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authorBastien Montagne <montagne29@wanadoo.fr>2014-07-18 02:04:10 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-07-18 02:06:15 +0400
commit80d3eb6964941a314cd58135b80c78bd0cabe595 (patch)
tree0db2026235b4e6a67da25ce956d440601bda92bb /source
parent8620008ccdda5ca7d7b83cb6b1a24e62f881ee84 (diff)
Fix a BI bug: when an object had dupliobjects children, it was never rendered at all,
even if having particle systems. This was not matching behavior of Cycles and 3DView!
Diffstat (limited to 'source')
-rw-r--r--source/blender/render/intern/source/convertblender.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 36fd1b2d6af..5c44f1cd0c1 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4791,13 +4791,12 @@ static int allow_render_object(Render *re, Object *ob, int nolamps, int onlysele
{
if (is_object_hidden(re, ob))
return 0;
-
- /* override not showing object when duplis are used with particles */
- if (ob->transflag & OB_DUPLIPARTS) {
- /* pass */ /* let particle system(s) handle showing vs. not showing */
- }
- else if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
- return 0;
+
+ /* Only handle dupli-hiding here if there is no particle systems. Else, let those handle show/noshow. */
+ if (!ob->particlesystem.first) {
+ if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
+ return 0;
+ }
}
/* don't add non-basic meta objects, ends up having renderobjects with no geometry */