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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-14 16:15:51 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-14 16:15:51 +0300
commitfd19069999e3655206ccf21dc851801a325dea5d (patch)
tree54d5d865c13e42ef50829e6358afdf5790d2df74 /source
parent66407e15cb5136bdbed45b9e0576b1e9863c3f4f (diff)
Cleanup: remove last G.main's from Collada code.
Diffstat (limited to 'source')
-rw-r--r--source/blender/collada/AnimationExporter.cpp9
-rw-r--r--source/blender/collada/AnimationExporter.h3
-rw-r--r--source/blender/collada/ArmatureImporter.cpp7
-rw-r--r--source/blender/collada/ArmatureImporter.h3
-rw-r--r--source/blender/collada/ControllerExporter.cpp15
-rw-r--r--source/blender/collada/ControllerExporter.h3
-rw-r--r--source/blender/collada/DocumentExporter.cpp7
-rw-r--r--source/blender/collada/DocumentImporter.cpp44
-rw-r--r--source/blender/collada/GeometryExporter.cpp9
-rw-r--r--source/blender/collada/GeometryExporter.h3
-rw-r--r--source/blender/collada/MeshImporter.cpp16
-rw-r--r--source/blender/collada/MeshImporter.h3
-rw-r--r--source/blender/collada/SkinInfo.cpp4
-rw-r--r--source/blender/collada/SkinInfo.h2
-rw-r--r--source/blender/collada/collada_utils.cpp24
-rw-r--r--source/blender/collada/collada_utils.h10
16 files changed, 92 insertions, 70 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index bf371332fd0..48656d15769 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -34,9 +34,10 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
}
}
-bool AnimationExporter::exportAnimations(Scene *sce)
+bool AnimationExporter::exportAnimations(Main *bmain, Scene *sce)
{
bool has_animations = hasAnimations(sce);
+ m_bmain = bmain;
if (has_animations) {
this->scene = sce;
@@ -214,7 +215,7 @@ void AnimationExporter::export_sampled_matrix_animation(Object *ob, std::vector<
for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime) {
float fmat[4][4];
- bc_update_scene(scene, *ctime);
+ bc_update_scene(m_bmain, scene, *ctime);
BKE_object_matrix_local_get(ob, fmat);
if (this->export_settings->limit_precision)
bc_sanitize_mat(fmat, 6);
@@ -246,7 +247,7 @@ void AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::ve
float fsize[3];
float feul[3];
- bc_update_scene(scene, *ctime);
+ bc_update_scene(m_bmain, scene, *ctime);
BKE_object_matrix_local_get(ob, fmat);
mat4_decompose(floc, fquat, fsize, fmat);
quat_to_eul(feul, fquat);
@@ -1315,7 +1316,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float frame = *it;
float ctime = BKE_scene_frame_get_from_ctime(scene, frame);
- bc_update_scene(scene, ctime);
+ bc_update_scene(m_bmain, scene, ctime);
if (is_bone_animation) {
if (pchan->flag & POSE_CHAIN) {
enable_fcurves(ob->adt->action, NULL);
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
index 36968d3edef..b6b67847f4e 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -84,6 +84,7 @@ extern "C"
class AnimationExporter: COLLADASW::LibraryAnimations
{
private:
+ Main *m_bmain;
Scene *scene;
COLLADASW::StreamWriter *sw;
@@ -96,7 +97,7 @@ public:
this->sw = sw;
}
- bool exportAnimations(Scene *sce);
+ bool exportAnimations(Main *bmain, Scene *sce);
// called for each exported object
void operator() (Object *ob);
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 344a73cfa6f..28e962d62c0 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -54,8 +54,9 @@ static const char *bc_get_joint_name(T *node)
}
-ArmatureImporter::ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Scene *sce, const ImportSettings *import_settings) :
+ArmatureImporter::ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Main *bmain, Scene *sce, const ImportSettings *import_settings) :
TransformReader(conv),
+ m_bmain(bmain),
scene(sce),
unit_converter(conv),
