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authorBrecht Van Lommel <brecht@blender.org>2022-05-20 18:54:43 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-05-23 16:34:50 +0300
commiteb5e7d0a31eed698909c23ab0ca89c8fd4929365 (patch)
tree6332d3f66107492795254d4fbc0f8f3beccfb156 /source
parent469ee7ff1529a1b28ce0b300835ebc42d5c5362f (diff)
Cleanup: clarify what is scene linear color space in conversion conversion
* Rename ambiguous rgb to scene_linear in some places * Precompute matrices to directly go to scene instead of through XYZ * Make function signatures more consistent
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/interface/interface_handlers.c4
-rw-r--r--source/blender/editors/interface/interface_ops.c4
-rw-r--r--source/blender/editors/interface/interface_region_color_picker.cc10
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.cc4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_expand.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_color.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_ops.c3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_paint_color.c2
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h30
-rw-r--r--source/blender/imbuf/intern/IMB_colormanagement_intern.h12
-rw-r--r--source/blender/imbuf/intern/colormanagement.c58
-rw-r--r--source/blender/imbuf/intern/colormanagement_inline.c40
-rw-r--r--source/blender/nodes/shader/node_shader_util.cc2
-rw-r--r--source/blender/python/mathutils/mathutils_Color.c20
15 files changed, 101 insertions, 95 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 9d7d76f0bdb..3e3b30a2c1e 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -6277,7 +6277,7 @@ static int ui_do_but_COLOR(bContext *C, uiBut *but, uiHandleButtonData *data, co
if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) {
RNA_property_float_get_array(&but->rnapoin, but->rnaprop, target);
- IMB_colormanagement_srgb_to_scene_linear_v3(target);
+ IMB_colormanagement_srgb_to_scene_linear_v3(target, target);
}
else if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR) {
RNA_property_float_get_array(&but->rnapoin, but->rnaprop, target);
@@ -6294,7 +6294,7 @@ static int ui_do_but_COLOR(bContext *C, uiBut *but, uiHandleButtonData *data, co
}
else if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR) {
RNA_property_float_get_array(&but->rnapoin, but->rnaprop, color);
- IMB_colormanagement_scene_linear_to_srgb_v3(color);
+ IMB_colormanagement_scene_linear_to_srgb_v3(color, color);
BKE_brush_color_set(scene, brush, color);
updated = true;
}
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index 5b97a80d513..f14c6ad9924 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -1895,14 +1895,14 @@ static int drop_color_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if (RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) {
if (!gamma) {
- IMB_colormanagement_scene_linear_to_srgb_v3(color);
+ IMB_colormanagement_scene_linear_to_srgb_v3(color, color);
}
RNA_property_float_set_array(&but->rnapoin, but->rnaprop, color);
RNA_property_update(C, &but->rnapoin, but->rnaprop);
}
else if (RNA_property_subtype(but->rnaprop) == PROP_COLOR) {
if (gamma) {
- IMB_colormanagement_srgb_to_scene_linear_v3(color);
+ IMB_colormanagement_srgb_to_scene_linear_v3(color, color);
}
RNA_property_float_set_array(&but->rnapoin, but->rnaprop, color);
RNA_property_update(C, &but->rnapoin, but->rnaprop);
diff --git a/source/blender/editors/interface/interface_region_color_picker.cc b/source/blender/editors/interface/interface_region_color_picker.cc
index ab0a6039cdc..db1e5e653de 100644
--- a/source/blender/editors/interface/interface_region_color_picker.cc
+++ b/source/blender/editors/interface/interface_region_color_picker.cc
@@ -116,7 +116,7 @@ void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3])
