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authorCampbell Barton <ideasman42@gmail.com>2007-12-28 01:58:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-12-28 01:58:32 +0300
commit16ea99cbaa95b86fc02d92ad5a5e46558d7f1ae6 (patch)
treec81f9368265973fbd9f499dc768ccd55c516dd73 /source
parentfbc743f3324b63c1b2c6ab0fe2e27fa6b11721dc (diff)
Support for recursive dupli's, now dupliverts and duplifaces can instance empties that intern instance dupligroups.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/anim.c147
1 files changed, 78 insertions, 69 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 3a3e55aedeb..76b897f5cb7 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -74,8 +74,9 @@
#include <config.h>
#endif
-static void face_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_mat)[][4]);
-static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_mat)[][4]);
+#define MAX_DUPLI_RECUR 4
+
+static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float (*par_space_mat)[][4], int level);
void free_path(Path *path)
{
@@ -309,7 +310,7 @@ static void group_duplilist(ListBase *lb, Object *ob, int level)
group= ob->dup_group;
/* simple preventing of too deep nested groups */
- if(level>4) return;
+ if(level>MAX_DUPLI_RECUR) return;
/* handles animated groups, and */
/* we need to check update for objects that are not in scene... */
@@ -323,55 +324,24 @@ static void group_duplilist(ListBase *lb, Object *ob, int level)
dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0);
dob->no_draw= (dob->origlay & group->layer)==0;
- /* TODO - This code replicates object_duplilist, should be merged - Campbell */
if(go->ob->transflag & OB_DUPLI) {
- if(go->ob->transflag & OB_DUPLIPARTS) {
- /* TODO - keep so if's stay the same */
- /*
- ParticleSystem *psys = ob->particlesystem.first;
- for(; psys; psys=psys->next)
- new_particle_duplilist(duplilist, sce, ob, psys);
- */
- }
- else if(go->ob->transflag & OB_DUPLIVERTS) {
- if(go->ob->type==OB_MESH) {
- Mat4CpyMat4(dob->ob->obmat, dob->mat);
- vertex_duplilist(lb, (ID *)group, go->ob, &ob->obmat);
- Mat4CpyMat4(dob->ob->obmat, dob->omat);
- }
- else if(go->ob->type==OB_FONT) {
- /* TODO - does anyone use these ? ;) */
- //font_duplilist(duplilist, ob);
- }
- }
- else if(go->ob->transflag & OB_DUPLIFACES) {
- if(go->ob->type==OB_MESH) {
- Mat4CpyMat4(dob->ob->obmat, dob->mat);
- face_duplilist(lb, (ID *)group, go->ob, &ob->obmat);
- Mat4CpyMat4(dob->ob->obmat, dob->omat);
- }
- }
- else if(go->ob->transflag & OB_DUPLIFRAMES) {
- /* TODO??? - This one is not easy, maybe we should never support it.
- frames_duplilist(duplilist, go->ob);*/
- } else if(ob->transflag & OB_DUPLIGROUP) {
- if(go->ob->dup_group) {
- Mat4CpyMat4(dob->ob->obmat, dob->mat);
- group_duplilist(lb, go->ob, level+1);
- Mat4CpyMat4(dob->ob->obmat, dob->omat);
- }
- }
+ Mat4CpyMat4(dob->ob->obmat, dob->mat);
+ object_duplilist_recursive((ID *)group, go->ob, lb, &ob->obmat, level+1);
+ Mat4CpyMat4(dob->ob->obmat, dob->omat);
}
}
}
}
-static void frames_duplilist(ListBase *lb, Object *ob)
+static void frames_duplilist(ListBase *lb, Object *ob, int level)
{
extern int enable_cu_speed; /* object.c */
Object copyob;
int cfrao, ok;
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
cfrao= G.scene->r.cfra;
if(ob->parent==NULL && ob->track==NULL && ob->ipo==NULL && ob->constraints.first==NULL) return;
@@ -400,6 +370,8 @@ static void frames_duplilist(ListBase *lb, Object *ob)
}
struct vertexDupliData {
+ ID *id; /* scene or group, for recursive loops */
+ int level;
ListBase *lb;
float pmat[4][4];
float obmat[4][4]; /* Only used for dupliverts inside dupligroups, where the ob->obmat is modified */
@@ -434,9 +406,17 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
Mat4MulMat43(obmat, tmat, mat);
}
new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index);
+
+ if(vdd->ob->transflag & OB_DUPLI) {
+ float tmpmat[4][4];
+ Mat4CpyMat4(tmpmat, vdd->ob->obmat);
+ Mat4CpyMat4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
+ object_duplilist_recursive((ID *)vdd->id, vdd->ob, vdd->lb, &obmat, vdd->level+1);
+ Mat4CpyMat4(vdd->ob->obmat, tmpmat);
+ }
}
-static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_mat)[][4])
+static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_mat)[][4], int level)
{
Object *ob, *ob_iter;
Base *base = NULL;
@@ -450,6 +430,9 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float (*par_spac
Mat4CpyMat4(pmat, par->obmat);
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
if(par==G.obedit)
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
else
@@ -478,13 +461,14 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float (*par_spac
oblay = ob_iter->lay;
}
- if (ob_iter->type>0 && (lay & oblay) && G.obedit!=ob_iter) {
+ if (lay & oblay && G.obedit!=ob_iter) {
ob=ob_iter->parent;
while(ob) {
if(ob==par) {
ob = ob_iter;
/* End Scene/Group object loop, below is generic */
+
/* par_space_mat - only used for groups so we can modify the space dupli's are in
when par_space_mat is NULL ob->obmat can be used instead of ob__obmat
*/
@@ -493,7 +477,8 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float (*par_spac
