Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-11-11 01:36:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-11 18:23:55 +0300
commitf30a2a786214c4ef08612486c227add0bb6bf35b (patch)
treec12d720ce8b4f3c3b5888fda471e6d77df8fa1b2 /source
parent0260fad9ba41c3a714df9b39e6e6d171b143cf41 (diff)
GPUFramebuffer: Add possibility to blit stencil buffer.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c4
-rw-r--r--source/blender/draw/intern/DRW_render.h10
-rw-r--r--source/blender/draw/intern/draw_manager.c4
-rw-r--r--source/blender/gpu/GPU_framebuffer.h2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c34
8 files changed, 40 insertions, 20 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 16678beec4d..a4ee3d22444 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -233,7 +233,7 @@ static void BASIC_draw_scene(void *vedata)
if (use_depth || use_depth_cull) {
/* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */
if (DRW_state_is_fbo()) {
- DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true);
+ DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false);
}
}
#endif
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index 937cf7579c6..c3ec878b94b 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -850,7 +850,7 @@ static void CLAY_draw_scene(void *vedata)
/* attach temp textures */
DRW_framebuffer_texture_attach(fbl->dupli_depth, e_data.depth_dup, 0, 0);
- DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true);
+ DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false);
/* detach temp textures */
DRW_framebuffer_texture_detach(e_data.depth_dup);
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index bb593867a52..e287ba6fc14 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -279,7 +279,7 @@ void EEVEE_refraction_compute(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *
if ((effects->enabled_effects & EFFECT_REFRACT) != 0) {
DRW_framebuffer_texture_attach(fbl->refract_fb, txl->refract_color, 0, 0);
- DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false);
+ DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false, false);
EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->refract_color, 9);
/* Restore */
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index 02becfb260f..434c76643f2 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -167,7 +167,7 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata)
DRW_draw_pass(psl->taa_resolve);
/* Restore the depth from sample 1. */
- DRW_framebuffer_blit(fbl->depth_double_buffer_fb, fbl->main, true);
+ DRW_framebuffer_blit(fbl->depth_double_buffer_fb, fbl->main, true, false);
/* Special Swap */
SWAP(struct GPUFrameBuffer *, fbl->effect_fb, fbl->double_buffer);
@@ -180,7 +180,7 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata)
/* Save the depth buffer for the next frame.
* This saves us from doing anything special
* in the other mode engines. */
- DRW_framebuffer_blit(fbl->main, fbl->depth_double_buffer_fb, true);
+ DRW_framebuffer_blit(fbl->main, fbl->depth_double_buffer_fb, true, false);
}
if ((effects->taa_total_sample == 0) ||
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index b54d90a5682..1941ad0a441 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -94,8 +94,8 @@ typedef char DRWViewportEmptyList;
#define MULTISAMPLE_SYNC_ENABLE(dfbl) { \
if (dfbl->multisample_fb != NULL) { \
DRW_stats_query_start("Multisample Blit"); \
- DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, false); \
- DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, true); \
+ DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, false, false); \
+ DRW_framebuffer_blit(dfbl->default_fb, dfbl->multisample_fb, true, false); \
DRW_framebuffer_bind(dfbl->multisample_fb); \
DRW_stats_query_end(); \
} \
@@ -104,8 +104,8 @@ typedef char DRWViewportEmptyList;
#define MULTISAMPLE_SYNC_DISABLE(dfbl) { \
if (dfbl->multisample_fb != NULL) { \
DRW_stats_query_start("Multisample Resolve"); \
- DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, false); \
- DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, true); \
+ DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, false, false); \
+ DRW_framebuffer_blit(dfbl->multisample_fb, dfbl->default_fb, true, false); \
DRW_framebuffer_bind(dfbl->default_fb); \
DRW_stats_query_end(); \
} \
@@ -234,7 +234,7 @@ void DRW_framebuffer_texture_attach(struct GPUFrameBuffer *fb, struct GPUTexture
void DRW_framebuffer_texture_layer_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int layer, int mip);
