diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-18 15:44:56 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-18 15:44:56 +0400 |
commit | 655ed9cc7f237202e8d93b47c7cb12d6fc79d8b0 (patch) | |
tree | dca6a107fbbb179a5787b651a7083f0e54f8fd00 /source | |
parent | b19155e76cca879724f7deae2cfd71d19f953229 (diff) |
style cleanup
Diffstat (limited to 'source')
26 files changed, 60 insertions, 60 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index 0ca73b92071..421821f3a2d 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -1288,14 +1288,14 @@ void pbvh_bmesh_print(PBVH *bvh) fprintf(stderr, "bm_face_to_node:\n"); GHASH_ITER (gh_iter, bvh->bm_face_to_node) { fprintf(stderr, " %d -> %d\n", - BM_elem_index_get((BMFace*)BLI_ghashIterator_getKey(&gh_iter)), + BM_elem_index_get((BMFace *)BLI_ghashIterator_getKey(&gh_iter)), GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter))); } fprintf(stderr, "bm_vert_to_node:\n"); GHASH_ITER (gh_iter, bvh->bm_vert_to_node) { fprintf(stderr, " %d -> %d\n", - BM_elem_index_get((BMVert*)BLI_ghashIterator_getKey(&gh_iter)), + BM_elem_index_get((BMVert *)BLI_ghashIterator_getKey(&gh_iter)), GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(&gh_iter))); } @@ -1307,15 +1307,15 @@ void pbvh_bmesh_print(PBVH *bvh) fprintf(stderr, "node %d\n faces:\n", n); GHASH_ITER (gh_iter, node->bm_faces) fprintf(stderr, " %d\n", - BM_elem_index_get((BMFace*)BLI_ghashIterator_getKey(&gh_iter))); + BM_elem_index_get((BMFace *)BLI_ghashIterator_getKey(&gh_iter))); fprintf(stderr, " unique verts:\n"); GHASH_ITER (gh_iter, node->bm_unique_verts) fprintf(stderr, " %d\n", - BM_elem_index_get((BMVert*)BLI_ghashIterator_getKey(&gh_iter))); + BM_elem_index_get((BMVert *)BLI_ghashIterator_getKey(&gh_iter))); fprintf(stderr, " other verts:\n"); GHASH_ITER (gh_iter, node->bm_other_verts) fprintf(stderr, " %d\n", - BM_elem_index_get((BMVert*)BLI_ghashIterator_getKey(&gh_iter))); + BM_elem_index_get((BMVert *)BLI_ghashIterator_getKey(&gh_iter))); } } diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c index b9352a25063..55a22fd3613 100644 --- a/source/blender/bmesh/intern/bmesh_mesh.c +++ b/source/blender/bmesh/intern/bmesh_mesh.c @@ -756,7 +756,7 @@ void BM_mesh_remap(BMesh *bm, int *vert_idx, int *edge_idx, int *face_idx) BM_ITER_MESH (ed, &iter, bm, BM_EDGES_OF_MESH) { if (vptr_map) { /* printf("Edge v1: %p -> %p\n", ed->v1, BLI_ghash_lookup(vptr_map, (const void *)ed->v1));*/ -/* printf("Edge v2: %p -> %p\n", ed->v2, BLI_ghash_lookup(vptr_map, (const void* )ed->v2));*/ +/* printf("Edge v2: %p -> %p\n", ed->v2, BLI_ghash_lookup(vptr_map, (const void *)ed->v2));*/ ed->v1 = BLI_ghash_lookup(vptr_map, (const void *)ed->v1); ed->v2 = BLI_ghash_lookup(vptr_map, (const void *)ed->v2); } diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 4041fc2c755..d235aaaa622 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -1087,7 +1087,7 @@ void BM_face_legal_splits(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) * Small utility functions for fast access * * faster alternative to: - * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void**)v, 3); + * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3); */ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) { @@ -1102,7 +1102,7 @@ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) /** * faster alternative to: - * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void**)v, 4); + * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4); */ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) { diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index 48958fbfc90..89bcebc41d6 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -184,7 +184,7 @@ void AnimationExporter::make_anim_frames_from_targets(Object *ob, std::vector<fl ListBase *conlist = get_active_constraints(ob); if (conlist == NULL) return; bConstraint *con; - for (con = (bConstraint*)conlist->first; con; con = con->next) { + for (con = (bConstraint *)conlist->first; con; con = con->next) { ListBase targets = {NULL, NULL}; bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con); @@ -200,7 +200,7 @@ void AnimationExporter::make_anim_frames_from_targets(Object *ob, std::vector<fl */ cti->get_constraint_targets(con, &targets); if (cti) { - for (ct = (bConstraintTarget*)targets.first; ct; ct = ct->next) { + for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) { obtar = ct->tar; find_frames(obtar, frames); } @@ -544,7 +544,7 @@ void AnimationExporter::dae_baked_object_animation(std::vector<float> &fra, Obje if (!fra.size()) return; - BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s", (char*)translate_id(ob_name).c_str(), + BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s", (char *)translate_id(ob_name).c_str(), "object_matrix"); openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING); @@ -1535,7 +1535,7 @@ void AnimationExporter::calc_ob_mat_at_time(Object *ob, float ctime , float mat[ { ListBase *conlist = get_active_constraints(ob); bConstraint *con; - for (con = (bConstraint*)conlist->first; con; con = con->next) { + for (con = (bConstraint *)conlist->first; con; con = con->next) { ListBase targets = {NULL, NULL}; bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con); @@ -1544,7 +1544,7 @@ void AnimationExporter::calc_ob_mat_at_time(Object *ob, float ctime , float mat[ bConstraintTarget *ct; Object *obtar; cti->get_constraint_targets(con, &targets); - for (ct = (bConstraintTarget*)targets.first; ct; ct = ct->next) { + for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) { obtar = ct->tar; BKE_animsys_evaluate_animdata(scene, &obtar->id, obtar->adt, ctime, ADT_RECALC_ANIM); BKE_object_where_is_calc_time(scene, obtar, ctime); diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index ed84dee046f..0f8a4e5af76 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -674,7 +674,7 @@ void ArmatureImporter::make_shape_keys() if (source_ob) { - Mesh *source_me = (Mesh*) source_ob->data; + Mesh *source_me = (Mesh *)source_ob->data; //insert key to source mesh Key *key = source_me->key = BKE_key_add((ID *)source_me); key->type = KEY_RELATIVE; diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp index 35fcc926bea..71a16df3b26 100644 --- a/source/blender/collada/ControllerExporter.cpp +++ b/source/blender/collada/ControllerExporter.cpp @@ -352,7 +352,7 @@ std::string ControllerExporter::add_morph_targets(Key *key, Object *ob) source.prepareToAppendValues(); - KeyBlock * kb = (KeyBlock*)key->block.first; + KeyBlock *kb = (KeyBlock *)key->block.first; //skip the basis kb = kb->next; for (; kb; kb = kb->next) { @@ -381,7 +381,7 @@ std::string ControllerExporter::add_morph_weights(Key *key, Object *ob) source.prepareToAppendValues(); - KeyBlock * kb = (KeyBlock*)key->block.first; + KeyBlock *kb = (KeyBlock *)key->block.first; //skip the basis kb = kb->next; for (; kb; kb = kb->next) { @@ -399,7 +399,7 @@ void ControllerExporter::add_weight_extras(Key *key) // can also try the base element and param alternative COLLADASW::BaseExtraTechnique extra; - KeyBlock * kb = (KeyBlock*)key->block.first; + KeyBlock * kb = (KeyBlock *)key->block.first; //skip the basis kb = kb->next; for (; kb; kb = kb->next) { diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp index 6644c46ac86..669b787062a 100644 --- a/source/blender/collada/GeometryExporter.cpp +++ b/source/blender/collada/GeometryExporter.cpp @@ -155,7 +155,7 @@ void GeometryExporter::operator()(Object *ob) if (this->export_settings->include_shapekeys) { Key * key = BKE_key_from_object(ob); if (key) { - KeyBlock * kb = (KeyBlock*)key->block.first; + KeyBlock * kb = (KeyBlock *)key->block.first; //skip the basis kb = kb->next; for (; kb; kb = kb->next) { diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp index f3844be525e..89f8bb3226b 100644 --- a/source/blender/collada/SceneExporter.cpp +++ b/source/blender/collada/SceneExporter.cpp @@ -190,7 +190,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce) } if (ob->constraints.first != NULL ) { - bConstraint *con = (bConstraint*) ob->constraints.first; + bConstraint *con = (bConstraint *) ob->constraints.first; while (con) { std::string con_name(id_name(con)); std::string con_tag = con_name + "_constraint"; @@ -216,7 +216,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce) cti->get_constraint_targets(con, &targets); if (cti) { - for (ct = (bConstraintTarget*)targets.first; ct; ct = ct->next) { + for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) { obtar = ct->tar; std::string tar_id(id_name(obtar)); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id); diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 144dfa948d0..d94b9372560 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -614,8 +614,8 @@ void PAINT_OT_image_paint(wmOperatorType *ot) ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING; RNA_def_enum(ot->srna, "mode", stroke_mode_items, BRUSH_STROKE_NORMAL, - "Paint Stroke Mode", - "Action taken when a paint stroke is made"); + "Paint Stroke Mode", + "Action taken when a paint stroke is made"); RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", ""); } diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index d6a3a6a6a3f..d2cc42b0a56 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -1129,7 +1129,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d) if (snode->nodetree) { bNode *node; - /* void** highlights = 0; */ /* UNUSED */ + /* void **highlights = 0; */ /* UNUSED */ node_uiblocks_init(C, snode->nodetree); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 51f2659fccd..d18ec225c5f 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2247,7 +2247,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo /* Setting these temporarily is not nice */ v3d->flag &= ~V3D_SELECT_OUTLINE; - U.glalphaclip = alphaoverride ? 0.5 : glalphaclip; /* not that nice but means we wont zoom into billboards */ + U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */ U.obcenter_dia = 0; setwinmatrixview3d(ar, v3d, NULL); diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index 91e98181ab9..8d425f98a25 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -104,7 +104,7 @@ typedef struct IDProperty { /* 2 characters for ID code and 64 for actual name */ #define MAX_ID_NAME 66 -/* There's a nasty circular dependency here.... void* to the rescue! I +/* There's a nasty circular dependency here.... 'void *' to the rescue! I * really wonder why this is needed. */ typedef struct ID { void *next, *prev; diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 933b7a78b59..e7c030d5cdf 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -341,7 +341,7 @@ static StructRNA *rna_NodeSocket_refine(PointerRNA *ptr) #define SUBTYPE(socktype, stypename, id, idname) \ { \ - bNodeSocketValue##stypename * value = (bNodeSocketValue##stypename *)sock->default_value; \ + bNodeSocketValue##stypename *value = (bNodeSocketValue##stypename *)sock->default_value; \ if (value->subtype == PROP_##id) \ return &RNA_NodeSocket##stypename##idname; \ } diff --git a/source/blender/quicktime/apple/qtkit_export.m b/source/blender/quicktime/apple/qtkit_export.m index 4a8a06134c8..7e7c986c6ea 100644 --- a/source/blender/quicktime/apple/qtkit_export.m +++ b/source/blender/quicktime/apple/qtkit_export.m @@ -295,8 +295,8 @@ static OSStatus AudioConverterInputCallback(AudioConverterRef inAudioConverter, qtexport->audioTotalExportedFrames += *ioNumberDataPackets; - AUD_readDevice(qtexport->audioInputDevice, (UInt8*)qtexport->audioInputBuffer, - qtexport->audioInputFormat.mFramesPerPacket * *ioNumberDataPackets); + AUD_readDevice(qtexport->audioInputDevice, (UInt8 *)qtexport->audioInputBuffer, + qtexport->audioInputFormat.mFramesPerPacket * *ioNumberDataPackets); ioData->mBuffers[0].mDataByteSize = qtexport->audioInputFormat.mBytesPerPacket * *ioNumberDataPackets; ioData->mBuffers[0].mData = qtexport->audioInputBuffer; @@ -357,7 +357,7 @@ int start_qt(struct Scene *scene, struct RenderData *rd, int rectx, int recty, R tmpnam(name); strcat(name, extension); - outputFileURL = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault,(UInt8*) name, strlen(name), false); + outputFileURL = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault,(UInt8 *)name, strlen(name), false); if (outputFileURL) { diff --git a/source/blender/render/intern/raytrace/rayobject_internal.h b/source/blender/render/intern/raytrace/rayobject_internal.h index aa8ab8c3da4..07a1cd26c47 100644 --- a/source/blender/render/intern/raytrace/rayobject_internal.h +++ b/source/blender/render/intern/raytrace/rayobject_internal.h @@ -103,12 +103,12 @@ int RE_rayobjectcontrol_test_break(RayObjectControl *c); #define RE_rayobject_isVlakPrimitive(o) ((((intptr_t)o)&3) == 3) /* used to align a given ray object */ -#define RE_rayobject_align(o) ((RayObject*)(((intptr_t)o)&(~3))) +#define RE_rayobject_align(o) ((RayObject *)(((intptr_t)o)&(~3))) /* used to unalign a given ray object */ -#define RE_rayobject_unalignRayFace(o) ((RayObject*)(((intptr_t)o)|1)) -#define RE_rayobject_unalignRayAPI(o) ((RayObject*)(((intptr_t)o)|2)) -#define RE_rayobject_unalignVlakPrimitive(o) ((RayObject*)(((intptr_t)o)|3)) +#define RE_rayobject_unalignRayFace(o) ((RayObject *)(((intptr_t)o)|1)) +#define RE_rayobject_unalignRayAPI(o) ((RayObject *)(((intptr_t)o)|2)) +#define RE_rayobject_unalignVlakPrimitive(o) ((RayObject *)(((intptr_t)o)|3)) /* * This rayobject represents a generic object. With it's own callbacks for raytrace operations. diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 3c4eb814d79..e67c8520e75 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1484,7 +1484,7 @@ static void tag_scenes_for_render(Render *re) if (node->id) { if (!MAIN_VERSION_ATLEAST(re->main, 265, 5)) { if (rlayer_node_uses_alpha(re->scene->nodetree, node)) { - Scene *scene = (Scene*) node->id; + Scene *scene = (Scene *)node->id; if (scene->r.alphamode != R_ALPHAPREMUL) { BKE_reportf(re->reports, RPT_WARNING, "Setting scene %s alpha mode to Premul", scene->id.name + 2); diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index 0a8af1c368b..8169250f74f 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -938,7 +938,7 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr) // TABLEINITSIZE, obr->blohalen+TABLEINITSIZE ); temp=obr->bloha; - obr->bloha = (HaloRen**)MEM_callocN(sizeof(void *) * (obr->blohalen + TABLEINITSIZE), "Bloha"); + obr->bloha = (HaloRen **)MEM_callocN(sizeof(void *) * (obr->blohalen + TABLEINITSIZE), "Bloha"); if (temp) memcpy(obr->bloha, temp, obr->blohalen*sizeof(void *)); memset(&(obr->bloha[obr->blohalen]), 0, TABLEINITSIZE * sizeof(void *)); obr->blohalen+=TABLEINITSIZE; /*Does this really need to be power of 2?*/ diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 8be96e5390d..28193b71bbd 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -497,8 +497,8 @@ void WM_operator_properties_free(struct PointerRNA *ptr) {} void WM_operator_properties_create(struct PointerRNA *ptr, const char *opstring) {} void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct wmOperatorType *ot) {} void WM_operator_properties_sanitize(struct PointerRNA *ptr, const short no_context) {}; -void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata) {} -void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata) {} +void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void *), void *userdata) {} +void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType*, void *), void *userdata) {} void WM_operator_bl_idname(char *to, const char *from) {} void WM_operator_py_idname(char *to, const char *from) {} void WM_operator_ui_popup(struct bContext *C, struct wmOperator *op, int width, int height) {} diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp index 379be91b523..131fdaed3ec 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp +++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp @@ -130,10 +130,10 @@ void BL_ArmatureConstraint::ReParent(BL_ArmatureObject* armature) m_constraint = NULL; m_posechannel = NULL; // and locate the constraint - for (pchan = (bPoseChannel*)newpose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) { + for (pchan = (bPoseChannel*)newpose->chanbase.first; pchan; pchan = (bPoseChannel*)pchan->next) { if (!strcmp(pchan->name, posechannel)) { // now locate the constraint - for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) { + for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = (bConstraint *)pcon->next) { if (!strcmp(pcon->name, constraint)) { m_constraint = pcon; m_posechannel = pchan; diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 395a57d753c..55d9decb333 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -100,14 +100,14 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint) /* remap pointers */ ghash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "game_copy_pose gh"); - pchan= (bPoseChannel*)src->chanbase.first; - outpchan= (bPoseChannel*)out->chanbase.first; + pchan= (bPoseChannel *)src->chanbase.first; + outpchan= (bPoseChannel *)out->chanbase.first; for (; pchan; pchan=pchan->next, outpchan=outpchan->next) BLI_ghash_insert(ghash, pchan, outpchan); - for (pchan = (bPoseChannel*)out->chanbase.first; pchan; pchan = pchan->next) { - pchan->parent= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->parent); - pchan->child= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->child); + for (pchan = (bPoseChannel *)out->chanbase.first; pchan; pchan = pchan->next) { + pchan->parent= (bPoseChannel *)BLI_ghash_lookup(ghash, pchan->parent); + pchan->child= (bPoseChannel *)BLI_ghash_lookup(ghash, pchan->child); if (copy_constraint) { ListBase listb; @@ -158,8 +158,8 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/) dstweight = 1.0F; } - schan= (bPoseChannel*)src->chanbase.first; - for (dchan = (bPoseChannel*)dst->chanbase.first; dchan; dchan=(bPoseChannel*)dchan->next, schan= (bPoseChannel*)schan->next) { + schan= (bPoseChannel *)src->chanbase.first; + for (dchan = (bPoseChannel *)dst->chanbase.first; dchan; dchan=(bPoseChannel *)dchan->next, schan= (bPoseChannel *)schan->next) { // always blend on all channels since we don't know which one has been set /* quat interpolation done separate */ if (schan->rotmode == ROT_MODE_QUAT) { @@ -376,7 +376,7 @@ void BL_ArmatureObject::LoadChannels() BL_ArmatureChannel* proxy; m_channelNumber = 0; - for (pchan = (bPoseChannel*)m_pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) { + for (pchan = (bPoseChannel *)m_pose->chanbase.first; pchan; pchan=(bPoseChannel *)pchan->next) { proxy = new BL_ArmatureChannel(this, pchan); m_poseChannels.AddBack(proxy); m_channelNumber++; diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index e3fd662e16f..6262f8e48ce 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2140,7 +2140,7 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used conlist = get_active_constraints2(ob); if (conlist) { - for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) { + for (curcon = (bConstraint *)conlist->first; curcon; curcon = (bConstraint *)curcon->next) { printf("%i\n",curcon->type); } @@ -2785,7 +2785,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, continue; if (conlist) { - for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) { + for (curcon = (bConstraint *)conlist->first; curcon; curcon = (bConstraint *)curcon->next) { if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT) { bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data; diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 4967401f279..3a4a27a6722 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -94,7 +94,7 @@ bool BL_DeformableGameObject::GetShape(vector<float> &shape) if (key && key->type==KEY_RELATIVE) { KeyBlock *kb; - for (kb = (KeyBlock*)key->block.first; kb; kb = (KeyBlock*)kb->next) + for (kb = (KeyBlock *)key->block.first; kb; kb = (KeyBlock *)kb->next) { shape.push_back(kb->curval); } diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index d8b4f6aaf1c..4806ed04cc6 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -176,9 +176,9 @@ void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight) dstweight = 1.0F - srcweight; - for (it=m_blendshape.begin(), kb = (KeyBlock*)key->block.first; + for (it=m_blendshape.begin(), kb = (KeyBlock *)key->block.first; kb && it != m_blendshape.end(); - kb = (KeyBlock*)kb->next, it++) + kb = (KeyBlock *)kb->next, it++) { kb->curval = kb->curval * dstweight + (*it) * srcweight; } @@ -439,7 +439,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame) KeyBlock *kb; // We go through and clear out the keyblocks so there isn't any interference // from other shape actions - for (kb=(KeyBlock*)key->block.first; kb; kb=(KeyBlock*)kb->next) + for (kb=(KeyBlock *)key->block.first; kb; kb=(KeyBlock *)kb->next) kb->curval = 0.f; animsys_evaluate_action(m_idptr, m_action, NULL, m_localtime); diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp index 1a49f76e71a..fa00cafa148 100644 --- a/source/gameengine/Ketsji/BL_Action.cpp +++ b/source/gameengine/Ketsji/BL_Action.cpp @@ -239,7 +239,7 @@ bool BL_Action::Play(const char* name, // Now that we have the previous blend shape saved, we can clear out the key to avoid any // further interference. KeyBlock *kb; - for (kb=(KeyBlock*)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock*)kb->next) + for (kb=(KeyBlock *)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock *)kb->next) kb->curval = 0.f; } } @@ -358,9 +358,9 @@ void BL_Action::BlendShape(Key* key, float srcweight, std::vector<float>& blends dstweight = 1.0F - srcweight; //printf("Dst: %f\tSrc: %f\n", srcweight, dstweight); - for (it=blendshape.begin(), kb = (KeyBlock*)key->block.first; + for (it=blendshape.begin(), kb = (KeyBlock *)key->block.first; kb && it != blendshape.end(); - kb = (KeyBlock*)kb->next, it++) + kb = (KeyBlock *)kb->next, it++) { //printf("OirgKeys: %f\t%f\n", kb->curval, (*it)); kb->curval = kb->curval * dstweight + (*it) * srcweight; @@ -478,7 +478,7 @@ void BL_Action::Update(float curtime) // We go through and clear out the keyblocks so there isn't any interference // from other shape actions KeyBlock *kb; - for (kb=(KeyBlock*)key->block.first; kb; kb=(KeyBlock*)kb->next) + for (kb=(KeyBlock *)key->block.first; kb; kb=(KeyBlock *)kb->next) kb->curval = 0.f; // Now blend the shape diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp index 523f3ceeaea..c111a4de0eb 100644 --- a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp +++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp @@ -80,7 +80,7 @@ void KX_ArmatureSensor::FindConstraint() for (pchan = (bPoseChannel*)pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) { if (!strcmp(pchan->name, m_posechannel)) { // now locate the constraint - for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) { + for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = (bConstraint *)pcon->next) { if (!strcmp(pcon->name, m_constraintname)) { if (pcon->flag & CONSTRAINT_DISABLE) /* this constraint is not valid, can't use it */ diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index 49b74895302..2af71c5efa9 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -115,7 +115,7 @@ RAS_MeshObject::RAS_MeshObject(Mesh* mesh) int count=0; // initialize weight cache for shape objects // count how many keys in this mesh - for (kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) + for (kb= (KeyBlock *)m_mesh->key->block.first; kb; kb= (KeyBlock *)kb->next) count++; m_cacheWeightIndex.resize(count,-1); } @@ -129,7 +129,7 @@ RAS_MeshObject::~RAS_MeshObject() { KeyBlock *kb; // remove the weight cache to avoid memory leak - for (kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) { + for (kb = (KeyBlock *)m_mesh->key->block.first; kb; kb = (KeyBlock *)kb->next) { if (kb->weights) MEM_freeN(kb->weights); kb->weights= NULL; |