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authorHans Goudey <h.goudey@me.com>2022-08-27 04:41:14 +0300
committerHans Goudey <h.goudey@me.com>2022-08-27 05:02:13 +0300
commit9b2338f686d47e0a04e4903d1345ded1332cd4ab (patch)
treefbd628c8a7384301bc125db8f538d46099664cc1 /source
parentcca8b650947494db6ab79dcecb88508d34516b57 (diff)
parent37d835f0bca28a7cbf577385d9828636e7811cc5 (diff)
Merge branch 'master' into refactor-mesh-bevel-weight-generic
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenfont/BLF_api.h2
-rw-r--r--source/blender/blenfont/CMakeLists.txt1
-rw-r--r--source/blender/blenfont/intern/blf.c20
-rw-r--r--source/blender/blenfont/intern/blf_font.c277
-rw-r--r--source/blender/blenfont/intern/blf_font_default.c14
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c177
-rw-r--r--source/blender/blenfont/intern/blf_internal.h16
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h148
-rw-r--r--source/blender/blenfont/intern/blf_thumbs.c27
-rw-r--r--source/blender/blenkernel/BKE_attribute.hh2
-rw-r--r--source/blender/blenkernel/BKE_curves.hh20
-rw-r--r--source/blender/blenkernel/BKE_customdata.h12
-rw-r--r--source/blender/blenkernel/BKE_displist.h5
-rw-r--r--source/blender/blenkernel/BKE_fcurve_driver.h1
-rw-r--r--source/blender/blenkernel/BKE_image_format.h2
-rw-r--r--source/blender/blenkernel/BKE_lattice.h1
-rw-r--r--source/blender/blenkernel/BKE_layer.h71
-rw-r--r--source/blender/blenkernel/BKE_mball.h22
-rw-r--r--source/blender/blenkernel/BKE_mball_tessellate.h8
-rw-r--r--source/blender/blenkernel/BKE_mesh.h1
-rw-r--r--source/blender/blenkernel/BKE_node.h10
-rw-r--r--source/blender/blenkernel/BKE_object.h4
-rw-r--r--source/blender/blenkernel/BKE_outliner_treehash.h46
-rw-r--r--source/blender/blenkernel/BKE_outliner_treehash.hh76
-rw-r--r--source/blender/blenkernel/BKE_paint.h11
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h12
-rw-r--r--source/blender/blenkernel/BKE_pbvh_pixels.hh10
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt9
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
-rw-r--r--source/blender/blenkernel/intern/boids.c2
-rw-r--r--source/blender/blenkernel/intern/curves.cc2
-rw-r--r--source/blender/blenkernel/intern/curves_geometry.cc6
-rw-r--r--source/blender/blenkernel/intern/customdata.cc15
-rw-r--r--source/blender/blenkernel/intern/displist.cc147
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c26
-rw-r--r--source/blender/blenkernel/intern/idprop_create.cc2
-rw-r--r--source/blender/blenkernel/intern/image.cc4
-rw-r--r--source/blender/blenkernel/intern/image_gpu.cc14
-rw-r--r--source/blender/blenkernel/intern/image_save.cc2
-rw-r--r--source/blender/blenkernel/intern/lattice.c15
-rw-r--r--source/blender/blenkernel/intern/layer.c2
-rw-r--r--source/blender/blenkernel/intern/layer_utils.c59
-rw-r--r--source/blender/blenkernel/intern/lib_id_remapper_test.cc1
-rw-r--r--source/blender/blenkernel/intern/lib_override.cc31
-rw-r--r--source/blender/blenkernel/intern/mball.cc169
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c86
-rw-r--r--source/blender/blenkernel/intern/mesh.cc14
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc76
-rw-r--r--source/blender/blenkernel/intern/mesh_debug.cc3
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc14
-rw-r--r--source/blender/blenkernel/intern/mesh_wrapper.cc4
-rw-r--r--source/blender/blenkernel/intern/node_tree_update.cc8
-rw-r--r--source/blender/blenkernel/intern/object.cc2
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc9
-rw-r--r--source/blender/blenkernel/intern/object_update.c13
-rw-r--r--source/blender/blenkernel/intern/outliner_treehash.c256
-rw-r--r--source/blender/blenkernel/intern/outliner_treehash.cc209
-rw-r--r--source/blender/blenkernel/intern/paint.cc (renamed from source/blender/blenkernel/intern/paint.c)406
-rw-r--r--source/blender/blenkernel/intern/particle.c6
-rw-r--r--source/blender/blenkernel/intern/particle_child.c9
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh.c24
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h5
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c13
-rw-r--r--source/blender/blenkernel/intern/scene.cc4
-rw-r--r--source/blender/blenkernel/intern/screen.c36
-rw-r--r--source/blender/blenkernel/intern/sound.c4
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc (renamed from source/blender/blenkernel/intern/subdiv_mesh.c)167
-rw-r--r--source/blender/blenkernel/intern/tracking_detect.c4
-rw-r--r--source/blender/blenkernel/intern/tracking_stabilize.c2
-rw-r--r--source/blender/blenkernel/intern/unit.c40
-rw-r--r--source/blender/blenkernel/nla_private.h2
-rw-r--r--source/blender/blenlib/BLI_any.hh4
-rw-r--r--source/blender/blenlib/BLI_array_store.h1
-rw-r--r--source/blender/blenlib/BLI_float4x4.hh2
-rw-r--r--source/blender/blenlib/BLI_function_ref.hh1
-rw-r--r--source/blender/blenlib/BLI_math_color.h4
-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h271
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h82
-rw-r--r--source/blender/blenlib/BLI_math_vector.h88
-rw-r--r--source/blender/blenlib/BLI_serialize.hh2
-rw-r--r--source/blender/blenlib/BLI_string_utf8.h16
-rw-r--r--source/blender/blenlib/CMakeLists.txt4
-rw-r--r--source/blender/blenlib/intern/BLI_memblock.c1
-rw-r--r--source/blender/blenlib/intern/boxpack_2d.c1
-rw-r--r--source/blender/blenlib/intern/math_matrix.c166
-rw-r--r--source/blender/blenlib/intern/math_rotation.c235
-rw-r--r--source/blender/blenlib/intern/noise.c8
-rw-r--r--source/blender/blenlib/intern/noise.cc69
-rw-r--r--source/blender/blenlib/intern/string_utf8.c54
-rw-r--r--source/blender/blenlib/intern/system.c10
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/blenloader/intern/versioning_cycles.c3
-rw-r--r--source/blender/blenloader/intern/writefile.c1
-rw-r--r--source/blender/bmesh/CMakeLists.txt2
-rw-r--r--source/blender/bmesh/intern/bmesh_delete.c7
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.cc4
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_query.h1
-rw-r--r--source/blender/bmesh/intern/bmesh_query_uv.cc (renamed from source/blender/bmesh/intern/bmesh_query_uv.c)44
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.c3
-rw-r--r--source/blender/bmesh/operators/bmo_connect_nonplanar.c4
-rw-r--r--source/blender/bmesh/operators/bmo_create.c1
-rw-r--r--source/blender/bmesh/operators/bmo_poke.c15
-rw-r--r--source/blender/bmesh/tools/bmesh_path_region_uv.c9
-rw-r--r--source/blender/bmesh/tools/bmesh_path_region_uv.h6
-rw-r--r--source/blender/bmesh/tools/bmesh_path_uv.c6
-rw-r--r--source/blender/bmesh/tools/bmesh_path_uv.h2
-rw-r--r--source/blender/compositor/COM_compositor.h2
-rw-r--r--source/blender/compositor/nodes/COM_ChannelMatteNode.cc2
-rw-r--r--source/blender/compositor/nodes/COM_FilterNode.cc16
-rw-r--r--source/blender/compositor/realtime_compositor/COM_domain.hh2
-rw-r--r--source/blender/compositor/realtime_compositor/intern/shader_operation.cc4
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc2
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query_iter.cc4
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_visibility.cc4
-rw-r--r--source/blender/depsgraph/intern/node/deg_node.h2
-rw-r--r--source/blender/draw/CMakeLists.txt20
-rw-r--r--source/blender/draw/engines/eevee/eevee_cryptomatte.c1
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_defines.hh23
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_film.cc3
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_hizbuffer.cc102
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_hizbuffer.hh81
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.cc15
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_instance.hh10
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_light.cc503
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_light.hh164
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_motion_blur.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_pipeline.cc33
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_pipeline.hh1
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc21
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh3
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader.cc14
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader.hh9
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader_shared.hh217
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_view.cc19
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl4
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl4
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl4
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl4
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl4
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl10
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl22
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl24
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl121
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl54
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl62
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl57
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl188
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-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl129
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_light_iter_lib.glsl72
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-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_ltc_lib.glsl299
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl1
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl14
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl69
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl6
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh21
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh31
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh76
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh28
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.h2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_shared.h26
-rw-r--r--source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh2
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c1
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl2
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c2
-rw-r--r--source/blender/draw/intern/DRW_gpu_wrapper.hh84
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-rw-r--r--source/blender/draw/intern/draw_cache.c149
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-rw-r--r--source/blender/draw/intern/draw_cache_impl_displist.c354
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-rw-r--r--source/blender/draw/intern/draw_cache_impl_metaball.c294
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-rw-r--r--source/blender/windowmanager/wm_window.h1
-rw-r--r--source/creator/CMakeLists.txt165
-rw-r--r--source/creator/creator_signals.c7
m---------source/tools0
559 files changed, 10857 insertions, 6293 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 75824ae056f..d3226a8f609 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -353,6 +353,8 @@ enum {
BLF_LAST_RESORT = 1 << 15,
/** Failure to load this font. Don't try again. */
BLF_BAD_FONT = 1 << 16,
+ /** This font is managed by the FreeType cache subsystem. */
+ BLF_CACHED = 1 << 17,
};
#define BLF_DRAW_STR_DUMMY_MAX 1024
diff --git a/source/blender/blenfont/CMakeLists.txt b/source/blender/blenfont/CMakeLists.txt
index a2b84290e67..986a261dc4b 100644
--- a/source/blender/blenfont/CMakeLists.txt
+++ b/source/blender/blenfont/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../imbuf
../makesdna
../makesrna
- ../../../intern/glew-mx
../../../intern/guardedalloc
)
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 36475321d4c..6fcb74e9cb0 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -22,6 +22,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
+#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLF_api.h"
@@ -885,12 +886,21 @@ void BLF_draw_buffer(int fontid, const char *str, const size_t str_len)
char *BLF_display_name_from_file(const char *filepath)
{
- FontBLF *font = blf_font_new("font_name", filepath);
- if (!font) {
- return NULL;
+ /* While listing font directories this function can be called simultaneously from a greater
+ * number of threads than we want the FreeType cache to keep open at a time. Therefore open
+ * with own FT_Library object and use FreeType calls directly to avoid any contention. */
+ char *name = NULL;
+ FT_Library ft_library;
+ if (FT_Init_FreeType(&ft_library) == FT_Err_Ok) {
+ FT_Face face;
+ if (FT_New_Face(ft_library, filepath, 0, &face) == FT_Err_Ok) {
+ if (face->family_name) {
+ name = BLI_sprintfN("%s %s", face->family_name, face->style_name);
+ }
+ FT_Done_Face(face);
+ }
+ FT_Done_FreeType(ft_library);
}
- char *name = blf_display_name(font);
- blf_font_free(font);
return name;
}
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index b3729b7a673..8941eb01d3a 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -17,9 +17,10 @@
#include <ft2build.h>
#include FT_FREETYPE_H
+#include FT_CACHE_H /* FreeType Cache. */
#include FT_GLYPH_H
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
-#include FT_TRUETYPE_IDS_H /* Codepoint coverage constants. */
+#include FT_TRUETYPE_IDS_H /* Code-point coverage constants. */
#include FT_TRUETYPE_TABLES_H /* For TT_OS2 */
#include "MEM_guardedalloc.h"
@@ -55,6 +56,8 @@ BatchBLF g_batch;
/* freetype2 handle ONLY for this file! */
static FT_Library ft_lib = NULL;
+static FTC_Manager ftc_manager = NULL;
+static FTC_CMapCache ftc_charmap_cache = NULL;
/* Lock for FreeType library, used around face creation and deletion. */
static ThreadMutex ft_lib_mutex;
@@ -67,19 +70,81 @@ static ft_pix blf_font_width_max_ft_pix(struct FontBLF *font);
/* -------------------------------------------------------------------- */
-/* Return glyph id from charcode. */
-uint blf_get_char_index(struct FontBLF *font, uint charcode)
+/** \name FreeType Caching
+ * \{ */
+
+/**
+ * Called when a face is removed by the cache. FreeType will call #FT_Done_Face.
+ */
+static void blf_face_finalizer(void *object)
{
- return blf_ensure_face(font) ? FT_Get_Char_Index(font->face, charcode) : 0;
+ FT_Face face = object;
+ FontBLF *font = (FontBLF *)face->generic.data;
+ font->face = NULL;
+}
+
+/**
+ * Called in response to #FTC_Manager_LookupFace. Now add a face to our font.
+ *
+ * \note Unused arguments are kept to match #FTC_Face_Requester function signature.
+ */
+static FT_Error blf_cache_face_requester(FTC_FaceID faceID,
+ FT_Library lib,
+ FT_Pointer UNUSED(reqData),
+ FT_Face *face)
+{
+ FontBLF *font = (FontBLF *)faceID;
+ int err = FT_Err_Cannot_Open_Resource;
+
+ BLI_mutex_lock(&ft_lib_mutex);
+ if (font->filepath) {
+ err = FT_New_Face(lib, font->filepath, 0, face);
+ }
+ else if (font->mem) {
+ err = FT_New_Memory_Face(lib, font->mem, (FT_Long)font->mem_size, 0, face);
+ }
+ BLI_mutex_unlock(&ft_lib_mutex);
+
+ if (err == FT_Err_Ok) {
+ font->face = *face;
+ font->face->generic.data = font;
+ font->face->generic.finalizer = blf_face_finalizer;
+ }
+
+ return err;
+}
+
+/**
+ * Called when the FreeType cache is removing a font size.
+ */
+static void blf_size_finalizer(void *object)
+{
+ FT_Size size = object;
+ FontBLF *font = (FontBLF *)size->generic.data;
+ font->ft_size = NULL;
}
/* -------------------------------------------------------------------- */
/** \name FreeType Utilities (Internal)
* \{ */
+/* Return glyph id from charcode. */
+uint blf_get_char_index(struct FontBLF *font, uint charcode)
+{
+ if (font->flags & BLF_CACHED) {
+ /* Use charmap cache for much faster lookup. */
+ return FTC_CMapCache_Lookup(ftc_charmap_cache, font, -1, charcode);
+ }
+ /* Fonts that are not cached need to use the regular lookup function. */
+ return blf_ensure_face(font) ? FT_Get_Char_Index(font->face, charcode) : 0;
+}
+
/* Convert a FreeType 26.6 value representing an unscaled design size to fractional pixels. */
static ft_pix blf_unscaled_F26Dot6_to_pixels(FontBLF *font, FT_Pos value)
{
+ /* Make sure we have a valid font->ft_size. */
+ blf_ensure_size(font);
+
/* Scale value by font size using integer-optimized multiplication. */
FT_Long scaled = FT_MulFix(value, font->ft_size->metrics.x_scale);
@@ -344,7 +409,7 @@ static void blf_font_draw_ex(FontBLF *font,
const char *str,
const size_t str_len,
struct ResultBLF *r_info,
- ft_pix pen_y)
+ const ft_pix pen_y)
{
GlyphBLF *g, *g_prev = NULL;
ft_pix pen_x = 0;
@@ -445,7 +510,7 @@ static void blf_font_draw_buffer_ex(FontBLF *font,
/* buffer specific vars */
FontBufInfoBLF *buf_info = &font->buf_info;
const float *b_col_float = buf_info->col_float;
- const unsigned char *b_col_char = buf_info->col_char;
+ const uchar *b_col_char = buf_info->col_char;
int chx, chy;
int y, x;
@@ -534,7 +599,7 @@ static void blf_font_draw_buffer_ex(FontBLF *font,
const size_t buf_ofs = (((size_t)(chx + x) +
((size_t)(pen_y_px + y) * (size_t)buf_info->dims[0])) *
(size_t)buf_info->ch);
- unsigned char *cbuf = buf_info->cbuf + buf_ofs;
+ uchar *cbuf = buf_info->cbuf + buf_ofs;
uchar font_pixel[4];
font_pixel[0] = b_col_char[0];
@@ -1091,7 +1156,7 @@ int blf_font_count_missing_chars(FontBLF *font,
*r_tot_chars = 0;
while (i < str_len) {
- unsigned int c;
+ uint c;
if ((c = str[i]) < GLYPH_ASCII_TABLE_SIZE) {
i++;
@@ -1115,6 +1180,7 @@ int blf_font_count_missing_chars(FontBLF *font,
static ft_pix blf_font_height_max_ft_pix(FontBLF *font)
{
+ blf_ensure_size(font);
/* Metrics.height is rounded to pixel. Force minimum of one pixel. */
return MAX2((ft_pix)font->ft_size->metrics.height, ft_pix_from_int(1));
}
@@ -1126,6 +1192,7 @@ int blf_font_height_max(FontBLF *font)
static ft_pix blf_font_width_max_ft_pix(FontBLF *font)
{
+ blf_ensure_size(font);
/* Metrics.max_advance is rounded to pixel. Force minimum of one pixel. */
return MAX2((ft_pix)font->ft_size->metrics.max_advance, ft_pix_from_int(1));
}
@@ -1137,11 +1204,13 @@ int blf_font_width_max(FontBLF *font)
int blf_font_descender(FontBLF *font)
{
+ blf_ensure_size(font);
return ft_pix_to_int((ft_pix)font->ft_size->metrics.descender);
}
int blf_font_ascender(FontBLF *font)
{
+ blf_ensure_size(font);
return ft_pix_to_int((ft_pix)font->ft_size->metrics.ascender);
}
@@ -1164,12 +1233,29 @@ int blf_font_init(void)
memset(&g_batch, 0, sizeof(g_batch));
BLI_mutex_init(&ft_lib_mutex);
int err = FT_Init_FreeType(&ft_lib);
+ if (err == FT_Err_Ok) {
+ /* Create a FreeType cache manager. */
+ err = FTC_Manager_New(ft_lib,
+ BLF_CACHE_MAX_FACES,
+ BLF_CACHE_MAX_SIZES,
+ BLF_CACHE_BYTES,
+ blf_cache_face_requester,
+ NULL,
+ &ftc_manager);
+ if (err == FT_Err_Ok) {
+ /* Create a charmap cache to speed up glyph index lookups. */
+ err = FTC_CMapCache_New(ftc_manager, &ftc_charmap_cache);
+ }
+ }
return err;
}
void blf_font_exit(void)
{
BLI_mutex_end(&ft_lib_mutex);
+ if (ftc_manager) {
+ FTC_Manager_Done(ftc_manager);
+ }
if (ft_lib) {
FT_Done_FreeType(ft_lib);
}
@@ -1229,8 +1315,6 @@ static void blf_font_fill(FontBLF *font)
font->buf_info.col_init[1] = 0;
font->buf_info.col_init[2] = 0;
font->buf_info.col_init[3] = 0;
-
- font->ft_lib = ft_lib;
}
/**
@@ -1248,14 +1332,20 @@ bool blf_ensure_face(FontBLF *font)
FT_Error err;
- BLI_mutex_lock(&ft_lib_mutex);
- if (font->filepath) {
- err = FT_New_Face(ft_lib, font->filepath, 0, &font->face);
+ if (font->flags & BLF_CACHED) {
+ err = FTC_Manager_LookupFace(ftc_manager, font, &font->face);
}
- if (font->mem) {
- err = FT_New_Memory_Face(ft_lib, font->mem, (FT_Long)font->mem_size, 0, &font->face);
+ else {
+ BLI_mutex_lock(&ft_lib_mutex);
+ if (font->filepath) {
+ err = FT_New_Face(font->ft_lib, font->filepath, 0, &font->face);
+ }
+ if (font->mem) {
+ err = FT_New_Memory_Face(font->ft_lib, font->mem, (FT_Long)font->mem_size, 0, &font->face);
+ }
+ font->face->generic.data = font;
+ BLI_mutex_unlock(&ft_lib_mutex);
}
- BLI_mutex_unlock(&ft_lib_mutex);
if (err) {
if (ELEM(err, FT_Err_Unknown_File_Format, FT_Err_Unimplemented_Feature)) {
@@ -1295,7 +1385,11 @@ bool blf_ensure_face(FontBLF *font)
}
}
- font->ft_size = font->face->size;
+ if (!(font->flags & BLF_CACHED)) {
+ /* Not cached so point at the face's size for convenience. */
+ font->ft_size = font->face->size;
+ }
+
font->face_flags = font->face->face_flags;
if (FT_HAS_MULTIPLE_MASTERS(font)) {
@@ -1305,10 +1399,10 @@ bool blf_ensure_face(FontBLF *font)
/* Save TrueType table with bits to quickly test most unicode block coverage. */
TT_OS2 *os2_table = (TT_OS2 *)FT_Get_Sfnt_Table(font->face, FT_SFNT_OS2);
if (os2_table) {
- font->UnicodeRanges[0] = (uint)os2_table->ulUnicodeRange1;
- font->UnicodeRanges[1] = (uint)os2_table->ulUnicodeRange2;
- font->UnicodeRanges[2] = (uint)os2_table->ulUnicodeRange3;
- font->UnicodeRanges[3] = (uint)os2_table->ulUnicodeRange4;
+ font->unicode_ranges[0] = (uint)os2_table->ulUnicodeRange1;
+ font->unicode_ranges[1] = (uint)os2_table->ulUnicodeRange2;
+ font->unicode_ranges[2] = (uint)os2_table->ulUnicodeRange3;
+ font->unicode_ranges[3] = (uint)os2_table->ulUnicodeRange4;
}
if (FT_IS_FIXED_WIDTH(font)) {
@@ -1328,16 +1422,16 @@ bool blf_ensure_face(FontBLF *font)
return true;
}
-typedef struct eFaceDetails {
+struct FaceDetails {
char name[50];
- unsigned int coverage1;
- unsigned int coverage2;
- unsigned int coverage3;
- unsigned int coverage4;
-} eFaceDetails;
+ uint coverage1;
+ uint coverage2;
+ uint coverage3;
+ uint coverage4;
+};
/* Details about the fallback fonts we ship, so that we can load only when needed. */
-static const eFaceDetails static_face_details[] = {
+static const struct FaceDetails static_face_details[] = {
{"lastresort.woff2", UINT32_MAX, UINT32_MAX, UINT32_MAX, UINT32_MAX},
{"Noto Sans CJK Regular.woff2", 0x30000083L, 0x2BDF3C10L, 0x16L, 0},
{"NotoEmoji-VariableFont_wght.woff2", 0x80000003L, 0x241E4ACL, 0x14000000L, 0x4000000L},
@@ -1366,11 +1460,16 @@ static const eFaceDetails static_face_details[] = {
{"NotoSansThai-VariableFont_wdth,wght.woff2", TT_UCR_THAI, 0, 0, 0},
};
-/* Create a new font from filename OR from passed memory pointer. */
-static FontBLF *blf_font_new_ex(const char *name,
- const char *filepath,
- const unsigned char *mem,
- const size_t mem_size)
+/**
+ * Create a new font from filename OR memory pointer.
+ * For normal operation pass NULL as FT_Library object. Pass a custom FT_Library if you
+ * want to use the font without its lifetime being managed by the FreeType cache subsystem.
+ */
+FontBLF *blf_font_new_ex(const char *name,
+ const char *filepath,
+ const uchar *mem,
+ const size_t mem_size,
+ void *ft_library)
{
FontBLF *font = (FontBLF *)MEM_callocN(sizeof(FontBLF), "blf_font_new");
@@ -1382,24 +1481,39 @@ static FontBLF *blf_font_new_ex(const char *name,
}
blf_font_fill(font);
+ if (ft_library && ((FT_Library)ft_library != ft_lib)) {
+ font->ft_lib = (FT_Library)ft_library;
+ }
+ else {
+ font->ft_lib = ft_lib;
+ font->flags |= BLF_CACHED;
+ }
+
+ font->ft_lib = ft_library ? (FT_Library)ft_library : ft_lib;
+
BLI_mutex_init(&font->glyph_cache_mutex);
- /* If we have static details about this font we don't need to load the Face. */
- const eFaceDetails *static_details = NULL;
- char filename[256];
- for (int i = 0; i < (int)ARRAY_SIZE(static_face_details); i++) {
- BLI_split_file_part(font->filepath, filename, sizeof(filename));
- if (STREQ(static_face_details[i].name, filename)) {
- static_details = &static_face_details[i];
- font->UnicodeRanges[0] = static_details->coverage1;
- font->UnicodeRanges[1] = static_details->coverage2;
- font->UnicodeRanges[2] = static_details->coverage3;
- font->UnicodeRanges[3] = static_details->coverage4;
- break;
+ /* If we have static details about this font file, we don't have to load the Face yet. */
+ bool face_needed = true;
+
+ if (font->filepath) {
+ const struct FaceDetails *static_details = NULL;
+ char filename[256];
+ for (int i = 0; i < (int)ARRAY_SIZE(static_face_details); i++) {
+ BLI_split_file_part(font->filepath, filename, sizeof(filename));
+ if (STREQ(static_face_details[i].name, filename)) {
+ static_details = &static_face_details[i];
+ font->unicode_ranges[0] = static_details->coverage1;
+ font->unicode_ranges[1] = static_details->coverage2;
+ font->unicode_ranges[2] = static_details->coverage3;
+ font->unicode_ranges[3] = static_details->coverage4;
+ face_needed = false;
+ break;
+ }
}
}
- if (!static_details) {
+ if (face_needed) {
if (!blf_ensure_face(font)) {
blf_font_free(font);
return NULL;
@@ -1407,25 +1521,25 @@ static FontBLF *blf_font_new_ex(const char *name,
}
/* Detect "Last resort" fonts. They have everything. Usually except last 5 bits. */
- if (font->UnicodeRanges[0] == 0xffffffffU && font->UnicodeRanges[1] == 0xffffffffU &&
- font->UnicodeRanges[2] == 0xffffffffU && font->UnicodeRanges[3] >= 0x7FFFFFFU) {
+ if (font->unicode_ranges[0] == 0xffffffffU && font->unicode_ranges[1] == 0xffffffffU &&
+ font->unicode_ranges[2] == 0xffffffffU && font->unicode_ranges[3] >= 0x7FFFFFFU) {
font->flags |= BLF_LAST_RESORT;
}
return font;
}
-FontBLF *blf_font_new(const char *name, const char *filename)
+FontBLF *blf_font_new(const char *name, const char *filepath)
{
- return blf_font_new_ex(name, filename, NULL, 0);
+ return blf_font_new_ex(name, filepath, NULL, 0, NULL);
}
-FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, const size_t mem_size)
+FontBLF *blf_font_new_from_mem(const char *name, const uchar *mem, const size_t mem_size)
{
- return blf_font_new_ex(name, NULL, mem, mem_size);
+ return blf_font_new_ex(name, NULL, mem, mem_size, NULL);
}
-void blf_font_attach_from_mem(FontBLF *font, const unsigned char *mem, const size_t mem_size)
+void blf_font_attach_from_mem(FontBLF *font, const uchar *mem, const size_t mem_size)
{
FT_Open_Args open;
@@ -1446,12 +1560,17 @@ void blf_font_free(FontBLF *font)
}
if (font->variations) {
- FT_Done_MM_Var(ft_lib, font->variations);
+ FT_Done_MM_Var(font->ft_lib, font->variations);
}
if (font->face) {
BLI_mutex_lock(&ft_lib_mutex);
- FT_Done_Face(font->face);
+ if (font->flags & BLF_CACHED) {
+ FTC_Manager_RemoveFaceID(ftc_manager, font);
+ }
+ else {
+ FT_Done_Face(font->face);
+ }
BLI_mutex_unlock(&ft_lib_mutex);
font->face = NULL;
}
@@ -1473,7 +1592,29 @@ void blf_font_free(FontBLF *font)
/** \name Font Configure
* \{ */
-bool blf_font_size(FontBLF *font, float size, unsigned int dpi)
+void blf_ensure_size(FontBLF *font)
+{
+ if (font->ft_size || !(font->flags & BLF_CACHED)) {
+ return;
+ }
+
+ FTC_ScalerRec scaler = {0};
+ scaler.face_id = font;
+ scaler.width = 0;
+ scaler.height = round_fl_to_uint(font->size * 64.0f);
+ scaler.pixel = 0;
+ scaler.x_res = font->dpi;
+ scaler.y_res = font->dpi;
+ if (FTC_Manager_LookupSize(ftc_manager, &scaler, &font->ft_size) == FT_Err_Ok) {
+ font->ft_size->generic.data = (void *)font;
+ font->ft_size->generic.finalizer = blf_size_finalizer;
+ return;
+ }
+
+ BLI_assert_unreachable();
+}
+
+bool blf_font_size(FontBLF *font, float size, uint dpi)
{
if (!blf_ensure_face(font)) {
return false;
@@ -1485,16 +1626,30 @@ bool blf_font_size(FontBLF *font, float size, unsigned int dpi)
size = (float)ft_size / 64.0f;
if (font->size != size || font->dpi != dpi) {
- if (FT_Set_Char_Size(font->face, 0, ft_size, dpi, dpi) == FT_Err_Ok) {
- font->size = size;
- font->dpi = dpi;
+ if (font->flags & BLF_CACHED) {
+ FTC_ScalerRec scaler = {0};
+ scaler.face_id = font;
+ scaler.width = 0;
+ scaler.height = ft_size;
+ scaler.pixel = 0;
+ scaler.x_res = dpi;
+ scaler.y_res = dpi;
+ if (FTC_Manager_LookupSize(ftc_manager, &scaler, &font->ft_size) != FT_Err_Ok) {
+ return false;
+ }
+ font->ft_size->generic.data = (void *)font;
+ font->ft_size->generic.finalizer = blf_size_finalizer;
}
else {
- printf("The current font does not support the size, %f and DPI, %u\n", size, dpi);
- return false;
+ if (FT_Set_Char_Size(font->face, 0, ft_size, dpi, dpi) != FT_Err_Ok) {
+ return false;
+ }
+ font->ft_size = font->face->size;
}
}
+ font->size = size;
+ font->dpi = dpi;
return true;
}
diff --git a/source/blender/blenfont/intern/blf_font_default.c b/source/blender/blenfont/intern/blf_font_default.c
index 63957fad003..a88da6099e5 100644
--- a/source/blender/blenfont/intern/blf_font_default.c
+++ b/source/blender/blenfont/intern/blf_font_default.c
@@ -53,8 +53,15 @@ void BLF_load_font_stack()
BLF_load_default(false);
BLF_load_mono_default(false);
- const char *path = BKE_appdir_folder_id(BLENDER_DATAFILES, BLF_DATAFILES_FONTS_DIR SEP_STR);
- if (path && BLI_exists(path)) {
+ const char *datafiles_fonts_dir = BLF_DATAFILES_FONTS_DIR SEP_STR;
+ const char *path = BKE_appdir_folder_id(BLENDER_DATAFILES, datafiles_fonts_dir);
+ if (UNLIKELY(!path)) {
+ fprintf(stderr, "Font data directory \"%s\" could not be detected!\n", datafiles_fonts_dir);
+ }
+ else if (UNLIKELY(!BLI_exists(path))) {
+ fprintf(stderr, "Font data directory \"%s\" does not exist!\n", path);
+ }
+ else {
struct direntry *dir;
uint num_files = BLI_filelist_dir_contents(path, &dir);
for (int f = 0; f < num_files; f++) {
@@ -72,7 +79,4 @@ void BLF_load_font_stack()
}
BLI_filelist_free(dir, num_files);
}
- else {
- fprintf(stderr, "Fonts not found at %s\n", path);
- }
}
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index f938174f92e..18f372c666b 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -23,9 +23,6 @@
#include "MEM_guardedalloc.h"
-#include "DNA_userdef_types.h"
-#include "DNA_vec_types.h"
-
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_threads.h"
@@ -33,7 +30,6 @@
#include "BLF_api.h"
#include "GPU_capabilities.h"
-#include "GPU_immediate.h"
#include "blf_internal.h"
#include "blf_internal_types.h"
@@ -42,6 +38,13 @@
#include "BLI_strict_flags.h"
#include "BLI_string_utf8.h"
+/**
+ * Convert glyph coverage amounts to lightness values. Uses a LUT that perceptually improves
+ * anti-aliasing and results in text that looks a bit fuller and slightly brighter. This should
+ * be reconsidered in some - or all - cases when we transform the entire UI.
+ */
+#define BLF_GAMMA_CORRECT_GLYPHS
+
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
@@ -60,7 +63,7 @@ static FT_Fixed to_16dot16(double val)
/** \name Glyph Cache
* \{ */
-static GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, float size, unsigned int dpi)
+static GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, const float size, uint dpi)
{
GlyphCacheBLF *gc = (GlyphCacheBLF *)font->cache.first;
while (gc) {
@@ -93,6 +96,8 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
memset(gc->bucket, 0, sizeof(gc->bucket));
+ blf_ensure_size(font);
+
/* Determine ideal fixed-width size for monospaced output. */
FT_UInt gindex = blf_get_char_index(font, U'0');
if (gindex && font->face) {
@@ -166,7 +171,7 @@ void blf_glyph_cache_clear(FontBLF *font)
*
* \return NULL if not found.
*/
-static GlyphBLF *blf_glyph_cache_find_glyph(GlyphCacheBLF *gc, uint charcode)
+static GlyphBLF *blf_glyph_cache_find_glyph(const GlyphCacheBLF *gc, uint charcode)
{
if (charcode < GLYPH_ASCII_TABLE_SIZE) {
return gc->glyph_ascii_table[charcode];
@@ -182,6 +187,43 @@ static GlyphBLF *blf_glyph_cache_find_glyph(GlyphCacheBLF *gc, uint charcode)
return NULL;
}
+#ifdef BLF_GAMMA_CORRECT_GLYPHS
+
+/**
+ * Gamma correction of glyph coverage values with widely-recommended gamma of 1.43.
+ * "The reasons are historical. Because so many programmers have neglected gamma blending for so
+ * long, people who have created fonts have tried to work around the problem of fonts looking too
+ * thin by just making the fonts thicker! Obviously it doesn't help the jaggedness, but it does
+ * make them look the proper weight, as originally intended. The obvious problem with this is
+ * that if we want to gamma blend correctly many older fonts will look wrong. So we compromise,
+ * and use a lower gamma value, so we get a bit better anti-aliasing, but the fonts don't look too
+ * heavy."
+ * https://www.puredevsoftware.com/blog/2019/01/22/sub-pixel-gamma-correct-font-rendering/
+ */
+static uchar blf_glyph_gamma(uchar c)
+{
+ /* The following is `(char)(powf(c / 256.0f, 1.0f / 1.43f) * 256.0f)`. */
+ static const uchar gamma[256] = {
+ 0, 5, 9, 11, 14, 16, 19, 21, 23, 25, 26, 28, 30, 32, 34, 35, 37, 38,
+ 40, 41, 43, 44, 46, 47, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 62, 64,
+ 65, 66, 67, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80, 82, 83, 84, 85,
+ 86, 87, 88, 89, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
+ 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122,
+ 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 133, 134, 135, 136, 137, 138, 139,
+ 140, 141, 142, 143, 143, 144, 145, 146, 147, 148, 149, 150, 151, 151, 152, 153, 154, 155,
+ 156, 157, 157, 158, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 168, 168, 169, 170,
+ 171, 172, 173, 173, 174, 175, 176, 177, 178, 178, 179, 180, 181, 182, 182, 183, 184, 185,
+ 186, 186, 187, 188, 189, 190, 190, 191, 192, 193, 194, 194, 195, 196, 197, 198, 198, 199,
+ 200, 201, 201, 202, 203, 204, 205, 205, 206, 207, 208, 208, 209, 210, 211, 211, 212, 213,
+ 214, 214, 215, 216, 217, 217, 218, 219, 220, 220, 221, 222, 223, 223, 224, 225, 226, 226,
+ 227, 228, 229, 229, 230, 231, 231, 232, 233, 234, 234, 235, 236, 237, 237, 238, 239, 239,
+ 240, 241, 242, 242, 243, 244, 244, 245, 246, 247, 247, 248, 249, 249, 250, 251, 251, 252,
+ 253, 254, 254, 255};
+ return gamma[c];
+}
+
+#endif /* BLF_GAMMA_CORRECT_GLYPHS */
+
/**
* Add a rendered glyph to a cache.
