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authorJoshua Leung <aligorith@gmail.com>2007-09-25 09:04:34 +0400
committerJoshua Leung <aligorith@gmail.com>2007-09-25 09:04:34 +0400
commit2d429e1d548c2049c2179574a783ea791c7132ed (patch)
treea55a0d3c12ba461deaa51ee53144e12992aad9ba /source
parent4ad6ac1caddcecc7e6a00f316cf60ea4d8b2aa38 (diff)
== Armature Animation Fixes ==
This commit fixes several bugs related to animating armatures. I've also tidied up the formatting in a few files along the way, and also commented the flags for this pose->flag. What's new/fixed: * Undo will no longer destroy entire un-keyframed poses. Now it behaves as expected, and only reverses the most recent change. * On some files, POSE_DO_UNLOCK somehow got set on files and never cleared. The symptom of this was a file in which you suddenly could no longer pose an armature at all without using auto-keyframing. A check to prevent this from happening again has been added (it will also fix old files too) Notes: - Now, all PoseChannels get tagged with BONE_UNKEYED after they have been transformed. This flag prevents IPO data being flushed over these new values, even after undo. - These tags only get removed on frame-changes or inserting new keyframes.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_action.h3
-rw-r--r--source/blender/blenkernel/intern/action.c38
-rw-r--r--source/blender/blenkernel/intern/scene.c4
-rw-r--r--source/blender/makesdna/DNA_action_types.h21
-rw-r--r--source/blender/makesdna/DNA_armature_types.h3
-rw-r--r--source/blender/src/edit.c73
-rw-r--r--source/blender/src/editarmature.c5
-rw-r--r--source/blender/src/editipo.c19
-rw-r--r--source/blender/src/poseobject.c29
-rw-r--r--source/blender/src/transform_conversions.c31
10 files changed, 148 insertions, 78 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 3caf0ad2cc6..68a6be04735 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -101,6 +101,9 @@ struct bPoseChannel *verify_pose_channel(struct bPose* pose,
/* sets constraint flags */
void update_pose_constraint_flags(struct bPose *pose);
+/* clears BONE_UNKEYED flags for frame changing */
+void framechange_poses_clear_unkeyed(void);
+
/**
* Allocate a new bAction on the heap and copy
* the contents of src into it. If src is NULL NULL is returned.
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index c333ece497d..8274e3253a9 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -351,6 +351,28 @@ void update_pose_constraint_flags(bPose *pose)
}
}
+/* Clears all BONE_UNKEYED flags for every pose channel in every pose
+ * This should only be called on frame changing, when it is acceptable to
+ * do this. Otherwise, these flags should not get cleared as poses may get lost.
+ */
+void framechange_poses_clear_unkeyed(void)
+{
+ Object *ob;
+ bPose *pose;
+ bPoseChannel *pchan;
+
+ /* This needs to be done for each object that has a pose */
+ // TODO: proxies may/may not be correctly handled here... (this needs checking)
+ for (ob= G.main->object.first; ob; ob= ob->id.next) {
+ /* we only need to do this on objects with a pose */
+ if ( (pose= ob->pose) ) {
+ for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone)
+ pchan->bone->flag &= ~BONE_UNKEYED;
+ }
+ }
+ }
+}
/* ************************ END Pose channels *************** */
@@ -680,9 +702,15 @@ void extract_pose_from_action(bPose *pose, bAction *act, float ctime)
/* Copy the data from the action into the pose */
for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) {
+ /* skip this pose channel if it has been tagged as having unkeyed poses */
+ if ((pchan->bone) && (pchan->bone->flag & BONE_UNKEYED))
+ continue;
+
+ /* get action channel and clear pchan-transform flags */
achan= get_action_channel(act, pchan->name);
pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
- if(achan) {
+
+ if (achan) {
ipo = achan->ipo;
