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authorCharlie Jolly <charlie>2019-12-06 02:02:05 +0300
committerCharlie Jolly <mistajolly@gmail.com>2019-12-07 15:33:07 +0300
commit0406eb110332a863811d7fb6228f9a7ca514e022 (patch)
tree9809062966699e31c785ae0dc97ccb6e9f6c60f7 /source
parent6a78ace569ec7c0e076e5af34d9496ce3363b81e (diff)
Maths Node: Additional functions
When creating shaders and using maths functions it is expected that Blender should match functions in other DCC applications, game engines and shading languages such as GLSL and OSL. This patch adds missing functions to the Blender maths node. Ideally, it would be nice to have these functions available to vectors too but that is not part of this patch. This patch adds the following functions trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin and inversesqrt. Sign function is based on GLSL and OSL functions and returns zero when x == 0. Differential Revision: https://developer.blender.org/D5957
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c36
-rw-r--r--source/blender/compositor/nodes/COM_MathNode.cpp49
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp271
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.h126
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_math.glsl138
-rw-r--r--source/blender/makesdna/DNA_node_types.h16
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c39
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_math.c39
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c37
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c141
10 files changed, 864 insertions, 28 deletions
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index 85c6425bb2f..a1c88edca6f 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -363,6 +363,18 @@ MINLINE int mod_i(int i, int n)
return (i % n + n) % n;
}
+MINLINE float fractf(float a)
+{
+ return a - floorf(a);
+}
+
+/* Adapted from godotengine math_funcs.h. */
+MINLINE float wrapf(float value, float max, float min)
+{
+ float range = max - min;
+ return (range != 0.0f) ? value - (range * floorf((value - min) / range)) : min;
+}
+
MINLINE float min_ff(float a, float b)
{
return (a < b) ? a : b;
@@ -371,6 +383,17 @@ MINLINE float max_ff(float a, float b)
{
return (a > b) ? a : b;
}
+/* See: https://www.iquilezles.org/www/articles/smin/smin.htm. */
+MINLINE float smoothminf(float a, float b, float c)
+{
+ if (c != 0.0f) {
+ float h = max_ff(c - fabsf(a - b), 0.0f) / c;
+ return min_ff(a, b) - h * h * h * c * (1.0f / 6.0f);
+ }
+ else {
+ return min_ff(a, b);
+ }
+}
MINLINE double min_dd(double a, double b)
{
@@ -504,6 +527,19 @@ MINLINE float signf(float f)
return (f < 0.f) ? -1.f : 1.f;
}
+MINLINE float compatible_signf(float f)
+{
+ if (f > 0.0f) {
+ return 1.0f;
+ }
+ if (f < 0.0f) {
+ return -1.0f;
+ }
+ else {
+ return 0.0f;
+ }
+}
+
MINLINE int signum_i_ex(float a, float eps)
{
if (a > eps) {
diff --git a/source/blender/compositor/nodes/COM_MathNode.cpp b/source/blender/compositor/nodes/COM_MathNode.cpp
index d13b34bb6b5..5497d4a4755 100644
--- a/source/blender/compositor/nodes/COM_MathNode.cpp
+++ b/source/blender/compositor/nodes/COM_MathNode.cpp
@@ -56,6 +56,15 @@ void MathNode::convertToOperations(NodeConverter &converter,
case NODE_MATH_ARCTANGENT:
operation = new MathArcTangentOperation();
break;
+ case NODE_MATH_SINH:
+ operation = new MathHyperbolicSineOperation();
+ break;
+ case NODE_MATH_COSH:
+ operation = new MathHyperbolicCosineOperation();
+ break;
+ case NODE_MATH_TANH:
+ operation = new MathHyperbolicTangentOperation();
+ break;
case NODE_MATH_POWER:
operation = new MathPowerOperation();
break;
@@ -83,6 +92,12 @@ void MathNode::convertToOperations(NodeConverter &converter,
case NODE_MATH_ABSOLUTE:
operation = new MathAbsoluteOperation();
break;
+ case NODE_MATH_RADIANS:
+ operation = new MathRadiansOperation();
+ break;
+ case NODE_MATH_DEGREES:
+ operation = new MathDegreesOperation();
+ break;
case NODE_MATH_ARCTAN2:
operation = new MathArcTan2Operation();
break;
@@ -98,6 +113,39 @@ void MathNode::convertToOperations(NodeConverter &converter,
case NODE_MATH_SQRT:
operation = new MathSqrtOperation();
break;
+ case NODE_MATH_INV_SQRT:
+ operation = new MathInverseSqrtOperation();
+ break;
+ case NODE_MATH_SIGN:
+ operation = new MathSignOperation();
+ break;
+ case NODE_MATH_EXPONENT:
+ operation = new MathExponentOperation();
+ break;
+ case NODE_MATH_TRUNC:
+ operation = new MathTruncOperation();
+ break;
+ case NODE_MATH_SNAP:
+ operation = new MathSnapOperation();
+ break;
+ case NODE_MATH_WRAP:
+ operation = new MathWrapOperation();
+ break;
+ case NODE_MATH_PINGPONG:
+ operation = new MathPingpongOperation();
+ break;
+ case NODE_MATH_COMPARE:
+ operation = new MathCompareOperation();
+ break;
+ case NODE_MATH_MULTIPLY_ADD:
+ operation = new MathMultiplyAddOperation();
+ break;
+ case NODE_MATH_SMOOTH_MIN:
+ operation = new MathSmoothMinOperation();
+ break;
+ case NODE_MATH_SMOOTH_MAX:
+ operation = new MathSmoothMaxOperation();
+ break;
}
if (operation) {
@@ -107,6 +155,7 @@ void MathNode::convertToOperations(NodeConverter &converter,
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
+ converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
}
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index 15dbd4e2ac9..d103cc3cf0d 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -25,9 +25,11 @@ MathBaseOperation::MathBaseOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
this->m_inputValue1Operation = NULL;
this->m_inputValue2Operation = NULL;
+ this->m_inputValue3Operation = NULL;
this->m_useClamp = false;
}
@@ -35,12 +37,14 @@ void MathBaseOperation::initExecution()
{
this->m_inputValue1Operation = this->getInputSocketReader(0);
this->m_inputValue2Operation = this->getInputSocketReader(1);
+ this->m_inputValue3Operation = this->getInputSocketReader(2);
}
void MathBaseOperation::deinitExecution()
{
this->m_inputValue1Operation = NULL;
this->m_inputValue2Operation = NULL;
+ this->m_inputValue3Operation = NULL;
}
void MathBaseOperation::determineResolution(unsigned int resolution[2],
@@ -182,6 +186,54 @@ void MathTangentOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
+void MathHyperbolicSineOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+
+ output[0] = sinh(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathHyperbolicCosineOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+
+ output[0] = cosh(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathHyperbolicTangentOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+
+ output[0] = tanh(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
void MathArcSineOperation::executePixelSampled(float output[4],
float x,
float y,
@@ -404,6 +456,34 @@ void MathAbsoluteOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
+void MathRadiansOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = DEG2RADF(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathDegreesOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = RAD2DEGF(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
void MathArcTan2Operation::executePixelSampled(float output[4],
float x,
float y,
@@ -480,3 +560,194 @@ void MathSqrtOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
+
+void MathInverseSqrtOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ if (inputValue1[0] > 0) {
+ output[0] = 1.0f / sqrt(inputValue1[0]);
+ }
+ else {
+ output[0] = 0.0f;
+ }
+
+ clampIfNeeded(output);
+}
+
+void MathSignOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = compatible_signf(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathExponentOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = expf(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathTruncOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+
+ output[0] = (inputValue1[0] >= 0.0f) ? floor(inputValue1[0]) : ceil(inputValue1[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathSnapOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+
