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authorCampbell Barton <ideasman42@gmail.com>2011-05-11 04:19:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-11 04:19:13 +0400
commit0f329ebdf19ab7773565b705614c867b01aeadfe (patch)
tree0f85ded4a0d7c2bdf7f87fc3aaf59e74acfc326b /source
parentbcdd9d236cfca0e3f68fc80ad5d8967d18350285 (diff)
parentfab1ee1f78cd0cba92053e6b569f0cb6126ca2ca (diff)
svn merge -r36583:36603 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenfont/intern/blf_dir.c3
-rw-r--r--source/blender/blenfont/intern/blf_internal.h2
-rw-r--r--source/blender/blenkernel/intern/displist.c7
-rw-r--r--source/blender/blenkernel/intern/object.c3
-rw-r--r--source/blender/blenlib/intern/rand.c6
-rw-r--r--source/blender/editors/curve/editcurve.c1
-rw-r--r--source/blender/editors/interface/interface_handlers.c14
-rw-r--r--source/blender/editors/object/object_transform.c1
-rw-r--r--source/blender/editors/screen/screen_ops.c2
-rw-r--r--source/blender/editors/space_nla/nla_select.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c133
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c3
-rw-r--r--source/blender/editors/util/util_intern.h1
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c4
-rw-r--r--source/blender/imbuf/intern/cineon/cineon_dpx.c9
-rw-r--r--source/blender/imbuf/intern/cineon/cineonfile.h13
-rw-r--r--source/blender/imbuf/intern/cineon/cineonlib.c4
-rw-r--r--source/blender/imbuf/intern/cineon/logmemfile.c2
-rw-r--r--source/blender/makesdna/DNA_camera_types.h12
-rw-r--r--source/blender/makesrna/intern/rna_camera.c15
-rw-r--r--source/blender/makesrna/intern/rna_scene.c3
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_rgb.c2
-rw-r--r--source/blender/python/generic/IDProp.c6
-rw-r--r--source/blender/python/intern/bpy_library.c2
-rw-r--r--source/blender/python/intern/bpy_operator.c1
-rw-r--r--source/blender/python/intern/bpy_rna.h4
-rw-r--r--source/blender/render/intern/include/shading.h2
-rw-r--r--source/blender/render/intern/source/rayshade.c4
-rw-r--r--source/blender/render/intern/source/renderdatabase.c2
-rw-r--r--source/blender/render/intern/source/strand.c4
-rw-r--r--source/blender/render/intern/source/sunsky.c4
-rw-r--r--source/blender/render/intern/source/volume_precache.c13
-rw-r--r--source/blender/render/intern/source/volumetric.c12
34 files changed, 203 insertions, 97 deletions
diff --git a/source/blender/blenfont/intern/blf_dir.c b/source/blender/blenfont/intern/blf_dir.c
index 857ead0b7cd..fd874d991ea 100644
--- a/source/blender/blenfont/intern/blf_dir.c
+++ b/source/blender/blenfont/intern/blf_dir.c
@@ -51,6 +51,7 @@
#include "BLF_api.h"
#include "blf_internal_types.h"
+#include "blf_internal.h"
static ListBase global_font_dir= { NULL, NULL };
@@ -150,6 +151,7 @@ char *blf_dir_search(const char *file)
return(s);
}
+#if 0 // UNUSED
int blf_dir_split(const char *str, char *file, int *size)
{
int i, len;
@@ -173,6 +175,7 @@ int blf_dir_split(const char *str, char *file, int *size)
}
return(0);
}
+#endif
/* Some font have additional file with metrics information,
* in general, the extension of the file is: .afm or .pfm
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 34df8d72103..9271d8d5a9e 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -44,7 +44,7 @@ int blf_utf8_next(unsigned char *buf, int *iindex);
char *blf_dir_search(const char *file);
char *blf_dir_metrics_search(const char *filename);
-int blf_dir_split(const char *str, char *file, int *size);
+// int blf_dir_split(const char *str, char *file, int *size); // UNUSED
int blf_font_init(void);
void blf_font_exit(void);
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 6d70572c8a4..a3a91c3b442 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -72,6 +72,8 @@
#include "ED_curve.h" /* for BKE_curve_nurbs */
+extern Material defmaterial; /* material.c */
+
static void boundbox_displist(Object *ob);
void free_disp_elem(DispList *dl)
@@ -552,7 +554,6 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un