void DRW_framebuffer_cubeface_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot, int face, int mip);
void DRW_framebuffer_texture_detach(struct GPUTexture *tex);
-void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth);
+void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth, bool stencil);
void DRW_framebuffer_recursive_downsample(
struct GPUFrameBuffer *fb, struct GPUTexture *tex, int num_iter,
void (*callback)(void *userData, int level), void *userData);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 7061aa640a5..2e35a30351a 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2393,9 +2393,9 @@ void DRW_framebuffer_texture_detach(GPUTexture *tex)
GPU_framebuffer_texture_detach(tex);
}
-void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth)
+void DRW_framebuffer_blit(struct GPUFrameBuffer *fb_read, struct GPUFrameBuffer *fb_write, bool depth, bool stencil)
{
- GPU_framebuffer_blit(fb_read, 0, fb_write, 0, depth);
+ GPU_framebuffer_blit(fb_read, 0, fb_write, 0, depth, stencil);
}
void DRW_framebuffer_recursive_downsample(
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index a079d12b469..705ef1997c1 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -73,7 +73,7 @@ void GPU_framebuffer_blur(
void GPU_framebuffer_blit(
GPUFrameBuffer *fb_read, int read_slot,
- GPUFrameBuffer *fb_write, int write_slot, bool use_depth);
+ GPUFrameBuffer *fb_write, int write_slot, bool use_depth, bool use_stencil);
void GPU_framebuffer_recursive_downsample(
GPUFrameBuffer *fb, struct GPUTexture *tex, int num_iter,
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index de5dff1b69c..9f0ccffb8eb 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -507,12 +507,18 @@ void GPU_framebuffer_blur(
GWN_batch_draw(&batch);
}
-void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer *fb_write, int write_slot, bool use_depth)
+void GPU_framebuffer_blit(
+ GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer *fb_write,
+ int write_slot, bool use_depth, bool use_stencil)
{
- GPUTexture *read_tex = (use_depth) ? fb_read->depthtex : fb_read->colortex[read_slot];
- GPUTexture *write_tex = (use_depth) ? fb_write->depthtex : fb_write->colortex[write_slot];
- int read_attach = (use_depth) ? GL_DEPTH_ATTACHMENT : GL_COLOR_ATTACHMENT0 + GPU_texture_framebuffer_attachment(read_tex);
- int write_attach = (use_depth) ? GL_DEPTH_ATTACHMENT : GL_COLOR_ATTACHMENT0 + GPU_texture_framebuffer_attachment(write_tex);
+ GPUTexture *read_tex = (use_depth || use_stencil) ? fb_read->depthtex : fb_read->colortex[read_slot];
+ GPUTexture *write_tex = (use_depth || use_stencil) ? fb_write->depthtex : fb_write->colortex[write_slot];
+ int read_attach = (use_depth) ? GL_DEPTH_ATTACHMENT :
+ (use_stencil) ? GL_DEPTH_STENCIL_ATTACHMENT :
+ GL_COLOR_ATTACHMENT0 + GPU_texture_framebuffer_attachment(read_tex);
+ int write_attach = (use_depth) ? GL_DEPTH_ATTACHMENT :
+ (use_stencil) ? GL_DEPTH_STENCIL_ATTACHMENT :
+ GL_COLOR_ATTACHMENT0 + GPU_texture_framebuffer_attachment(write_tex);
int read_bind = GPU_texture_opengl_bindcode(read_tex);
int write_bind = GPU_texture_opengl_bindcode(write_tex);
const int read_w = GPU_texture_width(read_tex);
@@ -520,6 +526,17 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer
const int write_w = GPU_texture_width(write_tex);
const int write_h = GPU_texture_height(write_tex);
+
+ /* Never both! */
+ BLI_assert(!(use_depth && use_stencil));
+
+ if (use_depth) {
+ BLI_assert(GPU_texture_depth(read_tex) && GPU_texture_depth(write_tex));
+ }
+ else if (use_stencil) {
+ BLI_assert(GPU_texture_stencil(read_tex) && GPU_texture_stencil(write_tex));
+ }
+
/* read from multi-sample buffer */
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb_read->object);
glFramebufferTexture2D(
@@ -534,8 +551,11 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer
GPU_texture_target(write_tex), write_bind, 0);
BLI_assert(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
- glDrawBuffer((use_depth) ? GL_COLOR_ATTACHMENT0 : read_attach);
- glBlitFramebuffer(0, 0, read_w, read_h, 0, 0, write_w, write_h, (use_depth) ? GL_DEPTH_BUFFER_BIT : GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glDrawBuffer((use_depth || use_stencil) ? GL_COLOR_ATTACHMENT0 : read_attach);
+ glBlitFramebuffer(0, 0, read_w, read_h, 0, 0, write_w, write_h,
+ (use_depth) ? GL_DEPTH_BUFFER_BIT :
+ (use_stencil) ? GL_STENCIL_BUFFER_BIT :
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
/* Restore previous framebuffer */
glBindFramebuffer(GL_FRAMEBUFFER, GG.currentfb);