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author | Clément Fukhaut <turjuque@gmail.com> | 2016-06-16 20:02:10 +0300 |
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committer | Clément Fukhaut <turjuque@gmail.com> | 2016-06-16 20:02:10 +0300 |
commit | ddfae3d2e1bdfee87531691c99c15b230c790e82 (patch) | |
tree | 763203019e2073803330bfab2b445bfcc9837a98 /source | |
parent | 4cae0cb418660aef4b47b19a0d89168759ddf9b3 (diff) |
I should sleep sometimes
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material_utils.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material_utils.glsl b/source/blender/gpu/shaders/gpu_shader_material_utils.glsl index 74b03fd2e35..056f631514a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material_utils.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material_utils.glsl @@ -841,8 +841,6 @@ vec3 hammersley_3d(float i, float invsamplenbr) Xi.x = fract(Xi.x + jitternoise.x); int u = int(mod(i + jitternoise.y * BSDF_SAMPLES, BSDF_SAMPLES)); - Xi.yz = texelFetch(unflutsamples, u, 0).rg; - Xi.yz = texelFetch(unflutsamples, u, 0).rg; #if __VERSION__ < 130 Xi.yz = texture1DLod(unflutsamples, (float(u) + 0.5) / float(BSDF_SAMPLES), 0.0).rg; /* Global variable */ |