}
for (i=0; i<totface; i++) {
- extern Material defmaterial; /* material.c */
MFace *mf= &mface[i];
Material *ma= give_current_material(ob, mf->mat_nr+1);
int j, vidx[4], nverts= mf->v4?4:3;
@@ -664,8 +665,6 @@ void shadeDispList(Scene *scene, Base *base)
dl= ob->disp.first;
while(dl) {
- extern Material defmaterial; /* material.c */
-
dlob= MEM_callocN(sizeof(DispList), "displistshade");
BLI_addtail(&ob->disp, dlob);
dlob->type= DL_VERTCOL;
@@ -734,8 +733,6 @@ void shadeDispList(Scene *scene, Base *base)
if(dl->type==DL_INDEX4) {
if(dl->nors) {
- extern Material defmaterial; /* material.c */
-
if(dl->col1) MEM_freeN(dl->col1);
col1= dl->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1");
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index eb796b073d8..caae8763f83 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1929,9 +1929,10 @@ static void give_parvert(Object *par, int nr, float *vec)
if(dm) {
MVert *mvert= dm->getVertArray(dm);
int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
- int i, count = 0, vindex, numVerts = dm->getNumVerts(dm);
+ int i, vindex, numVerts = dm->getNumVerts(dm);
/* get the average of all verts with (original index == nr) */
+ count= 0;
for(i = 0; i < numVerts; i++) {
vindex= (index)? index[i]: i;
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index d889c1b9bf2..9bd540e46ea 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -58,6 +58,8 @@ typedef unsigned long long r_uint64;
#define LOWSEED 0x330E
+extern unsigned char hash[]; // noise.c
+
/***/
struct RNG {
@@ -83,8 +85,6 @@ void rng_seed(RNG *rng, unsigned int seed) {
}
void rng_srandom(RNG *rng, unsigned int seed) {
- extern unsigned char hash[]; // noise.c
-
rng_seed(rng, seed + hash[seed & 255]);
seed= rng_getInt(rng);
rng_seed(rng, seed + hash[seed & 255]);
@@ -180,8 +180,6 @@ static RNG rng_tab[BLENDER_MAX_THREADS];
void BLI_thread_srandom(int thread, unsigned int seed)
{
- extern unsigned char hash[]; // noise.c
-
if(thread >= BLENDER_MAX_THREADS)
thread= 0;
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 5801120dde4..4606b443e65 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -6118,6 +6118,7 @@ int join_curve_exec(bContext *C, wmOperator *UNUSED(op))
mul_m4_v3(cmat, bezt->vec[2]);
bezt++;
}
+ calchandlesNurb(newnu);
}
if( (bp= newnu->bp) ) {
a= newnu->pntsu*nu->pntsv;
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index ae5af185442..e2910d33b12 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -262,14 +262,12 @@ static int ui_is_a_warp_but(uiBut *but)
static int ui_is_utf8_but(uiBut *but)
{
if (but->rnaprop) {
- int subtype= RNA_property_subtype(but->rnaprop);
-
- if(ELEM3(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME)) {
- return TRUE;
- }
+ const int subtype= RNA_property_subtype(but->rnaprop);
+ return !(ELEM3(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME));
+ }
+ else {
+ return !(but->flag & UI_BUT_NO_UTF8);
}
-
- return !(but->flag & UI_BUT_NO_UTF8);
}
/* ********************** button apply/revert ************************/
@@ -1679,7 +1677,7 @@ static void ui_textedit_begin(bContext *C, uiBut *but, uiHandleButtonData *data)
static void ui_textedit_end(bContext *C, uiBut *but, uiHandleButtonData *data)
{
if(but) {
- if(!ui_is_utf8_but(but)) {
+ if(ui_is_utf8_but(but)) {
int strip= BLI_utf8_invalid_strip(but->editstr, strlen(but->editstr));
/* not a file?, strip non utf-8 chars */
if(strip) {
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index f47d1d7c1f8..fcf049023a7 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -516,6 +516,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
mul_m4_v3(mat, bezt->vec[2]);
bezt->radius *= scale;
}
+ calchandlesNurb(nu);
}
else {
a= nu->pntsu*nu->pntsv;
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 64a332c567b..b7622565c24 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -111,7 +111,7 @@ int ED_operator_screenactive(bContext *C)
}
/* XXX added this to prevent anim state to change during renders */
