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authorBastien Montagne <montagne29@wanadoo.fr>2018-02-22 17:22:44 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-02-22 17:22:44 +0300
commit4ee3d7e3ac359dd04f80af88a46c5f3b14f49708 (patch)
tree33ed7ecc447a19b634a65d46eda3cb046f0dab8f /source
parent5aff002f7b3ad52f6a88dc0a3c2eac482b57da3e (diff)
parent0eee776e454f6b78ffa33b2ed8b19c747d8193ec (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/bmesh/intern/bmesh_mesh.c
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h7
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c215
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c56
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h2
-rw-r--r--source/blender/editors/mesh/mesh_data.c29
-rw-r--r--source/blender/editors/space_action/action_select.c4
-rw-r--r--source/blender/editors/transform/transform_conversions.c39
7 files changed, 260 insertions, 92 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index ce5d4e3ea64..9ff842e36f1 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -194,6 +194,13 @@ void BKE_mesh_calc_normals_looptri(
const struct MLoopTri *looptri, int looptri_num,
float (*r_tri_nors)[3]);
+void BKE_edges_sharp_from_angle_set(
+ const struct MVert *mverts, const int numVerts,
+ struct MEdge *medges, const int numEdges,
+ struct MLoop *mloops, const int numLoops,
+ struct MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ const float split_angle);
+
/**
* References a contiguous loop-fan with normal offset vars.
*/
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index a3469ecd5cd..bf96f5db818 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -680,10 +680,11 @@ typedef struct LoopSplitTaskDataCommon {
const MEdge *medges;
const MLoop *mloops;
const MPoly *mpolys;
- const int (*edge_to_loops)[2];
- const int *loop_to_poly;
+ int (*edge_to_loops)[2];
+ int *loop_to_poly;
const float (*polynors)[3];
+ int numEdges;
int numLoops;
int numPolys;
} LoopSplitTaskDataCommon;
@@ -693,6 +694,154 @@ typedef struct LoopSplitTaskDataCommon {
/* See comment about edge_to_loops below. */
#define IS_EDGE_SHARP(_e2l) (ELEM((_e2l)[1], INDEX_UNSET, INDEX_INVALID))
+static void mesh_edges_sharp_tag(
+ LoopSplitTaskDataCommon *data,
+ const bool check_angle, const float split_angle, const bool do_sharp_edges_tag)
+{
+ MVert *mverts = data->mverts;
+ MEdge *medges = data->medges;
+ MLoop *mloops = data->mloops;
+ MPoly *mpolys = data->mpolys;
+
+ const int numEdges = data->numEdges;
+ const int numPolys = data->numPolys;
+
+ float (*loopnors)[3] = data->loopnors; /* Note: loopnors may be NULL here. */
+ const float (*polynors)[3] = data->polynors;
+
+ int (*edge_to_loops)[2] = data->edge_to_loops;
+ int *loop_to_poly = data->loop_to_poly;
+
+ BLI_bitmap *sharp_edges = do_sharp_edges_tag ? BLI_BITMAP_NEW(numEdges, __func__) : NULL;
+
+ MPoly *mp;
+ int mp_index;
+
+ const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f;
+
+ for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
+ MLoop *ml_curr;
+ int *e2l;
+ int ml_curr_index = mp->loopstart;
+ const int ml_last_index = (ml_curr_index + mp->totloop) - 1;
+
+ ml_curr = &mloops[ml_curr_index];
+
+ for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++) {
+ MEdge *me = &medges[ml_curr->e];
+
+ e2l = edge_to_loops[ml_curr->e];
+
+ loop_to_poly[ml_curr_index] = mp_index;
+
+ /* Pre-populate all loop normals as if their verts were all-smooth, this way we don't have to compute
+ * those later!
+ */
+ if (loopnors) {
+ normal_short_to_float_v3(loopnors[ml_curr_index], mverts[ml_curr->v].no);
+ }
+
+ /* Check whether current edge might be smooth or sharp */
+ if ((e2l[0] | e2l[1]) == 0) {
+ /* 'Empty' edge until now, set e2l[0] (and e2l[1] to INDEX_UNSET to tag it as unset). */
+ e2l[0] = ml_curr_index;
+ /* We have to check this here too, else we might miss some flat faces!!! */
+ e2l[1] = (mp->flag & ME_SMOOTH) ? INDEX_UNSET : INDEX_INVALID;
+ }
+ else if (e2l[1] == INDEX_UNSET) {
+ const bool is_angle_sharp = (check_angle &&
+ dot_v3v3(polynors[loop_to_poly[e2l[0]]], polynors[mp_index]) < split_angle_cos);
+
+ /* Second loop using this edge, time to test its sharpness.
