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authorGeoffrey Bantle <hairbat@yahoo.com>2006-10-18 09:18:51 +0400
committerGeoffrey Bantle <hairbat@yahoo.com>2006-10-18 09:18:51 +0400
commit134e5622193cd4eb168b0457208ed6794b5935df (patch)
treeeeeb22ef8ea3c3dfb6a4ae3202c332b6643b3d2d /source
parentf0fbffcd593ab5a0b00ada79c848352f96561683 (diff)
-> Improved Triangle to Quad conversion
Alt-J behavior has been replaced by a port of the Tri2Quad python script currently in CVS. This method has many advantages over the old behavior. A simple illustration of how the new method is superior to the old can be made by triangulating a suzzane and converting it back to quads. http://www.umsl.edu/~gcbq44/t2q2a.jpg http://www.umsl.edu/~gcbq44/t2q2b.jpg The algorithm works by considering all possible triangle pairings and then weighting them according to how appropriate it would be to join. These pairs are then quick-sorted and those with the highest weighting factor are combined. The function is quite fast even for dense meshes and usually involves no noticeable wait-time for completion. For instance the following imported model took less than 2 seconds to convert on my 1.3ghz PPC powerbook: http://www.umsl.edu/~gcbq44/mimitri.jpg http://www.umsl.edu/~gcbq44/mimiquad.jpg It should be noted by the user that this method also discards face pairs where the two triangles: -do not share the same material -do not share the same UV image (texface) -do not share a compatible set of UV coordinates -do not share a compatible set of vertex colors -will form a concave quad or create a non-planar face Additionally if the edge shared by the pair is marked 'sharp' the pair will be discarded from the quicksort. In this way the user can gain great control over the conversion process if they desire as this imported VRML model of a sneaker illustrates: http://www.umsl.edu/~gcbq44/t2qa.jpg http://www.umsl.edu/~gcbq44/t2qb.jpg For the future it would be nice if some of the options for the conversion process, such as angle tolerance, could be made configurable in the UI. However it is unclear at this time which options should be made configurable and where to put them. Feedback on this is appreciated. Special Thanks goes to Joe Eager for the two macros he contributed to this code and to Campbell Barton for writing the script this was based on!
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/editmesh_tools.c563
1 files changed, 493 insertions, 70 deletions
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index 090323fff83..dac812e5c77 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -3360,102 +3360,525 @@ void beauty_fill(void)
}
-/* ******************** FLIP EDGE ************************************* */
+/* ******************** BEGIN TRIANGLE TO QUAD ************************************* */
+/*move these macros to a header file along with notes on how they should be used*/
