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authorCampbell Barton <ideasman42@gmail.com>2010-07-26 10:34:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-26 10:34:56 +0400
commite62c0ea835534acf2500ab0b4efcbb7b1eaa3cdd (patch)
treea0e557b6b00ae51772c33671b02eb644a5365a8e /source
parent304043ee5f21caf364e0eeedd7f7217e04371540 (diff)
replace macros VECCOPY and QUATCOPY with inline math functions no functional changes
also replace mul_m4_v3() with mul_v3_m4v3() in a few places.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/constraint.c5
-rw-r--r--source/blender/blenkernel/intern/effect.c5
-rw-r--r--source/blender/blenkernel/intern/font.c8
-rw-r--r--source/blender/blenkernel/intern/object.c6
-rw-r--r--source/blender/editors/armature/editarmature.c88
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c29
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c18
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c70
-rw-r--r--source/blender/render/intern/source/occlusion.c3
10 files changed, 106 insertions, 132 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 171276d118e..aae70c055d0 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1127,10 +1127,9 @@ static void kinematic_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstra
else {
float vec[3];
/* move grabtarget into world space */
- VECCOPY(vec, data->grabtarget);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, data->grabtarget);
copy_m4_m4(ct->matrix, ob->obmat);
- VECCOPY(ct->matrix[3], vec);
+ copy_v3_v3(ct->matrix[3], vec);
}
}
else
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index e9283ea867e..5f55814341b 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -433,9 +433,8 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
if(!colls)
return visibility;
-
- VECCOPY(norm, efd->vec_to_point);
- negate_v3(norm);
+
+ negate_v3_v3(norm, efd->vec_to_point);
len = normalize_v3(norm);
// check all collision objects
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index a99f2599f66..7ebd0c3f457 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -1194,18 +1194,14 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode)
ascii = mem[i];
info = &(custrinfo[i]);
if (cu->sepchar == (i+1)) {
- float vecyo[3];
+ float vecyo[3]= {ct->xof, ct->yof, 0.0f};
mem[0] = ascii;
mem[1] = 0;
custrinfo[0]= *info;
cu->pos = 1;
cu->len = 1;
- vecyo[0] = ct->xof;
- vecyo[1] = ct->yof;
- vecyo[2] = 0;
- mul_m4_v3(ob->obmat, vecyo);
- VECCOPY(ob->loc, vecyo);
+ mul_v3_m4v3(ob->loc, ob->obmat, vecyo);
outta = 1;
cu->sepchar = 0;
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index efff3d138e6..01724b7e9fd 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2324,11 +2324,9 @@ void minmax_object(Object *ob, float *min, float *max)
if(ob->pose) {
bPoseChannel *pchan;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- VECCOPY(vec, pchan->pose_head);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
DO_MINMAX(vec, min, max);
- VECCOPY(vec, pchan->pose_tail);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
DO_MINMAX(vec, min, max);
}
break;
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index f8e793bd178..5386dbc8b98 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -2328,12 +2328,10 @@ void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d)
Object *obedit= scene->obedit; // XXX get from context
float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3];
EditBone *bone;
-
- VECCOPY(curs, give_cursor(scene, v3d));
/* Get inverse point for head and orientation for tail */
