diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-09-11 00:45:47 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-09-11 00:45:47 +0400 |
commit | ab8d88ac18f7310889d11d21f94fdca400b428e0 (patch) | |
tree | 4745687538eee2c08ab0c6327f52a4799afbe924 /source | |
parent | 734eaab54542644f6a031858b4ca280cd565dc6a (diff) |
add angle_to_mat2 utility function.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenlib/BLI_math_rotation.h | 3 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 15 | ||||
-rw-r--r-- | source/blender/python/mathutils/mathutils_Matrix.c | 10 |
3 files changed, 18 insertions, 10 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h index 87c065f3016..42161279bfd 100644 --- a/source/blender/blenlib/BLI_math_rotation.h +++ b/source/blender/blenlib/BLI_math_rotation.h @@ -104,7 +104,8 @@ void quat_to_axis_angle(float axis[3], float *angle, const float q[4]); void mat3_to_axis_angle(float axis[3], float *angle, float M[3][3]); void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]); -void single_axis_angle_to_mat3(float R[3][3], const char axis, const float angle); +void axis_angle_to_mat3_single(float R[3][3], const char axis, const float angle); +void angle_to_mat2(float R[2][2], const float angle); /******************************** XYZ Eulers *********************************/ diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index c9919e7be37..6bac102e1b1 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -817,7 +817,8 @@ void mat4_to_axis_angle(float axis[3], float *angle, float mat[4][4]) quat_to_axis_angle(axis, angle, q); } -void single_axis_angle_to_mat3(float mat[3][3], const char axis, const float angle) +/* rotation matrix from a single axis */ +void axis_angle_to_mat3_single(float mat[3][3], const char axis, const float angle) { const float angle_cos = cosf(angle); const float angle_sin = sinf(angle); @@ -862,6 +863,18 @@ void single_axis_angle_to_mat3(float mat[3][3], const char axis, const float ang } } +void angle_to_mat2(float mat[2][2], const float angle) +{ + const float angle_cos = cosf(angle); + const float angle_sin = sinf(angle); + + /* 2D rotation matrix */ + mat[0][0] = angle_cos; + mat[0][1] = angle_sin; + mat[1][0] = -angle_sin; + mat[1][1] = angle_cos; +} + /******************************** XYZ Eulers *********************************/ /* XYZ order */ diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c index d471cd05a2b..3e5dcc28903 100644 --- a/source/blender/python/mathutils/mathutils_Matrix.c +++ b/source/blender/python/mathutils/mathutils_Matrix.c @@ -522,18 +522,12 @@ static PyObject *C_Matrix_Rotation(PyObject *cls, PyObject *args) axis_angle_to_mat3((float (*)[3])mat, tvec, angle); } else if (matSize == 2) { - const float angle_cos = cosf(angle); - const float angle_sin = sinf(angle); + angle_to_mat2((float (*)[2])mat, angle); - /* 2D rotation matrix */ - mat[0] = angle_cos; - mat[1] = angle_sin; - mat[2] = -angle_sin; - mat[3] = angle_cos; } else { /* valid axis checked above */ - single_axis_angle_to_mat3((float (*)[3])mat, axis[0], angle); + axis_angle_to_mat3_single((float (*)[3])mat, axis[0], angle); } if (matSize == 4) { |