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authorAntony Riakiotakis <kalast@gmail.com>2015-12-28 22:51:38 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-12-28 22:51:38 +0300
commit49a30112d4226f5e4861cafb3c1a1b9e010c4668 (patch)
tree5ac1e3b2adcc698fae660af04f1a2d7ba330b530 /source
parentd346ed3b105f830f5f1862054ca233d27afe28d5 (diff)
Fix opengl error when GLSL is on for basic shader: shader needs to be
bound before setting uniforms
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/intern/gpu_basic_shader.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c
index c01d5321fe3..8a365893192 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -362,8 +362,11 @@ static GPUShader *gpu_basic_shader(int options)
if (shader) {
/* set texture map to first texture unit */
- if (options & GPU_SHADER_TEXTURE_2D)
+ if (options & GPU_SHADER_TEXTURE_2D) {
+ GPU_shader_bind(shader);
glUniform1i(GPU_shader_get_uniform(shader, "texture_map"), 0);
+ GPU_shader_unbind();
+ }
GPU_MATERIAL_STATE.cached_shaders[options] = shader;
}