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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 19:52:30 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 19:52:57 +0300
commita0edee712a79239133ff840f911f6416d4c41855 (patch)
tree5bbaadf98fc1736c6224b972f50b5e9739dcc7d0 /source
parent8cd6d0fe6876a63b4543bd60da19f1763b663bd8 (diff)
Cleanup: Remove unused `node_type_exec` for shader node
From what I can tell these are left over from Blender Internal render. Test still pass locally, also tested a couple eevee scenes. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D13732
Diffstat (limited to 'source')
-rw-r--r--source/blender/nodes/shader/node_shader_util.cc2
-rw-r--r--source/blender/nodes/shader/node_shader_util.hh7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_color_ramp.cc20
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_common.cc121
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc56
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc40
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.cc26
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc27
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal.cc20
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.cc9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc30
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc34
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.cc17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_transform.cc10
19 files changed, 1 insertions, 482 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc
index 722daa1e4f9..bb377e2607a 100644
--- a/source/blender/nodes/shader/node_shader_util.cc
+++ b/source/blender/nodes/shader/node_shader_util.cc
@@ -67,7 +67,7 @@ void sh_fn_node_type_base(bNodeType *ntype, int type, const char *name, short nc
/* ****** */
-void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
+static void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
{
const float *from = ns->vec;
diff --git a/source/blender/nodes/shader/node_shader_util.hh b/source/blender/nodes/shader/node_shader_util.hh
index e66ab9c285b..9d4d57d01dd 100644
--- a/source/blender/nodes/shader/node_shader_util.hh
+++ b/source/blender/nodes/shader/node_shader_util.hh
@@ -83,18 +83,11 @@ void sh_fn_node_type_base(struct bNodeType *ntype, int type, const char *name, s
/* ********* exec data struct, remains internal *********** */
-struct ShaderCallData {
- /* Empty for now, may be reused if we convert shader to texture nodes. */
- int dummy;
-};
-
struct XYZ_to_RGB /* Transposed #imbuf_xyz_to_rgb, passed as 3x vec3. */
{
float r[3], g[3], b[3];
};
-void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
-
void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns);
void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs);
void node_shader_gpu_bump_tex_coord(struct GPUMaterial *mat,
diff --git a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
index ff43885741b..353cbf4ca15 100644
--- a/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
@@ -37,25 +37,6 @@ static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Alpha"));
};
-static void node_shader_exec_valtorgb(void *UNUSED(data),
- int UNUSED(thread),
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- /* stack order in: fac */
- /* stack order out: col, alpha */
-
- if (node->storage) {
- float fac;
- nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
-
- BKE_colorband_evaluate((ColorBand *)node->storage, fac, out[0]->vec);
- out[1]->vec[0] = out[0]->vec[3];
- }
-}
-
static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = BKE_colorband_add(true);
@@ -181,7 +162,6 @@ void register_node_type_sh_valtorgb()
node_type_init(&ntype, file_ns::node_shader_init_valtorgb);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_valtorgb);
node_type_gpu(&ntype, file_ns::gpu_shader_valtorgb);
ntype.build_multi_function = file_ns::sh_node_valtorgb_build_multi_function;
diff --git a/source/blender/nodes/shader/nodes/node_shader_common.cc b/source/blender/nodes/shader/nodes/node_shader_common.cc
index b5c908c410b..6f300890f7f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_common.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_common.cc
@@ -35,127 +35,8 @@
#include "RNA_access.h"
-static void copy_stack(bNodeStack *to, bNodeStack *from)
-{
- if (to != from) {
- copy_v4_v4(to->vec, from->vec);
- to->data = from->data;
- to->datatype = from->datatype;
-
- /* tag as copy to prevent freeing */
- to->is_copy = 1;
- }
-}
-
-static void move_stack(bNodeStack *to, bNodeStack *from)
-{
- if (to != from) {
- copy_v4_v4(to->vec, from->vec);
- to->data = from->data;
- to->datatype = from->datatype;
- to->is_copy = from->is_copy;
-
- from->data = nullptr;
- from->is_copy = 0;
- }
-}
-
/**** GROUP ****/
-static void *group_initexec(bNodeExecContext *context, bNode *node, bNodeInstanceKey key)
-{
- bNodeTree *ngroup = (bNodeTree *)node->id;
- bNodeTreeExec *exec;
-
- if (!ngroup) {
- return nullptr;
- }
-
- /* initialize the internal node tree execution */
- exec = ntreeShaderBeginExecTree_internal(context, ngroup, key);
-
- return exec;
-}
-
-static void group_freeexec(void *nodedata)
-{
- bNodeTreeExec *gexec = (bNodeTreeExec *)nodedata;
-
- if (gexec) {
- ntreeShaderEndExecTree_internal(gexec);
- }
-}
-
-/* Copy inputs to the internal stack.
