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author | Brecht Van Lommel <brecht@blender.org> | 2020-05-18 22:22:02 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-05-18 22:22:02 +0300 |
commit | c4ee94328fba1f70ca29df42ffff471aaeee2a82 (patch) | |
tree | daeef9b1abd5a868f6726396ec47051c35a1ae08 /source | |
parent | 0bdb827bdf9e68e8e2fc61ac7ca1fa685770b593 (diff) |
Fix invalid bit shift when GPU shader attribute is not found
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c index cb1cd9a6f6d..8cd1afad536 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.c +++ b/source/blender/gpu/intern/gpu_shader_interface.c @@ -257,7 +257,9 @@ GPUShaderInterface *GPU_shaderinterface_create(int32_t program) input->location = glGetAttribLocation(program, name); - shaderface->enabled_attr_mask |= (1 << input->location); + if (input->location != -1) { + shaderface->enabled_attr_mask |= (1 << input->location); + } set_input_name(shaderface, input, name, name_len); |