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authorLeon Leno <lone_noel>2021-03-26 03:59:29 +0300
committerHans Goudey <h.goudey@me.com>2021-03-26 03:59:29 +0300
commit2f772520862db0ad7edfa614dad0e8d2d65201e2 (patch)
treed49b7110483cc1aac4c5d62b0ab5222fd5d35880 /source
parentde1eeaa3d24ae44106f2084667f73c07ae30c0de (diff)
Fix: Geometry Nodes: Incorrect offsets for plane primitive
The recent commit that changed the size (rB83df3545246aada) left out a few changed. This patch also adjusts the positioning and UV scale of the generated plane accordingly. Differential Revision: https://developer.blender.org/D10822
Diffstat (limited to 'source')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
index eff84d7d1ad..b2d418d3c80 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
@@ -51,8 +51,8 @@ static void calculate_uvs(Mesh *mesh, Span<MVert> verts, Span<MLoop> loops, cons
for (const int i : loops.index_range()) {
const float3 &co = verts[loops[i].v].co;
- uvs[i].x = (co.x + size) / (size * 2.0f);
- uvs[i].y = (co.y + size) / (size * 2.0f);
+ uvs[i].x = (co.x + (size * 0.5)) / size;
+ uvs[i].y = (co.y + (size * 0.5)) / size;
}
uv_attribute.apply_span_and_save();
@@ -75,9 +75,9 @@ static Mesh *create_plane_mesh(const int verts_x, const int verts_y, const float
{
const float dx = size / edges_x;
const float dy = size / edges_y;
- float x = -size;
+ float x = -size * 0.5;
for (const int x_index : IndexRange(verts_x)) {
- float y = -size;
+ float y = -size * 0.5;
for (const int y_index : IndexRange(verts_y)) {
const int vert_index = x_index * verts_y + y_index;
verts[vert_index].co[0] = x;