- */
-static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack *gstack)
-{
- bNodeTree *ngroup = (bNodeTree *)gnode->id;
-
- LISTBASE_FOREACH (bNode *, node, &ngroup->nodes) {
- if (node->type == NODE_GROUP_INPUT) {
- int a;
- LISTBASE_FOREACH_INDEX (bNodeSocket *, sock, &node->outputs, a) {
- bNodeStack *ns = node_get_socket_stack(gstack, sock);
- if (ns) {
- copy_stack(ns, in[a]);
- }
- }
- }
- }
-}
-
-/* Copy internal results to the external outputs.
- */
-static void group_move_outputs(bNode *gnode, bNodeStack **out, bNodeStack *gstack)
-{
- bNodeTree *ngroup = (bNodeTree *)gnode->id;
-
- LISTBASE_FOREACH (bNode *, node, &ngroup->nodes) {
- if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) {
- int a;
- LISTBASE_FOREACH_INDEX (bNodeSocket *, sock, &node->inputs, a) {
- bNodeStack *ns = node_get_socket_stack(gstack, sock);
- if (ns) {
- move_stack(out[a], ns);
- }
- }
- break; /* only one active output node */
- }
- }
-}
-
-static void group_execute(void *data,
- int thread,
- struct bNode *node,
- bNodeExecData *execdata,
- struct bNodeStack **in,
- struct bNodeStack **out)
-{
- bNodeTreeExec *exec = static_cast<bNodeTreeExec *>(execdata->data);
-
- if (!exec) {
- return;
- }
-
- /* XXX same behavior as trunk: all nodes inside group are executed.
- * it's stupid, but just makes it work. compo redesign will do this better.
- */
- {
- LISTBASE_FOREACH (bNode *, inode, &exec->nodetree->nodes) {
- inode->need_exec = 1;
- }
- }
-
- bNodeThreadStack *nts = ntreeGetThreadStack(exec, thread);
-
- group_copy_inputs(node, in, nts->stack);
- ntreeExecThreadNodes(exec, nts, data, thread);
- group_move_outputs(node, out, nts->stack);
-
- ntreeReleaseThreadStack(nts);
-}
-
static void group_gpu_copy_inputs(bNode *gnode, GPUNodeStack *in, bNodeStack *gstack)
{
bNodeTree *ngroup = (bNodeTree *)gnode->id;
@@ -231,7 +112,6 @@ void register_node_type_sh_group()
node_type_size(&ntype, 140, 60, 400);
ntype.labelfunc = node_group_label;
node_type_group_update(&ntype, node_group_update);
- node_type_exec(&ntype, group_initexec, group_freeexec, group_execute);
node_type_gpu(&ntype, gpu_group_execute);
nodeRegisterType(&ntype);
@@ -247,6 +127,5 @@ void register_node_type_sh_custom_group(bNodeType *ntype)
ntype->insert_link = node_insert_link_default;
}
- node_type_exec(ntype, group_initexec, group_freeexec, group_execute);
node_type_gpu(ntype, gpu_group_execute);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 12ac83f35a2..67095561caf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -33,21 +33,6 @@ static void sh_node_curve_vec_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Vector"));
};
-static void node_shader_exec_curve_vec(void *UNUSED(data),
- int UNUSED(thread),
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float vec[3];
-
- /* stack order input: vec */
- /* stack order output: vec */
- nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
- BKE_curvemapping_evaluate3F((CurveMapping *)node->storage, out[0]->vec, vec);
-}
-
static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = BKE_curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
@@ -163,7 +148,6 @@ void register_node_type_sh_curve_vec()
node_type_init(&ntype, file_ns::node_shader_init_curve_vec);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, nullptr, file_ns::node_shader_exec_curve_vec);
node_type_gpu(&ntype, file_ns::gpu_shader_curve_vec);
ntype.build_multi_function = file_ns::sh_node_curve_vec_build_multi_function;
@@ -182,26 +166,6 @@ static void sh_node_curve_rgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
};
-static void node_shader_exec_curve_rgb(void *UNUSED(data),
- int UNUSED(thread),
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float vec[3];
- float fac;
-
- /* stack order input: vec */
- /* stack order output: vec */
- nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
- nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
- BKE_curvemapping_evaluateRGBF((CurveMapping *)node->storage, out[0]->vec, vec);
- if (fac != 1.0f) {
- interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, fac);
- }
-}
-
static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = BKE_curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
