diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-07-08 16:53:57 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-08 17:21:32 +0300 |
commit | 8159e0a666d3d51936e50a36912f38386570af11 (patch) | |
tree | 4d6a4615825fd618c7611c965953156daa28d2b4 /source | |
parent | f639b59a298d42410f4760d125b3e2b524199373 (diff) |
Curves: use consistent default radius for Cycles, Eevee, Set Curve Radius node
To avoid Cycles not showing any hair by default, and to avoid very slow render
due to many overlaps with the previous 1 meter default in the node.
Fixes T97584, T99319
Differential Revision: https://developer.blender.org/D15405
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_set_curve_radius.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_radius.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_radius.cc index 90411baac3e..e4fae95b5a5 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_radius.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_radius.cc @@ -10,7 +10,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field(); b.add_input<decl::Float>(N_("Radius")) .min(0.0f) - .default_value(1.0f) + .default_value(0.005f) .supports_field() .subtype(PROP_DISTANCE); b.add_output<decl::Geometry>(N_("Curve")); |