Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorJanne Karhu <jhkarh@gmail.com>2010-04-12 21:34:06 +0400
committerJanne Karhu <jhkarh@gmail.com>2010-04-12 21:34:06 +0400
commit919565f196b66026f0adf23ed1ee2214e5a517f7 (patch)
tree4018dfd0df1ce9a7c186e441203debff5aef082c /source
parent99d755656d4090e922e944e65fe8746c2ccb9602 (diff)
Subframe calculations for particles, original patch by Raul Fernandez Hernandez
* Increasing subframe count increases stability for SPH fluid and Newtonian particles * Also small tweaks into physics ui panel to better fit new subframes value * This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c18
-rw-r--r--source/blender/makesdna/DNA_particle_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_particle.c5
3 files changed, 17 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 54abfd8fd40..389b31a20c7 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2308,8 +2308,7 @@ void particle_fluidsim(ParticleSystem *psys, ParticleData *pa, ParticleSettings
VECCOPY(start, pa->prev_state.co);
VECCOPY(end, pa->state.co);
- sub_v3_v3v3(v, end, start);
- mul_v3_fl(v, 1.f/dtime);
+ VECCOPY(v, pa->state.vel);
neighbours = BLI_kdtree_range_search(tree, radius, start, NULL, &ptn);
@@ -3790,18 +3789,23 @@ static void system_step(ParticleSimulationData *sim, float cfra)
}
if(psys->totpart) {
- int dframe, totframesback = 0;
-
+ int dframe, subframe = 0, totframesback = 0, totsubframe = part->subframes+1;
+ float fraction;
+
/* handle negative frame start at the first frame by doing
* all the steps before the first frame */
if(framenr == startframe && part->sta < startframe)
totframesback = (startframe - (int)part->sta);
-
+
for(dframe=-totframesback; dframe<=0; dframe++) {
/* ok now we're all set so let's go */
- dynamics_step(sim, cfra+dframe);
- psys->cfra = cfra+dframe;
+ for (subframe = 1; subframe <= totsubframe; subframe++) {
+ fraction = (float)subframe/(float)totsubframe;
+ dynamics_step(sim, cfra+dframe+fraction - 1.f);
+ psys->cfra = cfra+dframe+fraction - 1.f;
+ }
}
+
}
/* 4. only write cache starting from second frame */
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 8367875aa7a..105fa6d5289 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -136,7 +136,7 @@ typedef struct ParticleSettings {
/* physics modes */
short phystype, rotmode, avemode, reactevent;
short draw, draw_as, draw_size, childtype;
- short ren_as, rt2;
+ short ren_as, subframes;
/* number of path segments, power of 2 except */
short draw_step, ren_step;
short hair_step, keys_step;
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index 4e8776eff6a..4e728d57290 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -1476,6 +1476,11 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 0, 10, 1, 3);
RNA_def_property_ui_text(prop, "Tweak", "A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop= RNA_def_property(srna, "subframes", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 0, 1000);
+ RNA_def_property_ui_text(prop, "Subframes", "Subframes to simulate for improved stability and finer granularity simulations");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
prop= RNA_def_property(srna, "jitter_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);