-int ED_operator_screenactive_norender(bContext *C)
+static int ED_operator_screenactive_norender(bContext *C)
{
if(G.rendering) return 0;
if(CTX_wm_window(C)==NULL) return 0;
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
index d75c1aa7dd3..188042ad1d1 100644
--- a/source/blender/editors/space_nla/nla_select.c
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -612,7 +612,7 @@ static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
bAnimContext ac;
Scene *scene;
ARegion *ar;
- View2D *v2d;
+ // View2D *v2d; /*UNUSED*/
short selectmode;
int mval[2];
@@ -623,7 +623,7 @@ static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
/* get useful pointers from animation context data */
scene= ac.scene;
ar= ac.ar;
- v2d= &ar->v2d;
+ // v2d= &ar->v2d;
/* get mouse coordinates (in region coordinates) */
mval[0]= (event->x - ar->winrct.xmin);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e967e8ed2e7..fe0b0b7c928 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -921,6 +921,60 @@ void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, Vi
}
}
+static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float fac, char diagonal)
+{
+ float x3, y3, x4, y4;
+
+ x3= x1 + fac * (x2-x1);
+ y3= y1 + fac * (y2-y1);
+ x4= x1 + (1.0f - fac) * (x2-x1);
+ y4= y1 + (1.0f - fac) * (y2-y1);
+
+ glBegin(GL_LINES);
+ switch(diagonal) {
+ case '\0':
+ glVertex2f(x1, y3);
+ glVertex2f(x2, y3);
+
+ glVertex2f(x1, y4);
+ glVertex2f(x2, y4);
+
+ glVertex2f(x3, y1);
+ glVertex2f(x3, y2);
+
+ glVertex2f(x4, y1);
+ glVertex2f(x4, y2);
+ break;
+ case 'H': /* hoz */
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y4);
+
+ glVertex2f(x1, y3);
+ glVertex2f(x2, y2);
+
+ glVertex2f(x2, y1);
+ glVertex2f(x1, y4);
+
+ glVertex2f(x2, y3);
+ glVertex2f(x1, y2);
+ break;
+ case 'V': /* vert */
+ glVertex2f(x1, y1);
+ glVertex2f(x4, y2);
+
+ glVertex2f(x3, y1);
+ glVertex2f(x2, y2);
+
+ glVertex2f(x1, y2);
+ glVertex2f(x4, y1);
+
+ glVertex2f(x3, y2);
+ glVertex2f(x2, y1);
+ break;
+ }
+ glEnd();
+}
+
static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
{
float fac, a;
@@ -995,21 +1049,70 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
/* safety border */
- if (ca && (ca->flag & CAM_SHOWTITLESAFE)) {
- fac= 0.1;
-
- a= fac*(x2-x1);
- x1+= a;
- x2-= a;
-
- a= fac*(y2-y1);
- y1+= a;
- y2-= a;
-
- UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
-
- uiSetRoundBox(15);
- uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
+ if(ca) {
+ if (ca->dtx & CAM_DTX_CENTER) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+
+ x3= x1+ 0.5f*(x2-x1);
+ y3= y1+ 0.5f*(y2-y1);
+
+ glBegin(GL_LINES);
+ glVertex2f(x1, y3);
+ glVertex2f(x2, y3);
+
+ glVertex2f(x3, y1);
+ glVertex2f(x3, y2);
+ glEnd();
+ }
+
+ if (ca->dtx & CAM_DTX_CENTER_DIAG) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+
+ glBegin(GL_LINES);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+
+ glVertex2f(x1, y2);
+ glVertex2f(x2, y1);
+ glEnd();
+ }
+
+ if (ca->dtx & CAM_DTX_THIRDS) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+ drawviewborder_grid3(x1, x2, y1, y2, 1.0f/3.0f, '\0');
+ }
+
+ if (ca->dtx & CAM_DTX_GOLDEN) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+ drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399), '\0');
+ }
+
+ if (ca->dtx & CAM_DTX_GOLDEN_DIAG_H) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+ drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399), 'H');
+ }
+
+ if (ca->dtx & CAM_DTX_GOLDEN_DIAG_V) {
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+ drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399), 'V');
+ }
+
+ if (ca->flag & CAM_SHOWTITLESAFE) {
+ fac= 0.1;
+
+ a= fac*(x2-x1);
+ x1+= a;
+ x2-= a;
+
+ a= fac*(y2-y1);
+ y1+= a;
+ y2-= a;
+
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
+
+ uiSetRoundBox(15);
+ uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
+ }
}
setlinestyle(0);
