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authorDaniel Genrich <daniel.genrich@gmx.net>2008-01-29 05:24:37 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-01-29 05:24:37 +0300
commit9c1fa1ff4d5d5d21170d7a56c00abc6476b85dda (patch)
tree40114f61ae47036f96fd4afcc25e311ba163f441 /source
parent1f0e182f351cf5bbf1226aef3385081348bea6bc (diff)
WIP commit, many debug outputs, extensive log comes after bug is killed
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h6
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/cloth.c488
-rw-r--r--source/blender/blenkernel/intern/collision.c82
-rw-r--r--source/blender/blenkernel/intern/modifier.c3
-rw-r--r--source/blender/src/buttons_editing.c2
-rw-r--r--source/blender/src/buttons_object.c39
-rw-r--r--source/blender/src/editmesh.c38
8 files changed, 371 insertions, 289 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 5bcd40c5905..1a3feed0a0c 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -62,9 +62,7 @@ struct CollisionTree;
#define CLOTH_MAX_THREAD 2
/**
- * Pin and unpin frames are the frames on which the vertices stop moving.
- * They will assume the position they had prior to pinFrame until unpinFrame
- * is reached.
+ * The definition of a cloth vertex.
*/
typedef struct ClothVertex
{
@@ -87,7 +85,6 @@ typedef struct ClothVertex
}
ClothVertex;
-
/**
* The definition of a spring.
*/
@@ -106,7 +103,6 @@ typedef struct ClothSpring
}
ClothSpring;
-
/* goal defines */
#define SOFTGOALSNAP 0.999f
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 0b87f0c1d98..30f21ef83cc 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -34,7 +34,7 @@ SET(INC
../python ../render/extern/include ../../../intern/decimation/extern
../imbuf ../avi ../../../intern/elbeem/extern ../../../intern/opennl/extern
../../../intern/iksolver/extern ../blenloader ../quicktime
- ../../../intern/bmfont
+ ../../../intern/bmfont ../../../extern/bullet2/src
../nodes
${SDL_INC}
${ZLIB_INC}
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index b5bd1c68dda..0870bf2efa3 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -125,7 +125,7 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *
static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm );
static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr);
int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm );
-static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup, int mode );
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm );
/******************************************************************************
@@ -162,12 +162,12 @@ void cloth_init ( ClothModifierData *clmd )
clmd->sim_parms->vgroup_mass = 0;
clmd->sim_parms->lastcachedframe = 0;
clmd->sim_parms->editedframe = 0;
- clmd->sim_parms->autoprotect = 10;
+ clmd->sim_parms->autoprotect = 25;
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 10.0;
- clmd->coll_parms->loop_count = 5;
- clmd->coll_parms->epsilon = 0.01f;
+ clmd->coll_parms->loop_count = 3;
+ clmd->coll_parms->epsilon = 0.015f;
clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
/* These defaults are copied from softbody.c's
@@ -182,8 +182,6 @@ void cloth_init ( ClothModifierData *clmd )
clmd->sim_parms->defgoal = 0.0f;
clmd->sim_parms->goalspring = 100.0f;
clmd->sim_parms->goalfrict = 0.0f;
-
- clmd->sim_parms->cache = NULL;
}
@@ -521,17 +519,38 @@ int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
}
fclose(fp);
- }
-
- if(clmd->sim_parms->solver_type == 0)
+
+ /*
+ // belongs to another location ?!?
+ if((clmd->sim_parms->solver_type == 0) && (ret!=0))
+ {
implicit_set_positions(clmd);
+ }
+ */
+ if(clmd->sim_parms->lastcachedframe < framenr)
+ {
+ printf("cloth_read_cache problem: lnex - f#: %f, lastCF: %d\n", framenr, clmd->sim_parms->lastcachedframe);
+ }
+ }
+
+ printf("cloth_read_cache: %f\n", framenr);
+
return ret;
}
void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
int stack_index = -1;
+ printf("cloth_clear_cache: %f\n", framenr);
+
+ /*
+ // belongs to another location ?!?