+#define FILL_FACEVERTS(face, arr) { arr[0] = face->v1; arr[1] = face->v2; arr[2] = face->v3; arr[3] = face->v4; arr[4] = NULL;}
+#define FILL_FACEEDGES(face, arr) { arr[0] = face->e1; arr[1] = face->e2; arr[2] = face->e3; arr[3] = face->e4; arr[4] = NULL;}
-#define FACE_MARKCLEAR(f) (f->f1 = 1)
+typedef struct FacePairL{
+ EditFace *face1, *face2;
+ EditVert *f1free, *f2free;
+ float measure;
+} FacePairL;
-void join_triangles(void)
+static int fplcmp(const void *v1, const void *v2)
{
- EditMesh *em = G.editMesh;
- EditVert *v1, *v2, *v3, *v4;
- EditFace *efa, *w;
- EVPTuple *efaar;
- EVPtr *efaa;
- EditEdge *eed, *nexted;
- int totedge, ok;
- float *uv[4];
- unsigned int col[4];
+ const FacePairL *fpl1=(*((EditEdge**)v1))->tmp.p, *fpl2=(*((EditEdge**)v2))->tmp.p;
+
+ if( fpl1->measure > fpl2->measure) return 1;
+ else if( fpl1->measure < fpl2->measure) return -1;
+
+ return 0;
+}
- EM_selectmode_flush(); // makes sure in selectmode 'face' the edges of selected faces are selected too
+static float isfaceCoLin(float fake[4][3]){
- totedge = count_selected_edges(em->edges.first);
- if(totedge==0) return;
+ float edgeVec1[3], edgeVec2[3], edgeVec3[3], edgeVec4[3], diff;
+
+ VecSubf(edgeVec1, fake[0], fake[1]);
+ VecSubf(edgeVec2, fake[1], fake[2]);
+ VecSubf(edgeVec3, fake[2], fake[3]);
+ VecSubf(edgeVec4, fake[3], fake[0]);
+
+ diff = 0.0;
+
+ diff = (
+ fabs(VecAngle2(edgeVec1, edgeVec2) - 90) +
+ fabs(VecAngle2(edgeVec2, edgeVec3) - 90) +
+ fabs(VecAngle2(edgeVec3, edgeVec4) - 90) +
+ fabs(VecAngle2(edgeVec4, edgeVec1) - 90)) / 360;
+ if(!diff) return 0.0; //what? this makes no sense
+
+ return diff;
+}
- efaar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "jointris");
+static float isfaceNoDiff(float fake[4][3])
+{
+ float noA1[3], noA2[3], noB1[3], noB2[3], normalADiff, normalBDiff;
+
+ CalcNormFloat(fake[0], fake[1], fake[2], noA1);
+ CalcNormFloat(fake[0], fake[2], fake[3], noA2);
+
+ if(noA1[0] == noA2[0] && noA1[1] == noA2[1] && noA1[2] == noA2[2]) normalADiff = 0.0;
+ else{
+ normalADiff = VecAngle2(noA1, noA2);
+ //if(!normalADiff) normalADiff = 179; not sure about this bit
+ }
+
+ CalcNormFloat(fake[1], fake[2], fake[3], noB1);
+ CalcNormFloat(fake[3], fake[0], fake[1], noB2);
+
+ if(noB1[0] == noB2[0] && noB1[1] == noB2[1] && noB1[2] == noB2[2]) normalBDiff = 0.0;
+ else{
+ normalBDiff = VecAngle2(noB1, noB2);
+ //if(!normalBDiff) normalBDiff = 179; not sure about this bit
+ }
+ return (normalADiff/360) + (normalBDiff/360);
+}
- ok = collect_quadedges(efaar, em->edges.first, em->faces.first);
- if (G.f & G_DEBUG) {
- printf("Edges selected: %d\n", ok);
- }
+static float isfaceConcave(float fake[4][3])
+{
+ float minarea, maxarea, areaA, areaB;
+
+ areaA = AreaT3Dfl(fake[0], fake[1], fake[2]) + AreaT3Dfl(fake[0], fake[2], fake[3]);
+ areaB = AreaT3Dfl(fake[1], fake[2], fake[3]) + AreaT3Dfl(fake[3], fake[0], fake[1]);
+
+ if(areaA <= areaB) minarea = areaA;