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 12100863cb1..400b01addf0 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -72,6 +72,7 @@
#include "view3d_intern.h"
+extern float originmat[3][3]; /* XXX object.c */
/* ************************************************** */
/* ********************* old transform stuff ******** */
@@ -502,7 +503,6 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
{
- extern float originmat[3][3]; /* XXX object.c */
Main *bmain= CTX_data_main(C);
Object *obedit= CTX_data_edit_object(C);
Scene *scene= CTX_data_scene(C);
@@ -639,7 +639,6 @@ void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
{
- extern float originmat[3][3]; /* XXX object.c */
Main *bmain= CTX_data_main(C);
Object *obedit= CTX_data_edit_object(C);
Scene *scene= CTX_data_scene(C);
diff --git a/source/blender/editors/util/util_intern.h b/source/blender/editors/util/util_intern.h
index 9ecfb07d535..1a82668236d 100644
--- a/source/blender/editors/util/util_intern.h
+++ b/source/blender/editors/util/util_intern.h
@@ -37,7 +37,6 @@
/* internal exports only */
/* editmode_undo.c */
-void undo_editmode_clear(void);
void undo_editmode_name(bContext *C, const char *undoname);
int undo_editmode_valid(const char *undoname);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 634a99f1dd6..2919c65211f 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -529,7 +529,7 @@ int ED_uvedit_minmax(Scene *scene, Image *ima, Object *obedit, float *min, float
return sel;
}
-int ED_uvedit_median(Scene *scene, Image *ima, Object *obedit, float co[3])
+static int ED_uvedit_median(Scene *scene, Image *ima, Object *obedit, float co[3])
{
BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
BMFace *efa;
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index c98f012bc1a..bae323f132d 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -76,6 +76,8 @@
#include "smoke_API.h"
+extern Material defmaterial; /* from material.c */
+
/* These are some obscure rendering functions shared between the
* game engine and the blender, in this module to avoid duplicaten
* and abstract them away from the rest a bit */
@@ -951,7 +953,6 @@ static Material *gpu_active_node_material(Material *ma)
void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, int glsl, int *do_alpha_pass)
{
- extern Material defmaterial; /* from material.c */
Material *ma;
GPUMaterial *gpumat;
GPUBlendMode blendmode;
@@ -1042,7 +1043,6 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
int GPU_enable_material(int nr, void *attribs)
{
- extern Material defmaterial; /* from material.c */
GPUVertexAttribs *gattribs = attribs;
GPUMaterial *gpumat;
GPUBlendMode blendmode;
diff --git a/source/blender/imbuf/intern/cineon/cineon_dpx.c b/source/blender/imbuf/intern/cineon/cineon_dpx.c
index 504817b263f..8df2a9f6985 100644
--- a/source/blender/imbuf/intern/cineon/cineon_dpx.c
+++ b/source/blender/imbuf/intern/cineon/cineon_dpx.c
@@ -44,6 +44,7 @@
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
+#include "IMB_filetype.h"
#include "BKE_global.h"
@@ -192,7 +193,7 @@ static int imb_save_dpx_cineon(ImBuf *ibuf, const char *filename, int use_cineon
return 1;
}
-short imb_savecineon(struct ImBuf *buf, const char *myfile, int flags)
+int imb_savecineon(struct ImBuf *buf, const char *myfile, int flags)
{
return imb_save_dpx_cineon(buf, myfile, 1, flags);
}
@@ -203,14 +204,14 @@ int imb_is_cineon(unsigned char *buf)
return cineonIsMemFileCineon(buf);
}
-ImBuf *imb_loadcineon(unsigned char *mem, int size, int flags)
+ImBuf *imb_loadcineon(unsigned char *mem, size_t size, int flags)
{
if(imb_is_cineon(mem))
return imb_load_dpx_cineon(mem, 1, size, flags);
return NULL;
}
-short imb_save_dpx(struct ImBuf *buf, const char *myfile, int flags)
+int imb_save_dpx(struct ImBuf *buf, const char *myfile, int flags)
{
return imb_save_dpx_cineon(buf, myfile, 0, flags);
}
@@ -220,7 +221,7 @@ int imb_is_dpx(unsigned char *buf)
return dpxIsMemFileCineon(buf);
}
-ImBuf *imb_loaddpx(unsigned char *mem, int size, int flags)