+ if(framenr>0)
+ {
+ cloth_read_cache(ob, clmd, framenr);
+ }
+ */
/* clear cache if specific frame cleaning requested or cache is not protected */
if((!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT)) || (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE))
@@ -541,13 +560,13 @@ void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
BKE_ptcache_id_clear((ID *)ob, PTCACHE_CLEAR_AFTER, framenr, stack_index);
}
- if(framenr>0)
- {
- cloth_read_cache(ob, clmd, framenr);
- }
+ /* update last cached frame # */
+ clmd->sim_parms->lastcachedframe = framenr;
/* delete cache free request */
clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+
+
}
void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
@@ -556,8 +575,11 @@ void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
unsigned int a;
Cloth *cloth = clmd->clothObject;
+ printf("cloth_write_cache: %f\n", framenr);
+
if(!cloth)
{
+ printf("cloth_write_cache: no cloth\n");
return;
}
@@ -566,6 +588,7 @@ void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
fp = BKE_ptcache_id_fopen((ID *)ob, 'w', framenr, stack_index);
if(!fp)
{
+ printf("cloth_write_cache: no fp\n");
return;
}
@@ -578,6 +601,8 @@ void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
clmd->sim_parms->lastcachedframe = MAX2(clmd->sim_parms->lastcachedframe, framenr);
+ printf("lcf: %d, framenr: %f\n", clmd->sim_parms->lastcachedframe, framenr);
+
fclose(fp);
}
@@ -591,7 +616,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
{
unsigned int i;
Cloth *cloth = clmd->clothObject;
- unsigned int framenr = ( float ) G.scene->r.cfra;
+ float framenr = G.scene->r.cfra;
float current_time = bsystem_time ( ob, ( float ) G.scene->r.cfra, 0.0 );
ListBase *effectors = NULL;
ClothVertex *verts = NULL;
@@ -604,6 +629,8 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
MFace *mface = NULL;
DerivedMesh *result = NULL;
+ printf("clothModifier_do start\n");
+
result = CDDM_copy(dm);
if(!result)
@@ -614,134 +641,182 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
numverts = result->getNumVerts(result);
numedges = result->getNumEdges(result);
numfaces = result->getNumFaces(result);
- mvert = CDDM_get_verts(result);
- medge = CDDM_get_edges(result);
- mface = CDDM_get_faces(result);
-
- // only be active during a specific period:
- // that's "first frame" and "last frame" on GUI
- if ( current_time < clmd->sim_parms->firstframe )
- {
- return result;
- }
- else if ( current_time > clmd->sim_parms->lastframe )
- {
- int stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
-
- if(BKE_ptcache_id_exist((ID *)ob, clmd->sim_parms->lastcachedframe, stack_index))
- {
- if(cloth_read_cache(ob, clmd, framenr))
- {
- // Copy the result back to the object.
- cloth_to_object (ob, clmd, result);
- }
- }
- return result;
- }
-
- // unused in the moment, calculated seperately in implicit.c
- clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame;
-
- clmd->sim_parms->sim_time = current_time;
+ mvert = dm->getVertArray(result);
+ medge = dm->getEdgeArray(result);
+ mface = dm->getFaceArray(result);
/* check if cache is active / if file is already saved */
+ /*
if ((!G.relbase_valid) && ( deltaTime != 1.0f ))
{
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
}
-
+ */
+
if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_RESET)
{
cloth_free_modifier (ob, clmd);
+ printf("clothModifier_do CLOTH_SIMSETTINGS_FLAG_RESET\n");
}
- // sanity check for correctness of GUI values
- if(clmd->sim_parms->max_struct<clmd->sim_parms->structural)
- clmd->sim_parms->max_struct=clmd->sim_parms->structural;
- if(clmd->sim_parms->max_bend<clmd->sim_parms->bending)
- clmd->sim_parms->max_struct=clmd->sim_parms->bending;
- if(clmd->sim_parms->max_shear<clmd->sim_parms->shear)
- clmd->sim_parms->max_shear=clmd->sim_parms->shear;
-
- if ( deltaTime == 1.0f )
+ // unused in the moment, calculated seperately in implicit.c
+ clmd->sim_parms->dt = 1.0f / clmd->sim_parms->stepsPerFrame;
+
+ if ( ( clmd->clothObject == NULL ) || (clmd->clothObject && (numverts != clmd->clothObject->numverts )) )
{
- if ( ( clmd->clothObject == NULL ) || ( numverts != clmd->clothObject->numverts ) )
+ /* only force free the cache if we have a different number of verts */
+ if(clmd->clothObject && (numverts != clmd->clothObject->numverts ))
{
- cloth_clear_cache(ob, clmd, 0);
-
- // printf("v1: %d, v2: %d\n", numverts, clmd->clothObject->numverts);
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+ cloth_free_modifier ( ob, clmd );
+ }
+
+ cloth_clear_cache(ob, clmd, 0);
+
+ if ( !cloth_from_object ( ob, clmd, result, framenr ) )
+ return result;
+
+ if ( clmd->clothObject == NULL )
+ return result;
+
+ cloth = clmd->clothObject;
+
+ if(!cloth_read_cache(ob, clmd, framenr))
+ {
+ /* save first frame in case we have a reseted object
+ and we move one frame forward.