*/
@@ -217,11 +259,19 @@ static GlyphBLF *blf_glyph_cache_add_glyph(
glyph->bitmap.buffer[i] = glyph->bitmap.buffer[i] ? 255 : 0;
}
}
+ else {
+#ifdef BLF_GAMMA_CORRECT_GLYPHS
+ /* Convert coverage amounts to perceptually-improved lightness values. */
+ for (int i = 0; i < buffer_size; i++) {
+ glyph->bitmap.buffer[i] = blf_glyph_gamma(glyph->bitmap.buffer[i]);
+ }
+#endif /* BLF_GAMMA_CORRECT_GLYPHS */
+ }
g->bitmap = MEM_mallocN((size_t)buffer_size, "glyph bitmap");
memcpy(g->bitmap, glyph->bitmap.buffer, (size_t)buffer_size);
}
- unsigned int key = blf_hash(g->c);
+ const uint key = blf_hash(g->c);
BLI_addhead(&(gc->bucket[key]), g);
if (charcode < GLYPH_ASCII_TABLE_SIZE) {
gc->glyph_ascii_table[charcode] = g;
@@ -230,18 +280,24 @@ static GlyphBLF *blf_glyph_cache_add_glyph(
return g;
}
-/* This table can be used to find a coverage bit based on a charcode. later we can get default
- * language and script from codepoint. */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Unicode Block Lookup
+ *
+ * This table can be used to find a coverage bit based on a charcode.
+ * Later we can get default language and script from `codepoint`.
+ */
-typedef struct eUnicodeBlock {
- unsigned int first;
- unsigned int last;
+struct UnicodeBlock {
+ uint first;
+ uint last;
int coverage_bit; /* 0-122. -1 is N/A. */
/* Later we add primary script and language for Harfbuzz, data from
* https://en.wikipedia.org/wiki/Unicode_block */
-} eUnicodeBlock;
+};
-static eUnicodeBlock unicode_blocks[] = {
+static const struct UnicodeBlock unicode_blocks[] = {
/* Must be in ascending order by start of range. */
{0x0, 0x7F, 0}, /* Basic Latin. */
{0x80, 0xFF, 1}, /* Latin-1 Supplement. */
@@ -500,8 +556,10 @@ static eUnicodeBlock unicode_blocks[] = {
{0xE0100, 0xE01EF, 91}, /* Variation Selectors. */
{0xF0000, 0x10FFFD, 90}}; /* Private Use Supplementary. */
-/* Find a unicode block that a charcode belongs to. */
-static eUnicodeBlock *blf_charcode_to_unicode_block(uint charcode)
+/**
+ * Find a unicode block that a `charcode` belongs to.
+ */
+static const struct UnicodeBlock *blf_charcode_to_unicode_block(const uint charcode)
{
if (charcode < 0x80) {
/* Shortcut to Basic Latin. */
@@ -512,14 +570,13 @@ static eUnicodeBlock *blf_charcode_to_unicode_block(uint charcode)
int min = 0;
int max = ARRAY_SIZE(unicode_blocks) - 1;
- int mid;
if (charcode < unicode_blocks[0].first || charcode > unicode_blocks[max].last) {
return NULL;
}
while (max >= min) {
- mid = (min + max) / 2;
+ const int mid = (min + max) / 2;
if (charcode > unicode_blocks[mid].last) {
min = mid + 1;
}
@@ -537,26 +594,26 @@ static eUnicodeBlock *blf_charcode_to_unicode_block(uint charcode)
static int blf_charcode_to_coverage_bit(uint charcode)
{
int coverage_bit = -1;
- eUnicodeBlock *block = blf_charcode_to_unicode_block(charcode);
+ const struct UnicodeBlock *block = blf_charcode_to_unicode_block(charcode);
if (block) {
coverage_bit = block->coverage_bit;
}
if (coverage_bit < 0 && charcode > 0xFFFF) {
/* No coverage bit, but OpenType specs v.1.3+ says bit 57 implies that there
- * are codepoints supported beyond the BMP, so only check fonts with this set. */
+ * are code-points supported beyond the BMP, so only check fonts with this set. */
coverage_bit = 57;
}
return coverage_bit;
}
-static bool blf_font_has_coverage_bit(FontBLF *font, int coverage_bit)
+static bool blf_font_has_coverage_bit(const FontBLF *font, int coverage_bit)
{
if (coverage_bit < 0) {
return false;
}
- return (font->UnicodeRanges[(uint)coverage_bit >> 5] & (1u << ((uint)coverage_bit % 32)));
+ return (font->unicode_ranges[(uint)coverage_bit >> 5] & (1u << ((uint)coverage_bit % 32)));
}
/**
@@ -570,6 +627,11 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
return glyph_index;
}
+ /* Only fonts managed by the cache can fallback. */
+ if (!((*font)->flags & BLF_CACHED)) {
+ return 0;
+ }
+
/* Not found in main font, so look in the others. */
FontBLF *last_resort = NULL;
int coverage_bit = blf_charcode_to_coverage_bit(charcode);
@@ -608,6 +670,12 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
return 0;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Load
+ * \{ */
+
/**
* Load a glyph into the glyph slot of a font's face object.
*/
@@ -642,19 +710,19 @@ static FT_GlyphSlot blf_glyph_load(FontBLF *font, FT_UInt glyph_index)
return NULL;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Render
+ * \{ */
+
/**
* Convert a glyph from outlines to a bitmap that we can display.
*/
static bool blf_glyph_render_bitmap(FontBLF *font, FT_GlyphSlot glyph)
{
- int render_mode;
-
- if (font->flags & BLF_MONOCHROME) {
- render_mode = FT_RENDER_MODE_MONO;
- }
- else {
- render_mode = FT_RENDER_MODE_NORMAL;
- }
+ const int render_mode = (font->flags & BLF_MONOCHROME) ? FT_RENDER_MODE_MONO :
+ FT_RENDER_MODE_NORMAL;
/* Render the glyph curves to a bitmap. */
FT_Error err = FT_Render_Glyph(glyph, render_mode);
@@ -693,17 +761,19 @@ static bool blf_glyph_render_bitmap(FontBLF *font, FT_GlyphSlot glyph)
*
* \param variations: Variation descriptors from `FT_Get_MM_Var`.
* \param tag: Axis tag (4-character string as uint), like 'wght'
- * \param axis_index: returns index of axis in variations array.
+ * \param r_axis_index: returns index of axis in variations array.
*/
-static FT_Var_Axis *blf_var_axis_by_tag(FT_MM_Var *variations, uint tag, int *axis_index)
+static const FT_Var_Axis *blf_var_axis_by_tag(const FT_MM_Var *variations,
+ const uint tag,
+ int *r_axis_index)
{
- *axis_index = -1;
+ *r_axis_index = -1;
if (!variations) {
return NULL;
}
for (int i = 0; i < (int)variations->num_axis; i++) {
if (variations->axis[i].tag == tag) {
- *axis_index = i;
+ *r_axis_index = i;
return &(variations->axis)[i];
break;
}
@@ -717,7 +787,7 @@ static FT_Var_Axis *blf_var_axis_by_tag(FT_MM_Var *variations, uint tag, int *ax
* \param axis: Pointer to a design space axis structure.
* \param factor: -1 to 1 with 0 meaning "default"
*/
-static FT_Fixed blf_factor_to_coordinate(FT_Var_Axis *axis, float factor)
+static FT_Fixed blf_factor_to_coordinate(const FT_Var_Axis *axis, const float factor)
{
FT_Fixed value = axis->def;
if (factor > 0) {
@@ -738,13 +808,13 @@ static FT_Fixed blf_factor_to_coordinate(FT_Var_Axis *axis, float factor)
* \param tag: Axis tag (4-character string as uint), like 'wght'
* \param factor: -1 to 1 with 0 meaning "default"
*/
-static bool blf_glyph_set_variation_normalized(FontBLF *font,
+static bool blf_glyph_set_variation_normalized(const FontBLF *font,
FT_Fixed coords[],
- uint tag,
- float factor)
+ const uint tag,
+ const float factor)
{
int axis_index;
- FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
+ const FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
if (axis && (axis_index < BLF_VARIATIONS_MAX)) {
coords[axis_index] = blf_factor_to_coordinate(axis, factor);
return true;
@@ -762,7 +832,7 @@ static bool blf_glyph_set_variation_normalized(FontBLF *font,
static bool blf_glyph_set_variation_float(FontBLF *font, FT_Fixed coords[], uint tag, float value)
{
int axis_index;
- FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
+ const FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
if (axis && (axis_index < BLF_VARIATIONS_MAX)) {
FT_Fixed int_value = to_16dot16(value);
CLAMP(int_value, axis->minimum, axis->maximum);
@@ -787,8 +857,8 @@ static bool blf_glyph_transform_weight(FT_GlyphSlot glyph, float factor, bool mo
{
if (glyph->format == FT_GLYPH_FORMAT_OUTLINE) {
/* Fake bold if the font does not have this variable axis. */
- const FT_Pos average_width = FT_MulFix(glyph->face->units_per_EM,
- glyph->face->size->metrics.x_scale);
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const FT_Pos average_width = font->ft_size->metrics.height;
FT_Pos change = (FT_Pos)((float)average_width * factor * 0.1f);
FT_Outline_EmboldenXY(&glyph->outline, change, change / 2);
if (monospaced) {
@@ -847,7 +917,8 @@ static bool blf_glyph_transform_width(FT_GlyphSlot glyph, float factor)
static bool blf_glyph_transform_spacing(FT_GlyphSlot glyph, float factor)
{
if (glyph->advance.x > 0) {
- const long int size = glyph->face->size->metrics.height;
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const long int size = font->ft_size->metrics.height;
glyph->advance.x += (FT_Pos)(factor * (float)size / 6.0f);
return true;
}
@@ -899,6 +970,8 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
blf_font_size(glyph_font, settings_font->size, settings_font->dpi);
}
+ blf_ensure_size(glyph_font);
+
/* We need to keep track if changes are still needed. */
bool weight_done = false;
bool slant_done = false;
@@ -927,16 +1000,16 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
FT_Get_Var_Design_Coordinates(glyph_font->face, BLF_VARIATIONS_MAX, &coords[0]);
/* Update design coordinates with new values. */
weight_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_weight, weight);
+ glyph_font, coords, BLF_VARIATION_AXIS_WEIGHT, weight);
slant_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_slant, slant);
+ glyph_font, coords, BLF_VARIATION_AXIS_SLANT, slant);
width_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_width, width);
+ glyph_font, coords, BLF_VARIATION_AXIS_WIDTH, width);
spacing_done = blf_glyph_set_variation_normalized(
- glyph_font, coords, blf_variation_axis_spacing, spacing);
+ glyph_font, coords, BLF_VARIATION_AXIS_SPACING, spacing);
/* Optical size, if available, is set to current font size. */
blf_glyph_set_variation_float(
- glyph_font, coords, blf_variation_axis_optsize, settings_font->size);
+ glyph_font, coords, BLF_VARIATION_AXIS_OPTSIZE, settings_font->size);
/* Save updated design coordinates. */
FT_Set_Var_Design_Coordinates(glyph_font->face, BLF_VARIATIONS_MAX, &coords[0]);
}
@@ -971,7 +1044,7 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
return NULL;
}
-GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
+GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, const uint charcode)
{
GlyphBLF *g = blf_glyph_cache_find_glyph(gc, charcode);
if (g) {
@@ -1042,7 +1115,7 @@ static void blf_glyph_calc_rect_shadow(
/** \name Glyph Drawing
* \{ */
-static void blf_texture_draw(const unsigned char color[4],
+static void blf_texture_draw(const uchar color[4],
const int glyph_size[2],
const int offset,
const int x1,
@@ -1068,7 +1141,7 @@ static void blf_texture_draw(const unsigned char color[4],
}
}
-static void blf_texture5_draw(const unsigned char color_in[4],
+static void blf_texture5_draw(const uchar color_in[4],
const int glyph_size[2],
const int offset,
const int x1,
@@ -1084,7 +1157,7 @@ static void blf_texture5_draw(const unsigned char color_in[4],
blf_texture_draw(color_in, glyph_size_flag, offset, x1, y1, x2, y2);
}
-static void blf_texture3_draw(const unsigned char color_in[4],
+static void blf_texture3_draw(const uchar color_in[4],
const int glyph_size[2],
const int offset,
const int x1,
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 221e656f096..5c1099d6386 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -16,7 +16,14 @@ struct rcti;
/* Max number of FontBLFs in memory. Take care that every font has a glyph cache per size/dpi,
* so we don't need load the same font with different size, just load one and call BLF_size. */
-#define BLF_MAX_FONT 32
+#define BLF_MAX_FONT 64
+
+/* Maximum number of opened FT_Face objects managed by cache. 0 is default of 2. */
+#define BLF_CACHE_MAX_FACES 4
+/* Maximum number of opened FT_Size objects managed by cache. 0 is default of 4 */
+#define BLF_CACHE_MAX_SIZES 8
+/* Maximum number of bytes to use for cached data nodes. 0 is default of 200,000. */
+#define BLF_CACHE_BYTES 400000
extern struct FontBLF *global_font[BLF_MAX_FONT];
@@ -42,10 +49,17 @@ bool blf_font_id_is_valid(int fontid);
uint blf_get_char_index(struct FontBLF *font, uint charcode);
bool blf_ensure_face(struct FontBLF *font);
+void blf_ensure_size(struct FontBLF *font);
void blf_draw_buffer__start(struct FontBLF *font);
void blf_draw_buffer__end(void);
+struct FontBLF *blf_font_new_ex(const char *name,
+ const char *filepath,
+ const unsigned char *mem,
+ size_t mem_size,
+ void *ft_library);
+
struct FontBLF *blf_font_new(const char *name, const char *filepath);
struct FontBLF *blf_font_new_from_mem(const char *name, const unsigned char *mem, size_t mem_size);
void blf_font_attach_from_mem(struct FontBLF *font, const unsigned char *mem, size_t mem_size);
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index dfe24c1aa47..d64bd9c5452 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -12,16 +12,17 @@
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
-#define BLF_VARIATIONS_MAX 16 /* Maximum variation axes per font. */
+/** Maximum variation axes per font. */
+#define BLF_VARIATIONS_MAX 16
#define MAKE_DVAR_TAG(a, b, c, d) \
(((uint32_t)a << 24u) | ((uint32_t)b << 16u) | ((uint32_t)c << 8u) | ((uint32_t)d))
-#define blf_variation_axis_weight MAKE_DVAR_TAG('w', 'g', 'h', 't') /* 'wght' weight axis. */
-#define blf_variation_axis_slant MAKE_DVAR_TAG('s', 'l', 'n', 't') /* 'slnt' slant axis. */
-#define blf_variation_axis_width MAKE_DVAR_TAG('w', 'd', 't', 'h') /* 'wdth' width axis. */
-#define blf_variation_axis_spacing MAKE_DVAR_TAG('s', 'p', 'a', 'c') /* 'spac' spacing axis. */
-#define blf_variation_axis_optsize MAKE_DVAR_TAG('o', 'p', 's', 'z') /* 'opsz' optical size. */
+#define BLF_VARIATION_AXIS_WEIGHT MAKE_DVAR_TAG('w', 'g', 'h', 't') /* 'wght' weight axis. */
+#define BLF_VARIATION_AXIS_SLANT MAKE_DVAR_TAG('s', 'l', 'n', 't') /* 'slnt' slant axis. */
+#define BLF_VARIATION_AXIS_WIDTH MAKE_DVAR_TAG('w', 'd', 't', 'h') /* 'wdth' width axis. */
+#define BLF_VARIATION_AXIS_SPACING MAKE_DVAR_TAG('s', 'p', 'a', 'c') /* 'spac' spacing axis. */
+#define BLF_VARIATION_AXIS_OPTSIZE MAKE_DVAR_TAG('o', 'p', 's', 'z') /* 'opsz' optical size. */
/* -------------------------------------------------------------------- */
/** \name Sub-Pixel Offset & Utilities
@@ -38,10 +39,12 @@ typedef int32_t ft_pix;
/* Macros copied from `include/freetype/internal/ftobjs.h`. */
-/* FIXME(@campbellbarton): Follow rounding from Blender 3.1x and older.
+/**
+ * FIXME(@campbellbarton): Follow rounding from Blender 3.1x and older.
* This is what users will expect and changing this creates wider spaced text.
* Use this macro to communicate that rounding should be used, using floor is to avoid
- * user visible changes, which can be reviewed and handled separately. */
+ * user visible changes, which can be reviewed and handled separately.
+ */
#define USE_LEGACY_SPACING
#define FT_PIX_FLOOR(x) ((x) & ~63)
@@ -85,7 +88,7 @@ BLI_INLINE ft_pix ft_pix_from_float(float v)
BLI_INLINE ft_pix ft_pix_round_advance(ft_pix v, ft_pix step)
{
- /* See #USE_LEGACY_SPACING, rounding logic could change here. */
+ /** See #USE_LEGACY_SPACING, rounding logic could change here. */
return FT_PIX_DEFAULT_ROUNDING(v) + FT_PIX_DEFAULT_ROUNDING(step);
}
@@ -97,24 +100,27 @@ BLI_INLINE ft_pix ft_pix_round_advance(ft_pix v, ft_pix step)
#define BLF_BATCH_DRAW_LEN_MAX 2048 /* in glyph */
-/* Number of characters in GlyphCacheBLF.glyph_ascii_table. */
+/** Number of characters in #GlyphCacheBLF.glyph_ascii_table. */
#define GLYPH_ASCII_TABLE_SIZE 128
-/* Number of characters in KerningCacheBLF.table. */
+/** Number of characters in #KerningCacheBLF.table. */
#define KERNING_CACHE_TABLE_SIZE 128
-/* A value in the kerning cache that indicates it is not yet set. */
+/** A value in the kerning cache that indicates it is not yet set. */
#define KERNING_ENTRY_UNSET INT_MAX
typedef struct BatchBLF {
- struct FontBLF *font; /* can only batch glyph from the same font */
+ /** Can only batch glyph from the same font. */
+ struct FontBLF *font;
struct GPUBatch *batch;
struct GPUVertBuf *verts;
struct GPUVertBufRaw pos_step, col_step, offset_step, glyph_size_step;
unsigned int pos_loc, col_loc, offset_loc, glyph_size_loc;
unsigned int glyph_len;
- int ofs[2]; /* copy of font->pos */
- float mat[4][4]; /* previous call modelmatrix. */
+ /** Copy of `font->pos`. */
+ int ofs[2];
+ /* Previous call `modelmatrix`. */
+ float mat[4][4];
bool enabled, active, simple_shader;
struct GlyphCacheBLF *glyph_cache;
} BatchBLF;
@@ -133,11 +139,12 @@ typedef struct GlyphCacheBLF {
struct GlyphCacheBLF *next;
struct GlyphCacheBLF *prev;
- /* font size. */
+ /** Font size. */
float size;
- /* and DPI. */
+ /** DPI. */
unsigned int dpi;
+
float char_weight;
float char_slant;
float char_width;
@@ -146,16 +153,16 @@ typedef struct GlyphCacheBLF {
bool bold;
bool italic;
- /* Column width when printing monospaced. */
+ /** Column width when printing monospaced. */
int fixed_width;
- /* and the glyphs. */
+ /** The glyphs. */
ListBase bucket[257];
- /* fast ascii lookup */
+ /** Fast ascii lookup */
struct GlyphBLF *glyph_ascii_table[GLYPH_ASCII_TABLE_SIZE];
- /* texture array, to draw the glyphs. */
+ /** Texture array, to draw the glyphs. */
GPUTexture *texture;
char *bitmap_result;
int bitmap_len;
@@ -168,13 +175,13 @@ typedef struct GlyphBLF {
struct GlyphBLF *next;
struct GlyphBLF *prev;
- /* and the character, as UTF-32 */
+ /** The character, as UTF-32. */
unsigned int c;
- /* freetype2 index, to speed-up the search. */
+ /** Freetype2 index, to speed-up the search. */
FT_UInt idx;
- /* glyph box. */
+ /** Glyph bounding-box. */
ft_pix box_xmin;
ft_pix box_xmax;
ft_pix box_ymin;
@@ -182,19 +189,20 @@ typedef struct GlyphBLF {
ft_pix advance_x;
- /* The difference in bearings when hinting is active, zero otherwise. */
+ /** The difference in bearings when hinting is active, zero otherwise. */
ft_pix lsb_delta;
ft_pix rsb_delta;
- /* position inside the texture where this glyph is store. */
+ /** Position inside the texture where this glyph is store. */
int offset;
- /* Bitmap data, from freetype. Take care that this
+ /**
+ * Bitmap data, from freetype. Take care that this
* can be NULL.
*/
unsigned char *bitmap;
- /* Glyph width and height. */
+ /** Glyph width and height. */
int dims[2];
int pitch;
@@ -209,56 +217,57 @@ typedef struct GlyphBLF {
} GlyphBLF;
typedef struct FontBufInfoBLF {
- /* for draw to buffer, always set this to NULL after finish! */
+ /** For draw to buffer, always set this to NULL after finish! */
float *fbuf;
- /* the same but unsigned char */
+ /** The same but unsigned char. */
unsigned char *cbuf;
/** Buffer size, keep signed so comparisons with negative values work. */
int dims[2];
- /* number of channels. */
+ /** Number of channels. */
int ch;
- /* display device used for color management */
+ /** Display device used for color management. */
struct ColorManagedDisplay *display;
- /* and the color, the alphas is get from the glyph!
- * color is sRGB space */
+ /** The color, the alphas is get from the glyph! (color is sRGB space). */
float col_init[4];
- /* cached conversion from 'col_init' */
+ /** Cached conversion from 'col_init'. */
unsigned char col_char[4];
float col_float[4];
} FontBufInfoBLF;
typedef struct FontBLF {
- /* font name. */
+ /** Font name. */
char *name;
- /* # of times this font was loaded */
- unsigned int reference_count;
-
- /* Full path to font file or NULL if from memory. */
+ /** Full path to font file or NULL if from memory. */
char *filepath;
- /* Pointer to in-memory font, or NULL if from file. */
+ /** Pointer to in-memory font, or NULL if from file. */
void *mem;
size_t mem_size;
- /* Copied from the SFNT OS/2 table. Bit flags for unicode blocks and ranges
+ /**
+ * Copied from the SFNT OS/2 table. Bit flags for unicode blocks and ranges
* considered "functional". Cached here because face might not always exist.
- * See: https://docs.microsoft.com/en-us/typography/opentype/spec/os2#ur */
- uint UnicodeRanges[4];
+ * See: https://docs.microsoft.com/en-us/typography/opentype/spec/os2#ur
+ */
+ uint unicode_ranges[4];
- /* aspect ratio or scale. */
+ /** Number of times this font was loaded. */
+ unsigned int reference_count;
+
+ /** Aspect ratio or scale. */
float aspect[3];
- /* initial position for draw the text. */
+ /** Initial position for draw the text. */
int pos[3];
- /* angle in radians. */
+ /** Angle in radians. */
float angle;
#if 0 /* BLF_BLUR_ENABLE */
@@ -266,49 +275,50 @@ typedef struct FontBLF {
int blur;
#endif
- /* shadow level. */
+ /** Shadow level. */
int shadow;
- /* and shadow offset. */
+ /** And shadow offset. */
int shadow_x;
int shadow_y;
- /* shadow color. */
+ /** Shadow color. */
unsigned char shadow_color[4];
- /* main text color. */
+ /** Main text color. */
unsigned char color[4];
- /* Multiplied this matrix with the current one before
- * draw the text! see blf_draw__start.
+ /**
+ * Multiplied this matrix with the current one before draw the text!
+ * see #blf_draw_gl__start.
*/
float m[16];
- /* clipping rectangle. */
+ /** Clipping rectangle. */
rcti clip_rec;
- /* the width to wrap the text, see BLF_WORD_WRAP */
+ /** The width to wrap the text, see #BLF_WORD_WRAP. */
int wrap_width;
- /* Font DPI (default 72). */
+ /** Font DPI (default 72). */
unsigned int dpi;
- /* font size. */
+ /** Font size. */
float size;
- /* Axes data for Adobe MM, TrueType GX, or OpenType variation fonts. */
+ /** Axes data for Adobe MM, TrueType GX, or OpenType variation fonts. */
FT_MM_Var *variations;
- /* Character variation; 0=default, -1=min, +1=max. */
+ /** Character variation; 0=default, -1=min, +1=max. */
float char_weight;
float char_slant;
float char_width;
float char_spacing;
- /* max texture size. */
+ /** Max texture size. */
int tex_size_max;
- /* font options. */
+ /** Font options. */
int flags;
/**
@@ -317,25 +327,25 @@ typedef struct FontBLF {
*/
ListBase cache;
- /* Cache of unscaled kerning values. Will be NULL if font does not have kerning. */
+ /** Cache of unscaled kerning values. Will be NULL if font does not have kerning. */
KerningCacheBLF *kerning_cache;
- /* freetype2 lib handle. */
+ /** Freetype2 lib handle. */
FT_Library ft_lib;
- /* freetype2 face. */
+ /** Freetype2 face. */
FT_Face face;
- /* Point to face->size or to cache's size. */
+ /** Point to face->size or to cache's size. */
FT_Size ft_size;
- /* Copy of the font->face->face_flags, in case we don't have a face loaded. */
+ /** Copy of the font->face->face_flags, in case we don't have a face loaded. */
FT_Long face_flags;
- /* data for buffer usage (drawing into a texture buffer) */
+ /** Data for buffer usage (drawing into a texture buffer) */
FontBufInfoBLF buf_info;
- /* Mutex lock for glyph cache. */
+ /** Mutex lock for glyph cache. */
ThreadMutex glyph_cache_mutex;
} FontBLF;
@@ -343,6 +353,6 @@ typedef struct DirBLF {
struct DirBLF *next;
struct DirBLF *prev;
- /* full path where search fonts. */
+ /** Full path where search fonts. */
char *path;
} DirBLF;
diff --git a/source/blender/blenfont/intern/blf_thumbs.c b/source/blender/blenfont/intern/blf_thumbs.c
index 9460e9413d1..bafa927a440 100644
--- a/source/blender/blenfont/intern/blf_thumbs.c
+++ b/source/blender/blenfont/intern/blf_thumbs.c
@@ -32,26 +32,34 @@
void BLF_thumb_preview(const char *filepath,
const char **draw_str,
const char **i18n_draw_str,
- const unsigned char draw_str_lines,
+ const uchar draw_str_lines,
const float font_color[4],
const int font_size,
- unsigned char *buf,
- int w,
- int h,
- int channels)
+ uchar *buf,
+ const int w,
+ const int h,
+ const int channels)
{
- const unsigned int dpi = 72;
+ const uint dpi = 72;
const int font_size_min = 6;
int font_size_curr;
/* shrink 1/th each line */
int font_shrink = 4;
- FontBLF *font;
+ /* While viewing thumbnails in font directories this function can be called simultaneously from a
+ * greater number of threads than we want the FreeType cache to keep open at a time. Therefore
+ * pass own FT_Library to font creation so that it is not managed by the FreeType cache system.
+ */
- /* Create a new blender font obj and fill it with default values */
- font = blf_font_new("thumb_font", filepath);
+ FT_Library ft_library = NULL;
+ if (FT_Init_FreeType(&ft_library) != FT_Err_Ok) {
+ return;
+ }
+
+ FontBLF *font = blf_font_new_ex("thumb_font", filepath, NULL, 0, ft_library);
if (!font) {
printf("Info: Can't load font '%s', no preview possible\n", filepath);
+ FT_Done_FreeType(ft_library);
return;
}
@@ -102,4 +110,5 @@ void BLF_thumb_preview(const char *filepath,
blf_draw_buffer__end();
blf_font_free(font);
+ FT_Done_FreeType(ft_library);
}
diff --git a/source/blender/blenkernel/BKE_attribute.hh b/source/blender/blenkernel/BKE_attribute.hh
index 1e61e477759..d29c60a7373 100644
--- a/source/blender/blenkernel/BKE_attribute.hh
+++ b/source/blender/blenkernel/BKE_attribute.hh
@@ -150,7 +150,7 @@ template<typename T> struct AttributeReader {
};
/**
- * Result when looking up an attribute from some geometry with read an write access. After writing
+ * Result when looking up an attribute from some geometry with read and write access. After writing
* to the attribute, the #finish method has to be called. This may invalidate caches based on this
* attribute.
*/
diff --git a/source/blender/blenkernel/BKE_curves.hh b/source/blender/blenkernel/BKE_curves.hh
index fc8a00af4a1..4b0fc293b54 100644
--- a/source/blender/blenkernel/BKE_curves.hh
+++ b/source/blender/blenkernel/BKE_curves.hh
@@ -150,7 +150,13 @@ class CurvesGeometry : public ::CurvesGeometry {
* Accessors.
*/
+ /**
+ * The total number of control points in all curves.
+ */
int points_num() const;
+ /**
+ * The number of curves in the data-block.
+ */
int curves_num() const;
IndexRange points_range() const;
IndexRange curves_range() const;
@@ -338,12 +344,14 @@ class CurvesGeometry : public ::CurvesGeometry {
/** Calculates the data described by #evaluated_lengths_for_curve if necessary. */
void ensure_evaluated_lengths() const;
+ void ensure_can_interpolate_to_evaluated() const;
+
/**
* Evaluate a generic data to the standard evaluated points of a specific curve,
* defined by the resolution attribute or other factors, depending on the curve type.
*
* \warning This function expects offsets to the evaluated points for each curve to be
- * calculated. That can be ensured with #ensure_evaluated_offsets.
+ * calculated. That can be ensured with #ensure_can_interpolate_to_evaluated.
*/
void interpolate_to_evaluated(int curve_index, GSpan src, GMutableSpan dst) const;
/**
@@ -551,7 +559,7 @@ void calculate_evaluated_offsets(Span<int8_t> handle_types_left,
int resolution,
MutableSpan<int> evaluated_offsets);
-/** See #insert. */
+/** Knot insertion result, see #insert. */
struct Insertion {
float3 handle_prev;
float3 left_handle;
@@ -561,8 +569,12 @@ struct Insertion {
};
/**
- * Compute the Bezier segment insertion for the given parameter on the segment, returning
- * the position and handles of the new point and the updated existing handle positions.
+ * Compute the insertion of a control point and handles in a Bezier segment without changing its
+ * shape.
+ * \param parameter: Factor in from 0 to 1 defining the insertion point within the segment.
+ * \return Inserted point parameters including position, and both new and updated handles for
+ * neighboring control points.
+ *
* <pre>
* handle_prev handle_next
* x-----------------x
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index d36e6031557..3b9a3333208 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -417,7 +417,7 @@ void *CustomData_bmesh_get_n(const struct CustomData *data, void *block, int typ
*/
void *CustomData_bmesh_get_layer_n(const struct CustomData *data, void *block, int n);
-bool CustomData_set_layer_name(const struct CustomData *data, int type, int n, const char *name);
+bool CustomData_set_layer_name(struct CustomData *data, int type, int n, const char *name);
const char *CustomData_get_layer_name(const struct CustomData *data, int type, int n);
/**
@@ -451,6 +451,12 @@ int CustomData_get_stencil_layer(const struct CustomData *data, int type);
const char *CustomData_get_active_layer_name(const struct CustomData *data, int type);
/**
+ * Returns name of the default layer of the given type or NULL
+ * if no such active layer is defined.
+ */
+const char *CustomData_get_render_layer_name(const struct CustomData *data, int type);
+
+/**
* Copies the data from source to the data element at index in the first layer of type
* no effect if there is no layer of type.
*/
@@ -686,7 +692,7 @@ typedef struct CustomDataTransferLayerMap {
size_t data_size;
/** Offset of actual data we transfer (in element contained in data_src/dst). */
size_t data_offset;
- /** For bitflag transfer, flag(s) to affect in transferred data. */
+ /** For bit-flag transfer, flag(s) to affect in transferred data. */
uint64_t data_flag;
/** Opaque pointer, to be used by specific interp callback (e.g. transformspace for normals). */
@@ -717,7 +723,7 @@ void CustomData_data_transfer(const struct MeshPairRemap *me_remap,
*/
void CustomData_blend_write_prepare(CustomData &data,
blender::Vector<CustomDataLayer, 16> &layers_to_write,
- const blender::Set<blender::StringRef> &skip_names = {});
+ const blender::Set<std::string> &skip_names = {});
/**
* \param layers_to_write: Layers created by #CustomData_blend_write_prepare.
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index cdca740555a..6551e732300 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -24,8 +24,6 @@ enum {
DL_SURF = 2,
/** Triangles. */
DL_INDEX3 = 4,
- /** Quads, with support for triangles (when values of the 3rd and 4th indices match). */
- DL_INDEX4 = 5,
// DL_VERTCOL = 6, /* UNUSED */
/** Isolated points. */
DL_VERTS = 7,
@@ -62,15 +60,12 @@ typedef struct DispList {
} DispList;
DispList *BKE_displist_find(struct ListBase *lb, int type);
-void BKE_displist_normals_add(struct ListBase *lb);
-void BKE_displist_count(const struct ListBase *lb, int *totvert, int *totface, int *tottri);
void BKE_displist_free(struct ListBase *lb);
void BKE_displist_make_curveTypes(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
bool for_render);
-void BKE_displist_make_mball(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_curve_calc_modifiers_pre(struct Depsgraph *depsgraph,
const struct Scene *scene,
diff --git a/source/blender/blenkernel/BKE_fcurve_driver.h b/source/blender/blenkernel/BKE_fcurve_driver.h
index b6b1bdab109..a1b97222019 100644
--- a/source/blender/blenkernel/BKE_fcurve_driver.h
+++ b/source/blender/blenkernel/BKE_fcurve_driver.h
@@ -85,7 +85,6 @@ void driver_free_variable_ex(struct ChannelDriver *driver, struct DriverVar *dva
void driver_change_variable_type(struct DriverVar *dvar, int type);
/**
* Validate driver variable name (after being renamed).
- *
*/
void driver_variable_name_validate(struct DriverVar *dvar);
/**
diff --git a/source/blender/blenkernel/BKE_image_format.h b/source/blender/blenkernel/BKE_image_format.h
index 6a03d1d8df5..8f71e1f4648 100644
--- a/source/blender/blenkernel/BKE_image_format.h
+++ b/source/blender/blenkernel/BKE_image_format.h
@@ -69,7 +69,7 @@ char BKE_imtype_valid_depths(char imtype);
* String is from command line `--render-format` argument,
* keep in sync with `creator_args.c` help info.