* assuming it is more perceptually linear than the scene linear
* space for intuitive color picking. */
if (!ui_but_is_color_gamma(but)) {
- IMB_colormanagement_scene_linear_to_color_picking_v3(rgb);
+ IMB_colormanagement_scene_linear_to_color_picking_v3(rgb, rgb);
ui_color_picker_rgb_round(rgb);
}
}
@@ -124,7 +124,7 @@ void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3])
void ui_perceptual_to_scene_linear_space(uiBut *but, float rgb[3])
{
if (!ui_but_is_color_gamma(but)) {
- IMB_colormanagement_color_picking_to_scene_linear_v3(rgb);
+ IMB_colormanagement_color_picking_to_scene_linear_v3(rgb, rgb);
ui_color_picker_rgb_round(rgb);
}
}
@@ -208,7 +208,7 @@ static void ui_update_color_picker_buts_rgb(uiBut *from_but,
* (coming from other applications, web, etc) */
copy_v3_v3(rgb_hex, rgb_scene_linear);
if (from_but && !ui_but_is_color_gamma(from_but)) {
- IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex);
+ IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex, rgb_hex);
ui_color_picker_rgb_round(rgb_hex);
}
@@ -291,7 +291,7 @@ static void ui_colorpicker_hex_rna_cb(bContext *UNUSED(C), void *bt1, void *hexc
/* Hex code is assumed to be in sRGB space (coming from other applications, web, etc) */
if (!ui_but_is_color_gamma(but)) {
- IMB_colormanagement_srgb_to_scene_linear_v3(rgb);
+ IMB_colormanagement_srgb_to_scene_linear_v3(rgb, rgb);
ui_color_picker_rgb_round(rgb);
}
@@ -777,7 +777,7 @@ static void ui_block_colorpicker(uiBlock *block,
copy_v3_v3(rgb_hex, rgba_scene_linear);
if (!ui_but_is_color_gamma(from_but)) {
- IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex);
+ IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex, rgb_hex);
ui_color_picker_rgb_round(rgb_hex);
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.cc b/source/blender/editors/sculpt_paint/paint_image.cc
index 572e5b78b74..a313489885d 100644
--- a/source/blender/editors/sculpt_paint/paint_image.cc
+++ b/source/blender/editors/sculpt_paint/paint_image.cc
@@ -359,9 +359,7 @@ void paint_brush_color_get(struct Scene *scene,
}
/* Gradient / Color-band colors are not considered #PROP_COLOR_GAMMA.
* Brush colors are expected to be in sRGB though. */
- IMB_colormanagement_scene_linear_to_srgb_v3(color_gr);
-
- copy_v3_v3(color, color_gr);
+ IMB_colormanagement_scene_linear_to_srgb_v3(color, color_gr);
}
else {
copy_v3_v3(color, BKE_brush_color_get(scene, br));
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index 747295f3de0..f13c34e2030 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -331,8 +331,7 @@ static Color vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
float color[4];
const float *brush_color = secondary ? BKE_brush_secondary_color_get(scene, brush) :
BKE_brush_color_get(scene, brush);
- copy_v3_v3(color, brush_color);
- IMB_colormanagement_srgb_to_scene_linear_v3(color);
+ IMB_colormanagement_srgb_to_scene_linear_v3(color, brush_color);
color[3] = 1.0f; /* alpha isn't used, could even be removed to speedup paint a little */
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index 46940b619e6..644f14905ba 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -2001,7 +2001,7 @@ static void sculpt_expand_cache_initial_config_set(bContext *C,
BKE_curvemapping_init(expand_cache->brush->curve);
copy_v4_fl(expand_cache->fill_color, 1.0f);
copy_v3_v3(expand_cache->fill_color, BKE_brush_color_get(ss->scene, expand_cache->brush));
- IMB_colormanagement_srgb_to_scene_linear_v3(expand_cache->fill_color);
+ IMB_colormanagement_srgb_to_scene_linear_v3(expand_cache->fill_color, expand_cache->fill_color);
expand_cache->scene = CTX_data_scene(C);
expand_cache->mtex = &expand_cache->brush->mtex;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_color.c b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
