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authorNicholas Bishop <nicholasbishop@gmail.com>2007-05-29 10:42:10 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2007-05-29 10:42:10 +0400
commitd597bff7d3896d5f5b074c448bad951fa9e1f899 (patch)
treeec1faa48a9bf8ea8e1a316d2d8405402fa72854e /source
parent189d8b8d287b0dd88c3d2d9642dcfd9f10dad913 (diff)
== Multires ==
Fixed bug [#6737] facecount is reported incorrectly when using multires * Added a call to update the derivedmesh after updating a multires mesh.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/multires.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/multires.c b/source/blender/src/multires.c
index d1ae24e73a8..a249b6b408b 100644
--- a/source/blender/src/multires.c
+++ b/source/blender/src/multires.c
@@ -52,6 +52,7 @@
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
+#include "BKE_object.h"
#include "BIF_editmesh.h"
#include "BIF_screen.h"
@@ -1205,6 +1206,7 @@ void multires_level_to_mesh(Object *ob, Mesh *me, const int render)
/* friendly check for background render */
if(G.background==0) {
+ object_handle_update(ob);
countall();
if(G.vd && G.vd->depths) G.vd->depths->damaged= 1;