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authorCampbell Barton <ideasman42@gmail.com>2013-02-11 04:49:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-11 04:49:00 +0400
commit2005f7c6c0ee47b85bbcf5999225e86117290a65 (patch)
tree4157bd9de8d5606c1ced57c698394d78fec9b0d4 /source
parent22dbb675c156a24880e3b1803a0f5abde53af4b8 (diff)
style cleanup: also some typos
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/fileops.c4
-rw-r--r--source/blender/blenlib/intern/math_rotation.c2
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c4
-rw-r--r--source/blender/bmesh/bmesh_class.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_iterators_inline.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c2
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c2
-rw-r--r--source/blender/collada/collada_utils.cpp21
-rw-r--r--source/blender/editors/io/io_collada.c5
-rw-r--r--source/blender/editors/render/render_view.c3
-rw-r--r--source/blender/editors/screen/screen_ops.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/space_buttons/buttons_header.c4
-rw-r--r--source/blender/render/intern/source/multires_bake.c9
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c4
-rw-r--r--source/creator/creator.c3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp4
21 files changed, 44 insertions, 39 deletions
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 0f42fca9f12..24b3c36a329 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -111,7 +111,7 @@ int BLI_file_gzip(const char *from, const char *to)
return rval;
}
-/* gzip the file in from_file and write it to memery to_mem, at most size bytes.
+/* gzip the file in from_file and write it to memory to_mem, at most size bytes.
* return the unziped size
*/
char *BLI_file_ungzip_to_mem(const char *from_file, int *size_r)
@@ -283,7 +283,7 @@ int BLI_move(const char *file, const char *to)
{
int err;
- /* windows doesn't support moveing to a directory
+ /* windows doesn't support moving to a directory
* it has to be 'mv filename filename' and not
* 'mv filename destdir' */
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index e6399ed356e..c0ea817ae4a 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -1662,7 +1662,7 @@ void quat_apply_track(float quat[4], short axis, short upflag)
axis = axis - 3;
/* there are 2 possible up-axis for each axis used, the 'quat_track' applies so the first
- * up axis is used X->Y, Y->X, Z->X, if this first up axis isn used then rotate 90d
+ * up axis is used X->Y, Y->X, Z->X, if this first up axis isn't used then rotate 90d
* the strange bit shift below just find the low axis {X:Y, Y:X, Z:X} */
if (upflag != (2 - axis) >> 1) {
float q[4] = {M_SQRT1_2, 0.0, 0.0, 0.0}; /* assign 90d rotation axis */
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index c4def539c10..48e7de43a86 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -663,7 +663,7 @@ MINLINE float normalize_v3_v3(float r[3], const float a[3])
float d = dot_v3v3(a, a);
/* a larger value causes normalize errors in a
- * scaled down models with camera xtreme close */
+ * scaled down models with camera extreme close */
if (d > 1.0e-35f) {
d = sqrtf(d);
mul_v3_v3fl(r, a, 1.0f / d);
@@ -681,7 +681,7 @@ MINLINE double normalize_v3_d(double n[3])
double d = n[0] * n[0] + n[1] * n[1] + n[2] * n[2];
/* a larger value causes normalize errors in a
- * scaled down models with camera xtreme close */
+ * scaled down models with camera extreme close */
if (d > 1.0e-35) {
double mul;
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 4fa3a69356f..e851a642b32 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -45,7 +45,7 @@ struct Object;
* pointers. this is a requirement of mempool's method of
* iteration.
*
- * hrm. it doesn't but stull works ok, remove the comment above? - campbell.
+ * hrm. it doesn't but still works ok, remove the comment above? - campbell.
*/
// #pragma GCC diagnostic error "-Wpadded"
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index a2f2a9a0dba..643e73e02b4 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -2103,7 +2103,7 @@ bool bmesh_edge_separate(BMesh *bm, BMEdge *e, BMLoop *l_sep)
}
/**
- * \brief Unglue Region Make Vert (URMV)
+ * \brief Un-glue Region Make Vert (URMV)
*
* Disconnects a face from its vertex fan at loop \a sl
*
diff --git a/source/blender/bmesh/intern/bmesh_iterators_inline.h b/source/blender/bmesh/intern/bmesh_iterators_inline.h
index d9784ac9b2a..eef6544be89 100644
--- a/source/blender/bmesh/intern/bmesh_iterators_inline.h
+++ b/source/blender/bmesh/intern/bmesh_iterators_inline.h
@@ -35,7 +35,7 @@
/**
* \brief Iterator Step
*
- * Calls an iterators step fucntion to return the next element.
+ * Calls an iterators step function to return the next element.
*/
BLI_INLINE void *BM_iter_step(BMIter *iter)
{
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
index 2284e183d97..44dc483d5a7 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -472,7 +472,7 @@ BMLoop *BM_vert_step_fan_loop(BMLoop *l, BMEdge **e_step)
* The function takes a vertex at the center of a fan and returns the opposite edge in the fan.
* All edges in the fan must be manifold, otherwise return NULL.
*
- * \note This could (probably) be done more effieiently.
+ * \note This could (probably) be done more efficiently.