@@ -342,7 +306,6 @@ void register_node_type_sh_curve_rgb()
node_type_init(&ntype, file_ns::node_shader_init_curve_rgb);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, nullptr, file_ns::node_shader_exec_curve_rgb);
node_type_gpu(&ntype, file_ns::gpu_shader_curve_rgb);
ntype.build_multi_function = file_ns::sh_node_curve_rgb_build_multi_function;
@@ -365,24 +328,6 @@ static void sh_node_curve_float_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
};
-static void node_shader_exec_curve_float(void *UNUSED(data),
- int UNUSED(thread),
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float value;
- float fac;
-
- nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
- nodestack_get_vec(&value, SOCK_FLOAT, in[1]);
- out[0]->vec[0] = BKE_curvemapping_evaluateF((CurveMapping *)node->storage, 0, value);
- if (fac != 1.0f) {
- out[0]->vec[0] = (1.0f - fac) * value + fac * out[0]->vec[0];
- }
-}
-
static void node_shader_init_curve_float(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
@@ -488,7 +433,6 @@ void register_node_type_sh_curve_float()
node_type_init(&ntype, file_ns::node_shader_init_curve_float);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, nullptr, file_ns::node_shader_exec_curve_float);
node_type_gpu(&ntype, file_ns::gpu_shader_curve_float);
ntype.build_multi_function = file_ns::sh_node_curve_float_build_multi_function;
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
index 4aa615e539e..2abfb57a364 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
@@ -50,15 +50,6 @@ static int node_shader_gpu_fresnel(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
-static void node_shader_exec_fresnel(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **UNUSED(in),
- bNodeStack **UNUSED(out))
-{
-}
-
} // namespace blender::nodes::node_shader_fresnel_cc
/* node type definition */
@@ -71,7 +62,6 @@ void register_node_type_sh_fresnel()
sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT);
node_type_socket_templates(&ntype, file_ns::sh_node_fresnel_in, file_ns::sh_node_fresnel_out);
node_type_gpu(&ntype, file_ns::node_shader_gpu_fresnel);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_fresnel);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.cc b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
index 2c2ef0e5ef8..b545c0fce5b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
@@ -34,23 +34,6 @@ static bNodeSocketTemplate sh_node_gamma_out[] = {
{-1, ""},
};
-static void node_shader_exec_gamma(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float col[3];
- float gamma;
- nodestack_get_vec(col, SOCK_VECTOR, in[0]);
- nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]);
-
- out[0]->vec[0] = col[0] > 0.0f ? powf(col[0], gamma) : col[0];
- out[0]->vec[1] = col[1] > 0.0f ? powf(col[1], gamma) : col[1];
- out[0]->vec[2] = col[2] > 0.0f ? powf(col[2], gamma) : col[2];
-}
-
static int node_shader_gpu_gamma(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -70,7 +53,6 @@ void register_node_type_sh_gamma()
sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, file_ns::sh_node_gamma_in, file_ns::sh_node_gamma_out);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_gamma);
node_type_gpu(&ntype, file_ns::node_shader_gpu_gamma);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
index d63d664045b..75e1b372601 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
@@ -39,45 +39,6 @@ static bNodeSocketTemplate sh_node_hue_sat_out[] = {
{-1, ""},
};
-/* NOTE: it would be possible to use CMP version for both nodes. */
-static void do_hue_sat_fac(
- bNode *UNUSED(node), float *out, float hue, float sat, float val, const float in[4], float fac)
-{
- if (fac != 0.0f && (hue != 0.5f || sat != 1.0f || val != 1.0f)) {
- float col[3], hsv[3], mfac = 1.0f - fac;
-
- rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2);
- hsv[0] = fmodf(hsv[0] + hue + 0.5f, 1.0f);
- hsv[1] = clamp_f(hsv[1] * sat, 0.0f, 1.0f);
- hsv[2] *= val;
- hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2);
-
- out[0] = mfac * in[0] + fac * col[0];
- out[1] = mfac * in[1] + fac * col[1];
- out[2] = mfac * in[2] + fac * col[2];
- }
- else {
- copy_v4_v4(out, in);
- }
-}
-
-static void node_shader_exec_hue_sat(void *UNUSED(data),