+ if (inputValue1[0] == 0 || inputValue2[0] == 0) { /* We don't want to divide by zero. */
+ output[0] = 0.0f;
+ }
+ else {
+ output[0] = floorf(inputValue1[0] / inputValue2[0]) * inputValue2[0];
+ }
+
+ clampIfNeeded(output);
+}
+
+void MathWrapOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+ float inputValue3[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+ this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
+
+ output[0] = wrapf(inputValue1[0], inputValue2[0], inputValue3[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathPingpongOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+
+ output[0] = output[0] = fabsf(
+ fractf((inputValue1[0] - inputValue2[0]) / (inputValue2[0] * 2.0f)) * inputValue2[0] * 2.0f -
+ inputValue2[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathCompareOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+ float inputValue3[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+ this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
+
+ output[0] = (fabsf(inputValue1[0] - inputValue2[0]) <= MAX2(inputValue3[0], 1e-5f)) ? 1.0f :
+ 0.0f;
+
+ clampIfNeeded(output);
+}
+
+void MathMultiplyAddOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+ float inputValue3[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+ this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
+
+ output[0] = inputValue1[0] * inputValue2[0] + inputValue3[0];
+
+ clampIfNeeded(output);
+}
+
+void MathSmoothMinOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+ float inputValue3[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+ this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
+
+ output[0] = smoothminf(inputValue1[0], inputValue2[0], inputValue3[0]);
+
+ clampIfNeeded(output);
+}
+
+void MathSmoothMaxOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
+{
+ float inputValue1[4];
+ float inputValue2[4];
+ float inputValue3[4];
+
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
+ this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
+
+ output[0] = -smoothminf(-inputValue1[0], -inputValue2[0], inputValue3[0]);
+
+ clampIfNeeded(output);
+}
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.h b/source/blender/compositor/operations/COM_MathBaseOperation.h
index 7c11ea8f45b..199b59d8649 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.h
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.h
@@ -31,6 +31,7 @@ class MathBaseOperation : public NodeOperation {
*/
SocketReader *m_inputValue1Operation;
SocketReader *m_inputValue2Operation;
+ SocketReader *m_inputValue3Operation;
bool m_useClamp;
@@ -119,6 +120,28 @@ class MathTangentOperation : public MathBaseOperation {
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
+class MathHyperbolicSineOperation : public MathBaseOperation {
+ public:
+ MathHyperbolicSineOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+class MathHyperbolicCosineOperation : public MathBaseOperation {
+ public:
+ MathHyperbolicCosineOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+class MathHyperbolicTangentOperation : public MathBaseOperation {
+ public:
+ MathHyperbolicTangentOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
class MathArcSineOperation : public MathBaseOperation {
public:
MathArcSineOperation() : MathBaseOperation()
@@ -206,6 +229,22 @@ class MathAbsoluteOperation : public MathBaseOperation {
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
+class MathRadiansOperation : public MathBaseOperation {
+ public:
+ MathRadiansOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathDegreesOperation : public MathBaseOperation {
+ public:
+ MathDegreesOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
class MathArcTan2Operation : public MathBaseOperation {
public:
MathArcTan2Operation() : MathBaseOperation()
@@ -246,4 +285,91 @@ class MathSqrtOperation : public MathBaseOperation {
