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authorCampbell Barton <ideasman42@gmail.com>2008-05-08 20:33:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-05-08 20:33:55 +0400
commit8fdc367e0d0f7edc341af7a1de4302bf46a051fd (patch)
treeb1610ebecfdf70058a31b83013cf1bd64e32a682 /source
parent3faf12770700a87eec348868b3c53d3080b6739e (diff)
2.46 todo item, added back seam marking tools from UV-face mode.
Since these conflict with loop select its now an option from the mesh tools panel. also made it possible to alt+rmb and alt+shift+rmb to mark other edge flags (creases, bevel weights, sharp edges)
Diffstat (limited to 'source')
-rw-r--r--source/blender/include/BDR_editface.h5
-rw-r--r--source/blender/makesdna/DNA_scene_types.h11
-rw-r--r--source/blender/src/buttons_editing.c4
-rw-r--r--source/blender/src/editface.c205
-rw-r--r--source/blender/src/editmesh_mods.c118
5 files changed, 214 insertions, 129 deletions
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h
index fb6b65c3972..58b344981ca 100644
--- a/source/blender/include/BDR_editface.h
+++ b/source/blender/include/BDR_editface.h
@@ -32,6 +32,7 @@
struct MTFace;
struct EditFace;
+struct EditEdge;
struct Mesh;
struct MCol;
@@ -53,6 +54,8 @@ void uv_autocalc_tface(void);
void set_texturepaint(void);
void get_same_uv(void);
void seam_mark_clear_tface(short mode);
-
+int edgetag_shortest_path(struct EditEdge *source, struct EditEdge *target);
+void edgetag_context_set(struct EditEdge *eed, int val);
+int edgetag_context_check(struct EditEdge *eed);
#endif /* BDR_EDITFACE_H */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index e0e8c351d2c..45833695ffe 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -437,7 +437,9 @@ typedef struct ToolSettings {
char skgen_postpro_passes;
char skgen_subdivisions[3];
- char pad3[5];
+ /* Alt+RMB option */
+ char edge_mode;
+ char pad3[4];
} ToolSettings;
/* Used by all brushes to store their properties, which can be directly set
@@ -783,6 +785,13 @@ typedef struct Scene {
#define UVCALC_FILLHOLES 1
#define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
+/* toolsettings->edge_mode */
+#define EDGE_MODE_SELECT 0
+#define EDGE_MODE_TAG_SEAM 1
+#define EDGE_MODE_TAG_SHARP 2
+#define EDGE_MODE_TAG_CREASE 3
+#define EDGE_MODE_TAG_BEVEL 4
+
/* toolsettings->particle flag */
#define PE_KEEP_LENGTHS 1
#define PE_LOCK_FIRST 2
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index b02e89233e5..94a715162a0 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -5070,6 +5070,10 @@ static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
uiBlockEndAlign(block);
+ uiDefButBitS(block, TOG, B_MESH_X_MIRROR, B_DIFF, "X-axis mirror",1125,0,150,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "While using transforms, mirrors the transformation");
+
+ uiDefButC(block, MENU, REDRAWBUTSEDIT, "Edge Alt-Select Mode%t|Loop Select%x0|Tag Edges (Seam)%x1|Tag Edges (Sharp)%x2|Tag Edges (Sharp)%x3|Tag Edges (Bevel)%x4",1125,88,150,19, &G.scene->toolsettings->edge_mode, 0, 0, 0, 0, "Operation to use when Alt+RMB on edges, Use Alt+Shift+RMB to tag the shortest path from the active edge");
+
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, G_ALLEDGES, 0, "All Edges", 1125, 22,150,19, &G.f, 0, 0, 0, 0, "Displays all edges in object mode without optimization");