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, curs);
+ mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
copy_m3_m4(obmat, rv3d->viewmat);
@@ -2348,7 +2346,7 @@ void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d)
/* Create a bone */
bone= ED_armature_edit_bone_add(obedit->data, "Bone");
- VECCOPY(bone->head, curs);
+ copy_v3_v3(bone->head, curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
add_v3_v3v3(bone->tail, bone->head, imat[1]); // bone with unit length 1
@@ -2941,17 +2939,14 @@ static int armature_fill_bones_exec (bContext *C, wmOperator *op)
}
else if (count == 1) {
EditBonePoint *ebp;
- float *fp, curs[3];
+ float curs[3];
/* Get Points - selected joint */
ebp= (EditBonePoint *)points.first;
/* Get points - cursor (tail) */
- fp= give_cursor(scene, v3d);
- VECCOPY (curs, fp);
-
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, curs);
+ mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
/* Create a bone */
newbone= add_points_bone(obedit, ebp->vec, curs);
@@ -2979,15 +2974,13 @@ static int armature_fill_bones_exec (bContext *C, wmOperator *op)
/* find which one should be the 'head' */
if ((ebp->head_owner && ebp2->head_owner) || (ebp->tail_owner && ebp2->tail_owner)) {
/* rule: whichever one is closer to 3d-cursor */
- float curs[3], *fp= give_cursor(scene, v3d);
+ float curs[3];
float vecA[3], vecB[3];
float distA, distB;
/* get cursor location */
- VECCOPY(curs, fp);
-
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, curs);
+ mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
/* get distances */
sub_v3_v3v3(vecA, ebp->vec, curs);
@@ -3007,12 +3000,12 @@ static int armature_fill_bones_exec (bContext *C, wmOperator *op)
/* assign head/tail combinations */
if (headtail == 2) {
- VECCOPY(head, ebp->vec);
- VECCOPY(tail, ebp2->vec);
+ copy_v3_v3(head, ebp->vec);
+ copy_v3_v3(tail, ebp2->vec);
}
else if (headtail == 1) {
- VECCOPY(head, ebp2->vec);
- VECCOPY(tail, ebp->vec);
+ copy_v3_v3(head, ebp2->vec);
+ copy_v3_v3(tail, ebp->vec);
}
/* add new bone and parent it to the appropriate end */
@@ -3095,16 +3088,16 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
* - parent = parent of start
*/
if ((start->flag & BONE_TIPSEL) && ((start->flag & BONE_SELECTED) || start==arm->act_edbone)==0) {
- VECCOPY(head, start->tail);
+ copy_v3_v3(head, start->tail);
}
else {
- VECCOPY(head, start->head);
+ copy_v3_v3(head, start->head);
}
if ((end->flag & BONE_ROOTSEL) && ((end->flag & BONE_SELECTED) || end==arm->act_edbone)==0) {
- VECCOPY(tail, end->head);
+ copy_v3_v3(tail, end->head);
}
else {
- VECCOPY(tail, end->tail);
+ copy_v3_v3(tail, end->tail);
}
newbone= add_points_bone(obedit, head, tail);
newbone->parent = start->parent;
@@ -3376,8 +3369,8 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
newbone = MEM_callocN(sizeof(EditBone), "extrudebone");
if (do_extrude==1) {
- VECCOPY (newbone->head, ebone->tail);
- VECCOPY (newbone->tail, newbone->head);
+ copy_v3_v3(newbone->head, ebone->tail);
+ copy_v3_v3(newbone->tail, newbone->head);
newbone->parent = ebone;
newbone->flag = ebone->flag & BONE_TIPSEL; // copies it, in case mirrored bone
@@ -3385,8 +3378,8 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
if (newbone->parent) newbone->flag |= BONE_CONNECTED;
}
else {
- VECCOPY(newbone->head, ebone->head);
- VECCOPY(newbone->tail, ebone->head);
+ copy_v3_v3(newbone->head, ebone->head);
+ copy_v3_v3(newbone->tail, ebone->head);
newbone->parent= ebone->parent;
newbone->flag= BONE_TIPSEL;
@@ -3476,7 +3469,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "name", name);