*/
BMEdge *BM_vert_other_disk_edge(BMVert *v, BMEdge *e_first)
{
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index c7c33aa2775..36ad8ef506b 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -165,7 +165,7 @@ static void alter_co(BMesh *bm, BMVert *v, BMEdge *UNUSED(origed), const SubDPar
}
/* apply the new difference to the rest of the shape keys,
- * note that this dosn't take rotations into account, we _could_ support
+ * note that this doesn't take rotations into account, we _could_ support
* this by getting the normals and coords for each shape key and
* re-calculate the smooth value for each but this is quite involved.
* for now its ok to simply apply the difference IMHO - campbell */
diff --git a/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c b/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
index 9dc4b596568..7e9a5784552 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_unsubdivide.c
@@ -189,7 +189,7 @@ void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const bool
int iter_step;
- /* if tag_only is set, we assyme the caller knows what verts to tag
+ /* if tag_only is set, we assume the caller knows what verts to tag
* needed for the operator */
if (tag_only == false) {
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 84bb33929c1..13403555bfb 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -329,15 +329,18 @@ void bc_match_scale(std::vector<Object *> *objects_done,
float bl_scale;
- switch(type) {
- case USER_UNIT_NONE : bl_scale = 1.0; // map 1 Blender unit to 1 Meter
- break;
- case USER_UNIT_METRIC : bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- break;
- default : bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- // it looks like the conversion to Imperial is done implicitly.
- // So nothing to do here.
- break;
+ switch (type) {
+ case USER_UNIT_NONE:
+ bl_scale = 1.0; // map 1 Blender unit to 1 Meter
+ break;
+ case USER_UNIT_METRIC:
+ bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
+ break;
+ default:
+ bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
+ // it looks like the conversion to Imperial is done implicitly.
+ // So nothing to do here.
+ break;
}
float size_mat3[3][3];
diff --git a/source/blender/editors/io/io_collada.c b/source/blender/editors/io/io_collada.c
index 52a585dd314..2003aeaa848 100644
--- a/source/blender/editors/io/io_collada.c
+++ b/source/blender/editors/io/io_collada.c
@@ -367,8 +367,9 @@ void WM_OT_collada_import(wmOperatorType *ot)
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
RNA_def_boolean(ot->srna,
- "import_units", 0, "Import Units",
- "If disabled match import to Blender's current Unit settings. Otherwise use the settings from the Imported scene.");
+ "import_units", 0, "Import Units",
+ "If disabled match import to Blender's current Unit settings. "
+ "Otherwise use the settings from the Imported scene");
}
#endif
diff --git a/source/blender/editors/render/render_view.c b/source/blender/editors/render/render_view.c
index c53a8f68713..8b2ac740e47 100644
--- a/source/blender/editors/render/render_view.c
+++ b/source/blender/editors/render/render_view.c
@@ -291,7 +291,8 @@ static int render_view_show_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
for (win = CTX_wm_manager(C)->windows.first; win; win = win->next) {
bScreen *sc = win->screen;
if ((sc->temp && ((ScrArea *)sc->areabase.first)->spacetype == SPACE_IMAGE) ||
- (win == winshow && winshow != wincur)) {
+ (win == winshow && winshow != wincur))
+ {
wm_window_raise(win);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index da2facc244a..11f1828ff4e 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3597,7 +3597,7 @@ static void SCENE_OT_delete(wmOperatorType *ot)
/* ***************** region alpha blending ***************** */
-/* implementation note: a disapplearing region needs at least 1 last draw with 100% backbuffer
+/* implementation note: a disappearing region needs at least 1 last draw with 100% backbuffer
* texture over it- then triple buffer will clear it entirely.
