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authorClément Fukhaut <turjuque@gmail.com>2016-06-16 20:02:10 +0300
committerClément Fukhaut <turjuque@gmail.com>2016-06-16 20:02:10 +0300
commitddfae3d2e1bdfee87531691c99c15b230c790e82 (patch)
tree763203019e2073803330bfab2b445bfcc9837a98 /source
parent4cae0cb418660aef4b47b19a0d89168759ddf9b3 (diff)
I should sleep sometimes
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material_utils.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material_utils.glsl b/source/blender/gpu/shaders/gpu_shader_material_utils.glsl
index 74b03fd2e35..056f631514a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material_utils.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material_utils.glsl
@@ -841,8 +841,6 @@ vec3 hammersley_3d(float i, float invsamplenbr)
Xi.x = fract(Xi.x + jitternoise.x);
int u = int(mod(i + jitternoise.y * BSDF_SAMPLES, BSDF_SAMPLES));
- Xi.yz = texelFetch(unflutsamples, u, 0).rg;
- Xi.yz = texelFetch(unflutsamples, u, 0).rg;
#if __VERSION__ < 130
Xi.yz = texture1DLod(unflutsamples, (float(u) + 0.5) / float(BSDF_SAMPLES), 0.0).rg; /* Global variable */