- VECCOPY(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C)));
+ copy_v3_v3(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C)));
/* Get inverse point for head and orientation for tail */
invert_m4_m4(obedit->imat, obedit->obmat);
@@ -3495,7 +3488,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
/* Create a bone */
bone= ED_armature_edit_bone_add(obedit->data, name);
- VECCOPY(bone->head, curs);
+ copy_v3_v3(bone->head, curs);
if(rv3d && (U.flag & USER_ADD_VIEWALIGNED))
add_v3_v3v3(bone->tail, bone->head, imat[1]); // bone with unit length 1
@@ -3565,17 +3558,17 @@ static int armature_subdivide_exec(bContext *C, wmOperator *op)
BLI_addtail(arm->edbo, newbone);
/* calculate location of newbone->head */
- VECCOPY(val1, ebone->head);
- VECCOPY(val2, ebone->tail);
- VECCOPY(val3, newbone->head);
+ copy_v3_v3(val1, ebone->head);
+ copy_v3_v3(val2, ebone->tail);
+ copy_v3_v3(val3, newbone->head);
val3[0]= val1[0]*cutratio + val2[0]*cutratioI;
val3[1]= val1[1]*cutratio + val2[1]*cutratioI;
val3[2]= val1[2]*cutratio + val2[2]*cutratioI;
- VECCOPY(newbone->head, val3);
- VECCOPY(newbone->tail, ebone->tail);
- VECCOPY(ebone->tail, newbone->head);
+ copy_v3_v3(newbone->head, val3);
+ copy_v3_v3(newbone->tail, ebone->tail);
+ copy_v3_v3(ebone->tail, newbone->head);
newbone->rad_head= 0.5f * (ebone->rad_head + ebone->rad_tail);
ebone->rad_tail= newbone->rad_head;
@@ -3793,7 +3786,7 @@ void ARMATURE_OT_switch_direction(wmOperatorType *ot)
static void bone_connect_to_existing_parent(EditBone *bone)
{
bone->flag |= BONE_CONNECTED;
- VECCOPY(bone->head, bone->parent->tail);
+ copy_v3_v3(bone->head, bone->parent->tail);
bone->rad_head = bone->parent->rad_tail;
}
@@ -3821,7 +3814,7 @@ static void bone_connect_to_new_parent(ListBase *edbo, EditBone *selbone, EditBo
selbone->flag |= BONE_CONNECTED;
sub_v3_v3v3(offset, actbone->tail, selbone->head);
- VECCOPY(selbone->head, actbone->tail);
+ copy_v3_v3(selbone->head, actbone->tail);
selbone->rad_head= actbone->rad_tail;
add_v3_v3(selbone->tail, offset);
@@ -4594,7 +4587,7 @@ static void add_vgroups__mapFunc(void *userData, int index, float *co, float *no
/* DerivedMesh mapFunc for getting final coords in weight paint mode */
float (*verts)[3] = userData;
- VECCOPY(verts[index], co);
+ copy_v3_v3(verts[index], co);
}
static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], int numbones, Bone **bonelist, bDeformGroup **dgrouplist, bDeformGroup **dgroupflip, float (*root)[3], float (*tip)[3], int *selected, float scale)
@@ -4721,18 +4714,17 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
/* compute root and tip */
if (bbone) {
- VECCOPY(root[j], bbone[segments].mat[3]);
- mul_m4_v3(bone->arm_mat, root[j]);
+ mul_v3_m4v3(root[j], bone->arm_mat, bbone[segments].mat[3]);
if ((segments+1) < bone->segments) {
- VECCOPY(tip[j], bbone[segments+1].mat[3])
- mul_m4_v3(bone->arm_mat, tip[j]);
+ mul_v3_m4v3(tip[j], bone->arm_mat, bbone[segments+1].mat[3]);
+ }
+ else {
+ copy_v3_v3(tip[j], bone->arm_tail);
}
- else
- VECCOPY(tip[j], bone->arm_tail)
}
else {
- VECCOPY(root[j], bone->arm_head);
- VECCOPY(tip[j], bone->arm_tail);
+ copy_v3_v3(root[j], bone->arm_head);
+ copy_v3_v3(tip[j], bone->arm_tail);
}
mul_m4_v3(par->obmat, root[j]);
@@ -4789,7 +4781,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
/* transform verts to global space */
for (i=0; i < mesh->totvert; i++) {
if (!vertsfilled)
- VECCOPY(verts[i], mesh->mvert[i].co)
+ copy_v3_v3(verts[i], mesh->mvert[i].co);
mul_m4_v3(ob->obmat, verts[i]);
}
@@ -5027,14 +5019,14 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