- int UNUSED(thread),
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float hue, sat, val, fac;
- float col[4];
- nodestack_get_vec(&hue, SOCK_FLOAT, in[0]);
- nodestack_get_vec(&sat, SOCK_FLOAT, in[1]);
- nodestack_get_vec(&val, SOCK_FLOAT, in[2]);
- nodestack_get_vec(&fac, SOCK_FLOAT, in[3]);
- nodestack_get_vec(col, SOCK_RGBA, in[4]);
- do_hue_sat_fac(node, out[0]->vec, hue, sat, val, col, fac);
-}
-
static int gpu_shader_hue_sat(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -98,7 +59,6 @@ void register_node_type_sh_hue_sat()
sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, file_ns::sh_node_hue_sat_in, file_ns::sh_node_hue_sat_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_hue_sat);
node_type_gpu(&ntype, file_ns::gpu_shader_hue_sat);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.cc b/source/blender/nodes/shader/nodes/node_shader_invert.cc
index e85985ce444..bcdb7ca7b00 100644
--- a/source/blender/nodes/shader/nodes/node_shader_invert.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.cc
@@ -33,31 +33,6 @@ static bNodeSocketTemplate sh_node_invert_in[] = {
static bNodeSocketTemplate sh_node_invert_out[] = {{SOCK_RGBA, N_("Color")}, {-1, ""}};
-static void node_shader_exec_invert(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float col[3], icol[3], fac;
-
- nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
- nodestack_get_vec(col, SOCK_VECTOR, in[1]);
-
- icol[0] = 1.0f - col[0];
- icol[1] = 1.0f - col[1];
- icol[2] = 1.0f - col[2];
-
- /* if fac, blend result against original input */
- if (fac < 1.0f) {
- interp_v3_v3v3(out[0]->vec, col, icol, fac);
- }
- else {
- copy_v3_v3(out[0]->vec, icol);
- }
-}
-
static int gpu_shader_invert(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -77,7 +52,6 @@ void register_node_type_sh_invert()
sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, file_ns::sh_node_invert_in, file_ns::sh_node_invert_out);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_invert);
node_type_gpu(&ntype, file_ns::gpu_shader_invert);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
index de262e20644..f78bbcaacaa 100644
--- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
@@ -52,15 +52,6 @@ static int node_shader_gpu_layer_weight(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_layer_weight", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
-static void node_shader_exec_layer_weight(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **UNUSED(in),
- bNodeStack **UNUSED(out))
-{
-}
-
} // namespace blender::nodes::node_shader_layer_weight_cc
/* node type definition */
@@ -74,7 +65,6 @@ void register_node_type_sh_layer_weight()
node_type_socket_templates(
&ntype, file_ns::sh_node_layer_weight_in, file_ns::sh_node_layer_weight_out);
node_type_gpu(&ntype, file_ns::node_shader_gpu_layer_weight);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_layer_weight);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
index 680c0be0fe8..7f9dc8424cf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
@@ -34,32 +34,6 @@ static void sh_node_mix_rgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
};
-static void node_shader_exec_mix_rgb(void *UNUSED(data),
- int UNUSED(thread),
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- /* stack order in: fac, col1, col2 */
- /* stack order out: col */
- float col[3];
- float fac;
- float vec[3];
-
- nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
- CLAMP(fac, 0.0f, 1.0f);
-
- nodestack_get_vec(col, SOCK_VECTOR, in[1]);
- nodestack_get_vec(vec, SOCK_VECTOR, in[2]);
-
- ramp_blend(node->custom1, col, fac, vec);
- if (node->custom2 & SHD_MIXRGB_CLAMP) {
- CLAMP3(col, 0.0f, 1.0f);
- }
- copy_v3_v3(out[0]->vec, col);
-}
-
static const char *gpu_shader_get_name(int mode)
{
switch (mode) {
@@ -192,7 +166,6 @@ void register_node_type_sh_mix_rgb()
sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::sh_node_mix_rgb_declare;
ntype.labelfunc = node_blend_label;
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_mix_rgb);
node_type_gpu(&ntype, file_ns::gpu_shader_mix_rgb);
ntype.build_multi_function = file_ns::sh_node_mix_rgb_build_multi_function;