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
+class MathInverseSqrtOperation : public MathBaseOperation {
+ public:
+ MathInverseSqrtOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathSignOperation : public MathBaseOperation {
+ public:
+ MathSignOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathExponentOperation : public MathBaseOperation {
+ public:
+ MathExponentOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathTruncOperation : public MathBaseOperation {
+ public:
+ MathTruncOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathSnapOperation : public MathBaseOperation {
+ public:
+ MathSnapOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathWrapOperation : public MathBaseOperation {
+ public:
+ MathWrapOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathPingpongOperation : public MathBaseOperation {
+ public:
+ MathPingpongOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathCompareOperation : public MathBaseOperation {
+ public:
+ MathCompareOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathMultiplyAddOperation : public MathBaseOperation {
+ public:
+ MathMultiplyAddOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathSmoothMinOperation : public MathBaseOperation {
+ public:
+ MathSmoothMinOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
+
+class MathSmoothMaxOperation : public MathBaseOperation {
+ public:
+ MathSmoothMaxOperation() : MathBaseOperation()
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+};
#endif
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl
index 4fac770e8fe..de3be98b715 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_math.glsl
@@ -1,24 +1,24 @@
-void math_add(float a, float b, out float result)
+void math_add(float a, float b, float c, out float result)
{
result = a + b;
}
-void math_subtract(float a, float b, out float result)
+void math_subtract(float a, float b, float c, out float result)
{
result = a - b;
}
-void math_multiply(float a, float b, out float result)
+void math_multiply(float a, float b, float c, out float result)
{
result = a * b;
}
-void math_divide(float a, float b, out float result)
+void math_divide(float a, float b, float c, out float result)
{
result = safe_divide(a, b);
}
-void math_power(float a, float b, out float result)
+void math_power(float a, float b, float c, out float result)
{
if (a >= 0.0) {
result = compatible_pow(a, b);
@@ -34,97 +34,187 @@ void math_power(float a, float b, out float result)
}
}
-void math_logarithm(float a, float b, out float result)
+void math_logarithm(float a, float b, float c, out float result)
{
result = (a > 0.0 && b > 0.0) ? log2(a) / log2(b) : 0.0;
}
-void math_sqrt(float a, float b, out float result)
+void math_sqrt(float a, float b, float c, out float result)
{
result = (a > 0.0) ? sqrt(a) : 0.0;
}
-void math_absolute(float a, float b, out float result)
+void math_inversesqrt(float a, float b, float c, out float result)
+{
+ result = inversesqrt(a);
+}
+
+void math_absolute(float a, float b, float c, out float result)
{
result = abs(a);
}
-void math_minimum(float a, float b, out float result)
+void math_radians(float a, float b, float c, out float result)
+{
+ result = radians(a);
+}
+
+void math_degrees(float a, float b, float c, out float result)
+{
+ result = degrees(a);
+}
+
+void math_minimum(float a, float b, float c, out float result)
{
result = min(a, b);
}
-void math_maximum(float a, float b, out float result)
+void math_maximum(float a, float b, float c, out float result)
{
result = max(a, b);
}
-void math_less_than(float a, float b, out float result)
+void math_less_than(float a, float b, float c, out float result)
{
result = (a < b) ? 1.0 : 0.0;
}
-void math_greater_than(float a, float b, out float result)
+void math_greater_than(float a, float b, float c, out float result)
{
result = (a > b) ? 1.0 : 0.0;
}
-void math_round(float a, float b, out float result)
+void math_round(float a, float b, float c, out float result)
{
