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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:01:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 16:01:17 +0400
commit253de0ed86f273d0032acbbd0b8237a358b35cbd (patch)
treec75b539afcc64851d3b0a13de21e5dd02c41bb4c /source
parent052cb2afd22b9f54fdb1528066e6e3cba6db6e99 (diff)
* Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled. * Add back image pin option in image editor header. * Fix deep shadow not respecting Cast Buffer Shadows option. * Tangent space normal map baking should work again now. * Fix a problem with particle duplis, due to own bugfix for #20350, the problem for that seems to be in dupliverts, not particles. * Fix external multires data link getting lost on exiting editmode. (commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/anim.c10
-rw-r--r--source/blender/blenkernel/intern/customdata.c11
-rw-r--r--source/blender/editors/armature/editarmature.c17
-rw-r--r--source/blender/editors/armature/meshlaplacian.c25
-rw-r--r--source/blender/makesrna/intern/rna_space.c1
-rw-r--r--source/blender/render/extern/include/RE_raytrace.h1
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp16
-rw-r--r--source/blender/render/intern/source/rayshade.c2
-rw-r--r--source/blender/render/intern/source/rendercore.c22
-rw-r--r--source/blender/render/intern/source/zbuf.c5
10 files changed, 68 insertions, 42 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 1465f4550f5..e26072deb76 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -1073,7 +1073,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
ParticleCacheKey *cache;
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size=0.0;
- float (*obmat)[4], (*oldobmat)[4], recurs_mat[4][4];
+ float (*obmat)[4], (*oldobmat)[4];
int lay, a, b, counter, hair = 0;
int totpart, totchild, totgroup=0, pa_num;
@@ -1090,10 +1090,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if(!psys_check_enabled(par, psys))
return;
- /* particles are already in world space, don't want the object mat twice */
- if(par_space_mat)
- mul_m4_m4m4(recurs_mat, psys->imat, par_space_mat);
-
ctime = bsystem_time(scene, par, (float)scene->r.cfra, 0.0);
totpart = psys->totpart;
@@ -1237,7 +1233,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
mul_m4_m4m4(tmat, oblist[b]->obmat, pamat);
mul_mat3_m4_fl(tmat, size*scale);
if(par_space_mat)
- mul_m4_m4m4(mat, tmat, recurs_mat);
+ mul_m4_m4m4(mat, tmat, par_space_mat);
else
copy_m4_m4(mat, tmat);
@@ -1263,7 +1259,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
VECADD(tmat[3], tmat[3], vec);
if(par_space_mat)
- mul_m4_m4m4(mat, tmat, recurs_mat);
+ mul_m4_m4m4(mat, tmat, par_space_mat);
else
copy_m4_m4(mat, tmat);
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 447c1e2f035..0afb9a450dd 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -848,7 +848,7 @@ void CustomData_merge(const struct CustomData *source, struct CustomData *dest,
{
const LayerTypeInfo *typeInfo;
CustomDataLayer *layer, *newlayer;
- int i, type, number = 0, lasttype = -1, lastactive = 0, lastrender = 0, lastclone = 0, lastmask = 0;
+ int i, type, number = 0, lasttype = -1, lastactive = 0, lastrender = 0, lastclone = 0, lastmask = 0, lastflag = 0;
for(i = 0; i < source->totlayer; ++i) {
layer = &source->layers[i];
@@ -863,15 +863,16 @@ void CustomData_merge(const struct CustomData *source, struct CustomData *dest,
lastclone = layer->active_clone;
lastmask = layer->active_mask;
lasttype = type;
+ lastflag = layer->flag;
}
else
number++;
- if(layer->flag & CD_FLAG_NOCOPY) continue;
+ if(lastflag & CD_FLAG_NOCOPY) continue;
else if(!((int)mask & (int)(1 << (int)type))) continue;
else if(number < CustomData_number_of_layers(dest, type)) continue;
- if((alloctype == CD_ASSIGN) && (layer->flag & CD_FLAG_NOFREE))
+ if((alloctype == CD_ASSIGN) && (lastflag & CD_FLAG_NOFREE))
newlayer = customData_add_layer__internal(dest, type, CD_REFERENCE,
layer->data, totelem, layer->name);
else
@@ -883,6 +884,7 @@ void CustomData_merge(const struct CustomData *source, struct CustomData *dest,
newlayer->active_rnd = lastrender;
newlayer->active_clone = lastclone;
newlayer->active_mask = lastmask;
+ newlayer->flag |= lastflag & (CD_FLAG_EXTERNAL|CD_FLAG_IN_MEMORY);
}
}
}
@@ -892,6 +894,9 @@ void CustomData_copy(const struct CustomData *source, struct CustomData *dest,
{
memset(dest, 0, sizeof(*dest));
+ if(source->external)
+ dest->external= MEM_dupallocN(source->external);
+
CustomData_merge(source, dest, mask, alloctype, totelem);
}
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 478a711aedd..5f0c2e3d4be 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -4573,19 +4573,22 @@ static int dgroup_skinnable(Object *ob, Bone *bone, void *datap)
* pointers to bDeformGroups, all with names
* of skinnable bones.
