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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-17 16:23:21 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-22 15:55:50 +0300
commitff19b527e85ec5144efbd663bf9b4c338e179358 (patch)
tree397303e299a17352e48cad3fcc7757b2d68c4538 /source
parentc7df6182631ffe22aea1357c2f356c30c0d40dc5 (diff)
Workbench: Calculate irradiance using radiance buffers
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_studiolight.h20
-rw-r--r--source/blender/blenkernel/intern/studiolight.c301
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c28
-rw-r--r--source/blender/makesrna/intern/rna_space.c4
4 files changed, 258 insertions, 95 deletions
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index 863aab37f39..2fcf6ab2f19 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -38,6 +38,8 @@
#include "DNA_space_types.h"
+#include "IMB_imbuf_types.h"
+
/*
* These defines are the indexes in the StudioLight.diffuse_light
* X_POS means the light that is traveling towards the positive X
@@ -50,17 +52,16 @@
#define STUDIOLIGHT_Z_POS 4
#define STUDIOLIGHT_Z_NEG 5
-enum StudioLightFlag
-{
- STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
- STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
- STUDIOLIGHT_EXTERNAL_FILE = (1 << 2),
- STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 3),
- STUDIOLIGHT_ORIENTATION_WORLD = (1 << 4),
+enum StudioLightFlag {
+ STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
+ STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
+ STUDIOLIGHT_EXTERNAL_FILE = (1 << 2),
+ STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 3),
+ STUDIOLIGHT_ORIENTATION_WORLD = (1 << 4),
+ STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 5),
} StudioLightFlag;
-typedef struct StudioLight
-{
+typedef struct StudioLight {
struct StudioLight *next, *prev;
int flag;
char name[FILE_MAXFILE];
@@ -69,6 +70,7 @@ typedef struct StudioLight
int index;
float diffuse_light[6][3];
float light_direction[3];
+ ImBuf *radiance_buffers[6];
} StudioLight;
void BKE_studiolight_init(void);
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 7942cbaab71..5b84a686fa9 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -53,14 +53,21 @@
/* Statics */
static ListBase studiolights;
-#define STUDIO_LIGHT_EXTENSIONS ".jpg", ".hdr"
-#define STUDIO_LIGHT_DIFFUSE_SAMPLE_STEP 64
-static const char *STUDIO_LIGHT_CAMERA_FOLDER = "studiolights/camera/";
-static const char *STUDIO_LIGHT_WORLD_FOLDER = "studiolights/world/";
+#define STUDIOLIGHT_EXTENSIONS ".jpg", ".hdr"
+#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 32
+
+static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
+static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
/* FUNCTIONS */
static void studiolight_free(struct StudioLight *sl)
{
+ for (int index = 0 ; index < 6 ; index ++) {
+ if (sl->radiance_buffers[index] != NULL) {
+ MEM_freeN(sl->radiance_buffers[index]);
+ sl->radiance_buffers[index] = NULL;
+ }
+ }
MEM_freeN(sl);
}
@@ -72,6 +79,10 @@ static struct StudioLight *studiolight_create(void)
sl->flag = 0;
sl->index = BLI_listbase_count(&studiolights);
sl->icon_id = BKE_icon_ensure_studio_light(sl);
+
+ for (int index = 0 ; index < 6 ; index ++) {
+ sl->radiance_buffers[index] = NULL;
+ }
return sl;
}
@@ -91,44 +102,203 @@ static void equirectangular_to_direction(float r[3], float u, float v)
r[2] = cosf(theta);
}
-static void studiolight_calculate_directional_diffuse_light(ImBuf *ibuf, float color[4], const float start[3], const float v1[3], const float v2[3])
+static void studiolight_calculate_radiance(ImBuf *ibuf, float color[4], const float direction[3])
{
- const int steps = STUDIO_LIGHT_DIFFUSE_SAMPLE_STEP;
float uv[2];
- float dir[3];
- float col[4];
- float v11[3];
- float v12[3];
- float totcol[4];
-
- zero_v4(totcol);
- for (int x = 0; x < steps ; x++) {
- float xf = (float)x / (float)steps;
- mul_v3_v3fl(v11, v1, xf);
- for (int y = 0; y < steps; y++) {
- float yf = (float)y / (float)steps;
- /* start + x/steps*v1 + y/steps*v2 */
- mul_v3_v3fl(v12, v2, yf);
- add_v3_v3v3(dir, start, v11);
- add_v3_v3(dir, v12);
- /* normalize */
- normalize_v3(dir);
-
- /* sample */
- direction_to_equirectangular(uv, dir);
- nearest_interpolation_color_wrap(ibuf, NULL, col, uv[0] * ibuf->x, uv[1] * ibuf->y);
- add_v3_v3(totcol, col);
+ direction_to_equirectangular(uv, direction);
+ nearest_interpolation_color_wrap(ibuf, NULL, color, uv[0] * ibuf->x, uv[1] * ibuf->y);
+}
+
+static void studiolight_calculate_radiance_buffer(ImBuf *ibuf, float *colbuf, const float start_x, const float add_x, const float start_y, const float add_y, const float z, const int index_x, const int index_y, const int index_z)