+ * An edge is sharp if it is tagged as such, or its face is not smooth,
+ * or both poly have opposed (flipped) normals, i.e. both loops on the same edge share the same vertex,
+ * or angle between both its polys' normals is above split_angle value.
+ */
+ if (!(mp->flag & ME_SMOOTH) || (me->flag & ME_SHARP) ||
+ ml_curr->v == mloops[e2l[0]].v ||
+ is_angle_sharp)
+ {
+ /* Note: we are sure that loop != 0 here ;) */
+ e2l[1] = INDEX_INVALID;
+
+ /* We want to avoid tagging edges as sharp when it is already defined as such by
+ * other causes than angle threshold... */
+ if (do_sharp_edges_tag && is_angle_sharp) {
+ BLI_BITMAP_SET(sharp_edges, ml_curr->e, true);
+ }
+ }
+ else {
+ e2l[1] = ml_curr_index;
+ }
+ }
+ else if (!IS_EDGE_SHARP(e2l)) {
+ /* More than two loops using this edge, tag as sharp if not yet done. */
+ e2l[1] = INDEX_INVALID;
+
+ /* We want to avoid tagging edges as sharp when it is already defined as such by
+ * other causes than angle threshold... */
+ if (do_sharp_edges_tag) {
+ BLI_BITMAP_SET(sharp_edges, ml_curr->e, false);
+ }
+ }
+ /* Else, edge is already 'disqualified' (i.e. sharp)! */
+ }
+ }
+
+ /* If requested, do actual tagging of edges as sharp in another loop. */
+ if (do_sharp_edges_tag) {
+ MEdge *me;
+ int me_index;
+ for (me = medges, me_index = 0; me_index < numEdges; me++, me_index++) {
+ if (BLI_BITMAP_TEST(sharp_edges, me_index)) {
+ me->flag |= ME_SHARP;
+ }
+ }
+
+ MEM_freeN(sharp_edges);
+ }
+}
+
+/** Define sharp edges as needed to mimic 'autosmooth' from angle threshold.
+ *
+ * Used when defining an empty custom loop normals data layer, to keep same shading as with autosmooth!
+ */
+void BKE_edges_sharp_from_angle_set(
+ const struct MVert *mverts, const int UNUSED(numVerts),
+ struct MEdge *medges, const int numEdges,
+ struct MLoop *mloops, const int numLoops,
+ struct MPoly *mpolys, const float (*polynors)[3], const int numPolys,
+ const float split_angle)
+{
+ if (split_angle >= (float)M_PI) {
+ /* Nothing to do! */
+ return;
+ }
+
+ /* Mapping edge -> loops. See BKE_mesh_normals_loop_split() for details. */
+ int (*edge_to_loops)[2] = MEM_calloc_arrayN((size_t)numEdges, sizeof(*edge_to_loops), __func__);
+
+ /* Simple mapping from a loop to its polygon index. */
+ int *loop_to_poly = MEM_malloc_arrayN((size_t)numLoops, sizeof(*loop_to_poly), __func__);
+
+ LoopSplitTaskDataCommon common_data = {
+ .mverts = mverts,
+ .medges = medges,
+ .mloops = mloops,
+ .mpolys = mpolys,
+ .edge_to_loops = edge_to_loops,
+ .loop_to_poly = loop_to_poly,
+ .polynors = polynors,
+ .numEdges = numEdges,
+ .numPolys = numPolys,
+ };
+
+ mesh_edges_sharp_tag(&common_data, true, split_angle, true);
+
+ MEM_freeN(edge_to_loops);
+ MEM_freeN(loop_to_poly);
+}
+
static void loop_manifold_fan_around_vert_next(
const MLoop *mloops, const MPoly *mpolys,
const int *loop_to_poly, const int *e2lfan_curr, const uint mv_pivot_index,
@@ -1313,9 +1462,6 @@ void BKE_mesh_normals_loop_split(
/* Simple mapping from a loop to its polygon index. */
int *loop_to_poly = r_loop_to_poly ? r_loop_to_poly : MEM_malloc_arrayN((size_t)numLoops, sizeof(*loop_to_poly), __func__);
- MPoly *mp;
- int mp_index;
-
/* When using custom loop normals, disable the angle feature! */
const bool check_angle = (split_angle < (float)M_PI) && (clnors_data == NULL);
