Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-06-20 20:43:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-20 20:43:48 +0400
commita744fed46c1378d5aa6996bf0be5421c0a1c27d4 (patch)
treed3bc5d00611058db31a8d0277edbecd42e3cd3a0 /source
parentea122cf59bebf1f69559c76aae796e1f44c2e870 (diff)
style cleanup
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/boids.c3
-rw-r--r--source/blender/blenkernel/intern/object.c3
-rw-r--r--source/blender/collada/MaterialExporter.cpp4
-rw-r--r--source/blender/collada/SkinInfo.cpp4
-rw-r--r--source/blender/collada/TransformReader.cpp4
-rw-r--r--source/blender/collada/collada_internal.cpp4
-rw-r--r--source/blender/collada/collada_utils.cpp3
-rw-r--r--source/blender/compositor/intern/COM_NodeOperation.cpp6
-rw-r--r--source/blender/compositor/operations/COM_WriteBufferOperation.cpp3
-rw-r--r--source/blender/editors/space_file/file_ops.c3
-rw-r--r--source/blender/gpu/intern/gpu_draw.c3
-rw-r--r--source/blender/imbuf/intern/jp2.c2
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c3
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp2
14 files changed, 32 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 014b3f5e40b..edb3120cf87 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -920,7 +920,8 @@ static BoidState *get_boid_state(BoidSettings *boids, ParticleData *pa)
return state;
}
-//static int boid_condition_is_true(BoidCondition *cond) {
+//static int boid_condition_is_true(BoidCondition *cond)
+//{
// /* TODO */
// return 0;
//}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 1f5ba8ae305..5c48b35c85a 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3101,7 +3101,8 @@ static Object *obrel_armature_find(Object *ob)
return ob_arm;
}
-static int obrel_is_recursive_child(Object *ob, Object *child) {
+static int obrel_is_recursive_child(Object *ob, Object *child)
+{
Object *par;
for (par = child->parent; par; par = par->parent) {
if (par == ob) {
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
index 07e11183dd0..5a1d8b7602a 100644
--- a/source/blender/collada/MaterialExporter.cpp
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -31,7 +31,9 @@
#include "COLLADABUUtils.h"
#include "collada_internal.h"
-MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryMaterials(sw), export_settings(export_settings) {
+MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
+{
+ /* pass */
}
void MaterialsExporter::exportMaterials(Scene *sce)
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index 0116f89361b..9b0d59d66ea 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -57,7 +57,9 @@ static const char *bc_get_joint_name(T *node)
// This is used to store data passed in write_controller_data.
// Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
// so that arrays don't get freed until we free them explicitly.
-SkinInfo::SkinInfo() {
+SkinInfo::SkinInfo()
+{
+ /* pass */
}
SkinInfo::SkinInfo(const SkinInfo& skin) : weights(skin.weights),
diff --git a/source/blender/collada/TransformReader.cpp b/source/blender/collada/TransformReader.cpp
index be615f83787..d10cd7378e9 100644
--- a/source/blender/collada/TransformReader.cpp
+++ b/source/blender/collada/TransformReader.cpp
@@ -29,7 +29,9 @@
#include "TransformReader.h"
-TransformReader::TransformReader(UnitConverter *conv) : unit_converter(conv) {
+TransformReader::TransformReader(UnitConverter *conv) : unit_converter(conv)
+{
+ /* pass */
}
void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob)
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index 0ee8419eda7..a4969735757 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -31,7 +31,9 @@
#include "BLI_linklist.h"
-UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) {
+UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP)
+{
+ /* pass */
}
void UnitConverter::read_asset(const COLLADAFW::FileInfo *asset)
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index cf7c9e49b63..62ae5d38727 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -260,7 +260,8 @@ void bc_bubble_sort_by_Object_name(LinkNode *export_set)
* can be root bones. Otherwise the top most deform bones in the hierarchy
* are root bones.