+ In that case we would only start with the SECOND frame
+ if we don't save the current state before
+ TODO PROBLEM: IMHO we can't track external movement from the
+ first frame in this case! */
+ /*
+ if ( deltaTime == 1.0f )
+ cloth_write_cache(ob, clmd, framenr-1.0);
+ */
+ printf("cloth_from_object NO cloth_read_cache cloth_write_cache\n");
+ }
+ else
+ {
+ printf("cloth_from_object cloth_read_cache\n");
- if ( !cloth_from_object ( ob, clmd, result, framenr ) )
- return result;
-
- if ( clmd->clothObject == NULL )
- return result;
-
- cloth = clmd->clothObject;
+ implicit_set_positions(clmd);
}
-
- clmd->clothObject->old_solver_type = clmd->sim_parms->solver_type;
-
- // Insure we have a clmd->clothObject, in case allocation failed.
- if ( clmd->clothObject != NULL )
+
+ clmd->sim_parms->sim_time = current_time;
+ }
+
+ // only be active during a specific period:
+ // that's "first frame" and "last frame" on GUI
+ /*
+ // TODO: enable later again after refactoring
+ if ( current_time < clmd->sim_parms->firstframe )
+ {
+ return result;
+}
+ else if ( current_time > clmd->sim_parms->lastframe )
+ {
+ int stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
+
+ if(BKE_ptcache_id_exist((ID *)ob, clmd->sim_parms->lastcachedframe, stack_index))
+ {
+ if(cloth_read_cache(ob, clmd, framenr))
+ {
+ // Copy the result back to the object.
+ cloth_to_object (ob, clmd, result);
+}
+}
+ return result;
+}
+ */
+
+ /* nice moving one frame forward */
+ if ( deltaTime == 1.0f )
+ {
+ clmd->sim_parms->sim_time = current_time;
+
+ printf("clothModifier_do deltaTime=1\n");
+
+ if(!cloth_read_cache(ob, clmd, framenr))
{
- if(!cloth_read_cache(ob, clmd, framenr))
- {
- verts = cloth->verts;
+ verts = cloth->verts;
- // Force any pinned verts to their constrained location.
- for ( i = 0; i < clmd->clothObject->numverts; i++, verts++ )
- {
- // Save the previous position.
- VECCOPY ( verts->xold, verts->xconst );
- VECCOPY ( verts->txold, verts->x );
+ // Force any pinned verts to their constrained location.
+ for ( i = 0; i < clmd->clothObject->numverts; i++, verts++ )
+ {
+ // Save the previous position.
+ VECCOPY ( verts->xold, verts->xconst );
+ VECCOPY ( verts->txold, verts->x );
- // Get the current position.
- VECCOPY ( verts->xconst, mvert[i].co );
- Mat4MulVecfl ( ob->obmat, verts->xconst );
- }
-
- tstart();
+ // Get the current position.
+ VECCOPY ( verts->xconst, mvert[i].co );
+ Mat4MulVecfl ( ob->obmat, verts->xconst );
+ }
+
+ tstart();
- // Call the solver.
- if ( solvers [clmd->sim_parms->solver_type].solver )
- solvers [clmd->sim_parms->solver_type].solver ( ob, framenr, clmd, effectors );
+ // Call the solver.
+ if ( solvers [clmd->sim_parms->solver_type].solver )
+ solvers [clmd->sim_parms->solver_type].solver ( ob, framenr, clmd, effectors );
- tend();
- // printf ( "Cloth simulation time: %f\n", ( float ) tval() );
+ tend();
+ // printf ( "Cloth simulation time: %f\n", ( float ) tval() );
- cloth_write_cache(ob, clmd, framenr);
-
- // check for autoprotection
- if(framenr >= clmd->sim_parms->autoprotect)
- clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
+ cloth_write_cache(ob, clmd, framenr);
+
+ // check for autoprotection
+ if(framenr >= clmd->sim_parms->autoprotect)
+ {
+ printf("fr#: %f, auto: %d\n", framenr, clmd->sim_parms->autoprotect);
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
}
- // Copy the result back to the object.
+ printf("clothModifier_do deltaTime=1 cachewrite\n");
+ }
+ else
+ {
+ printf("clothModifier_do deltaTime=1 cacheread\n");
+ implicit_set_positions(clmd);
+ }
+
+ // Copy the result back to the object.
