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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-07 18:12:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-07 18:12:04 +0300 |
commit | b0b2a478539500b112a0f4b002a9d3d2123be0d0 (patch) | |
tree | 04024b74190476dda8663a2153d3fc93cdf6503f /source | |
parent | 8ab3697e2107b955e188f4dec9d264df98e23d97 (diff) |
Armature: Transparent Bone: Fix envelope not being alpha blended.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl index 3e6ad48700e..b20656ff326 100644 --- a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl +++ b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl @@ -12,5 +12,5 @@ void main() float n = normalize(normalView).z; float fac = clamp((n * (1.0 - s)) + s, 0.0, 1.0); fragColor.rgb = mix(finalStateColor, finalBoneColor, fac); - fragColor.a = 1.0; + fragColor.a = 0.6; /* Hardcoded transparency factor. */ } |