+ else if(areaB < areaA) minarea = areaB;
+
+ if(areaA >= areaB) maxarea = areaA;
+ else if(areaB > areaA) maxarea = areaB;
+
+ if(!maxarea) return 1;
+ else return 1 - (minarea / maxarea);
+}
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
-
- if(eed->f2==2) { /* points to 2 faces */
-
- efaa= (EVPtr *) eed->tmp.p;
-
- /* don't do it if flagged */
+static int measureFacePair(EditEdge *eed, float limit)
+{
+ EditVert *faceVerts[5];
+ FacePairL *fp = eed->tmp.p;
+ EditFace *face1 = fp->face1, *face2 = fp->face2;
+ float fake[4][3];
+ int v1free, v2free;
+
+ FILL_FACEVERTS(face2, faceVerts);
+
+ face1->v1->f1 = 0;
+ face1->v2->f1 = 1;
+ face1->v3->f1 = 2;
+
+ face2->v1->f1 = 0;
+ face2->v2->f1 = 1;
+ face2->v3->f1 = 2;
+
+ v1free = fp->f1free->f1;
+ v2free = fp->f2free->f1;
+
+ /*v1 is only one that dosn't vary*/
+ VECCOPY(fake[0], face1->v1->co);
+ VECCOPY(fake[1], face1->v2->co);
+ VECCOPY(fake[2], face1->v3->co);
+ switch(v1free){
+ case 0:
+ /*move fake[2] to fake[3]*/
+ VECCOPY(fake[3], fake[2]);
+ /*copy v2free to fake[2]*/
+ VECCOPY(fake[2], faceVerts[v2free]->co);
+ break;
+ case 1:
+ /*copy v2free to fake[3]*/
+ VECCOPY(fake[3], faceVerts[v2free]->co);
+ break;
+ case 2:
+ /*copy fake[2] to fake[3], then fake[1] to fake[2]*/
+ VECCOPY(fake[3], fake[2]);
+ VECCOPY(fake[2], fake[1]);
+ /*copy v2free to fake[1]*/
+ VECCOPY(fake[1], faceVerts[v2free]->co);
+ break;
+ }
+
+ fp->measure+= isfaceNoDiff(fake)/3;
+ if(fp->measure > limit) return 0;
+ fp->measure+= isfaceCoLin(fake)/3;
+ if(fp->measure > limit) return 0;
+ fp->measure+= isfaceConcave(fake)/3;
+ if(fp->measure > limit) return 0;
+
+ return 1;
+}
- ok= 1;
- efa= efaa[0];
- if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
- efa= efaa[1];
- if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
-
- if(ok) {
- /* test convex */
- givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, uv, col);
+static int compare2(float v1[2], float v2[2], float limit)
+{
+ if( v1[0] + limit > v2[0] && v1[0] - limit < v2[0] &&
+ v1[1] + limit > v2[1] && v1[1] - limit < v2[1])
+ return 1;
+ return 0;
+}
-/*
- 4-----3 4-----3
- |\ | | |
- | \ 1 | | |
- | \ | -> | |
- | 0 \ | | |
- | \| | |
- 1-----2 1-----2
-*/
- /* make new faces */
- if(v1 && v2 && v3 && v4) {
- if( convex(v1->co, v2->co, v3->co, v4->co) ) {
- if(exist_face(v1, v2, v3, v4)==0) {
- w = addfacelist(v1, v2, v3, v4, efaa[0], NULL); /* seam edge may get broken */
- w->f= efaa[0]->f; /* copy selection flag */
- untag_edges(w);
+static int compare3(unsigned int RGB1, unsigned int RGB2, unsigned int limit)
+{
+ char v1[3], v2[3];
+ memcpy(v1, &RGB1, 4);
+ memcpy(v2, &RGB2, 4);
+
+ if( v1[1] + limit > v2[1] && v1[1] - limit < v2[1] &&
+ v1[2] + limit > v2[2] && v1[2] - limit < v2[2] &&
+ v1[3] + limit > v2[3] && v1[3] - limit < v2[3])
+ return 1;
+ return 0;
+}
- UVCOPY(w->tf.uv[0], uv[0]);
- UVCOPY(w->tf.uv[1], uv[1]);