result = floor(a + 0.5);
}
-void math_floor(float a, float b, out float result)
+void math_floor(float a, float b, float c, out float result)
{
result = floor(a);
}
-void math_ceil(float a, float b, out float result)
+void math_ceil(float a, float b, float c, out float result)
{
result = ceil(a);
}
-void math_fraction(float a, float b, out float result)
+void math_fraction(float a, float b, float c, out float result)
{
result = a - floor(a);
}
-void math_modulo(float a, float b, out float result)
+void math_modulo(float a, float b, float c, out float result)
{
result = c_mod(a, b);
}
-void math_sine(float a, float b, out float result)
+void math_trunc(float a, float b, float c, out float result)
+{
+ result = trunc(a);
+}
+
+void math_snap(float a, float b, float c, out float result)
+{
+ result = floor(safe_divide(a, b)) * b;
+}
+
+void math_pingpong(float a, float b, float c, out float result)
+{
+ result = (b != 0.0) ? abs(fract((a - b) / (b * 2.0)) * b * 2.0 - b) : 0.0;
+}
+
+/* Adapted from godotengine math_funcs.h. */
+void math_wrap(float a, float b, float c, out float result)
+{
+ float range = b - c;
+ result = (range != 0.0) ? a - (range * floor((a - c) / range)) : c;
+}
+
+void math_sine(float a, float b, float c, out float result)
{
result = sin(a);
}
-void math_cosine(float a, float b, out float result)
+void math_cosine(float a, float b, float c, out float result)
{
result = cos(a);
}
-void math_tangent(float a, float b, out float result)
+void math_tangent(float a, float b, float c, out float result)
{
result = tan(a);
}
-void math_arcsine(float a, float b, out float result)
+void math_sinh(float a, float b, float c, out float result)
+{
+ result = sinh(a);
+}
+
+void math_cosh(float a, float b, float c, out float result)
+{
+ result = cosh(a);
+}
+
+void math_tanh(float a, float b, float c, out float result)
+{
+ result = tanh(a);
+}
+
+void math_arcsine(float a, float b, float c, out float result)
{
result = (a <= 1.0 && a >= -1.0) ? asin(a) : 0.0;
}
-void math_arccosine(float a, float b, out float result)
+void math_arccosine(float a, float b, float c, out float result)
{
result = (a <= 1.0 && a >= -1.0) ? acos(a) : 0.0;
}
-void math_arctangent(float a, float b, out float result)
+void math_arctangent(float a, float b, float c, out float result)
{
result = atan(a);
}
-void math_arctan2(float a, float b, out float result)
+void math_arctan2(float a, float b, float c, out float result)
{
result = atan(a, b);
}
+
+void math_sign(float a, float b, float c, out float result)
+{
+ result = sign(a);
+}
+
+void math_exponent(float a, float b, float c, out float result)
+{
+ result = exp(a);
+}
+
+void math_compare(float a, float b, float c, out float result)
+{
+ result = (abs(a - b) <= max(c, 1e-5)) ? 1.0 : 0.0;
+}
+
+void math_multiply_add(float a, float b, float c, out float result)
+{
+ result = a * b + c;
+}
+
+/* See: https://www.iquilezles.org/www/articles/smin/smin.htm. */
+void math_smoothmin(float a, float b, float c, out float result)
+{
+ if (c != 0.0) {
+ float h = max(c - abs(a - b), 0.0) / c;
+ result = min(a, b) - h * h * h * c * (1.0 / 6.0);
+ }
+ else {
+ result = min(a, b);
+ }
+}
+
+void math_smoothmax(float a, float b, float c, out float result)
+{
+ math_smoothmin(-a, -b, c, result);
+ result = -result;
+}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 7eecf23195a..06ddf08b2ce 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1215,6 +1215,22 @@ enum {
NODE_MATH_CEIL = 21,
NODE_MATH_FRACTION = 22,
NODE_MATH_SQRT = 23,
+ NODE_MATH_INV_SQRT = 24,
+ NODE_MATH_SIGN = 25,
+ NODE_MATH_EXPONENT = 26,
+ NODE_MATH_RADIANS = 27,
+ NODE_MATH_DEGREES = 28,
+ NODE_MATH_SINH = 29,
+ NODE_MATH_COSH = 30,
+ NODE_MATH_TANH = 31,
+ NODE_MATH_TRUNC = 32,
+ NODE_MATH_SNAP = 33,
+ NODE_MATH_WRAP = 34,
+ NODE_MATH_COMPARE = 35,
+ NODE_MATH_MULTIPLY_ADD = 36,
+ NODE_MATH_PINGPONG = 37,
+ NODE_MATH_SMOOTH_MIN = 38,
+ NODE_MATH_SMOOTH_MAX = 39,
};
/* Vector Math node operations. */