+ImBuf *imb_loaddpx(unsigned char *mem, size_t size, int flags)
{
if(imb_is_dpx(mem))
return imb_load_dpx_cineon(mem, 0, size, flags);
diff --git a/source/blender/imbuf/intern/cineon/cineonfile.h b/source/blender/imbuf/intern/cineon/cineonfile.h
index 31aa56f560c..896e0af65b3 100644
--- a/source/blender/imbuf/intern/cineon/cineonfile.h
+++ b/source/blender/imbuf/intern/cineon/cineonfile.h
@@ -126,19 +126,6 @@ typedef struct {
ASCII reserved[740];
} CineonMPISpecificInformation;
-#if 0
-/* create CineonFile from data in header */
-/* return 0 for OK */
-int readCineonGenericHeader(CineonFile* cineon, CineonGenericHeader* header);
-
-/* create header from data in CineonFile */
-int initCineonGenericHeader(
- CineonFile* cineon, CineonGenericHeader* header, const char* imagename);
-
-/* Note: dump routine assumes network byte order */
-void dumpCineonGenericHeader(CineonGenericHeader* header);
-#endif
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/imbuf/intern/cineon/cineonlib.c b/source/blender/imbuf/intern/cineon/cineonlib.c
index fdcd3491af1..922cfcf9629 100644
--- a/source/blender/imbuf/intern/cineon/cineonlib.c
+++ b/source/blender/imbuf/intern/cineon/cineonlib.c
@@ -276,7 +276,7 @@ dumpCineonOriginationInfo(CineonOriginationInformation* originInfo) {
d_printf("Input device gamma %f\n", ntohf(originInfo->input_device_gamma));
}
-int
+static int
initCineonGenericHeader(CineonFile* cineon, CineonGenericHeader* header, const char* imagename) {
fillCineonFileInfo(cineon, &header->fileInfo, imagename);
@@ -287,7 +287,7 @@ initCineonGenericHeader(CineonFile* cineon, CineonGenericHeader* header, const c
return 0;
}
-void
+static void
dumpCineonGenericHeader(CineonGenericHeader* header) {
dumpCineonFileInfo(&header->fileInfo);
dumpCineonImageInfo(&header->imageInfo);
diff --git a/source/blender/imbuf/intern/cineon/logmemfile.c b/source/blender/imbuf/intern/cineon/logmemfile.c
index 6347eb5fdf9..d3a32774efd 100644
--- a/source/blender/imbuf/intern/cineon/logmemfile.c
+++ b/source/blender/imbuf/intern/cineon/logmemfile.c
@@ -27,6 +27,8 @@
#include "logImageCore.h"
+#include "logmemfile.h" /* own include */
+
int logimage_fseek(void* logfile, intptr_t offsett, int origin)
{
struct _Log_Image_File_t_ *file = (struct _Log_Image_File_t_*) logfile;
diff --git a/source/blender/makesdna/DNA_camera_types.h b/source/blender/makesdna/DNA_camera_types.h
index 4ebd7318ea8..d64b72c6f40 100644
--- a/source/blender/makesdna/DNA_camera_types.h
+++ b/source/blender/makesdna/DNA_camera_types.h
@@ -47,7 +47,9 @@ typedef struct Camera {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
- short type, flag;
+ char type; /* CAM_PERSP or CAM_ORTHO */
+ char dtx; /* draw type extra */
+ short flag;
float passepartalpha;
float clipsta, clipend;
float lens, ortho_scale, drawsize;
@@ -69,6 +71,14 @@ typedef struct Camera {
#define CAM_PERSP 0
#define CAM_ORTHO 1
+/* dtx */
+#define CAM_DTX_CENTER 1
+#define CAM_DTX_CENTER_DIAG 2
+#define CAM_DTX_THIRDS 4
+#define CAM_DTX_GOLDEN 8
+#define CAM_DTX_GOLDEN_DIAG_H 16
+#define CAM_DTX_GOLDEN_DIAG_V 32
+
/* flag */
#define CAM_SHOWLIMITS 1
#define CAM_SHOWMIST 2
diff --git a/source/blender/makesrna/intern/rna_camera.c b/source/blender/makesrna/intern/rna_camera.c
index 34b1dc85881..14a2f27bd8c 100644
--- a/source/blender/makesrna/intern/rna_camera.c
+++ b/source/blender/makesrna/intern/rna_camera.c
@@ -67,6 +67,14 @@ void RNA_def_camera(BlenderRNA *brna)
{CAM_PERSP, "PERSP", 0, "Perspective", ""},
{CAM_ORTHO, "ORTHO", 0, "Orthographic", ""},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem prop_draw_type_extra_items[] = {
+ {CAM_DTX_CENTER, "CENTER", 0, "Center", ""},
+ {CAM_DTX_CENTER_DIAG, "CENTER_DIAGONAL", 0, "Center Diagonal", ""},
+ {CAM_DTX_THIRDS, "THIRDS", 0, "Thirds", ""},
+ {CAM_DTX_GOLDEN, "GOLDEN", 0, "Golden", ""},
+ {CAM_DTX_GOLDEN_DIAG_H, "GOLDEN_DIAGONAL_H", 0, "Golden Diagonal Hoz", ""},
+ {CAM_DTX_GOLDEN_DIAG_V, "GOLDEN_DIAGONAL_V", 0, "Golden Diagonal Vert", ""},