*/
-char BKE_imtype_from_arg(const char *arg);
+char BKE_imtype_from_arg(const char *imtype_arg);
/* Conversion between ImBuf settings. */
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index 9fa59c9e81b..aa4b1c69d24 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -27,7 +27,6 @@ void BKE_lattice_resize(struct Lattice *lt, int u, int v, int w, struct Object *
struct Lattice *BKE_lattice_add(struct Main *bmain, const char *name);
void calc_lat_fudu(int flag, int res, float *r_fu, float *r_du);
-bool object_deform_mball(struct Object *ob, struct ListBase *dispbase);
void outside_lattice(struct Lattice *lt);
float (*BKE_lattice_vert_coords_alloc(const struct Lattice *lt, int *r_vert_len))[3];
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 9a6c3cf2b5f..3d064c7dea7 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -10,6 +10,7 @@
#include "DNA_layer_types.h"
#include "DNA_listBase.h"
+#include "DNA_object_enums.h"
#ifdef __cplusplus
extern "C" {
@@ -353,13 +354,13 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
#define FOREACH_BASE_IN_MODE_BEGIN(_view_layer, _v3d, _object_type, _object_mode, _instance) \
{ \
- struct ObjectsInModeIteratorData data_ = { \
- .object_mode = _object_mode, \
- .object_type = _object_type, \
- .view_layer = _view_layer, \
- .v3d = _v3d, \
- .base_active = _view_layer->basact, \
- }; \
+ struct ObjectsInModeIteratorData data_; \
+ memset(&data_, 0, sizeof(data_)); \
+ data_.object_mode = _object_mode; \
+ data_.object_type = _object_type; \
+ data_.view_layer = _view_layer; \
+ data_.v3d = _v3d; \
+ data_.base_active = _view_layer->basact; \
ITER_BEGIN (BKE_view_layer_bases_in_mode_iterator_begin, \
BKE_view_layer_bases_in_mode_iterator_next, \
BKE_view_layer_bases_in_mode_iterator_end, \
@@ -520,46 +521,28 @@ struct Object **BKE_view_layer_array_from_objects_in_mode_params(
uint *len,
const struct ObjectsInModeParams *params);
-#define BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, ...) \
- BKE_view_layer_array_from_objects_in_mode_params( \
- view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__)
-
-#define BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, ...) \
- BKE_view_layer_array_from_bases_in_mode_params( \
- view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__)
-
bool BKE_view_layer_filter_edit_mesh_has_uvs(const struct Object *ob, void *user_data);
bool BKE_view_layer_filter_edit_mesh_has_edges(const struct Object *ob, void *user_data);
-/* Utility macros that wrap common args (add more as needed). */
-
-#define BKE_view_layer_array_from_objects_in_edit_mode(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT})
-
-#define BKE_view_layer_array_from_bases_in_edit_mode(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_bases_in_mode(view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT})
-
-#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true})
-
-#define BKE_view_layer_array_from_bases_in_edit_mode_unique_data(view_layer, v3d, r_len) \
- BKE_view_layer_array_from_bases_in_mode( \
- view_layer, v3d, r_len, {.object_mode = OB_MODE_EDIT, .no_dup_data = true})
-
-#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( \
- view_layer, v3d, r_len) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, \
- v3d, \
- r_len, \
- {.object_mode = OB_MODE_EDIT, \
- .no_dup_data = true, \
- .filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs})
-
-#define BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, v3d, r_len, mode) \
- BKE_view_layer_array_from_objects_in_mode( \
- view_layer, v3d, r_len, {.object_mode = mode, .no_dup_data = true})
+/* Utility functions that wrap common arguments (add more as needed). */
+
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len);
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ struct ViewLayer *view_layer, const struct View3D *v3d, uint *r_len);
+struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(struct ViewLayer *view_layer,
+ const struct View3D *v3d,
+ uint *r_len,
+ eObjectMode mode);
struct ViewLayerAOV *BKE_view_layer_add_aov(struct ViewLayer *view_layer);
void BKE_view_layer_remove_aov(struct ViewLayer *view_layer, struct ViewLayerAOV *aov);
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index a23d010b51f..7d265ceb102 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -55,18 +55,9 @@ bool BKE_mball_is_basis(const struct Object *ob);
struct Object *BKE_mball_basis_find(struct Scene *scene, struct Object *ob);
/**
- * Compute bounding box of all meta-elements / meta-ball.
- *
- * Bounding box is computed from polygonized surface. \a ob is
- * basic meta-balls (with name `Meta` for example). All other meta-ball objects
- * (with names `Meta.001`, `Meta.002`, etc) are included in this bounding-box.
- */
-void BKE_mball_texspace_calc(struct Object *ob);
-/**
* Return or compute bounding-box for given meta-ball object.
*/
struct BoundBox *BKE_mball_boundbox_get(struct Object *ob);
-float *BKE_mball_make_orco(struct Object *ob, struct ListBase *dispbase);
/**
* Copy some properties from a meta-ball obdata to all other meta-ball obdata belonging to the same
@@ -110,18 +101,7 @@ bool BKE_mball_select_swap_multi_ex(struct Base **bases, int bases_len);
/* **** Depsgraph evaluation **** */
-struct Depsgraph;
-
-/* Draw Cache */
-
-enum {
- BKE_MBALL_BATCH_DIRTY_ALL = 0,
-};
-void BKE_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
-void BKE_mball_batch_cache_free(struct MetaBall *mb);
-
-extern void (*BKE_mball_batch_cache_dirty_tag_cb)(struct MetaBall *mb, int mode);
-extern void (*BKE_mball_batch_cache_free_cb)(struct MetaBall *mb);
+void BKE_mball_data_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_mball_tessellate.h b/source/blender/blenkernel/BKE_mball_tessellate.h
index 2dc16dc64d6..0840c51bb4d 100644
--- a/source/blender/blenkernel/BKE_mball_tessellate.h
+++ b/source/blender/blenkernel/BKE_mball_tessellate.h
@@ -12,11 +12,11 @@ extern "C" {
struct Depsgraph;
struct Object;
struct Scene;
+struct Mesh;
-void BKE_mball_polygonize(struct Depsgraph *depsgraph,
- struct Scene *scene,
- struct Object *ob,
- struct ListBase *dispbase);
+struct Mesh *BKE_mball_polygonize(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob);
void BKE_mball_cubeTable_free(void);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index b9f6b4b73f3..8cf973b785c 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -193,7 +193,6 @@ void BKE_mesh_orco_ensure(struct Object *ob, struct Mesh *mesh);
struct Mesh *BKE_mesh_from_object(struct Object *ob);
void BKE_mesh_assign_object(struct Main *bmain, struct Object *ob, struct Mesh *me);
-void BKE_mesh_from_metaball(struct ListBase *lb, struct Mesh *me);
void BKE_mesh_to_curve_nurblist(const struct Mesh *me,
struct ListBase *nurblist,
int edge_users_test);
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index b42b9df510d..509de0620c6 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1326,16 +1326,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
#define CMP_CHAN_RGB 1
#define CMP_CHAN_A 2
-/* filter types */
-#define CMP_FILT_SOFT 0
-#define CMP_FILT_SHARP_BOX 1
-#define CMP_FILT_LAPLACE 2
-#define CMP_FILT_SOBEL 3
-#define CMP_FILT_PREWITT 4
-#define CMP_FILT_KIRSCH 5
-#define CMP_FILT_SHADOW 6
-#define CMP_FILT_SHARP_DIAMOND 7
-
/* scale node type, in custom1 */
#define CMP_SCALE_RELATIVE 0
#define CMP_SCALE_ABSOLUTE 1
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 8f3b488c7db..e0fb6c5e834 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -474,8 +474,8 @@ void BKE_object_handle_data_update(struct Depsgraph *depsgraph,
*/
void BKE_object_handle_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
/**
- * The main object update call, for object matrix, constraints, keys and #DispList (modifiers)
- * requires flags to be set!
+ * The main object update call, for object matrix, constraints, keys and modifiers.
+ * Requires flags to be set!
*
* Ideally we shouldn't have to pass the rigid body world,
* but need bigger restructuring to avoid id.
diff --git a/source/blender/blenkernel/BKE_outliner_treehash.h b/source/blender/blenkernel/BKE_outliner_treehash.h
deleted file mode 100644
index 6f4d126fcbf..00000000000
--- a/source/blender/blenkernel/BKE_outliner_treehash.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-#pragma once
-
-/** \file
- * \ingroup bke
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct BLI_mempool;
-struct ID;
-struct TreeStoreElem;
-
-/* create and fill hashtable with treestore elements */
-void *BKE_outliner_treehash_create_from_treestore(struct BLI_mempool *treestore);
-
-/* full rebuild for already allocated hashtable */
-void *BKE_outliner_treehash_rebuild_from_treestore(void *treehash, struct BLI_mempool *treestore);
-
-/* clear element usage flags */
-void BKE_outliner_treehash_clear_used(void *treehash);
-
-/* Add/remove hashtable elements */
-void BKE_outliner_treehash_add_element(void *treehash, struct TreeStoreElem *elem);
-void BKE_outliner_treehash_remove_element(void *treehash, struct TreeStoreElem *elem);
-
-/* find first unused element with specific type, nr and id */
-struct TreeStoreElem *BKE_outliner_treehash_lookup_unused(void *treehash,
- short type,
- short nr,
- struct ID *id);
-
-/* find user or unused element with specific type, nr and id */
-struct TreeStoreElem *BKE_outliner_treehash_lookup_any(void *treehash,
- short type,
- short nr,
- struct ID *id);
-
-/* free treehash structure */
-void BKE_outliner_treehash_free(void *treehash);
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/blenkernel/BKE_outliner_treehash.hh b/source/blender/blenkernel/BKE_outliner_treehash.hh
new file mode 100644
index 00000000000..7f1dad5fd68
--- /dev/null
+++ b/source/blender/blenkernel/BKE_outliner_treehash.hh
@@ -0,0 +1,76 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+#pragma once
+
+/** \file
+ * \ingroup bke
+ *
+ * Hash table of tree-store elements (#TreeStoreElem) for fast lookups via a (id, type, index)
+ * tuple as key.
+ *
+ * The Outliner may have to perform many lookups for rebuilding complex trees, so this should be
+ * treated as performance sensitive.
+ */
+
+#include <memory>
+
+#include "BLI_map.hh"
+
+struct BLI_mempool;
+struct ID;
+struct TreeStoreElem;
+
+namespace blender::bke::outliner::treehash {
+
+/* -------------------------------------------------------------------- */
+
+class TreeStoreElemKey {
+ public:
+ ID *id = nullptr;
+ short type = 0;
+ short nr = 0;
+
+ explicit TreeStoreElemKey(const TreeStoreElem &elem);
+ TreeStoreElemKey(ID *id, short type, short nr);
+
+ uint64_t hash() const;
+ friend bool operator==(const TreeStoreElemKey &a, const TreeStoreElemKey &b);
+};
+
+/* -------------------------------------------------------------------- */
+
+class TreeHash {
+ Map<TreeStoreElemKey, std::unique_ptr<class TseGroup>> elem_groups_;
+
+ public:
+ ~TreeHash();
+
+ /** Create and fill hash-table with treestore elements */
+ static std::unique_ptr<TreeHash> create_from_treestore(BLI_mempool &treestore);
+
+ /** Full rebuild for already allocated hash-table. */
+ void rebuild_from_treestore(BLI_mempool &treestore);
+
+ /** Clear element usage flags. */
+ void clear_used();
+
+ /** Add hash-table element. */
+ void add_element(TreeStoreElem &elem);
+ /** Remove hash-table element. */
+ void remove_element(TreeStoreElem &elem);
+
+ /** Find first unused element with specific type, nr and id. */
+ TreeStoreElem *lookup_unused(short type, short nr, ID *id) const;
+
+ /** Find user or unused element with specific type, nr and id. */
+ TreeStoreElem *lookup_any(short type, short nr, ID *id) const;
+
+ private:
+ TreeHash() = default;
+
+ TseGroup *lookup_group(const TreeStoreElemKey &key) const;
+ TseGroup *lookup_group(const TreeStoreElem &elem) const;
+ TseGroup *lookup_group(short type, short nr, ID *id) const;
+ void fill_treehash(BLI_mempool &treestore);
+};
+
+} // namespace blender::bke::outliner::treehash
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index fa67ff08383..92b1aacc300 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -60,10 +60,10 @@ struct bContext;
struct bToolRef;
struct tPaletteColorHSV;
-extern const char PAINT_CURSOR_SCULPT[3];
-extern const char PAINT_CURSOR_VERTEX_PAINT[3];
-extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
-extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
+extern const uchar PAINT_CURSOR_SCULPT[3];
+extern const uchar PAINT_CURSOR_VERTEX_PAINT[3];
+extern const uchar PAINT_CURSOR_WEIGHT_PAINT[3];
+extern const uchar PAINT_CURSOR_TEXTURE_PAINT[3];
typedef enum ePaintMode {
PAINT_MODE_SCULPT = 0,
@@ -98,6 +98,7 @@ typedef enum ePaintOverlayControlFlags {
PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6),
} ePaintOverlayControlFlags;
+ENUM_OPERATORS(ePaintOverlayControlFlags, PAINT_OVERLAY_OVERRIDE_SECONDARY);
#define PAINT_OVERRIDE_MASK \
(PAINT_OVERLAY_OVERRIDE_SECONDARY | PAINT_OVERLAY_OVERRIDE_PRIMARY | \
@@ -157,7 +158,7 @@ struct PaintCurve *BKE_paint_curve_add(struct Main *bmain, const char *name);
* Call when entering each respective paint mode.
*/
bool BKE_paint_ensure(struct ToolSettings *ts, struct Paint **r_paint);
-void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const char col[3]);
+void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const uchar col[3]);
void BKE_paint_free(struct Paint *p);
/**
* Called when copying scene settings, so even if 'src' and 'tar' are the same still do a
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 2be3f323d07..8c9488b0b46 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -350,10 +350,13 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
void *user_data,
bool full_render);
-void BKE_pbvh_draw_debug_cb(
- PBVH *pbvh,
- void (*draw_fn)(void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag),
- void *user_data);
+void BKE_pbvh_draw_debug_cb(PBVH *pbvh,
+ void (*draw_fn)(PBVHNode *node,
+ void *user_data,
+ const float bmin[3],
+ const float bmax[3],
+ PBVHNodeFlags flag),
+ void *user_data);
/* PBVH Access */
@@ -711,6 +714,7 @@ void BKE_pbvh_vertex_color_get(const PBVH *pbvh, PBVHVertRef vertex, float r_col
void BKE_pbvh_ensure_node_loops(PBVH *pbvh);
bool BKE_pbvh_draw_cache_invalid(const PBVH *pbvh);
+int BKE_pbvh_debug_draw_gen_get(PBVHNode *node);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_pbvh_pixels.hh b/source/blender/blenkernel/BKE_pbvh_pixels.hh
index e73950e6299..ad8eca2b36f 100644
--- a/source/blender/blenkernel/BKE_pbvh_pixels.hh
+++ b/source/blender/blenkernel/BKE_pbvh_pixels.hh
@@ -186,8 +186,14 @@ struct NodeData {
{
UDIMTilePixels *tile = find_tile_data(image_tile);
if (tile && tile->flags.dirty) {
- BKE_image_partial_update_mark_region(
- &image, image_tile.image_tile, &image_buffer, &tile->dirty_region);
+ if (image_buffer.planes == 8) {
+ image_buffer.planes = 32;
+ BKE_image_partial_update_mark_full_update(&image);
+ }
+ else {
+ BKE_image_partial_update_mark_region(
+ &image, image_tile.image_tile, &image_buffer, &tile->dirty_region);
+ }
tile->clear_dirty();
}
}
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 9965b6f1351..11c37a74a54 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -134,7 +134,7 @@ void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *s
void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle);
-void BKE_sound_mute_scene_sound(void *handle, char mute);
+void BKE_sound_mute_scene_sound(void *handle, bool mute);
void BKE_sound_move_scene_sound(const struct Scene *scene,
void *handle,
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index e3f00d03a3b..0d76bf994b7 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -25,7 +25,6 @@ set(INC
../simulation
../../../intern/eigen
../../../intern/ghost
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/iksolver/extern
../../../intern/atomic
@@ -238,9 +237,9 @@ set(SRC
intern/object_update.c
intern/ocean.c
intern/ocean_spectrum.c
- intern/outliner_treehash.c
+ intern/outliner_treehash.cc
intern/packedFile.c
- intern/paint.c
+ intern/paint.cc
intern/paint_canvas.cc
intern/paint_toolslots.c
intern/particle.c
@@ -280,7 +279,7 @@ set(SRC
intern/subdiv_displacement_multires.c
intern/subdiv_eval.c
intern/subdiv_foreach.c
- intern/subdiv_mesh.c
+ intern/subdiv_mesh.cc
intern/subdiv_modifier.c
intern/subdiv_stats.c
intern/subdiv_topology.c
@@ -445,7 +444,7 @@ set(SRC
BKE_object_deform.h
BKE_object_facemap.h
BKE_ocean.h
- BKE_outliner_treehash.h
+ BKE_outliner_treehash.hh
BKE_packedFile.h
BKE_paint.h
BKE_particle.h
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 70c3dc2de39..d7f30c99397 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -453,7 +453,7 @@ static void handle_subversion_warning(Main *main, BlendFileReadReport *reports)
(main->minversionfile == BLENDER_FILE_VERSION &&
main->minsubversionfile > BLENDER_FILE_SUBVERSION)) {
BKE_reportf(reports->reports,
- RPT_ERROR,
+ RPT_WARNING,
"File written by newer Blender binary (%d.%d), expect loss of data!",
main->minversionfile,
main->minsubversionfile);
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index a86d6e25ee9..2e07b52c7bf 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -1567,7 +1567,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
cross_v3_v3v3(mat[1], mat[2], mat[0]);
/* apply rotation */
- mat3_to_quat_is_ok(q, mat);
+ mat3_to_quat_legacy(q, mat);
copy_qt_qt(pa->state.rot, q);
}
diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc
index f90cf48090c..6211f6b7be6 100644
--- a/source/blender/blenkernel/intern/curves.cc
+++ b/source/blender/blenkernel/intern/curves.cc
@@ -366,6 +366,8 @@ namespace blender::bke {
Curves *curves_new_nomain(const int points_num, const int curves_num)
{
+ BLI_assert(points_num >= 0);
+ BLI_assert(curves_num >= 0);
Curves *curves_id = static_cast<Curves *>(BKE_id_new_nomain(ID_CV, nullptr));
CurvesGeometry &curves = CurvesGeometry::wrap(curves_id->geometry);
curves.resize(points_num, curves_num);
diff --git a/source/blender/blenkernel/intern/curves_geometry.cc b/source/blender/blenkernel/intern/curves_geometry.cc
index 6fdcb56fc91..e60523c23da 100644
--- a/source/blender/blenkernel/intern/curves_geometry.cc
+++ b/source/blender/blenkernel/intern/curves_geometry.cc
@@ -939,6 +939,12 @@ void CurvesGeometry::ensure_evaluated_lengths() const
this->runtime->length_cache_dirty = false;
}
+void CurvesGeometry::ensure_can_interpolate_to_evaluated() const
+{
+ this->ensure_evaluated_offsets();
+ this->ensure_nurbs_basis_cache();
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 6c6160ac0f1..bcecfc1b289 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -2627,6 +2627,12 @@ const char *CustomData_get_active_layer_name(const CustomData *data, const int t
return layer_index < 0 ? nullptr : data->layers[layer_index].name;
}
+const char *CustomData_get_render_layer_name(const CustomData *data, const int type)
+{
+ const int layer_index = CustomData_get_render_layer_index(data, type);
+ return layer_index < 0 ? nullptr : data->layers[layer_index].name;
+}
+
void CustomData_set_layer_active(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
@@ -3537,10 +3543,7 @@ int CustomData_get_offset_named(const CustomData *data, int type, const char *na
return data->layers[layer_index].offset;
}
-bool CustomData_set_layer_name(const CustomData *data,
- const int type,
- const int n,
- const char *name)
+bool CustomData_set_layer_name(CustomData *data, const int type, const int n, const char *name)
{
/* get the layer index of the first layer of type */
const int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -4355,7 +4358,7 @@ void CustomData_file_write_info(int type, const char **r_struct_name, int *r_str
void CustomData_blend_write_prepare(CustomData &data,
Vector<CustomDataLayer, 16> &layers_to_write,
- const Set<StringRef> &skip_names)
+ const Set<std::string> &skip_names)
{
for (const CustomDataLayer &layer : Span(data.layers, data.totlayer)) {
if (layer.flag & CD_FLAG_NOCOPY) {
@@ -5133,7 +5136,7 @@ void CustomData_data_transfer(const MeshPairRemap *me_remap,
else {
const LayerTypeInfo *type_info = layerType_getInfo(data_type);
- /* NOTE: we can use 'fake' CDLayers, like e.g. for crease :/. */
+ /* NOTE: we can use 'fake' CDLayers for crease :/. */
data_size = (size_t)type_info->size;
data_step = laymap->elem_size ? laymap->elem_size : data_size;
data_offset = laymap->data_offset;
diff --git a/source/blender/blenkernel/intern/displist.cc b/source/blender/blenkernel/intern/displist.cc
index 0b3ed584246..b87d675496c 100644
--- a/source/blender/blenkernel/intern/displist.cc
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -34,10 +34,8 @@
#include "BKE_displist.h"
#include "BKE_geometry_set.hh"
#include "BKE_key.h"
-#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_mball.h"
-#include "BKE_mball_tessellate.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -86,120 +84,6 @@ DispList *BKE_displist_find(ListBase *lb, int type)
return nullptr;
}
-void BKE_displist_normals_add(ListBase *lb)
-{
- float *vdata, *ndata, nor[3];
- float *v1, *v2, *v3, *v4;
- float *n1, *n2, *n3, *n4;
- int a, b, p1, p2, p3, p4;
-
- LISTBASE_FOREACH (DispList *, dl, lb) {
- if (dl->type == DL_INDEX3) {
- if (dl->nors == nullptr) {
- dl->nors = (float *)MEM_callocN(sizeof(float[3]), __func__);
-
- if (dl->flag & DL_BACK_CURVE) {
- dl->nors[2] = -1.0f;
- }
- else {
- dl->nors[2] = 1.0f;
- }
- }
- }
- else if (dl->type == DL_SURF) {
- if (dl->nors == nullptr) {
- dl->nors = (float *)MEM_callocN(sizeof(float[3]) * dl->nr * dl->parts, __func__);
-
- vdata = dl->verts;
- ndata = dl->nors;
-
- for (a = 0; a < dl->parts; a++) {
-
- if (BKE_displist_surfindex_get(dl, a, &b, &p1, &p2, &p3, &p4) == 0) {
- break;
- }
-
- v1 = vdata + 3 * p1;
- n1 = ndata + 3 * p1;
- v2 = vdata + 3 * p2;
- n2 = ndata + 3 * p2;
- v3 = vdata + 3 * p3;
- n3 = ndata + 3 * p3;
- v4 = vdata + 3 * p4;
- n4 = ndata + 3 * p4;
-
- for (; b < dl->nr; b++) {
- normal_quad_v3(nor, v1, v3, v4, v2);
-
- add_v3_v3(n1, nor);
- add_v3_v3(n2, nor);
- add_v3_v3(n3, nor);
- add_v3_v3(n4, nor);
-
- v2 = v1;
- v1 += 3;
- v4 = v3;
- v3 += 3;
- n2 = n1;
- n1 += 3;
- n4 = n3;
- n3 += 3;
- }
- }
- a = dl->parts * dl->nr;
- v1 = ndata;
- while (a--) {
- normalize_v3(v1);
- v1 += 3;
- }
- }
- }
- }
-}
-
-void BKE_displist_count(const ListBase *lb, int *totvert, int *totface, int *tottri)
-{
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- int vert_tot = 0;
- int face_tot = 0;
- int tri_tot = 0;
- bool cyclic_u = dl->flag & DL_CYCL_U;
- bool cyclic_v = dl->flag & DL_CYCL_V;
-
- switch (dl->type) {
- case DL_SURF: {
- int segments_u = dl->nr - (cyclic_u == false);
- int segments_v = dl->parts - (cyclic_v == false);
- vert_tot = dl->nr * dl->parts;
- face_tot = segments_u * segments_v;
- tri_tot = face_tot * 2;
- break;
- }
- case DL_INDEX3: {
- vert_tot = dl->nr;
- face_tot = dl->parts;
- tri_tot = face_tot;
- break;
- }
- case DL_INDEX4: {
- vert_tot = dl->nr;
- face_tot = dl->parts;
- tri_tot = face_tot * 2;
- break;
- }
- case DL_POLY:
- case DL_SEGM: {
- vert_tot = dl->nr * dl->parts;
- break;
- }
- }
-
- *totvert += vert_tot;
- *totface += face_tot;
- *tottri += tri_tot;
- }
-}
-
bool BKE_displist_surfindex_get(
const DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4)
{
@@ -230,7 +114,6 @@ bool BKE_displist_surfindex_get(
return true;
}
-/* ****************** Make #DispList ********************* */
#ifdef __INTEL_COMPILER
/* ICC with the optimization -02 causes crashes. */
# pragma intel optimization_level 1
@@ -625,27 +508,6 @@ float BKE_displist_calc_taper(
return displist_calc_taper(depsgraph, scene, taperobj, fac);
}
-void BKE_displist_make_mball(Depsgraph *depsgraph, Scene *scene, Object *ob)
-{
- if (!ob || ob->type != OB_MBALL) {
- return;
- }
-
- if (ob == BKE_mball_basis_find(scene, ob)) {
- if (ob->runtime.curve_cache) {
- BKE_displist_free(&(ob->runtime.curve_cache->disp));
- }
- else {
- ob->runtime.curve_cache = MEM_cnew<CurveCache>(__func__);
- }
-
- BKE_mball_polygonize(depsgraph, scene, ob, &ob->runtime.curve_cache->disp);
- BKE_mball_texspace_calc(ob);
-
- object_deform_mball(ob, &ob->runtime.curve_cache->disp);
- }
-}
-
static ModifierData *curve_get_tessellate_point(const Scene *scene,
const Object *ob,
const bool for_render,
@@ -1501,20 +1363,19 @@ void BKE_displist_make_curveTypes(Depsgraph *depsgraph,
void BKE_displist_minmax(const ListBase *dispbase, float min[3], float max[3])
{
- bool doit = false;
+ bool empty = true;
LISTBASE_FOREACH (const DispList *, dl, dispbase) {
- const int tot = (ELEM(dl->type, DL_INDEX3, DL_INDEX4)) ? dl->nr : dl->nr * dl->parts;
+ const int tot = dl->type == DL_INDEX3 ? dl->nr : dl->nr * dl->parts;
for (const int i : IndexRange(tot)) {
minmax_v3v3_v3(min, max, &dl->verts[i * 3]);
}
if (tot != 0) {
- doit = true;
+ empty = false;
}
}
- if (!doit) {
- /* there's no geometry in displist, use zero-sized boundbox */
+ if (empty) {
zero_v3(min);
zero_v3(max);
}
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index e4c7572b9e4..11c3dfc18dc 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -768,19 +768,19 @@ static void fcm_cycles_evaluate(FCurve *UNUSED(fcu),
}
static FModifierTypeInfo FMI_CYCLES = {
- FMODIFIER_TYPE_CYCLES, /* type */
- sizeof(FMod_Cycles), /* size */
- FMI_TYPE_EXTRAPOLATION, /* action type */
- FMI_REQUIRES_ORIGINAL_DATA, /* requirements */
- N_("Cycles"), /* name */
- "FMod_Cycles", /* struct name */
- sizeof(tFCMED_Cycles), /* storage size */
- NULL, /* free data */
- NULL, /* copy data */
- fcm_cycles_new_data, /* new data */
- NULL /*fcm_cycles_verify*/, /* verify */
- fcm_cycles_time, /* evaluate time */
- fcm_cycles_evaluate, /* evaluate */
+ FMODIFIER_TYPE_CYCLES, /* type */
+ sizeof(FMod_Cycles), /* size */
+ FMI_TYPE_EXTRAPOLATION, /* action type */
+ FMI_REQUIRES_ORIGINAL_DATA, /* requirements */
+ CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Cycles"), /* name */
+ "FMod_Cycles", /* struct name */
+ sizeof(tFCMED_Cycles), /* storage size */
+ NULL, /* free data */
+ NULL, /* copy data */
+ fcm_cycles_new_data, /* new data */
+ NULL /*fcm_cycles_verify*/, /* verify */
+ fcm_cycles_time, /* evaluate time */
+ fcm_cycles_evaluate, /* evaluate */
};
/* Noise F-Curve Modifier --------------------------- */
diff --git a/source/blender/blenkernel/intern/idprop_create.cc b/source/blender/blenkernel/intern/idprop_create.cc
index a2f58baebf7..24f59d5e49e 100644
--- a/source/blender/blenkernel/intern/idprop_create.cc
+++ b/source/blender/blenkernel/intern/idprop_create.cc
@@ -84,7 +84,7 @@ template<
std::unique_ptr<IDProperty, IDPropertyDeleter> create_array(StringRefNull prop_name,
Span<PrimitiveType> values)
{
- static_assert(std::is_same_v<PrimitiveType, int32_t> || std::is_same_v<PrimitiveType, float_t> ||
+ static_assert(std::is_same_v<PrimitiveType, int32_t> || std::is_same_v<PrimitiveType, float> ||
std::is_same_v<PrimitiveType, double>,
"Allowed values for PrimitiveType are int32_t, float and double.");
static_assert(!std::is_same_v<PrimitiveType, int32_t> || id_property_subtype == IDP_INT,
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index d915a9db76c..d6caec86b5d 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -926,7 +926,7 @@ int BKE_image_find_nearest_tile_with_offset(const Image *image,
zero_v2(r_uv_offset);
int tile_number_best = -1;
- if (image->source != IMA_SRC_TILED) {
+ if (!image || image->source != IMA_SRC_TILED) {
return tile_number_best;
}
@@ -5519,7 +5519,7 @@ RenderSlot *BKE_image_add_renderslot(Image *ima, const char *name)
}
else {
int n = BLI_listbase_count(&ima->renderslots) + 1;
- BLI_snprintf(slot->name, sizeof(slot->name), "Slot %d", n);
+ BLI_snprintf(slot->name, sizeof(slot->name), DATA_("Slot %d"), n);
}
BLI_addtail(&ima->renderslots, slot);
return slot;
diff --git a/source/blender/blenkernel/intern/image_gpu.cc b/source/blender/blenkernel/intern/image_gpu.cc
index 6506b40b603..08fdd715512 100644
--- a/source/blender/blenkernel/intern/image_gpu.cc
+++ b/source/blender/blenkernel/intern/image_gpu.cc
@@ -138,6 +138,8 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
int arraywidth = 0, arrayheight = 0;
ListBase boxes = {nullptr};
+ int planes = 0;
+
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
ImageUser iuser;
BKE_imageuser_default(&iuser);
@@ -164,6 +166,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
BKE_image_release_ibuf(ima, ibuf, nullptr);
BLI_addtail(&boxes, packtile);
+ planes = max_ii(planes, ibuf->planes);
}
}
@@ -195,9 +198,15 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
}
const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
+ const bool use_grayscale = planes <= 8;
/* Create Texture without content. */
- GPUTexture *tex = IMB_touch_gpu_texture(
- ima->id.name + 2, main_ibuf, arraywidth, arrayheight, arraylayers, use_high_bitdepth);
+ GPUTexture *tex = IMB_touch_gpu_texture(ima->id.name + 2,
+ main_ibuf,
+ arraywidth,
+ arrayheight,
+ arraylayers,
+ use_high_bitdepth,
+ use_grayscale);
/* Upload each tile one by one. */
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
@@ -223,6 +232,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
tilelayer,
UNPACK2(tilesize),
use_high_bitdepth,
+ use_grayscale,
store_premultiplied);
}
diff --git a/source/blender/blenkernel/intern/image_save.cc b/source/blender/blenkernel/intern/image_save.cc
index d366e9362e8..5ee1258c512 100644
--- a/source/blender/blenkernel/intern/image_save.cc
+++ b/source/blender/blenkernel/intern/image_save.cc
@@ -821,7 +821,7 @@ bool BKE_image_render_write_exr(ReportList *reports,
const bool pass_RGBA = (STR_ELEM(rp->chan_id, "RGB", "RGBA", "R", "G", "B", "A"));
const bool pass_half_float = half_float && pass_RGBA;
- /* Colorspace conversion only happens on RGBA passes. */
+ /* Color-space conversion only happens on RGBA passes. */
float *output_rect =
(save_as_render && pass_RGBA) ?
image_exr_from_scene_linear_to_output(
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index b5c025a40b6..6fb67711ae9 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -398,21 +398,6 @@ Lattice *BKE_lattice_add(Main *bmain, const char *name)
return lt;
}
-bool object_deform_mball(Object *ob, ListBase *dispbase)
-{
- if (ob->parent && ob->parent->type == OB_LATTICE && ob->partype == PARSKEL) {
- DispList *dl;
-
- for (dl = dispbase->first; dl; dl = dl->next) {
- BKE_lattice_deform_coords(ob->parent, ob, (float(*)[3])dl->verts, dl->nr, 0, NULL, 1.0f);
- }
-
- return true;
- }
-
- return false;
-}
-
static BPoint *latt_bp(Lattice *lt, int u, int v, int w)
{
return &lt->def[BKE_lattice_index_from_uvw(lt, u, v, w)];
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 4257bccad93..53a9b6d469d 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -572,7 +572,7 @@ void BKE_view_layer_rename(Main *bmain, Scene *scene, ViewLayer *view_layer, con
}
/* Dependency graph uses view layer name based lookups. */
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
}
/* LayerCollection */
diff --git a/source/blender/blenkernel/intern/layer_utils.c b/source/blender/blenkernel/intern/layer_utils.c
index 0903c2a2cac..13e0a0bcf84 100644
--- a/source/blender/blenkernel/intern/layer_utils.c
+++ b/source/blender/blenkernel/intern/layer_utils.c
@@ -149,6 +149,65 @@ Object **BKE_view_layer_array_from_objects_in_mode_params(ViewLayer *view_layer,
return (Object **)base_array;
}
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ return BKE_view_layer_array_from_bases_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ params.no_dup_data = true;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Base **BKE_view_layer_array_from_bases_in_edit_mode_unique_data(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ params.no_dup_data = true;
+ return BKE_view_layer_array_from_bases_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Object **BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ ViewLayer *view_layer, const View3D *v3d, uint *r_len)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = OB_MODE_EDIT;
+ params.no_dup_data = true;
+ params.filter_fn = BKE_view_layer_filter_edit_mesh_has_uvs;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
+struct Object **BKE_view_layer_array_from_objects_in_mode_unique_data(ViewLayer *view_layer,
+ const View3D *v3d,
+ uint *r_len,
+ const eObjectMode mode)
+{
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = mode;
+ params.no_dup_data = true;
+ return BKE_view_layer_array_from_objects_in_mode_params(view_layer, v3d, r_len, &params);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/lib_id_remapper_test.cc b/source/blender/blenkernel/intern/lib_id_remapper_test.cc
index 73edc30d077..03f456d2d1e 100644
--- a/source/blender/blenkernel/intern/lib_id_remapper_test.cc
+++ b/source/blender/blenkernel/intern/lib_id_remapper_test.cc
@@ -55,6 +55,7 @@ TEST(lib_id_remapper, unassigned)
{
ID id1;
ID *idp = &id1;
+ BLI_strncpy(id1.name, "OB2", sizeof(id1.name));
IDRemapper *remapper = BKE_id_remapper_create();
BKE_id_remapper_add(remapper, &id1, nullptr);
diff --git a/source/blender/blenkernel/intern/lib_override.cc b/source/blender/blenkernel/intern/lib_override.cc
index 05a00fb54fd..03ad4b1cd5f 100644
--- a/source/blender/blenkernel/intern/lib_override.cc
+++ b/source/blender/blenkernel/intern/lib_override.cc
@@ -366,6 +366,10 @@ static int foreachid_is_hierarchy_leaf_fn(LibraryIDLinkCallbackData *cb_data)
ID *id = *cb_data->id_pointer;
bool *is_leaf = static_cast<bool *>(cb_data->user_data);
+ if (cb_data->cb_flag & IDWALK_CB_LOOPBACK) {
+ return IDWALK_RET_NOP;
+ }
+
if (id != nullptr && ID_IS_OVERRIDE_LIBRARY_REAL(id) &&
id->override_library->hierarchy_root == id_owner->override_library->hierarchy_root) {
*is_leaf = false;
@@ -1208,6 +1212,7 @@ static void lib_override_library_create_post_process(Main *bmain,
ID *id_root,
ID *id_instance_hint,
Collection *residual_storage,
+ const Object *old_active_object,
const bool is_resync)
{
/* NOTE: We only care about local IDs here, if a linked object is not instantiated in any way we
@@ -1280,6 +1285,14 @@ static void lib_override_library_create_post_process(Main *bmain,
BLI_assert(ob_new->id.override_library != nullptr &&
ob_new->id.override_library->reference == &ob->id);
+ if (old_active_object == ob) {
+ Base *basact = BKE_view_layer_base_find(view_layer, ob_new);
+ if (basact != nullptr) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
+
if (BLI_gset_lookup(all_objects_in_scene, ob_new) == nullptr) {
if (id_root != nullptr && default_instantiating_collection == nullptr) {
ID *id_ref = id_root->newid != nullptr ? id_root->newid : id_root;
@@ -1370,6 +1383,8 @@ bool BKE_lib_override_library_create(Main *bmain,
id_hierarchy_root_reference = id_root_reference;
}
+ const Object *old_active_object = OBACT(view_layer);
+
const bool success = lib_override_library_create_do(bmain,
scene,
owner_library,
@@ -1392,6 +1407,7 @@ bool BKE_lib_override_library_create(Main *bmain,
id_root_reference,
id_instance_hint,
nullptr,
+ old_active_object,
false);
/* Cleanup. */
@@ -1705,6 +1721,7 @@ static bool lib_override_library_resync(Main *bmain,
ID *id_root_reference = id_root->override_library->reference;
ID *id;
+ const Object *old_active_object = OBACT(view_layer);
if (id_root_reference->tag & LIB_TAG_MISSING) {
BKE_reportf(reports != nullptr ? reports->reports : nullptr,
@@ -2129,6 +2146,7 @@ static bool lib_override_library_resync(Main *bmain,
id_root_reference,
id_root,
override_resync_residual_storage,
+ old_active_object,
true);
}
@@ -2649,6 +2667,8 @@ void BKE_lib_override_library_main_resync(Main *bmain,
override_resync_residual_storage->flag |= COLLECTION_HIDE_VIEWPORT | COLLECTION_HIDE_RENDER;
}
+ const Object *old_active_object = OBACT(view_layer);
+
/* Necessary to improve performances, and prevent layers matching override sub-collections to be
* lost when re-syncing the parent override collection.