index f71a814aff4..26d18823b37 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
@@ -298,7 +298,7 @@ static int sculpt_color_filter_modal(bContext *C, wmOperator *op, const wmEvent
float fill_color[3];
RNA_float_get_array(op->ptr, "fill_color", fill_color);
- IMB_colormanagement_srgb_to_scene_linear_v3(fill_color);
+ IMB_colormanagement_srgb_to_scene_linear_v3(fill_color, fill_color);
if (filter_strength < 0.0 && !ss->filter_cache->pre_smoothed_color) {
sculpt_color_presmooth_init(ss);
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index 5aa1dbef74c..8df1cc458d3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -780,8 +780,7 @@ static int sculpt_sample_color_invoke(bContext *C, wmOperator *op, const wmEvent
}
float color_srgb[3];
- copy_v3_v3(color_srgb, active_vertex_color);
- IMB_colormanagement_scene_linear_to_srgb_v3(color_srgb);
+ IMB_colormanagement_scene_linear_to_srgb_v3(color_srgb, active_vertex_color);
BKE_brush_color_set(scene, brush, color_srgb);
WM_event_add_notifier(C, NC_BRUSH | NA_EDITED, brush);
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_color.c b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
index 7a8a6e8e484..ac05652b058 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
@@ -124,7 +124,7 @@ static void do_paint_brush_task_cb_ex(void *__restrict userdata,
copy_v3_v3(brush_color,
ss->cache->invert ? BKE_brush_secondary_color_get(ss->scene, brush) :
BKE_brush_color_get(ss->scene, brush));
- IMB_colormanagement_srgb_to_scene_linear_v3(brush_color);
+ IMB_colormanagement_srgb_to_scene_linear_v3(brush_color, brush_color);
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 94036da9d22..50af946cd95 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -76,13 +76,17 @@ BLI_INLINE unsigned char IMB_colormanagement_get_luminance_byte(const unsigned c
/**
* Conversion between scene linear and other color spaces.
*/
-BLI_INLINE void IMB_colormanagement_xyz_to_rgb(float rgb[3], const float xyz[3]);
-BLI_INLINE void IMB_colormanagement_rgb_to_xyz(float xyz[3], const float rgb[3]);
-BLI_INLINE void IMB_colormanagement_rec709_to_rgb(float rgb[3], const float rec709[3]);
-BLI_INLINE void IMB_colormanagement_rgb_to_rec709(float rec709[3], const float rgb[3]);
-BLI_INLINE void IMB_colormanagement_aces_to_rgb(float rgb[3], const float aces[3]);
-BLI_INLINE void IMB_colormanagement_rgb_to_aces(float aces[3], const float rgb[3]);
-const float *IMB_colormanagement_get_xyz_to_rgb(void);
+BLI_INLINE void IMB_colormanagement_xyz_to_scene_linear(float scene_linear[3], const float xyz[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_xyz(float xyz[3], const float scene_linear[3]);
+BLI_INLINE void IMB_colormanagement_rec709_to_scene_linear(float scene_linear[3],
+ const float rec709[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_rec709(float rec709[3],
+ const float scene_linear[3]);
+BLI_INLINE void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3],
+ const float aces[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_aces(float aces[3],
+ const float scene_linear[3]);
+const float *IMB_colormanagement_get_xyz_to_scene_linear(void);
/** \} */
@@ -196,15 +200,19 @@ void IMB_colormanagement_imbuf_to_float_texture(float *out_buffer,
* - Color picking values 0..1 map to scene linear values in the 0..1 range,
* so that picked albedo values are energy conserving.
*/
-void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3]);
-void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3]);
+void IMB_colormanagement_scene_linear_to_color_picking_v3(float color_picking[3],
+ const float scene_linear[3]);
+void IMB_colormanagement_color_picking_to_scene_linear_v3(float scene_linear[3],
+ const float color_picking[3]);
/**
* Conversion between sRGB, for rare cases like hex color or copy/pasting
* between UI theme and scene linear colors.