+ {0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_lens_unit_items[] = {
{0, "MILLIMETERS", 0, "Millimeters", ""},
{CAM_ANGLETOGGLE, "DEGREES", 0, "Degrees", ""},
@@ -81,6 +89,13 @@ void RNA_def_camera(BlenderRNA *brna)
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Type", "Camera types");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
+
+ prop= RNA_def_property(srna, "show_guide", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "dtx");
+ RNA_def_property_enum_items(prop, prop_draw_type_extra_items);
+ RNA_def_property_flag(prop, PROP_ENUM_FLAG);
+ RNA_def_property_ui_text(prop, "Composition Guides", "Draw overlay");
+ RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
/* Number values */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 38f6e433993..03d79bd6844 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1790,7 +1790,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "physics_gravity", PROP_FLOAT, PROP_ACCELERATION);
RNA_def_property_float_sdna(prop, NULL, "gravity");
- RNA_def_property_range(prop, 0.0, 25.0);
+ RNA_def_property_ui_range(prop, 0.0, 25.0, 1, 2);
+ RNA_def_property_range(prop, 0.0, 10000.0);
RNA_def_property_ui_text(prop, "Physics Gravity", "Gravitational constant used for physics simulation in the game engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_rgb.c b/source/blender/nodes/intern/CMP_nodes/CMP_rgb.c
index a6ce77b64f0..36b7988c4e0 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_rgb.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_rgb.c
@@ -45,7 +45,7 @@ static void node_composit_exec_rgb(void *UNUSED(data), bNode *node, bNodeStack *
{
bNodeSocket *sock= node->outputs.first;
- VECCOPY(out[0]->vec, sock->ns.vec);
+ QUATCOPY(out[0]->vec, sock->ns.vec);
}
void register_node_type_cmp_rgb(ListBase *lb)
diff --git a/source/blender/python/generic/IDProp.c b/source/blender/python/generic/IDProp.c
index ccf498f1550..8330927d920 100644
--- a/source/blender/python/generic/IDProp.c
+++ b/source/blender/python/generic/IDProp.c
@@ -45,12 +45,6 @@
#include "py_capi_utils.h"
#endif
-PyObject * PyC_UnicodeFromByte(const char *str);
-const char * PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce); /* coerce must be NULL */
-
-/*** Function to wrap ID properties ***/
-PyObject *BPy_Wrap_IDProperty(ID *id, IDProperty *prop, IDProperty *parent);
-
extern PyTypeObject IDArray_Type;
extern PyTypeObject IDGroup_Iter_Type;
diff --git a/source/blender/python/intern/bpy_library.c b/source/blender/python/intern/bpy_library.c
index 4291fc824e9..b66b2109329 100644
--- a/source/blender/python/intern/bpy_library.c
+++ b/source/blender/python/intern/bpy_library.c
@@ -76,7 +76,7 @@ static void bpy_lib_dealloc(BPy_Library *self)
}
-PyTypeObject bpy_lib_Type= {
+static PyTypeObject bpy_lib_Type= {
PyVarObject_HEAD_INIT(NULL, 0)
"bpy_lib", /* tp_name */
sizeof(BPy_Library), /* tp_basicsize */
diff --git a/source/blender/python/intern/bpy_operator.c b/source/blender/python/intern/bpy_operator.c
index c230e952ca1..b8883e655f2 100644
--- a/source/blender/python/intern/bpy_operator.c
+++ b/source/blender/python/intern/bpy_operator.c
@@ -36,6 +36,7 @@
#include "RNA_types.h"
+#include "BPY_extern.h"
#include "bpy_operator.h"
#include "bpy_operator_wrap.h"
#include "bpy_rna.h" /* for setting arg props only - pyrna_py_to_prop() */
diff --git a/source/blender/python/intern/bpy_rna.h b/source/blender/python/intern/bpy_rna.h
index ba19f155842..28459677b32 100644
--- a/source/blender/python/intern/bpy_rna.h
+++ b/source/blender/python/intern/bpy_rna.h
@@ -187,12 +187,8 @@ int pyrna_write_check(void);
int pyrna_struct_validity_check(BPy_StructRNA *pysrna);
int pyrna_prop_validity_check(BPy_PropertyRNA *self);
-void BPY_modules_update(struct bContext *C); //XXX temp solution
-
/* bpy.utils.(un)register_class */
extern PyMethodDef meth_bpy_register_class;
extern PyMethodDef meth_bpy_unregister_class;
-void BPY_id_release(struct ID *id);
-
#endif