uiDefButBitS(block, TOG, B_MESH_X_MIRROR, B_DIFF, "X-axis mirror",1125,0,150,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "While using transforms, mirrors the transformation");
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index c1665332be8..e74401cb622 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -870,14 +870,14 @@ int minmax_tface(float *min, float *max)
return ok;
}
-#define ME_SEAM_DONE ME_SEAM_LAST /* reuse this flag */
+#define ME_SEAM_DONE 2 /* reuse this flag */
-static float seam_cut_cost(Mesh *me, int e1, int e2, int vert)
+static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert)
{
- MVert *v = me->mvert + vert;
- MEdge *med1 = me->medge + e1, *med2 = me->medge + e2;
- MVert *v1 = me->mvert + ((med1->v1 == vert)? med1->v2: med1->v1);
- MVert *v2 = me->mvert + ((med2->v1 == vert)? med2->v2: med2->v1);
+ EditVert *v = EM_get_vert_for_index(vert);
+ EditEdge *eed1 = EM_get_edge_for_index(e1), *eed2 = EM_get_edge_for_index(e2);
+ EditVert *v1 = EM_get_vert_for_index( (eed1->v1->tmp.l == vert)? eed1->v2->tmp.l: eed1->v1->tmp.l );
+ EditVert *v2 = EM_get_vert_for_index( (eed2->v1->tmp.l == vert)? eed2->v2->tmp.l: eed2->v1->tmp.l );
float cost, d1[3], d2[3];
cost = VecLenf(v1->co, v->co);
@@ -891,19 +891,19 @@ static float seam_cut_cost(Mesh *me, int e1, int e2, int vert)
return cost;
}
-static void seam_add_adjacent(Mesh *me, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
+static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
{
int startadj, endadj = nedges[vertnum+1];
for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
int adjnum = edges[startadj];
- MEdge *medadj = me->medge + adjnum;
+ EditEdge *eedadj = EM_get_edge_for_index(adjnum);
float newcost;
- if (medadj->flag & ME_SEAM_DONE)
+ if (eedadj->f2 & ME_SEAM_DONE)
continue;
- newcost = cost[mednum] + seam_cut_cost(me, mednum, adjnum, vertnum);
+ newcost = cost[mednum] + edgetag_cut_cost(em, mednum, adjnum, vertnum);
if (cost[adjnum] > newcost) {
cost[adjnum] = newcost;
@@ -913,59 +913,93 @@ static void seam_add_adjacent(Mesh *me, Heap *heap, int mednum, int vertnum, int
}
}
-static int seam_shortest_path(Mesh *me, int source, int target)
+void edgetag_context_set(EditEdge *eed, int val)
{
+ switch (G.scene->toolsettings->edge_mode) {
+ case EDGE_MODE_TAG_SEAM:
+ if (val) {eed->seam = 255;}
+ else {eed->seam = 0;}
+ break;
+ case EDGE_MODE_TAG_SHARP:
+ if (val) {eed->sharp = 1;}
+ else {eed->sharp = 0;}
+ break;
+ case EDGE_MODE_TAG_CREASE:
+ if (val) {eed->crease = 1.0f;}
+ else {eed->crease = 0.0f;}
+ break;
+ case EDGE_MODE_TAG_BEVEL:
+ if (val) {eed->bweight = 1.0f;}
+ else {eed->bweight = 0.0f;}
+ break;
+ }
+}
+
+int edgetag_context_check(EditEdge *eed)
+{
+ switch (G.scene->toolsettings->edge_mode) {
+ case EDGE_MODE_TAG_SEAM:
+ return eed->seam ? 1 : 0;
+ case EDGE_MODE_TAG_SHARP:
+ return eed->sharp ? 1 : 0;
+ case EDGE_MODE_TAG_CREASE:
+ return eed->crease ? 1 : 0;
+ case EDGE_MODE_TAG_BEVEL:
+ return eed->bweight ? 1 : 0;
+ }
+ return 0;
+}
+
+
+int edgetag_shortest_path(EditEdge *source, EditEdge *target)
+{
+ EditMesh *em = G.editMesh;
+ EditEdge *eed;
+ EditVert *ev;
+
Heap *heap;