if (ipo) {
/* Evaluates and sets the internal ipo value */
@@ -1252,12 +1280,11 @@ static void do_nla(Object *ob, int blocktype)
void do_all_pose_actions(Object *ob)
{
-
- // only to have safe calls from editor
+ /* only to have safe calls from editor */
if(ob==NULL) return;
if(ob->type!=OB_ARMATURE || ob->pose==NULL) return;
- if(ob->pose->flag & POSE_LOCKED) { // no actions to execute while transform
+ if(ob->pose->flag & POSE_LOCKED) { /* no actions to execute while transform */
if(ob->pose->flag & POSE_DO_UNLOCK)
ob->pose->flag &= ~(POSE_LOCKED|POSE_DO_UNLOCK);
}
@@ -1271,6 +1298,9 @@ void do_all_pose_actions(Object *ob)
else if(ob->nlastrips.first) {
do_nla(ob, ID_AR);
}
+
+ /* clear POSE_DO_UNLOCK flags that might have slipped through (just in case) */
+ ob->pose->flag &= ~POSE_DO_UNLOCK;
}
/* called from where_is_object */
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index ea4911906bd..7cce8c5e8c9 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -530,6 +530,9 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay)
{
Scene *scene= sce;
+ /* clears all BONE_UNKEYED flags for every pose's pchans */
+ framechange_poses_clear_unkeyed();
+
/* object ipos are calculated in where_is_object */
do_all_data_ipos();
@@ -540,7 +543,6 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay)
scene_update(sce, lay);
scene_update(scene, lay);
-
}
/* return default layer, also used to patch old files */
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 9ff07aeb453..5bdb4419b6e 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -148,18 +148,27 @@ typedef struct SpaceAction {
#define ACHAN_MOVED 0x80000000
/* SpaceAction flag */
-#define SACTION_MOVING 1 /* during transform */
-#define SACTION_SLIDERS 2 /* show sliders (if relevant) - limited to shape keys for now */
-#define SACTION_DRAWTIME 4 /* draw time in seconds instead of time in frames */
+ /* during transform */
+#define SACTION_MOVING 1
+ /* show sliders (if relevant) - limited to shape keys for now */
+#define SACTION_SLIDERS 2
+ /* draw time in seconds instead of time in frames */
+#define SACTION_DRAWTIME 4
/* SpaceAction AutoSnap Settings (also used by SpaceNLA) */
-#define SACTSNAP_OFF 0 /* no auto-snap */
-#define SACTSNAP_STEP 1 /* snap to 1.0 frame/second intervals */
-#define SACTSNAP_FRAME 2 /* snap to actual frames/seconds (nla-action time) */
+ /* no auto-snap */
+#define SACTSNAP_OFF 0
+ /* snap to 1.0 frame/second intervals */
+#define SACTSNAP_STEP 1
+ /* snap to actual frames/seconds (nla-action time) */
+#define SACTSNAP_FRAME 2
/* Pose->flag */
+ /* results in armature_rebuild_pose being called */
#define POSE_RECALC 1
+ /* prevents any channel from getting overridden by anim from IPO */
#define POSE_LOCKED 2
+ /* clears the POSE_LOCKED flag for the next time the pose is evaluated */
#define POSE_DO_UNLOCK 4
/* PoseChannel (transform) flags */
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 53a5f26033c..31a95363802 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -145,6 +145,7 @@ typedef struct bArmature {
/* multiplies vgroup with envelope */
#define BONE_MULT_VG_ENV 2048
#define BONE_NO_DEFORM 4096
-
+ /* set to prevent destruction of its unkeyframed pose (after transform) */
+#define BONE_UNKEYED 8192
#endif
diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c
index fb62c33abe8..7d784dcecfd 100644
--- a/source/blender/src/edit.c
+++ b/source/blender/src/edit.c
@@ -1158,13 +1158,13 @@ void snap_sel_to_grid()
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
make_trans_verts(bmat[0], bmat[1], 0);
if(tottrans==0) return;
-
+
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat, bmat);
-
+
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
-
+
VECCOPY(vec, tv->loc);
Mat3MulVecfl(bmat, vec);
VecAddf(vec, vec, G.obedit->obmat[3]);
@@ -1172,17 +1172,17 @@ void snap_sel_to_grid()