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 865cb056a61..07d24ea6d66 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -37,7 +37,7 @@ struct LampRen;
struct VlakRen;
struct StrandSegment;
struct StrandPoint;
-struct ObjectInstanceRen obi;
+struct ObjectInstanceRen;
struct Isect;
/* shadeinput.c */
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 74ec52c5dbf..e8f66cf18ef 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -96,7 +96,7 @@ static void RE_rayobject_config_control(RayObject *r, Render *re)
}
}
-RayObject* RE_rayobject_create(Render *re, int type, int size)
+static RayObject* RE_rayobject_create(Render *re, int type, int size)
{
RayObject * res = NULL;
@@ -1679,7 +1679,7 @@ static void ray_trace_shadow_tra(Isect *is, ShadeInput *origshi, int depth, int
/* not used, test function for ambient occlusion (yaf: pathlight) */
/* main problem; has to be called within shading loop, giving unwanted recursion */
-int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
+static int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
{
static int counter=0, only_one= 0;
extern float hashvectf[];
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 74c99d1a92f..afe4d5c7e35 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -782,7 +782,7 @@ void free_renderdata_vlaknodes(VlakTableNode *vlaknodes)
MEM_freeN(vlaknodes);
}
-void free_renderdata_strandnodes(StrandTableNode *strandnodes)
+static void free_renderdata_strandnodes(StrandTableNode *strandnodes)
{
int a;
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index c3d3697a81f..129abc918b3 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -210,7 +210,7 @@ static void interpolate_vec4(float *v1, float *v2, float t, float negt, float *v
v[3]= negt*v1[3] + t*v2[3];
}
-void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag)
+static void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag)
{
float negt= 1.0f - t;
@@ -252,7 +252,7 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha
}
}
-void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha)
+static void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha)
{
if(alpha < 1.0f) {
shr->combined[0] *= alpha;
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
index 919c06d81f7..f645c29a7a5 100644
--- a/source/blender/render/intern/source/sunsky.c
+++ b/source/blender/render/intern/source/sunsky.c
@@ -113,7 +113,7 @@ static void DirectionToThetaPhi(float *toSun, float *theta, float *phi)
* PerezFunction:
* compute perez function value based on input paramters
* */
-float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
+static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
{
float den, num;
@@ -313,7 +313,7 @@ void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_
* turbidity: is atmosphere turbidity
* fTau: contains computed attenuated sun light
* */
-void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
+static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
{
float fBeta ;
float fTauR, fTauA;
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index fc3280db771..8293143a2a6 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -74,7 +74,7 @@ extern struct Render R;
/* Recursive test for intersections, from a point inside the mesh, to outside
* Number of intersections (depth) determine if a point is inside or outside the mesh */
-int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int limit, int depth)
+static int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int limit, int depth)
{
if (limit == 0) return depth;
@@ -96,7 +96,7 @@ int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int l
}
/* Uses ray tracing to check if a point is inside or outside an ObjectInstanceRen */
-int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
+static int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
{
Isect isect= {{0}};
float dir[3] = {0.0f,0.0f,1.0f};
@@ -350,7 +350,7 @@ static void ms_diffuse(float *x0, float *x, float diff, int *n) //n is the unpad
