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authorBastien Montagne <montagne29@wanadoo.fr>2012-04-29 17:18:59 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-04-29 17:18:59 +0400
commitd47528b2f49d092120fbb32e3d1695aa6ecae391 (patch)
tree5daa2bbf7647e90b60e248b63f06a149c7aa7054 /source
parentb7a59f52b8918ffd40aeaecdc93224a8a7863d2f (diff)
Pose armature cleanup: remove old commented code replaced by use of new generic pchan_to_pose_mat().
After two months, think we can get rid of it, it’s in svn anyway if we ever need it!
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/armature.c65
-rw-r--r--source/blender/editors/transform/transform_conversions.c87
2 files changed, 1 insertions, 151 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index d1d6833e903..0827cb5cb14 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1208,9 +1208,8 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
else
mult_m4_m4m4(rotscale_mat, parchan->pose_mat, offs_bone);
-# if 1
/* Compose the loc matrix for this bone. */
- /* NOTE: That version deos not modify bone's loc when HINGE/NO_SCALE options are set. */
+ /* NOTE: That version does not modify bone's loc when HINGE/NO_SCALE options are set. */
/* In this case, use the object's space *orientation*. */
if (bone->flag & BONE_NO_LOCAL_LOCATION) {
@@ -1236,58 +1235,6 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
/* Else (i.e. default, usual case), just use the same matrix for rotation/scaling, and location. */
else
copy_m4_m4(loc_mat, rotscale_mat);
-# endif
-# if 0
- /* Compose the loc matrix for this bone. */
- /* NOTE: That version modifies bone's loc when HINGE/NO_SCALE options are set. */
-
- /* In these cases we need to compute location separately */
- if (bone->flag & (BONE_HINGE|BONE_NO_SCALE|BONE_NO_LOCAL_LOCATION)) {
- float bone_loc[4][4], bone_rotscale[3][3], tmat4[4][4], tmat3[3][3];
- unit_m4(bone_loc);
- unit_m4(loc_mat);
- unit_m4(tmat4);
-
- mul_v3_m4v3(bone_loc[3], parchan->pose_mat, offs_bone[3]);
-
- /* "No local location" is not transformed by bone matrix. */
- /* This only affects orientations (rotations), as scale is always 1.0 here. */
- if (bone->flag & BONE_NO_LOCAL_LOCATION)
- unit_m3(bone_rotscale);
- else
- /* We could also use bone->bone_mat directly, here... */
- copy_m3_m4(bone_rotscale, offs_bone);
-
- if (bone->flag & BONE_HINGE) {
- copy_m3_m4(tmat3, parbone->arm_mat);
- /* for hinge-only, we use armature *rotation*, but pose mat *scale*! */
- if (!(bone->flag & BONE_NO_SCALE)) {
- float size[3], tsmat[3][3];
- mat4_to_size(size, parchan->pose_mat);
- size_to_mat3(tsmat, size);
- mul_m3_m3m3(tmat3, tsmat, tmat3);
- }
- mul_m3_m3m3(bone_rotscale, tmat3, bone_rotscale);
- }
- else if (bone->flag & BONE_NO_SCALE) {
- /* For no-scale only, normalized parent pose mat is enough! */
- copy_m3_m4(tmat3, parchan->pose_mat);
- normalize_m3(tmat3);
- mul_m3_m3m3(bone_rotscale, tmat3, bone_rotscale);
- }
- /* NO_LOCAL_LOCATION only. */
- else {
- copy_m3_m4(tmat3, parchan->pose_mat);
- mul_m3_m3m3(bone_rotscale, tmat3, bone_rotscale);
- }
-
- copy_m4_m3(tmat4, bone_rotscale);
- mult_m4_m4m4(loc_mat, bone_loc, tmat4);
- }
- /* Else, just use the same matrix for rotation/scaling, and location. */
- else
- copy_m4_m4(loc_mat, rotscale_mat);
-# endif
}
/* Root bones. */
else {
@@ -2438,16 +2385,6 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti
/* Construct the posemat based on PoseChannels, that we do before applying constraints. */
/* pose_mat(b) = pose_mat(b-1) * yoffs(b-1) * d_root(b) * bone_mat(b) * chan_mat(b) */
armature_mat_bone_to_pose(pchan, pchan->chan_mat, pchan->pose_mat);