+ cloth_to_object (ob, clmd, result);
+ }
+ else if(deltaTime == 0.0f)
+ {
+ printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n");
+ if(cloth_read_cache(ob, clmd, framenr))
+ {
cloth_to_object (ob, clmd, result);
+ implicit_set_positions(clmd);
+ }
+ else /* same cache parts are missing */
+ {
+ /*
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+ */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+ cloth_clear_cache(ob, clmd, 0);
+
+ cloth_write_cache(ob, clmd, framenr);
}
-
}
else
- {
- if ( clmd->clothObject != NULL )
+ {
+ printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n");
+ if(cloth_read_cache(ob, clmd, framenr))
{
- if(cloth_read_cache(ob, clmd, framenr))
- {
- cloth_to_object (ob, clmd, result);
- }
+ cloth_to_object (ob, clmd, result);
+ implicit_set_positions(clmd);
+ clmd->sim_parms->sim_time = current_time;
}
else
{
- cloth_clear_cache(ob, clmd, 0);
-
- if ( !cloth_from_object ( ob, clmd, result, framenr ) )
- return result;
+ /* jump to a non-existing frame makes sim reset */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
}
}
return result;
-
}
/* frees all */
@@ -754,59 +829,54 @@ void cloth_free_modifier ( Object *ob, ClothModifierData *clmd )
cloth = clmd->clothObject;
- if ( ! ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT ) )
- {
- if ( cloth )
+
+ if ( cloth )
+ {
+ // If our solver provides a free function, call it
+ if ( solvers [clmd->sim_parms->solver_type].free )
{
- // free our frame cache, TODO: but get to first position before
- cloth_clear_cache ( ob, clmd, 0 );
-
- // If our solver provides a free function, call it
- if ( solvers [clmd->sim_parms->solver_type].free )
- {
- solvers [clmd->sim_parms->solver_type].free ( clmd );
- }
+ solvers [clmd->sim_parms->solver_type].free ( clmd );
+ }
- // Free the verts.
- if ( cloth->verts != NULL )
- MEM_freeN ( cloth->verts );
+ // Free the verts.
+ if ( cloth->verts != NULL )
+ MEM_freeN ( cloth->verts );
- cloth->verts = NULL;
- cloth->numverts = 0;
+ cloth->verts = NULL;
+ cloth->numverts = 0;
- // Free the springs.
- if ( cloth->springs != NULL )
+ // Free the springs.
+ if ( cloth->springs != NULL )
+ {
+ LinkNode *search = cloth->springs;
+ while(search)
{
- LinkNode *search = cloth->springs;
- while(search)
- {
- ClothSpring *spring = search->link;
-
- MEM_freeN ( spring );
- search = search->next;
- }
- BLI_linklist_free(cloth->springs, NULL);
-
- cloth->springs = NULL;
+ ClothSpring *spring = search->link;
+
+ MEM_freeN ( spring );
+ search = search->next;
}
-
+ BLI_linklist_free(cloth->springs, NULL);
+
cloth->springs = NULL;
- cloth->numsprings = 0;
+ }
- // free BVH collision tree
- if ( cloth->tree )
- bvh_free ( ( BVH * ) cloth->tree );
+ cloth->springs = NULL;
+ cloth->numsprings = 0;
- // we save our faces for collision objects
- if ( cloth->mfaces )
- MEM_freeN ( cloth->mfaces );
- /*
- if(clmd->clothObject->facemarks)
- MEM_freeN(clmd->clothObject->facemarks);
- */
- MEM_freeN ( cloth );
- clmd->clothObject = NULL;
- }
+ // free BVH collision tree
+ if ( cloth->tree )
+ bvh_free ( ( BVH * ) cloth->tree );
+
+ // we save our faces for collision objects
+ if ( cloth->mfaces )
+ MEM_freeN ( cloth->mfaces );
+ /*
+ if(clmd->clothObject->facemarks)
+ MEM_freeN(clmd->clothObject->facemarks);
+ */
+ MEM_freeN ( cloth );
+ clmd->clothObject = NULL;
}
clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_RESET;
}
@@ -816,6 +886,8 @@ void cloth_free_modifier_extern ( ClothModifierData *clmd )
{
Cloth *cloth = NULL;
+ printf("cloth_free_modifier_extern\n");
+
if ( !clmd )
return;
@@ -823,6 +895,8 @@ void cloth_free_modifier_extern ( ClothModifierData *clmd )
if ( cloth )
{
+ printf("cloth_free_modifier_extern in\n");
+
// If our solver provides a free function, call it
if ( solvers [clmd->sim_parms->solver_type].free )
{
@@ -909,7 +983,7 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *
*
**/
/* can be optimized to do all groups in one loop */
-static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup, int mode )
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
{
unsigned int i = 0;
unsigned int j = 0;
@@ -918,66 +992,57 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short
unsigned int numverts = dm->getNumVerts ( dm );
float goalfac = 0;
ClothVertex *verts = NULL;
+ // clmd->sim_parms->vgroup_mass
clothObj = clmd->clothObject;
if ( !dm )
return;
-
+
numverts = dm->getNumVerts ( dm );
- /* vgroup is 1 based, decrement so we can match the right group. */
- --vgroup;
-
verts = clothObj->verts;
-
- for ( i = 0; i < numverts; i++, verts++ )
+
+ if (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) ||
+ (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) &&
+ ((clmd->sim_parms->vgroup_mass>0) ||
+ (clmd->sim_parms->vgroup_struct>0)||
+ (clmd->sim_parms->vgroup_bend>0)))
{
- // LATER ON, support also mass painting here
- if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )||(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING))
+ for ( i = 0; i < numverts; i++, verts++ )
{
dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT );
if ( dvert )
{
for ( j = 0; j < dvert->totweight; j++ )
{
- if ( dvert->dw[j].def_nr == vgroup )
+ if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ))
+ {
+ verts->goal = dvert->dw [j].weight;
+ goalfac= 1.0f;
+
+ /*
+ // Kicking goal factor to simplify things...who uses that anyway?
+ // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
+ */
+
+ verts->goal = ( float ) pow ( verts->goal , 4.0f );
+ if ( verts->goal >=SOFTGOALSNAP )
+ verts->flags |= CLOTH_VERT_FLAG_PINNED;
+ }
+
+ if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING )
{
- if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1))
{
- if(mode==0)
- {
- verts->goal = dvert->dw [j].weight;
- goalfac= 1.0f;
-
- /*
- // Kicking goal factor to simplify things...who uses that anyway?
- // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
- */
-
- verts->goal = ( float ) pow ( verts->goal , 4.0f );
- if ( verts->goal >=SOFTGOALSNAP )
- verts->flags |= CLOTH_VERT_FLAG_PINNED;
-
- break;
- }
+ verts->struct_stiff = dvert->dw [j].weight;
+ verts->shear_stiff = dvert->dw [j].weight;
}
- if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING )
+ if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1))
{
- if(mode==2)
- {
- verts->struct_stiff = dvert->dw [j].weight;
- verts->shear_stiff = dvert->dw [j].weight;
- break;
- }
- else if(mode==1)
- {
- verts->bend_stiff = dvert->dw [j].weight;
- break;
- }
+ verts->bend_stiff = dvert->dw [j].weight;
}
-
}
}
}
@@ -1010,6 +1075,8 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
if ( clmd->clothObject != NULL )
{
cloth_free_modifier ( ob, clmd );
+
+ printf("cloth_free_modifier cloth_from_object\n");
}
// Allocate a new cloth object.
@@ -1037,14 +1104,21 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
clmd->clothObject->springs = NULL;
clmd->clothObject->numsprings = -1;
- mvert = CDDM_get_verts ( dm );
+ mvert = dm->getVertArray ( dm );
verts = clmd->clothObject->verts;
// set initial values
for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ )
{
VECCOPY ( verts->x, mvert[i].co );
+
+ if(i<5)
+ printf("i: %d, verts->x[0]: %f\n", i, verts->x[0]);
+
Mat4MulVecfl ( ob->obmat, verts->x );
+
+ if(i<5)
+ printf("i: %d, verts->x[0]: %f\n\n", i, verts->x[0]);
verts->mass = clmd->sim_parms->mass;
@@ -1063,34 +1137,24 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
VECCOPY ( verts->impulse, tnull );
}
+ // apply / set vertex groups
+ // has to be happen before springs are build!