*/
- bDeformGroup ***hgroup, *defgroup;
+ bDeformGroup ***hgroup, *defgroup= NULL;
int a, segments;
struct { Object *armob; void *list; int heat; } *data= datap;
+ int wpmode = (ob->mode & OB_MODE_WEIGHT_PAINT);
+ bArmature *arm= data->armob->data;
- if (!(ob->mode & OB_MODE_WEIGHT_PAINT) || !(bone->flag & BONE_HIDDEN_P)) {
+ if (!wpmode || !(bone->flag & BONE_HIDDEN_P)) {
if (!(bone->flag & BONE_NO_DEFORM)) {
if (data->heat && data->armob->pose && get_pose_channel(data->armob->pose, bone->name))
segments = bone->segments;
else
segments = 1;
-
- if (!(defgroup = defgroup_find_name(ob, bone->name)))
- defgroup = ED_vgroup_add_name(ob, bone->name);
+
+ if(!wpmode || ((arm->layer & bone->layer) && (bone->flag & BONE_SELECTED)))
+ if (!(defgroup = defgroup_find_name(ob, bone->name)))
+ defgroup = ED_vgroup_add_name(ob, bone->name);
if (data->list != NULL) {
hgroup = (bDeformGroup ***) &data->list;
@@ -4711,7 +4714,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
selected = MEM_callocN(numbones*sizeof(int), "selected");
for (j=0; j < numbones; ++j) {
- bone = bonelist[j];
+ bone = bonelist[j];
dgroup = dgrouplist[j];
/* handle bbone */
@@ -4759,7 +4762,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
selected[j] = 1;
/* find flipped group */
- if (mirror) {
+ if (dgroup && mirror) {
char name[32];
BLI_strncpy(name, dgroup->name, 32);
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 136027b1504..3190d8ad576 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -618,13 +618,24 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
LaplacianSystem *sys;
MFace *mface;
float solution, weight;
- int *vertsflipped = NULL;
+ int *vertsflipped = NULL, *mask= NULL;
int a, totface, j, bbone, firstsegment, lastsegment, thrownerror = 0;
- /* count triangles */
+ /* count triangles and create mask */
+ if(me->editflag & ME_EDIT_PAINT_MASK)
+ mask= MEM_callocN(sizeof(int)*me->totvert, "heat_bone_weighting mask");
+
for(totface=0, a=0, mface=me->mface; a<me->totface; a++, mface++) {
totface++;
if(mface->v4) totface++;
+
+ if(mask && (mface->flag & ME_FACE_SEL)) {
+ mask[mface->v1]= 1;
+ mask[mface->v2]= 1;
+ mask[mface->v3]= 1;
+ if(mface->v4)
+ mask[mface->v4]= 1;
+ }
}
/* create laplacian */
@@ -661,6 +672,9 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
/* clear weights */
if(bbone && firstsegment) {
for(a=0; a<me->totvert; a++) {
+ if(mask && !mask[a])
+ continue;
+
ED_vgroup_vert_remove(ob, dgrouplist[j], a);
if(vertsflipped && dgroupflip[j] && vertsflipped[a] >= 0)
ED_vgroup_vert_remove(ob, dgroupflip[j], vertsflipped[a]);
@@ -679,6 +693,9 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
if(laplacian_system_solve(sys)) {
/* load solution into vertex groups */
for(a=0; a<me->totvert; a++) {
+ if(mask && !mask[a])
+ continue;
+
solution= laplacian_system_get_solution(a);
if(bbone) {
@@ -723,6 +740,9 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
/* remove too small vertex weights */
if(bbone && lastsegment) {
for(a=0; a<me->totvert; a++) {
+ if(mask && !mask[a])
+ continue;
+
weight= ED_vgroup_vert_weight(ob, dgrouplist[j], a);
weight= heat_limit_weight(weight);
if(weight <= 0.0f)
@@ -740,6 +760,7 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
/* free */
if(vertsflipped) MEM_freeN(vertsflipped);
+ if(mask) MEM_freeN(mask);
heat_system_free(sys);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index d40c88bc431..3d2530d9fe0 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -1221,6 +1221,7 @@ static void rna_def_space_image(BlenderRNA *brna)
prop= RNA_def_property(srna, "image_pin", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pin", 0);
RNA_def_property_ui_text(prop, "Image Pin", "Display current image regardless of object selection");
+ RNA_def_property_ui_icon(prop, ICON_UNPINNED, 1);
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL);
prop= RNA_def_property(srna, "sample_histogram", PROP_POINTER, PROP_NONE);
diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h
index 317de5b9954..215dd816a4e 100644
--- a/source/blender/render/extern/include/RE_raytrace.h
+++ b/source/blender/render/extern/include/RE_raytrace.h
@@ -201,6 +201,7 @@ struct Isect
#define RE_SKIP_VLR_NEIGHBOUR (1 << 1)
#define RE_SKIP_VLR_RENDER_CHECK (1 << 2)
#define RE_SKIP_VLR_NON_SOLID_MATERIAL (1 << 3)
