diff options
author | Simon Clitherow <aphex@nildram.co.uk> | 2005-08-02 22:54:11 +0400 |
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committer | Simon Clitherow <aphex@nildram.co.uk> | 2005-08-02 22:54:11 +0400 |
commit | 671235b69be5714dc7ca338e5cc05b6ec64f36b4 (patch) | |
tree | 6a3d6dfc9f45ccd77353df9e6dc8230592623233 /source | |
parent | 280e97604479d6d96cfd238a9d6848927e39771b (diff) |
Finalised support for compiling BULLET on linux.
Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 5b6db434f8b..94ecfe27de2 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -4,7 +4,7 @@ #include <algorithm> #include "SimdTransform.h" #include "Dynamics/RigidBody.h" -#include "BroadphaseCollision/BroadPhaseInterface.h" +#include "BroadphaseCollision/BroadphaseInterface.h" #include "BroadphaseCollision/SimpleBroadphase.h" #include "CollisionShapes/ConvexShape.h" |