diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-10-26 05:55:06 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-10-26 05:55:06 +0400 |
commit | 05abc0d3eb6b2bfe3e29434bbffcd03c36349471 (patch) | |
tree | 75e7c3b107974850fc30e7c756f97405c595df20 /source | |
parent | 3264ced377ff159c7201b1c7d312c2f48d1327cf (diff) |
blenderplayer building again in CMake+MSVC
(I basically commented out functions already defined in other places)
Diffstat (limited to 'source')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index f2970293b05..87a33922f3d 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -374,10 +374,12 @@ struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items){return (struct wmKeyMap *) NULL;} /* intern/decimation */ +/* int LOD_FreeDecimationData(struct LOD_Decimation_Info *info){return 0;} int LOD_CollapseEdge(struct LOD_Decimation_Info *info){return 0;} int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;} int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;} +*/ /* smoke */ void LzmaCompress(void) { return; } @@ -423,17 +425,19 @@ void sculpt_set_brush_alpha(struct Brush *brush, float alpha){} char blender_path[] = ""; /* CSG */ +/* struct CSG_BooleanOperation * CSG_NewBooleanFunction( void ){return (struct CSG_BooleanOperation *) NULL;} void CSG_FreeBooleanOperation(struct CSG_BooleanOperation *operation){return;} void CSG_FreeFaceDescriptor(struct CSG_FaceIteratorDescriptor * f_descriptor){return;} void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor){return;} int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;} int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;} +*/ typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation - +/* int CSG_PerformBooleanOperation( struct CSG_BooleanOperation *operation, CSG_OperationType op_type, @@ -442,5 +446,6 @@ int CSG_PerformBooleanOperation( CSG_FaceIteratorDescriptor obBFaces, CSG_VertexIteratorDescriptor obBVertices) { return 0;} +*/ #endif // GAMEBLENDER == 1 |