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authorJulian Eisel <julian@blender.org>2020-07-22 00:55:14 +0300
committerJulian Eisel <julian@blender.org>2020-07-22 01:05:56 +0300
commit607d745a79e0c1f79fdd026625be4169e5530001 (patch)
tree7caacdc579f2e5b53b7e39814f53a3eb9350dd28 /source
parent878d191baee6b6a7997cf21d980f39ea97a0a33b (diff)
VR: Change how landmarks affect viewer pose
* Changing to a landmark moves the view exactly to it, rather than keeping the current position offset. * Disabling positional tracking moves the viewer back to the landmark position. This is a more predictable and practical way to use landmarks. See feedback in T71347. On the code side, I did some cleanup so the logic flow is more clear. Note: This is entirely untested. I currently don't have access to a device. There might be issues, tomorrow I'll hopefully get feedback.
Diffstat (limited to 'source')
-rw-r--r--source/blender/windowmanager/xr/intern/wm_xr_session.c87
1 files changed, 61 insertions, 26 deletions
diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c
index 1baac10dbd8..5d85045e8fa 100644
--- a/source/blender/windowmanager/xr/intern/wm_xr_session.c
+++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c
@@ -159,6 +159,13 @@ static void wm_xr_session_draw_data_populate(wmXrData *xr_data,
wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
}
+typedef enum wmXrSessionStateEvent {
+ SESSION_STATE_EVENT_NONE = 0,
+ SESSION_STATE_EVENT_START,
+ SESSION_STATE_EVENT_RESET_TO_BASE_POSE,
+ SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE,
+} wmXrSessionStateEvent;
+
static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionState *state,
const XrSessionSettings *settings)
{
@@ -170,36 +177,64 @@ static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionSt
(state->prev_base_pose_object != settings->base_pose_object));
}
+wmXrSessionStateEvent wm_xr_session_state_to_event(const wmXrSessionState *state,
+ const XrSessionSettings *settings)
+{
+ if (!state->is_view_data_set) {
+ return SESSION_STATE_EVENT_START;
+ }
+ else if (wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
+ return SESSION_STATE_EVENT_RESET_TO_BASE_POSE;
+ }
+ else {
+ const bool position_tracking_toggled = ((state->prev_settings_flag &
+ XR_SESSION_USE_POSITION_TRACKING) !=
+ (settings->flag & XR_SESSION_USE_POSITION_TRACKING));
+ if (position_tracking_toggled) {
+ return SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE;
+ }
+ }
+
+ return SESSION_STATE_EVENT_NONE;
+}
+
void wm_xr_session_draw_data_update(const wmXrSessionState *state,
const XrSessionSettings *settings,
const GHOST_XrDrawViewInfo *draw_view,
wmXrDrawData *draw_data)
{
- const bool position_tracking_toggled = ((state->prev_settings_flag &
- XR_SESSION_USE_POSITION_TRACKING) !=
- (settings->flag & XR_SESSION_USE_POSITION_TRACKING));
- const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
+ const wmXrSessionStateEvent event = wm_xr_session_state_to_event(state, settings);
+ const bool use_position_tracking = (settings->flag & XR_SESSION_USE_POSITION_TRACKING);
- /* Set the eye position offset, it's used to offset the base pose when changing positional
- * tracking. */
- if (!state->is_view_data_set ||
- wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
- /* Always use the exact base pose with no offset when starting the session. */
- copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
- }
- else if (position_tracking_toggled) {
- if (use_position_tracking) {
+ switch (event) {
+ case SESSION_STATE_EVENT_START:
+ /* Always use the exact base pose with no offset when starting the session. */
copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
- }
- else {
- /* Store the current local offset (local pose) so that we can apply that to the eyes. This
- * way the eyes stay exactly where they are when disabling positional tracking. */
- copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
- }
- }
- else if (!use_position_tracking) {
- /* Keep previous offset when positional tracking is disabled. */
- copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
+ break;
+ /* This should be triggered by the VR add-on if a landmark changes. */
+ case SESSION_STATE_EVENT_RESET_TO_BASE_POSE:
+ if (use_position_tracking) {
+ /* Switch exactly to base pose, so use eye offset to cancel out current position delta. */
+ copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
+ }
+ else {
+ copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
+ }
+ break;
+ case SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE:
+ if (use_position_tracking) {
+ /* Keep the current position, and let the user move from there. */
+ copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
+ }
+ else {
+ /* Back to the exact base-pose position. */
+ copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
+ }
+ break;
+ case SESSION_STATE_EVENT_NONE:
+ /* Keep previous offset when positional tracking is disabled. */
+ copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
+ break;
}
}
@@ -299,9 +334,9 @@ bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
/**
* \brief Call Ghost-XR to draw a frame
*
- * Draw callback for the XR-session surface. It's expected to be called on each main loop iteration
- * and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing each view,
- * #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
+ * Draw callback for the XR-session surface. It's expected to be called on each main loop
+ * iteration and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing
+ * each view, #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
*/
static void wm_xr_session_surface_draw(bContext *C)
{