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 287c7502c41..272a4522152 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -123,21 +123,37 @@ const EnumPropertyItem rna_enum_mapping_type_items[] = {
};
const EnumPropertyItem rna_enum_node_math_items[] = {
+ {0, "", 0, N_("Functions"), ""},
{NODE_MATH_ADD, "ADD", 0, "Add", "A + B"},
{NODE_MATH_SUBTRACT, "SUBTRACT", 0, "Subtract", "A - B"},
{NODE_MATH_MULTIPLY, "MULTIPLY", 0, "Multiply", "A * B"},
{NODE_MATH_DIVIDE, "DIVIDE", 0, "Divide", "A / B"},
+ {NODE_MATH_MULTIPLY_ADD, "MULTIPLY_ADD", 0, "Multiply Add", "A * B + C"},
{0, "", ICON_NONE, NULL, NULL},
{NODE_MATH_POWER, "POWER", 0, "Power", "A power B"},
{NODE_MATH_LOGARITHM, "LOGARITHM", 0, "Logarithm", "Logarithm A base B"},
{NODE_MATH_SQRT, "SQRT", 0, "Square Root", "Square root of A"},
+ {NODE_MATH_INV_SQRT, "INVERSE_SQRT", 0, "Inverse Square Root", "1 / Square root of A"},
{NODE_MATH_ABSOLUTE, "ABSOLUTE", 0, "Absolute", "Magnitude of A"},
- {0, "", ICON_NONE, NULL, NULL},
+ {NODE_MATH_EXPONENT, "EXPONENT", 0, "Exponent", "exp(A)"},
+ {0, "", 0, N_("Comparison"), ""},
{NODE_MATH_MINIMUM, "MINIMUM", 0, "Minimum", "The minimum from A and B"},
{NODE_MATH_MAXIMUM, "MAXIMUM", 0, "Maximum", "The maximum from A and B"},
{NODE_MATH_LESS_THAN, "LESS_THAN", 0, "Less Than", "1 if A < B else 0"},
{NODE_MATH_GREATER_THAN, "GREATER_THAN", 0, "Greater Than", "1 if A > B else 0"},
- {0, "", ICON_NONE, NULL, NULL},
+ {NODE_MATH_SIGN, "SIGN", 0, "Sign", "Returns the sign of A"},
+ {NODE_MATH_COMPARE, "COMPARE", 0, "Compare", "1 if (A == B) within tolerance C else 0"},
+ {NODE_MATH_SMOOTH_MIN,
+ "SMOOTH_MIN",
+ 0,
+ "Smooth Minimum",
+ "The minimum from A and B with smoothing C"},
+ {NODE_MATH_SMOOTH_MAX,
+ "SMOOTH_MAX",
+ 0,
+ "Smooth Maximum",
+ "The maximum from A and B with smoothing C"},
+ {0, "", 0, N_("Rounding"), ""},
{NODE_MATH_ROUND,
"ROUND",
0,
@@ -145,16 +161,33 @@ const EnumPropertyItem rna_enum_node_math_items[] = {
"Round A to the nearest integer. Round upward if the fraction part is 0.5"},
{NODE_MATH_FLOOR, "FLOOR", 0, "Floor", "The largest integer smaller than or equal A"},
{NODE_MATH_CEIL, "CEIL", 0, "Ceil", "The smallest integer greater than or equal A"},
+ {NODE_MATH_TRUNC, "TRUNC", 0, "Truncate", "trunc(A)"},
+ {0, "", ICON_NONE, NULL, NULL},
{NODE_MATH_FRACTION, "FRACT", 0, "Fraction", "The fraction part of A"},
{NODE_MATH_MODULO, "MODULO", 0, "Modulo", "A mod B"},
- {0, "", ICON_NONE, NULL, NULL},
+ {NODE_MATH_SNAP, "SNAP", 0, "Snap", "Snap to increment, snap(A,B)"},
+ {NODE_MATH_WRAP, "WRAP", 0, "Wrap", "Wrap value to range, wrap(A,B)"},
+ {NODE_MATH_PINGPONG,
+ "PINGPONG",
+ 0,
+ "Pingpong",
+ "Wraps a value and reverses every other cycle (A,B)"},
+ {0, "", 0, N_("Trigonometric"), ""},
{NODE_MATH_SINE, "SINE", 0, "Sine", "sin(A)"},
{NODE_MATH_COSINE, "COSINE", 0, "Cosine", "cos(A)"},
{NODE_MATH_TANGENT, "TANGENT", 0, "Tangent", "tan(A)"},
+ {0, "", ICON_NONE, NULL, NULL},
{NODE_MATH_ARCSINE, "ARCSINE", 0, "Arcsine", "arcsin(A)"},
{NODE_MATH_ARCCOSINE, "ARCCOSINE", 0, "Arccosine", "arccos(A)"},
{NODE_MATH_ARCTANGENT, "ARCTANGENT", 0, "Arctangent", "arctan(A)"},
{NODE_MATH_ARCTAN2, "ARCTAN2", 0, "Arctan2", "The signed angle arctan(A / B)"},
+ {0, "", ICON_NONE, NULL, NULL},
+ {NODE_MATH_SINH, "SINH", 0, "Hyperbolic Sine", "sinh(A)"},
+ {NODE_MATH_COSH, "COSH", 0, "Hyperbolic Cosine", "cosh(A)"},
+ {NODE_MATH_TANH, "TANH", 0, "Hyperbolic Tangent", "tanh(A)"},
+ {0, "", 0, N_("Conversion"), ""},
+ {NODE_MATH_RADIANS, "RADIANS", 0, "To Radians", "Convert from degrees to radians"},
+ {NODE_MATH_DEGREES, "DEGREES", 0, "To Degrees", "Convert from radians to degrees"},
{0, NULL, 0, NULL, NULL},
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_math.c b/source/blender/nodes/composite/nodes/node_composite_math.c
index 21a85b2168f..741c0e48806 100644
--- a/source/blender/nodes/composite/nodes/node_composite_math.c
+++ b/source/blender/nodes/composite/nodes/node_composite_math.c
