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authorBartosz Moniewski <monio>2020-02-17 14:31:38 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-02-17 15:24:07 +0300
commit67d12bb5192d04a596e216f63cff2875fdd8cfbf (patch)
treec4d866f343ec9b87f713ebd004a8f343ab6f5307 /source
parentae9bbb4d0360aea694b46ee698d24dbc1476ebf3 (diff)
Shading: add direction modes and phase offset to wave texture node
* Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenloader/intern/versioning_cycles.c34
-rw-r--r--source/blender/editors/space_node/drawnode.c8
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl69
-rw-r--r--source/blender/makesdna/DNA_node_types.h23
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c33
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.c18
7 files changed, 171 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index 24a114dbe83..09aa4ca7a6b 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -27,7 +27,7 @@
* \note Use #STRINGIFY() rather than defining with quotes.
*/
#define BLENDER_VERSION 283
-#define BLENDER_SUBVERSION 3
+#define BLENDER_SUBVERSION 4
/** Several breakages with 280, e.g. collections vs layers. */
#define BLENDER_MINVERSION 280
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenloader/intern/versioning_cycles.c b/source/blender/blenloader/intern/versioning_cycles.c
index 466dd02b3b3..77167d887cf 100644
--- a/source/blender/blenloader/intern/versioning_cycles.c
+++ b/source/blender/blenloader/intern/versioning_cycles.c
@@ -1250,6 +1250,31 @@ static void update_noise_and_wave_distortion(bNodeTree *ntree)
}
}
+/* Wave Texture node: Restore previous texture directions and offset.
+ * 1. In 2.81, Wave texture had fixed diagonal direction (Bands) or
+ * mapping along distance (Rings). Now, directions are customizable
+ * properties, with X axis being new default. To fix this we set new
+ * direction options to Diagonal and Spherical.
+ * 2. Sine profile is now negatively offseted by PI/2 to better match
+ * other profiles. To fix this we set new Phase Offset input to PI/2
+ * in nodes with Sine profile.
+ */
+static void update_wave_node_directions_and_offset(bNodeTree *ntree)
+{
+ for (bNode *node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == SH_NODE_TEX_WAVE) {
+ NodeTexWave *tex = (NodeTexWave *)node->storage;
+ tex->bands_direction = SHD_WAVE_BANDS_DIRECTION_DIAGONAL;
+ tex->rings_direction = SHD_WAVE_RINGS_DIRECTION_SPHERICAL;
+
+ if (tex->wave_profile == SHD_WAVE_PROFILE_SIN) {
+ bNodeSocket *sockPhaseOffset = nodeFindSocket(node, SOCK_IN, "Phase Offset");
+ *cycles_node_socket_float_value(sockPhaseOffset) = M_PI_2;
+ }
+ }
+ }
+}
+
void blo_do_versions_cycles(FileData *UNUSED(fd), Library *UNUSED(lib), Main *bmain)
{
/* Particle shape shared with Eevee. */
@@ -1489,4 +1514,13 @@ void do_versions_after_linking_cycles(Main *bmain)
}
FOREACH_NODETREE_END;
}
+
+ if (!MAIN_VERSION_ATLEAST(bmain, 283, 4)) {
+ FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
+ if (ntree->type == NTREE_SHADER) {
+ update_wave_node_directions_and_offset(ntree);
+ }
+ }
+ FOREACH_NODETREE_END;
+ }
}
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 121c597c1bb..a00006f7025 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -873,6 +873,14 @@ static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), Po
static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
+ int type = RNA_enum_get(ptr, "wave_type");
+ if (type == SHD_WAVE_BANDS) {
+ uiItemR(layout, ptr, "bands_direction", 0, "", ICON_NONE);
+ }