+#define RE_SKIP_VLR_BAKE_CHECK (1 << 4)
/* TODO use: FLT_MAX? */
#define RE_RAYTRACE_MAXDIST 1e33
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index 19e41b0f92a..024577e9f1f 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -165,6 +165,11 @@ static inline int vlr_check_intersect_solid(Isect *is, ObjectInstanceRen* obi, V
return 0;
}
+static inline int vlr_check_bake(Isect *is, ObjectInstanceRen* obi, VlakRen *vlr)
+{
+ return (obi->obr->ob != is->userdata);
+}
+
static inline int rayface_check_cullface(RayFace *face, Isect *is)
{
float nor[3];
@@ -189,17 +194,24 @@ static int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *is)
if(is->orig.ob == face->ob && is->orig.face == face->face)
return 0;
-
+ /* check if we should intersect this face */
if(is->skip & RE_SKIP_VLR_RENDER_CHECK)
{
if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face ) == 0)
return 0;
}
- if(is->skip & RE_SKIP_VLR_NON_SOLID_MATERIAL)
+ else if(is->skip & RE_SKIP_VLR_NON_SOLID_MATERIAL)
{
+ if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face ) == 0)
+ return 0;
if(vlr_check_intersect_solid(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
+ else if(is->skip & RE_SKIP_VLR_BAKE_CHECK) {
+ if(vlr_check_bake(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face ) == 0)
+ return 0;
+ }
+
if(is->skip & RE_SKIP_CULLFACE)
{
if(rayface_check_cullface(face, is) == 0)
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 9c589ee1b64..015922216f9 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -1856,7 +1856,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *ao, float *env)
RE_RC_INIT(isec, *shi);
isec.orig.ob = shi->obi;
isec.orig.face = shi->vlr;
- isec.skip = RE_SKIP_VLR_NEIGHBOUR | RE_SKIP_VLR_RENDER_CHECK | RE_SKIP_VLR_NON_SOLID_MATERIAL;
+ isec.skip = RE_SKIP_VLR_NEIGHBOUR|RE_SKIP_VLR_NON_SOLID_MATERIAL;
isec.hint = 0;
isec.hit.ob = 0;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 7375ea0f863..d9521bc892f 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2266,21 +2266,8 @@ static void bake_displacement(void *handle, ShadeInput *shi, float dist, int x,
}
}
-#if 0
-static int bake_check_intersect(Isect *is, int ob, RayFace *face)
-{
- BakeShade *bs = (BakeShade*)is->userdata;
-
- /* no direction checking for now, doesn't always improve the result
- * (INPR(shi->facenor, bs->dir) > 0.0f); */
-
- return (R.objectinstance[ob & ~RE_RAY_TRANSFORM_OFFS].obr->ob != bs->actob);
-}
-#endif
-
static int bake_intersect_tree(RayObject* raytree, Isect* isect, float *start, float *dir, float sign, float *hitco, float *dist)
{
- //TODO, validate against blender 2.4x, results may have changed.
float maxdist;
int hit;
@@ -2288,7 +2275,7 @@ static int bake_intersect_tree(RayObject* raytree, Isect* isect, float *start, f
if(R.r.bake_maxdist > 0.0f)
maxdist= R.r.bake_maxdist;
else
- maxdist= FLT_MAX + R.r.bake_biasdist;
+ maxdist= RE_RAYTRACE_MAXDIST + R.r.bake_biasdist;
/* 'dir' is always normalized */
VECADDFAC(isect->start, start, dir, -R.r.bake_biasdist);
@@ -2299,10 +2286,6 @@ static int bake_intersect_tree(RayObject* raytree, Isect* isect, float *start, f
isect->labda = maxdist;
- /* TODO, 2.4x had this...
- hit = RE_ray_tree_intersect_check(R.raytree, isect, bake_check_intersect);
- ...the active object may NOT be ignored in some cases.
- */
hit = RE_rayobject_raycast(raytree, isect);
if(hit) {
hitco[0] = isect->start[0] + isect->labda*isect->vec[0];
@@ -2432,7 +2415,8 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
isec.orig.ob = obi;
isec.orig.face = vlr;
- isec.userdata= bs;
+ isec.userdata= bs->actob;
+ isec.skip = RE_SKIP_VLR_NEIGHBOUR|RE_SKIP_VLR_BAKE_CHECK;
if(bake_intersect_tree(R.raytree, &isec, shi->co, shi->vn, sign, co, &dist)) {
if(!hit || len_v3v3(shi->co, co) < len_v3v3(shi->co, minco)) {
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 2e6892cbc1c..4f872a238cd 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3312,7 +3312,10 @@ static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *
if(vlr->mat!=ma) {
ma= vlr->mat;
- dofill= shadow || (((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP)) && !(ma->mode & MA_ONLYCAST));
+ if(shadow)
+ dofill= (ma->mode & MA_SHADBUF);
+ else
+ dofill= (((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP)) && !(ma->mode & MA_ONLYCAST));
}
if(dofill) {