vec[1]= G.vd->gridview*floor(.5+ vec[1]/gridf);
vec[2]= G.vd->gridview*floor(.5+ vec[2]/gridf);
VecSubf(vec, vec, G.obedit->obmat[3]);
-
+
Mat3MulVecfl(imat, vec);
VECCOPY(tv->loc, vec);
-
+
}
-
+
special_transvert_update();
MEM_freeN(transvmain);
transvmain= 0;
-
+
allqueue(REDRAWVIEW3D, 0);
return;
}
@@ -1274,31 +1274,29 @@ void snap_sel_to_curs()
if(G.obedit) {
tottrans= 0;
-
+
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
make_trans_verts(bmat[0], bmat[1], 0);
if(tottrans==0) return;
-
+
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat, bmat);
-
+
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
-
vec[0]= curs[0]-G.obedit->obmat[3][0];
vec[1]= curs[1]-G.obedit->obmat[3][1];
vec[2]= curs[2]-G.obedit->obmat[3][2];
-
+
Mat3MulVecfl(imat, vec);
VECCOPY(tv->loc, vec);
-
}
special_transvert_update();
MEM_freeN(transvmain);
transvmain= 0;
-
+
allqueue(REDRAWVIEW3D, 0);
return;
}
@@ -1346,10 +1344,10 @@ void snap_sel_to_curs()
vec[0]= -ob->obmat[3][0] + curs[0];
vec[1]= -ob->obmat[3][1] + curs[1];
vec[2]= -ob->obmat[3][2] + curs[2];
-
+
if(ob->parent) {
where_is_object(ob);
-
+
Mat3Inv(imat, originmat);
Mat3MulVecfl(imat, vec);
ob->loc[0]+= vec[0];
@@ -1388,7 +1386,6 @@ void snap_curs_to_grid()
curs[2]= G.vd->gridview*floor(.5+curs[2]/gridf);
allqueue(REDRAWVIEW3D, 0);
-
}
void snap_curs_to_sel()
@@ -1406,13 +1403,13 @@ void snap_curs_to_sel()
if(G.obedit) {
tottrans=0;
-
+
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
make_trans_verts(bmat[0], bmat[1], 2);
if(tottrans==0) return;
-
+
Mat3CpyMat4(bmat, G.obedit->obmat);
-
+
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
VECCOPY(vec, tv->loc);
@@ -1421,7 +1418,7 @@ void snap_curs_to_sel()
VecAddf(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
}
-
+
if(G.vd->around==V3D_CENTROID) {
VecMulf(centroid, 1.0/(float)tottrans);
VECCOPY(curs, centroid);
@@ -1492,20 +1489,20 @@ void snap_curs_to_firstsel()
if(G.obedit) {
tottrans=0;
-
+
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
make_trans_verts(bmat[0], bmat[1], 0);
if(tottrans==0) return;
-
+
Mat3CpyMat4(bmat, G.obedit->obmat);
-
+
tv= transvmain;
VECCOPY(vec, tv->loc);
/*Mat3MulVecfl(bmat, vec);
VecAddf(vec, vec, G.obedit->obmat[3]);
VecAddf(centroid, centroid, vec);
DO_MINMAX(vec, min, max);*/
-
+
if(G.vd->around==V3D_CENTROID) {
VecMulf(vec, 1.0/(float)tottrans);
VECCOPY(curs, vec);
@@ -1561,14 +1558,14 @@ void snap_to_center()
if(G.obedit) {
tottrans= 0;
-
+
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
make_trans_verts(bmat[0], bmat[1], 0);
if(tottrans==0) return;
-
+
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat, bmat);
-
+
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
VECCOPY(vec, tv->loc);
@@ -1577,7 +1574,7 @@ void snap_to_center()
VecAddf(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
}
-
+
if(G.vd->around==V3D_CENTROID) {
VecMulf(centroid, 1.0/(float)tottrans);
VECCOPY(snaploc, centroid);
@@ -1590,7 +1587,6 @@ void snap_to_center()
MEM_freeN(transvmain);
transvmain= 0;
-
}
else {
base= (G.scene->base.first);
@@ -1638,21 +1634,20 @@ void snap_to_center()
/* Snap the selection to the snaplocation (duh!) */
if(G.obedit) {
tottrans= 0;
-
+
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
make_trans_verts(bmat[0], bmat[1], 0);
if(tottrans==0) return;
-
+
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat, bmat);
-
+
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
-
vec[0]= snaploc[0]-G.obedit->obmat[3][0];
vec[1]= snaploc[1]-G.obedit->obmat[3][1];
vec[2]= snaploc[2]-G.obedit->obmat[3][2];
-
+
Mat3MulVecfl(imat, vec);
VECCOPY(tv->loc, vec);
}
@@ -1661,7 +1656,7 @@ void snap_to_center()
MEM_freeN(transvmain);
transvmain= 0;
-
+
allqueue(REDRAWVIEW3D, 0);
return;
}
@@ -1702,10 +1697,10 @@ void snap_to_center()
vec[0]= -ob->obmat[3][0] + snaploc[0];
vec[1]= -ob->obmat[3][1] + snaploc[1];