+{
+ float direction[3];
+ float yf = start_y;
+ float xf;
+ float *color = colbuf;
+
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++, yf += add_y) {
+ xf = start_x;
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++, xf += add_x) {
+ direction[index_x] = xf;
+ direction[index_y] = yf;
+ direction[index_z] = z;
+ normalize_v3(direction);
+ studiolight_calculate_radiance(ibuf, color, direction);
+ color += 4;
}
}
- mul_v3_v3fl(color, totcol, 1.0 / (steps * steps));
}
-static void studiolight_calculate_diffuse_light(StudioLight *sl)
+static void studiolight_calculate_radiance_buffers(StudioLight *sl)
{
- float start[3];
- float v1[3];
- float v2[3];
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ ImBuf* ibuf = NULL;
+ ibuf = IMB_loadiffname(sl->path, 0, NULL);
+ if (ibuf) {
+ IMB_float_from_rect(ibuf);
+ float *colbuf = MEM_mallocN(4*STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE*STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE*sizeof(float), __func__);
+ const float add = 1.0f / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE + 1);
+ const float start = ((1.0f / STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * 0.5f) - 0.5f;
+
+ /* front */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, 0.5f, 0, 2, 1);
+ sl->radiance_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* back */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, -0.5f, 0, 2, 1);
+ sl->radiance_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* left */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, 0.5f, 1, 2, 0);
+ sl->radiance_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* right */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 1, 2, 0);
+ sl->radiance_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* top */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 0, 1, 2);
+ sl->radiance_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* bottom */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, -start, -add, 0.5f, 0, 1, 2);
+ sl->radiance_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+#if 0
+ IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
+#endif
+ MEM_freeN(colbuf);
+ IMB_freeImBuf(ibuf);
+ }
+ }
+ sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
+}
+static void studiolight_calculate_irradiance(StudioLight *sl, float color[3], const float normal[3])
+{
+ float direction[3];
+ ImBuf *radiance_buffer;
+ float *radiance_color;
+ float angle;
+
+ /* back */
+ radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Y_POS];
+ radiance_color = radiance_buffer->rect_float;
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
+ // calculate light direction;
+ direction[1] = 0.5;
+ direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ normalize_v3(direction);
+ angle = dot_v3v3(direction, normal);
+ if (angle > 0.0f) {
+ madd_v3_v3fl(color, radiance_color, angle);
+ }
+ radiance_color += 4;
+ }
+ }
+
+ /* front */
+ radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Y_NEG];
+ radiance_color = radiance_buffer->rect_float;
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
+ // calculate light direction;
+ direction[1] = -0.5;
+ direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ normalize_v3(direction);
+ angle = dot_v3v3(direction, normal);
+ if (angle > 0.0f) {
+ madd_v3_v3fl(color, radiance_color, angle);
+ }
+ radiance_color += 4;
+ }
+ }
+
+ /* left */
+ radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_X_POS];
+ radiance_color = radiance_buffer->rect_float;
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
+ // calculate light direction;
+ direction[0] = 0.5;
+ direction[1] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ normalize_v3(direction);
+ angle = dot_v3v3(direction, normal);
+ if (angle > 0.0f) {
+ madd_v3_v3fl(color, radiance_color, angle);
+ }
+ radiance_color += 4;
+ }
+ }
+
+ /* right */
+ radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_X_NEG];
+ radiance_color = radiance_buffer->rect_float;
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
+ // calculate light direction;
+ direction[0] = -0.5;
+ direction[1] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ normalize_v3(direction);
+ angle = dot_v3v3(direction, normal);
+ if (angle > 0.0f) {
+ madd_v3_v3fl(color, radiance_color, angle);
+ }
+ radiance_color += 4;
+ }
+ }
+
+ /* top */
+ radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Z_POS];
+ radiance_color = radiance_buffer->rect_float;
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
+ // calculate light direction;
+ direction[2] = 0.5;
+ direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[1] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ normalize_v3(direction);
+ angle = dot_v3v3(direction, normal);
+ if (angle > 0.0f) {
+ madd_v3_v3fl(color, radiance_color, angle);
+ }
+ radiance_color += 4;
+ }
+ }
+
+ /* bottom */
+ radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Z_NEG];
+ radiance_color = radiance_buffer->rect_float;
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
+ // calculate light direction;
+ direction[2] = -0.5;
+ direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[1] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ normalize_v3(direction);
+ angle = dot_v3v3(direction, normal);
+ if (angle > 0.0f) {
+ madd_v3_v3fl(color, radiance_color, angle);
+ }
+ radiance_color += 4;
+ }
+ }
+
+ mul_v3_fl(color, 1.25 / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE * STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE));
+}
+
+static void studiolight_calculate_diffuse_light(StudioLight *sl)
+{
/* init light to black */
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
@@ -138,33 +308,21 @@ static void studiolight_calculate_diffuse_light(StudioLight *sl)
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- ImBuf *ibuf = NULL;
- ibuf = IMB_loadiffname(sl->path, 0, NULL);
- if (ibuf) {
- IMB_float_from_rect(ibuf);
- /* XXX: should calculate the same, only rendering should be different */
- copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
- copy_v3_fl3(v1, 0.0f, 2.0f, 0.0f);
- copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
- studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_POS], start, v1, v2);
- copy_v3_fl3(start, 1.0f, -1.0f, -1.0f);
- studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_NEG], start, v1, v2);
-
- copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
- copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
- copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
- studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_POS], start, v1, v2);
- copy_v3_fl3(start, -1.0f, 1.0f, -1.0f);
- studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_NEG], start, v1, v2);
-
- copy_v3_fl3(start, -1.0f, -1.0f, 1.0f);
- copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
- copy_v3_fl3(v2, 0.0f, 2.0f, 0.0f);
- studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_POS], start, v1, v2);
- copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
- studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_NEG], start, v1, v2);
- IMB_freeImBuf(ibuf);
- }
+ const float normal_x_neg[3] = {-1.0f, 0.0f, 0.0f};
+ const float normal_x_pos[3] = { 1.0f, 0.0f, 0.0f};
+ const float normal_y_neg[3] = { 0.0f, 1.0f, 0.0f};
+ const float normal_y_pos[3] = { 0.0f, -1.0f, 0.0f};
+ const float normal_z_neg[3] = { 0.0f, 0.0f, -1.0f};
+ const float normal_z_pos[3] = { 0.0f, 0.0f, 1.0f};
+
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
+
+ studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_X_POS], normal_x_pos);
+ studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_X_NEG], normal_x_neg);
+ studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Y_POS], normal_y_pos);
+ studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Y_NEG], normal_y_neg);
+ studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Z_POS], normal_z_pos);
+ studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Z_NEG], normal_z_neg);
}
sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
}
@@ -190,10 +348,12 @@ static void studiolight_calculate_light_direction(StudioLight *sl)
nearest_interpolation_color_wrap(ibuf, NULL, col, x, y);
new_light = col[0] + col[1] + col[2];
if (new_light > best_light) {
- equirectangular_to_direction(direction, x, y);
+ float u = x / (float)ibuf->x;
+ float v = y / (float)ibuf->y;
+ equirectangular_to_direction(direction, u, v);
sl->light_direction[0] = direction[1];
- sl->light_direction[1] = direction[2];
- sl->light_direction[2] = direction[0];
+ sl->light_direction[1] = direction[0];
+ sl->light_direction[2] = direction[2];
best_light = new_light;
}
}
@@ -216,7 +376,7 @@ static void studiolight_add_files_from_datafolder(const int folder_id, const cha
if ((dir[i].type & S_IFREG)) {
const char *filename = dir[i].relname;
const char *path = dir[i].path;
- if (BLI_testextensie_n(filename, STUDIO_LIGHT_EXTENSIONS, NULL)) {
+ if (BLI_testextensie_n(filename, STUDIOLIGHT_EXTENSIONS, NULL)) {
sl = studiolight_create();
sl->flag = STUDIOLIGHT_EXTERNAL_FILE | flag;
BLI_strncpy(sl->name, filename, FILE_MAXFILE);
@@ -277,10 +437,10 @@ void BKE_studiolight_init(void)