* Ref. T73411. */
@@ -2669,8 +2689,15 @@ void BKE_lib_override_library_main_resync(Main *bmain,
BKE_layer_collection_resync_allow();
/* Essentially ensures that potentially new overrides of new objects will be instantiated. */
- lib_override_library_create_post_process(
- bmain, scene, view_layer, nullptr, nullptr, nullptr, override_resync_residual_storage, true);
+ lib_override_library_create_post_process(bmain,
+ scene,
+ view_layer,
+ nullptr,
+ nullptr,
+ nullptr,
+ override_resync_residual_storage,
+ old_active_object,
+ true);
if (BKE_collection_is_empty(override_resync_residual_storage)) {
BKE_collection_delete(bmain, override_resync_residual_storage, true);
diff --git a/source/blender/blenkernel/intern/mball.cc b/source/blender/blenkernel/intern/mball.cc
index 084fea6abbd..1a2b4b22080 100644
--- a/source/blender/blenkernel/intern/mball.cc
+++ b/source/blender/blenkernel/intern/mball.cc
@@ -4,11 +4,8 @@
/** \file
* \ingroup bke
*
- * MetaBalls are created from a single Object (with a name without number in it),
- * here the DispList and BoundBox also is located.
+ * MetaBalls are created from a single Object (with a name without number in it).
* All objects with the same name (but with a number in it) are added to this.
- *
- * texture coordinates are patched within the displist
*/
#include <cctype>
@@ -25,6 +22,7 @@
#include "DNA_defaults.h"
#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -41,11 +39,15 @@
#include "BKE_anim_data.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
+#include "BKE_geometry_set.hh"
#include "BKE_idtype.h"
+#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_material.h"
#include "BKE_mball.h"
+#include "BKE_mball_tessellate.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -76,15 +78,12 @@ static void metaball_copy_data(Main *UNUSED(bmain),
metaball_dst->editelems = nullptr;
metaball_dst->lastelem = nullptr;
- metaball_dst->batch_cache = nullptr;
}
static void metaball_free_data(ID *id)
{
MetaBall *metaball = (MetaBall *)id;
- BKE_mball_batch_cache_free(metaball);
-
MEM_SAFE_FREE(metaball->mat);
BLI_freelistN(&metaball->elems);
@@ -111,7 +110,6 @@ static void metaball_blend_write(BlendWriter *writer, ID *id, const void *id_add
/* Must always be cleared (meta's don't have their own edit-data). */
mb->needs_flush_to_id = 0;
mb->lastelem = nullptr;
- mb->batch_cache = nullptr;
/* write LibData */
BLO_write_id_struct(writer, MetaBall, id_address, &mb->id);
@@ -144,7 +142,6 @@ static void metaball_blend_read_data(BlendDataReader *reader, ID *id)
mb->needs_flush_to_id = 0;
// mb->edit_elems.first = mb->edit_elems.last = nullptr;
mb->lastelem = nullptr;
- mb->batch_cache = nullptr;
}
static void metaball_blend_read_lib(BlendLibReader *reader, ID *id)
@@ -249,99 +246,37 @@ MetaElem *BKE_mball_element_add(MetaBall *mb, const int type)
return ml;
}
-void BKE_mball_texspace_calc(Object *ob)
-{
- DispList *dl;
- BoundBox *bb;
- float *data, min[3], max[3] /*, loc[3], size[3] */;
- int tot;
- bool do_it = false;
-
- if (ob->runtime.bb == nullptr) {
- ob->runtime.bb = MEM_cnew<BoundBox>(__func__);
- }
- bb = ob->runtime.bb;
-
- /* Weird one, this. */
- // INIT_MINMAX(min, max);
- (min)[0] = (min)[1] = (min)[2] = 1.0e30f;
- (max)[0] = (max)[1] = (max)[2] = -1.0e30f;
-
- dl = static_cast<DispList *>(ob->runtime.curve_cache->disp.first);
- while (dl) {
- tot = dl->nr;
- if (tot) {
- do_it = true;
- }
- data = dl->verts;
- while (tot--) {
- /* Also weird... but longer. From utildefines. */
- minmax_v3v3_v3(min, max, data);
- data += 3;
- }
- dl = dl->next;
- }
-
- if (!do_it) {
- min[0] = min[1] = min[2] = -1.0f;
- max[0] = max[1] = max[2] = 1.0f;
- }
-
- BKE_boundbox_init_from_minmax(bb, min, max);
-
- bb->flag &= ~BOUNDBOX_DIRTY;
-}
BoundBox *BKE_mball_boundbox_get(Object *ob)
{
BLI_assert(ob->type == OB_MBALL);
-
- if (ob->runtime.bb != nullptr && (ob->runtime.bb->flag & BOUNDBOX_DIRTY) == 0) {
+ if (ob->runtime.bb != NULL && (ob->runtime.bb->flag & BOUNDBOX_DIRTY) == 0) {
return ob->runtime.bb;
}
-
- /* This should always only be called with evaluated objects,
- * but currently RNA is a problem here... */
- if (ob->runtime.curve_cache != nullptr) {
- BKE_mball_texspace_calc(ob);
+ if (ob->runtime.bb == NULL) {
+ ob->runtime.bb = MEM_cnew<BoundBox>(__func__);
}
- return ob->runtime.bb;
-}
-
-float *BKE_mball_make_orco(Object *ob, ListBase *dispbase)
-{
- BoundBox *bb;
- DispList *dl;
- float *data, *orco, *orcodata;
- float loc[3], size[3];
- int a;
-
- /* restore size and loc */
- bb = ob->runtime.bb;
- loc[0] = (bb->vec[0][0] + bb->vec[4][0]) / 2.0f;
- size[0] = bb->vec[4][0] - loc[0];
- loc[1] = (bb->vec[0][1] + bb->vec[2][1]) / 2.0f;
- size[1] = bb->vec[2][1] - loc[1];
- loc[2] = (bb->vec[0][2] + bb->vec[1][2]) / 2.0f;
- size[2] = bb->vec[1][2] - loc[2];
-
- dl = static_cast<DispList *>(dispbase->first);
- orcodata = static_cast<float *>(MEM_mallocN(sizeof(float[3]) * dl->nr, __func__));
-
- data = dl->verts;
- orco = orcodata;
- a = dl->nr;
- while (a--) {
- orco[0] = (data[0] - loc[0]) / size[0];
- orco[1] = (data[1] - loc[1]) / size[1];
- orco[2] = (data[2] - loc[2]) / size[2];
-
- data += 3;
- orco += 3;
+ /* Expect that this function is only called for evaluated objects. */
+ const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob);
+ float min[3];
+ float max[3];
+ if (mesh_eval) {
+ INIT_MINMAX(min, max);
+ if (!BKE_mesh_minmax(mesh_eval, min, max)) {
+ copy_v3_fl(min, -1.0f);
+ copy_v3_fl(max, 1.0f);
+ }
+ }
+ else {
+ copy_v3_fl(min, 0.0f);
+ copy_v3_fl(max, 0.0f);
}
- return orcodata;
+ BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
+ ob->runtime.bb->flag &= ~BOUNDBOX_DIRTY;
+
+ return ob->runtime.bb;
}
bool BKE_mball_is_basis(const Object *ob)
@@ -735,20 +670,44 @@ bool BKE_mball_select_swap_multi_ex(Base **bases, int bases_len)
/* **** Depsgraph evaluation **** */
-/* Draw Engine */
+void BKE_mball_data_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
+{
+ BLI_assert(ob->type == OB_MBALL);
-void (*BKE_mball_batch_cache_dirty_tag_cb)(MetaBall *mb, int mode) = nullptr;
-void (*BKE_mball_batch_cache_free_cb)(MetaBall *mb) = nullptr;
+ BKE_object_free_derived_caches(ob);
-void BKE_mball_batch_cache_dirty_tag(MetaBall *mb, int mode)
-{
- if (mb->batch_cache) {
- BKE_mball_batch_cache_dirty_tag_cb(mb, mode);
+ const Object *basis_object = BKE_mball_basis_find(scene, ob);
+ if (ob != basis_object) {
+ return;
}
-}
-void BKE_mball_batch_cache_free(MetaBall *mb)
-{
- if (mb->batch_cache) {
- BKE_mball_batch_cache_free_cb(mb);
+
+ Mesh *mesh = BKE_mball_polygonize(depsgraph, scene, ob);
+ if (mesh == NULL) {
+ return;
}
-}
+
+ const MetaBall *mball = static_cast<MetaBall *>(ob->data);
+ mesh->mat = static_cast<Material **>(MEM_dupallocN(mball->mat));
+ mesh->totcol = mball->totcol;
+
+ if (ob->parent && ob->parent->type == OB_LATTICE && ob->partype == PARSKEL) {
+ int verts_num;
+ float(*positions)[3] = BKE_mesh_vert_coords_alloc(mesh, &verts_num);
+ BKE_lattice_deform_coords(ob->parent, ob, positions, verts_num, 0, NULL, 1.0f);
+ BKE_mesh_vert_coords_apply(mesh, positions);
+ MEM_freeN(positions);
+ }
+
+ ob->runtime.geometry_set_eval = new GeometrySet(GeometrySet::create_with_mesh(mesh));
+
+ if (ob->runtime.bb == NULL) {
+ ob->runtime.bb = MEM_cnew<BoundBox>(__func__);
+ }
+ blender::float3 min(std::numeric_limits<float>::max());
+ blender::float3 max(-std::numeric_limits<float>::max());
+ if (!ob->runtime.geometry_set_eval->compute_boundbox_without_instances(&min, &max)) {
+ min = blender::float3(0);
+ max = blender::float3(0);
+ }
+ BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
+};
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 54def0189b1..1ca4f120bc2 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -14,6 +14,8 @@
#include "MEM_guardedalloc.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -24,10 +26,11 @@
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
-#include "BKE_global.h"
-
#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_lib_id.h"
#include "BKE_mball_tessellate.h" /* own include */
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -427,8 +430,6 @@ static float metaball(PROCESS *process, float x, float y, float z)
*/
static void make_face(PROCESS *process, int i1, int i2, int i3, int i4)
{
- int *cur;
-
#ifdef USE_ACCUM_NORMAL
float n[3];
#endif
@@ -438,10 +439,9 @@ static void make_face(PROCESS *process, int i1, int i2, int i3, int i4)
process->indices = MEM_reallocN(process->indices, sizeof(int[4]) * process->totindex);
}
- cur = process->indices[process->curindex++];
-
- /* #DispList supports array drawing, treat tri's as fake quad. */
+ int *cur = process->indices[process->curindex++];
+ /* Treat triangles as fake quads. */
cur[0] = i1;
cur[1] = i2;
cur[2] = i3;
@@ -1371,7 +1371,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
}
}
-void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBase *dispbase)
+Mesh *BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
PROCESS process = {0};
const bool is_render = DEG_get_mode(depsgraph) == DAG_EVAL_RENDER;
@@ -1394,10 +1394,10 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
}
if (!is_render && (mb->flag == MB_UPDATE_NEVER)) {
- return;
+ return NULL;
}
if ((G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_FAST) {
- return;
+ return NULL;
}
if (is_render) {
@@ -1418,7 +1418,7 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
init_meta(depsgraph, &process, scene, ob);
if (process.totelem == 0) {
freepolygonize(&process);
- return;
+ return NULL;
}
build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, &process.allbb);
@@ -1430,40 +1430,62 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob, ListBa
ob->scale[1] < 0.00001f * (process.allbb.max[1] - process.allbb.min[1]) ||
ob->scale[2] < 0.00001f * (process.allbb.max[2] - process.allbb.min[2])) {
freepolygonize(&process);
- return;
+ return NULL;
}
polygonize(&process);
if (process.curindex == 0) {
freepolygonize(&process);
- return;
+ return NULL;
}
- /* add resulting surface to displist */
+ freepolygonize(&process);
+
+ Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)ob->data)->name + 2);
- /* Avoid over-allocation since this is stored in the displist. */
- if (process.curindex != process.totindex) {
- process.indices = MEM_reallocN(process.indices, sizeof(int[4]) * process.curindex);
+ mesh->totvert = (int)process.curvertex;
+ MVert *mvert = CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_DEFAULT, NULL, mesh->totvert);
+ for (int i = 0; i < mesh->totvert; i++) {
+ copy_v3_v3(mvert[i].co, process.co[i]);
+ mvert->flag = 0;
}
- if (process.curvertex != process.totvertex) {
- process.co = MEM_reallocN(process.co, process.curvertex * sizeof(float[3]));
- process.no = MEM_reallocN(process.no, process.curvertex * sizeof(float[3]));
+ MEM_freeN(process.co);
+
+ mesh->totpoly = (int)process.curindex;
+ MPoly *mpoly = CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_DEFAULT, NULL, mesh->totpoly);
+ MLoop *mloop = CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_DEFAULT, NULL, mesh->totpoly * 4);
+
+ int loop_offset = 0;
+ for (int i = 0; i < mesh->totpoly; i++) {
+ const int *indices = process.indices[i];
+
+ const int count = indices[2] != indices[3] ? 4 : 3;
+ mpoly[i].loopstart = loop_offset;
+ mpoly[i].totloop = count;
+ mpoly[i].flag = ME_SMOOTH;
+
+ mloop[loop_offset].v = (uint32_t)indices[0];
+ mloop[loop_offset + 1].v = (uint32_t)indices[1];
+ mloop[loop_offset + 2].v = (uint32_t)indices[2];
+ if (count == 4) {
+ mloop[loop_offset + 3].v = (uint32_t)indices[3];
+ }
+
+ loop_offset += count;
}
+ MEM_freeN(process.indices);
- DispList *dl = MEM_callocN(sizeof(DispList), "mballdisp");
- BLI_addtail(dispbase, dl);
- dl->type = DL_INDEX4;
- dl->nr = (int)process.curvertex;
- dl->parts = (int)process.curindex;
+ for (int i = 0; i < mesh->totvert; i++) {
+ normalize_v3(process.no[i]);
+ }
+ mesh->runtime.vert_normals = process.no;
+ BKE_mesh_vertex_normals_clear_dirty(mesh);
- dl->index = (int *)process.indices;
+ mesh->totloop = loop_offset;
- for (uint a = 0; a < process.curvertex; a++) {
- normalize_v3(process.no[a]);
- }
+ BKE_mesh_update_customdata_pointers(mesh, false);
- dl->verts = (float *)process.co;
- dl->nors = (float *)process.no;
+ BKE_mesh_calc_edges(mesh, false, false);
- freepolygonize(&process);
+ return mesh;
}
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 3ec3c0ef3b4..cd076b370f1 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -113,7 +113,7 @@ static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
*
* While this could be the callers responsibility, keep here since it's
* highly unlikely we want to create a duplicate and not use it for drawing. */
- mesh_dst->runtime.is_original = false;
+ mesh_dst->runtime.is_original_bmesh = false;
/* Only do tessface if we have no polys. */
const bool do_tessface = ((mesh_src->totface != 0) && (mesh_src->totpoly == 0));
@@ -212,6 +212,7 @@ static void mesh_foreach_path(ID *id, BPathForeachPathData *bpath_data)
static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
+ using namespace blender;
Mesh *mesh = (Mesh *)id;
const bool is_undo = BLO_write_is_undo(writer);
@@ -245,15 +246,18 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
memset(&mesh->pdata, 0, sizeof(mesh->pdata));
}
else {
+ Set<std::string> names_to_skip;
if (!BLO_write_is_undo(writer)) {
BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
BKE_mesh_legacy_bevel_weight_from_layers(mesh);
+ /* When converting to the old mesh format, don't save redundant attributes. */
+ names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly"});
}
- CustomData_blend_write_prepare(mesh->vdata, vert_layers, {".hide_vert"});
- CustomData_blend_write_prepare(mesh->edata, edge_layers, {".hide_edge"});
- CustomData_blend_write_prepare(mesh->ldata, loop_layers);
- CustomData_blend_write_prepare(mesh->pdata, poly_layers, {".hide_poly"});
+ CustomData_blend_write_prepare(mesh->vdata, vert_layers, names_to_skip);
+ CustomData_blend_write_prepare(mesh->edata, edge_layers, names_to_skip);
+ CustomData_blend_write_prepare(mesh->ldata, loop_layers, names_to_skip);
+ CustomData_blend_write_prepare(mesh->pdata, poly_layers, names_to_skip);
}
BLO_write_id_struct(writer, Mesh, id_address, &mesh->id);
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 000f356fd6a..db4fe8dc9d3 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -72,61 +72,6 @@ using blender::Span;
static CLG_LogRef LOG = {"bke.mesh_convert"};
-void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
-{
- DispList *dl;
- MVert *mvert;
- MLoop *mloop, *allloop;
- MPoly *mpoly;
- int a, *index;
-
- dl = (DispList *)lb->first;
- if (dl == nullptr) {
- return;
- }
-
- if (dl->type == DL_INDEX4) {
- mvert = (MVert *)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, nullptr, dl->nr);
- allloop = mloop = (MLoop *)CustomData_add_layer(
- &me->ldata, CD_MLOOP, CD_CALLOC, nullptr, dl->parts * 4);
- mpoly = (MPoly *)CustomData_add_layer(&me->pdata, CD_MPOLY, CD_CALLOC, nullptr, dl->parts);
- me->mvert = mvert;
- me->mloop = mloop;
- me->mpoly = mpoly;
- me->totvert = dl->nr;
- me->totpoly = dl->parts;
-
- for (const int i : IndexRange(dl->nr)) {
- copy_v3_v3(me->mvert[i].co, &dl->verts[3 * i]);
- }
-
- a = dl->parts;
- index = dl->index;
- while (a--) {
- int count = index[2] != index[3] ? 4 : 3;
-
- mloop[0].v = index[0];
- mloop[1].v = index[1];
- mloop[2].v = index[2];
- if (count == 4) {
- mloop[3].v = index[3];
- }
-
- mpoly->totloop = count;
- mpoly->loopstart = (int)(mloop - allloop);
- mpoly->flag = ME_SMOOTH;
-
- mpoly++;
- mloop += count;
- me->totloop += count;
- index += 4;
- }
-
- BKE_mesh_update_customdata_pointers(me, true);
- BKE_mesh_calc_edges(me, true, false);
- }
-}
-
/**
* Specialized function to use when we _know_ existing edges don't overlap with poly edges.
*/
@@ -929,32 +874,21 @@ static Mesh *mesh_new_from_curve_type_object(const Object *object)
static Mesh *mesh_new_from_mball_object(Object *object)
{
- MetaBall *mball = (MetaBall *)object->data;
-
/* NOTE: We can only create mesh for a polygonized meta ball. This figures out all original meta
* balls and all evaluated child meta balls (since polygonization is only stored in the mother
* ball).
*
* Create empty mesh so script-authors don't run into None objects. */
- if (!DEG_is_evaluated_object(object) || object->runtime.curve_cache == nullptr ||
- BLI_listbase_is_empty(&object->runtime.curve_cache->disp)) {
+ if (!DEG_is_evaluated_object(object)) {
return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
- Mesh *mesh_result = (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
- BKE_mesh_from_metaball(&object->runtime.curve_cache->disp, mesh_result);
- BKE_mesh_texspace_copy_from_object(mesh_result, object);
-
- /* Copy materials. */
- mesh_result->totcol = mball->totcol;
- mesh_result->mat = (Material **)MEM_dupallocN(mball->mat);
- if (mball->mat != nullptr) {
- for (int i = mball->totcol; i-- > 0;) {
- mesh_result->mat[i] = BKE_object_material_get(object, i + 1);
- }
+ const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object);
+ if (mesh_eval == nullptr) {
+ return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
- return mesh_result;
+ return BKE_mesh_copy_for_eval(mesh_eval, false);
}
static Mesh *mesh_new_from_mesh(Object *object, Mesh *mesh)
diff --git a/source/blender/blenkernel/intern/mesh_debug.cc b/source/blender/blenkernel/intern/mesh_debug.cc
index 3a8a74050de..8a9ce901923 100644
--- a/source/blender/blenkernel/intern/mesh_debug.cc
+++ b/source/blender/blenkernel/intern/mesh_debug.cc
@@ -52,7 +52,8 @@ char *BKE_mesh_debug_info(const Mesh *me)
BLI_dynstr_appendf(dynstr, " 'totpoly': %d,\n", me->totpoly);
BLI_dynstr_appendf(dynstr, " 'runtime.deformed_only': %d,\n", me->runtime.deformed_only);
- BLI_dynstr_appendf(dynstr, " 'runtime.is_original': %d,\n", me->runtime.is_original);
+ BLI_dynstr_appendf(
+ dynstr, " 'runtime.is_original_bmesh': %d,\n", me->runtime.is_original_bmesh);
BLI_dynstr_append(dynstr, " 'vert_layers': (\n");
CustomData_debug_info_from_layers(&me->vdata, indent8, dynstr);
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index f6c2a8066fb..19594282b3f 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -885,7 +885,8 @@ void BKE_mesh_legacy_bevel_weight_from_layers(Mesh *mesh)
{
using namespace blender;
MutableSpan<MVert> vertices(mesh->mvert, mesh->totvert);
- if (const float *weights = (const float *)CustomData_get_layer(&mesh->vdata, CD_BWEIGHT)) {
+ if (const float *weights = static_cast<const float *>(
+ CustomData_get_layer(&mesh->vdata, CD_BWEIGHT))) {
mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
for (const int i : vertices.index_range()) {
vertices[i].bweight = std::clamp(weights[i], 0.0f, 1.0f) * 255.0f;
@@ -898,7 +899,8 @@ void BKE_mesh_legacy_bevel_weight_from_layers(Mesh *mesh)
}
}
MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
- if (const float *weights = (const float *)CustomData_get_layer(&mesh->edata, CD_BWEIGHT)) {
+ if (const float *weights = static_cast<const float *>(
+ CustomData_get_layer(&mesh->edata, CD_BWEIGHT))) {
mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
for (const int i : edges.index_range()) {
edges[i].bweight = std::clamp(weights[i], 0.0f, 1.0f) * 255.0f;
@@ -917,8 +919,8 @@ void BKE_mesh_legacy_bevel_weight_to_layers(Mesh *mesh)
using namespace blender;
const Span<MVert> vertices(mesh->mvert, mesh->totvert);
if (mesh->cd_flag & ME_CDFLAG_VERT_BWEIGHT) {
- float *weights = (float *)CustomData_add_layer(
- &mesh->vdata, CD_BWEIGHT, CD_DEFAULT, nullptr, vertices.size());
+ float *weights = static_cast<float *>(
+ CustomData_add_layer(&mesh->vdata, CD_BWEIGHT, CD_DEFAULT, nullptr, vertices.size()));
for (const int i : vertices.index_range()) {
weights[i] = vertices[i].bweight / 255.0f;
}
@@ -926,8 +928,8 @@ void BKE_mesh_legacy_bevel_weight_to_layers(Mesh *mesh)
const Span<MEdge> edges(mesh->medge, mesh->totedge);
if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
- float *weights = (float *)CustomData_add_layer(
- &mesh->edata, CD_BWEIGHT, CD_DEFAULT, nullptr, edges.size());
+ float *weights = static_cast<float *>(
+ CustomData_add_layer(&mesh->edata, CD_BWEIGHT, CD_DEFAULT, nullptr, edges.size()));
for (const int i : edges.index_range()) {
weights[i] = edges[i].bweight / 255.0f;
}
diff --git a/source/blender/blenkernel/intern/mesh_wrapper.cc b/source/blender/blenkernel/intern/mesh_wrapper.cc
index 0b61b876abe..989cd5f1df1 100644
--- a/source/blender/blenkernel/intern/mesh_wrapper.cc
+++ b/source/blender/blenkernel/intern/mesh_wrapper.cc
@@ -61,7 +61,7 @@ Mesh *BKE_mesh_wrapper_from_editmesh_with_coords(BMEditMesh *em,
}
/* Use edit-mesh directly where possible. */
- me->runtime.is_original = true;
+ me->runtime.is_original_bmesh = true;
me->edit_mesh = static_cast<BMEditMesh *>(MEM_dupallocN(em));
me->edit_mesh->is_shallow_copy = true;
@@ -133,7 +133,7 @@ void BKE_mesh_wrapper_ensure_mdata(Mesh *me)
EditMeshData *edit_data = me->runtime.edit_data;
if (edit_data->vertexCos) {
BKE_mesh_vert_coords_apply(me, edit_data->vertexCos);
- me->runtime.is_original = false;
+ me->runtime.is_original_bmesh = false;
}
break;
}
diff --git a/source/blender/blenkernel/intern/node_tree_update.cc b/source/blender/blenkernel/intern/node_tree_update.cc
index 019ab114b83..58084226b00 100644
--- a/source/blender/blenkernel/intern/node_tree_update.cc
+++ b/source/blender/blenkernel/intern/node_tree_update.cc
@@ -94,6 +94,9 @@ static InputSocketFieldType get_interface_input_field_type(const NodeRef &node,
if (node.is_undefined()) {
return InputSocketFieldType::None;
}
+ if (node.bnode()->type == NODE_CUSTOM) {
+ return InputSocketFieldType::None;
+ }
const NodeDeclaration *node_decl = node.declaration();
@@ -131,6 +134,9 @@ static OutputFieldDependency get_interface_output_field_dependency(const NodeRef
if (node.is_undefined()) {
return OutputFieldDependency::ForDataSource();
}
+ if (node.bnode()->type == NODE_CUSTOM) {
+ return OutputFieldDependency::ForDataSource();
+ }
const NodeDeclaration *node_decl = node.declaration();
@@ -1267,7 +1273,7 @@ class NodeTreeMainUpdater {
}
/* Check if a used node group has an animated image. */
- for (const NodeRef *group_node : tree_ref.nodes_by_type("NodeGroup")) {
+ for (const NodeRef *group_node : tree_ref.nodes_by_type("ShaderNodeGroup")) {
const bNodeTree *group = reinterpret_cast<bNodeTree *>(group_node->bnode()->id);
if (group != nullptr) {
ntree.runtime->runtime_flag |= group->runtime->runtime_flag;
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index 62ebb45b0ed..2a85811e2e8 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -449,7 +449,7 @@ static void object_foreach_id(ID *id, LibraryForeachIDData *data)
if (object->soft->effector_weights) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(
- data, object->soft->effector_weights->group, IDWALK_CB_NOP);
+ data, object->soft->effector_weights->group, IDWALK_CB_USER);
}
}
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index cc3a8b5bb0e..228bc682ddd 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -201,7 +201,7 @@ static DupliObject *make_dupli(
/* Meta-balls never draw in duplis, they are instead merged into one by the basis
* meta-ball outside of the group. this does mean that if that meta-ball is not in the
* scene, they will not show up at all, limitation that should be solved once. */
- if (ob->type == OB_MBALL) {
+ if (object_data && GS(object_data->name) == ID_MB) {
dob->no_draw = true;
}
@@ -1563,6 +1563,13 @@ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
return nullptr;
}
+ /* Metaball objects can't create instances, but the dupli system is used to "instance" their
+ * evaluated mesh to render engines. We need to exit early to avoid recursively instancing the
+ * evaluated metaball mesh on metaball instances that already contribute to the basis. */
+ if (ctx->object->type == OB_MBALL && ctx->level > 0) {
+ return nullptr;
+ }
+
/* Should the dupli's be generated for this object? - Respect restrict flags. */
if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER ? (visibility_flag & OB_HIDE_RENDER) :
(visibility_flag & OB_HIDE_VIEWPORT)) {
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 99c4d92d284..5656a9f6c92 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -110,7 +110,6 @@ void BKE_object_eval_constraints(Depsgraph *depsgraph, Scene *scene, Object *ob)
* - post (i.e. BKE_constraints_clear_evalob)
*
* Not sure why, this is from Joshua - sergey
- *
*/
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
@@ -169,7 +168,7 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
break;
case OB_MBALL:
- BKE_displist_make_mball(depsgraph, scene, ob);
+ BKE_mball_data_update(depsgraph, scene, ob);
break;
case OB_CURVES_LEGACY:
@@ -293,9 +292,15 @@ void BKE_object_batch_cache_dirty_tag(Object *ob)
case OB_CURVES_LEGACY:
BKE_curve_batch_cache_dirty_tag((struct Curve *)ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
break;
- case OB_MBALL:
- BKE_mball_batch_cache_dirty_tag((struct MetaBall *)ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
+ case OB_MBALL: {
+ /* This function is currently called on original objects, so to properly
+ * clear the actual displayed geometry, we have to tag the evaluated mesh. */
+ Mesh *mesh = BKE_object_get_evaluated_mesh_no_subsurf(ob);
+ if (mesh) {
+ BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
+ }
break;
+ }
case OB_GPENCIL:
BKE_gpencil_batch_cache_dirty_tag((struct bGPdata *)ob->data);
break;
diff --git a/source/blender/blenkernel/intern/outliner_treehash.c b/source/blender/blenkernel/intern/outliner_treehash.c
deleted file mode 100644
index 09e2baf2be1..00000000000
--- a/source/blender/blenkernel/intern/outliner_treehash.c
+++ /dev/null
@@ -1,256 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-
-/** \file
- * \ingroup bke
- *
- * Tree hash for the outliner space.
