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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-04-14 17:26:10 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-04-14 17:26:10 +0300
commit6fc7521adeec11fa9e68f77a30924d5ff05819a4 (patch)
treee03e786c0ec7e27e5360969c0c98f3adf063a4e1 /source
parente12c3110024dc4b62ffefa739288218b04e39f71 (diff)
Fix T49429: incorrect Blender internal viewport border render with DrawPixels method.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/screen/glutil.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 93bac3f6660..216cbe9d7f4 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -566,7 +566,7 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
float rast_x = x + off_x * xzoom;
float rast_y = y + off_y * yzoom;
- GLfloat scissor[4];
+ GLfloat viewport[4];
int draw_w, draw_h;
/* Determine the smallest number of pixels we need to draw
@@ -581,9 +581,9 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
* fails if we zoom in on one really huge pixel so that it
* covers the entire screen).
*/
- glGetFloatv(GL_SCISSOR_BOX, scissor);
- draw_w = min_ii(img_w - off_x, ceil((scissor[2] - rast_x) / xzoom));
- draw_h = min_ii(img_h - off_y, ceil((scissor[3] - rast_y) / yzoom));
+ glGetFloatv(GL_VIEWPORT, viewport);
+ draw_w = min_ii(img_w - off_x, ceil((viewport[2] - rast_x) / xzoom));
+ draw_h = min_ii(img_h - off_y, ceil((viewport[3] - rast_y) / yzoom));
if (draw_w > 0 && draw_h > 0) {