*/
-bool bc_is_root_bone(Bone *aBone, bool deform_bones_only) {
+bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
+{
if (deform_bones_only) {
Bone *root = NULL;
Bone *bone = aBone;
diff --git a/source/blender/compositor/intern/COM_NodeOperation.cpp b/source/blender/compositor/intern/COM_NodeOperation.cpp
index f416be5dedf..d439f5b77fe 100644
--- a/source/blender/compositor/intern/COM_NodeOperation.cpp
+++ b/source/blender/compositor/intern/COM_NodeOperation.cpp
@@ -194,7 +194,8 @@ void NodeOperation::COM_clAttachOutputMemoryBufferToKernelParameter(cl_kernel ke
if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
}
-void NodeOperation::COM_clEnqueueRange(cl_command_queue queue, cl_kernel kernel, MemoryBuffer *outputMemoryBuffer) {
+void NodeOperation::COM_clEnqueueRange(cl_command_queue queue, cl_kernel kernel, MemoryBuffer *outputMemoryBuffer)
+{
cl_int error;
const size_t size[] = {outputMemoryBuffer->getWidth(), outputMemoryBuffer->getHeight()};
@@ -202,7 +203,8 @@ void NodeOperation::COM_clEnqueueRange(cl_command_queue queue, cl_kernel kernel,
if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
}
-void NodeOperation::COM_clEnqueueRange(cl_command_queue queue, cl_kernel kernel, MemoryBuffer *outputMemoryBuffer, int offsetIndex) {
+void NodeOperation::COM_clEnqueueRange(cl_command_queue queue, cl_kernel kernel, MemoryBuffer *outputMemoryBuffer, int offsetIndex)
+{
cl_int error;
const int width = outputMemoryBuffer->getWidth();
const int height = outputMemoryBuffer->getHeight();
diff --git a/source/blender/compositor/operations/COM_WriteBufferOperation.cpp b/source/blender/compositor/operations/COM_WriteBufferOperation.cpp
index e1018e0d037..4fff3fdcc31 100644
--- a/source/blender/compositor/operations/COM_WriteBufferOperation.cpp
+++ b/source/blender/compositor/operations/COM_WriteBufferOperation.cpp
@@ -175,7 +175,8 @@ void WriteBufferOperation::executeOpenCLRegion(cl_context context, cl_program pr
delete clKernelsToCleanUp;
}
-void WriteBufferOperation::readResolutionFromInputSocket() {
+void WriteBufferOperation::readResolutionFromInputSocket()
+{
NodeOperation *inputOperation = this->getInputOperation(0);
this->setWidth(inputOperation->getWidth());
this->setHeight(inputOperation->getHeight());
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index e2fc1b64223..0cf3586e659 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -1277,7 +1277,8 @@ void FILE_OT_hidedot(struct wmOperatorType *ot)
ot->poll = ED_operator_file_active; /* <- important, handler is on window level */
}
-struct ARegion *file_buttons_region(struct ScrArea *sa){
+struct ARegion *file_buttons_region(struct ScrArea *sa)
+{
ARegion *ar, *arnew;
for (ar = sa->regionbase.first; ar; ar = ar->next)
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e718a486561..4197e1a3edb 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -240,7 +240,8 @@ static struct GPUTextureState {
/* Mipmap settings */
-void GPU_set_gpu_mipmapping(int gpu_mipmap){
+void GPU_set_gpu_mipmapping(int gpu_mipmap)
+{
int old_value = GTS.gpu_mipmap;
/* only actually enable if it's supported */
diff --git a/source/blender/imbuf/intern/jp2.c b/source/blender/imbuf/intern/jp2.c
index a5826634724..053d88c8c32 100644
--- a/source/blender/imbuf/intern/jp2.c
+++ b/source/blender/imbuf/intern/jp2.c
@@ -332,7 +332,7 @@ struct ImBuf *imb_jp2_decode(unsigned char *mem, size_t size, int flags)
return(ibuf);
}
-//static opj_image_t* rawtoimage(const char *filename, opj_cparameters_t *parameters, raw_cparameters_t *raw_cp) {
+//static opj_image_t* rawtoimage(const char *filename, opj_cparameters_t *parameters, raw_cparameters_t *raw_cp)
/* prec can be 8, 12, 16 */
/* use inline because the float passed can be a function call that would end up being called many times */
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 42eb06b137a..f4cb4fc58f4 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -144,7 +144,8 @@ static void rna_userdef_anisotropic_update(Main *bmain, Scene *scene, PointerRNA
rna_userdef_update(bmain, scene, ptr);
}
-static void rna_userdef_gl_gpu_mipmaps(Main *bmain, Scene *scene, PointerRNA *ptr) {
+static void rna_userdef_gl_gpu_mipmaps(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
rna_userdef_update(bmain, scene, ptr);
}
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 9c8e6fe99b4..94a8628ca79 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -209,7 +209,7 @@ SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
else if (PyObject_TypeCheck(value, &SCA_IActuator::Type)) {
PyObjectPlus *value_plus= BGE_PROXY_REF(value);
for (it = lacts.begin(); it!= lacts.end(); ++it) {
- if ( static_cast<SCA_IActuator*>(value_plus) == (*it) ) {
+ if (static_cast<SCA_IActuator*>(value_plus) == (*it)) {
return *it;
}
}