@@ -1325,8 +1471,6 @@ void BKE_mesh_normals_loop_split(
TIMEIT_START_AVERAGED(BKE_mesh_normals_loop_split);
#endif
- const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f;
-
if (!r_lnors_spacearr && clnors_data) {
/* We need to compute lnor spacearr if some custom lnor data are given to us! */
r_lnors_spacearr = &_lnors_spacearr;
@@ -1335,57 +1479,6 @@ void BKE_mesh_normals_loop_split(
BKE_lnor_spacearr_init(r_lnors_spacearr, numLoops);
}
- /* This first loop check which edges are actually smooth, and compute edge vectors. */
- for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
- MLoop *ml_curr;
- int *e2l;
- int ml_curr_index = mp->loopstart;
- const int ml_last_index = (ml_curr_index + mp->totloop) - 1;
-
- ml_curr = &mloops[ml_curr_index];
-
- for (; ml_curr_index <= ml_last_index; ml_curr++, ml_curr_index++) {
- e2l = edge_to_loops[ml_curr->e];
-
- loop_to_poly[ml_curr_index] = mp_index;
-
- /* Pre-populate all loop normals as if their verts were all-smooth, this way we don't have to compute
- * those later!
- */
- normal_short_to_float_v3(r_loopnors[ml_curr_index], mverts[ml_curr->v].no);
-
- /* Check whether current edge might be smooth or sharp */
- if ((e2l[0] | e2l[1]) == 0) {
- /* 'Empty' edge until now, set e2l[0] (and e2l[1] to INDEX_UNSET to tag it as unset). */
- e2l[0] = ml_curr_index;
- /* We have to check this here too, else we might miss some flat faces!!! */
- e2l[1] = (mp->flag & ME_SMOOTH) ? INDEX_UNSET : INDEX_INVALID;
- }
- else if (e2l[1] == INDEX_UNSET) {
- /* Second loop using this edge, time to test its sharpness.
- * An edge is sharp if it is tagged as such, or its face is not smooth,
- * or both poly have opposed (flipped) normals, i.e. both loops on the same edge share the same vertex,
- * or angle between both its polys' normals is above split_angle value.
- */
- if (!(mp->flag & ME_SMOOTH) || (medges[ml_curr->e].flag & ME_SHARP) ||
- ml_curr->v == mloops[e2l[0]].v ||
- (check_angle && dot_v3v3(polynors[loop_to_poly[e2l[0]]], polynors[mp_index]) < split_angle_cos))
- {
- /* Note: we are sure that loop != 0 here ;) */
- e2l[1] = INDEX_INVALID;
- }
- else {
- e2l[1] = ml_curr_index;
- }
- }
- else if (!IS_EDGE_SHARP(e2l)) {
- /* More than two loops using this edge, tag as sharp if not yet done. */
- e2l[1] = INDEX_INVALID;
- }
- /* Else, edge is already 'disqualified' (i.e. sharp)! */
- }
- }
-
/* Init data common to all tasks. */
LoopSplitTaskDataCommon common_data = {
.lnors_spacearr = r_lnors_spacearr,
@@ -1395,13 +1488,17 @@ void BKE_mesh_normals_loop_split(
.medges = medges,
.mloops = mloops,
.mpolys = mpolys,
- .edge_to_loops = (const int(*)[2])edge_to_loops,
+ .edge_to_loops = edge_to_loops,
.loop_to_poly = loop_to_poly,
.polynors = polynors,
+ .numEdges = numEdges,
.numLoops = numLoops,
.numPolys = numPolys,
};
+ /* This first loop check which edges are actually smooth, and compute edge vectors. */
+ mesh_edges_sharp_tag(&common_data, check_angle, split_angle, false);
+
if (numLoops < LOOP_SPLIT_TASK_BLOCK_SIZE * 8) {
/* Not enough loops to be worth the whole threading overhead... */
loop_split_generator(NULL, &common_data);
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 8533083af22..d178b48ab60 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -524,18 +524,16 @@ void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*