@@ -27,10 +27,48 @@
static bNodeSocketTemplate cmp_node_math_in[] = {
{SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{-1, 0, ""}};
static bNodeSocketTemplate cmp_node_math_out[] = {{SOCK_FLOAT, 0, N_("Value")}, {-1, 0, ""}};
+static void node_shader_update_math(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock = BLI_findlink(&node->inputs, 1);
+ nodeSetSocketAvailability(sock,
+ !ELEM(node->custom1,
+ NODE_MATH_SQRT,
+ NODE_MATH_SIGN,
+ NODE_MATH_CEIL,
+ NODE_MATH_SINE,
+ NODE_MATH_ROUND,
+ NODE_MATH_FLOOR,
+ NODE_MATH_COSINE,
+ NODE_MATH_ARCSINE,
+ NODE_MATH_TANGENT,
+ NODE_MATH_ABSOLUTE,
+ NODE_MATH_RADIANS,
+ NODE_MATH_DEGREES,
+ NODE_MATH_FRACTION,
+ NODE_MATH_ARCCOSINE,
+ NODE_MATH_ARCTANGENT) &&
+ !ELEM(node->custom1,
+ NODE_MATH_INV_SQRT,
+ NODE_MATH_TRUNC,
+ NODE_MATH_EXPONENT,
+ NODE_MATH_COSH,
+ NODE_MATH_SINH,
+ NODE_MATH_TANH));
+ bNodeSocket *sock2 = BLI_findlink(&node->inputs, 2);
+ nodeSetSocketAvailability(sock2,
+ ELEM(node->custom1,
+ NODE_MATH_COMPARE,
+ NODE_MATH_MULTIPLY_ADD,
+ NODE_MATH_WRAP,
+ NODE_MATH_SMOOTH_MIN,
+ NODE_MATH_SMOOTH_MAX));
+}
+
void register_node_type_cmp_math(void)
{
static bNodeType ntype;
@@ -38,6 +76,7 @@ void register_node_type_cmp_math(void)
cmp_node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, cmp_node_math_in, cmp_node_math_out);
node_type_label(&ntype, node_math_label);
+ node_type_update(&ntype, node_shader_update_math);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index 0f1113920c9..5d9da7788ee 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -27,6 +27,7 @@
static bNodeSocketTemplate sh_node_math_in[] = {
{SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{-1, 0, ""}};
static bNodeSocketTemplate sh_node_math_out[] = {{SOCK_FLOAT, 0, N_("Value")}, {-1, 0, ""}};
@@ -42,26 +43,42 @@ static int gpu_shader_math(GPUMaterial *mat,
[NODE_MATH_SUBTRACT] = "math_subtract",
[NODE_MATH_MULTIPLY] = "math_multiply",
[NODE_MATH_DIVIDE] = "math_divide",
+ [NODE_MATH_MULTIPLY_ADD] = "math_multiply_add",
[NODE_MATH_POWER] = "math_power",
[NODE_MATH_LOGARITHM] = "math_logarithm",
+ [NODE_MATH_EXPONENT] = "math_exponent",
[NODE_MATH_SQRT] = "math_sqrt",
+ [NODE_MATH_INV_SQRT] = "math_inversesqrt",
[NODE_MATH_ABSOLUTE] = "math_absolute",
+ [NODE_MATH_RADIANS] = "math_radians",
+ [NODE_MATH_DEGREES] = "math_degrees",
[NODE_MATH_MINIMUM] = "math_minimum",
[NODE_MATH_MAXIMUM] = "math_maximum",
[NODE_MATH_LESS_THAN] = "math_less_than",
[NODE_MATH_GREATER_THAN] = "math_greater_than",
+ [NODE_MATH_SIGN] = "math_sign",
+ [NODE_MATH_COMPARE] = "math_compare",
+ [NODE_MATH_SMOOTH_MIN] = "math_smoothmin",
+ [NODE_MATH_SMOOTH_MAX] = "math_smoothmax",
[NODE_MATH_ROUND] = "math_round",
[NODE_MATH_FLOOR] = "math_floor",
[NODE_MATH_CEIL] = "math_ceil",
[NODE_MATH_FRACTION] = "math_fraction",
[NODE_MATH_MODULO] = "math_modulo",
+ [NODE_MATH_TRUNC] = "math_trunc",
+ [NODE_MATH_SNAP] = "math_snap",
+ [NODE_MATH_WRAP] = "math_wrap",
+ [NODE_MATH_PINGPONG] = "math_pingpong",
[NODE_MATH_SINE] = "math_sine",
[NODE_MATH_COSINE] = "math_cosine",
[NODE_MATH_TANGENT] = "math_tangent",
+ [NODE_MATH_SINH] = "math_sinh",
+ [NODE_MATH_COSH] = "math_cosh",
+ [NODE_MATH_TANH] = "math_tanh",
[NODE_MATH_ARCSINE] = "math_arcsine",
[NODE_MATH_ARCCOSINE] = "math_arccosine",
[NODE_MATH_ARCTANGENT] = "math_arctangent",
@@ -90,6 +107,7 @@ static void node_shader_update_math(bNodeTree *UNUSED(ntree), bNode *node)
nodeSetSocketAvailability(sock,
!ELEM(node->custom1,
NODE_MATH_SQRT,
+ NODE_MATH_SIGN,
NODE_MATH_CEIL,
NODE_MATH_SINE,
NODE_MATH_ROUND,
@@ -98,9 +116,26 @@ static void node_shader_update_math(bNodeTree *UNUSED(ntree), bNode *node)
NODE_MATH_ARCSINE,
NODE_MATH_TANGENT,
NODE_MATH_ABSOLUTE,
+ NODE_MATH_RADIANS,
+ NODE_MATH_DEGREES,
NODE_MATH_FRACTION,
NODE_MATH_ARCCOSINE,
- NODE_MATH_ARCTANGENT));
+ NODE_MATH_ARCTANGENT) &&
+ !ELEM(node->custom1,
+ NODE_MATH_INV_SQRT,
+ NODE_MATH_TRUNC,
+ NODE_MATH_EXPONENT,
+ NODE_MATH_COSH,
+ NODE_MATH_SINH,