float eul[3], oldeul[3], quat1[4] = {0};
if (pchan->rotmode == ROT_MODE_QUAT) {
- QUATCOPY(quat1, pchan->quat);
+ copy_qt_qt(quat1, pchan->quat);
quat_to_eul( oldeul,pchan->quat);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT,pchan->rotAxis, pchan->rotAngle);
}
else {
- VECCOPY(oldeul, pchan->eul);
+ copy_v3_v3(oldeul, pchan->eul);
}
eul[0]= eul[1]= eul[2]= 0.0f;
@@ -5057,7 +5049,7 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
eulO_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,eul, EULER_ORDER_DEFAULT);
}
else {
- VECCOPY(pchan->eul, eul);
+ copy_v3_v3(pchan->eul, eul);
}
}
} // Duplicated in source/blender/editors/object/object_transform.c
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index a23a4952b49..38e763e6f88 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -189,7 +189,7 @@ void view3d_clr_clipping(void)
static int test_clipping(float *vec, float clip[][4])
{
float view[3];
- VECCOPY(view, vec);
+ copy_v3_v3(view, vec);
if(0.0f < clip[0][3] + INPR(view, clip[0]))
if(0.0f < clip[1][3] + INPR(view, clip[1]))
@@ -1937,9 +1937,9 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
{
float len1, len2, vec[3];
- VECCOPY(vec, rv3d->persinv[0]);
+ copy_v3_v3(vec, rv3d->persinv[0]);
len1= normalize_v3(vec);
- VECCOPY(vec, rv3d->persinv[1]);
+ copy_v3_v3(vec, rv3d->persinv[1]);
len2= normalize_v3(vec);
rv3d->pixsize= 2.0f*(len1>len2?len1:len2);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index aee4b2515ec..1385482212e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -206,7 +206,7 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
if(rv3dtest->viewlock) {
rv3dtest->dist= rv3d->dist;
- VECCOPY(rv3dtest->ofs, rv3d->ofs);
+ copy_v3_v3(rv3dtest->ofs, rv3d->ofs);
ED_region_tag_redraw(artest);
}
}
@@ -310,14 +310,14 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
vod->ar= CTX_wm_region(C);
vod->rv3d= rv3d= vod->ar->regiondata;
vod->dist0= rv3d->dist;
- QUATCOPY(vod->oldquat, rv3d->viewquat);
+ copy_qt_qt(vod->oldquat, rv3d->viewquat);
vod->origx= vod->oldx= event->x;
vod->origy= vod->oldy= event->y;
vod->origkey= event->type; /* the key that triggered the operator. */
vod->use_dyn_ofs= (U.uiflag & USER_ORBIT_SELECTION) ? 1:0;
if (vod->use_dyn_ofs) {
- VECCOPY(vod->ofs, rv3d->ofs);
+ copy_v3_v3(vod->ofs, rv3d->ofs);
/* If there's no selection, lastofs is unmodified and last value since static */
calculateTransformCenter(C, V3D_CENTROID, lastofs);
negate_v3_v3(vod->dyn_ofs, lastofs);
@@ -336,8 +336,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
float mat[3][3];
float upvec[3];
- VECCOPY(my_origin, rv3d->ofs);
- negate_v3(my_origin); /* ofs is flipped */
+ negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
/* Set the dist value to be the distance from this 3d point */
/* this means youll always be able to zoom into it and panning wont go bad when dist was zero */
@@ -358,7 +357,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
negate_v3_v3(rv3d->ofs, dvec);
}
negate_v3(vod->dyn_ofs);
- VECCOPY(vod->ofs, rv3d->ofs);
+ copy_v3_v3(vod->ofs, rv3d->ofs);
} else {
vod->ofs[0] = vod->ofs[1] = vod->ofs[2] = 0.0f;
}
@@ -538,12 +537,12 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
if (vod->use_dyn_ofs) {
/* compute the post multiplication quat, to rotate the offset correctly */
- QUATCOPY(q1, vod->oldquat);
+ copy_qt_qt(q1, vod->oldquat);
conjugate_qt(q1);
mul_qt_qtqt(q1, q1, rv3d->viewquat);
conjugate_qt(q1); /* conj == inv for unit quat */
- VECCOPY(rv3d->ofs, vod->ofs);
+ copy_v3_v3(rv3d->ofs, vod->ofs);