}
}
-void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Material *ma)
+static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Material *ma)
{
const float diff = ma->vol.ms_diff * 0.001f; /* compensate for scaling for a nicer UI range */
const int simframes = (int)(ma->vol.ms_spread * (float)MAX3(vp->res[0], vp->res[1], vp->res[2]));
@@ -538,7 +538,7 @@ static void *vol_precache_part(void *data)
pa->done = 1;
- return 0;
+ return NULL;
}
@@ -676,7 +676,7 @@ static int precache_resolution(Render *re, VolumePrecache *vp, ObjectInstanceRen
* in camera space, aligned with the ObjectRen's bounding box.
* Resolution is defined by the user.
*/
-void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma)
+static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma)
{
VolumePrecache *vp;
VolPrecachePart *nextpa, *pa;
@@ -709,9 +709,8 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
vp->data_r = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data red channel");
vp->data_g = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data green channel");
vp->data_b = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data blue channel");
- if (vp->data_r==0 || vp->data_g==0 || vp->data_b==0) {
+ if (vp->data_r==NULL || vp->data_g==NULL || vp->data_b==NULL) {
MEM_freeN(vp);
- vp = NULL;
return;
}
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index dde9dbb8485..09422af7c79 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -305,7 +305,7 @@ float vol_get_density(struct ShadeInput *shi, float *co)
/* Color of light that gets scattered out by the volume */
/* Uses same physically based scattering parameter as in transmission calculations,
* along with artificial reflection scale/reflection color tint */
-void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
+static void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
{
float scatter = shi->mat->vol.scattering;
float reflection= shi->mat->vol.reflection;
@@ -325,7 +325,7 @@ void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
/* compute emission component, amount of radiance to add per segment
* can be textured with 'emit' */
-void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
+static void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
{
float emission = shi->mat->vol.emission;
VECCOPY(emission_col, shi->mat->vol.emission_col);
@@ -343,7 +343,7 @@ void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
* This can possibly use a specific scattering color,
* and absorption multiplier factor too, but these parameters are left out for simplicity.
* It's easy enough to get a good wide range of results with just these two parameters. */
-void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
+static void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
{
/* technically absorption, but named transmission color
* since it describes the effect of the coloring *after* absorption */
@@ -361,7 +361,7 @@ void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
/* phase function - determines in which directions the light
* is scattered in the volume relative to incoming direction
* and view direction */
-float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
+static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
{
const float normalize = 0.25f; // = 1.f/4.f = M_PI/(4.f*M_PI)
@@ -408,7 +408,7 @@ float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
}
/* Compute transmittance = e^(-attenuation) */
-void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density)
+static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density)
{
/* input density = density at co */
float tau[3] = {0.f, 0.f, 0.f};
@@ -464,7 +464,7 @@ static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *
tr[2] = expf(-tau[2]);
}
-void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol)
+static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol)
{
float visifac, lv[3], lampdist;
float tr[3]={1.0,1.0,1.0};