+ else { /* SHD_WAVE_RINGS */
+ uiItemR(layout, ptr, "rings_direction", 0, "", ICON_NONE);
+ }
+
uiItemR(layout, ptr, "wave_profile", 0, "", ICON_NONE);
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl
index 957aa606a79..c72f9717af3 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_wave.glsl
@@ -1,26 +1,64 @@
-float calc_wave(
- vec3 p, float distortion, float detail, float detail_scale, int wave_type, int wave_profile)
+float calc_wave(vec3 p,
+ float distortion,
+ float detail,
+ float detail_scale,
+ float phase,
+ int wave_type,
+ int bands_dir,
+ int rings_dir,
+ int wave_profile)
{
+ /* Prevent precision issues on unit coordinates. */
+ p = (p + 0.000001) * 0.999999;
+
float n;
- if (wave_type == 0) { /* type bands */
- n = (p.x + p.y + p.z) * 10.0;
+ if (wave_type == 0) { /* type bands */
+ if (bands_dir == 0) { /* X axis */
+ n = p.x * 20.0;
+ }
+ else if (bands_dir == 1) { /* Y axis */
+ n = p.y * 20.0;
+ }
+ else if (bands_dir == 2) { /* Z axis */
+ n = p.z * 20.0;
+ }
+ else { /* Diagonal axis */
+ n = (p.x + p.y + p.z) * 10.0;
+ }
}
else { /* type rings */
- n = length(p) * 20.0;
+ vec3 rp = p;
+ if (rings_dir == 0) { /* X axis */
+ rp *= vec3(0.0, 1.0, 1.0);
+ }
+ else if (rings_dir == 1) { /* Y axis */
+ rp *= vec3(1.0, 0.0, 1.0);
+ }
+ else if (rings_dir == 2) { /* Z axis */
+ rp *= vec3(1.0, 1.0, 0.0);
+ }
+ /* else: Spherical */
+
+ n = length(rp) * 20.0;
}
+ n += phase;
+
if (distortion != 0.0) {
n += distortion * (fractal_noise(p * detail_scale, detail) * 2.0 - 1.0);
}
if (wave_profile == 0) { /* profile sin */
- return 0.5 + 0.5 * sin(n);
+ return 0.5 + 0.5 * sin(n - M_PI_2);
+ }
+ else if (wave_profile == 1) { /* profile saw */
+ n /= 2.0 * M_PI;
+ return n - floor(n);
}
- else { /* profile saw */
+ else { /* profile tri */
n /= 2.0 * M_PI;
- n -= int(n);
- return (n < 0.0) ? n + 1.0 : n;
+ return abs(n - floor(n + 0.5)) * 2.0;
}
}
@@ -29,13 +67,24 @@ void node_tex_wave(vec3 co,
float distortion,
float detail,
float detail_scale,
+ float phase,
float wave_type,
+ float bands_dir,
+ float rings_dir,
float wave_profile,
out vec4 color,
out float fac)
{
float f;
- f = calc_wave(co * scale, distortion, detail, detail_scale, int(wave_type), int(wave_profile));
+ f = calc_wave(co * scale,
+ distortion,
+ detail,
+ detail_scale,
+ phase,
+ int(wave_type),
+ int(bands_dir),
+ int(rings_dir),
+ int(wave_profile));
color = vec4(f, f, f, 1.0);
fac = f;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index b7bb267db11..a8f33072915 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -896,6 +896,8 @@ typedef struct NodeTexMusgrave {
typedef struct NodeTexWave {
NodeTexBase base;
int wave_type;
+ int bands_direction;
+ int rings_direction;
int wave_profile;
} NodeTexWave;
@@ -1139,8 +1141,25 @@ enum {
#define SHD_WAVE_BANDS 0
#define SHD_WAVE_RINGS 1
-#define SHD_WAVE_PROFILE_SIN 0
-#define SHD_WAVE_PROFILE_SAW 1
+enum {
+ SHD_WAVE_BANDS_DIRECTION_X = 0,
+ SHD_WAVE_BANDS_DIRECTION_Y = 1,
+ SHD_WAVE_BANDS_DIRECTION_Z = 2,
+ SHD_WAVE_BANDS_DIRECTION_DIAGONAL = 3,
+};
+
+enum {
+ SHD_WAVE_RINGS_DIRECTION_X = 0,
+ SHD_WAVE_RINGS_DIRECTION_Y = 1,
+ SHD_WAVE_RINGS_DIRECTION_Z = 2,
+ SHD_WAVE_RINGS_DIRECTION_SPHERICAL = 3,
+};
+
+enum {
+ SHD_WAVE_PROFILE_SIN = 0,
+ SHD_WAVE_PROFILE_SAW = 1,
+ SHD_WAVE_PROFILE_TRI = 2,
+};
/* sky texture */
#define SHD_SKY_OLD 0
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index cc833287aa7..e17fdb5359d 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4556,9 +4556,30 @@ static void def_sh_tex_wave(StructRNA *srna)