} else {
Mat4CpyMat4(vdd.obmat, ob->obmat);
}
-
+ vdd.id= id;
+ vdd.level= level;
vdd.lb= lb;
vdd.ob= ob;
vdd.par= par;
@@ -526,7 +511,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float (*par_spac
dm->release(dm);
}
-static void face_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_mat)[][4])
+static void face_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_mat)[][4], int level)
{
Object *ob, *ob_iter;
Base *base = NULL;
@@ -541,6 +526,9 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_
float ob__obmat[4][4]; /* needed for groups where the object matrix needs to be modified */
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
Mat4CpyMat4(pmat, par->obmat);
if(par==G.obedit) {
@@ -584,14 +572,13 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_
oblay = ob_iter->lay;
}
- if (ob_iter->type>0 && (lay & oblay) && G.obedit!=ob_iter) {
+ if (lay & oblay && G.obedit!=ob_iter) {
ob=ob_iter->parent;
while(ob) {
if(ob==par) {
ob = ob_iter;
/* End Scene/Group object loop, below is generic */
-
/* par_space_mat - only used for groups so we can modify the space dupli's are in
when par_space_mat is NULL ob->obmat can be used instead of ob__obmat
*/
@@ -645,6 +632,14 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_
Mat4MulMat43(obmat, tmat, mat);
new_dupli_object(lb, ob, obmat, lay, a);
+
+ if(ob->transflag & OB_DUPLI) {
+ float tmpmat[4][4];
+ Mat4CpyMat4(tmpmat, ob->obmat);
+ Mat4CpyMat4(ob->obmat, obmat); /* pretend we are really this mat */
+ object_duplilist_recursive((ID *)id, ob, lb, &ob->obmat, level+1);
+ Mat4CpyMat4(ob->obmat, tmpmat);
+ }
}
break;
@@ -664,7 +659,7 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float (*par_space_
dm->release(dm);
}
-static void new_particle_duplilist(ListBase *lb, Scene *sce, Object *par, ParticleSystem *psys)
+static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, ParticleSystem *psys, int level)
{
GroupObject *go;
Object *ob, **oblist=0;
@@ -679,6 +674,11 @@ static void new_particle_duplilist(ListBase *lb, Scene *sce, Object *par, Partic
if(psys==0) return;
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
+ if (GS(id->name)!=ID_SCE) return; /* No support for groups YET! TODO */
+
part=psys->part;
if(part==0) return;
@@ -826,7 +826,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
}
-static void font_duplilist(ListBase *lb, Object *par)
+static void font_duplilist(ListBase *lb, Object *par, int level)
{
Object *ob, *obar[256];
Curve *cu;
@@ -834,6 +834,9 @@ static void font_duplilist(ListBase *lb, Object *par)
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
int slen, a;
+ /* simple preventing of too deep nested groups */
+ if(level>MAX_DUPLI_RECUR) return;
+
Mat4CpyMat4(pmat, par->obmat);
/* in par the family name is stored, use this to find the other objects */
@@ -873,45 +876,51 @@ static void font_duplilist(ListBase *lb, Object *par)
}
/* ***************************** */
-
-/* note; group dupli's already set transform matrix. see note in group_duplilist() */
-ListBase *object_duplilist(Scene *sce, Object *ob)
-{
- ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
- duplilist->first= duplilist->last= NULL;
-
+static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float (*par_space_mat)[][4], int level)
+{
if(ob->transflag & OB_DUPLI) {
if(ob->transflag & OB_DUPLIPARTS) {
ParticleSystem *psys = ob->particlesystem.first;
for(; psys; psys=psys->next)
- new_particle_duplilist(duplilist, sce, ob, psys);
+ new_particle_duplilist(duplilist, id, ob, psys, level+1);
}
else if(ob->transflag & OB_DUPLIVERTS) {
if(ob->type==OB_MESH) {
- vertex_duplilist(duplilist, (ID *)sce, ob, NULL);
+ vertex_duplilist(duplilist, id, ob, par_space_mat, level+1);
}
else if(ob->type==OB_FONT) {
- font_duplilist(duplilist, ob);
+ if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
+ font_duplilist(duplilist, ob, level+1);
+ }
}
}
else if(ob->transflag & OB_DUPLIFACES) {
if(ob->type==OB_MESH)
- face_duplilist(duplilist, (ID *)sce, ob, NULL);
+ face_duplilist(duplilist, id, ob, par_space_mat, level+1);
}
- else if(ob->transflag & OB_DUPLIFRAMES)
- frames_duplilist(duplilist, ob);
- else if(ob->transflag & OB_DUPLIGROUP) {
+ else if(ob->transflag & OB_DUPLIFRAMES) {
+ if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
+ frames_duplilist(duplilist, ob, level+1);
+ }
+ } else if(ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
- group_duplilist(duplilist, ob, 0); /* now recursive */
+ group_duplilist(duplilist, ob, level+1); /* now recursive */
- /* make copy already, because in group dupli's deform displists can be made, requiring parent matrices */
- for(dob= duplilist->first; dob; dob= dob->next)
- Mat4CpyMat4(dob->ob->obmat, dob->mat);
+ if (level==0) {
+ for(dob= duplilist->first; dob; dob= dob->next)
+ Mat4CpyMat4(dob->ob->obmat, dob->mat);
+ }
}
-
}
-
+}
+
+/* note; group dupli's already set transform matrix. see note in group_duplilist() */
+ListBase *object_duplilist(Scene *sce, Object *ob)
+{
+ ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
+ duplilist->first= duplilist->last= NULL;
+ object_duplilist_recursive((ID *)sce, ob, duplilist, NULL, 0);
return duplilist;
}