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author | Campbell Barton <ideasman42@gmail.com> | 2015-04-15 08:34:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-04-15 08:34:06 +0300 |
commit | 9a711f98a7f55a2534f1f6fe3756914d8f7f8861 (patch) | |
tree | 1b8ca60e691aa0c762c8680b0d64cda655b14f74 /source | |
parent | 356ceded279b190bfca801afe25323efadd40571 (diff) |
typo in last commit
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 411ccefe5c0..b14fbc40049 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -328,7 +328,7 @@ static int sculpt_stroke_dynamic_topology(const SculptSession *ss, * dynamic-topology */ !(brush->flag & BRUSH_ANCHORED) && !(brush->flag & BRUSH_DRAG_DOT) && - + (!ELEM(brush->sculpt_tool, /* These brushes, as currently coded, cannot * support dynamic topology */ @@ -1700,7 +1700,7 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod int n; /* vars for handling projection when calculating the pinch vector. - * Use surface normal for 'v_proj',s o the vertices are pinched towards a line instead of a single point. + * Use surface normal for 'pinch_proj', so the vertices are pinched towards a line instead of a single point. * Without this we get a 'flat' surface surrounding the pinch */ const float *pinch_proj = ss->cache->sculpt_normal_symm; const float pinch_proj_len_sq = len_squared_v3(pinch_proj); |