sub_v3_v3(rv3d->ofs, vod->dyn_ofs);
mul_qt_v3(q1, rv3d->ofs);
add_v3_v3(rv3d->ofs, vod->dyn_ofs);
@@ -1024,7 +1023,7 @@ static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my)
/* Offset to target position and dolly */
new_dist = rv3d->dist * dfac;
- VECCOPY(rv3d->ofs, tvec);
+ copy_v3_v3(rv3d->ofs, tvec);
rv3d->dist = new_dist;
/* Calculate final offset */
@@ -1432,11 +1431,9 @@ static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview wi
if(pchan->bone->layer & arm->layer) {
bPoseChannel *pchan_tx= pchan->custom_tx ? pchan->custom_tx : pchan;
ok= 1;
- VECCOPY(vec, pchan_tx->pose_head);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head);
DO_MINMAX(vec, min, max);
- VECCOPY(vec, pchan_tx->pose_tail);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail);
DO_MINMAX(vec, min, max);
}
}
@@ -2084,7 +2081,7 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
}
else if(orbitdir == V3D_VIEW_STEPDOWN || orbitdir == V3D_VIEW_STEPUP) {
/* horizontal axis */
- VECCOPY(q1+1, rv3d->viewinv[0]);
+ copy_v3_v3(q1+1, rv3d->viewinv[0]);
normalize_v3(q1+1);
phi= (float)(M_PI/360.0)*U.pad_rot_angle;
@@ -2397,7 +2394,7 @@ static int set_3dcursor_invoke(bContext *C, wmOperator *op, wmEvent *event)
fp= give_cursor(scene, v3d);
// if(obedit && ctrl) lr_click= 1;
- VECCOPY(oldcurs, fp);
+ copy_v3_v3(oldcurs, fp);
mx= event->x - ar->winrct.xmin;
my= event->y - ar->winrct.ymin;
@@ -2982,7 +2979,7 @@ void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int mode)
obofs[2] = -ob->obmat[3][2];
}
else {
- VECCOPY(obofs, rv3d->ofs);
+ copy_v3_v3(obofs, rv3d->ofs);
}
/* calc an adjustment based on distance from camera
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 714297b7807..fc3dea5fd22 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -356,11 +356,9 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, short mcords[][2],
if(ob->type!=OB_ARMATURE || ob->pose==NULL) return;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- VECCOPY(vec, pchan->pose_head);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
project_short(vc->ar, vec, sco1);
- VECCOPY(vec, pchan->pose_tail);
- mul_m4_v3(ob->obmat, vec);
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
project_short(vc->ar, vec, sco2);
if(lasso_inside_edge(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1])) {
@@ -644,11 +642,9 @@ static void do_lasso_select_armature(ViewContext *vc, short mcords[][2], short m
for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
- VECCOPY(vec, ebone->head);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
project_short(vc->ar, vec, sco1);
- VECCOPY(vec, ebone->tail);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
project_short(vc->ar, vec, sco2);
didpoint= 0;
@@ -2010,13 +2006,11 @@ static void armature_circle_select(ViewContext *vc, int selecting, short *mval,
float vec[3];
/* project head location to screenspace */
- VECCOPY(vec, ebone->head);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
project_short(vc->ar, vec, sco1);
/* project tail location to screenspace */
- VECCOPY(vec, ebone->tail);
- mul_m4_v3(vc->obedit->obmat, vec);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
project_short(vc->ar, vec, sco2);
/* check if the head and/or tail is in the circle
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d8982fb68ca..6b1f5736f03 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -194,15 +194,15 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
/* initialize sms */
memset(&sms,0,sizeof(struct SmoothViewStore));
- VECCOPY(sms.new_ofs, rv3d->ofs);