- UVCOPY(w->tf.uv[2], uv[2]);
- UVCOPY(w->tf.uv[3], uv[3]);
+#define UV_LIMIT 0.005
+static int compareFaceUV(EditFace *f1, EditFace *f2)
+{
+ EditVert **faceVert1, **faceVert2, *faceVerts1[5], *faceVerts2[5];
+ int i1, i2;
+
+ if(f1->tf.tpage == NULL && f2->tf.tpage == NULL)
+ return 1;
+ else if(f1->tf.tpage != f2->tf.tpage)
+ return 0;
+
+ FILL_FACEVERTS(f1, faceVerts1);
+ FILL_FACEVERTS(f2, faceVerts2);
+
+ faceVert1 = faceVerts1;
+ i1 = 0;
+ while(*faceVert1){
+ faceVert2 = faceVerts2;
+ i2 = 0;
+ while(*faceVert2){
+ if( *faceVert1 == *faceVert2){
+ if(!compare2(f1->tf.uv[i1], f2->tf.uv[i2], UV_LIMIT))
+ return 0;
+ }
+ i2++;
+ faceVert2++;
+ }
+ i1++;
+ faceVert1++;
+ }
+ return 1;
+}
+
+#define COL_LIMIT 3
+static int compareFaceCol(EditFace *f1, EditFace *f2)
+{
+ EditVert **faceVert1, **faceVert2, *faceVerts1[5], *faceVerts2[5];
+ int i1, i2;
+
+ FILL_FACEVERTS(f1, faceVerts1);
+ FILL_FACEVERTS(f2, faceVerts2);
+
+ faceVert1 = faceVerts1;
+ i1 = 0;
+ while(*faceVert1){
+ faceVert2 = faceVerts2;
+ i2 = 0;
+ while(*faceVert2){
+ if( *faceVert1 == *faceVert2){
+ if(!compare3(f1->tf.col[i1], f2->tf.col[i2], COL_LIMIT))
+ return 0;
+ }
+ i2++;
+ faceVert2++;
+ }
+ i1++;
+ faceVert1++;
+ }
+ return 1;
+}
+
+static void meshJoinFaces(EditEdge *joined)
+{
+ FacePairL *fpl = joined->tmp.p;
+ EditFace *face1, *face2, *efa;
+ EditVert *v1free, *v2free;
+ int i;
+
+
+ face1 = fpl->face1;
+ face2 = fpl->face2;
+ v1free = fpl->f1free;
+ v2free = fpl->f2free;
+
+
+
+ face1->v1->f1 = 0;
+ face1->v2->f1 = 1;
+ face1->v3->f1 = 2;
+
+ face2->v1->f1 = 0;
+ face2->v2->f1 = 1;
+ face2->v3->f1 = 2;
+
+
+ switch(v1free->f1){
+ case 0:
+ i = 2;
+ break;
+ case 1:
+ i = 3;
+ break;
+ case 2:
+ i = 1;
+ break;
+ }
+
+ switch(i){
+ case 2:
+ /*this is really lazy...*/
+ efa = addfacelist(face1->v1, face1->v2, v2free, face1->v3, face1, NULL);
+ efa->tf.uv[0][0] = face1->tf.uv[0][0];
+ efa->tf.uv[0][1] = face1->tf.uv[0][1];
+ efa->tf.col[0] = face1->tf.col[0];
+
+ efa->tf.uv[1][0] = face1->tf.uv[1][0];
+ efa->tf.uv[1][1] = face1->tf.uv[1][1];
+ efa->tf.col[1] = face1->tf.col[1];
+
+ efa->tf.uv[2][0] = face2->tf.uv[v2free->f1][0];
+ efa->tf.uv[2][1] = face2->tf.uv[v2free->f1][1];
+ efa->tf.col[2] = face2->tf.col[v2free->f1];
+
+ efa->tf.uv[3][0] = face1->tf.uv[2][0];
+ efa->tf.uv[3][1] = face1->tf.uv[2][1];
+ efa->tf.col[3] = face1->tf.col[2];
+ break;
+ case 3:
+ efa = addfacelist(face1->v1, face1->v2, face1->v3, v2free, face1, NULL);
+ efa->tf.uv[0][0] = face1->tf.uv[0][0];
+ efa->tf.uv[0][1] = face1->tf.uv[0][1];
+ efa->tf.col[0] = face1->tf.col[0];
+
+ efa->tf.uv[1][0] = face1->tf.uv[1][0];
+ efa->tf.uv[1][1] = face1->tf.uv[1][1];
+ efa->tf.col[1] = face1->tf.col[1];
+
+ efa->tf.uv[2][0] = face1->tf.uv[2][0];
+ efa->tf.uv[2][1] = face1->tf.uv[2][1];
+ efa->tf.col[2] = face1->tf.col[2];
+
+ efa->tf.uv[3][0] = face2->tf.uv[v2free->f1][0];
+ efa->tf.uv[3][1] = face2->tf.uv[v2free->f1][1];