* Helpers for #BM_mesh_loop_normals_update and #BM_loops_calc_normals_vnos
*/
static void bm_mesh_edges_sharp_tag(
- BMesh *bm, const float (*vnos)[3], const float (*fnos)[3], float split_angle,
- float (*r_lnos)[3])
+ BMesh *bm,
+ const float (*vnos)[3], const float (*fnos)[3], float (*r_lnos)[3],
+ const float split_angle, const bool do_sharp_edges_tag)
{
BMIter eiter;
BMEdge *e;
int i;
const bool check_angle = (split_angle < (float)M_PI);
-
- if (check_angle) {
- split_angle = cosf(split_angle);
- }
+ const float split_angle_cos = check_angle ? cosf(split_angle) : -1.0f;
{
char htype = BM_VERT | BM_LOOP;
@@ -560,7 +558,7 @@ static void bm_mesh_edges_sharp_tag(
if (check_angle) {
const float *no_a = fnos ? fnos[BM_elem_index_get(l_a->f)] : l_a->f->no;
const float *no_b = fnos ? fnos[BM_elem_index_get(l_b->f)] : l_b->f->no;
- is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle);
+ is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle_cos);
}
/* We only tag edges that are *really* smooth:
@@ -570,20 +568,28 @@ static void bm_mesh_edges_sharp_tag(
* and both its faces have compatible (non-flipped) normals,
* i.e. both loops on the same edge do not share the same vertex.
*/
- if (is_angle_smooth &&
- BM_elem_flag_test(e, BM_ELEM_SMOOTH) &&
+ if (BM_elem_flag_test(e, BM_ELEM_SMOOTH) &&
BM_elem_flag_test(l_a->f, BM_ELEM_SMOOTH) &&
BM_elem_flag_test(l_b->f, BM_ELEM_SMOOTH) &&
l_a->v != l_b->v)
{
- const float *no;
- BM_elem_flag_enable(e, BM_ELEM_TAG);
-
- /* linked vertices might be fully smooth, copy their normals to loop ones. */
- no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no;
- copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no);
- no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
- copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
+ if (is_angle_smooth) {
+ const float *no;
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+
+ /* linked vertices might be fully smooth, copy their normals to loop ones. */
+ if (r_lnos) {
+ no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no;
+ copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no);
+ no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
+ copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
+ }
+ }
+ else if (do_sharp_edges_tag) {
+ /* Note that we do not care about the other sharp-edge cases (sharp poly, non-manifold edge, etc.),
+ * only tag edge as sharp when it is due to angle threashold. */
+ BM_elem_flag_disable(e, BM_ELEM_SMOOTH);
+ }
}
}
}
@@ -1008,7 +1014,7 @@ void BM_loops_calc_normal_vcos(
if (use_split_normals) {
/* Tag smooth edges and set lnos from vnos when they might be completely smooth...
* When using custom loop normals, disable the angle feature! */
- bm_mesh_edges_sharp_tag(bm, vnos, fnos, has_clnors ? (float)M_PI : split_angle, r_lnos);
+ bm_mesh_edges_sharp_tag(bm, vnos, fnos, r_lnos, has_clnors ? (float)M_PI : split_angle, false);
/* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
bm_mesh_loops_calc_normals(bm, vcos, fnos, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
@@ -1019,6 +1025,20 @@ void BM_loops_calc_normal_vcos(
}
}
+/** Define sharp edges as needed to mimic 'autosmooth' from angle threshold.
+ *
+ * Used when defining an empty custom loop normals data layer, to keep same shading as with autosmooth!