*/
-void IMB_colormanagement_scene_linear_to_srgb_v3(float pixel[3]);
-void IMB_colormanagement_srgb_to_scene_linear_v3(float pixel[3]);
+BLI_INLINE void IMB_colormanagement_scene_linear_to_srgb_v3(float srgb[3],
+ const float scene_linear[3]);
+BLI_INLINE void IMB_colormanagement_srgb_to_scene_linear_v3(float scene_linear[3],
+ const float srgb[3]);
/**
* Convert pixel from scene linear to display space using default view
diff --git a/source/blender/imbuf/intern/IMB_colormanagement_intern.h b/source/blender/imbuf/intern/IMB_colormanagement_intern.h
index fd70c633f83..23b3f0191b7 100644
--- a/source/blender/imbuf/intern/IMB_colormanagement_intern.h
+++ b/source/blender/imbuf/intern/IMB_colormanagement_intern.h
@@ -18,12 +18,12 @@ struct ImBuf;
struct OCIO_ConstCPUProcessorRcPtr;
extern float imbuf_luma_coefficients[3];
-extern float imbuf_xyz_to_rgb[3][3];
-extern float imbuf_rgb_to_xyz[3][3];
-extern float imbuf_xyz_to_aces[3][3];
-extern float imbuf_aces_to_xyz[3][3];
-extern float imbuf_xyz_to_rec709[3][3];
-extern float imbuf_rec709_to_xyz[3][3];
+extern float imbuf_scene_linear_to_xyz[3][3];
+extern float imbuf_xyz_to_scene_linear[3][3];
+extern float imbuf_scene_linear_to_aces[3][3];
+extern float imbuf_aces_to_scene_linear[3][3];
+extern float imbuf_scene_linear_to_rec709[3][3];
+extern float imbuf_rec709_to_scene_linear[3][3];
#define MAX_COLORSPACE_NAME 64
#define MAX_COLORSPACE_DESCRIPTION 512
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index f189614e61c..35601abab6e 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -73,12 +73,12 @@ static int global_tot_looks = 0;
/* Luma coefficients and XYZ to RGB to be initialized by OCIO. */
float imbuf_luma_coefficients[3] = {0.0f};
-float imbuf_xyz_to_rgb[3][3] = {{0.0f}};
-float imbuf_rgb_to_xyz[3][3] = {{0.0f}};
-float imbuf_xyz_to_rec709[3][3] = {{0.0f}};
-float imbuf_rec709_to_xyz[3][3] = {{0.0f}};
-float imbuf_xyz_to_aces[3][3] = {{0.0f}};
-float imbuf_aces_to_xyz[3][3] = {{0.0f}};
+float imbuf_scene_linear_to_xyz[3][3] = {{0.0f}};
+float imbuf_xyz_to_scene_linear[3][3] = {{0.0f}};
+float imbuf_scene_linear_to_rec709[3][3] = {{0.0f}};
+float imbuf_rec709_to_scene_linear[3][3] = {{0.0f}};
+float imbuf_scene_linear_to_aces[3][3] = {{0.0f}};
+float imbuf_aces_to_scene_linear[3][3] = {{0.0f}};
/* lock used by pre-cached processors getters, so processor wouldn't
* be created several times
@@ -577,12 +577,14 @@ static void colormanage_load_config(OCIO_ConstConfigRcPtr *config)
OCIO_configGetDefaultLumaCoefs(config, imbuf_luma_coefficients);
/* Load standard color spaces. */
- OCIO_configGetXYZtoRGB(config, imbuf_xyz_to_rgb);
- invert_m3_m3(imbuf_rgb_to_xyz, imbuf_xyz_to_rgb);
- copy_m3_m3(imbuf_xyz_to_rec709, OCIO_XYZ_TO_REC709);
- invert_m3_m3(imbuf_rec709_to_xyz, imbuf_xyz_to_rec709);
- copy_m3_m3(imbuf_aces_to_xyz, OCIO_ACES_TO_XYZ);
- invert_m3_m3(imbuf_xyz_to_aces, imbuf_aces_to_xyz);
+ OCIO_configGetXYZtoSceneLinear(config, imbuf_xyz_to_scene_linear);
