diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-07-09 22:24:37 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-07-09 22:24:37 +0400 |
commit | a498d889188420eb5f02c7e6cfe81ce9b0bf692e (patch) | |
tree | 7ba6aafe61e669995c2358135fd212ca4f889c9e /source | |
parent | f5caab2cf7f19c79f57ac0e3c2900943ac06af45 (diff) |
Attempt to mitigate issue T40981
Clipping border causes a software fallback on ATIs. We have disabled it
in that case but from minor digging on the net seems like Intels support
this, so enable.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_simple_vert.glsl | 2 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vertex.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl index 9491eaa672d..830dbec75e2 100644 --- a/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_simple_vert.glsl @@ -29,7 +29,7 @@ void main() gl_Position = gl_ProjectionMatrix * co; -#ifdef GPU_NVIDIA +#ifndef GPU_ATI // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA // graphic cards, while on ATI it can cause a software fallback. gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl index 8741a13ea9b..159e531eb44 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl @@ -10,7 +10,7 @@ void main() varnormal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ProjectionMatrix * co; -#ifdef GPU_NVIDIA +#ifndef GPU_ATI // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA // graphic cards, while on ATI it can cause a software fallback. gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; |