vec[2]= -ob->obmat[3][2] + snaploc[2];
-
+
if(ob->parent) {
where_is_object(ob);
-
+
Mat3Inv(imat, originmat);
Mat3MulVecfl(imat, vec);
ob->loc[0]+= vec[0];
@@ -1725,7 +1720,7 @@ void snap_to_center()
autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
}
}
-
+
base= base->next;
}
DAG_scene_flush_update(G.scene, screen_view3d_layers());
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 12d58ad535a..81467b95297 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -2221,7 +2221,7 @@ void clear_armature(Object *ob, char mode)
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if(pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
if(arm->layer & pchan->bone->layer) {
- switch (mode){
+ switch (mode) {
case 'r':
pchan->quat[1]=pchan->quat[2]=pchan->quat[3]=0.0F; pchan->quat[0]=1.0F;
break;
@@ -2233,6 +2233,9 @@ void clear_armature(Object *ob, char mode)
break;
}
+
+ /* the current values from IPO's may not be zero, so tag as unkeyed */
+ pchan->bone->flag |= BONE_UNKEYED;
}
}
}
diff --git a/source/blender/src/editipo.c b/source/blender/src/editipo.c
index f65e70ce59e..75cded52010 100644
--- a/source/blender/src/editipo.c
+++ b/source/blender/src/editipo.c
@@ -3016,7 +3016,7 @@ void common_insertkey(void)
if (ob && (ob->flag & OB_POSEMODE)) {
bPoseChannel *pchan;
- set_pose_keys(ob); // sets pchan->flag to POSE_KEY if bone selected
+ set_pose_keys(ob); /* sets pchan->flag to POSE_KEY if bone selected, and clears if not */
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next)
if (pchan->flag & POSE_KEY)
break;
@@ -3058,13 +3058,14 @@ void common_insertkey(void)
id= &ob->id;
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
- if (pchan->flag & POSE_KEY){
+ if (pchan->flag & POSE_KEY) {
+ /* insert relevant keyframes */
if(event==0 || event==3 ||event==4) {
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0);
}
- if(event==1 || event==3 ||event==4) {
+ if(event==1 || event==3 || event==4) {
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0);
@@ -3077,7 +3078,7 @@ void common_insertkey(void)
}
if (event==9 && ob->action) {
bActionChannel *achan;
-
+
for (achan = ob->action->chanbase.first; achan; achan=achan->next){
if (achan->ipo && !strcmp (achan->name, pchan->name)){
for (icu = achan->ipo->curve.first; icu; icu=icu->next){
@@ -3088,11 +3089,9 @@ void common_insertkey(void)
}
}
if(event==11 || event==13) {
-
insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_X);
insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y);
insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z);
-
}
if(event==12 || event==13) {
int matsuccess=0;
@@ -3111,7 +3110,7 @@ void common_insertkey(void)
}
if (event==15 && ob->action) {
bActionChannel *achan;
-
+
for (achan = ob->action->chanbase.first; achan; achan=achan->next){
if (achan->ipo && !strcmp (achan->name, pchan->name)){
for (icu = achan->ipo->curve.first; icu; icu=icu->next){
@@ -3120,7 +3119,11 @@ void common_insertkey(void)
break;
}
}
- }
+ }
+
+ /* clear unkeyed flag (it doesn't matter if it's set or not) */
+ if (pchan->bone)
+ pchan->bone->flag &= ~BONE_UNKEYED;
}
}
if(ob->action)
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index ab6d3f47eeb..f36b392775e 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -680,7 +680,7 @@ void paste_posebuf (int flip)
/* Safely merge all of the channels in this pose into
any existing pose */
- for (chan=g_posebuf->chanbase.first; chan; chan=chan->next){
+ for (chan=g_posebuf->chanbase.first; chan; chan=chan->next) {
if (chan->flag & POSE_KEY) {
BLI_strncpy(name, chan->name, sizeof(name));
if (flip)
@@ -689,7 +689,7 @@ void paste_posebuf (int flip)
/* only copy when channel exists, poses are not meant to add random channels to anymore */
pchan= get_pose_channel(ob->pose, name);
- if(pchan) {
+ if (pchan) {
/* only loc rot size */
/* only copies transform info for the pose */