+ */
+void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle)
+{
+ if (split_angle >= (float)M_PI) {
+ /* Nothing to do! */
+ return;
+ }
+
+ bm_mesh_edges_sharp_tag(bm, NULL, NULL, NULL, split_angle, true);
+}
+
static void UNUSED_FUNCTION(bm_mdisps_space_set)(
Object *ob, BMesh *bm, int from, int to, eObjectMode object_mode)
{
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index 01f11f6f942..8326e82af00 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -52,6 +52,8 @@ void BM_loops_calc_normal_vcos(
const bool use_split_normals, const float split_angle, float (*r_lnos)[3],
struct MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset);
+void BM_edges_sharp_from_angle_set(BMesh *bm, const float split_angle);
+
void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag);
void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag);
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index bd3d2f652c0..305c18f5b62 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -882,9 +882,38 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
CustomData *data = GET_CD_DATA(me, ldata);
if (me->edit_btmesh) {
+ /* Tag edges as sharp according to smooth threshold if needed, to preserve autosmooth shading. */
+ if (me->flag & ME_AUTOSMOOTH) {
+ BM_edges_sharp_from_angle_set(me->edit_btmesh->bm, me->smoothresh);
+
+ me->drawflag |= ME_DRAWSHARP;
+ }
+
BM_data_layer_add(me->edit_btmesh->bm, data, CD_CUSTOMLOOPNORMAL);
}
else {
+ /* Tag edges as sharp according to smooth threshold if needed, to preserve autosmooth shading. */
+ if (me->flag & ME_AUTOSMOOTH) {
+ float (*polynors)[3] = MEM_mallocN(sizeof(*polynors) * (size_t)me->totpoly, __func__);
+
+ BKE_mesh_calc_normals_poly(
+ me->mvert, NULL, me->totvert,
+ me->mloop, me->mpoly,
+ me->totloop, me->totpoly,
+ polynors, true);
+
+ BKE_edges_sharp_from_angle_set(
+ me->mvert, me->totvert,
+ me->medge, me->totedge,
+ me->mloop, me->totloop,
+ me->mpoly, polynors, me->totpoly,
+ me->smoothresh);
+
+ MEM_freeN(polynors);
+
+ me->drawflag |= ME_DRAWSHARP;
+ }
+
CustomData_add_layer(data, CD_CUSTOMLOOPNORMAL, CD_DEFAULT, NULL, me->totloop);
}
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index 3346c628336..2b974ac73d7 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -220,7 +220,7 @@ static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, s
UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax - 2, &rectf.xmax, &rectf.ymax);
/* filter data */
- filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
+ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing/validation funcs */
@@ -401,7 +401,7 @@ static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view,
UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);
/* filter data */
- filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
+ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing/validation funcs */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 9c3ed801381..d73d5e82d0f 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -3580,27 +3580,40 @@ static void posttrans_fcurve_clean(FCurve *fcu, const bool use_handle)
for (int i = fcu->totvert - 1; i >= 0; i--) {
BezTriple *bezt = &fcu->bezt[i];
- /* Is this a candidate for deletion? */
+ /* Is this keyframe a candidate for deletion? */
/* TODO: Replace loop with an O(1) lookup instead */
for (tRetainedKeyframe *rk = retained_keys.last; rk; rk = rk->prev) {
if (IS_EQT(bezt->vec[1][0], rk->frame, BEZT_BINARYSEARCH_THRESH)) {
- /* Delete this keyframe, unless it's the last selected one on this frame,
- * in which case, we'll update its value instead
- */
- if (BEZT_ISSEL_ANY(bezt) && (rk->del_count == rk->tot_count - 1)) {
- /* Update keyframe */
- if (can_average_points) {
- /* TODO: update handles too? */
- bezt->vec[1][1] = rk->val;
+ /* Selected keys are treated with greater care than unselected ones... */
+ if (BEZT_ISSEL_ANY(bezt)) {
+ /* - If this is the last selected key left (based on rk->del_count) ==> UPDATE IT
+ * (or else we wouldn't have any keyframe left here)
+ * - Otherwise, there are still other selected keyframes on this frame
+ * to be merged down still ==> DELETE IT
+ */
+ if (rk->del_count == rk->tot_count - 1) {
+ /* Update keyframe... */
+ if (can_average_points) {
+ /* TODO: update handles too? */
+ bezt->vec[1][1] = rk->val;
+ }
+ }
+ else {
+ /* Delete Keyframe */
+ delete_fcurve_key(fcu, i, 0);
}
+
+ /* Update count of how many we've deleted
+ * - It should only matter that we're doing this for all but the last one
+ */
+ rk->del_count++;
}
else {
- /* Delete keyframe */
+ /* Always delete - Unselected keys don't matter */
delete_fcurve_key(fcu, i, 0);
}
-
- /* Stop searching for matching RK's */
- rk->del_count++;
+
+ /* Stop the RK search... we've found our match now */
break;
}
}