EdgeHash *ehash;
float *cost;
- MEdge *med;
- int a, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
- MFace *mf;
+ int a, totvert=0, totedge=0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
- /* mark hidden edges as done, so we don't use them */
- ehash = BLI_edgehash_new();
- for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
- if (!(mf->flag & ME_HIDE)) {
- BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
- BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
- if (mf->v4) {
- BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
- BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
- }
- else
- BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
- }
+ /* we need the vert */
+ for (ev= em->verts.first, totvert=0; ev; ev= ev->next) {
+ ev->tmp.l = totvert;
+ totvert++;
}
- for (a=0, med=me->medge; a<me->totedge; a++, med++)
- if (!BLI_edgehash_haskey(ehash, med->v1, med->v2))
- med->flag |= ME_SEAM_DONE;
-
- BLI_edgehash_free(ehash, NULL);
+ for (eed= em->edges.first; eed; eed = eed->next) {
+ eed->f2 = 0;
+ if (eed->h) {
+ eed->f2 |= ME_SEAM_DONE;
+ }
+ eed->tmp.l = totedge;
+ totedge++;
+ }
/* alloc */
- nedges = MEM_callocN(sizeof(*nedges)*me->totvert+1, "SeamPathNEdges");
- edges = MEM_mallocN(sizeof(*edges)*me->totedge*2, "SeamPathEdges");
- prevedge = MEM_mallocN(sizeof(*prevedge)*me->totedge, "SeamPathPrevious");
- cost = MEM_mallocN(sizeof(*cost)*me->totedge, "SeamPathCost");
+ nedges = MEM_callocN(sizeof(*nedges)*totvert+1, "SeamPathNEdges");
+ edges = MEM_mallocN(sizeof(*edges)*totedge*2, "SeamPathEdges");
+ prevedge = MEM_mallocN(sizeof(*prevedge)*totedge, "SeamPathPrevious");
+ cost = MEM_mallocN(sizeof(*cost)*totedge, "SeamPathCost");
/* count edges, compute adjacent edges offsets and fill adjacent edges */
- for (a=0, med=me->medge; a<me->totedge; a++, med++) {
- nedges[med->v1+1]++;
- nedges[med->v2+1]++;
+ for (eed= em->edges.first; eed; eed = eed->next) {
+ nedges[eed->v1->tmp.l+1]++;
+ nedges[eed->v2->tmp.l+1]++;
}
- for (a=1; a<me->totvert; a++) {
+ for (a=1; a<totvert; a++) {
int newswap = nedges[a+1];
nedges[a+1] = nedgeswap + nedges[a];
nedgeswap = newswap;
}
nedges[0] = nedges[1] = 0;
- for (a=0, med=me->medge; a<me->totedge; a++, med++) {
- edges[nedges[med->v1+1]++] = a;
- edges[nedges[med->v2+1]++] = a;
+ for (a=0, eed= em->edges.first; eed; a++, eed = eed->next) {
+ edges[nedges[eed->v1->tmp.l+1]++] = a;
+ edges[nedges[eed->v2->tmp.l+1]++] = a;
cost[a] = 1e20f;
prevedge[a] = -1;
@@ -973,100 +1007,74 @@ static int seam_shortest_path(Mesh *me, int source, int target)
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
- BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source));
- cost[source] = 0.0f;
+ BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source->tmp.l));
+ cost[source->tmp.l] = 0.0f;
+
+ EM_init_index_arrays(1, 1, 0);
+
while (!BLI_heap_empty(heap)) {
mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
- med = me->medge + mednum;
+ eed = EM_get_edge_for_index( mednum );
- if (mednum == target)
+ if (mednum == target->tmp.l)
break;
- if (med->flag & ME_SEAM_DONE)
+ if (eed->f2 & ME_SEAM_DONE)
continue;
- med->flag |= ME_SEAM_DONE;
+ eed->f2 |= ME_SEAM_DONE;