import_settings(import_settings),
@@ -409,7 +410,7 @@ Object *ArmatureImporter::get_empty_for_leaves()
{
if (empty) return empty;
- empty = bc_add_object(scene, OB_EMPTY, NULL);
+ empty = bc_add_object(m_bmain, scene, OB_EMPTY, NULL);
empty->empty_drawtype = OB_EMPTY_SPHERE;
return empty;
@@ -584,7 +585,7 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo& skin)
ob_arm = skin.set_armature(shared);
}
else {
- ob_arm = skin.create_armature(scene); //once for every armature
+ ob_arm = skin.create_armature(m_bmain, scene); //once for every armature
}
// enter armature edit mode
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index b637ec89f8b..a215b186f75 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -62,6 +62,7 @@ extern "C" {
class ArmatureImporter : private TransformReader
{
private:
+ Main *m_bmain;
Scene *scene;
UnitConverter *unit_converter;
const ImportSettings *import_settings;
@@ -137,7 +138,7 @@ private:
TagsMap uid_tags_map;
public:
- ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Scene *sce, const ImportSettings *import_settings);
+ ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Main *bmain, Scene *sce, const ImportSettings *import_settings);
~ArmatureImporter();
void add_root_joint(COLLADAFW::Node *node, Object *parent);
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index c89e0f1ec62..5673d33fcbf 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -107,8 +107,9 @@ bool ControllerExporter::add_instance_controller(Object *ob)
return true;
}
-void ControllerExporter::export_controllers(Scene *sce)
+void ControllerExporter::export_controllers(Main *bmain, Scene *sce)
{
+ m_bmain = bmain;
scene = sce;
openLibrary();
@@ -200,7 +201,9 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
bool use_instantiation = this->export_settings->use_object_instantiation;
Mesh *me;
- me = bc_get_mesh_copy(scene,
+ me = bc_get_mesh_copy(
+ m_bmain,
+ scene,
ob,
this->export_settings->export_mesh_type,
this->export_settings->apply_modifiers,
@@ -291,7 +294,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
- BKE_libblock_free_us(G.main, me);
+ BKE_libblock_free_us(m_bmain, me);
closeSkin();
closeController();
@@ -302,7 +305,9 @@ void ControllerExporter::export_morph_controller(Object *ob, Key *key)
bool use_instantiation = this->export_settings->use_object_instantiation;
Mesh *me;
- me = bc_get_mesh_copy(scene,
+ me = bc_get_mesh_copy(
+ m_bmain,
+ scene,
ob,
this->export_settings->export_mesh_type,
this->export_settings->apply_modifiers,
@@ -327,7 +332,7 @@ void ControllerExporter::export_morph_controller(Object *ob, Key *key)
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
targets.add();
- BKE_libblock_free_us(G.main, me);
+ BKE_libblock_free_us(m_bmain, me);
//support for animations
diff --git a/source/blender/collada/ControllerExporter.h b/source/blender/collada/ControllerExporter.h
index 80b858ca6dd..2e258c63b6f 100644
--- a/source/blender/collada/ControllerExporter.h
+++ b/source/blender/collada/ControllerExporter.h
@@ -65,11 +65,12 @@ public:
bool add_instance_controller(Object *ob);
- void export_controllers(Scene *sce);
+ void export_controllers(Main *bmain, Scene *sce);
void operator()(Object *ob);
private:
+ Main *m_bmain;
Scene *scene;
UnitConverter converter;
const ExportSettings *export_settings;
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index f1838b9dbb6..669faa8358b 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -183,6 +183,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *eval_ctx, Scene *sce)
{
+ Main *bmain = CTX_data_main(C);
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@@ -287,7 +288,7 @@ int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *e
// <library_geometries>
if (bc_has_object_type(export_set, OB_MESH)) {