* This because flag RGN_HIDDEN is set in end - region doesnt draw at all then */
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 74399857a97..a1b3941dd7a 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -904,7 +904,7 @@ static int project_paint_occlude_ptv_clip(const ProjPaintState *ps, const MFace
/* Check if a screenspace location is occluded by any other faces
* check, pixelScreenCo must be in screenspace, its Z-Depth only needs to be used for comparison
- * and dosn't need to be correct in relation to X and Y coords (this is the case in perspective view) */
+ * and doesn't need to be correct in relation to X and Y coords (this is the case in perspective view) */
static int project_bucket_point_occluded(const ProjPaintState *ps, LinkNode *bucketFace, const int orig_face, float pixelScreenCo[4])
{
MFace *mf;
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
index 701048cd229..ae7026a634f 100644
--- a/source/blender/editors/space_buttons/buttons_header.c
+++ b/source/blender/editors/space_buttons/buttons_header.c
@@ -97,7 +97,7 @@ static void do_buttons_buttons(bContext *C, void *UNUSED(arg), int event)
sbuts->mainbuser = sbuts->mainb;
}
-#define BUT_UNIT_X (UI_UNIT_X + 2*U.pixelsize)
+#define BUT_UNIT_X (UI_UNIT_X + 2 * U.pixelsize)
void buttons_header_buttons(const bContext *C, ARegion *ar)
{
@@ -105,7 +105,7 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
uiBlock *block;
uiBut *but;
int headery = ED_area_headersize();
- int xco, yco = 0.5f*(headery - UI_UNIT_Y);
+ int xco, yco = 0.5f * (headery - UI_UNIT_Y);
buttons_context_compute(C, sbuts);
diff --git a/source/blender/render/intern/source/multires_bake.c b/source/blender/render/intern/source/multires_bake.c
index 89f67335c39..ea42049989b 100644
--- a/source/blender/render/intern/source/multires_bake.c
+++ b/source/blender/render/intern/source/multires_bake.c
@@ -938,17 +938,18 @@ static void build_permutation_table(unsigned short permutation[], unsigned short
permutation[i] = temp_permutation[entry];
/* delete entry */
- for(k = entry; k < nr_entries_left - 1; k++)
+ for (k = entry; k < nr_entries_left - 1; k++) {
temp_permutation[k] = temp_permutation[k + 1];
+ }
}
/* verify permutation table
* every entry must appear exactly once
*/
#if 0
- for(i = 0; i < number_of_rays; i++) temp_permutation[i] = 0;
- for(i = 0; i < number_of_rays; i++) ++temp_permutation[permutation[i]];
- for(i = 0; i < number_of_rays; i++) BLI_assert(temp_permutation[i] == 1);
+ for (i = 0; i < number_of_rays; i++) temp_permutation[i] = 0;
+ for (i = 0; i < number_of_rays; i++) ++temp_permutation[permutation[i]];
+ for (i = 0; i < number_of_rays; i++) BLI_assert(temp_permutation[i] == 1);
#endif
}
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 91be03986c1..6044e3fb771 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -800,7 +800,7 @@ void wm_draw_update(bContext *C)
if (state == GHOST_kWindowStateMinimized) {
/* do not update minimized windows, it gives issues on intel drivers (see [#33223])
- * anyway, it seems logical to skip update for invisile windows
+ * anyway, it seems logical to skip update for invisible windows
*/
continue;
}
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 9e3722777ba..0005c3a2230 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -3042,7 +3042,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
event.keymodifier = 0;
/* this case happened with an external numpad, it's not really clear
- * why, but it's also impossible to map a key modifier to an unknwon
+ * why, but it's also impossible to map a key modifier to an unknown
* key, so it shouldn't harm */
if (event.keymodifier == UNKNOWNKEY)
event.keymodifier = 0;
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index e22694a6560..1172f66fb1b 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1341,7 +1341,7 @@ static uiBlock *wm_block_dialog_create(bContext *C, ARegion *ar, void *userData)
block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
uiBlockClearFlag(block, UI_BLOCK_LOOP);
- /* intentionally don't use 'UI_BLOCK_MOVEMOUSE_QUIT', some dialogs have many items
+ /* intentionally don't use 'UI_BLOCK_MOVEMOUSE_QUIT', some dialogues have many items
* where quitting by accident is very annoying */
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
@@ -1998,7 +1998,7 @@ static int wm_link_append_poll(bContext *C)
if (WM_operator_winactive(C)) {
/* linking changes active object which is pretty useful in general,
* but which totally confuses edit mode (i.e. it becoming not so obvious
- * to leave from edit mode and inwalid tools in toolbar might be displayed)
+ * to leave from edit mode and invalid tools in toolbar might be displayed)
* so disable link/append when in edit mode (sergey) */
if (CTX_data_edit_object(C))
return 0;
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 3260f0c3976..fcfec947d9f 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -499,8 +499,7 @@ static void blender_crash_handler_backtrace(FILE *fp)
symbolinfo->MaxNameLen = MAXSYMBOL - 1;
symbolinfo->SizeOfStruct = sizeof(SYMBOL_INFO);
- for( i = 0; i < nframes; i++ )
- {
+ for (i = 0; i < nframes; i++) {
SymFromAddr(process, ( DWORD64 )( stack[ i ] ), 0, symbolinfo);
fprintf(fp, "%u: %s - 0x%0X\n", nframes - i - 1, symbolinfo->Name, symbolinfo->Address);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
index 490c26a5c3b..7bcc8dc9034 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
@@ -74,7 +74,7 @@ void RAS_StorageIM::TexCoord(const RAS_TexVert &tv)
if (GLEW_ARB_multitexture) {
for (unit = 0; unit < *m_texco_num; unit++) {
- switch(m_texco[unit]) {
+ switch (m_texco[unit]) {
case RAS_IRasterizer::RAS_TEXCO_ORCO:
case RAS_IRasterizer::RAS_TEXCO_GLOB:
glMultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, tv.getXYZ());
@@ -97,7 +97,7 @@ void RAS_StorageIM::TexCoord(const RAS_TexVert &tv)
if (GLEW_ARB_vertex_program) {
int uv = 0;
for (unit = 0; unit < *m_attrib_num; unit++) {
- switch(m_attrib[unit]) {
+ switch (m_attrib[unit]) {
case RAS_IRasterizer::RAS_TEXCO_ORCO:
case RAS_IRasterizer::RAS_TEXCO_GLOB:
glVertexAttrib3fvARB(unit, tv.getXYZ());