+ NODE_MATH_TANH));
+ bNodeSocket *sock2 = BLI_findlink(&node->inputs, 2);
+ nodeSetSocketAvailability(sock2,
+ ELEM(node->custom1,
+ NODE_MATH_COMPARE,
+ NODE_MATH_MULTIPLY_ADD,
+ NODE_MATH_WRAP,
+ NODE_MATH_SMOOTH_MIN,
+ NODE_MATH_SMOOTH_MAX));
}
void register_node_type_sh_math(void)
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index b1d67a5a953..310300df204 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -28,6 +28,7 @@
static bNodeSocketTemplate inputs[] = {
{SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE},
{-1, 0, ""},
};
@@ -74,6 +75,18 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
*out = tanf(in0);
break;
}
+ case NODE_MATH_SINH: {
+ *out = sinhf(in0);
+ break;
+ }
+ case NODE_MATH_COSH: {
+ *out = coshf(in0);
+ break;
+ }
+ case NODE_MATH_TANH: {
+ *out = tanhf(in0);
+ break;
+ }
case NODE_MATH_ARCSINE: {
/* Can't do the impossible... */
if (in0 <= 1 && in0 >= -1) {
@@ -182,11 +195,31 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
+ case NODE_MATH_RADIANS: {
+ *out = DEG2RADF(in0);
+ break;
+ }
+
+ case NODE_MATH_DEGREES: {
+ *out = RAD2DEGF(in0);
+ break;
+ }
+
case NODE_MATH_ARCTAN2: {
*out = atan2(in0, in1);
break;
}
+ case NODE_MATH_SIGN: {
+ *out = compatible_signf(in0);
+ break;
+ }
+
+ case NODE_MATH_EXPONENT: {
+ *out = expf(in0);
+ break;
+ }
+
case NODE_MATH_FLOOR: {
*out = floorf(in0);
break;
@@ -212,6 +245,76 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
+ case NODE_MATH_INV_SQRT: {
+ if (in0 > 0.0f) {
+ *out = 1.0f / sqrtf(in0);
+ }
+ else {
+ *out = 0.0f;
+ }
+ break;
+ }
+
+ case NODE_MATH_TRUNC: {
+ if (in0 > 0.0f) {
+ *out = floorf(in0);
+ }
+ else {
+ *out = ceilf(in0);
+ }
+ break;
+ }
+
+ case NODE_MATH_SNAP: {
+ if (in1 == 0) {
+ *out = 0.0;
+ }
+ else {
+ *out = floorf(in0 / in1) * in1;
+ }
+ break;
+ }
+
+ case NODE_MATH_WRAP: {
+ float in2 = tex_input_value(in[2], p, thread);
+ *out = wrapf(in0, in1, in2);
+ break;
+ }
+
+ case NODE_MATH_PINGPONG: {
+ if (in1 == 0.0f) {
+ *out = 0.0f;
+ }
+ else {
+ *out = fabsf(fractf((in0 - in1) / (in1 * 2.0f)) * in1 * 2.0f - in1);
+ }
+ break;
+ }
+
+ case NODE_MATH_COMPARE: {
+ float in2 = tex_input_value(in[2], p, thread);
+ *out = (fabsf(in0 - in1) <= MAX2(in2, 1e-5f)) ? 1.0f : 0.0f;
+ break;
+ }
+
+ case NODE_MATH_MULTIPLY_ADD: {
+ float in2 = tex_input_value(in[2], p, thread);
+ *out = in0 * in1 + in2;
+ break;
+ }
+
+ case NODE_MATH_SMOOTH_MIN: {
+ float in2 = tex_input_value(in[2], p, thread);
+ *out = smoothminf(in0, in1, in2);
+ break;
+ }
+
+ case NODE_MATH_SMOOTH_MAX: {
+ float in2 = tex_input_value(in[2], p, thread);
+ *out = -smoothminf(-in0, -in1, in2);
+ break;
+ }
+
default: {
BLI_assert(0);
break;
@@ -233,6 +336,43 @@ static void exec(void *data,
tex_output(node, execdata, in, out[0], &valuefn, data);
}
+static void node_shader_update_math(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock = BLI_findlink(&node->inputs, 1);
+ nodeSetSocketAvailability(sock,
+ !ELEM(node->custom1,
+ NODE_MATH_SQRT,
+ NODE_MATH_SIGN,
+ NODE_MATH_CEIL,
+ NODE_MATH_SINE,
+ NODE_MATH_ROUND,
+ NODE_MATH_FLOOR,
+ NODE_MATH_COSINE,
+ NODE_MATH_ARCSINE,
+ NODE_MATH_TANGENT,
+ NODE_MATH_ABSOLUTE,
+ NODE_MATH_RADIANS,
+ NODE_MATH_DEGREES,
+ NODE_MATH_FRACTION,
+ NODE_MATH_ARCCOSINE,
+ NODE_MATH_ARCTANGENT) &&
+ !ELEM(node->custom1,
+ NODE_MATH_INV_SQRT,
+ NODE_MATH_TRUNC,
+ NODE_MATH_EXPONENT,
+ NODE_MATH_COSH,
+ NODE_MATH_SINH,
+ NODE_MATH_TANH));
+ bNodeSocket *sock2 = BLI_findlink(&node->inputs, 2);
+ nodeSetSocketAvailability(sock2,
+ ELEM(node->custom1,
+ NODE_MATH_COMPARE,
+ NODE_MATH_MULTIPLY_ADD,
+ NODE_MATH_WRAP,
+ NODE_MATH_SMOOTH_MIN,
+ NODE_MATH_SMOOTH_MAX));
+}
+
void register_node_type_tex_math(void)
{
static bNodeType ntype;
@@ -242,6 +382,7 @@ void register_node_type_tex_math(void)
node_type_label(&ntype, node_math_label);
node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, exec);
+ node_type_update(&ntype, node_shader_update_math);
nodeRegisterType(&ntype);
}