+ efa->tf.col[3] = face1->tf.col[v2free->f1];
+ break;
+ case 1:
+ efa = addfacelist(face1->v1, v2free, face1->v2, face1->v3, face1, NULL);
+ efa->tf.uv[0][0] = face1->tf.uv[0][0];
+ efa->tf.uv[0][1] = face1->tf.uv[0][1];
+ efa->tf.col[0] = face1->tf.col[0];
+
+ efa->tf.uv[1][0] = face2->tf.uv[v2free->f1][0];
+ efa->tf.uv[1][1] = face2->tf.uv[v2free->f1][1];
+ efa->tf.col[1] = face2->tf.col[v2free->f1];
+
+ efa->tf.uv[2][0] = face1->tf.uv[1][0];
+ efa->tf.uv[2][1] = face1->tf.uv[1][1];
+ efa->tf.col[2] = face1->tf.col[1];
+
+ efa->tf.uv[3][0] = face1->tf.uv[2][0];
+ efa->tf.uv[3][1] = face1->tf.uv[2][1];
+ efa->tf.col[3] = face1->tf.col[2];
+ break;
+ }
+
+ EM_select_face(efa,1);
+ /*flag for removal*/
+ joined->f1 = 1;
+ face1->f1 = 1;
+ face2->f1 = 1;
+}
- memcpy(w->tf.col, col, sizeof(w->tf.col));
+void join_triangles(void)
+{
+ EditMesh *em=G.editMesh;
+ EditFace *efa;
+ EditEdge *eed, **faceEdge, *faceEdges[5], **edsortblock, **edb;
+ EditVert **faceVert1, *faceVerts1[5], **faceVert2, *faceVerts2[5];
+ float limit = 25;
+ int i, paircount, joincount, totFacePairLs, respectvcol = 1, respectuv = 1, match, matchar[3];
+ FacePairL *fpl1;
+
+ waitcursor(1);
+
+ for(efa=em->faces.first; efa; efa=efa->next){
+ efa->f1 = 0;
+ efa->tmp.v = NULL;
+ }
+ for(eed=em->edges.first; eed; eed=eed->next){
+ eed->f1 = 0;
+ eed->f2 = 0;
+ eed->tmp.p = NULL;
+ }
+
+ /*store number of faces coincident on each edge*/
+ for(efa=em->faces.first; efa; efa=efa->next){
+ efa->e1->f1++;
+ efa->e2->f1++;
+ efa->e3->f1++;
+ if(efa->e4)
+ efa->e4->f1++;
+ }
+
+ /*mark faces we are interested in*/
+ for(efa=em->faces.first; efa; efa=efa->next){
+ if(efa->f&SELECT && (!efa->v4) && (!efa->h)) efa->f1 = 1;
+ }
+
+ /*allocate FacePairL structs for each edge*/
+ totFacePairLs = 0;
+ for(efa=em->faces.first; efa; efa=efa->next){
+ if(efa->f1){
+ FILL_FACEEDGES(efa,faceEdges);
+ faceEdge = faceEdges;
+ while(*faceEdge){
+ if( (*faceEdge)->f1 == 2 && (*faceEdge)->tmp.p == NULL){
+ (*faceEdge)->tmp.p = MEM_callocN(sizeof(FacePairL), "Tri2Quad FacePair");
+ totFacePairLs++;
+ }
+ faceEdge++;
+ }
+ }
+ }
+
+ /*populate FacePairL structs*/
+ for(efa=em->faces.first; efa; efa=efa->next){
+ if(efa->f1){
+ FILL_FACEEDGES(efa,faceEdges);
+ faceEdge = faceEdges;
+ i=0;
+ while(*faceEdge){
+ if( (*faceEdge)->tmp.p){
+ fpl1 = (*faceEdge)->tmp.p;
+ /*get rid of duplicated code!*/
+ if(fpl1->face1){
+ /*do fpl1->face2*/
+ fpl1->face2 = efa;
+ switch(i)
+ {
+ case 0:
+ fpl1->f2free = efa->v3;
+ break;
+ case 1:
+ fpl1->f2free = efa->v1;
+ break;
+ case 2:
+ fpl1->f2free = efa->v2;
+ break;
}
- /* tag as to-be-removed */
- FACE_MARKCLEAR(efaa[0]);
- FACE_MARKCLEAR(efaa[1]);
- eed->f1 = 1;
- } /* endif test convex */
+ }
+ else{
+ /*do fpl1->face1*/
+ fpl1->face1 = efa;
+ switch(i)
+ {
+ case 0:
+ fpl1->f1free = efa->v3;
+ break;
+ case 1:
+ fpl1->f1free = efa->v1;
+ break;
+ case 2:
+ fpl1->f1free = efa->v2;
+ }
+
+ }
}
+ faceEdge++;
+ i++;
}
}
- eed= nexted;
}
- free_tagged_edgelist(em->edges.first);
+
+ paircount = 0;
+ /*Test FacePairLs for inclusion of the associated edge in sort array */
+ for(eed=em->edges.first; eed; eed=eed->next){
+ EditFace *f1, *f2;
+ EditVert *f1free, *f2free;
+
+ if(eed->tmp.p){
+ f1 = ((FacePairL*)(eed->tmp.p))->face1;
+ f1free = ((FacePairL*)(eed->tmp.p))->f1free;
+ f2 = ((FacePairL*)(eed->tmp.p))->face2;
+ f2free = ((FacePairL*)(eed->tmp.p))->f2free;
+
+ /*test for two editfaces with same vertices but different order. Should never happen but does sometimes!*/
+ FILL_FACEVERTS(f1,faceVerts1);
+ FILL_FACEVERTS(f2,faceVerts2);
+ faceVert1 = faceVerts1;
+ i = 0;
+ while(*faceVert1){
+ match = 0;
+ faceVert2 = faceVerts2;
+ while(*faceVert2){
+ if(*faceVert2 == *faceVert1){
+ match = 1;
+ break;
+ }
+ else faceVert2++;
+ }
+
+ matchar[i] = match;
+ faceVert1++;
+ i++;
+ }
+
+ if(!(matchar[0] == 1 && matchar[1] == 1 && matchar[2] == 1)){
+ if(f1 && f2){
+ /*do tests to disqualify potential face pairs from the sort.*/
+ if(f1->mat_nr != f2->mat_nr); /*do nothing*/
+ else if(eed->sharp); /*do nothing*/
+ else if(respectuv && !compareFaceUV(f1, f2) ); /*do nothing*/
+ else if(respectvcol && !compareFaceCol(f1, f2) ); /*do nothing*/
+ else{
+ eed->f2 = measureFacePair(eed, (float)limit);
+ if(eed->f2) paircount += 1;
+ }
+ }
+ }
+ }
+ }
+
+ edsortblock = edb = MEM_callocN(sizeof(EditEdge*) * paircount, "Face Pairs quicksort Array");
+ for(eed = em->edges.first; eed; eed=eed->next){
+ if(eed->f2){
+ *edb = eed;
+ edb++;
+ }
+ }
+
+ //eed->f1 and efa->f1 used by free_taggeed_edge/facelist
+ for(eed = em->edges.first; eed; eed=eed->next) eed->f1 = 0;
+ for(efa = em->faces.first; efa; efa=efa->next) efa->f1 = 0;
+ /*quicksort according to FacePairL->measure*/
+ qsort(edsortblock, paircount, sizeof(EditEdge*), fplcmp);
+
+ joincount = 0;
+ for(edb=edsortblock, i=0; i < paircount; edb++, i++){
+ fpl1 = (*edb)->tmp.p;
+ if( !(fpl1->face1->f1) && !(fpl1->face2->f1) ){
+ joincount++;
+ meshJoinFaces(*edb);
+ }
+ }
+
+ if(joincount) notice("Created %i new quads /n", joincount);
+ else notice("nothing done");
+
free_tagged_facelist(em->faces.first);
-
- MEM_freeN(efaar);
+ MEM_freeN(edsortblock);
+ for(eed=em->edges.first; eed; eed=eed->next){
+ if(eed->tmp.p) MEM_freeN(eed->tmp.p);
+ }
+ free_tagged_edgelist(em->edges.first);
+ EM_selectmode_flush();
+ countall();
allqueue(REDRAWVIEW3D, 0);
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-#ifdef WITH_VERSE
+ #ifdef WITH_VERSE
if(G.editMesh->vnode)
sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
-#endif
+ #endif
BIF_undo_push("Convert Triangles to Quads");
+ waitcursor(0);
}
+/* ******************** END TRIANGLE TO QUAD ************************************* */
+
+#define FACE_MARKCLEAR(f) (f->f1 = 1)
/* quick hack, basically a copy of beauty_fill */
void edge_flip(void)