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authorErwin Coumans <blender@erwincoumans.com>2005-07-31 18:40:51 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-31 18:40:51 +0400
commit49499c49be8283682d849157765644a57f895c71 (patch)
treed1b4b65ed8a19e97ce19b8df3b2e8597c30206ac /source
parent3b7d40cfdb524403a094e50128d2b74e822f0351 (diff)
updated vc7 projectfiles so they work with bullet
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp3
2 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 4db080e02db..8171baf689d 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -260,6 +260,9 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
{
CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment();
ccdPhysEnv->setDebugDrawer(new BlenderDebugDraw());
+
+ //disable / enable debug drawing (contact points, aabb's etc)
+ // ccdPhysEnv->setDebugMode(1);
destinationscene->SetPhysicsEnvironment(ccdPhysEnv);
break;
}
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index db5d6fa1347..338e9448e94 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -864,6 +864,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
{
CcdPhysicsEnvironment* env = (CcdPhysicsEnvironment*)kxscene->GetPhysicsEnvironment();
+
assert(env);
@@ -928,6 +929,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
);
bm = new CylinderShapeZ(halfExtents);
bm->CalculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
+ bm->SetMargin(0.05f);
break;
}
@@ -946,6 +948,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
bm = new ConeShape(objprop->m_boundobject.c.m_radius,objprop->m_boundobject.c.m_height);
bm->CalculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
+ bm->SetMargin(0.05f);
break;