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.cc b/source/blender/nodes/shader/nodes/node_shader_normal.cc
index 9e6085e978a..d6caa4219f9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal.cc
@@ -37,25 +37,6 @@ static bNodeSocketTemplate sh_node_normal_out[] = {
{-1, ""},
};
-/* generates normal, does dot product */
-static void node_shader_exec_normal(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float vec[3];
-
- /* stack order input: normal */
- /* stack order output: normal, value */
-
- nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
-
- /* render normals point inside... the widget points outside */
- out[1]->vec[0] = -dot_v3v3(vec, out[0]->vec);
-}
-
static int gpu_shader_normal(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -76,7 +57,6 @@ void register_node_type_sh_normal()
sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR);
node_type_socket_templates(&ntype, file_ns::sh_node_normal_in, file_ns::sh_node_normal_out);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_normal);
node_type_gpu(&ntype, file_ns::gpu_shader_normal);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
index 0c9932e3190..ca75a29e6fe 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
@@ -40,15 +40,6 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = attr;
}
-static void node_shader_exec_normal_map(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **UNUSED(in),
- bNodeStack **UNUSED(out))
-{
-}
-
static int gpu_shader_normal_map(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -134,7 +125,6 @@ void register_node_type_sh_normal_map()
node_type_storage(
&ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, file_ns::gpu_shader_normal_map);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_normal_map);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
index 444738f81b3..40c5ff6db9b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
@@ -37,14 +37,6 @@ static bNodeSocketTemplate outputs[] = {
{SOCK_VECTOR, "Angular Velocity"},
{-1, ""},
};
-static void node_shader_exec_particle_info(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **UNUSED(in),
- bNodeStack **UNUSED(out))
-{
-}
static int gpu_shader_particle_info(GPUMaterial *mat,
bNode *node,
@@ -75,7 +67,6 @@ void register_node_type_sh_particle_info()
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT);
node_type_socket_templates(&ntype, nullptr, file_ns::outputs);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_particle_info);
node_type_gpu(&ntype, file_ns::gpu_shader_particle_info);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
index 8efdae091a7..d93c2326490 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
@@ -33,21 +33,6 @@ static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Val"));
};
-static void node_shader_exec_rgbtobw(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- /* Stack order out: BW. */
- /* Stack order in: COL. */
- float col[3];
- nodestack_get_vec(col, SOCK_VECTOR, in[0]);
-
- out[0]->vec[0] = IMB_colormanagement_get_luminance(col);
-}
-
static int gpu_shader_rgbtobw(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -67,7 +52,6 @@ void register_node_type_sh_rgbtobw()
sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_rgbtobw_declare;
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_rgbtobw);
node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
index 901903a114c..44cdc5cd402 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
@@ -37,19 +37,6 @@ static bNodeSocketTemplate sh_node_sephsv_out[] = {
{-1, ""},
};
-static void node_shader_exec_sephsv(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float col[3];
- nodestack_get_vec(col, SOCK_VECTOR, in[0]);
-
- rgb_to_hsv(col[0], col[1], col[2], &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]);
-}
-
static int gpu_shader_sephsv(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -69,7 +56,6 @@ void register_node_type_sh_sephsv()
sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_sephsv);
node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
nodeRegisterType(&ntype);
@@ -89,21 +75,6 @@ static bNodeSocketTemplate sh_node_combhsv_out[] = {
{-1, ""},
};
-static void node_shader_exec_combhsv(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float h, s, v;