+ invert_m3_m3(imbuf_scene_linear_to_xyz, imbuf_xyz_to_scene_linear);
+
+ mul_m3_m3m3(imbuf_scene_linear_to_rec709, OCIO_XYZ_TO_REC709, imbuf_scene_linear_to_xyz);
+ invert_m3_m3(imbuf_rec709_to_scene_linear, imbuf_scene_linear_to_rec709);
+
+ mul_m3_m3m3(imbuf_aces_to_scene_linear, imbuf_xyz_to_scene_linear, OCIO_ACES_TO_XYZ);
+ invert_m3_m3(imbuf_scene_linear_to_aces, imbuf_aces_to_scene_linear);
}
static void colormanage_free_config(void)
@@ -1424,9 +1426,9 @@ bool IMB_colormanagement_space_name_is_srgb(const char *name)
return (colorspace && IMB_colormanagement_space_is_srgb(colorspace));
}
-const float *IMB_colormanagement_get_xyz_to_rgb()
+const float *IMB_colormanagement_get_xyz_to_scene_linear()
{
- return &imbuf_xyz_to_rgb[0][0];
+ return &imbuf_xyz_to_scene_linear[0][0];
}
/** \} */
@@ -2319,7 +2321,8 @@ void IMB_colormanagement_imbuf_to_float_texture(float *out_buffer,
}
}
-void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3])
+void IMB_colormanagement_scene_linear_to_color_picking_v3(float color_picking[3],
+ const float scene_linear[3])
{
if (!global_color_picking_state.cpu_processor_to && !global_color_picking_state.failed) {
/* Create processor if none exists. */
@@ -2341,12 +2344,15 @@ void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3])
BLI_mutex_unlock(&processor_lock);
}
+ copy_v3_v3(color_picking, scene_linear);
+
if (global_color_picking_state.cpu_processor_to) {
- OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_to, pixel);
+ OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_to, color_picking);
}
}
-void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3])
+void IMB_colormanagement_color_picking_to_scene_linear_v3(float scene_linear[3],
+ const float color_picking[3])
{
if (!global_color_picking_state.cpu_processor_from && !global_color_picking_state.failed) {
/* Create processor if none exists. */
@@ -2368,25 +2374,13 @@ void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3])
BLI_mutex_unlock(&processor_lock);
}
+ copy_v3_v3(scene_linear, color_picking);
+
if (global_color_picking_state.cpu_processor_from) {
- OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_from, pixel);
+ OCIO_cpuProcessorApplyRGB(global_color_picking_state.cpu_processor_from, scene_linear);
}
}
-void IMB_colormanagement_scene_linear_to_srgb_v3(float pixel[3])
-{
- mul_m3_v3(imbuf_rgb_to_xyz, pixel);
- mul_m3_v3(imbuf_xyz_to_rec709, pixel);
- linearrgb_to_srgb_v3_v3(pixel, pixel);
-}
-
-void IMB_colormanagement_srgb_to_scene_linear_v3(float pixel[3])
-{
- srgb_to_linearrgb_v3_v3(pixel, pixel);
- mul_m3_v3(imbuf_rec709_to_xyz, pixel);
- mul_m3_v3(imbuf_xyz_to_rgb, pixel);
-}
-
void IMB_colormanagement_scene_linear_to_display_v3(float pixel[3], ColorManagedDisplay *display)
{
OCIO_ConstCPUProcessorRcPtr *processor = display_from_scene_linear_processor(display);
diff --git a/source/blender/imbuf/intern/colormanagement_inline.c b/source/blender/imbuf/intern/colormanagement_inline.c
index 4c632da1520..668307ec802 100644
--- a/source/blender/imbuf/intern/colormanagement_inline.c