{0, NULL, 0, NULL, NULL},
};
+ static EnumPropertyItem prop_wave_bands_direction_items[] = {
+ {SHD_WAVE_BANDS_DIRECTION_X, "X", 0, "X", "Bands across X axis"},
+ {SHD_WAVE_BANDS_DIRECTION_Y, "Y", 0, "Y", "Bands across Y axis"},
+ {SHD_WAVE_BANDS_DIRECTION_Z, "Z", 0, "Z", "Bands across Z axis"},
+ {SHD_WAVE_BANDS_DIRECTION_DIAGONAL, "DIAGONAL", 0, "Diagonal", "Bands across diagonal axis"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static EnumPropertyItem prop_wave_rings_direction_items[] = {
+ {SHD_WAVE_RINGS_DIRECTION_X, "X", 0, "X", "Rings along X axis"},
+ {SHD_WAVE_RINGS_DIRECTION_Y, "Y", 0, "Y", "Rings along Y axis"},
+ {SHD_WAVE_RINGS_DIRECTION_Z, "Z", 0, "Z", "Rings along Z axis"},
+ {SHD_WAVE_RINGS_DIRECTION_SPHERICAL,
+ "SPHERICAL",
+ 0,
+ "Spherical",
+ "Rings along spherical distance"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
static const EnumPropertyItem prop_wave_profile_items[] = {
{SHD_WAVE_PROFILE_SIN, "SIN", 0, "Sine", "Use a standard sine profile"},
{SHD_WAVE_PROFILE_SAW, "SAW", 0, "Saw", "Use a sawtooth profile"},
+ {SHD_WAVE_PROFILE_TRI, "TRI", 0, "Triangle", "Use a triangle profile"},
{0, NULL, 0, NULL, NULL},
};
@@ -4573,6 +4594,18 @@ static void def_sh_tex_wave(StructRNA *srna)
RNA_def_property_ui_text(prop, "Wave Type", "");
RNA_def_property_update(prop, 0, "rna_Node_update");
+ prop = RNA_def_property(srna, "bands_direction", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "bands_direction");
+ RNA_def_property_enum_items(prop, prop_wave_bands_direction_items);
+ RNA_def_property_ui_text(prop, "Bands Direction", "");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ prop = RNA_def_property(srna, "rings_direction", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "rings_direction");
+ RNA_def_property_enum_items(prop, prop_wave_rings_direction_items);
+ RNA_def_property_ui_text(prop, "Rings Direction", "");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
prop = RNA_def_property(srna, "wave_profile", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "wave_profile");
RNA_def_property_enum_items(prop, prop_wave_profile_items);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
index b525f4897a9..457e85519b2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
@@ -27,6 +27,7 @@ static bNodeSocketTemplate sh_node_tex_wave_in[] = {
{SOCK_FLOAT, 1, N_("Distortion"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
{SOCK_FLOAT, 1, N_("Detail Scale"), 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ {SOCK_FLOAT, 1, N_("Phase Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{-1, 0, ""},
};
@@ -62,7 +63,9 @@ static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->wave_type = SHD_WAVE_BANDS;
-
+ tex->bands_direction = SHD_WAVE_BANDS_DIRECTION_X;
+ tex->rings_direction = SHD_WAVE_RINGS_DIRECTION_X;
+ tex->wave_profile = SHD_WAVE_PROFILE_SIN;
node->storage = tex;
}
@@ -77,10 +80,19 @@ static int node_shader_gpu_tex_wave(GPUMaterial *mat,
NodeTexWave *tex = (NodeTexWave *)node->storage;
float wave_type = tex->wave_type;
+ float bands_direction = tex->bands_direction;
+ float rings_direction = tex->rings_direction;
float wave_profile = tex->wave_profile;
- return GPU_stack_link(
- mat, node, "node_tex_wave", in, out, GPU_constant(&wave_type), GPU_constant(&wave_profile));
+ return GPU_stack_link(mat,
+ node,
+ "node_tex_wave",
+ in,
+ out,
+ GPU_constant(&wave_type),
+ GPU_constant(&bands_direction),
+ GPU_constant(&rings_direction),
+ GPU_constant(&wave_profile));
}
/* node type definition */