-#if 0 /* XXX Old code, will remove this later. */
- {
- float rotscale_mat[4][4], loc_mat[4][4];
- pchan_to_pose_mat(pchan, rotscale_mat, loc_mat);
- /* Rotation and scale. */
- mult_m4_m4m4(pchan->pose_mat, rotscale_mat, pchan->chan_mat);
- /* Location. */
- mul_v3_m4v3(pchan->pose_mat[3], loc_mat, pchan->chan_mat[3]);
- }
-#endif
/* Only rootbones get the cyclic offset (unless user doesn't want that). */
/* XXX That could be a problem for snapping and other "reverse transform" features... */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 859ae1e1b1b..c4edeefa598 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -424,51 +424,6 @@ static short apply_targetless_ik(Object *ob)
bone= parchan->bone;
bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
- /* XXX Old code. Will remove it later. */
-#if 0
- if (parchan->parent) {
- Bone *parbone= parchan->parent->bone;
- float offs_bone[4][4];
-
- /* offs_bone = yoffs(b-1) + root(b) + bonemat(b) */
- copy_m4_m3(offs_bone, bone->bone_mat);
-
- /* The bone's root offset (is in the parent's coordinate system) */
- copy_v3_v3(offs_bone[3], bone->head);
-
- /* Get the length translation of parent (length along y axis) */
- offs_bone[3][1]+= parbone->length;
-
- /* pose_mat(b-1) * offs_bone */
- if (parchan->bone->flag & BONE_HINGE) {
- /* the rotation of the parent restposition */
- copy_m4_m4(rmat, parbone->arm_mat); /* rmat used as temp */
-
- /* the location of actual parent transform */
- copy_v3_v3(rmat[3], offs_bone[3]);
- offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
- mul_m4_v3(parchan->parent->pose_mat, rmat[3]);
-
- mult_m4_m4m4(tmat, rmat, offs_bone);
- }
- else if (parchan->bone->flag & BONE_NO_SCALE) {
- mult_m4_m4m4(tmat, parchan->parent->pose_mat, offs_bone);
- normalize_m4(tmat);
- }
- else
- mult_m4_m4m4(tmat, parchan->parent->pose_mat, offs_bone);
-
- invert_m4_m4(imat, tmat);
- }
- else {
- copy_m4_m3(tmat, bone->bone_mat);
-
- copy_v3_v3(tmat[3], bone->head);
- invert_m4_m4(imat, tmat);
- }
- /* result matrix */
- mult_m4_m4m4(rmat, imat, parchan->pose_mat);
-#endif
armature_mat_pose_to_bone(parchan, parchan->pose_mat, rmat);
/* apply and decompose, doesn't work for constraints or non-uniform scale well */
@@ -599,48 +554,6 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
mul_serie_m3(td->mtx, pmat, omat, NULL, NULL,NULL,NULL,NULL,NULL);
}
- /* XXX Old code. Will remove it later. */
-#if 0
- if (ELEM(t->mode, TFM_TRANSLATION, TFM_RESIZE) && (pchan->bone->flag & BONE_NO_LOCAL_LOCATION))
- unit_m3(bmat);
- else
- copy_m3_m3(bmat, pchan->bone->bone_mat);
-
- if (pchan->parent) {
- if (pchan->bone->flag & BONE_HINGE) {
- copy_m3_m4(pmat, pchan->parent->bone->arm_mat);
- if (!(pchan->bone->flag & BONE_NO_SCALE)) {
- float tsize[3], tsmat[3][3];
- mat4_to_size(tsize, pchan->parent->pose_mat);
- size_to_mat3(tsmat, tsize);
- mul_m3_m3m3(pmat, tsmat, pmat);
- }
- }
- else {
- copy_m3_m4(pmat, pchan->parent->pose_mat);
- if (pchan->bone->flag & BONE_NO_SCALE)
- normalize_m3(pmat);
- }
-
- if (constraints_list_needinv(t, &pchan->constraints)) {
- copy_m3_m4(tmat, pchan->constinv);
- invert_m3_m3(cmat, tmat);
- mul_serie_m3(td->mtx, bmat, pmat, omat, cmat, NULL,NULL,NULL,NULL);
- }
- else
- mul_serie_m3(td->mtx, bmat, pmat, omat, NULL,NULL,NULL,NULL,NULL);
- }
- else {
- if (constraints_list_needinv(t, &pchan->constraints)) {
- copy_m3_m4(tmat, pchan->constinv);
- invert_m3_m3(cmat, tmat);
- mul_serie_m3(td->mtx, bmat, omat, cmat, NULL,NULL,NULL,NULL,NULL);
- }
- else
- mul_m3_m3m3(td->mtx, omat, bmat);
- }
-# endif
-
invert_m3_m3(td->smtx, td->mtx);
/* exceptional case: rotate the pose bone which also applies transformation