VECCOPY(pchan->loc, chan->loc);
@@ -697,35 +697,44 @@ void paste_posebuf (int flip)
QUATCOPY(pchan->quat, chan->quat);
pchan->flag= chan->flag;
- if (flip){
+ if (flip) {
pchan->loc[0]*= -1;
-
+
QuatToEul(pchan->quat, eul);
eul[1]*= -1;
eul[2]*= -1;
EulToQuat(eul, pchan->quat);
}
-
- if (G.flags & G_RECORDKEYS){
+
+ if (G.flags & G_RECORDKEYS) {
ID *id= &ob->id;
-
+
/* Set keys on pose */
- if (chan->flag & POSE_ROT){
+ if (chan->flag & POSE_ROT) {
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0);
}
- if (chan->flag & POSE_SIZE){
+ if (chan->flag & POSE_SIZE) {
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0);
}
- if (chan->flag & POSE_LOC){
+ if (chan->flag & POSE_LOC) {
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0);
insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0);
}
+
+ /* clear any unkeyed tags */
+ if (chan->bone)
+ chan->bone->flag &= ~BONE_UNKEYED;
+ }
+ else {
+ /* add unkeyed tags */
+ if (chan->bone)
+ chan->bone->flag |= BONE_UNKEYED;
}
}
}
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 31002134d55..058461806ce 100644
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -2607,15 +2607,19 @@ void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik)
if (!act)
act= ob->action= add_empty_action("Action");
- for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){
- if (pchan->bone->flag & BONE_TRANSFORM){
-
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
+ if (pchan->bone->flag & BONE_TRANSFORM) {
+ /* clear any 'unkeyed' flag it may have */
+ pchan->bone->flag &= ~BONE_UNKEYED;
+
+ /* only insert into available channels? */
if(U.uiflag & USER_KEYINSERTAVAI) {
bActionChannel *achan;
-
+
for (achan = act->chanbase.first; achan; achan=achan->next){
if (achan->ipo && !strcmp (achan->name, pchan->name)){
for (icu = achan->ipo->curve.first; icu; icu=icu->next){
+ /* only insert keyframe if needed? */
if (U.uiflag & USER_KEYINSERTNEED)
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, icu->adrcode);
else
@@ -2625,6 +2629,7 @@ void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik)
}
}
}
+ /* only insert keyframe if needed? */
else if (U.uiflag & USER_KEYINSERTNEED) {
if ((tmode==TFM_TRANSLATION) && (targetless_ik==0)) {
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_X);
@@ -2643,16 +2648,17 @@ void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik)
insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_Z);
}
}
+ /* insert keyframe in any channel that's appropriate */
else {
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0);
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0);
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0);
-
+
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0);
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0);
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0);
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0);
-
+
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_X, 0);
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0);
insertkey(&ob->id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0);
@@ -2667,6 +2673,15 @@ void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik)
allqueue(REDRAWNLA, 0);
allqueue(REDRAWTIME, 0);
}
+ else {
+ /* tag channels that should have unkeyed data */
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
+ if (pchan->bone->flag & BONE_TRANSFORM) {
+ /* tag this channel */
+ pchan->bone->flag |= BONE_UNKEYED;
+ }
+ }
+ }
}
/* very bad call!!! - copied from editnla.c! */
@@ -2775,8 +2790,8 @@ void special_aftertrans_update(TransInfo *t)
if(t->mode==TFM_TRANSLATION)
pose_grab_with_ik_clear(ob);
-
- /* automatic inserting of keys */
+
+ /* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled */
if(!cancelled) {
autokeyframe_pose_cb_func(ob, t->mode, targetless_ik);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);