GeometryExporter ge(writer, this->export_settings);
- ge.exportGeom(sce);
+ ge.exportGeom(bmain, sce);
}
// <library_controllers>
@@ -295,7 +296,7 @@ int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *e
ControllerExporter controller_exporter(writer, this->export_settings);
if (bc_has_object_type(export_set, OB_ARMATURE) || this->export_settings->include_shapekeys)
{
- controller_exporter.export_controllers(sce);
+ controller_exporter.export_controllers(bmain, sce);
}
// <library_visual_scenes>
@@ -305,7 +306,7 @@ int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *e
if (this->export_settings->include_animations) {
// <library_animations>
AnimationExporter ae(writer, this->export_settings);
- ae.exportAnimations(sce);
+ ae.exportAnimations(bmain, sce);
}
se.exportScene(C, sce);
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 5cbffbe4526..f84cd069778 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -104,8 +104,8 @@ DocumentImporter::DocumentImporter(bContext *C, const ImportSettings *import_set
import_settings(import_settings),
mImportStage(General),
mContext(C),
- armature_importer(&unit_converter, &mesh_importer, CTX_data_scene(C), import_settings),
- mesh_importer(&unit_converter, &armature_importer, CTX_data_scene(C)),
+ armature_importer(&unit_converter, &mesh_importer, CTX_data_main(C), CTX_data_scene(C), import_settings),
+ mesh_importer(&unit_converter, &armature_importer, CTX_data_main(C), CTX_data_scene(C)),
anim_importer(&unit_converter, &armature_importer, CTX_data_scene(C))
{
}
@@ -266,7 +266,7 @@ void DocumentImporter::finish()
Base *base = BKE_scene_base_find(sce, ob);
if (base) {
BLI_remlink(&sce->base, base);
- BKE_libblock_free_us(G.main, base->object);
+ BKE_libblock_free_us(bmain, base->object);
if (sce->basact == base)
sce->basact = NULL;
MEM_freeN(base);
@@ -383,11 +383,12 @@ Object *DocumentImporter::create_camera_object(COLLADAFW::InstanceCamera *camera
return NULL;
}
- Object *ob = bc_add_object(sce, OB_CAMERA, NULL);
+ Main *bmain = CTX_data_main(mContext);
+ Object *ob = bc_add_object(bmain, sce, OB_CAMERA, NULL);
Camera *cam = uid_camera_map[cam_uid];
Camera *old_cam = (Camera *)ob->data;
ob->data = cam;
- BKE_libblock_free_us(G.main, old_cam);
+ BKE_libblock_free_us(bmain, old_cam);
return ob;
}
@@ -399,11 +400,12 @@ Object *DocumentImporter::create_lamp_object(COLLADAFW::InstanceLight *lamp, Sce
return NULL;
}
- Object *ob = bc_add_object(sce, OB_LAMP, NULL);
+ Main *bmain = CTX_data_main(mContext);
+ Object *ob = bc_add_object(bmain, sce, OB_LAMP, NULL);
Lamp *la = uid_lamp_map[lamp_uid];
Lamp *old_lamp = (Lamp *)ob->data;
ob->data = la;
- BKE_libblock_free_us(G.main, old_lamp);
+ BKE_libblock_free_us(bmain, old_lamp);
return ob;
}
@@ -411,7 +413,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
{
fprintf(stderr, "create <instance_node> under node id=%s from node id=%s\n", instance_node ? instance_node->getOriginalId().c_str() : NULL, source_node ? source_node->getOriginalId().c_str() : NULL);
- Object *obn = BKE_object_copy(G.main, source_ob);
+ Main *bmain = CTX_data_main(mContext);
+ Object *obn = BKE_object_copy(bmain, source_ob);
DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
BKE_scene_base_add(sce, obn);
@@ -494,6 +497,7 @@ void DocumentImporter::report_unknown_reference(const COLLADAFW::Node &node, con
std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par, bool is_library_node)
{
+ Main *bmain = CTX_data_main(mContext);
Object *ob = NULL;
bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
bool read_transform = true;
@@ -515,7 +519,7 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
if (parent_node == NULL && !is_library_node) {
// A Joint on root level is a skeleton without root node.