- seam_add_adjacent(me, heap, mednum, med->v1, nedges, edges, prevedge, cost);
- seam_add_adjacent(me, heap, mednum, med->v2, nedges, edges, prevedge, cost);
+ edgetag_add_adjacent(em, heap, mednum, eed->v1->tmp.l, nedges, edges, prevedge, cost);
+ edgetag_add_adjacent(em, heap, mednum, eed->v2->tmp.l, nedges, edges, prevedge, cost);
}
+
MEM_freeN(nedges);
MEM_freeN(edges);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
- for (a=0, med=me->medge; a<me->totedge; a++, med++)
- med->flag &= ~ME_SEAM_DONE;
+ for (eed= em->edges.first; eed; eed = eed->next) {
+ eed->f2 &= ~ME_SEAM_DONE;
+ }
- if (mednum != target) {
+ if (mednum != target->tmp.l) {
MEM_freeN(prevedge);
+ EM_free_index_arrays();
return 0;
}
/* follow path back to source and mark as seam */
- if (mednum == target) {
+ if (mednum == target->tmp.l) {
short allseams = 1;
- mednum = target;
+ mednum = target->tmp.l;
do {
- med = me->medge + mednum;
- if (!(med->flag & ME_SEAM)) {
+ eed = EM_get_edge_for_index( mednum );
+ if (!edgetag_context_check(eed)) {
allseams = 0;
break;
}
mednum = prevedge[mednum];
- } while (mednum != source);
+ } while (mednum != source->tmp.l);
- mednum = target;
+ mednum = target->tmp.l;
do {
- med = me->medge + mednum;
+ eed = EM_get_edge_for_index( mednum );
if (allseams)
- med->flag &= ~ME_SEAM;
+ edgetag_context_set(eed, 0);
else
- med->flag |= ME_SEAM;
+ edgetag_context_set(eed, 1);
mednum = prevedge[mednum];
} while (mednum != -1);
}
MEM_freeN(prevedge);
+ EM_free_index_arrays();
return 1;
}
-static void seam_select(Mesh *me, short *mval, short path)
-{
- unsigned int index = 0;
- MEdge *medge, *med;
- int a, lastindex = -1;
-
- if (!facesel_edge_pick(me, mval, &index))
- return;
-
- for (a=0, med=me->medge; a<me->totedge; a++, med++) {
- if (med->flag & ME_SEAM_LAST) {
- lastindex = a;
- med->flag &= ~ME_SEAM_LAST;
- break;
- }
- }
-
- medge = me->medge + index;
- if (!path || (lastindex == -1) || (index == lastindex) ||
- !seam_shortest_path(me, lastindex, index))
- medge->flag ^= ME_SEAM;
- medge->flag |= ME_SEAM_LAST;
-
- G.f |= G_DRAWSEAMS;
-
- if (G.rt == 8)
- unwrap_lscm(1);
-
- BIF_undo_push("Mark Seam");
-
- object_tface_flags_changed(OBACT, 1);
-}
-
void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
{
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
@@ -1154,11 +1162,6 @@ void face_select()
me = get_mesh(ob);
getmouseco_areawin(mval);
- if (G.qual & LR_ALTKEY) {
- seam_select(me, mval, (G.qual & LR_SHIFTKEY) != 0);
- return;
- }
-
if (!facesel_face_pick(me, mval, &index, 1)) return;
msel= (((MFace*)me->mface)+index);
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index d1873d1fe56..84971e8ce0b 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -92,6 +92,7 @@ editmesh_mods.c, UI level access, no geometry changes
#include "BDR_drawobject.h"
#include "BDR_editobject.h"
+#include "BDR_editface.h"
#include "BSE_drawview.h"
#include "BSE_edit.h"
@@ -2062,6 +2063,7 @@ void loop_multiselect(int looptype)
/* ***************** MAIN MOUSE SELECTION ************** */
/* just to have the functions nice together */
+
static void mouse_mesh_loop(void)
{
EditEdge *eed;
@@ -2070,36 +2072,100 @@ static void mouse_mesh_loop(void)
eed= findnearestedge(&dist);
if(eed) {
