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authorCampbell Barton <ideasman42@gmail.com>2016-06-07 20:46:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-07 21:13:16 +0300
commitcf8a0d08b034dd59624a8657ab79f51b64708ab1 (patch)
treedcee10cda2d25e91db49d113e12dc69da4f1ce50 /source
parentbf54dcc3c952e207e7c8e7596069152307f61ea3 (diff)
GPU: make using the glsl basic-shader a flag
This allows for it to be more easily tested.
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/GPU_basic_shader.h3
-rw-r--r--source/blender/gpu/intern/gpu_basic_shader.c20
-rw-r--r--source/creator/creator_args.c13
3 files changed, 34 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h
index df2da971845..11d87ce93a8 100644
--- a/source/blender/gpu/GPU_basic_shader.h
+++ b/source/blender/gpu/GPU_basic_shader.h
@@ -110,6 +110,9 @@ void GPU_basic_shader_stipple(GPUBasicShaderStipple stipple_id);
void GPU_basic_shader_line_stipple(GLint stipple_factor, GLushort stipple_pattern);
void GPU_basic_shader_line_width(float line_width);
+bool GPU_basic_shader_use_glsl_get(void);
+void GPU_basic_shader_use_glsl_set(bool enabled);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c
index 088dac6f6cc..e4ec57d9cd3 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -51,8 +51,6 @@
/* State */
-static const bool USE_GLSL = false;
-
static struct {
GPUShader *cached_shaders[GPU_SHADER_OPTION_COMBINATIONS];
bool failed_shaders[GPU_SHADER_OPTION_COMBINATIONS];
@@ -269,6 +267,24 @@ const GLubyte stipple_hexagon[128] = {
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22};
/* ********************************************* */
+/* GLSL State */
+
+static bool USE_GLSL = false;
+
+/**
+ * \note this isn't part of the basic shader API,
+ * only set from the command line once on startup.
+ */
+void GPU_basic_shader_use_glsl_set(bool enabled)
+{
+ USE_GLSL = enabled;
+}
+
+bool GPU_basic_shader_use_glsl_get(void)
+{
+ return USE_GLSL;
+}
+
/* Init / exit */
void GPU_basic_shaders_init(void)
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c
index 3b27ad6f693..c89cdea4e29 100644
--- a/source/creator/creator_args.c
+++ b/source/creator/creator_args.c
@@ -72,6 +72,7 @@
#include "WM_api.h"
+#include "GPU_basic_shader.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
@@ -591,6 +592,7 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
printf("\n");
printf("Experimental Features:\n");
BLI_argsPrintArgDoc(ba, "--enable-new-depsgraph");
+ BLI_argsPrintArgDoc(ba, "--enable-new-basic-shader-glsl");
printf("\n");
printf("Argument Parsing:\n");
@@ -1172,6 +1174,16 @@ static int arg_handle_depsgraph_use_new(int UNUSED(argc), const char **UNUSED(ar
return 0;
}
+static const char arg_handle_basic_shader_glsl_use_new_doc[] =
+"\n\tUse new GLSL basic shader"
+;
+static int arg_handle_basic_shader_glsl_use_new(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
+{
+ printf("Using new GLSL basic shader.\n");
+ GPU_basic_shader_use_glsl_set(true);
+ return 0;
+}
+
static const char arg_handle_verbosity_set_doc[] =
"<verbose>\n"
"\tSet logging verbosity level."
@@ -1807,6 +1819,7 @@ void main_args_setup(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
CB_EX(arg_handle_debug_mode_generic_set, gpumem), (void *)G_DEBUG_GPU_MEM);
BLI_argsAdd(ba, 1, NULL, "--enable-new-depsgraph", CB(arg_handle_depsgraph_use_new), NULL);
+ BLI_argsAdd(ba, 1, NULL, "--enable-new-basic-shader-glsl", CB(arg_handle_basic_shader_glsl_use_new), NULL);
BLI_argsAdd(ba, 1, NULL, "--verbose", CB(arg_handle_verbosity_set), NULL);