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authorThomas Dinges <blender@dingto.org>2013-08-01 01:18:23 +0400
committerThomas Dinges <blender@dingto.org>2013-08-01 01:18:23 +0400
commit34009da32efcea87e80c6205c9a152ad3f30bbb7 (patch)
tree080443584b4fe17c02fceff07d06fc0d98ec5cfd /source
parent6d9720ef63c540d533207aded1114da862377d32 (diff)
Cycles / Vector Transform node:
* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c10
-rw-r--r--source/blender/makesdna/DNA_node_types.h15
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c36
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectTransform.c66
9 files changed, 132 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index bc1ef7ac5c9..5f84450045f 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -743,6 +743,7 @@ struct ShadeResult;
#define SH_NODE_BSDF_TOON 179
#define SH_NODE_WAVELENGTH 180
#define SH_NODE_BLACKBODY 181
+#define SH_NODE_VECT_TRANSFORM 182
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 0cebbf03203..1f7d1c84bbe 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3418,6 +3418,7 @@ static void registerShaderNodes(void)
register_node_type_sh_curve_rgb();
register_node_type_sh_math();
register_node_type_sh_vect_math();
+ register_node_type_sh_vect_transform();
register_node_type_sh_squeeze();
register_node_type_sh_material_ext();
register_node_type_sh_invert();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 0dcae29bf7f..cf3c0454e6b 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -735,6 +735,13 @@ static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), Po
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
}
+static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "convert_from", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "convert_to", 0, "", ICON_NONE);
+}
+
static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
@@ -975,6 +982,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_VECT_MATH:
ntype->uifunc = node_shader_buts_vect_math;
break;
+ case SH_NODE_VECT_TRANSFORM:
+ ntype->uifunc = node_shader_buts_vect_transform;
+ break;
case SH_NODE_GEOMETRY:
ntype->uifunc = node_shader_buts_geometry;
break;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 8a9a95a9935..9ff4392242e 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -788,6 +788,12 @@ typedef struct NodeShaderAttribute {
char name[64];
} NodeShaderAttribute;
+typedef struct NodeShaderVectTransform {
+ int type;
+ int convert_from, convert_to;
+ int pad;
+} NodeShaderVectTransform;
+
/* TEX_output */
typedef struct TexNodeOutput {
char name[64];
@@ -869,6 +875,15 @@ typedef struct NodeShaderNormalMap {
#define SHD_GLOSSY_SHARP 1
#define SHD_GLOSSY_GGX 2
+/* vector transform */
+#define SHD_VECT_TRANSFORM_TYPE_VECTOR 0
+#define SHD_VECT_TRANSFORM_TYPE_POINT 1
+#define SHD_VECT_TRANSFORM_TYPE_NORMAL 2
+
+#define SHD_VECT_TRANSFORM_SPACE_WORLD 0
+#define SHD_VECT_TRANSFORM_SPACE_OBJECT 1
+#define SHD_VECT_TRANSFORM_SPACE_CAMERA 2
+
/* toon modes */
#define SHD_TOON_DIFFUSE 0
#define SHD_TOON_GLOSSY 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index c06c0a39f14..535c279c02f 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3509,6 +3509,42 @@ static void def_sh_tex_coord(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
+static void def_sh_vect_transform(StructRNA *srna)
+{
+ static EnumPropertyItem prop_vect_type_items[] = {
+ {SHD_VECT_TRANSFORM_TYPE_VECTOR, "VECTOR", 0, "Vector", ""},
+ {SHD_VECT_TRANSFORM_TYPE_POINT, "POINT", 0, "Point", ""},
+ {SHD_VECT_TRANSFORM_TYPE_NORMAL, "NORMAL", 0, "Normal", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem prop_vect_space_items[] = {
+ {SHD_VECT_TRANSFORM_SPACE_WORLD, "WORLD", 0, "World", ""},
+ {SHD_VECT_TRANSFORM_SPACE_OBJECT, "OBJECT", 0, "Object", ""},
+ {SHD_VECT_TRANSFORM_SPACE_CAMERA, "CAMERA", 0, "Camera", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeShaderVectTransform", "storage");
+
+ prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, prop_vect_type_items);
+ RNA_def_property_ui_text(prop, "Type", "");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ prop = RNA_def_property(srna, "convert_from", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, prop_vect_space_items);
+ RNA_def_property_ui_text(prop, "Convert From", "Space to convert from");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ prop = RNA_def_property(srna, "convert_to", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, prop_vect_space_items);
+ RNA_def_property_ui_text(prop, "Convert To", "Space to convert to");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+}
+
static void def_sh_tex_wireframe(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 4b7ee2aed51..3241f98ad1e 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -148,6 +148,7 @@ set(SRC
shader/nodes/node_shader_wavelength.c
shader/nodes/node_shader_blackbody.c
shader/nodes/node_shader_vectMath.c
+ shader/nodes/node_shader_vectTransform.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c
shader/nodes/node_shader_attribute.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index a56d78af309..a8c77a9baed 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -89,6 +89,7 @@ void register_node_type_sh_hair_info(void);
void register_node_type_sh_script(void);
void register_node_type_sh_normal_map(void);
void register_node_type_sh_tangent(void);
+void register_node_type_sh_vect_transform(void);
void register_node_type_sh_ambient_occlusion(void);
void register_node_type_sh_background(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index a7728cc0dde..81f3fbf7432 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -114,6 +114,7 @@ DefNode( ShaderNode, SH_NODE_TEX_VORONOI, def_sh_tex_voronoi, "TE
DefNode( ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TEX_CHECKER", TexChecker, "Checker Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_BRICK, def_sh_tex_brick, "TEX_BRICK", TexBrick, "Brick Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TEX_COORD", TexCoord, "Texture Coordinate","" )
+DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
new file mode 100644
index 00000000000..40c70b9e23d
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
@@ -0,0 +1,66 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_vectTransform.c
+ * \ingroup shdnodes
+ */
+
+ #include "../node_shader_util.h"
+
+/* **************** Vector Transform ******************** */
+static bNodeSocketTemplate sh_node_vect_transform_in[] = {
+ { SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_vect_transform_out[] = {
+ { SOCK_VECTOR, 0, N_("Vector")},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderVectTransform *vect = MEM_callocN(sizeof(NodeShaderVectTransform), "NodeShaderVectTransform");
+
+ /* Convert World into Object Space per default */
+ vect->convert_to = 1;
+
+ node->storage = vect;
+}
+
+void register_node_type_sh_vect_transform(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_CONVERTOR, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_init(&ntype, node_shader_init_vect_transform);
+ node_type_socket_templates(&ntype, sh_node_vect_transform_in, sh_node_vect_transform_out);
+ node_type_storage(&ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage);
+
+ nodeRegisterType(&ntype);
+}