+++ b/source/blender/imbuf/intern/colormanagement_inline.c
@@ -27,38 +27,46 @@ unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char rgb[3])
return unit_float_to_uchar_clamp(val);
}
-void IMB_colormanagement_xyz_to_rgb(float rgb[3], const float xyz[3])
+void IMB_colormanagement_xyz_to_scene_linear(float scene_linear[3], const float xyz[3])
{
- mul_v3_m3v3(rgb, imbuf_xyz_to_rgb, xyz);
+ mul_v3_m3v3(scene_linear, imbuf_xyz_to_scene_linear, xyz);
}
-void IMB_colormanagement_rgb_to_xyz(float xyz[3], const float rgb[3])
+void IMB_colormanagement_scene_linear_to_xyz(float xyz[3], const float scene_linear[3])
{
- mul_v3_m3v3(xyz, imbuf_rgb_to_xyz, rgb);
+ mul_v3_m3v3(xyz, imbuf_scene_linear_to_xyz, scene_linear);
}
-void IMB_colormanagement_rec709_to_rgb(float rgb[3], const float rec709[3])
+void IMB_colormanagement_rec709_to_scene_linear(float scene_linear[3], const float rec709[3])
{
- mul_v3_m3v3(rgb, imbuf_rec709_to_xyz, rec709);
- mul_v3_m3v3(rgb, imbuf_xyz_to_rgb, rgb);
+ mul_v3_m3v3(scene_linear, imbuf_rec709_to_scene_linear, rec709);
}
-void IMB_colormanagement_rgb_to_rec709(float rec709[3], const float rgb[3])
+void IMB_colormanagement_scene_linear_to_rec709(float rec709[3], const float scene_linear[3])
{
- mul_v3_m3v3(rec709, imbuf_rgb_to_xyz, rgb);
- mul_v3_m3v3(rec709, imbuf_xyz_to_rec709, rec709);
+ mul_v3_m3v3(rec709, imbuf_scene_linear_to_rec709, scene_linear);
}
-void IMB_colormanagement_aces_to_rgb(float rgb[3], const float aces[3])
+void IMB_colormanagement_scene_linear_to_srgb_v3(float srgb[3], const float scene_linear[3])
{
- mul_v3_m3v3(rgb, imbuf_aces_to_xyz, aces);
- mul_v3_m3v3(rgb, imbuf_xyz_to_rgb, rgb);
+ mul_v3_m3v3(srgb, imbuf_scene_linear_to_rec709, scene_linear);
+ linearrgb_to_srgb_v3_v3(srgb, srgb);
}
-void IMB_colormanagement_rgb_to_aces(float aces[3], const float rgb[3])
+void IMB_colormanagement_srgb_to_scene_linear_v3(float scene_linear[3], const float srgb[3])
{
- mul_v3_m3v3(aces, imbuf_rgb_to_xyz, rgb);
- mul_v3_m3v3(aces, imbuf_xyz_to_aces, aces);
+ srgb_to_linearrgb_v3_v3(scene_linear, srgb);
+ mul_m3_v3(imbuf_rec709_to_scene_linear, scene_linear);
+}
+
+void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3], const float aces[3])
+{
+ mul_v3_m3v3(scene_linear, imbuf_aces_to_scene_linear, aces);
+}
+
+void IMB_colormanagement_scene_linear_to_aces(float aces[3], const float scene_linear[3])
+{
+ mul_v3_m3v3(aces, imbuf_scene_linear_to_aces, scene_linear);
}
#endif /* __IMB_COLORMANAGEMENT_INLINE_H__ */
diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc
index c47b69e6b69..059d7800fc5 100644
--- a/source/blender/nodes/shader/node_shader_util.cc
+++ b/source/blender/nodes/shader/node_shader_util.cc
@@ -329,7 +329,7 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat,
void get_XYZ_to_RGB_for_gpu(XYZ_to_RGB *data)
{
- const float *xyz_to_rgb = IMB_colormanagement_get_xyz_to_rgb();
+ const float *xyz_to_rgb = IMB_colormanagement_get_xyz_to_scene_linear();
data->r[0] = xyz_to_rgb[0];
