diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-08-09 15:41:01 +0400 |
---|---|---|
committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-08-09 15:41:01 +0400 |
commit | 2ab9cbd208766cc7acb8a281c19a27816293cb33 (patch) | |
tree | 93d028bad8e1d4fc8d248b77000f2f2942650192 /source | |
parent | d5fae4409ae895755f6391e05c0775232bf12902 (diff) |
Fix #36146, Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be
entered explicitly, bypassing the ui limit.
NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c index 6a77b0d3eb1..3bdc3813fd7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c @@ -31,7 +31,7 @@ static bNodeSocketTemplate sh_node_subsurface_scattering_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - { SOCK_FLOAT, 1, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f}, + { SOCK_FLOAT, 1, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Radius"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f}, //{ SOCK_FLOAT, 1, N_("IOR"), 1.3f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, |