+ cloth_apply_vgroup (clmd, dm);
+
if ( !cloth_build_springs ( clmd, dm ) )
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Can't build springs." );
+ printf("cloth_free_modifier cloth_build_springs\n");
return 0;
}
-
- // apply / set vertex groups
- if ( clmd->sim_parms->vgroup_mass > 0 )
- cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_mass, 0 );
-
- // apply / set vertex groups
- if ( clmd->sim_parms->vgroup_bend > 0 )
- cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_bend, 1 );
- // apply / set vertex groups
- if ( clmd->sim_parms->vgroup_struct > 0 )
- cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_struct, 2 );
-
// init our solver
if ( solvers [clmd->sim_parms->solver_type].init )
solvers [clmd->sim_parms->solver_type].init ( ob, clmd );
clmd->clothObject->tree = bvh_build_from_cloth ( clmd, clmd->coll_parms->epsilon );
- if(!cloth_read_cache(ob, clmd, framenr))
- cloth_write_cache(ob, clmd, framenr);
-
return 1;
}
return 0;
@@ -1112,6 +1176,7 @@ static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->verts." );
+ printf("cloth_free_modifier clmd->clothObject->verts\n");
return;
}
@@ -1122,6 +1187,7 @@ static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->mfaces." );
+ printf("cloth_free_modifier clmd->clothObject->mfaces\n");
return;
}
for ( i = 0; i < numfaces; i++ )
@@ -1214,6 +1280,14 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
spring->kl = medge[i].v2;
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
+ /*
+ if(spring->restlen > 1.0)
+ {
+ printf("i: %d, L: %f\n", i, spring->restlen);
+ printf("%d, x: %f, y: %f, z: %f\n", cloth->verts[spring->ij].x[0], cloth->verts[spring->ij].x[1], spring->ij, cloth->verts[spring->ij].x[2]);
+ printf("%d, x: %f, y: %f, z: %f\n\n",spring->kl, cloth->verts[spring->kl].x[0], cloth->verts[spring->kl].x[1], cloth->verts[spring->kl].x[2]);
+ }
+ */
clmd->coll_parms->avg_spring_len += spring->restlen;
spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
spring->flags = 0;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 1ce19e878fa..083ae5a2b46 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -991,6 +991,7 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
ClothVertex *verts = NULL;
float tnull[3] = {0,0,0};
int ret = 0;
+ ClothModifierData *tclmd;
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ) || !(((Cloth *)clmd->clothObject)->tree))
{
@@ -1025,6 +1026,10 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
if (!collmd)
continue;
+ tclmd = (ClothModifierData *) modifiers_findByType (coll_ob, eModifierType_Cloth);
+ if(tclmd == clmd)
+ continue;
+
if (collmd->tree)
{
BVH *coll_bvh = collmd->tree;
@@ -1035,57 +1040,50 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
}
else
printf ("cloth_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
- }
-
- // process all collisions (calculate impulses, TODO: also repulses if distance too short)
- result = 1;
- for(j = 0; j < 10; j++) // 10 is just a value that ensures convergence
- {
- result = 0;
-
- // handle all collision objects
- for (base = G.scene->base.first; base; base = base->next)
- {
- coll_ob = base->object;
- collmd = (CollisionModifierData *) modifiers_findByType (coll_ob, eModifierType_Collision);
- if (!collmd)
- continue;
- result += cloth_collision_response_static(clmd, collmd);
- }
-
- // apply impulses in parallel
- ic=0;
- for(i = 0; i < numverts; i++)
+ // process all collisions (calculate impulses, TODO: also repulses if distance too short)
+ result = 1;
+ for(j = 0; j < 10; j++) // 10 is just a value that ensures convergence
{
- // calculate "velocities" (just xnew = xold + v; no dt in v)
- if(verts[i].impulse_count)
- {
- VECADDMUL(verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count);
- VECCOPY(verts[i].impulse, tnull);
- verts[i].impulse_count = 0;
+ result = 0;
- ic++;
- ret++;
+ if (collmd->tree)
+ result += cloth_collision_response_static(clmd, collmd);
+
+
+ // apply impulses in parallel
+ ic=0;
+ for(i = 0; i < numverts; i++)
+ {
+ // calculate "velocities" (just xnew = xold + v; no dt in v)
+ if(verts[i].impulse_count)
+ {
+ VECADDMUL(verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count);
+ VECCOPY(verts[i].impulse, tnull);
+ verts[i].impulse_count = 0;
+
+ ic++;
+ ret++;
+ }
}
}
- }
-
- // free collision list
- if(clmd->coll_parms->collision_list)
- {
- LinkNode *search = clmd->coll_parms->collision_list;
- while(search)
+
+ // free collision list
+ if(clmd->coll_parms->collision_list)
{
- CollPair *coll_pair = search->link;
+ LinkNode *search = clmd->coll_parms->collision_list;
+ while(search)
+ {
+ CollPair *coll_pair = search->link;
- MEM_freeN(coll_pair);
- search = search->next;