- QUATCOPY(sms.new_quat, rv3d->viewquat);
+ copy_v3_v3(sms.new_ofs, rv3d->ofs);
+ copy_qt_qt(sms.new_quat, rv3d->viewquat);
sms.new_dist= rv3d->dist;
sms.new_lens= v3d->lens;
sms.to_camera= 0;
/* store the options we want to end with */
- if(ofs) VECCOPY(sms.new_ofs, ofs);
- if(quat) QUATCOPY(sms.new_quat, quat);
+ if(ofs) copy_v3_v3(sms.new_ofs, ofs);
+ if(quat) copy_qt_qt(sms.new_quat, quat);
if(dist) sms.new_dist= *dist;
if(lens) sms.new_lens= *lens;
@@ -243,8 +243,8 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
if (quat && !ofs && !dist) {
float vec1[3], vec2[3];
- VECCOPY(vec1, sms.new_quat);
- VECCOPY(vec2, sms.orig_quat);
+ copy_v3_v3(vec1, sms.new_quat);
+ copy_v3_v3(vec2, sms.orig_quat);
normalize_v3(vec1);
normalize_v3(vec2);
/* scale the time allowed by the rotation */
@@ -257,8 +257,8 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
view3d_settings_from_ob(oldcamera, sms.orig_ofs, sms.orig_quat, &sms.orig_dist, &sms.orig_lens);
}
else {
- VECCOPY(sms.orig_ofs, rv3d->ofs);
- QUATCOPY(sms.orig_quat, rv3d->viewquat);
+ copy_v3_v3(sms.orig_ofs, rv3d->ofs);
+ copy_qt_qt(sms.orig_quat, rv3d->viewquat);
sms.orig_dist= rv3d->dist;
sms.orig_lens= v3d->lens;
}
@@ -289,8 +289,8 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
/* if we get here nothing happens */
if(sms.to_camera==0) {
- VECCOPY(rv3d->ofs, sms.new_ofs);
- QUATCOPY(rv3d->viewquat, sms.new_quat);
+ copy_v3_v3(rv3d->ofs, sms.new_ofs);
+ copy_qt_qt(rv3d->viewquat, sms.new_quat);
rv3d->dist = sms.new_dist;
v3d->lens = sms.new_lens;
}
@@ -317,14 +317,14 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* if we went to camera, store the original */
if(sms->to_camera) {
rv3d->persp= RV3D_CAMOB;
- VECCOPY(rv3d->ofs, sms->orig_ofs);
- QUATCOPY(rv3d->viewquat, sms->orig_quat);
+ copy_v3_v3(rv3d->ofs, sms->orig_ofs);
+ copy_qt_qt(rv3d->viewquat, sms->orig_quat);
rv3d->dist = sms->orig_dist;
v3d->lens = sms->orig_lens;
}
else {
- VECCOPY(rv3d->ofs, sms->new_ofs);
- QUATCOPY(rv3d->viewquat, sms->new_quat);
+ copy_v3_v3(rv3d->ofs, sms->new_ofs);
+ copy_qt_qt(rv3d->viewquat, sms->new_quat);
rv3d->dist = sms->new_dist;
v3d->lens = sms->new_lens;
}
@@ -571,9 +571,9 @@ void viewvector(RegionView3D *rv3d, float coord[3], float vec[3])
{
float p1[4], p2[4];
- VECCOPY(p1, coord);
+ copy_v3_v3(p1, coord);
p1[3] = 1.0f;
- VECCOPY(p2, p1);
+ copy_v3_v3(p2, p1);
p2[3] = 1.0f;
mul_m4_v4(rv3d->viewmat, p2);
@@ -584,7 +584,7 @@ void viewvector(RegionView3D *rv3d, float coord[3], float vec[3])
sub_v3_v3v3(vec, p1, p2);
}
else {
- VECCOPY(vec, rv3d->viewinv[2]);
+ copy_v3_v3(vec, rv3d->viewinv[2]);
}
normalize_v3(vec);
}
@@ -686,7 +686,7 @@ void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4])
float vec4[4];
adr[0]= IS_CLIPPED;
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(mat, vec4);
@@ -713,7 +713,7 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
mul_m4_m4m4(mat, obmat, rv3d->persmat);
for(a=0; a<8; a++) {
- VECCOPY(vec, bb->vec[a]);
+ copy_v3_v3(vec, bb->vec[a]);
vec[3]= 1.0;
mul_m4_v4(mat, vec);
max= vec[3];
@@ -746,7 +746,7 @@ void project_short(ARegion *ar, float *vec, short *adr) /* clips */
return;
}
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmat, vec4);
@@ -771,7 +771,7 @@ void project_int(ARegion *ar, float *vec, int *adr)
float fx, fy, vec4[4];
adr[0]= (int)2140000000.0f;
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmat, vec4);
@@ -795,7 +795,7 @@ void project_int_noclip(ARegion *ar, float *vec, int *adr)
RegionView3D *rv3d= ar->regiondata;
float fx, fy, vec4[4];
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmat, vec4);