+ if (G.scene->toolsettings->edge_mode == EDGE_MODE_SELECT) {
+ if((G.qual & LR_SHIFTKEY)==0) EM_clear_flag_all(SELECT);
- if((G.qual & LR_SHIFTKEY)==0) EM_clear_flag_all(SELECT);
-
- if((eed->f & SELECT)==0) select=1;
- else if(G.qual & LR_SHIFTKEY) select=0;
+ if((eed->f & SELECT)==0) select=1;
+ else if(G.qual & LR_SHIFTKEY) select=0;
- if(G.scene->selectmode & SCE_SELECT_FACE) {
- faceloop_select(eed, select);
- }
- else if(G.scene->selectmode & SCE_SELECT_EDGE) {
- if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY))
- edgering_select(eed, select);
- else if(G.qual & LR_ALTKEY)
- edgeloop_select(eed, select);
- }
- else if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY))
- edgering_select(eed, select);
- else if(G.qual & LR_ALTKEY)
- edgeloop_select(eed, select);
- }
+ if(G.scene->selectmode & SCE_SELECT_FACE) {
+ faceloop_select(eed, select);
+ }
+ else if(G.scene->selectmode & SCE_SELECT_EDGE) {
+ if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY))
+ edgering_select(eed, select);
+ else if(G.qual & LR_ALTKEY)
+ edgeloop_select(eed, select);
+ }
+ else if(G.scene->selectmode & SCE_SELECT_VERTEX) {
+ if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY))
+ edgering_select(eed, select);
+ else if(G.qual & LR_ALTKEY)
+ edgeloop_select(eed, select);
+ }
- /* frontbuffer draw of last selected only */
- unified_select_draw(NULL, eed, NULL);
+ /* frontbuffer draw of last selected only */
+ unified_select_draw(NULL, eed, NULL);
- EM_selectmode_flush();
- countall();
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
+ EM_selectmode_flush();
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ if (EM_texFaceCheck())
+ allqueue(REDRAWIMAGE, 0);
+ } else { /*(G.scene->toolsettings->edge_mode == EDGE_MODE_TAG_*)*/
+ int act = (edgetag_context_check(eed)==0);
+ int path = 0;
+
+ if (G.qual == (LR_SHIFTKEY | LR_ALTKEY) && G.editMesh->selected.last) {
+ EditSelection *ese = G.editMesh->selected.last;
+
+ if(ese && ese->type == EDITEDGE) {
+ EditEdge *eed_act;
+ eed_act = (EditEdge*)ese->data;
+ if (eed_act != eed) {
+ /* If shift is pressed we need to use the last active edge, (if it exists) */
+ if (edgetag_shortest_path(eed_act, eed)) {
+ EM_remove_selection(eed_act, EDITEDGE);
+ EM_select_edge(eed_act, 0);
+ path = 1;
+ }
+ }
+ }
+ }
+ if (path==0) {
+ edgetag_context_set(eed, act); /* switch the edge option */
+ }
+
+ if (act) {
+ if ((eed->f & SELECT)==0) {
+ EM_select_edge(eed, 1);
+ EM_selectmode_flush();
+ countall();
+ }
+ /* even if this is selected it may not be in the selection list */
+ EM_store_selection(eed, EDITEDGE);
+ } else {
+ if (eed->f & SELECT) {
+ EM_select_edge(eed, 0);
+ /* logic is differnt from above here since if this was selected we dont know if its in the selection list or not */
+ EM_remove_selection(eed, EDITEDGE);
+
+ EM_selectmode_flush();
+ countall();
+ }
+ }
+
+ switch (G.scene->toolsettings->edge_mode) {
+ case EDGE_MODE_TAG_SEAM:
+ G.f |= G_DRAWSEAMS;
+ break;
+ case EDGE_MODE_TAG_SHARP:
+ G.f |= G_DRAWSHARP;
+ break;
+ case EDGE_MODE_TAG_CREASE:
+ G.f |= G_DRAWCREASES;
+ break;
+ case EDGE_MODE_TAG_BEVEL:
+ G.f |= G_DRAWBWEIGHTS;
+ break;
+ }
+
+ unified_select_draw(NULL, eed, NULL);
+
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+
}
}