// Here we add the armature "on the fly":
- par = bc_add_object(sce, OB_ARMATURE, std::string("Armature").c_str());
+ par = bc_add_object(bmain, sce, OB_ARMATURE, std::string("Armature").c_str());
objects_done->push_back(par);
root_objects->push_back(par);
object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), par));
@@ -629,10 +633,10 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
if ( (geom_done + camera_done + lamp_done + controller_done + inst_done) < 1) {
//Check if Object is armature, by checking if immediate child is a JOINT node.
if (is_armature(node)) {
- ob = bc_add_object(sce, OB_ARMATURE, name.c_str());
+ ob = bc_add_object(bmain, sce, OB_ARMATURE, name.c_str());
}
else {
- ob = bc_add_object(sce, OB_EMPTY, NULL);
+ ob = bc_add_object(bmain, sce, OB_EMPTY, NULL);
}
objects_done->push_back(ob);
if (parent_node == NULL) {
@@ -649,7 +653,7 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end(); ++it) {
ob = *it;
std::string nodename = node->getName().size() ? node->getName() : node->getOriginalId();
- BKE_libblock_rename(G.main, &ob->id, (char *)nodename.c_str());
+ BKE_libblock_rename(bmain, &ob->id, (char *)nodename.c_str());
object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), ob));
node_map[node->getUniqueId()] = node;
@@ -759,8 +763,9 @@ bool DocumentImporter::writeMaterial(const COLLADAFW::Material *cmat)
if (mImportStage != General)
return true;
+ Main *bmain = CTX_data_main(mContext);
const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
- Material *ma = BKE_material_add(G.main, (char *)str_mat_id.c_str());
+ Material *ma = BKE_material_add(bmain, (char *)str_mat_id.c_str());
this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
this->uid_material_map[cmat->getUniqueId()] = ma;
@@ -782,9 +787,10 @@ MTex *DocumentImporter::create_texture(COLLADAFW::EffectCommon *ef, COLLADAFW::T
return NULL;
}
+ Main *bmain = CTX_data_main(mContext);
ma->mtex[i] = BKE_texture_mtex_add();
ma->mtex[i]->texco = TEXCO_UV;
- ma->mtex[i]->tex = BKE_texture_add(G.main, "Texture");
+ ma->mtex[i]->tex = BKE_texture_add(bmain, "Texture");
ma->mtex[i]->tex->type = TEX_IMAGE;
ma->mtex[i]->tex->ima = uid_image_map[ima_uid];
@@ -989,14 +995,15 @@ bool DocumentImporter::writeCamera(const COLLADAFW::Camera *camera)
if (mImportStage != General)
return true;
+ Main *bmain = CTX_data_main(mContext);
Camera *cam = NULL;
std::string cam_id, cam_name;
ExtraTags *et=getExtraTags(camera->getUniqueId());
cam_id = camera->getOriginalId();
cam_name = camera->getName();
- if (cam_name.size()) cam = (Camera *)BKE_camera_add(G.main, (char *)cam_name.c_str());
- else cam = (Camera *)BKE_camera_add(G.main, (char *)cam_id.c_str());
+ if (cam_name.size()) cam = (Camera *)BKE_camera_add(bmain, (char *)cam_name.c_str());
+ else cam = (Camera *)BKE_camera_add(bmain, (char *)cam_id.c_str());
if (!cam) {
fprintf(stderr, "Cannot create camera.\n");
@@ -1151,6 +1158,7 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
if (mImportStage != General)
return true;
+ Main *bmain = CTX_data_main(mContext);
Lamp *lamp = NULL;
std::string la_id, la_name;
@@ -1163,8 +1171,8 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
la_id = light->getOriginalId();
la_name = light->getName();
- if (la_name.size()) lamp = (Lamp *)BKE_lamp_add(G.main, (char *)la_name.c_str());
- else lamp = (Lamp *)BKE_lamp_add(G.main, (char *)la_id.c_str());
+ if (la_name.size()) lamp = (Lamp *)BKE_lamp_add(bmain, (char *)la_name.c_str());
+ else lamp = (Lamp *)BKE_lamp_add(bmain, (char *)la_id.c_str());
if (!lamp) {
fprintf(stderr, "Cannot create lamp.\n");
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 4b693332715..0be3f8cdd2b 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -58,10 +58,11 @@ GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSett
{
}
-void GeometryExporter::exportGeom(Scene *sce)
+void GeometryExporter::exportGeom(Main *bmain, Scene *sce)