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
BLI_addtail(&studiolights, sl);
- studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIO_LIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
- studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIO_LIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
- studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIO_LIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
- studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIO_LIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
+ studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
+ studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
+ studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
+ studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
/* sort studio lights on filename. */
BLI_listbase_sort(&studiolights, studiolight_cmp);
@@ -379,6 +539,9 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
return;
}
+ if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
+ studiolight_calculate_radiance_buffers(sl);
+ }
if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
studiolight_calculate_diffuse_light(sl);
}
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 16d982ad42f..116bf809f1f 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -88,8 +88,8 @@ extern char datatoc_workbench_world_light_lib_glsl[];
extern DrawEngineType draw_engine_workbench_solid;
#define OBJECT_ID_PASS_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_OBJECT_OUTLINE)
-#define NORMAL_VIEWPORT_PASS_ENABLED(wpd) (wpd->shading.light & V3D_LIGHTING_STUDIO || wpd->shading.flag & V3D_SHADING_SHADOW)
#define SHADOW_ENABLED(wpd) (wpd->shading.flag & V3D_SHADING_SHADOW)
+#define NORMAL_VIEWPORT_PASS_ENABLED(wpd) (wpd->shading.light & V3D_LIGHTING_STUDIO || SHADOW_ENABLED(wpd))
#define NORMAL_ENCODING_ENABLED() (true)
#define STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd) (wpd->studio_light->flag & STUDIOLIGHT_ORIENTATION_WORLD)
@@ -104,9 +104,7 @@ static char *workbench_build_defines(WORKBENCH_PrivateData *wpd, int drawtype)
BLI_dynstr_appendf(ds, "#define V3D_SHADING_OBJECT_OUTLINE\n");
}
if (wpd->shading.flag & V3D_SHADING_SHADOW) {
- if (!STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define V3D_SHADING_SHADOW\n");
- }
+ BLI_dynstr_appendf(ds, "#define V3D_SHADING_SHADOW\n");
}
if (wpd->shading.light & V3D_LIGHTING_STUDIO) {
BLI_dynstr_appendf(ds, "#define V3D_LIGHTING_STUDIO\n");
@@ -438,17 +436,17 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), NULL);
DRW_uniformbuffer_update(wpd->world_ubo, &wpd->world_data);
- if (STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd)) {
- BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED);
- float rot_matrix[3][3];
- // float dir[3] = {0.57, 0.57, -0.57};
- axis_angle_to_mat3_single(rot_matrix, 'Z', wpd->shading.studiolight_rot_z);
- mul_v3_m3v3(e_data.display.light_direction, rot_matrix, wpd->studio_light->light_direction);
- }
- else {
- copy_v3_v3(e_data.display.light_direction, scene->display.light_direction);
- negate_v3(e_data.display.light_direction);
- }
+ copy_v3_v3(e_data.display.light_direction, scene->display.light_direction);
+ negate_v3(e_data.display.light_direction);
+#if 0
+ if (STUDIOLIGHT_ORIENTATION_WORLD_ENABLED(wpd)) {
+ BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED);
+ float rot_matrix[3][3];
+ // float dir[3] = {0.57, 0.57, -0.57};
+ axis_angle_to_mat3_single(rot_matrix, 'Z', wpd->shading.studiolight_rot_z);
+ mul_v3_m3v3(e_data.display.light_direction, rot_matrix, wpd->studio_light->light_direction);
+ }
+#endif
float view_matrix[4][4];
DRW_viewport_matrix_get(view_matrix, DRW_MAT_VIEW);
mul_v3_mat3_m4v3(e_data.light_direction_vs, view_matrix, e_data.display.light_direction);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 8b440ad6f4a..3b9adad4957 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -224,7 +224,7 @@ static const EnumPropertyItem rna_enum_studio_light_items[] = {
{29, "STUDIOLIGHT_29", 0, "", ""},
{0, NULL, 0, NULL, NULL}
};
-#define NUM_STUDIO_LIGHT_ITEMS 30
+#define NUM_STUDIOLIGHT_ITEMS 30
const EnumPropertyItem rna_enum_clip_editor_mode_items[] = {
{SC_MODE_TRACKING, "TRACKING", ICON_ANIM_DATA, "Tracking", "Show tracking and solving tools"},
@@ -738,7 +738,7 @@ static const EnumPropertyItem *rna_View3DShading_studio_light_itemf(
int totitem = 0;
LISTBASE_FOREACH(StudioLight *, sl, BKE_studiolight_listbase()) {
- if (totitem < NUM_STUDIO_LIGHT_ITEMS) {
+ if (totitem < NUM_STUDIOLIGHT_ITEMS) {
RNA_enum_items_add_value(&item, &totitem, rna_enum_studio_light_items, totitem);
lastitem = &item[totitem - 1];
lastitem->value = sl->index;