diff options
author | mano-wii <germano.costa@ig.com.br> | 2017-07-21 20:02:16 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2017-07-21 20:02:16 +0300 |
commit | 34f0250f323cb2ef762aeeb6e661fce3af78257d (patch) | |
tree | bec373869b1b12d433ef7fb1665ce35785f02426 /source | |
parent | 11204fce4e19f273eea3e74a215823b7d9917c7a (diff) |
Another solution to bug T38358 and related
Moving the ray_start_local to the new position does not lose as much precision as moving the ray_org_local to the corresponding position.
The problem of inaccuracy is within the functions: `bvhtree_ray_cast_data_precalc` and` fast_ray_nearest_hit`. And not directly in the values of the rays.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 43 |
1 files changed, 12 insertions, 31 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 9e94b2835d5..378742c63b8 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -365,7 +365,7 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH static bool raycastDerivedMesh( SnapObjectContext *sctx, - const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2], + const float ray_orig[3], const float ray_start[3], const float ray_dir[3], Object *ob, DerivedMesh *dm, float obmat[4][4], const unsigned int ob_index, /* read/write args */ float *ray_depth, @@ -483,18 +483,11 @@ static bool raycastDerivedMesh( * because even in the Orthografic view, in some cases, * the ray can start inside the object (see T50486) */ if (len_diff > 400.0f) { - float ray_org_local[3]; - - copy_v3_v3(ray_org_local, ray_orig); - mul_m4_v3(imat, ray_org_local); - /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with * very far away ray_start values (as returned in case of ortho view3d), see T38358. */ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */ - madd_v3_v3v3fl( - ray_start_local, ray_org_local, ray_normal_local, - len_diff + depth_range[0] * local_scale); + madd_v3_v3fl(ray_start_local, ray_normal_local, len_diff); local_depth -= len_diff; } else { @@ -556,7 +549,7 @@ static bool raycastDerivedMesh( static bool raycastEditMesh( SnapObjectContext *sctx, - const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2], + const float ray_orig[3], const float ray_start[3], const float ray_dir[3], Object *ob, BMEditMesh *em, float obmat[4][4], const unsigned int ob_index, /* read/write args */ float *ray_depth, @@ -646,18 +639,11 @@ static bool raycastEditMesh( * because even in the Orthografic view, in some cases, * the ray can start inside the object (see T50486) */ if (len_diff > 400.0f) { - float ray_org_local[3]; - - copy_v3_v3(ray_org_local, ray_orig); - mul_m4_v3(imat, ray_org_local); - /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with * very far away ray_start values (as returned in case of ortho view3d), see T38358. */ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */ - madd_v3_v3v3fl( - ray_start_local, ray_org_local, ray_normal_local, - len_diff + depth_range[0] * local_scale); + madd_v3_v3fl(ray_start_local, ray_normal_local, len_diff); local_depth -= len_diff; } else len_diff = 0.0f; @@ -724,7 +710,7 @@ static bool raycastEditMesh( */ static bool raycastObj( SnapObjectContext *sctx, - const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2], + const float ray_orig[3], const float ray_start[3], const float ray_dir[3], Object *ob, float obmat[4][4], const unsigned int ob_index, bool use_obedit, /* read/write args */ @@ -743,7 +729,7 @@ static bool raycastObj( em = BKE_editmesh_from_object(ob); retval = raycastEditMesh( sctx, - ray_orig, ray_start, ray_dir, depth_range, + ray_orig, ray_start, ray_dir, ob, em, obmat, ob_index, ray_depth, r_loc, r_no, r_index, r_hit_list); } @@ -760,7 +746,7 @@ static bool raycastObj( } retval = raycastDerivedMesh( sctx, - ray_orig, ray_start, ray_dir, depth_range, + ray_orig, ray_start, ray_dir, ob, dm, obmat, ob_index, ray_depth, r_loc, r_no, r_index, r_hit_list); @@ -783,7 +769,6 @@ struct RaycastObjUserData { const float *ray_orig; const float *ray_start; const float *ray_dir; - const float *depth_range; unsigned int ob_index; /* read/write args */ float *ray_depth; @@ -802,7 +787,7 @@ static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, struct RaycastObjUserData *dt = data; dt->ret |= raycastObj( sctx, - dt->ray_orig, dt->ray_start, dt->ray_dir, dt->depth_range, + dt->ray_orig, dt->ray_start, dt->ray_dir, ob, obmat, dt->ob_index++, is_obedit, dt->ray_depth, dt->r_loc, dt->r_no, dt->r_index, @@ -841,7 +826,7 @@ static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, */ static bool raycastObjects( SnapObjectContext *sctx, - const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2], + const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const SnapSelect snap_select, const bool use_object_edit_cage, /* read/write args */ float *ray_depth, @@ -856,7 +841,6 @@ static bool raycastObjects( .ray_orig = ray_orig, .ray_start = ray_start, .ray_dir = ray_dir, - .depth_range = depth_range, .ob_index = 0, .ray_depth = ray_depth, .r_loc = r_loc, @@ -2221,11 +2205,9 @@ bool ED_transform_snap_object_project_ray_ex( float r_loc[3], float r_no[3], int *r_index, Object **r_ob, float r_obmat[4][4]) { - const float depth_range[2] = {0.0f, FLT_MAX}; - return raycastObjects( sctx, - ray_start, ray_start, ray_normal, depth_range, + ray_start, ray_start, ray_normal, params->snap_select, params->use_object_edit_cage, ray_depth, r_loc, r_no, r_index, r_ob, r_obmat, NULL); } @@ -2244,7 +2226,6 @@ bool ED_transform_snap_object_project_ray_all( float ray_depth, bool sort, ListBase *r_hit_list) { - const float depth_range[2] = {0.0f, FLT_MAX}; if (ray_depth == -1.0f) { ray_depth = BVH_RAYCAST_DIST_MAX; } @@ -2255,7 +2236,7 @@ bool ED_transform_snap_object_project_ray_all( bool retval = raycastObjects( sctx, - ray_start, ray_start, ray_normal, depth_range, + ray_start, ray_start, ray_normal, params->snap_select, params->use_object_edit_cage, &ray_depth, NULL, NULL, NULL, NULL, NULL, r_hit_list); @@ -2438,7 +2419,7 @@ bool ED_transform_snap_object_project_view3d_ex( if (snap_to == SCE_SNAP_MODE_FACE) { return raycastObjects( sctx, - ray_origin, ray_start, ray_normal, depth_range, + ray_origin, ray_start, ray_normal, params->snap_select, params->use_object_edit_cage, ray_depth, r_loc, r_no, r_index, NULL, NULL, NULL); } |