- */
-
-#include <stdlib.h>
-#include <string.h>
-
-#include "BLI_ghash.h"
-#include "BLI_mempool.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_outliner_types.h"
-
-#include "BKE_outliner_treehash.h"
-
-#include "MEM_guardedalloc.h"
-
-typedef struct TseGroup {
- TreeStoreElem **elems;
- /* Index of last used #TreeStoreElem item, to speed up search for another one. */
- int lastused;
- /* Counter used to reduce the amount of 'rests' of `lastused` index, otherwise search for unused
- * item is exponential and becomes critically slow when there are a lot of items in the group. */
- int lastused_reset_count;
- /* Number of items currently in use. */
- int size;
- /* Number of items currently allocated. */
- int allocated;
-} TseGroup;
-
-/* Only allow reset of #TseGroup.lastused counter to 0 once every 1k search. */
-#define TSEGROUP_LASTUSED_RESET_VALUE 10000
-
-/* Allocate structure for TreeStoreElements;
- * Most of elements in treestore have no duplicates,
- * so there is no need to preallocate memory for more than one pointer */
-static TseGroup *tse_group_create(void)
-{
- TseGroup *tse_group = MEM_mallocN(sizeof(TseGroup), "TseGroup");
- tse_group->elems = MEM_mallocN(sizeof(TreeStoreElem *), "TseGroupElems");
- tse_group->size = 0;
- tse_group->allocated = 1;
- tse_group->lastused = 0;
- return tse_group;
-}
-
-static void tse_group_add_element(TseGroup *tse_group, TreeStoreElem *elem)
-{
- if (UNLIKELY(tse_group->size == tse_group->allocated)) {
- tse_group->allocated *= 2;
- tse_group->elems = MEM_reallocN(tse_group->elems,
- sizeof(TreeStoreElem *) * tse_group->allocated);
- }
- tse_group->elems[tse_group->size] = elem;
- tse_group->lastused = tse_group->size;
- tse_group->size++;
-}
-
-static void tse_group_remove_element(TseGroup *tse_group, TreeStoreElem *elem)
-{
- int min_allocated = MAX2(1, tse_group->allocated / 2);
- BLI_assert(tse_group->allocated == 1 || (tse_group->allocated % 2) == 0);
-
- tse_group->size--;
- BLI_assert(tse_group->size >= 0);
- for (int i = 0; i < tse_group->size; i++) {
- if (tse_group->elems[i] == elem) {
- memcpy(tse_group->elems[i],
- tse_group->elems[i + 1],
- (tse_group->size - (i + 1)) * sizeof(TreeStoreElem *));
- break;
- }
- }
-
- if (UNLIKELY(tse_group->size > 0 && tse_group->size <= min_allocated)) {
- tse_group->allocated = min_allocated;
- tse_group->elems = MEM_reallocN(tse_group->elems,
- sizeof(TreeStoreElem *) * tse_group->allocated);
- }
-}
-
-static void tse_group_free(TseGroup *tse_group)
-{
- MEM_freeN(tse_group->elems);
- MEM_freeN(tse_group);
-}
-
-static unsigned int tse_hash(const void *ptr)
-{
- const TreeStoreElem *tse = ptr;
- union {
- short h_pair[2];
- unsigned int u_int;
- } hash;
-
- BLI_assert((tse->type != TSE_SOME_ID) || !tse->nr);
-
- hash.h_pair[0] = tse->type;
- hash.h_pair[1] = tse->nr;
-
- hash.u_int ^= BLI_ghashutil_ptrhash(tse->id);
-
- return hash.u_int;
-}
-
-static bool tse_cmp(const void *a, const void *b)
-{
- const TreeStoreElem *tse_a = a;
- const TreeStoreElem *tse_b = b;
- return tse_a->type != tse_b->type || tse_a->nr != tse_b->nr || tse_a->id != tse_b->id;
-}
-
-static void fill_treehash(void *treehash, BLI_mempool *treestore)
-{
- TreeStoreElem *tselem;
- BLI_mempool_iter iter;
- BLI_mempool_iternew(treestore, &iter);
-
- BLI_assert(treehash);
-
- while ((tselem = BLI_mempool_iterstep(&iter))) {
- BKE_outliner_treehash_add_element(treehash, tselem);
- }
-}
-
-void *BKE_outliner_treehash_create_from_treestore(BLI_mempool *treestore)
-{
- GHash *treehash = BLI_ghash_new_ex(tse_hash, tse_cmp, "treehash", BLI_mempool_len(treestore));
- fill_treehash(treehash, treestore);
- return treehash;
-}
-
-static void free_treehash_group(void *key)
-{
- tse_group_free(key);
-}
-
-void BKE_outliner_treehash_clear_used(void *treehash)
-{
- GHashIterator gh_iter;
-
- GHASH_ITER (gh_iter, treehash) {
- TseGroup *group = BLI_ghashIterator_getValue(&gh_iter);
- group->lastused = 0;
- group->lastused_reset_count = 0;
- }
-}
-
-void *BKE_outliner_treehash_rebuild_from_treestore(void *treehash, BLI_mempool *treestore)
-{
- BLI_assert(treehash);
-
- BLI_ghash_clear_ex(treehash, NULL, free_treehash_group, BLI_mempool_len(treestore));
- fill_treehash(treehash, treestore);
- return treehash;
-}
-
-void BKE_outliner_treehash_add_element(void *treehash, TreeStoreElem *elem)
-{
- TseGroup *group;
- void **val_p;
-
- if (!BLI_ghash_ensure_p(treehash, elem, &val_p)) {
- *val_p = tse_group_create();
- }
- group = *val_p;
- tse_group_add_element(group, elem);
-}
-
-void BKE_outliner_treehash_remove_element(void *treehash, TreeStoreElem *elem)
-{
- TseGroup *group = BLI_ghash_lookup(treehash, elem);
-
- BLI_assert(group != NULL);
- if (group->size <= 1) {
- /* one element -> remove group completely */
- BLI_ghash_remove(treehash, elem, NULL, free_treehash_group);
- }
- else {
- tse_group_remove_element(group, elem);
- }
-}
-
-static TseGroup *BKE_outliner_treehash_lookup_group(GHash *th, short type, short nr, struct ID *id)
-{
- TreeStoreElem tse_template;
- tse_template.type = type;
- tse_template.nr = (type == TSE_SOME_ID) ? 0 : nr; /* we're picky! :) */
- tse_template.id = id;
-
- BLI_assert(th);
-
- return BLI_ghash_lookup(th, &tse_template);
-}
-
-TreeStoreElem *BKE_outliner_treehash_lookup_unused(void *treehash,
- short type,
- short nr,
- struct ID *id)
-{
- TseGroup *group;
-
- BLI_assert(treehash);
-
- group = BKE_outliner_treehash_lookup_group(treehash, type, nr, id);
- if (group) {
- /* Find unused element, with optimization to start from previously
- * found element assuming we do repeated lookups. */
- int size = group->size;
- int offset = group->lastused;
-
- for (int i = 0; i < size; i++, offset++) {
- /* Once at the end of the array of items, in most cases it just means that all items are
- * used, so only check the whole array once every TSEGROUP_LASTUSED_RESET_VALUE times. */
- if (offset >= size) {
- if (LIKELY(group->lastused_reset_count <= TSEGROUP_LASTUSED_RESET_VALUE)) {
- group->lastused_reset_count++;
- group->lastused = group->size - 1;
- break;
- }
- group->lastused_reset_count = 0;
- offset = 0;
- }
-
- if (!group->elems[offset]->used) {
- group->lastused = offset;
- return group->elems[offset];
- }
- }
- }
- return NULL;
-}
-
-TreeStoreElem *BKE_outliner_treehash_lookup_any(void *treehash,
- short type,
- short nr,
- struct ID *id)
-{
- TseGroup *group;
-
- BLI_assert(treehash);
-
- group = BKE_outliner_treehash_lookup_group(treehash, type, nr, id);
- return group ? group->elems[0] : NULL;
-}
-
-void BKE_outliner_treehash_free(void *treehash)
-{
- BLI_assert(treehash);
-
- BLI_ghash_free(treehash, NULL, free_treehash_group);
-}
diff --git a/source/blender/blenkernel/intern/outliner_treehash.cc b/source/blender/blenkernel/intern/outliner_treehash.cc
new file mode 100644
index 00000000000..3f66f6bb745
--- /dev/null
+++ b/source/blender/blenkernel/intern/outliner_treehash.cc
@@ -0,0 +1,209 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup bke
+ *
+ * Tree hash for the outliner space.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "BLI_mempool.h"
+#include "BLI_utildefines.h"
+#include "BLI_vector.hh"
+
+#include "DNA_outliner_types.h"
+
+#include "BKE_outliner_treehash.hh"
+
+#include "MEM_guardedalloc.h"
+
+namespace blender::bke::outliner::treehash {
+
+/* -------------------------------------------------------------------- */
+/** \name #TseGroup
+ * \{ */
+
+class TseGroup {
+ public:
+ blender::Vector<TreeStoreElem *> elems;
+ /* Index of last used #TreeStoreElem item, to speed up search for another one. */
+ int lastused = 0;
+ /* Counter used to reduce the amount of 'rests' of `lastused` index, otherwise search for unused
+ * item is exponential and becomes critically slow when there are a lot of items in the group. */
+ int lastused_reset_count = -1;
+
+ public:
+ void add_element(TreeStoreElem &elem);
+ void remove_element(TreeStoreElem &elem);
+};
+
+/* Only allow reset of #TseGroup.lastused counter to 0 once every 1k search. */
+#define TSEGROUP_LASTUSED_RESET_VALUE 10000
+
+void TseGroup::add_element(TreeStoreElem &elem)
+{
+ const int64_t idx = elems.append_and_get_index(&elem);
+ lastused = idx;
+}
+
+void TseGroup::remove_element(TreeStoreElem &elem)
+{
+ const int64_t idx = elems.first_index_of(&elem);
+ elems.remove(idx);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #TreeStoreElemKey
+ * \{ */
+
+TreeStoreElemKey::TreeStoreElemKey(const TreeStoreElem &elem)
+ : id(elem.id), type(elem.type), nr(elem.nr)
+{
+}
+
+TreeStoreElemKey::TreeStoreElemKey(ID *id, short type, short nr) : id(id), type(type), nr(nr)
+{
+}
+
+uint64_t TreeStoreElemKey::hash() const
+{
+ return get_default_hash_3(id, type, nr);
+}
+
+bool operator==(const TreeStoreElemKey &a, const TreeStoreElemKey &b)
+{
+ return (a.id == b.id) && (a.type == b.type) && (a.nr == b.nr);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #TreeHash
+ * \{ */
+
+TreeHash::~TreeHash() = default;
+
+std::unique_ptr<TreeHash> TreeHash::create_from_treestore(BLI_mempool &treestore)
+{
+ /* Can't use `make_unique()` here because of private constructor. */
+ std::unique_ptr<TreeHash> tree_hash{new TreeHash()};
+ tree_hash->fill_treehash(treestore);
+
+ return tree_hash;
+}
+
+void TreeHash::fill_treehash(BLI_mempool &treestore)
+{
+ TreeStoreElem *tselem;
+ BLI_mempool_iter iter;
+ BLI_mempool_iternew(&treestore, &iter);
+
+ while ((tselem = static_cast<TreeStoreElem *>(BLI_mempool_iterstep(&iter)))) {
+ add_element(*tselem);
+ }
+}
+
+void TreeHash::clear_used()
+{
+ for (auto &group : elem_groups_.values()) {
+ group->lastused = 0;
+ group->lastused_reset_count = 0;
+ }
+}
+
+void TreeHash::rebuild_from_treestore(BLI_mempool &treestore)
+{
+ elem_groups_.clear();
+ fill_treehash(treestore);
+}
+
+void TreeHash::add_element(TreeStoreElem &elem)
+{
+ std::unique_ptr<TseGroup> &group = elem_groups_.lookup_or_add_cb(
+ TreeStoreElemKey(elem), []() { return std::make_unique<TseGroup>(); });
+ group->add_element(elem);
+}
+
+void TreeHash::remove_element(TreeStoreElem &elem)
+{
+ TseGroup *group = lookup_group(elem);
+ BLI_assert(group != nullptr);
+
+ if (group->elems.size() <= 1) {
+ /* One element -> remove group completely. */
+ elem_groups_.remove(TreeStoreElemKey(elem));
+ }
+ else {
+ group->remove_element(elem);
+ }
+}
+
+TseGroup *TreeHash::lookup_group(const TreeStoreElemKey &key) const
+{
+ auto *group = elem_groups_.lookup_ptr(key);
+ if (group) {
+ return group->get();
+ }
+ return nullptr;
+}
+
+TseGroup *TreeHash::lookup_group(const TreeStoreElem &key_elem) const
+{
+ return lookup_group(TreeStoreElemKey(key_elem));
+}
+
+TseGroup *TreeHash::lookup_group(const short type, const short nr, ID *id) const
+{
+ TreeStoreElemKey key(id, type, nr);
+ if (type == TSE_SOME_ID) {
+ key.nr = 0; /* we're picky! :) */
+ }
+ return lookup_group(key);
+}
+
+TreeStoreElem *TreeHash::lookup_unused(const short type, const short nr, ID *id) const
+{
+ TseGroup *group = lookup_group(type, nr, id);
+ if (!group) {
+ return nullptr;
+ }
+
+ /* Find unused element, with optimization to start from previously
+ * found element assuming we do repeated lookups. */
+ const int size = group->elems.size();
+ int offset = group->lastused;
+
+ for (int i = 0; i < size; i++, offset++) {
+ /* Once at the end of the array of items, in most cases it just means that all items are
+ * used, so only check the whole array once every TSEGROUP_LASTUSED_RESET_VALUE times. */
+ if (offset >= size) {
+ if (LIKELY(group->lastused_reset_count <= TSEGROUP_LASTUSED_RESET_VALUE)) {
+ group->lastused_reset_count++;
+ group->lastused = group->elems.size() - 1;
+ break;
+ }
+ group->lastused_reset_count = 0;
+ offset = 0;
+ }
+
+ if (!group->elems[offset]->used) {
+ group->lastused = offset;
+ return group->elems[offset];
+ }
+ }
+ return nullptr;
+}
+
+TreeStoreElem *TreeHash::lookup_any(const short type, const short nr, ID *id) const
+{
+ const TseGroup *group = lookup_group(type, nr, id);
+ return group ? group->elems[0] : nullptr;
+}
+
+/** \} */
+
+} // namespace blender::bke::outliner::treehash
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.cc
index 922ea45703d..8c3f3d7bedc 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -5,8 +5,8 @@
* \ingroup bke
*/
-#include <stdlib.h>
-#include <string.h>
+#include <cstdlib>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -30,6 +30,7 @@
#include "BLT_translation.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_colortools.h"
@@ -95,13 +96,10 @@ static void palette_blend_write(BlendWriter *writer, ID *id, const void *id_addr
{
Palette *palette = (Palette *)id;
- PaletteColor *color;
BLO_write_id_struct(writer, Palette, id_address, &palette->id);
BKE_id_blend_write(writer, &palette->id);
- for (color = palette->colors.first; color; color = color->next) {
- BLO_write_struct(writer, PaletteColor, color);
- }
+ BLO_write_struct_list(writer, PaletteColor, &palette->colors);
}
static void palette_blend_read_data(BlendDataReader *reader, ID *id)
@@ -116,38 +114,38 @@ static void palette_undo_preserve(BlendLibReader *UNUSED(reader), ID *id_new, ID
/* NOTE: We do not care about potential internal references to self here, Palette has none. */
/* NOTE: We do not swap IDProperties, as dealing with potential ID pointers in those would be
* fairly delicate. */
- BKE_lib_id_swap(NULL, id_new, id_old);
+ BKE_lib_id_swap(nullptr, id_new, id_old);
SWAP(IDProperty *, id_new->properties, id_old->properties);
}
IDTypeInfo IDType_ID_PAL = {
- .id_code = ID_PAL,
- .id_filter = FILTER_ID_PAL,
- .main_listbase_index = INDEX_ID_PAL,
- .struct_size = sizeof(Palette),
- .name = "Palette",
- .name_plural = "palettes",
- .translation_context = BLT_I18NCONTEXT_ID_PALETTE,
- .flags = IDTYPE_FLAGS_NO_ANIMDATA,
- .asset_type_info = NULL,
-
- .init_data = palette_init_data,
- .copy_data = palette_copy_data,
- .free_data = palette_free_data,
- .make_local = NULL,
- .foreach_id = NULL,
- .foreach_cache = NULL,
- .foreach_path = NULL,
- .owner_get = NULL,
-
- .blend_write = palette_blend_write,
- .blend_read_data = palette_blend_read_data,
- .blend_read_lib = NULL,
- .blend_read_expand = NULL,
-
- .blend_read_undo_preserve = palette_undo_preserve,
-
- .lib_override_apply_post = NULL,
+ /* id_code */ ID_PAL,
+ /* id_filter */ FILTER_ID_PAL,
+ /* main_listbase_index */ INDEX_ID_PAL,
+ /* struct_size */ sizeof(Palette),
+ /* name */ "Palette",
+ /* name_plural */ "palettes",
+ /* translation_context */ BLT_I18NCONTEXT_ID_PALETTE,
+ /* flags */ IDTYPE_FLAGS_NO_ANIMDATA,
+ /* asset_type_info */ nullptr,
+
+ /* init_data */ palette_init_data,
+ /* copy_data */ palette_copy_data,
+ /* free_data */ palette_free_data,
+ /* make_local */ nullptr,
+ /* foreach_id */ nullptr,
+ /* foreach_cache */ nullptr,
+ /* foreach_path */ nullptr,
+ /* owner_get */ nullptr,
+
+ /* blend_write */ palette_blend_write,
+ /* blend_read_data */ palette_blend_read_data,
+ /* blend_read_lib */ nullptr,
+ /* blend_read_expand */ nullptr,
+
+ /* blend_read_undo_preserve */ palette_undo_preserve,
+
+ /* lib_override_apply_post */ nullptr,
};
static void paint_curve_copy_data(Main *UNUSED(bmain),
@@ -159,7 +157,8 @@ static void paint_curve_copy_data(Main *UNUSED(bmain),
const PaintCurve *paint_curve_src = (const PaintCurve *)id_src;
if (paint_curve_src->tot_points != 0) {
- paint_curve_dst->points = MEM_dupallocN(paint_curve_src->points);
+ paint_curve_dst->points = static_cast<PaintCurvePoint *>(
+ MEM_dupallocN(paint_curve_src->points));
}
}
@@ -188,41 +187,41 @@ static void paint_curve_blend_read_data(BlendDataReader *reader, ID *id)
}
IDTypeInfo IDType_ID_PC = {
- .id_code = ID_PC,
- .id_filter = FILTER_ID_PC,
- .main_listbase_index = INDEX_ID_PC,
- .struct_size = sizeof(PaintCurve),
- .name = "PaintCurve",
- .name_plural = "paint_curves",
- .translation_context = BLT_I18NCONTEXT_ID_PAINTCURVE,
- .flags = IDTYPE_FLAGS_NO_ANIMDATA,
- .asset_type_info = NULL,
-
- .init_data = NULL,
- .copy_data = paint_curve_copy_data,
- .free_data = paint_curve_free_data,
- .make_local = NULL,
- .foreach_id = NULL,
- .foreach_cache = NULL,
- .foreach_path = NULL,
- .owner_get = NULL,
-
- .blend_write = paint_curve_blend_write,
- .blend_read_data = paint_curve_blend_read_data,
- .blend_read_lib = NULL,
- .blend_read_expand = NULL,
-
- .blend_read_undo_preserve = NULL,
-
- .lib_override_apply_post = NULL,
+ /* id_code */ ID_PC,
+ /* id_filter */ FILTER_ID_PC,
+ /* main_listbase_index */ INDEX_ID_PC,
+ /* struct_size */ sizeof(PaintCurve),
+ /* name */ "PaintCurve",
+ /* name_plural */ "paint_curves",
+ /* translation_context */ BLT_I18NCONTEXT_ID_PAINTCURVE,
+ /* flags */ IDTYPE_FLAGS_NO_ANIMDATA,
+ /* asset_type_info */ nullptr,
+
+ /* init_data */ nullptr,
+ /* copy_data */ paint_curve_copy_data,
+ /* free_data */ paint_curve_free_data,
+ /* make_local */ nullptr,
+ /* foreach_id */ nullptr,
+ /* foreach_cache */ nullptr,
+ /* foreach_path */ nullptr,
+ /* owner_get */ nullptr,
+
+ /* blend_write */ paint_curve_blend_write,
+ /* blend_read_data */ paint_curve_blend_read_data,
+ /* blend_read_lib */ nullptr,
+ /* blend_read_expand */ nullptr,
+
+ /* blend_read_undo_preserve */ nullptr,
+
+ /* lib_override_apply_post */ nullptr,
};
-const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
-const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
-const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
-const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
+const uchar PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
+const uchar PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
+const uchar PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
+const uchar PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
-static ePaintOverlayControlFlags overlay_flags = 0;
+static ePaintOverlayControlFlags overlay_flags = (ePaintOverlayControlFlags)0;
void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex)
{
@@ -247,7 +246,7 @@ void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const
void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve)
{
Paint *p = BKE_paint_get_active(scene, view_layer);
- if (p == NULL) {
+ if (p == nullptr) {
return;
}
@@ -294,10 +293,10 @@ void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag)
bool BKE_paint_ensure_from_paintmode(Scene *sce, ePaintMode mode)
{
ToolSettings *ts = sce->toolsettings;
- Paint **paint_ptr = NULL;
+ Paint **paint_ptr = nullptr;
/* Some paint modes don't store paint settings as pointer, for these this can be set and
* referenced by paint_ptr. */
- Paint *paint_tmp = NULL;
+ Paint *paint_tmp = nullptr;
switch (mode) {
case PAINT_MODE_SCULPT:
@@ -370,13 +369,13 @@ Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
case PAINT_MODE_SCULPT_CURVES:
return &ts->curves_sculpt->paint;
case PAINT_MODE_INVALID:
- return NULL;
+ return nullptr;
default:
return &ts->imapaint.paint;
}
}
- return NULL;
+ return nullptr;
}
const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode)
@@ -406,7 +405,7 @@ const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode)
case PAINT_MODE_INVALID:
break;
}
- return NULL;
+ return nullptr;
}
const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode)
@@ -438,7 +437,7 @@ const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode)
}
/* Invalid paint mode. */
- return NULL;
+ return nullptr;
}
Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
@@ -467,7 +466,7 @@ Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
case OB_MODE_SCULPT_CURVES:
return &ts->curves_sculpt->paint;
case OB_MODE_EDIT:
- return ts->uvsculpt ? &ts->uvsculpt->paint : NULL;
+ return ts->uvsculpt ? &ts->uvsculpt->paint : nullptr;
default:
break;
}
@@ -477,7 +476,7 @@ Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
return &ts->imapaint.paint;
}
- return NULL;
+ return nullptr;
}
Paint *BKE_paint_get_active_from_context(const bContext *C)
@@ -488,13 +487,13 @@ Paint *BKE_paint_get_active_from_context(const bContext *C)
if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
- Object *obact = NULL;
+ Object *obact = nullptr;
if (view_layer->basact && view_layer->basact->object) {
obact = view_layer->basact->object;
}
- if ((sima = CTX_wm_space_image(C)) != NULL) {
+ if ((sima = CTX_wm_space_image(C)) != nullptr) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT) {
return &ts->imapaint.paint;
@@ -512,7 +511,7 @@ Paint *BKE_paint_get_active_from_context(const bContext *C)
}
}
- return NULL;
+ return nullptr;
}
ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
@@ -522,13 +521,13 @@ ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
SpaceImage *sima;
if (sce && view_layer) {
- Object *obact = NULL;
+ Object *obact = nullptr;
if (view_layer->basact && view_layer->basact->object) {
obact = view_layer->basact->object;
}
- if ((sima = CTX_wm_space_image(C)) != NULL) {
+ if ((sima = CTX_wm_space_image(C)) != nullptr) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT) {
return PAINT_MODE_TEXTURE_2D;
@@ -568,7 +567,7 @@ ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
return PAINT_MODE_INVALID;
}
-ePaintMode BKE_paintmode_get_from_tool(const struct bToolRef *tref)
+ePaintMode BKE_paintmode_get_from_tool(const bToolRef *tref)
{
if (tref->space_type == SPACE_VIEW3D) {
switch (tref->mode) {
@@ -611,7 +610,7 @@ Brush *BKE_paint_brush(Paint *p)
const Brush *BKE_paint_brush_for_read(const Paint *p)
{
- return p ? p->brush : NULL;
+ return p ? p->brush : nullptr;
}
void BKE_paint_brush_set(Paint *p, Brush *br)
@@ -704,16 +703,13 @@ uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode)
PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
{
- PaintCurve *pc;
-
- pc = BKE_id_new(bmain, ID_PC, name);
-
+ PaintCurve *pc = static_cast<PaintCurve *>(BKE_id_new(bmain, ID_PC, name));
return pc;
}
Palette *BKE_paint_palette(Paint *p)
{
- return p ? p->palette : NULL;
+ return p ? p->palette : nullptr;
}
void BKE_paint_palette_set(Paint *p, Palette *palette)
@@ -763,18 +759,18 @@ void BKE_palette_clear(Palette *palette)
Palette *BKE_palette_add(Main *bmain, const char *name)
{
- Palette *palette = BKE_id_new(bmain, ID_PAL, name);
+ Palette *palette = static_cast<Palette *>(BKE_id_new(bmain, ID_PAL, name));
return palette;
}
PaletteColor *BKE_palette_color_add(Palette *palette)
{
- PaletteColor *color = MEM_callocN(sizeof(*color), "Palette Color");
+ PaletteColor *color = MEM_cnew<PaletteColor>(__func__);
BLI_addtail(&palette->colors, color);
return color;
}
-bool BKE_palette_is_empty(const struct Palette *palette)
+bool BKE_palette_is_empty(const Palette *palette)
{
return BLI_listbase_is_empty(&palette->colors);
}
@@ -782,7 +778,8 @@ bool BKE_palette_is_empty(const struct Palette *palette)
/* helper function to sort using qsort */
static int palettecolor_compare_hsv(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
/* Hue */
if (ps1->h > ps2->h) {
@@ -814,7 +811,8 @@ static int palettecolor_compare_hsv(const void *a1, const void *a2)
/* helper function to sort using qsort */
static int palettecolor_compare_svh(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
/* Saturation. */
if (ps1->s > ps2->s) {
@@ -845,7 +843,8 @@ static int palettecolor_compare_svh(const void *a1, const void *a2)
static int palettecolor_compare_vhs(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
/* Value. */
if (1.0f - ps1->v > 1.0f - ps2->v) {
@@ -876,7 +875,8 @@ static int palettecolor_compare_vhs(const void *a1, const void *a2)
static int palettecolor_compare_luminance(const void *a1, const void *a2)
{
- const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
+ const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
+ const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
float lumi1 = (ps1->rgb[0] + ps1->rgb[1] + ps1->rgb[2]) / 3.0f;
float lumi2 = (ps2->rgb[0] + ps2->rgb[1] + ps2->rgb[2]) / 3.0f;
@@ -917,14 +917,15 @@ void BKE_palette_sort_luminance(tPaletteColorHSV *color_array, const int totcol)
bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, const bool linear)
{
- tPaletteColorHSV *color_array = NULL;
- tPaletteColorHSV *col_elm = NULL;
+ tPaletteColorHSV *color_array = nullptr;
+ tPaletteColorHSV *col_elm = nullptr;
bool done = false;
const int totpal = BLI_ghash_len(color_table);
if (totpal > 0) {
- color_array = MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__);
+ color_array = static_cast<tPaletteColorHSV *>(
+ MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__));
/* Put all colors in an array. */
GHashIterator gh_iter;
int t = 0;
@@ -979,14 +980,14 @@ bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, co
bool BKE_paint_select_face_test(Object *ob)
{
- return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
+ return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)));
}
bool BKE_paint_select_vert_test(Object *ob)
{
- return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
+ return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
}
@@ -998,14 +999,14 @@ bool BKE_paint_select_elem_test(Object *ob)
bool BKE_paint_always_hide_test(Object *ob)
{
- return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
+ return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
}
void BKE_paint_cavity_curve_preset(Paint *p, int preset)
{
- CurveMapping *cumap = NULL;
- CurveMap *cuma = NULL;
+ CurveMapping *cumap = nullptr;
+ CurveMap *cuma = nullptr;
if (!p->cavity_curve) {
p->cavity_curve = BKE_curvemapping_add(1, 0, 0, 1, 1);
@@ -1035,13 +1036,13 @@ eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode)
return OB_MODE_EDIT;
case PAINT_MODE_INVALID:
default:
- return 0;
+ return OB_MODE_OBJECT;
}
}
-bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
+bool BKE_paint_ensure(ToolSettings *ts, Paint **r_paint)
{
- Paint *paint = NULL;
+ Paint *paint = nullptr;
if (*r_paint) {
/* Tool offset should never be 0 for initialized paint settings, so it's a reliable way to
* check if already initialized. */
@@ -1053,7 +1054,7 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
}
else {
BLI_assert(ELEM(*r_paint,
- /* Cast is annoying, but prevent NULL-pointer access. */
+ /* Cast is annoying, but prevent nullptr-pointer access. */
(Paint *)ts->gp_paint,
(Paint *)ts->gp_vertexpaint,
(Paint *)ts->gp_sculptpaint,
@@ -1065,7 +1066,7 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
(Paint *)ts->curves_sculpt,
(Paint *)&ts->imapaint));
#ifdef DEBUG
- struct Paint paint_test = **r_paint;
+ Paint paint_test = **r_paint;
BKE_paint_runtime_init(ts, *r_paint);
/* Swap so debug doesn't hide errors when release fails. */
SWAP(Paint, **r_paint, paint_test);
@@ -1077,11 +1078,11 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
}
if (((VPaint **)r_paint == &ts->vpaint) || ((VPaint **)r_paint == &ts->wpaint)) {
- VPaint *data = MEM_callocN(sizeof(*data), __func__);
+ VPaint *data = MEM_cnew<VPaint>(__func__);
paint = &data->paint;
}
else if ((Sculpt **)r_paint == &ts->sculpt) {
- Sculpt *data = MEM_callocN(sizeof(*data), __func__);
+ Sculpt *data = MEM_cnew<Sculpt>(__func__);
paint = &data->paint;
/* Turn on X plane mirror symmetry by default */
@@ -1091,27 +1092,27 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
data->flags |= SCULPT_DYNTOPO_SUBDIVIDE | SCULPT_DYNTOPO_COLLAPSE;
}
else if ((GpPaint **)r_paint == &ts->gp_paint) {
- GpPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpPaint *data = MEM_cnew<GpPaint>(__func__);
paint = &data->paint;
}
else if ((GpVertexPaint **)r_paint == &ts->gp_vertexpaint) {
- GpVertexPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpVertexPaint *data = MEM_cnew<GpVertexPaint>(__func__);
paint = &data->paint;
}
else if ((GpSculptPaint **)r_paint == &ts->gp_sculptpaint) {
- GpSculptPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpSculptPaint *data = MEM_cnew<GpSculptPaint>(__func__);
paint = &data->paint;
}
else if ((GpWeightPaint **)r_paint == &ts->gp_weightpaint) {
- GpWeightPaint *data = MEM_callocN(sizeof(*data), __func__);
+ GpWeightPaint *data = MEM_cnew<GpWeightPaint>(__func__);
paint = &data->paint;
}
else if ((UvSculpt **)r_paint == &ts->uvsculpt) {
- UvSculpt *data = MEM_callocN(sizeof(*data), __func__);
+ UvSculpt *data = MEM_cnew<UvSculpt>(__func__);
paint = &data->paint;
}
else if ((CurvesSculpt **)r_paint == &ts->curves_sculpt) {
- CurvesSculpt *data = MEM_callocN(sizeof(*data), __func__);
+ CurvesSculpt *data = MEM_cnew<CurvesSculpt>(__func__);
paint = &data->paint;
}
else if (*r_paint == &ts->imapaint.paint) {
@@ -1127,7 +1128,7 @@ bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
return false;
}
-void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
+void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const uchar col[3])
{
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode);
@@ -1137,7 +1138,7 @@ void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
/* If there's no brush, create one */
if (PAINT_MODE_HAS_BRUSH(mode)) {
Brush *brush = BKE_paint_brush(paint);
- if (brush == NULL) {
+ if (brush == nullptr) {
eObjectMode ob_mode = BKE_paint_object_mode_from_paintmode(mode);
brush = BKE_brush_first_search(bmain, ob_mode);
if (!brush) {
@@ -1148,7 +1149,7 @@ void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
}
}
- memcpy(paint->paint_cursor_col, col, 3);
+ copy_v3_v3_uchar(paint->paint_cursor_col, col);
paint->paint_cursor_col[3] = 128;
ups->last_stroke_valid = false;
zero_v3(ups->average_stroke_accum);
@@ -1168,12 +1169,12 @@ void BKE_paint_copy(Paint *src, Paint *tar, const int flag)
{
tar->brush = src->brush;
tar->cavity_curve = BKE_curvemapping_copy(src->cavity_curve);
- tar->tool_slots = MEM_dupallocN(src->tool_slots);
+ tar->tool_slots = static_cast<PaintToolSlot *>(MEM_dupallocN(src->tool_slots));
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)tar->brush);
id_us_plus((ID *)tar->palette);
- if (src->tool_slots != NULL) {
+ if (src->tool_slots != nullptr) {
for (int i = 0; i < tar->tool_slots_len; i++) {
id_us_plus((ID *)tar->tool_slots[i].brush);
}
@@ -1221,7 +1222,7 @@ void BKE_paint_blend_read_data(BlendDataReader *reader, const Scene *scene, Pain
const size_t expected_size = sizeof(PaintToolSlot) * p->tool_slots_len;
if (p->tool_slots && MEM_allocN_len(p->tool_slots) < expected_size) {
MEM_freeN(p->tool_slots);
- p->tool_slots = MEM_callocN(expected_size, "PaintToolSlot");
+ p->tool_slots = static_cast<PaintToolSlot *>(MEM_callocN(expected_size, "PaintToolSlot"));
}
BKE_paint_runtime_init(scene->toolsettings, p);
@@ -1232,12 +1233,12 @@ void BKE_paint_blend_read_lib(BlendLibReader *reader, Scene *sce, Paint *p)
if (p) {
BLO_read_id_address(reader, sce->id.lib, &p->brush);
for (int i = 0; i < p->tool_slots_len; i++) {
- if (p->tool_slots[i].brush != NULL) {
+ if (p->tool_slots[i].brush != nullptr) {
BLO_read_id_address(reader, sce->id.lib, &p->tool_slots[i].brush);
}
}
BLO_read_id_address(reader, sce->id.lib, &p->palette);
- p->paint_cursor = NULL;
+ p->paint_cursor = nullptr;
BKE_paint_runtime_init(sce->toolsettings, p);
}
@@ -1348,9 +1349,9 @@ void BKE_sculptsession_free_deformMats(SculptSession *ss)
MEM_SAFE_FREE(ss->deform_imats);
}
-void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
+void BKE_sculptsession_free_vwpaint_data(SculptSession *ss)
{
- struct SculptVertexPaintGeomMap *gmap = NULL;
+ SculptVertexPaintGeomMap *gmap = nullptr;
if (ss->mode_type == OB_MODE_VERTEX_PAINT) {
gmap = &ss->mode.vpaint.gmap;
}
@@ -1361,7 +1362,7 @@ void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
if (ss->mode.wpaint.dvert_prev) {
BKE_defvert_array_free_elems(ss->mode.wpaint.dvert_prev, ss->totvert);
MEM_freeN(ss->mode.wpaint.dvert_prev);
- ss->mode.wpaint.dvert_prev = NULL;
+ ss->mode.wpaint.dvert_prev = nullptr;
}
}
else {
@@ -1390,12 +1391,9 @@ static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
if (reorder) {
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
}
- BM_mesh_bm_to_me(NULL,
- ss->bm,
- ob->data,
- (&(struct BMeshToMeshParams){
- .calc_object_remap = false,
- }));
+ BMeshToMeshParams params{};
+ params.calc_object_remap = false;
+ BM_mesh_bm_to_me(nullptr, ss->bm, static_cast<Mesh *>(ob->data), &params);
}
}
}
@@ -1421,7 +1419,7 @@ static void sculptsession_free_pbvh(Object *object)
if (ss->pbvh) {
BKE_pbvh_free(ss->pbvh);
- ss->pbvh = NULL;
+ ss->pbvh = nullptr;
}
MEM_SAFE_FREE(ss->pmap);
@@ -1523,7 +1521,7 @@ void BKE_sculptsession_free(Object *ob)
MEM_freeN(ss);
- ob->sculpt = NULL;
+ ob->sculpt = nullptr;
}
}
@@ -1535,18 +1533,18 @@ MultiresModifierData *BKE_sculpt_multires_active(const Scene *scene, Object *ob)
if (ob->sculpt && ob->sculpt->bm) {
/* can't combine multires and dynamic topology */
- return NULL;
+ return nullptr;
}
if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) {
/* multires can't work without displacement layer */
- return NULL;
+ return nullptr;
}
/* Weight paint operates on original vertices, and needs to treat multires as regular modifier
* to make it so that PBVH vertices are at the multires surface. */
if ((ob->mode & OB_MODE_SCULPT) == 0) {
- return NULL;
+ return nullptr;
}
for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); md; md = md->next) {
@@ -1561,11 +1559,11 @@ MultiresModifierData *BKE_sculpt_multires_active(const Scene *scene, Object *ob)
return mmd;
}
- return NULL;
+ return nullptr;
}
}
- return NULL;
+ return nullptr;
}
/* Checks if there are any supported deformation modifiers active */
@@ -1588,7 +1586,7 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
/* exception for shape keys because we can edit those */
for (; md; md = md->next) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
+ const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
continue;
}
@@ -1641,7 +1639,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
ss->scene = scene;
if (need_mask) {
- if (mmd == NULL) {
+ if (mmd == nullptr) {
BLI_assert(CustomData_has_layer(&me->vdata, CD_PAINT_MASK));
}
else {
@@ -1649,7 +1647,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
}
}
- ss->shapekey_active = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
+ ss->shapekey_active = (mmd == nullptr) ? BKE_keyblock_from_object(ob) : nullptr;
/* NOTE: Weight pPaint require mesh info for loop lookup, but it never uses multires code path,
* so no extra checks is needed here. */
@@ -1675,40 +1673,40 @@ static void sculpt_update_object(Depsgraph *depsgraph,
ss->mpoly = me->mpoly;
ss->mloop = me->mloop;
ss->multires.active = false;
- ss->multires.modifier = NULL;
+ ss->multires.modifier = nullptr;
ss->multires.level = 0;
- ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
+ ss->vmask = static_cast<float *>(CustomData_get_layer(&me->vdata, CD_PAINT_MASK));
CustomDataLayer *layer;
eAttrDomain domain;
if (BKE_pbvh_get_color_layer(me, &layer, &domain)) {
if (layer->type == CD_PROP_COLOR) {
- ss->vcol = layer->data;
+ ss->vcol = static_cast<MPropCol *>(layer->data);
}
else {
- ss->mcol = layer->data;
+ ss->mcol = static_cast<MLoopCol *>(layer->data);
}
ss->vcol_domain = domain;
- ss->vcol_type = layer->type;
+ ss->vcol_type = static_cast<eCustomDataType>(layer->type);
}
else {
- ss->vcol = NULL;
- ss->mcol = NULL;
+ ss->vcol = nullptr;
+ ss->mcol = nullptr;
- ss->vcol_type = -1;
- ss->vcol_domain = ATTR_DOMAIN_NUM;
+ ss->vcol_type = (eCustomDataType)-1;
+ ss->vcol_domain = ATTR_DOMAIN_POINT;
}
}
/* Sculpt Face Sets. */
if (use_face_sets) {
BLI_assert(CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS));
- ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
+ ss->face_sets = static_cast<int *>(CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS));
}
else {
- ss->face_sets = NULL;
+ ss->face_sets = nullptr;
}
ss->subdiv_ccg = me_eval->runtime.subdiv_ccg;
@@ -1742,7 +1740,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
ss->orig_cos = (ss->shapekey_active) ?
BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active) :
- BKE_mesh_vert_coords_alloc(me, NULL);
+ BKE_mesh_vert_coords_alloc(me, nullptr);
BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert);
@@ -1756,14 +1754,14 @@ static void sculpt_update_object(Depsgraph *depsgraph,
BKE_sculptsession_free_deformMats(ss);
}
- if (ss->shapekey_active != NULL && ss->deform_cos == NULL) {
+ if (ss->shapekey_active != nullptr && ss->deform_cos == nullptr) {
ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
}
/* if pbvh is deformed, key block is already applied to it */
if (ss->shapekey_active) {
bool pbvh_deformed = BKE_pbvh_is_deformed(ss->pbvh);
- if (!pbvh_deformed || ss->deform_cos == NULL) {
+ if (!pbvh_deformed || ss->deform_cos == nullptr) {
float(*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
if (vertCos) {
@@ -1771,7 +1769,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
/* apply shape keys coordinates to PBVH */
BKE_pbvh_vert_coords_apply(ss->pbvh, vertCos, me->totvert);
}
- if (ss->deform_cos == NULL) {
+ if (ss->deform_cos == nullptr) {
ss->deform_cos = vertCos;
}
if (vertCos != ss->deform_cos) {
@@ -1790,7 +1788,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
*/
if (U.experimental.use_sculpt_texture_paint && ss->pbvh) {
char *paint_canvas_key = BKE_paint_canvas_key_get(&scene->toolsettings->paint_mode, ob);
- if (ss->last_paint_canvas_key == NULL ||
+ if (ss->last_paint_canvas_key == nullptr ||
!STREQ(paint_canvas_key, ss->last_paint_canvas_key)) {
MEM_SAFE_FREE(ss->last_paint_canvas_key);
ss->last_paint_canvas_key = paint_canvas_key;
@@ -1815,8 +1813,8 @@ static void sculpt_face_sets_ensure(Mesh *mesh)
return;
}
- int *new_face_sets = CustomData_add_layer(
- &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
+ int *new_face_sets = static_cast<int *>(
+ CustomData_add_layer(&mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, nullptr, mesh->totpoly));
/* Initialize the new Face Set data-layer with a default valid visible ID and set the default
* color to render it white. */
@@ -1847,7 +1845,7 @@ void BKE_sculpt_update_object_before_eval(const Scene *scene, Object *ob_eval)
PBVHNode **nodes;
int n, totnode;
- BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+ BKE_pbvh_search_gather(ss->pbvh, nullptr, nullptr, &nodes, &totnode);
for (n = 0; n < totnode; n++) {
BKE_pbvh_node_mark_update(nodes[n]);
@@ -1875,11 +1873,11 @@ void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
Object *ob_orig = DEG_get_original_object(ob_eval);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
- BLI_assert(me_eval != NULL);
+ BLI_assert(me_eval != nullptr);
sculpt_update_object(depsgraph, ob_orig, me_eval, false, false, false);
}
-void BKE_sculpt_color_layer_create_if_needed(struct Object *object)
+void BKE_sculpt_color_layer_create_if_needed(Object *object)
{
Mesh *orig_me = BKE_object_get_original_mesh(object);
@@ -1899,7 +1897,7 @@ void BKE_sculpt_color_layer_create_if_needed(struct Object *object)
return;
}
- CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_DEFAULT, NULL, orig_me->totvert);
+ CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_DEFAULT, nullptr, orig_me->totvert);
CustomDataLayer *layer = orig_me->vdata.layers +
CustomData_get_layer_index(&orig_me->vdata, CD_PROP_COLOR);
@@ -1920,18 +1918,18 @@ void BKE_sculpt_update_object_for_edit(
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
- BLI_assert(me_eval != NULL);
+ BLI_assert(me_eval != nullptr);
sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask, is_paint_tool);
}
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
- const float *paint_mask;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
int ret = 0;
- paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
+ const float *paint_mask = static_cast<const float *>(
+ CustomData_get_layer(&me->vdata, CD_PAINT_MASK));
/* if multires is active, create a grid paint mask layer if there
* isn't one already */
@@ -1942,13 +1940,15 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
int gridarea = gridsize * gridsize;
int i, j;
- gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, CD_CALLOC, NULL, me->totloop);
+ gmask = static_cast<GridPaintMask *>(
+ CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, CD_CALLOC, nullptr, me->totloop));
for (i = 0; i < me->totloop; i++) {
GridPaintMask *gpm = &gmask[i];
gpm->level = level;
- gpm->data = MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data");
+ gpm->data = static_cast<float *>(
+ MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data"));
}
/* if vertices already have mask, copy into multires data */
@@ -1984,14 +1984,14 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
/* create vertex paint mask layer if there isn't one already */
if (!paint_mask) {
- CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, me->totvert);
+ CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_CALLOC, nullptr, me->totvert);
ret |= SCULPT_MASK_LAYER_CALC_VERT;
}
return ret;
}
-void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene)
+void BKE_sculpt_toolsettings_data_ensure(Scene *scene)
{
BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->sculpt);
@@ -2029,7 +2029,7 @@ static bool check_sculpt_object_deformed(Object *object, const bool for_construc
deformed |= object->sculpt->deform_modifiers_active;
if (for_construction) {
- deformed |= object->sculpt->shapekey_active != NULL;
+ deformed |= object->sculpt->shapekey_active != nullptr;
}
else {
/* As in case with modifiers, we can't synchronize deformation made against
@@ -2051,15 +2051,16 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
if (CustomData_has_layer(&mesh->pdata, CD_SCULPT_FACE_SETS)) {
/* Make everything visible. */
- int *current_face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ int *current_face_sets = static_cast<int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
for (int i = 0; i < mesh->totpoly; i++) {
current_face_sets[i] = abs(current_face_sets[i]);
}
}
else {
initialize_new_face_sets = true;
- int *new_face_sets = CustomData_add_layer(
- &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
+ int *new_face_sets = static_cast<int *>(CustomData_add_layer(
+ &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, nullptr, mesh->totpoly));
/* Initialize the new Face Set data-layer with a default valid visible ID and set the default
* color to render it white. */
@@ -2069,7 +2070,7 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
mesh->face_sets_color_default = face_sets_default_visible_id;
}
- int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ int *face_sets = static_cast<int *>(CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
const bool *hide_poly = (const bool *)CustomData_get_layer_named(
&mesh->pdata, CD_PROP_BOOL, ".hide_poly");
@@ -2094,26 +2095,31 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
void BKE_sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh)
{
- const int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ using namespace blender::bke;
+ const int *face_sets = static_cast<const int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
if (!face_sets) {
return;
}
- bool *hide_poly = (bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly");
+ MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
+ SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
if (!hide_poly) {
return;
}
-
- for (int i = 0; i < mesh->totpoly; i++) {
- hide_poly[i] = face_sets[i] < 0;
+ for (const int i : hide_poly.span.index_range()) {
+ hide_poly.span[i] = face_sets[i] < 0;
}
+ hide_poly.finish();
BKE_mesh_flush_hidden_from_polys(mesh);
}
void BKE_sculpt_sync_face_sets_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg)
{
- const int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ const int *face_sets = static_cast<const int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
if (!face_sets) {
return;
}
@@ -2142,7 +2148,7 @@ void BKE_sculpt_sync_face_sets_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv
}
}
-void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg)
+void BKE_sculpt_sync_face_set_visibility(Mesh *mesh, SubdivCCG *subdiv_ccg)
{
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh);
BKE_sculpt_sync_face_sets_visibility_to_base_mesh(mesh);
@@ -2158,9 +2164,10 @@ void BKE_sculpt_ensure_orig_mesh_data(Scene *scene, Object *object)
/* Copy the current mesh visibility to the Face Sets. */
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh);
- if (object->sculpt != NULL) {
+ if (object->sculpt != nullptr) {
/* If a sculpt session is active, ensure we have its face-set data properly up-to-date. */
- object->sculpt->face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ object->sculpt->face_sets = static_cast<int *>(
+ CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
/* NOTE: In theory we could add that on the fly when required by sculpt code.
* But this then requires proper update of depsgraph etc. For now we play safe, optimization is
@@ -2209,11 +2216,12 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool
PBVH *pbvh = BKE_pbvh_new();
BKE_pbvh_respect_hide_set(pbvh, respect_hide);
- MLoopTri *looptri = MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__);
+ MLoopTri *looptri = static_cast<MLoopTri *>(
+ MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__));
BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
- BKE_sculpt_sync_face_set_visibility(me, NULL);
+ BKE_sculpt_sync_face_set_visibility(me, nullptr);
BKE_pbvh_build_mesh(pbvh,
me,
@@ -2231,7 +2239,7 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool
pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets);
const bool is_deformed = check_sculpt_object_deformed(ob, true);
- if (is_deformed && me_eval_deform != NULL) {
+ if (is_deformed && me_eval_deform != nullptr) {
int totvert;
float(*v_cos)[3] = BKE_mesh_vert_coords_alloc(me_eval_deform, &totvert);
BKE_pbvh_vert_coords_apply(pbvh, v_cos, totvert);
@@ -2265,21 +2273,21 @@ static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect
PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
{
- if (ob == NULL || ob->sculpt == NULL) {
- return NULL;
+ if (ob == nullptr || ob->sculpt == nullptr) {
+ return nullptr;
}
const bool respect_hide = true;
PBVH *pbvh = ob->sculpt->pbvh;
- if (pbvh != NULL) {
+ if (pbvh != nullptr) {
/* NOTE: It is possible that grids were re-allocated due to modifier
* stack. Need to update those pointers. */
if (BKE_pbvh_type(pbvh) == PBVH_GRIDS) {
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
- Mesh *mesh_eval = object_eval->data;
+ Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
SubdivCCG *subdiv_ccg = mesh_eval->runtime.subdiv_ccg;
- if (subdiv_ccg != NULL) {
+ if (subdiv_ccg != nullptr) {
BKE_sculpt_bvh_update_from_ccg(pbvh, subdiv_ccg);
}
}
@@ -2290,14 +2298,14 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
return pbvh;
}
- if (ob->sculpt->bm != NULL) {
+ if (ob->sculpt->bm != nullptr) {
/* Sculpting on a BMesh (dynamic-topology) gets a special PBVH. */
pbvh = build_pbvh_for_dynamic_topology(ob);
}
else {
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
- Mesh *mesh_eval = object_eval->data;
- if (mesh_eval->runtime.subdiv_ccg != NULL) {
+ Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
+ if (mesh_eval->runtime.subdiv_ccg != nullptr) {
pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg, respect_hide);
}
else if (ob->type == OB_MESH) {
@@ -2324,7 +2332,7 @@ void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D *UNUSED(v3d))
{
SculptSession *ss = ob->sculpt;
- if (ss == NULL || ss->pbvh == NULL || ss->mode_type != OB_MODE_SCULPT) {
+ if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
return false;
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 85a8d6c817f..9ccd6562649 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -171,7 +171,7 @@ static void particle_settings_foreach_id(ID *id, LibraryForeachIDData *data)
}
if (psett->effector_weights) {
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, psett->effector_weights->group, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, psett->effector_weights->group, IDWALK_CB_USER);
}
if (psett->pd) {
@@ -3494,7 +3494,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
* initial tangent, but taking that in to account will allow
* the possibility of flipping again. -jahka
*/
- mat3_to_quat_is_ok(cache[p]->rot, rotmat);
+ mat3_to_quat_legacy(cache[p]->rot, rotmat);
}
psys->totcached = totpart;
@@ -3684,7 +3684,7 @@ static void psys_cache_edit_paths_iter(void *__restrict iter_data_v,
* initial tangent, but taking that in to account will allow
* the possibility of flipping again. -jahka
*/
- mat3_to_quat_is_ok(cache[iter]->rot, rotmat);
+ mat3_to_quat_legacy(cache[iter]->rot, rotmat);
}
}
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index 524ee31229b..a890812cfc4 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -158,10 +158,8 @@ static void do_kink_spiral(ParticleThreadContext *ctx,
int start_index = 0, end_index = 0;
float kink_base[3];
- if (ptex) {
- kink_amp *= ptex->kink_amp;
- kink_freq *= ptex->kink_freq;
- }
+ kink_amp *= ptex->kink_amp;
+ kink_freq *= ptex->kink_freq;
cut_time = (totkeys - 1) * ptex->length;
zero_v3(spiral_start);
@@ -405,7 +403,7 @@ void do_kink(ParticleKey *state,
float obmat[4][4],
int smooth_start)
{
- float kink[3] = {1.0f, 0.0f, 0.0f}, par_vec[3], q1[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+ float kink[3] = {1.0f, 0.0f, 0.0f}, par_vec[3];
float t, dt = 1.0f, result[3];
if (ELEM(type, PART_KINK_NO, PART_KINK_SPIRAL)) {
@@ -455,6 +453,7 @@ void do_kink(ParticleKey *state,
switch (type) {
case PART_KINK_CURL: {
float curl_offset[3];
+ float q1[4] = {1.0f, 0.0f, 0.0f, 0.0f};
/* rotate kink vector around strand tangent */
mul_v3_v3fl(curl_offset, kink, amplitude);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index e9bbcea241e..abecb9f8d9d 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -837,7 +837,7 @@ void psys_get_birth_coords(
cross_v3_v3v3(mat[1], mat[2], mat[0]);
/* apply rotation */
- mat3_to_quat_is_ok(q, mat);
+ mat3_to_quat_legacy(q, mat);
copy_qt_qt(state->rot, q);
}
else {
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 4e6418942be..726c022ba2c 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1275,7 +1275,7 @@ bool BKE_pbvh_get_color_layer(const Mesh *me, CustomDataLayer **r_layer, eAttrDo
if (!layer || !ELEM(layer->type, CD_PROP_COLOR, CD_PROP_BYTE_COLOR)) {
*r_layer = NULL;
- *r_attr = ATTR_DOMAIN_NUM;
+ *r_attr = ATTR_DOMAIN_POINT;
return false;
}
@@ -1283,7 +1283,7 @@ bool BKE_pbvh_get_color_layer(const Mesh *me, CustomDataLayer **r_layer, eAttrDo
if (!ELEM(domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_CORNER)) {
*r_layer = NULL;
- *r_attr = ATTR_DOMAIN_NUM;
+ *r_attr = ATTR_DOMAIN_POINT;
return false;
}
@@ -1330,6 +1330,8 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
}
if (node->flag & PBVH_UpdateDrawBuffers) {
+ node->debug_draw_gen++;
+
const int update_flags = pbvh_get_buffers_update_flags(pbvh);
switch (pbvh->header.type) {
case PBVH_GRIDS:
@@ -2897,15 +2899,18 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
MEM_SAFE_FREE(nodes);
}
-void BKE_pbvh_draw_debug_cb(
- PBVH *pbvh,
- void (*draw_fn)(void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag),
- void *user_data)
+void BKE_pbvh_draw_debug_cb(PBVH *pbvh,
+ void (*draw_fn)(PBVHNode *node,
+ void *user_data,
+ const float bmin[3],
+ const float bmax[3],
+ PBVHNodeFlags flag),
+ void *user_data)
{
for (int a = 0; a < pbvh->totnode; a++) {
PBVHNode *node = &pbvh->nodes[a];
- draw_fn(user_data, node->vb.bmin, node->vb.bmax, node->flag);
+ draw_fn(node, user_data, node->vb.bmin, node->vb.bmax, node->flag);
}
}
@@ -3330,3 +3335,8 @@ void BKE_pbvh_ensure_node_loops(PBVH *pbvh)
MEM_SAFE_FREE(visit);
}
+
+int BKE_pbvh_debug_draw_gen_get(PBVHNode *node)
+{
+ return node->debug_draw_gen;
+}
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 5babfd3acbe..3d67ab9ba6b 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -123,6 +123,11 @@ struct PBVHNode {
/* Used to store the brush color during a stroke and composite it over the original color */
PBVHColorBufferNode color_buffer;
PBVHPixelsNode pixels;
+
+ /* Used to flash colors of updated node bounding boxes in
+ * debug draw mode (when G.debug_value / bpy.app.debug_value is 889).
+ */
+ int debug_draw_gen;
};
typedef enum { PBVH_DYNTOPO_SMOOTH_SHADING = 1 } PBVHFlags;
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 821976f8e0e..e5fb61bfa2f 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1176,6 +1176,9 @@ RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw, const int flag)
if (rbw->effector_weights) {
rbw_copy->effector_weights = MEM_dupallocN(rbw->effector_weights);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)rbw->effector_weights->group);
+ }
}
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)rbw_copy->group);
@@ -1205,9 +1208,9 @@ void BKE_rigidbody_world_groups_relink(RigidBodyWorld *rbw)
void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata)
{
- func(rbw, (ID **)&rbw->group, userdata, IDWALK_CB_NOP);
- func(rbw, (ID **)&rbw->constraints, userdata, IDWALK_CB_NOP);
- func(rbw, (ID **)&rbw->effector_weights->group, userdata, IDWALK_CB_NOP);
+ func(rbw, (ID **)&rbw->group, userdata, IDWALK_CB_USER);
+ func(rbw, (ID **)&rbw->constraints, userdata, IDWALK_CB_USER);
+ func(rbw, (ID **)&rbw->effector_weights->group, userdata, IDWALK_CB_USER);
if (rbw->objects) {
int i;
@@ -1424,7 +1427,7 @@ static bool rigidbody_add_object_to_scene(Main *bmain, Scene *scene, Object *ob)
if (rbw->group == NULL) {
rbw->group = BKE_collection_add(bmain, NULL, "RigidBodyWorld");
- id_fake_user_set(&rbw->group->id);
+ id_us_plus(&rbw->group->id);
}
/* Add object to rigid body group. */
@@ -1453,7 +1456,7 @@ static bool rigidbody_add_constraint_to_scene(Main *bmain, Scene *scene, Object
if (rbw->constraints == NULL) {
rbw->constraints = BKE_collection_add(bmain, NULL, "RigidBodyConstraints");
- id_fake_user_set(&rbw->constraints->id);
+ id_us_plus(&rbw->constraints->id);
}
/* Add object to rigid body group. */
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
index 4d41471e1fb..0445db5aed0 100644
--- a/source/blender/blenkernel/intern/scene.cc
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -2591,7 +2591,7 @@ static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool on
// DEG_debug_graph_relations_validate(depsgraph, bmain, scene);
/* Flush editing data if needed. */
prepare_mesh_for_viewport_render(bmain, view_layer);
- /* Update all objects: drivers, matrices, #DispList, etc. flags set
+ /* Update all objects: drivers, matrices, etc. flags set
* by depsgraph or manual, no layer check here, gets correct flushed. */
DEG_evaluate_on_refresh(depsgraph);
/* Update sound system. */
@@ -2666,7 +2666,7 @@ void BKE_scene_graph_update_for_newframe_ex(Depsgraph *depsgraph, const bool cle
BKE_image_editors_update_frame(bmain, scene->r.cfra);
BKE_sound_set_cfra(scene->r.cfra);
DEG_graph_relations_update(depsgraph);
- /* Update all objects: drivers, matrices, #DispList, etc. flags set
+ /* Update all objects: drivers, matrices, etc. flags set
* by depsgraph or manual, no layer check here, gets correct flushed.
*
* NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index c16e5ce5655..f1eba64e401 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -148,7 +148,6 @@ void BKE_screen_foreach_id_screen_area(LibraryForeachIDData *data, ScrArea *area
}
case SPACE_OUTLINER: {
SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
- BKE_LIB_FOREACHID_PROCESS_ID(data, space_outliner->search_tse.id, IDWALK_CB_NOP);
if (space_outliner->treestore != NULL) {
TreeStoreElem *tselem;
BLI_mempool_iter iter;
@@ -1124,40 +1123,50 @@ static void write_uilist(BlendWriter *writer, uiList *ui_list)
}
}
-static void write_space_outliner(BlendWriter *writer, SpaceOutliner *space_outliner)
+static void write_space_outliner(BlendWriter *writer, const SpaceOutliner *space_outliner)
{
BLI_mempool *ts = space_outliner->treestore;
if (ts) {
- SpaceOutliner space_outliner_flat = *space_outliner;
-
- int elems = BLI_mempool_len(ts);
+ const int elems = BLI_mempool_len(ts);
/* linearize mempool to array */
TreeStoreElem *data = elems ? BLI_mempool_as_arrayN(ts, "TreeStoreElem") : NULL;
if (data) {
- /* In this block we use the memory location of the treestore
- * but _not_ its data, the addresses in this case are UUID's,
- * since we can't rely on malloc giving us different values each time.
+ BLO_write_struct(writer, SpaceOutliner, space_outliner);
+
+ /* To store #TreeStore (instead of the mempool), two unique memory addresses are needed,
+ * which can be used to identify the data on read:
+ * 1) One for the #TreeStore data itself.
+ * 2) One for the array of #TreeStoreElem's inside #TreeStore (#TreeStore.data).
+ *
+ * For 1) we just use the mempool's address (#SpaceOutliner::treestore).
+ * For 2) we don't have such a direct choice. We can't just use the array's address from
+ * above, since that may not be unique over all Outliners. So instead use an address relative
+ * to 1).
*/
- TreeStore ts_flat = {0};
+ /* TODO the mempool could be moved to #SpaceOutliner_Runtime so that #SpaceOutliner could
+ * hold the #TreeStore directly. */
- /* we know the treestore is at least as big as a pointer,
- * so offsetting works to give us a UUID. */
+ /* Address relative to the tree-store, as noted above. */
void *data_addr = (void *)POINTER_OFFSET(ts, sizeof(void *));
+ /* There should be plenty of memory addresses within the mempool data that we can point into,
+ * just double-check we don't potentially end up with a memory address that another DNA
+ * struct might use. Assumes BLI_mempool uses the guarded allocator. */
+ BLI_assert(MEM_allocN_len(ts) >= sizeof(void *) * 2);
+ TreeStore ts_flat = {0};
ts_flat.usedelem = elems;
ts_flat.totelem = elems;
ts_flat.data = data_addr;
- BLO_write_struct(writer, SpaceOutliner, space_outliner);
-
BLO_write_struct_at_address(writer, TreeStore, ts, &ts_flat);
BLO_write_struct_array_at_address(writer, TreeStoreElem, elems, data_addr, data);
MEM_freeN(data);
}
else {
+ SpaceOutliner space_outliner_flat = *space_outliner;
space_outliner_flat.treestore = NULL;
BLO_write_struct_at_address(writer, SpaceOutliner, space_outliner, &space_outliner_flat);
}
@@ -1873,7 +1882,6 @@ void BKE_screen_area_blend_read_lib(BlendLibReader *reader, ID *parent_id, ScrAr
}
case SPACE_OUTLINER: {
SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
- BLO_read_id_address(reader, NULL, &space_outliner->search_tse.id);
if (space_outliner->treestore) {
TreeStoreElem *tselem;
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index f459b5a82ac..bb0e7a4dd6b 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -756,7 +756,7 @@ void BKE_sound_remove_scene_sound(Scene *scene, void *handle)
AUD_Sequence_remove(scene->sound_scene, handle);
}
-void BKE_sound_mute_scene_sound(void *handle, char mute)
+void BKE_sound_mute_scene_sound(void *handle, bool mute)
{
AUD_SequenceEntry_setMuted(handle, mute);
}
@@ -1346,7 +1346,7 @@ void *BKE_sound_add_scene_sound_defaults(Scene *UNUSED(scene), Sequence *UNUSED(
void BKE_sound_remove_scene_sound(Scene *UNUSED(scene), void *UNUSED(handle))
{
}
-void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute))
+void BKE_sound_mute_scene_sound(void *UNUSED(handle), bool UNUSED(mute))
{
}
void BKE_sound_move_scene_sound(const Scene *UNUSED(scene),
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.cc
index 22479f70433..fe6fd5f6052 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -11,7 +11,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "BLI_alloca.h"
+#include "BLI_array.hh"
#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
@@ -29,7 +29,7 @@
/** \name Subdivision Context
* \{ */
-typedef struct SubdivMeshContext {
+struct SubdivMeshContext {
const SubdivToMeshSettings *settings;
const Mesh *coarse_mesh;
Subdiv *subdiv;
@@ -48,15 +48,15 @@ typedef struct SubdivMeshContext {
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
bool have_displacement;
-} SubdivMeshContext;
+};
static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
{
Mesh *subdiv_mesh = ctx->subdiv_mesh;
ctx->num_uv_layers = CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV);
for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
- ctx->uv_layers[layer_index] = CustomData_get_layer_n(
- &subdiv_mesh->ldata, CD_MLOOPUV, layer_index);
+ ctx->uv_layers[layer_index] = static_cast<MLoopUV *>(
+ CustomData_get_layer_n(&subdiv_mesh->ldata, CD_MLOOPUV, layer_index));
}
}
@@ -64,15 +64,20 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
{
Mesh *subdiv_mesh = ctx->subdiv_mesh;
/* Pointers to original indices layers. */
- ctx->vert_origindex = CustomData_get_layer(&subdiv_mesh->vdata, CD_ORIGINDEX);
- ctx->edge_origindex = CustomData_get_layer(&subdiv_mesh->edata, CD_ORIGINDEX);
- ctx->loop_origindex = CustomData_get_layer(&subdiv_mesh->ldata, CD_ORIGINDEX);
- ctx->poly_origindex = CustomData_get_layer(&subdiv_mesh->pdata, CD_ORIGINDEX);
+ ctx->vert_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->vdata, CD_ORIGINDEX));
+ ctx->edge_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->edata, CD_ORIGINDEX));
+ ctx->loop_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->ldata, CD_ORIGINDEX));
+ ctx->poly_origindex = static_cast<int *>(
+ CustomData_get_layer(&subdiv_mesh->pdata, CD_ORIGINDEX));
/* UV layers interpolation. */
subdiv_mesh_ctx_cache_uv_layers(ctx);
/* Orco interpolation. */
- ctx->orco = CustomData_get_layer(&subdiv_mesh->vdata, CD_ORCO);
- ctx->cloth_orco = CustomData_get_layer(&subdiv_mesh->vdata, CD_CLOTH_ORCO);
+ ctx->orco = static_cast<float(*)[3]>(CustomData_get_layer(&subdiv_mesh->vdata, CD_ORCO));
+ ctx->cloth_orco = static_cast<float(*)[3]>(
+ CustomData_get_layer(&subdiv_mesh->vdata, CD_CLOTH_ORCO));
}
static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vertices)
@@ -80,8 +85,8 @@ static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vert
if (!ctx->have_displacement) {
return;
}
- ctx->accumulated_counters = MEM_calloc_arrayN(
- num_vertices, sizeof(*ctx->accumulated_counters), "subdiv accumulated counters");
+ ctx->accumulated_counters = static_cast<int *>(
+ MEM_calloc_arrayN(num_vertices, sizeof(*ctx->accumulated_counters), __func__));
}
static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
@@ -95,7 +100,7 @@ static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
/** \name Loop custom data copy helpers
* \{ */
-typedef struct LoopsOfPtex {
+struct LoopsOfPtex {
/* First loop of the ptex, starts at ptex (0, 0) and goes in u direction. */
const MLoop *first_loop;
/* Last loop of the ptex, starts at ptex (0, 0) and goes in v direction. */
@@ -103,7 +108,7 @@ typedef struct LoopsOfPtex {
/* For quad coarse faces only. */
const MLoop *second_loop;
const MLoop *third_loop;
-} LoopsOfPtex;
+};
static void loops_of_ptex_get(const SubdivMeshContext *ctx,
LoopsOfPtex *loops_of_ptex,
@@ -126,8 +131,8 @@ static void loops_of_ptex_get(const SubdivMeshContext *ctx,
loops_of_ptex->third_loop = loops_of_ptex->first_loop + 2;
}
else {
- loops_of_ptex->second_loop = NULL;
- loops_of_ptex->third_loop = NULL;
+ loops_of_ptex->second_loop = nullptr;
+ loops_of_ptex->third_loop = nullptr;
}
}
@@ -140,7 +145,7 @@ static void loops_of_ptex_get(const SubdivMeshContext *ctx,
/* TODO(sergey): Somehow de-duplicate with loops storage, without too much
* exception cases all over the code. */
-typedef struct VerticesForInterpolation {
+struct VerticesForInterpolation {
/* This field points to a vertex data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
* we can simply use corner vertices. */
@@ -159,7 +164,7 @@ typedef struct VerticesForInterpolation {
/* Indices within vertex_data to interpolate for. The indices are aligned
* with uv coordinates in a similar way as indices in loop_data_storage. */
int vertex_indices[4];
-} VerticesForInterpolation;
+};
static void vertex_interpolation_init(const SubdivMeshContext *ctx,
VerticesForInterpolation *vertex_interpolation,
@@ -192,17 +197,17 @@ static void vertex_interpolation_init(const SubdivMeshContext *ctx,
/* Interpolate center of poly right away, it stays unchanged for all
* ptex faces. */
const float weight = 1.0f / (float)coarse_poly->totloop;
- float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
- int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
+ blender::Array<float, 32> weights(coarse_poly->totloop);
+ blender::Array<int, 32> indices(coarse_poly->totloop);
for (int i = 0; i < coarse_poly->totloop; i++) {
weights[i] = weight;
indices[i] = coarse_mloop[coarse_poly->loopstart + i].v;
}
CustomData_interp(&coarse_mesh->vdata,
&vertex_interpolation->vertex_data_storage,
- indices,
- weights,
- NULL,
+ indices.data(),
+ weights.data(),
+ nullptr,
coarse_poly->totloop,
2);
}
@@ -237,26 +242,27 @@ static void vertex_interpolation_from_corner(const SubdivMeshContext *ctx,
const int first_loop_index = loops_of_ptex.first_loop - coarse_mloop;
const int last_loop_index = loops_of_ptex.last_loop - coarse_mloop;
const int first_indices[2] = {
- coarse_mloop[first_loop_index].v,
- coarse_mloop[coarse_poly->loopstart +
- (first_loop_index - coarse_poly->loopstart + 1) % coarse_poly->totloop]
- .v};
+ static_cast<int>(coarse_mloop[first_loop_index].v),
+ static_cast<int>(
+ coarse_mloop[coarse_poly->loopstart +
+ (first_loop_index - coarse_poly->loopstart + 1) % coarse_poly->totloop]
+ .v)};
const int last_indices[2] = {
- coarse_mloop[first_loop_index].v,
- coarse_mloop[last_loop_index].v,
+ static_cast<int>(coarse_mloop[first_loop_index].v),
+ static_cast<int>(coarse_mloop[last_loop_index].v),
};
CustomData_interp(vertex_data,
&vertex_interpolation->vertex_data_storage,
first_indices,
weights,
- NULL,
+ nullptr,
2,
1);
CustomData_interp(vertex_data,
&vertex_interpolation->vertex_data_storage,
last_indices,
weights,
- NULL,
+ nullptr,
2,
3);
}
@@ -275,7 +281,7 @@ static void vertex_interpolation_end(VerticesForInterpolation *vertex_interpolat
/** \name Loop custom data interpolation helpers
* \{ */
-typedef struct LoopsForInterpolation {
+struct LoopsForInterpolation {
/* This field points to a loop data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
* we can simply interpolate corner vertices. */
@@ -291,10 +297,10 @@ typedef struct LoopsForInterpolation {
* Is allocated for non-regular faces (triangles and n-gons). */
CustomData loop_data_storage;
bool loop_data_storage_allocated;
- /* Infices within loop_data to interpolate for. The indices are aligned with
+ /* Indices within loop_data to interpolate for. The indices are aligned with
* uv coordinates in a similar way as indices in loop_data_storage. */
int loop_indices[4];
-} LoopsForInterpolation;
+};
static void loop_interpolation_init(const SubdivMeshContext *ctx,
LoopsForInterpolation *loop_interpolation,
@@ -326,17 +332,17 @@ static void loop_interpolation_init(const SubdivMeshContext *ctx,
/* Interpolate center of poly right away, it stays unchanged for all
* ptex faces. */
const float weight = 1.0f / (float)coarse_poly->totloop;
- float *weights = BLI_array_alloca(weights, coarse_poly->totloop);
- int *indices = BLI_array_alloca(indices, coarse_poly->totloop);
+ blender::Array<float, 32> weights(coarse_poly->totloop);
+ blender::Array<int, 32> indices(coarse_poly->totloop);
for (int i = 0; i < coarse_poly->totloop; i++) {
weights[i] = weight;
indices[i] = coarse_poly->loopstart + i;
}
CustomData_interp(&coarse_mesh->ldata,
&loop_interpolation->loop_data_storage,
- indices,
- weights,
- NULL,
+ indices.data(),
+ weights.data(),
+ nullptr,
coarse_poly->totloop,
2);
}
@@ -372,13 +378,13 @@ static void loop_interpolation_from_corner(const SubdivMeshContext *ctx,
(first_loop_index - base_loop_index + 1) % coarse_poly->totloop;
const int first_indices[2] = {first_loop_index, second_loop_index};
const int last_indices[2] = {
- loops_of_ptex.last_loop - coarse_mloop,
- loops_of_ptex.first_loop - coarse_mloop,
+ static_cast<int>(loops_of_ptex.last_loop - coarse_mloop),
+ static_cast<int>(loops_of_ptex.first_loop - coarse_mloop),
};
CustomData_interp(
- loop_data, &loop_interpolation->loop_data_storage, first_indices, weights, NULL, 2, 1);
+ loop_data, &loop_interpolation->loop_data_storage, first_indices, weights, nullptr, 2, 1);
CustomData_interp(
- loop_data, &loop_interpolation->loop_data_storage, last_indices, weights, NULL, 2, 3);
+ loop_data, &loop_interpolation->loop_data_storage, last_indices, weights, nullptr, 2, 3);
}
}
@@ -395,7 +401,7 @@ static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
/** \name TLS
* \{ */
-typedef struct SubdivMeshTLS {
+struct SubdivMeshTLS {
bool vertex_interpolation_initialized;
VerticesForInterpolation vertex_interpolation;
const MPoly *vertex_interpolation_coarse_poly;
@@ -405,11 +411,11 @@ typedef struct SubdivMeshTLS {
LoopsForInterpolation loop_interpolation;
const MPoly *loop_interpolation_coarse_poly;
int loop_interpolation_coarse_corner;
-} SubdivMeshTLS;
+};
static void subdiv_mesh_tls_free(void *tls_v)
{
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
if (tls->vertex_interpolation_initialized) {
vertex_interpolation_end(&tls->vertex_interpolation);
}
@@ -492,7 +498,7 @@ static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_contex
CustomData_MeshMasks mask = CD_MASK_EVERYTHING;
mask.lmask &= ~CD_MASK_MULTIRES_GRIDS;
- SubdivMeshContext *subdiv_context = foreach_context->user_data;
+ SubdivMeshContext *subdiv_context = static_cast<SubdivMeshContext *>(foreach_context->user_data);
subdiv_context->subdiv_mesh = BKE_mesh_new_nomain_from_template_ex(
subdiv_context->coarse_mesh, num_vertices, num_edges, 0, num_loops, num_polygons, mask);
subdiv_mesh_ctx_cache_custom_data_layers(subdiv_context);
@@ -533,10 +539,10 @@ static void subdiv_vertex_data_interpolate(const SubdivMeshContext *ctx,
&ctx->subdiv_mesh->vdata,
vertex_interpolation->vertex_indices,
weights,
- NULL,
+ nullptr,
4,
subdiv_vertex_index);
- if (ctx->vert_origindex != NULL) {
+ if (ctx->vert_origindex != nullptr) {
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
}
}
@@ -564,7 +570,7 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
add_v3_v3(subdiv_vert->co, D);
/* Evaluate undeformed texture coordinate. */
subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
- /* Remove facedot flag. This can happen if there is more than one subsurf modifier. */
+ /* Remove face-dot flag. This can happen if there is more than one subsurf modifier. */
BLI_BITMAP_DISABLE(ctx->subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
}
@@ -602,7 +608,7 @@ static void subdiv_mesh_vertex_displacement_every_corner_or_edge(
const float v,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
@@ -649,7 +655,7 @@ static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_contex
const int subdiv_vertex_index)
{
BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MVert *coarse_mvert = coarse_mesh->mvert;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
@@ -698,8 +704,8 @@ static void subdiv_mesh_vertex_edge(const SubdivForeachContext *foreach_context,
const int coarse_corner,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
@@ -746,8 +752,8 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
const int coarse_corner,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
Subdiv *subdiv = ctx->subdiv;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
@@ -773,13 +779,13 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
const MEdge *coarse_edge)
{
const int subdiv_edge_index = subdiv_edge - ctx->subdiv_mesh->medge;
- if (coarse_edge == NULL) {
+ if (coarse_edge == nullptr) {
subdiv_edge->crease = 0;
subdiv_edge->flag = 0;
if (!ctx->settings->use_optimal_display) {
subdiv_edge->flag |= ME_EDGERENDER;
}
- if (ctx->edge_origindex != NULL) {
+ if (ctx->edge_origindex != nullptr) {
ctx->edge_origindex[subdiv_edge_index] = ORIGINDEX_NONE;
}
return;
@@ -798,11 +804,11 @@ static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
const int subdiv_v1,
const int subdiv_v2)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MEdge *subdiv_medge = subdiv_mesh->medge;
MEdge *subdiv_edge = &subdiv_medge[subdiv_edge_index];
- const MEdge *coarse_edge = NULL;
+ const MEdge *coarse_edge = nullptr;
if (coarse_edge_index != ORIGINDEX_NONE) {
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_medge = coarse_mesh->medge;
@@ -831,7 +837,7 @@ static void subdiv_interpolate_loop_data(const SubdivMeshContext *ctx,
&ctx->subdiv_mesh->ldata,
loop_interpolation->loop_indices,
weights,
- NULL,
+ nullptr,
4,
subdiv_loop_index);
/* TODO(sergey): Set ORIGINDEX. */
@@ -894,8 +900,8 @@ static void subdiv_mesh_loop(const SubdivForeachContext *foreach_context,
const int subdiv_vertex_index,
const int subdiv_edge_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
- SubdivMeshTLS *tls = tls_v;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
+ SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
@@ -933,7 +939,7 @@ static void subdiv_mesh_poly(const SubdivForeachContext *foreach_context,
const int num_loops)
{
BLI_assert(coarse_poly_index != ORIGINDEX_NONE);
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
@@ -956,7 +962,7 @@ static void subdiv_mesh_vertex_loose(const SubdivForeachContext *foreach_context
const int coarse_vertex_index,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MVert *coarse_mvert = coarse_mesh->mvert;
const MVert *coarse_vertex = &coarse_mvert[coarse_vertex_index];
@@ -974,8 +980,8 @@ static void find_edge_neighbors(const Mesh *coarse_mesh,
const MEdge *neighbors[2])
{
const MEdge *coarse_medge = coarse_mesh->medge;
- neighbors[0] = NULL;
- neighbors[1] = NULL;
+ neighbors[0] = nullptr;
+ neighbors[1] = nullptr;
int neighbor_counters[2] = {0, 0};
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
const MEdge *current_edge = &coarse_medge[edge_index];
@@ -995,10 +1001,10 @@ static void find_edge_neighbors(const Mesh *coarse_mesh,
* sharp. This is also how topology factory treats vertices of a surface
* which are adjacent to a loose edge. */
if (neighbor_counters[0] > 1) {
- neighbors[0] = NULL;
+ neighbors[0] = nullptr;
}
if (neighbor_counters[1] > 1) {
- neighbors[1] = NULL;
+ neighbors[1] = nullptr;
}
}
@@ -1012,7 +1018,7 @@ static void points_for_loose_edges_interpolation_get(const Mesh *coarse_mesh,
copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co);
copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co);
/* Start point, duplicate from edge start if no neighbor. */
- if (neighbors[0] != NULL) {
+ if (neighbors[0] != nullptr) {
if (neighbors[0]->v1 == coarse_edge->v1) {
copy_v3_v3(points_r[0], coarse_mvert[neighbors[0]->v2].co);
}
@@ -1025,7 +1031,7 @@ static void points_for_loose_edges_interpolation_get(const Mesh *coarse_mesh,
add_v3_v3(points_r[0], points_r[1]);
}
/* End point, duplicate from edge end if no neighbor. */
- if (neighbors[1] != NULL) {
+ if (neighbors[1] != nullptr) {
if (neighbors[1]->v1 == coarse_edge->v2) {
copy_v3_v3(points_r[3], coarse_mvert[neighbors[1]->v2].co);
}
@@ -1074,26 +1080,27 @@ static void subdiv_mesh_vertex_of_loose_edge_interpolate(SubdivMeshContext *ctx,
BLI_assert(u > 0.0f);
BLI_assert(u < 1.0f);
const float interpolation_weights[2] = {1.0f - u, u};
- const int coarse_vertex_indices[2] = {coarse_edge->v1, coarse_edge->v2};
+ const int coarse_vertex_indices[2] = {static_cast<int>(coarse_edge->v1),
+ static_cast<int>(coarse_edge->v2)};
CustomData_interp(&coarse_mesh->vdata,
&subdiv_mesh->vdata,
coarse_vertex_indices,
interpolation_weights,
- NULL,
+ nullptr,
2,
subdiv_vertex_index);
- if (ctx->vert_origindex != NULL) {
+ if (ctx->vert_origindex != nullptr) {
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
}
}
-static void subdiv_mesh_vertex_of_loose_edge(const struct SubdivForeachContext *foreach_context,
+static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_edge_index,
const float u,
const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
@@ -1154,7 +1161,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
/* Make sure evaluator is up to date with possible new topology, and that
* it is refined for the new positions of coarse vertices. */
if (!BKE_subdiv_eval_begin_from_mesh(
- subdiv, coarse_mesh, NULL, SUBDIV_EVALUATOR_TYPE_CPU, NULL)) {
+ subdiv, coarse_mesh, nullptr, SUBDIV_EVALUATOR_TYPE_CPU, nullptr)) {
/* This could happen in two situations:
* - OpenSubdiv is disabled.