- }
- BLI_linklist_free(clmd->coll_parms->collision_list,NULL);
+ MEM_freeN(coll_pair);
+ search = search->next;
+ }
+ BLI_linklist_free(clmd->coll_parms->collision_list,NULL);
- clmd->coll_parms->collision_list = NULL;
+ clmd->coll_parms->collision_list = NULL;
+ }
}
rounds++;
}
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index a10210cbf3a..475009c8fa6 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -4956,6 +4956,7 @@ static void clothModifier_initData(ModifierData *md)
return;
cloth_init (clmd);
+ printf("clothModifier_initData\n");
}
static DerivedMesh *clothModifier_applyModifier(ModifierData *md, Object *ob,
@@ -5050,6 +5051,8 @@ static void clothModifier_freeData(ModifierData *md)
if (clmd)
{
+ printf("clothModifier_freeData\n");
+
cloth_free_modifier_extern (clmd);
if(clmd->sim_parms)
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index d3a474a57a5..3ea7788f87c 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -1788,7 +1788,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
} else if (md->type==eModifierType_Softbody) {
height = 31;
} else if (md->type==eModifierType_Cloth) {
- height = 26;
+ height = 31;
} else if (md->type==eModifierType_Collision) {
height = 19;
} else if (md->type==eModifierType_Boolean) {
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index eb81c256289..4f23d60cd67 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2355,10 +2355,13 @@ void do_object_panels(unsigned short event)
/* force freeing because user wants */
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+ /*user wants to free all, so free whole cloth, this helps to start sim at later frame */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+
CFRA= 1;
update_for_newframe_muted();
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- cloth_clear_cache(ob, clmd, 1);
+ cloth_clear_cache(ob, clmd, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
@@ -2372,7 +2375,7 @@ void do_object_panels(unsigned short event)
/* force freeing because user wants */
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
- cloth_clear_cache(ob, clmd, MAX2(1.0,G.scene->r.cfra));
+ cloth_clear_cache(ob, clmd, MAX2(0.0,G.scene->r.cfra));
// MAX2(1.0,G.scene->r.cfra + 1.0)
allqueue(REDRAWBUTSOBJECT, 0);
}
@@ -2383,14 +2386,11 @@ void do_object_panels(unsigned short event)
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
if(clmd)
{
- if(clmd->sim_parms->cache)
- {
- CFRA= 1;
- update_for_newframe_muted();
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- allqueue(REDRAWBUTSOBJECT, 0);
- allqueue(REDRAWVIEW3D, 0);
- }
+ CFRA= 1;
+ update_for_newframe_muted();
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
}
}
break;
@@ -2401,6 +2401,9 @@ void do_object_panels(unsigned short event)
if(clmd)
{
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
}
}
break;
@@ -5047,7 +5050,9 @@ static void object_cloth__enabletoggle(void *ob_v, void *arg2)
md = modifier_new(eModifierType_Cloth);
BLI_addhead(&ob->modifiers, md);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
}
else {
Object *ob = ob_v;
@@ -5121,7 +5126,7 @@ static void object_panel_cloth(Object *ob)
uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, REDRAWVIEW3D, "Pinning of cloth", 10,70,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, B_CLOTH_RENEW, "Pinning of cloth", 10,70,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (BLI_countlist (&ob->defbase) > 0))
{
@@ -5207,7 +5212,7 @@ static void object_panel_cloth_II(Object *ob)
if(clmd)
{
uiDefButI(block, NUM, B_DIFF, "First Frame:", 10,160,150,20, &clmd->sim_parms->firstframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation starts");
- uiDefButI(block, NUM, B_DIFF, "Last Frame:", 160,160,150,20, &clmd->sim_parms->lastframe, 0, MAXFRAME, 10, 0, "Frame on which the simulation stops");
+ uiDefButI(block, NUM, B_DIFF, "Last Frame:", 160,160,150,20, &clmd->sim_parms->lastframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation stops");
uiDefBut(block, LABEL, 0, "",10,140,300,20, NULL, 0.0, 0, 0, 0, "");
@@ -5234,11 +5239,11 @@ static void object_panel_cloth_II(Object *ob)
uiDefBut(block, LABEL, 0, " ", 10,80,145,20, NULL, 0.0, 0, 0, 0, "");
*/
- uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_ENABLED, REDRAWVIEW3D, "Enable collisions", 10,60,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable collisions with this object");
+ uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_ENABLED, B_CLOTH_RENEW, "Enable collisions", 10,60,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable collisions with this object");
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
{
- uiDefButF(block, NUM, B_CLOTH_RENEW, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in");
- uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Collision Quality:", 10,40,300,20, &clmd->coll_parms->loop_count, 1.0, 100.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), je be changed for each frame");
+ uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame");
+ uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Collision Quality:", 10,40,300,20, &clmd->coll_parms->loop_count, 1.0, 100.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), can be changed for each frame");
}
else
uiDefBut(block, LABEL, 0, "",160,60,150,20, NULL, 0.0, 0, 0, 0, "");
@@ -5268,9 +5273,9 @@ static void object_panel_cloth_III(Object *ob)
char clmvg [] = "Vertex Groups%t|None%x0|";
char clmvg2 [] = "Vertex Groups%t|None%x0|";
- uiDefButI(block, NUM, B_DIFF, "Autoprotect Cache From:",10,160,300,20, &clmd->sim_parms->autoprotect, 0, MAXFRAME, 1, 0, "Frame on which the simulation gets cache protection enabled automatically (To prevent accidently cleaning it).");
+ uiDefButI(block, NUM, B_DIFF, "Autoprotect Cache From:",10,160,300,20, &clmd->sim_parms->autoprotect, 0.0, MAXFRAME + 1, 1, 0, "Frame on which the simulation gets cache protection enabled automatically (To prevent accidently cleaning it).");
- uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_SCALING, REDRAWVIEW3D, "Enable stiffness scaling",10,130,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "If enabled, stiffness can be scaled along a weight painted vertex group.");
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_SCALING, B_CLOTH_RENEW, "Enable stiffness scaling",10,130,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "If enabled, stiffness can be scaled along a weight painted vertex group.");
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)&& (BLI_countlist (&ob->defbase) > 0))
{
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index 9c00d8b71bc..712c9ddc4a9 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -857,14 +857,16 @@ void make_editMesh()
/* check if we have cache for this frame */
int stack_index = modifiers_indexInObject(G.obedit, (ModifierData *)clmd);
- if(BKE_ptcache_id_exist((ID *)G.obedit, (float) G.scene->r.cfra, stack_index))
+ if(BKE_ptcache_id_exist((ID *)G.obedit, G.scene->r.cfra, stack_index))
{
cloth_enabled = 1;
- clmd->sim_parms->editedframe = (float) G.scene->r.cfra;
+ clmd->sim_parms->editedframe = G.scene->r.cfra;
/* inverse matrix is not uptodate... */
Mat4Invert ( G.obedit->imat, G.obedit->obmat );
+
+ printf("make_editmesh --> cloth_enabled\n");
}
}
}
@@ -1014,6 +1016,8 @@ void load_editMesh(void)
ClothModifierData *clmd = NULL;
Cloth *cloth = NULL;
float temp[3], dt = 0.0;
+
+ printf("loadmesh\n");
#ifdef WITH_VERSE
if(em->vnode) {
@@ -1102,6 +1106,7 @@ void load_editMesh(void)
Mat4Invert ( G.obedit->imat, G.obedit->obmat );
dt = 1.0f / clmd->sim_parms->stepsPerFrame;
}
+ printf("loadmesh --> tot: %d, num: %d\n", G.totvert, cloth->numverts);
}
}
@@ -1110,6 +1115,7 @@ void load_editMesh(void)
if(cloth_enabled)
{
+ printf("loadmesh --> cloth_enabled\n");
VECCOPY(temp, cloth->verts[i].x);
VECCOPY(cloth->verts[i].x, eve->co);
@@ -1123,6 +1129,7 @@ void load_editMesh(void)
*/
if(oldverts) {
VECCOPY(mvert->co, oldverts[i].co);
+ printf("loadmesh --> cloth_enabled oldverts\n");
}
i++;
}
@@ -1159,12 +1166,22 @@ void load_editMesh(void)
/* burn changes to cache */
if(cloth_enabled)
{
+ printf("loadmesh --> cloth_enabled cloth_write_cache\n");
cloth_write_cache(G.obedit, clmd, clmd->sim_parms->editedframe);
/* in this case we have to get the data for the requested frame */
- if(clmd->sim_parms->editedframe != (float) G.scene->r.cfra)
+ if(clmd->sim_parms->editedframe != G.scene->r.cfra)
{
- cloth_read_cache(G.obedit, clmd, (float) G.scene->r.cfra);
+ cloth_read_cache(G.obedit, clmd, G.scene->r.cfra);
+ }
+ }
+ else
+ {
+ if(modifiers_isClothEnabled(G.obedit)) {
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(G.obedit, eModifierType_Cloth);
+ printf("loadmesh --> CLOTH_SIMSETTINGS_FLAG_RESET\n");
+ /* only reset cloth when no cache was used */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
}
}
@@ -1426,18 +1443,7 @@ void load_editMesh(void)
if(me->id.us>1) {
Base *base;
for(base= G.scene->base.first; base; base= base->next) {
- if(base->object->data==me) {
- if(modifiers_isClothEnabled(base->object)) {
- ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(base->object, eModifierType_Cloth);
-
- /* only reset cloth when no cache was used */
- if(!cloth_enabled)
- {
- clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
- }
-
- }
-
+ if(base->object->data==me) {
base->object->softflag |= OB_SB_REDO;
base->object->recalc |= OB_RECALC_DATA;
}