data->r[1] = xyz_to_rgb[3];
data->r[2] = xyz_to_rgb[6];
diff --git a/source/blender/python/mathutils/mathutils_Color.c b/source/blender/python/mathutils/mathutils_Color.c
index 1495a465432..0fcde229907 100644
--- a/source/blender/python/mathutils/mathutils_Color.c
+++ b/source/blender/python/mathutils/mathutils_Color.c
@@ -87,8 +87,8 @@ PyDoc_STRVAR(Color_from_scene_linear_to_srgb_doc,
" :rtype: :class:`Color`\n");
static PyObject *Color_from_scene_linear_to_srgb(ColorObject *self)
{
- float col[3] = {self->col[0], self->col[1], self->col[2]};
- IMB_colormanagement_scene_linear_to_srgb_v3(col);
+ float col[3];
+ IMB_colormanagement_scene_linear_to_srgb_v3(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
@@ -101,8 +101,8 @@ PyDoc_STRVAR(Color_from_srgb_to_scene_linear_doc,
" :rtype: :class:`Color`\n");
static PyObject *Color_from_srgb_to_scene_linear(ColorObject *self)
{
- float col[3] = {self->col[0], self->col[1], self->col[2]};
- IMB_colormanagement_srgb_to_scene_linear_v3(col);
+ float col[3];
+ IMB_colormanagement_srgb_to_scene_linear_v3(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
@@ -116,7 +116,7 @@ PyDoc_STRVAR(Color_from_scene_linear_to_xyz_d65_doc,
static PyObject *Color_from_scene_linear_to_xyz_d65(ColorObject *self)
{
float col[3];
- IMB_colormanagement_rgb_to_xyz(col, self->col);
+ IMB_colormanagement_scene_linear_to_xyz(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
@@ -130,7 +130,7 @@ PyDoc_STRVAR(Color_from_xyz_d65_to_scene_linear_doc,
static PyObject *Color_from_xyz_d65_to_scene_linear(ColorObject *self)
{
float col[3];
- IMB_colormanagement_xyz_to_rgb(col, self->col);
+ IMB_colormanagement_xyz_to_scene_linear(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
@@ -144,7 +144,7 @@ PyDoc_STRVAR(Color_from_scene_linear_to_aces_doc,
static PyObject *Color_from_scene_linear_to_aces(ColorObject *self)
{
float col[3];
- IMB_colormanagement_rgb_to_aces(col, self->col);
+ IMB_colormanagement_scene_linear_to_aces(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
@@ -158,7 +158,7 @@ PyDoc_STRVAR(Color_from_aces_to_scene_linear_doc,
static PyObject *Color_from_aces_to_scene_linear(ColorObject *self)
{
float col[3];
- IMB_colormanagement_aces_to_rgb(col, self->col);
+ IMB_colormanagement_aces_to_scene_linear(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
@@ -172,7 +172,7 @@ PyDoc_STRVAR(Color_from_scene_linear_to_rec709_linear_doc,
static PyObject *Color_from_scene_linear_to_rec709_linear(ColorObject *self)
{
float col[3];
- IMB_colormanagement_rgb_to_rec709(col, self->col);
+ IMB_colormanagement_scene_linear_to_rec709(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}
@@ -186,7 +186,7 @@ PyDoc_STRVAR(Color_from_rec709_linear_to_scene_linear_doc,
static PyObject *Color_from_rec709_linear_to_scene_linear(ColorObject *self)
{
float col[3];
- IMB_colormanagement_rec709_to_rgb(col, self->col);
+ IMB_colormanagement_rec709_to_scene_linear(col, self->col);
return Color_CreatePyObject(col, Py_TYPE(self));
}