* - Something totally bad happened, and OpenSubdiv rejected our
@@ -1162,7 +1169,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
* In either way, we can't safely continue. */
if (coarse_mesh->totpoly) {
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
- return NULL;
+ return nullptr;
}
}
/* Initialize subdivision mesh creation context. */
@@ -1170,7 +1177,7 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
subdiv_context.settings = settings;
subdiv_context.coarse_mesh = coarse_mesh;
subdiv_context.subdiv = subdiv;
- subdiv_context.have_displacement = (subdiv->displacement_evaluator != NULL);
+ subdiv_context.have_displacement = (subdiv->displacement_evaluator != nullptr);
/* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
SubdivForeachContext foreach_context;
diff --git a/source/blender/blenkernel/intern/tracking_detect.c b/source/blender/blenkernel/intern/tracking_detect.c
index 51ffce4a3e3..540f880905d 100644
--- a/source/blender/blenkernel/intern/tracking_detect.c
+++ b/source/blender/blenkernel/intern/tracking_detect.c
@@ -81,7 +81,6 @@ static void detect_retrieve_libmv_features(MovieTracking *tracking,
a = libmv_countFeatures(features);
while (a--) {
- MovieTrackingTrack *track;
double x, y, size, score;
bool ok = true;
float xu, yu;
@@ -99,7 +98,8 @@ static void detect_retrieve_libmv_features(MovieTracking *tracking,
}
if (ok) {
- track = BKE_tracking_track_add(tracking, tracksbase, xu, yu, framenr, width, height);
+ MovieTrackingTrack *track = BKE_tracking_track_add(
+ tracking, tracksbase, xu, yu, framenr, width, height);
track->flag |= SELECT;
track->pat_flag |= SELECT;
track->search_flag |= SELECT;
diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c
index e2e0b4227e3..b03d226964c 100644
--- a/source/blender/blenkernel/intern/tracking_stabilize.c
+++ b/source/blender/blenkernel/intern/tracking_stabilize.c
@@ -1342,7 +1342,7 @@ ImBuf *BKE_tracking_stabilize_frame(
return ibuf;
}
- /* Allocate frame for stabilization result, copy alpha mode and colorspace. */
+ /* Allocate frame for stabilization result, copy alpha mode and color-space. */
ibuf_flags = 0;
if (ibuf->rect) {
ibuf_flags |= IB_rect;
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index b31632f0234..f7ea4c81fbf 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -845,8 +845,8 @@ static bool unit_distribute_negatives(char *str, const int len_max)
bool changed = false;
char *remaining_str = str;
- int remaining_str_len = len_max;
while ((remaining_str = find_next_negative(str, remaining_str)) != NULL) {
+ int remaining_str_len;
/* Exit early in the unlikely situation that we've run out of length to add the parentheses. */
remaining_str_len = len_max - (int)(remaining_str - str);
if (remaining_str_len <= 2) {
@@ -1025,6 +1025,16 @@ static bool unit_find(const char *str, const bUnitDef *unit)
return false;
}
+static const bUnitDef *unit_find_in_collection(const bUnitCollection *usys, const char *str)
+{
+ for (const bUnitDef *unit = usys->units; unit->name; unit++) {
+ if (unit_find(str, unit)) {
+ return unit;
+ }
+ }
+ return NULL;
+}
+
/**
* Try to find a default unit from current or previous string.
* This allows us to handle cases like 2 + 2mm, people would expect to get 4mm, not 2.002m!
@@ -1035,25 +1045,15 @@ static const bUnitDef *unit_detect_from_str(const bUnitCollection *usys,
const char *str,
const char *str_prev)
{
- const bUnitDef *unit = NULL;
-
/* See which units the new value has. */
- for (unit = usys->units; unit->name; unit++) {
- if (unit_find(str, unit)) {
- break;
- }
- }
+ const bUnitDef *unit = unit_find_in_collection(usys, str);
/* Else, try to infer the default unit from the previous string. */
- if (str_prev && (unit == NULL || unit->name == NULL)) {
+ if (str_prev && (unit == NULL)) {
/* See which units the original value had. */
- for (unit = usys->units; unit->name; unit++) {
- if (unit_find(str_prev, unit)) {
- break;
- }
- }
+ unit = unit_find_in_collection(usys, str_prev);
}
/* Else, fall back to default unit. */
- if (unit == NULL || unit->name == NULL) {
+ if (unit == NULL) {
unit = unit_default(usys);
}
@@ -1067,11 +1067,8 @@ bool BKE_unit_string_contains_unit(const char *str, int type)
if (!is_valid_unit_collection(usys)) {
continue;
}
-
- for (int i = 0; i < usys->length; i++) {
- if (unit_find(str, usys->units + i)) {
- return true;
- }
+ if (unit_find_in_collection(usys, str)) {
+ return true;
}
}
return false;
@@ -1155,13 +1152,12 @@ bool BKE_unit_replace_string(
*/
{
char *str_found = str;
- const char *ch = str;
while ((str_found = strchr(str_found, SEP_CHR))) {
bool op_found = false;
/* Any operators after this? */
- for (ch = str_found + 1; *ch != '\0'; ch++) {
+ for (const char *ch = str_found + 1; *ch != '\0'; ch++) {
if (ELEM(*ch, ' ', '\t')) {
continue;
}
diff --git a/source/blender/blenkernel/nla_private.h b/source/blender/blenkernel/nla_private.h
index 41d1eef733c..c6fbdcc542c 100644
--- a/source/blender/blenkernel/nla_private.h
+++ b/source/blender/blenkernel/nla_private.h
@@ -128,7 +128,7 @@ typedef struct NlaEvalData {
int num_channels;
NlaEvalSnapshot base_snapshot;
- /* Evaluation result shapshot. */
+ /* Evaluation result snapshot. */
NlaEvalSnapshot eval_snapshot;
} NlaEvalData;
diff --git a/source/blender/blenlib/BLI_any.hh b/source/blender/blenlib/BLI_any.hh
index a20239f214f..f9b53436763 100644
--- a/source/blender/blenlib/BLI_any.hh
+++ b/source/blender/blenlib/BLI_any.hh
@@ -39,7 +39,7 @@ template<typename ExtraInfo> struct AnyTypeInfo {
* Used when #T is stored directly in the inline buffer of the #Any.
*/
template<typename ExtraInfo, typename T>
-static constexpr AnyTypeInfo<ExtraInfo> info_for_inline = {
+inline constexpr AnyTypeInfo<ExtraInfo> info_for_inline = {
is_trivially_copy_constructible_extended_v<T> ?
nullptr :
+[](void *dst, const void *src) { new (dst) T(*(const T *)src); },
@@ -57,7 +57,7 @@ static constexpr AnyTypeInfo<ExtraInfo> info_for_inline = {
*/
template<typename T> using Ptr = std::unique_ptr<T>;
template<typename ExtraInfo, typename T>
-static constexpr AnyTypeInfo<ExtraInfo> info_for_unique_ptr = {
+inline constexpr AnyTypeInfo<ExtraInfo> info_for_unique_ptr = {
[](void *dst, const void *src) { new (dst) Ptr<T>(new T(**(const Ptr<T> *)src)); },
[](void *dst, void *src) { new (dst) Ptr<T>(new T(std::move(**(Ptr<T> *)src))); },
[](void *src) { std::destroy_at((Ptr<T> *)src); },
diff --git a/source/blender/blenlib/BLI_array_store.h b/source/blender/blenlib/BLI_array_store.h
index 8a91825da6f..c04c392627d 100644
--- a/source/blender/blenlib/BLI_array_store.h
+++ b/source/blender/blenlib/BLI_array_store.h
@@ -57,7 +57,6 @@ size_t BLI_array_store_calc_size_expanded_get(const BArrayStore *bs);
size_t BLI_array_store_calc_size_compacted_get(const BArrayStore *bs);
/**
- *
* \param data: Data used to create
* \param state_reference: The state to use as a reference when adding the new state,
* typically this is the previous state,
diff --git a/source/blender/blenlib/BLI_float4x4.hh b/source/blender/blenlib/BLI_float4x4.hh
index 64e6e68432f..ca0d9ea0028 100644
--- a/source/blender/blenlib/BLI_float4x4.hh
+++ b/source/blender/blenlib/BLI_float4x4.hh
@@ -266,7 +266,7 @@ struct float4x4 {
for (int j = 0; j < 4; j++) {
snprintf(fchar, sizeof(fchar), "%11.6f", mat[j][i]);
stream << fchar;
- if (i != 3) {
+ if (j != 3) {
stream << ", ";
}
}
diff --git a/source/blender/blenlib/BLI_function_ref.hh b/source/blender/blenlib/BLI_function_ref.hh
index 5f18e994991..9a38176c988 100644
--- a/source/blender/blenlib/BLI_function_ref.hh
+++ b/source/blender/blenlib/BLI_function_ref.hh
@@ -63,7 +63,6 @@
*
* void some_function(FunctionRef<int()> f);
* some_function([]() { return 0; });
- *
*/
#include "BLI_memory_utils.hh"
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 6386a7f76f8..3aa2e35476d 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -164,7 +164,9 @@ void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4]);
MINLINE float rgb_to_grayscale(const float rgb[3]);
MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]);
-MINLINE int compare_rgb_uchar(const unsigned char a[3], const unsigned char b[3], int limit);
+MINLINE int compare_rgb_uchar(const unsigned char col_a[3],
+ const unsigned char col_b[3],
+ int limit);
/**
* Return triangle noise in [-0.5..1.5] range.
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 93b413ab755..d056c42e019 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -1270,8 +1270,8 @@ MINLINE void mul_sh_fl(float r[9], float f);
MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
MINLINE float dot_shsh(const float a[9], const float b[9]);
-MINLINE float eval_shv3(float r[9], const float v[3]);
-MINLINE float diffuse_shv3(const float r[9], const float v[3]);
+MINLINE float eval_shv3(float sh[9], const float v[3]);
+MINLINE float diffuse_shv3(const float sh[9], const float v[3]);
MINLINE void vec_fac_to_sh(float r[9], const float v[3], float f);
MINLINE void madd_sh_shfl(float r[9], const float sh[9], float f);
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index c2dafbe3a1a..467e6db4805 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -98,110 +98,110 @@ void mul_m4_m4_post(float R[4][4], const float B[4][4]);
/* Implement #mul_m3_series macro. */
-void _va_mul_m3_series_3(float R[3][3], const float M1[3][3], const float M2[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_4(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_5(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_6(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_7(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3],
- const float M6[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_8(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3],
- const float M6[3][3],
- const float M7[3][3]) ATTR_NONNULL();
-void _va_mul_m3_series_9(float R[3][3],
- const float M1[3][3],
- const float M2[3][3],
- const float M3[3][3],
- const float M4[3][3],
- const float M5[3][3],
- const float M6[3][3],
- const float M7[3][3],
- const float M8[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_3(float r[3][3], const float m1[3][3], const float m2[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_4(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_5(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_6(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_7(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3],
+ const float m6[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_8(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3],
+ const float m6[3][3],
+ const float m7[3][3]) ATTR_NONNULL();
+void _va_mul_m3_series_9(float r[3][3],
+ const float m1[3][3],
+ const float m2[3][3],
+ const float m3[3][3],
+ const float m4[3][3],
+ const float m5[3][3],
+ const float m6[3][3],
+ const float m7[3][3],
+ const float m8[3][3]) ATTR_NONNULL();
/* Implement #mul_m4_series macro. */
-void _va_mul_m4_series_3(float R[4][4], const float M1[4][4], const float M2[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_4(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_5(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_6(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_7(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4],
- const float M6[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_8(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4],
- const float M6[4][4],
- const float M7[4][4]) ATTR_NONNULL();
-void _va_mul_m4_series_9(float R[4][4],
- const float M1[4][4],
- const float M2[4][4],
- const float M3[4][4],
- const float M4[4][4],
- const float M5[4][4],
- const float M6[4][4],
- const float M7[4][4],
- const float M8[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_3(float r[4][4], const float m1[4][4], const float m2[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_4(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_5(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_6(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_7(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4],
+ const float m6[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_8(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4],
+ const float m6[4][4],
+ const float m7[4][4]) ATTR_NONNULL();
+void _va_mul_m4_series_9(float r[4][4],
+ const float m1[4][4],
+ const float m2[4][4],
+ const float m3[4][4],
+ const float m4[4][4],
+ const float m5[4][4],
+ const float m6[4][4],
+ const float m7[4][4],
+ const float m8[4][4]) ATTR_NONNULL();
#define mul_m3_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m3_series_, __VA_ARGS__)
#define mul_m4_series(...) VA_NARGS_CALL_OVERLOAD(_va_mul_m4_series_, __VA_ARGS__)
void mul_m4_v3(const float M[4][4], float r[3]);
-void mul_v3_m4v3(float r[3], const float M[4][4], const float v[3]);
+void mul_v3_m4v3(float r[3], const float mat[4][4], const float vec[3]);
void mul_v3_m4v3_db(double r[3], const double mat[4][4], const double vec[3]);
void mul_v4_m4v3_db(double r[4], const double mat[4][4], const double vec[3]);
-void mul_v2_m4v3(float r[2], const float M[4][4], const float v[3]);
-void mul_v2_m2v2(float r[2], const float M[2][2], const float v[2]);
-void mul_m2_v2(const float M[2][2], float v[2]);
+void mul_v2_m4v3(float r[2], const float mat[4][4], const float vec[3]);
+void mul_v2_m2v2(float r[2], const float mat[2][2], const float vec[2]);
+void mul_m2_v2(const float mat[2][2], float vec[2]);
/** Same as #mul_m4_v3() but doesn't apply translation component. */
-void mul_mat3_m4_v3(const float M[4][4], float r[3]);
-void mul_v3_mat3_m4v3(float r[3], const float M[4][4], const float v[3]);
-void mul_v3_mat3_m4v3_db(double r[3], const double M[4][4], const double v[3]);
-void mul_m4_v4(const float M[4][4], float r[4]);
-void mul_v4_m4v4(float r[4], const float M[4][4], const float v[4]);
+void mul_mat3_m4_v3(const float mat[4][4], float r[3]);
+void mul_v3_mat3_m4v3(float r[3], const float mat[4][4], const float vec[3]);
+void mul_v3_mat3_m4v3_db(double r[3], const double mat[4][4], const double vec[3]);
+void mul_m4_v4(const float mat[4][4], float r[4]);
+void mul_v4_m4v4(float r[4], const float mat[4][4], const float v[4]);
void mul_v4_m4v3(float r[4], const float M[4][4], const float v[3]); /* v has implicit w = 1.0f */
-void mul_project_m4_v3(const float M[4][4], float vec[3]);
+void mul_project_m4_v3(const float mat[4][4], float vec[3]);
void mul_v3_project_m4_v3(float r[3], const float mat[4][4], const float vec[3]);
-void mul_v2_project_m4_v3(float r[2], const float M[4][4], const float vec[3]);
+void mul_v2_project_m4_v3(float r[2], const float mat[4][4], const float vec[3]);
void mul_m3_v2(const float m[3][3], float r[2]);
void mul_v2_m3v2(float r[2], const float m[3][3], const float v[2]);
@@ -234,14 +234,14 @@ void negate_m3(float R[3][3]);
void negate_mat3_m4(float R[4][4]);
void negate_m4(float R[4][4]);
-bool invert_m3_ex(float m[3][3], float epsilon);
-bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], float epsilon);
+bool invert_m3_ex(float mat[3][3], float epsilon);
+bool invert_m3_m3_ex(float inverse[3][3], const float mat[3][3], float epsilon);
-bool invert_m3(float R[3][3]);
-bool invert_m2_m2(float R[2][2], const float A[2][2]);
-bool invert_m3_m3(float R[3][3], const float A[3][3]);
-bool invert_m4(float R[4][4]);
-bool invert_m4_m4(float R[4][4], const float A[4][4]);
+bool invert_m3(float mat[3][3]);
+bool invert_m2_m2(float inverse[2][2], const float mat[2][2]);
+bool invert_m3_m3(float inverse[3][3], const float mat[3][3]);
+bool invert_m4(float mat[4][4]);
+bool invert_m4_m4(float inverse[4][4], const float mat[4][4]);
/**
* Computes the inverse of mat and puts it in inverse.
* Uses Gaussian Elimination with partial (maximal column) pivoting.
@@ -252,12 +252,12 @@ bool invert_m4_m4(float R[4][4], const float A[4][4]);
* for non-invertible scale matrices, finding a partial solution can
* be useful to have a valid local transform center, see T57767.
*/
-bool invert_m4_m4_fallback(float R[4][4], const float A[4][4]);
+bool invert_m4_m4_fallback(float inverse[4][4], const float mat[4][4]);
/* Double arithmetic (mixed float/double). */
-void mul_m4_v4d(const float M[4][4], double r[4]);
-void mul_v4d_m4v4d(double r[4], const float M[4][4], const double v[4]);
+void mul_m4_v4d(const float mat[4][4], double r[4]);
+void mul_v4d_m4v4d(double r[4], const float mat[4][4], const double v[4]);
/* Double matrix functions (no mixing types). */
@@ -291,8 +291,8 @@ void normalize_m3_m3_ex(float R[3][3], const float M[3][3], float r_scale[3]) AT
void normalize_m3_m3(float R[3][3], const float M[3][3]) ATTR_NONNULL();
void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4(float R[4][4]) ATTR_NONNULL();
-void normalize_m4_m4_ex(float R[4][4], const float M[4][4], float r_scale[3]) ATTR_NONNULL();
-void normalize_m4_m4(float R[4][4], const float M[4][4]) ATTR_NONNULL();
+void normalize_m4_m4_ex(float rmat[4][4], const float mat[4][4], float r_scale[3]) ATTR_NONNULL();
+void normalize_m4_m4(float rmat[4][4], const float mat[4][4]) ATTR_NONNULL();
/**
* Make an orthonormal matrix around the selected axis of the given matrix.
@@ -326,15 +326,15 @@ void orthogonalize_m3_stable(float R[3][3], int axis, bool normalize);
*/
void orthogonalize_m4_stable(float R[4][4], int axis, bool normalize);
-bool orthogonalize_m3_zero_axes(float R[3][3], float unit_length);
-bool orthogonalize_m4_zero_axes(float R[4][4], float unit_length);
+bool orthogonalize_m3_zero_axes(float m[3][3], float unit_length);
+bool orthogonalize_m4_zero_axes(float m[4][4], float unit_length);
-bool is_orthogonal_m3(const float mat[3][3]);
-bool is_orthogonal_m4(const float mat[4][4]);
-bool is_orthonormal_m3(const float mat[3][3]);
-bool is_orthonormal_m4(const float mat[4][4]);
+bool is_orthogonal_m3(const float m[3][3]);
+bool is_orthogonal_m4(const float m[4][4]);
+bool is_orthonormal_m3(const float m[3][3]);
+bool is_orthonormal_m4(const float m[4][4]);
-bool is_uniform_scaled_m3(const float mat[3][3]);
+bool is_uniform_scaled_m3(const float m[3][3]);
bool is_uniform_scaled_m4(const float m[4][4]);
/* NOTE: 'adjoint' here means the adjugate (adjunct, "classical adjoint") matrix!
@@ -362,22 +362,22 @@ float determinant_m4(const float m[4][4]);
* From this decomposition it is trivial to compute the (pseudo-inverse)
* of `A` as `Ainv = V.Winv.transpose(U)`.
*/
-void svd_m4(float U[4][4], float s[4], float V[4][4], float A[4][4]);
-void pseudoinverse_m4_m4(float Ainv[4][4], const float A[4][4], float epsilon);
-void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon);
+void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4]);
+void pseudoinverse_m4_m4(float inverse[4][4], const float mat[4][4], float epsilon);
+void pseudoinverse_m3_m3(float inverse[3][3], const float mat[3][3], float epsilon);
bool has_zero_axis_m4(const float matrix[4][4]);
-void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4]);
+void invert_m4_m4_safe(float inverse[4][4], const float mat[4][4]);
-void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3]);
+void invert_m3_m3_safe_ortho(float inverse[3][3], const float mat[3][3]);
/**
* A safe version of invert that uses valid axes, calculating the zero'd axis
* based on the non-zero ones.
*
* This works well for transformation matrices, when a single axis is zeroed.
*/
-void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4]);
+void invert_m4_m4_safe_ortho(float inverse[4][4], const float mat[4][4]);
/** \} */
@@ -394,18 +394,18 @@ void scale_m4_v2(float R[4][4], const float scale[2]);
* For an orthogonal matrix, it is the product of all three scale values.
* Returns a negative value if the transform is flipped by negative scale.
*/
-float mat3_to_volume_scale(const float M[3][3]);
-float mat4_to_volume_scale(const float M[4][4]);
+float mat3_to_volume_scale(const float mat[3][3]);
+float mat4_to_volume_scale(const float mat[4][4]);
/**
* This gets the average scale of a matrix, only use when your scaling
* data that has no idea of scale axis, examples are bone-envelope-radius
* and curve radius.
*/
-float mat3_to_scale(const float M[3][3]);
-float mat4_to_scale(const float M[4][4]);
+float mat3_to_scale(const float mat[3][3]);
+float mat4_to_scale(const float mat[4][4]);
/** Return 2D scale (in XY plane) of given mat4. */
-float mat4_to_xy_scale(const float M[4][4]);
+float mat4_to_xy_scale(const float mat[4][4]);
void size_to_mat3(float R[3][3], const float size[3]);
void size_to_mat4(float R[4][4], const float size[3]);
@@ -433,7 +433,7 @@ float mat4_to_size_max_axis(const float M[4][4]);
*/
void mat4_to_size_fix_shear(float size[3], const float M[4][4]);
-void translate_m4(float mat[4][4], float tx, float ty, float tz);
+void translate_m4(float mat[4][4], float Tx, float Ty, float Tz);
/**
* Rotate a matrix in-place.
*
@@ -454,8 +454,20 @@ void rescale_m4(float mat[4][4], const float scale[3]);
*/
void transform_pivot_set_m4(float mat[4][4], const float pivot[3]);
+/**
+ * \param rot: A 3x3 rotation matrix, normalized never negative.
+ */
void mat4_to_rot(float rot[3][3], const float wmat[4][4]);
+
+/**
+ * \param rot: A 3x3 rotation matrix, normalized never negative.
+ * \param size: The scale, negative if `mat3` is negative.
+ */
void mat3_to_rot_size(float rot[3][3], float size[3], const float mat3[3][3]);
+/**
+ * \param rot: A 3x3 rotation matrix, normalized never negative.
+ * \param size: The scale, negative if `mat3` is negative.
+ */
void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], const float wmat[4][4]);
void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4]);
void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4]);
@@ -528,7 +540,18 @@ void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], flo
*/
void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], float t);
+/**
+ * Return true when the matrices determinant is less than zero.
+ *
+ * \note This is often used to check if a matrix flips content in 3D space,
+ * where transforming geometry (for example) would flip the direction of polygon normals
+ * from pointing outside a closed volume, to pointing inside (or the reverse).
+ *
+ * When the matrix is constructed from location, rotation & scale
+ * as matrix will be negative when it has an odd number of negative scales.
+ */
bool is_negative_m3(const float mat[3][3]);
+/** A version of #is_negative_m3 that takes a 4x4 matrix. */
bool is_negative_m4(const float mat[4][4]);
bool is_zero_m3(const float mat[3][3]);
@@ -605,8 +628,8 @@ void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float
/** \name Other
* \{ */
-void print_m3(const char *str, const float M[3][3]);
-void print_m4(const char *str, const float M[4][4]);
+void print_m3(const char *str, const float m[3][3]);
+void print_m4(const char *str, const float m[4][4]);
#define print_m3_id(M) print_m3(STRINGIFY(M), M)
#define print_m4_id(M) print_m4(STRINGIFY(M), M)
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index b8ab74d95ff..7fb7085360b 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -71,7 +71,7 @@ void mul_qt_fl(float q[4], float f);
/**
* Raise a unit quaternion to the specified power.
*/
-void pow_qt_fl_normalized(float q[4], float f);
+void pow_qt_fl_normalized(float q[4], float fac);
void sub_qt_qtqt(float q[4], const float a[4], const float b[4]);
@@ -109,8 +109,8 @@ void add_qt_qtqt(float q[4], const float a[4], const float b[4], float t);
/* Conversion. */
-void quat_to_mat3(float mat[3][3], const float q[4]);
-void quat_to_mat4(float mat[4][4], const float q[4]);
+void quat_to_mat3(float m[3][3], const float q[4]);
+void quat_to_mat4(float m[4][4], const float q[4]);
/**
* Apply the rotation of \a a to \a q keeping the values compatible with \a old.
@@ -118,6 +118,11 @@ void quat_to_mat4(float mat[4][4], const float q[4]);
*/
void quat_to_compatible_quat(float q[4], const float a[4], const float old[4]);
+/**
+ * A version of #mat3_normalized_to_quat that skips error checking.
+ */
+void mat3_normalized_to_quat_fast(float q[4], const float mat[3][3]);
+
void mat3_normalized_to_quat(float q[4], const float mat[3][3]);
void mat4_normalized_to_quat(float q[4], const float mat[4][4]);
void mat3_to_quat(float q[4], const float mat[3][3]);
@@ -157,7 +162,10 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
* \param r_twist: if not NULL, receives the twist quaternion.
* \returns twist angle.
*/
-float quat_split_swing_and_twist(const float q[4], int axis, float r_swing[4], float r_twist[4]);
+float quat_split_swing_and_twist(const float q_in[4],
+ int axis,
+ float r_swing[4],
+ float r_twist[4]);
float angle_normalized_qt(const float q[4]);
float angle_normalized_qtqt(const float q1[4], const float q2[4]);
@@ -170,9 +178,10 @@ float angle_signed_qt(const float q[4]);
float angle_signed_qtqt(const float q1[4], const float q2[4]);
/**
- * TODO: don't what this is, but it's not the same as #mat3_to_quat.
+ * Legacy matrix to quaternion conversion, keep to prevent changes to existing
+ * boids & particle-system behavior. Use #mat3_to_quat for new code.
*/
-void mat3_to_quat_is_ok(float q[4], const float mat[3][3]);
+void mat3_to_quat_legacy(float q[4], const float wmat[3][3]);
/* Other. */
@@ -235,16 +244,16 @@ void axis_angle_to_mat4(float R[4][4], const float axis[3], float angle);
/**
* 3x3 matrix to axis angle.
*/
-void mat3_normalized_to_axis_angle(float axis[3], float *angle, const float M[3][3]);
+void mat3_normalized_to_axis_angle(float axis[3], float *angle, const float mat[3][3]);
/**
* 4x4 matrix to axis angle.
*/
-void mat4_normalized_to_axis_angle(float axis[3], float *angle, const float M[4][4]);
-void mat3_to_axis_angle(float axis[3], float *angle, const float M[3][3]);
+void mat4_normalized_to_axis_angle(float axis[3], float *angle, const float mat[4][4]);
+void mat3_to_axis_angle(float axis[3], float *angle, const float mat[3][3]);
/**
* 4x4 matrix to axis angle.
*/
-void mat4_to_axis_angle(float axis[3], float *angle, const float M[4][4]);
+void mat4_to_axis_angle(float axis[3], float *angle, const float mat[4][4]);
/**
* Quaternions to Axis Angle.
*/
@@ -283,19 +292,19 @@ void eul_to_mat3(float mat[3][3], const float eul[3]);
void eul_to_mat4(float mat[4][4], const float eul[3]);
void mat3_normalized_to_eul(float eul[3], const float mat[3][3]);
-void mat4_normalized_to_eul(float eul[3], const float mat[4][4]);
+void mat4_normalized_to_eul(float eul[3], const float m[4][4]);
void mat3_to_eul(float eul[3], const float mat[3][3]);
void mat4_to_eul(float eul[3], const float mat[4][4]);
void quat_to_eul(float eul[3], const float quat[4]);
-void mat3_normalized_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]);
-void mat3_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]);
+void mat3_normalized_to_compatible_eul(float eul[3], const float oldrot[3], float mat[3][3]);
+void mat3_to_compatible_eul(float eul[3], const float oldrot[3], float mat[3][3]);
void quat_to_compatible_eul(float eul[3], const float oldrot[3], const float quat[4]);
-void rotate_eul(float eul[3], char axis, float angle);
+void rotate_eul(float beul[3], char axis, float angle);
/* Order independent. */
-void compatible_eul(float eul[3], const float old[3]);
+void compatible_eul(float eul[3], const float oldrot[3]);
void add_eul_euleul(float r_eul[3], float a[3], float b[3], short order);
void sub_eul_euleul(float r_eul[3], float a[3], float b[3], short order);
@@ -323,15 +332,15 @@ typedef enum eEulerRotationOrders {
/**
* Construct quaternion from Euler angles (in radians).
*/
-void eulO_to_quat(float quat[4], const float eul[3], short order);
+void eulO_to_quat(float q[4], const float e[3], short order);
/**
* Construct 3x3 matrix from Euler angles (in radians).
*/
-void eulO_to_mat3(float mat[3][3], const float eul[3], short order);
+void eulO_to_mat3(float M[3][3], const float e[3], short order);
/**
* Construct 4x4 matrix from Euler angles (in radians).
*/
-void eulO_to_mat4(float mat[4][4], const float eul[3], short order);
+void eulO_to_mat4(float mat[4][4], const float e[3], short order);
/**
* Euler Rotation to Axis Angle.
*/
@@ -344,17 +353,17 @@ void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], short order);
/**
* Convert 3x3 matrix to Euler angles (in radians).
*/
-void mat3_normalized_to_eulO(float eul[3], short order, const float mat[3][3]);
+void mat3_normalized_to_eulO(float eul[3], short order, const float m[3][3]);
/**
* Convert 4x4 matrix to Euler angles (in radians).
*/
-void mat4_normalized_to_eulO(float eul[3], short order, const float mat[4][4]);
-void mat3_to_eulO(float eul[3], short order, const float mat[3][3]);
-void mat4_to_eulO(float eul[3], short order, const float mat[4][4]);
+void mat4_normalized_to_eulO(float eul[3], short order, const float m[4][4]);
+void mat3_to_eulO(float eul[3], short order, const float m[3][3]);
+void mat4_to_eulO(float eul[3], short order, const float m[4][4]);
/**
* Convert quaternion to Euler angles (in radians).
*/
-void quat_to_eulO(float eul[3], short order, const float quat[4]);
+void quat_to_eulO(float e[3], short order, const float q[4]);
/**
* Axis Angle to Euler Rotation.