- nodestack_get_vec(&h, SOCK_FLOAT, in[0]);
- nodestack_get_vec(&s, SOCK_FLOAT, in[1]);
- nodestack_get_vec(&v, SOCK_FLOAT, in[2]);
-
- hsv_to_rgb(h, s, v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]);
-}
-
static int gpu_shader_combhsv(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -123,7 +94,6 @@ void register_node_type_sh_combhsv()
sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, file_ns::sh_node_combhsv_in, file_ns::sh_node_combhsv_out);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_combhsv);
node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
index 71ba2561bc7..5ca2d4e2f68 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
@@ -34,21 +34,6 @@ static void sh_node_seprgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("B"));
};
-static void node_shader_exec_seprgb(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float col[3];
- nodestack_get_vec(col, SOCK_VECTOR, in[0]);
-
- out[0]->vec[0] = col[0];
- out[1]->vec[0] = col[1];
- out[2]->vec[0] = col[2];
-}
-
static int gpu_shader_seprgb(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -111,7 +96,6 @@ void register_node_type_sh_seprgb()
sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_seprgb_declare;
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_seprgb);
node_type_gpu(&ntype, file_ns::gpu_shader_seprgb);
ntype.build_multi_function = file_ns::sh_node_seprgb_build_multi_function;
@@ -129,23 +113,6 @@ static void sh_node_combrgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Image"));
};
-static void node_shader_exec_combrgb(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float r, g, b;
- nodestack_get_vec(&r, SOCK_FLOAT, in[0]);
- nodestack_get_vec(&g, SOCK_FLOAT, in[1]);
- nodestack_get_vec(&b, SOCK_FLOAT, in[2]);
-
- out[0]->vec[0] = r;
- out[0]->vec[1] = g;
- out[0]->vec[2] = b;
-}
-
static int gpu_shader_combrgb(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -173,7 +140,6 @@ void register_node_type_sh_combrgb()
sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_combrgb_declare;
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_combrgb);
node_type_gpu(&ntype, file_ns::gpu_shader_combrgb);
ntype.build_multi_function = file_ns::sh_node_combrgb_build_multi_function;
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
index f41b692ff96..f71b6a3e4e5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
@@ -34,22 +34,6 @@ static bNodeSocketTemplate sh_node_squeeze_in[] = {
static bNodeSocketTemplate sh_node_squeeze_out[] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}};
-static void node_shader_exec_squeeze(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- float vec[3];
-
- nodestack_get_vec(vec, SOCK_FLOAT, in[0]);
- nodestack_get_vec(vec + 1, SOCK_FLOAT, in[1]);
- nodestack_get_vec(vec + 2, SOCK_FLOAT, in[2]);
-
- out[0]->vec[0] = 1.0f / (1.0f + powf(M_E, -((vec[0] - vec[2]) * vec[1])));
-}
-
static int gpu_shader_squeeze(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -69,7 +53,6 @@ void register_node_type_sh_squeeze()
sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER);
node_type_socket_templates(&ntype, file_ns::sh_node_squeeze_in, file_ns::sh_node_squeeze_out);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_squeeze);
node_type_gpu(&ntype, file_ns::gpu_shader_squeeze);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
index fc1c4c3abf7..30bc3f020b1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
@@ -44,15 +44,6 @@ static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *nod
node->storage = vect;
}
-static void node_shader_exec_vect_transform(void *UNUSED(data),
- int UNUSED(thread),
- bNode *UNUSED(node),
- bNodeExecData *UNUSED(execdata),
- bNodeStack **UNUSED(in),
- bNodeStack **UNUSED(out))
-{
-}
-
static GPUNodeLink *get_gpulink_matrix_from_to(short from, short to)
{
switch (from) {
@@ -152,7 +143,6 @@ void register_node_type_sh_vect_transform()
&ntype, file_ns::sh_node_vect_transform_in, file_ns::sh_node_vect_transform_out);
node_type_storage(
&ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage);
- node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_vect_transform);
node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform);
nodeRegisterType(&ntype);