@@ -820,7 +820,7 @@ void project_short_noclip(ARegion *ar, float *vec, short *adr)
float fx, fy, vec4[4];
adr[0]= IS_CLIPPED;
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmat, vec4);
@@ -846,7 +846,7 @@ void project_float(ARegion *ar, float *vec, float *adr)
float vec4[4];
adr[0]= IS_CLIPPED;
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmat, vec4);
@@ -862,7 +862,7 @@ void project_float_noclip(ARegion *ar, float *vec, float *adr)
RegionView3D *rv3d= ar->regiondata;
float vec4[4];
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmat, vec4);
@@ -1109,7 +1109,7 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
float orig_ofs[3];
float orig_dist= rv3d->dist;
float orig_lens= v3d->lens;
- VECCOPY(orig_ofs, rv3d->ofs);
+ copy_v3_v3(orig_ofs, rv3d->ofs);
/* Switch from camera view */
mat3_to_quat( new_quat,tmat);
@@ -1205,11 +1205,11 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
Object *ob= v3d->ob_centre;
float vec[3];
- VECCOPY(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->obmat[3]);
if(ob->type==OB_ARMATURE && v3d->ob_centre_bone[0]) {
bPoseChannel *pchan= get_pose_channel(ob->pose, v3d->ob_centre_bone);
if(pchan) {
- VECCOPY(vec, pchan->pose_mat[3]);
+ copy_v3_v3(vec, pchan->pose_mat[3]);
mul_m4_v3(ob->obmat, vec);
}
}
@@ -1543,8 +1543,8 @@ static void restore_localviewdata(ScrArea *sa, int free)
if(rv3d->localvd) {
rv3d->dist= rv3d->localvd->dist;
- VECCOPY(rv3d->ofs, rv3d->localvd->ofs);
- QUATCOPY(rv3d->viewquat, rv3d->localvd->viewquat);
+ copy_v3_v3(rv3d->ofs, rv3d->localvd->ofs);
+ copy_qt_qt(rv3d->viewquat, rv3d->localvd->viewquat);
rv3d->view= rv3d->localvd->view;
rv3d->persp= rv3d->localvd->persp;
rv3d->camzoom= rv3d->localvd->camzoom;
@@ -2057,7 +2057,7 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
/* perspective or ortho */
if (fly->rv3d->persp==RV3D_ORTHO)
fly->rv3d->persp= RV3D_PERSP; /*if ortho projection, make perspective */
- QUATCOPY(fly->rot_backup, fly->rv3d->viewquat);
+ copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
fly->rv3d->dist= 0.0f;
@@ -2101,8 +2101,8 @@ static int flyEnd(bContext *C, FlyInfo *fly)
DAG_id_flush_update(&ob_back->id, OB_RECALC_OB);
} else {
/* Non Camera we need to reset the view back to the original location bacause the user canceled*/
- QUATCOPY(rv3d->viewquat, fly->rot_backup);
- VECCOPY(rv3d->ofs, fly->ofs_backup);
+ copy_qt_qt(rv3d->viewquat, fly->rot_backup);
+ copy_v3_v3(rv3d->ofs, fly->ofs_backup);
rv3d->persp= fly->persp_backup;
}
}
@@ -2590,7 +2590,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
/*were not redrawing but we need to update the time else the view will jump */
fly->time_lastdraw= PIL_check_seconds_timer();
/* end drawing */
- VECCOPY(fly->dvec_prev, dvec);
+ copy_v3_v3(fly->dvec_prev, dvec);
}
/* moved to flyEnd() */
@@ -2703,7 +2703,7 @@ void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, f
float orig_dist= rv3d->dist;
float orig_lens= v3d->lens;
- VECCOPY(orig_ofs, rv3d->ofs);
+ copy_v3_v3(orig_ofs, rv3d->ofs);
rv3d->persp= RV3D_PERSP;
rv3d->dist= 0.0;
view3d_settings_from_ob(v3d->camera, rv3d->ofs, NULL, NULL, &v3d->lens);
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index ff718359a3e..fb69519236a 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1390,8 +1390,7 @@ static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, f
if(onlyshadow)
envcolor= WO_AOPLAIN;
- VECCOPY(nn, n);
- negate_v3(nn);
+ negate_v3_v3(nn, n);
occ_lookup(tree, thread, exclude, co, nn, &occ, (tree->doindirect)? rad: NULL, (env && envcolor)? bn: NULL);