{
openLibrary();
+ m_bmain = bmain;
mScene = sce;
GeometryFunctor gf;
gf.forEachMeshObjectInExportSet<GeometryExporter>(sce, *this, this->export_settings->export_set);
@@ -77,7 +78,9 @@ void GeometryExporter::operator()(Object *ob)
#endif
bool use_instantiation = this->export_settings->use_object_instantiation;
- Mesh *me = bc_get_mesh_copy( mScene,
+ Mesh *me = bc_get_mesh_copy(
+ m_bmain,
+ mScene,
ob,
this->export_settings->export_mesh_type,
this->export_settings->apply_modifiers,
@@ -175,7 +178,7 @@ void GeometryExporter::operator()(Object *ob)
}
}
- BKE_libblock_free_us(G.main, me);
+ BKE_libblock_free_us(m_bmain, me);
}
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index 8c536721e4b..dea97fc1286 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -72,12 +72,13 @@ class GeometryExporter : COLLADASW::LibraryGeometries
Normal n;
+ Main *m_bmain;
Scene *mScene;
public:
GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
- void exportGeom(Scene *sce);
+ void exportGeom(Main *bmain, Scene *sce);
void operator()(Object *ob);
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 604db646419..d121268d8d9 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -207,7 +207,11 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
}
-MeshImporter::MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce) : unitconverter(unitconv), scene(sce), armature_importer(arm) {
+MeshImporter::MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Main *bmain, Scene *sce) :
+ unitconverter(unitconv),
+ m_bmain(bmain),
+ scene(sce),
+ armature_importer(arm) {
}
bool MeshImporter::set_poly_indices(MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count)
@@ -1077,7 +1081,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
// Attention! This temporaly assigns material to object on purpose!
// See note above.
ob->actcol=0;
- assign_material(G.main, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
+ assign_material(m_bmain, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
COLLADAFW::TextureCoordinateBindingArray& tex_array =
cmaterial.getTextureCoordinateBindingArray();
@@ -1160,7 +1164,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
const char *name = (id.length()) ? id.c_str() : NULL;
// add object
- Object *ob = bc_add_object(scene, OB_MESH, name);
+ Object *ob = bc_add_object(m_bmain, scene, OB_MESH, name);
bc_set_mark(ob); // used later for material assignement optimization
@@ -1172,11 +1176,11 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
Mesh *old_mesh = (Mesh *)ob->data;
Mesh *new_mesh = uid_mesh_map[*geom_uid];
- BKE_mesh_assign_object(G.main, ob, new_mesh);
+ BKE_mesh_assign_object(m_bmain, ob, new_mesh);
BKE_mesh_calc_normals(new_mesh);
id_us_plus(&old_mesh->id); /* Because BKE_mesh_assign_object would have already decreased it... */
- BKE_libblock_free_us(G.main, old_mesh);
+ BKE_libblock_free_us(m_bmain, old_mesh);
char layername[100];
layername[0] = '\0';
@@ -1219,7 +1223,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
}
const std::string& str_geom_id = mesh->getName().size() ? mesh->getName() : mesh->getOriginalId();
- Mesh *me = BKE_mesh_add(G.main, (char *)str_geom_id.c_str());
+ Mesh *me = BKE_mesh_add(m_bmain, (char *)str_geom_id.c_str());
id_us_min(&me->id); // is already 1 here, but will be set later in BKE_mesh_assign_object
// store the Mesh pointer to link it later with an Object
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index f0da3cc21cf..23926bf1ce5 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -91,6 +91,7 @@ private:
UnitConverter *unitconverter;
+ Main *m_bmain;
Scene *scene;
ArmatureImporter *armature_importer;
@@ -159,7 +160,7 @@ private:
public:
- MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce);
+ MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Main *bmain, Scene *sce);
virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index 72d5c656920..b270ac87976 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -159,9 +159,9 @@ void SkinInfo::set_controller(const COLLADAFW::SkinController *co)
}
// called from write_controller
-Object *SkinInfo::create_armature(Scene *scene)
+Object *SkinInfo::create_armature(Main *bmain, Scene *scene)
{
- ob_arm = bc_add_object(scene, OB_ARMATURE, NULL);
+ ob_arm = bc_add_object(bmain, scene, OB_ARMATURE, NULL);
return ob_arm;
}
diff --git a/source/blender/collada/SkinInfo.h b/source/blender/collada/SkinInfo.h
index de88bf32fcf..500ae3878a6 100644
--- a/source/blender/collada/SkinInfo.h
+++ b/source/blender/collada/SkinInfo.h
@@ -99,7 +99,7 @@ public:
void set_controller(const COLLADAFW::SkinController* co);
// called from write_controller
- Object *create_armature(Scene *scene);
+ Object *create_armature(Main *bmain, Scene *scene);
Object* set_armature(Object *ob_arm);
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 8a4e21a5434..b9af19777db 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -133,30 +133,23 @@ int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
return true;
}
-Main *bc_get_main()
+EvaluationContext *bc_get_evaluation_context(Main *bmain)
{
- return G.main;
-}
-
-EvaluationContext *bc_get_evaluation_context()
-{
- Main *bmain = G.main;
return bmain->eval_ctx;
}
-void bc_update_scene(Scene *scene, float ctime)
+void bc_update_scene(Main *bmain, Scene *scene, float ctime)
{
BKE_scene_frame_set(scene, ctime);
- Main *bmain = bc_get_main();
- EvaluationContext *ev_context = bc_get_evaluation_context();
+ EvaluationContext *ev_context = bc_get_evaluation_context(bmain);
BKE_scene_update_for_newframe(ev_context, bmain, scene, scene->lay);
}
-Object *bc_add_object(Scene *scene, int type, const char *name)
+Object *bc_add_object(Main *bmain, Scene *scene, int type, const char *name)
{
- Object *ob = BKE_object_add_only_object(G.main, type, name);
+ Object *ob = BKE_object_add_only_object(bmain, type, name);
- ob->data = BKE_object_obdata_add_from_type(G.main, type, name);
+ ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
ob->lay = scene->lay;
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
@@ -165,7 +158,8 @@ Object *bc_add_object(Scene *scene, int type, const char *name)
return ob;
}
-Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
+Mesh *bc_get_mesh_copy(
+ Main *bmain, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
{
Mesh *tmpmesh;
CustomDataMask mask = CD_MASK_MESH;
@@ -189,7 +183,7 @@ Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh
dm = mesh_create_derived((Mesh *)ob->data, NULL);
}
- tmpmesh = BKE_mesh_add(G.main, "ColladaMesh"); // name is not important here
+ tmpmesh = BKE_mesh_add(bmain, "ColladaMesh"); // name is not important here
DM_to_mesh(dm, tmpmesh, ob, CD_MASK_MESH, true);
tmpmesh->flag = mesh->flag;
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index cbce74485b7..438bb4a0f98 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -63,15 +63,15 @@ extern "C" {
typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap;
-extern Main *bc_get_main();
-extern EvaluationContext *bc_get_evaluation_context();
-extern void bc_update_scene(Scene *scene, float ctime);
+extern EvaluationContext *bc_get_evaluation_context(Main *bmain);
+extern void bc_update_scene(Main *bmain, Scene *scene, float ctime);
extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
extern int bc_test_parent_loop(Object *par, Object *ob);
extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
-extern Object *bc_add_object(Scene *scene, int type, const char *name);
-extern Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
+extern Object *bc_add_object(Main *bmain, Scene *scene, int type, const char *name);
+extern Mesh *bc_get_mesh_copy(
+ Main *bmain, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
extern Object *bc_get_assigned_armature(Object *ob);
extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);