*/
@@ -363,18 +372,27 @@ void axis_angle_to_eulO(float eul[3], short order, const float axis[3], float an
/* Uses 2 methods to retrieve eulers, and picks the closest. */
void mat3_normalized_to_compatible_eulO(float eul[3],
- const float old[3],
+ const float oldrot[3],
short order,
const float mat[3][3]);
void mat4_normalized_to_compatible_eulO(float eul[3],
- const float old[3],
+ const float oldrot[3],
short order,
const float mat[4][4]);
-void mat3_to_compatible_eulO(float eul[3], const float old[3], short order, const float mat[3][3]);
-void mat4_to_compatible_eulO(float eul[3], const float old[3], short order, const float mat[4][4]);
-void quat_to_compatible_eulO(float eul[3], const float old[3], short order, const float quat[4]);
-
-void rotate_eulO(float eul[3], short order, char axis, float angle);
+void mat3_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ short order,
+ const float mat[3][3]);
+void mat4_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ short order,
+ const float mat[4][4]);
+void quat_to_compatible_eulO(float eul[3],
+ const float oldrot[3],
+ short order,
+ const float quat[4]);
+
+void rotate_eulO(float beul[3], short order, char axis, float angle);
/** \} */
@@ -383,7 +401,7 @@ void rotate_eulO(float eul[3], short order, char axis, float angle);
* \{ */
void copy_dq_dq(DualQuat *r, const DualQuat *dq);
-void normalize_dq(DualQuat *dq, float totw);
+void normalize_dq(DualQuat *dq, float totweight);
void add_weighted_dq_dq(DualQuat *dq_sum, const DualQuat *dq, float weight);
void mul_v3m3_dq(float r[3], float R[3][3], DualQuat *dq);
@@ -400,7 +418,7 @@ void vec_apply_track(float vec[3], short axis);
* Lens/angle conversion (radians).
*/
float focallength_to_fov(float focal_length, float sensor);
-float fov_to_focallength(float fov, float sensor);
+float fov_to_focallength(float hfov, float sensor);
float angle_wrap_rad(float angle);
float angle_wrap_deg(float angle);
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 0b178064a4c..17fe25ec67b 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -155,7 +155,7 @@ MINLINE void mul_v3_v3db_db(double r[3], const double a[3], double f);
MINLINE void mul_v2_v2(float r[2], const float a[2]);
MINLINE void mul_v2_v2v2(float r[2], const float a[2], const float b[2]);
MINLINE void mul_v3_v3(float r[3], const float a[3]);
-MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]);
+MINLINE void mul_v3_v3v3(float r[3], const float v1[3], const float v2[3]);
MINLINE void mul_v4_fl(float r[4], float f);
MINLINE void mul_v4_v4(float r[4], const float a[4]);
MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f);
@@ -271,10 +271,10 @@ MINLINE float len_squared_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE float len_manhattan_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE int len_manhattan_v2_int(const int v[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE float len_manhattan_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float len_v2(const float a[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float len_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE double len_v2_db(const double v[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float len_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE double len_v2v2_db(const double a[2], const double b[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE float len_v2v2(const float v1[2], const float v2[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE double len_v2v2_db(const double v1[2], const double v2[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE float len_v2v2_int(const int v1[2], const int v2[2]);
MINLINE float len_squared_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE double len_squared_v2v2_db(const double a[2], const double b[2]) ATTR_WARN_UNUSED_RESULT;
@@ -288,22 +288,22 @@ MINLINE float len_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESU
MINLINE double len_v3_db(const double a[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE double len_squared_v3_db(const double v[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE float normalize_v2_length(float r[2], float unit_scale);
+MINLINE float normalize_v2_length(float n[2], float unit_length);
/**
* \note any vectors containing `nan` will be zeroed out.
*/
-MINLINE float normalize_v2_v2_length(float r[2], const float a[2], float unit_scale);
-MINLINE float normalize_v3_length(float r[3], float unit_scale);
+MINLINE float normalize_v2_v2_length(float r[2], const float a[2], float unit_length);
+MINLINE float normalize_v3_length(float n[3], float unit_length);
/**
* \note any vectors containing `nan` will be zeroed out.
*/
-MINLINE float normalize_v3_v3_length(float r[3], const float a[3], float unit_scale);
-MINLINE double normalize_v3_length_db(double n[3], double unit_scale);
-MINLINE double normalize_v3_v3_length_db(double r[3], const double a[3], double unit_scale);
+MINLINE float normalize_v3_v3_length(float r[3], const float a[3], float unit_length);
+MINLINE double normalize_v3_length_db(double n[3], double unit_length);
+MINLINE double normalize_v3_v3_length_db(double r[3], const double a[3], double unit_length);
-MINLINE float normalize_v2(float r[2]);
+MINLINE float normalize_v2(float n[2]);
MINLINE float normalize_v2_v2(float r[2], const float a[2]);
-MINLINE float normalize_v3(float r[3]);
+MINLINE float normalize_v3(float n[3]);
MINLINE float normalize_v3_v3(float r[3], const float a[3]);
MINLINE double normalize_v3_v3_db(double r[3], const double a[3]);
MINLINE double normalize_v3_db(double n[3]);
@@ -424,45 +424,51 @@ void flip_v2_v2v2(float v[2], const float v1[2], const float v2[2]);
/** \name Comparison
* \{ */
-MINLINE bool is_zero_v2(const float a[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v3(const float a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v4(const float a[4]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v4(const float v[4]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v2_db(const double a[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v3_db(const double a[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_zero_v4_db(const double a[4]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v2_db(const double v[2]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v3_db(const double v[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_zero_v4_db(const double v[4]) ATTR_WARN_UNUSED_RESULT;
-bool is_finite_v2(const float a[2]) ATTR_WARN_UNUSED_RESULT;
-bool is_finite_v3(const float a[3]) ATTR_WARN_UNUSED_RESULT;
-bool is_finite_v4(const float a[4]) ATTR_WARN_UNUSED_RESULT;
+bool is_finite_v2(const float v[2]) ATTR_WARN_UNUSED_RESULT;
+bool is_finite_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
+bool is_finite_v4(const float v[4]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool is_one_v3(const float a[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool is_one_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v2v2(const float v1[2], const float v2[2]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool equals_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool equals_v4v4(const float a[4], const float b[4]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool equals_v3v3(const float v1[3], const float v2[3]) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool equals_v4v4(const float v1[4], const float v2[4]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v2v2_int(const int v1[2], const int v2[2]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v3v3_int(const int v1[3], const int v2[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE bool equals_v4v4_int(const int v1[4], const int v2[4]) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v2v2(const float a[2], const float b[2], float limit) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v3v3(const float a[3], const float b[3], float limit) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v4v4(const float a[4], const float b[4], float limit) ATTR_WARN_UNUSED_RESULT;
-
-MINLINE bool compare_v2v2_relative(const float a[2], const float b[2], float limit, int max_ulps)
+MINLINE bool compare_v2v2(const float v1[2],
+ const float v2[2],
+ float limit) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_v3v3(const float v1[3],
+ const float v2[3],
+ float limit) ATTR_WARN_UNUSED_RESULT;
+MINLINE bool compare_v4v4(const float v1[4],
+ const float v2[4],
+ float limit) ATTR_WARN_UNUSED_RESULT;
+
+MINLINE bool compare_v2v2_relative(const float v1[2], const float v2[2], float limit, int max_ulps)
ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v3v3_relative(const float a[3], const float b[3], float limit, int max_ulps)
+MINLINE bool compare_v3v3_relative(const float v1[3], const float v2[3], float limit, int max_ulps)
ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_v4v4_relative(const float a[4], const float b[4], float limit, int max_ulps)
+MINLINE bool compare_v4v4_relative(const float v1[4], const float v2[4], float limit, int max_ulps)
ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_len_v3v3(const float a[3],
- const float b[3],
+MINLINE bool compare_len_v3v3(const float v1[3],
+ const float v2[3],
float limit) ATTR_WARN_UNUSED_RESULT;
-MINLINE bool compare_size_v3v3(const float a[3],
- const float b[3],
+MINLINE bool compare_size_v3v3(const float v1[3],
+ const float v2[3],
float limit) ATTR_WARN_UNUSED_RESULT;
/**
@@ -606,8 +612,8 @@ void project_v3_plane(float out[3], const float plane_no[3], const float plane_c
* out: result (negate for a 'bounce').
* </pre>
*/
-void reflect_v3_v3v3(float out[3], const float vec[3], const float normal[3]);
-void reflect_v3_v3v3_db(double out[3], const double vec[3], const double normal[3]);
+void reflect_v3_v3v3(float out[3], const float v[3], const float normal[3]);
+void reflect_v3_v3v3_db(double out[3], const double v[3], const double normal[3]);
/**
* Takes a vector and computes 2 orthogonal directions.
*
@@ -655,10 +661,10 @@ void print_vn(const char *str, const float v[], int n);
#define print_v4_id(v) print_v4(STRINGIFY(v), v)
#define print_vn_id(v, n) print_vn(STRINGIFY(v), v, n)
-MINLINE void normal_float_to_short_v2(short r[2], const float n[2]);
-MINLINE void normal_short_to_float_v3(float r[3], const short n[3]);
-MINLINE void normal_float_to_short_v3(short r[3], const float n[3]);
-MINLINE void normal_float_to_short_v4(short r[4], const float n[4]);
+MINLINE void normal_float_to_short_v2(short out[2], const float in[2]);
+MINLINE void normal_short_to_float_v3(float out[3], const short in[3]);
+MINLINE void normal_float_to_short_v3(short out[3], const float in[3]);
+MINLINE void normal_float_to_short_v4(short out[4], const float in[4]);
void minmax_v4v4_v4(float min[4], float max[4], const float vec[4]);
void minmax_v3v3_v3(float min[3], float max[3], const float vec[3]);
diff --git a/source/blender/blenlib/BLI_serialize.hh b/source/blender/blenlib/BLI_serialize.hh
index bd91c522d06..e23d7d20d0b 100644
--- a/source/blender/blenlib/BLI_serialize.hh
+++ b/source/blender/blenlib/BLI_serialize.hh
@@ -55,7 +55,6 @@
*
* To add a new formatter a new sub-class of `Formatter` must be created and the
* `serialize`/`deserialize` methods should be implemented.
- *
*/
#include <ostream>
@@ -110,7 +109,6 @@ using ArrayValue = ContainerValue<Vector<std::shared_ptr<Value>>, eValueType::Ar
* - `DoubleValue`: contains a double precision floating point number.
* - `DictionaryValue`: represents an object (key value pairs where keys are strings and values can
* be of different types.
- *
*/
class Value {
private:
diff --git a/source/blender/blenlib/BLI_string_utf8.h b/source/blender/blenlib/BLI_string_utf8.h
index 4c5cc3fd9c5..61a21fd8bbf 100644
--- a/source/blender/blenlib/BLI_string_utf8.h
+++ b/source/blender/blenlib/BLI_string_utf8.h
@@ -157,8 +157,8 @@ size_t BLI_strnlen_utf8(const char *strc, size_t maxlen) ATTR_NONNULL(1) ATTR_WA
size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst,
const wchar_t *__restrict src,
size_t maxncpy) ATTR_NONNULL(1, 2);
-size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst,
- const char *__restrict src,
+size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst_w,
+ const char *__restrict src_c,
size_t maxncpy) ATTR_NONNULL(1, 2);
/**
@@ -174,17 +174,17 @@ int BLI_str_utf8_char_width_safe(const char *p) ATTR_WARN_UNUSED_RESULT ATTR_NON
size_t BLI_str_partition_utf8(const char *str,
const unsigned int delim[],
- const char **sep,
- const char **suf) ATTR_NONNULL(1, 2, 3, 4);
+ const char **r_sep,
+ const char **r_suf) ATTR_NONNULL(1, 2, 3, 4);
size_t BLI_str_rpartition_utf8(const char *str,
const unsigned int delim[],
- const char **sep,
- const char **suf) ATTR_NONNULL(1, 2, 3, 4);
+ const char **r_sep,
+ const char **r_suf) ATTR_NONNULL(1, 2, 3, 4);
size_t BLI_str_partition_ex_utf8(const char *str,
const char *end,
const unsigned int delim[],
- const char **sep,
- const char **suf,
+ const char **r_sep,
+ const char **r_suf,
bool from_right) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 3, 4, 5);
int BLI_str_utf8_offset_to_index(const char *str, int offset) ATTR_WARN_UNUSED_RESULT
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index d39a586206f..78455c44fe1 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -1,6 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
+if(HAVE_EXECINFO_H)
+ add_definitions(-DHAVE_EXECINFO_H)
+endif()
+
set(INC
.
# ../blenkernel # don't add this back!
diff --git a/source/blender/blenlib/intern/BLI_memblock.c b/source/blender/blenlib/intern/BLI_memblock.c
index f780d520301..b03efd2b8a2 100644
--- a/source/blender/blenlib/intern/BLI_memblock.c
+++ b/source/blender/blenlib/intern/BLI_memblock.c
@@ -5,7 +5,6 @@
* \ingroup bli
*
* Dead simple, fast memory allocator for allocating many elements of the same size.
- *
*/
#include <stdlib.h>
diff --git a/source/blender/blenlib/intern/boxpack_2d.c b/source/blender/blenlib/intern/boxpack_2d.c
index 78f5088e8b1..d55a4a8c9ff 100644
--- a/source/blender/blenlib/intern/boxpack_2d.c
+++ b/source/blender/blenlib/intern/boxpack_2d.c
@@ -712,7 +712,6 @@ void BLI_box_pack_2d_fixedarea(ListBase *boxes, int width, int height, ListBase
* # Box * Small # # Box * #
* # * # # * #
* ################### ###################
- *
*/
int area_hsplit_large = space->w * (space->h - box->h);
int area_vsplit_large = (space->w - box->w) * space->h;
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index fcd017b3082..e96b12033a9 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -113,7 +113,6 @@ void copy_m4_m3(float m1[4][4], const float m2[3][3]) /* no clear */
m1[2][1] = m2[2][1];
m1[2][2] = m2[2][2];
- /* Reevan's Bugfix */
m1[0][3] = 0.0f;
m1[1][3] = 0.0f;
m1[2][3] = 0.0f;
@@ -787,14 +786,14 @@ void mul_m2_v2(const float mat[2][2], float vec[2])
mul_v2_m2v2(vec, mat, vec);
}
-void mul_mat3_m4_v3(const float M[4][4], float r[3])
+void mul_mat3_m4_v3(const float mat[4][4], float r[3])
{
const float x = r[0];
const float y = r[1];
- r[0] = x * M[0][0] + y * M[1][0] + M[2][0] * r[2];
- r[1] = x * M[0][1] + y * M[1][1] + M[2][1] * r[2];
- r[2] = x * M[0][2] + y * M[1][2] + M[2][2] * r[2];
+ r[0] = x * mat[0][0] + y * mat[1][0] + mat[2][0] * r[2];
+ r[1] = x * mat[0][1] + y * mat[1][1] + mat[2][1] * r[2];
+ r[2] = x * mat[0][2] + y * mat[1][2] + mat[2][2] * r[2];
}
void mul_v3_mat3_m4v3(float r[3], const float mat[4][4], const float vec[3])
@@ -1116,32 +1115,32 @@ double determinant_m3_array_db(const double m[3][3])
m[2][0] * (m[0][1] * m[1][2] - m[0][2] * m[1][1]));
}
-bool invert_m2_m2(float m1[2][2], const float m2[2][2])
+bool invert_m2_m2(float inverse[2][2], const float mat[2][2])
{
- adjoint_m2_m2(m1, m2);
- float det = determinant_m2(m2[0][0], m2[1][0], m2[0][1], m2[1][1]);
+ adjoint_m2_m2(inverse, mat);
+ float det = determinant_m2(mat[0][0], mat[1][0], mat[0][1], mat[1][1]);
bool success = (det != 0.0f);
if (success) {
- m1[0][0] /= det;
- m1[1][0] /= det;
- m1[0][1] /= det;
- m1[1][1] /= det;
+ inverse[0][0] /= det;
+ inverse[1][0] /= det;
+ inverse[0][1] /= det;
+ inverse[1][1] /= det;
}
return success;
}
-bool invert_m3_ex(float m[3][3], const float epsilon)
+bool invert_m3_ex(float mat[3][3], const float epsilon)
{
- float tmp[3][3];
- const bool success = invert_m3_m3_ex(tmp, m, epsilon);
+ float mat_tmp[3][3];
+ const bool success = invert_m3_m3_ex(mat_tmp, mat, epsilon);
- copy_m3_m3(m, tmp);
+ copy_m3_m3(mat, mat_tmp);
return success;
}
-bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon)
+bool invert_m3_m3_ex(float inverse[3][3], const float mat[3][3], const float epsilon)
{
float det;
int a, b;
@@ -1150,10 +1149,10 @@ bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon)
BLI_assert(epsilon >= 0.0f);
/* calc adjoint */
- adjoint_m3_m3(m1, m2);
+ adjoint_m3_m3(inverse, mat);
/* then determinant old matrix! */
- det = determinant_m3_array(m2);
+ det = determinant_m3_array(mat);
success = (fabsf(det) > epsilon);
@@ -1161,33 +1160,33 @@ bool invert_m3_m3_ex(float m1[3][3], const float m2[3][3], const float epsilon)
det = 1.0f / det;
for (a = 0; a < 3; a++) {
for (b = 0; b < 3; b++) {
- m1[a][b] *= det;
+ inverse[a][b] *= det;
}
}
}
return success;
}
-bool invert_m3(float m[3][3])
+bool invert_m3(float mat[3][3])
{
- float tmp[3][3];
- const bool success = invert_m3_m3(tmp, m);
+ float mat_tmp[3][3];
+ const bool success = invert_m3_m3(mat_tmp, mat);
- copy_m3_m3(m, tmp);
+ copy_m3_m3(mat, mat_tmp);
return success;
}
-bool invert_m3_m3(float m1[3][3], const float m2[3][3])
+bool invert_m3_m3(float inverse[3][3], const float mat[3][3])
{
float det;
int a, b;
bool success;
/* calc adjoint */
- adjoint_m3_m3(m1, m2);
+ adjoint_m3_m3(inverse, mat);
/* then determinant old matrix! */
- det = determinant_m3_array(m2);
+ det = determinant_m3_array(mat);
success = (det != 0.0f);
@@ -1195,7 +1194,7 @@ bool invert_m3_m3(float m1[3][3], const float m2[3][3])
det = 1.0f / det;
for (a = 0; a < 3; a++) {
for (b = 0; b < 3; b++) {
- m1[a][b] *= det;
+ inverse[a][b] *= det;
}
}
}
@@ -1203,12 +1202,12 @@ bool invert_m3_m3(float m1[3][3], const float m2[3][3])
return success;
}
-bool invert_m4(float m[4][4])
+bool invert_m4(float mat[4][4])
{
- float tmp[4][4];
- const bool success = invert_m4_m4(tmp, m);
+ float mat_tmp[4][4];
+ const bool success = invert_m4_m4(mat_tmp, mat);
- copy_m4_m4(m, tmp);
+ copy_m4_m4(mat, mat_tmp);
return success;
}
@@ -2191,11 +2190,11 @@ float mat4_to_scale(const float mat[4][4])
return len_v3(unit_vec);
}
-float mat4_to_xy_scale(const float M[4][4])
+float mat4_to_xy_scale(const float mat[4][4])
{
/* unit length vector in xy plane */
float unit_vec[3] = {(float)M_SQRT1_2, (float)M_SQRT1_2, 0.0f};
- mul_mat3_m4_v3(M, unit_vec);
+ mul_mat3_m4_v3(mat, unit_vec);
return len_v3(unit_vec);
}
@@ -2240,12 +2239,6 @@ void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4])
copy_m3_m4(mat3, wmat);
normalize_m3_m3(mat3_n, mat3);
- /* So scale doesn't interfere with rotation T24291. */
- /* FIXME: this is a workaround for negative matrix not working for rotation conversion. */
- if (is_negative_m3(mat3)) {
- negate_m3(mat3_n);
- }
-
mat3_normalized_to_quat(quat, mat3_n);
copy_v3_v3(loc, wmat[3]);
}
@@ -2254,7 +2247,7 @@ void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat
{
float rot[3][3];
mat4_to_loc_rot_size(loc, rot, size, wmat);
- mat3_normalized_to_quat(quat, rot);
+ mat3_normalized_to_quat_fast(quat, rot);
}
/**
@@ -2393,8 +2386,8 @@ void blend_m3_m3m3(float out[3][3],
mat3_to_rot_size(drot, dscale, dst);
mat3_to_rot_size(srot, sscale, src);
- mat3_normalized_to_quat(dquat, drot);
- mat3_normalized_to_quat(squat, srot);
+ mat3_normalized_to_quat_fast(dquat, drot);
+ mat3_normalized_to_quat_fast(squat, srot);
/* do blending */
interp_qt_qtqt(fquat, dquat, squat, srcweight);
@@ -2419,8 +2412,8 @@ void blend_m4_m4m4(float out[4][4],
mat4_to_loc_rot_size(dloc, drot, dscale, dst);
mat4_to_loc_rot_size(sloc, srot, sscale, src);
- mat3_normalized_to_quat(dquat, drot);
- mat3_normalized_to_quat(squat, srot);
+ mat3_normalized_to_quat_fast(dquat, drot);
+ mat3_normalized_to_quat_fast(squat, srot);
/* do blending */
interp_v3_v3v3(floc, dloc, sloc, srcweight);
@@ -2456,11 +2449,11 @@ void interp_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3], con
* Note that a flip of two axes is just a rotation of 180 degrees around the third axis, and
* three flipped axes are just an 180 degree rotation + a single axis flip. It is thus sufficient
* to solve this problem for single axis flips. */
- if (determinant_m3_array(U_A) < 0) {
+ if (is_negative_m3(U_A)) {
mul_m3_fl(U_A, -1.0f);
mul_m3_fl(P_A, -1.0f);
}
- if (determinant_m3_array(U_B) < 0) {
+ if (is_negative_m3(U_B)) {
mul_m3_fl(U_B, -1.0f);
mul_m3_fl(P_B, -1.0f);
}
@@ -2501,16 +2494,14 @@ void interp_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4], con
bool is_negative_m3(const float mat[3][3])
{
- float vec[3];
- cross_v3_v3v3(vec, mat[0], mat[1]);
- return (dot_v3v3(vec, mat[2]) < 0.0f);
+ return determinant_m3_array(mat) < 0.0f;
}
bool is_negative_m4(const float mat[4][4])
{
- float vec[3];
- cross_v3_v3v3(vec, mat[0], mat[1]);
- return (dot_v3v3(vec, mat[2]) < 0.0f);
+ /* Don't use #determinant_m4 as only the 3x3 components are needed
+ * when the matrix is used as a transformation to represent location/scale/rotation. */
+ return determinant_m4_mat3_array(mat) < 0.0f;
}
bool is_zero_m3(const float mat[3][3])
@@ -2568,11 +2559,8 @@ void loc_eul_size_to_mat4(float R[4][4],
R[3][2] = loc[2];
}
-void loc_eulO_size_to_mat4(float R[4][4],
- const float loc[3],
- const float eul[3],
- const float size[3],
- const short rotOrder)
+void loc_eulO_size_to_mat4(
+ float R[4][4], const float loc[3], const float eul[3], const float size[3], const short order)
{
float rmat[3][3], smat[3][3], tmat[3][3];
@@ -2580,7 +2568,7 @@ void loc_eulO_size_to_mat4(float R[4][4],
unit_m4(R);
/* Make rotation + scaling part. */
- eulO_to_mat3(rmat, eul, rotOrder);
+ eulO_to_mat3(rmat, eul, order);
size_to_mat3(smat, size);
mul_m3_m3m3(tmat, rmat, smat);
@@ -3082,14 +3070,14 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
}
}
-void pseudoinverse_m4_m4(float Ainv[4][4], const float A_[4][4], float epsilon)
+void pseudoinverse_m4_m4(float inverse[4][4], const float mat[4][4], float epsilon)
{
/* compute Moore-Penrose pseudo inverse of matrix, singular values
* below epsilon are ignored for stability (truncated SVD) */
float A[4][4], V[4][4], W[4], Wm[4][4], U[4][4];
int i;
- transpose_m4_m4(A, A_);
+ transpose_m4_m4(A, mat);
svd_m4(V, W, U, A);
transpose_m4(U);
transpose_m4(V);
@@ -3101,18 +3089,18 @@ void pseudoinverse_m4_m4(float Ainv[4][4], const float A_[4][4], float epsilon)
transpose_m4(V);
- mul_m4_series(Ainv, U, Wm, V);
+ mul_m4_series(inverse, U, Wm, V);
}
-void pseudoinverse_m3_m3(float Ainv[3][3], const float A[3][3], float epsilon)
+void pseudoinverse_m3_m3(float inverse[3][3], const float mat[3][3], float epsilon)
{
/* try regular inverse when possible, otherwise fall back to slow svd */
- if (!invert_m3_m3(Ainv, A)) {
- float tmp[4][4], tmpinv[4][4];
+ if (!invert_m3_m3(inverse, mat)) {
+ float mat_tmp[4][4], tmpinv[4][4];
- copy_m4_m3(tmp, A);
- pseudoinverse_m4_m4(tmpinv, tmp, epsilon);
- copy_m3_m4(Ainv, tmpinv);
+ copy_m4_m3(mat_tmp, mat);
+ pseudoinverse_m4_m4(tmpinv, mat_tmp, epsilon);
+ copy_m3_m4(inverse, tmpinv);
}
}
@@ -3122,22 +3110,22 @@ bool has_zero_axis_m4(const float matrix[4][4])
len_squared_v3(matrix[2]) < FLT_EPSILON;
}
-void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4])
+void invert_m4_m4_safe(float inverse[4][4], const float mat[4][4])
{
- if (!invert_m4_m4(Ainv, A)) {
- float Atemp[4][4];
+ if (!invert_m4_m4(inverse, mat)) {
+ float mat_tmp[4][4];
- copy_m4_m4(Atemp, A);
+ copy_m4_m4(mat_tmp, mat);
/* Matrix is degenerate (e.g. 0 scale on some axis), ideally we should
* never be in this situation, but try to invert it anyway with tweak.
*/
- Atemp[0][0] += 1e-8f;
- Atemp[1][1] += 1e-8f;
- Atemp[2][2] += 1e-8f;
+ mat_tmp[0][0] += 1e-8f;
+ mat_tmp[1][1] += 1e-8f;
+ mat_tmp[2][2] += 1e-8f;
- if (!invert_m4_m4(Ainv, Atemp)) {
- unit_m4(Ainv);
+ if (!invert_m4_m4(inverse, mat_tmp)) {
+ unit_m4(inverse);
}
}
}
@@ -3157,24 +3145,24 @@ void invert_m4_m4_safe(float Ainv[4][4], const float A[4][4])
* where we want to specify the length of the degenerate axes.
* \{ */
-void invert_m4_m4_safe_ortho(float Ainv[4][4], const float A[4][4])
+void invert_m4_m4_safe_ortho(float inverse[4][4], const float mat[4][4])
{
- if (UNLIKELY(!invert_m4_m4(Ainv, A))) {
- float Atemp[4][4];
- copy_m4_m4(Atemp, A);
- if (UNLIKELY(!(orthogonalize_m4_zero_axes(Atemp, 1.0f) && invert_m4_m4(Ainv, Atemp)))) {
- unit_m4(Ainv);
+ if (UNLIKELY(!invert_m4_m4(inverse, mat))) {
+ float mat_tmp[4][4];
+ copy_m4_m4(mat_tmp, mat);
+ if (UNLIKELY(!(orthogonalize_m4_zero_axes(mat_tmp, 1.0f) && invert_m4_m4(inverse, mat_tmp)))) {
+ unit_m4(inverse);
}
}
}
-void invert_m3_m3_safe_ortho(float Ainv[3][3], const float A[3][3])
+void invert_m3_m3_safe_ortho(float inverse[3][3], const float mat[3][3])
{
- if (UNLIKELY(!invert_m3_m3(Ainv, A))) {
- float Atemp[3][3];
- copy_m3_m3(Atemp, A);
- if (UNLIKELY(!(orthogonalize_m3_zero_axes(Atemp, 1.0f) && invert_m3_m3(Ainv, Atemp)))) {
- unit_m3(Ainv);
+ if (UNLIKELY(!invert_m3_m3(inverse, mat))) {
+ float mat_tmp[3][3];
+ copy_m3_m3(mat_tmp, mat);
+ if (UNLIKELY(!(orthogonalize_m3_zero_axes(mat_tmp, 1.0f) && invert_m3_m3(inverse, mat_tmp)))) {
+ unit_m3(inverse);
}
}
}
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 03275ce19b4..ae068e3fb19 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -176,7 +176,7 @@ void quat_to_compatible_quat(float q[4], const float a[4], const float old[4])
}
}
-/* skip error check, currently only needed by mat3_to_quat_is_ok */
+/* Skip error check, currently only needed by #mat3_to_quat_legacy. */
static void quat_to_mat3_no_error(float m[3][3], const float q[4])
{
double q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc;
@@ -269,9 +269,11 @@ void quat_to_mat4(float m[4][4], const float q[4])
m[3][3] = 1.0f;
}
-void mat3_normalized_to_quat(float q[4], const float mat[3][3])
+void mat3_normalized_to_quat_fast(float q[4], const float mat[3][3])
{
BLI_ASSERT_UNIT_M3(mat);
+ /* Caller must ensure matrices aren't negative for valid results, see: T24291, T94231. */
+ BLI_assert(!is_negative_m3(mat));
/* Check the trace of the matrix - bad precision if close to -1. */
const float trace = mat[0][0] + mat[1][1] + mat[2][2];
@@ -332,34 +334,54 @@ void mat3_normalized_to_quat(float q[4], const float mat[3][3])
normalize_qt(q);
}
-void mat3_to_quat(float q[4], const float m[3][3])
-{
- float unit_mat[3][3];
- /* work on a copy */
- /* this is needed AND a 'normalize_qt' in the end */
- normalize_m3_m3(unit_mat, m);
- mat3_normalized_to_quat(q, unit_mat);
+static void mat3_normalized_to_quat_with_checks(float q[4], float mat[3][3])
+{
+ const float det = determinant_m3_array(mat);
+ if (UNLIKELY(!isfinite(det))) {
+ unit_m3(mat);
+ }
+ else if (UNLIKELY(det < 0.0f)) {
+ negate_m3(mat);
+ }
+ mat3_normalized_to_quat_fast(q, mat);
}
-void mat4_normalized_to_quat(float q[4], const float m[4][4])
+void mat3_normalized_to_quat(float q[4], const float mat[3][3])
{
- float mat3[3][3];
+ float unit_mat_abs[3][3];
+ copy_m3_m3(unit_mat_abs, mat);
+ mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
+}
- copy_m3_m4(mat3, m);
- mat3_normalized_to_quat(q, mat3);
+void mat3_to_quat(float q[4], const float mat[3][3])
+{
+ float unit_mat_abs[3][3];
+ normalize_m3_m3(unit_mat_abs, mat);
+ mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
}
-void mat4_to_quat(float q[4], const float m[4][4])
+void mat4_normalized_to_quat(float q[4], const float mat[4][4])
{
- float mat3[3][3];
+ float unit_mat_abs[3][3];
+ copy_m3_m4(unit_mat_abs, mat);
+ mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
+}
- copy_m3_m4(mat3, m);
- mat3_to_quat(q, mat3);
+void mat4_to_quat(float q[4], const float mat[4][4])
+{
+ float unit_mat_abs[3][3];
+ copy_m3_m4(unit_mat_abs, mat);
+ normalize_m3(unit_mat_abs);
+ mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
}
-void mat3_to_quat_is_ok(float q[4], const float wmat[3][3])
+void mat3_to_quat_legacy(float q[4], const float wmat[3][3])
{
+ /* Legacy version of #mat3_to_quat which has slightly different behavior.
+ * Keep for particle-system & boids since replacing this will make subtle changes
+ * that impact hair in existing files. See: D15772. */
+
float mat[3][3], matr[3][3], matn[3][3], q1[4], q2[4], angle, si, co, nor[3];
/* work on a copy */
@@ -498,7 +520,10 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
mul_qt_qtqt(q, tquat, q2);
}
-float quat_split_swing_and_twist(const float q_in[4], int axis, float r_swing[4], float r_twist[4])
+float quat_split_swing_and_twist(const float q_in[4],
+ const int axis,
+ float r_swing[4],
+ float r_twist[4])
{
BLI_assert(axis >= 0 && axis <= 2);
@@ -915,107 +940,63 @@ float tri_to_quat(float q[4], const float a[3], const float b[3], const float c[
return len;
}
-void sin_cos_from_fraction(int numerator, const int denominator, float *r_sin, float *r_cos)
+void sin_cos_from_fraction(int numerator, int denominator, float *r_sin, float *r_cos)
{
- /* By default, creating an circle from an integer: calling #sinf & #cosf on the fraction doesn't
- * create symmetrical values (because of float imprecision).
+ /* By default, creating a circle from an integer: calling #sinf & #cosf on the fraction doesn't
+ * create symmetrical values (because floats can't represent Pi exactly).
* Resolve this when the rotation is calculated from a fraction by mapping the `numerator`
* to lower values so X/Y values for points around a circle are exactly symmetrical, see T87779.
*
- * - Numbers divisible by 4 are mapped to the lower 8th (8 axis symmetry).
- * - Even numbers are mapped to the lower quarter (4 axis symmetry).
- * - Odd numbers are mapped to the lower half (1 axis symmetry).
+ * Multiply both the `numerator` and `denominator` by eight to ensure we can divide the circle
+ * into 8 octants. For each octant, we then use symmetry and negation to bring the `numerator`
+ * closer to the origin where precision is highest.
*
- * Once the values are calculated, the are mapped back to their position in the circle
- * using negation & swapping values. */
-
- BLI_assert((numerator <= denominator) && (denominator > 0));
- enum { NEGATE_SIN_BIT = 0, NEGATE_COS_BIT = 1, SWAP_SIN_COS_BIT = 2 };
- enum {
- NEGATE_SIN = (1 << NEGATE_SIN_BIT),
- NEGATE_COS = (1 << NEGATE_COS_BIT),
- SWAP_SIN_COS = (1 << SWAP_SIN_COS_BIT),
- } xform = 0;
- if ((denominator & 3) == 0) {
- /* The denominator divides by 4, determine the quadrant then further refine the upper 8th. */
- const int denominator_4 = denominator / 4;
- if (numerator < denominator_4) {
- /* Fall through. */
- }
- else {
- if (numerator < denominator_4 * 2) {
- numerator -= denominator_4;
- xform = NEGATE_SIN | SWAP_SIN_COS;
- }
- else if (numerator == denominator_4 * 2) {
- numerator = 0;
- xform = NEGATE_COS;
- }
- else if (numerator < denominator_4 * 3) {
- numerator -= denominator_4 * 2;
- xform = NEGATE_SIN | NEGATE_COS;
- }
- else if (numerator == denominator_4 * 3) {
- numerator = 0;
- xform = NEGATE_COS | SWAP_SIN_COS;
- }
- else {
- numerator -= denominator_4 * 3;
- xform = NEGATE_COS | SWAP_SIN_COS;
- }
- }
- /* Further increase accuracy by using the range of the upper 8th. */
- const int numerator_test = denominator_4 - numerator;
- if (numerator_test < numerator) {
- numerator = numerator_test;
- xform ^= SWAP_SIN_COS;
- /* Swap #NEGATE_SIN, #NEGATE_COS flags. */
- xform = (xform & (uint)(~(NEGATE_SIN | NEGATE_COS))) |
- (((xform & NEGATE_SIN) >> NEGATE_SIN_BIT) << NEGATE_COS_BIT) |
- (((xform & NEGATE_COS) >> NEGATE_COS_BIT) << NEGATE_SIN_BIT);
- }
- }
- else if ((denominator & 1) == 0) {
- /* The denominator divides by 2, determine the quadrant then further refine the upper 4th. */
- const int denominator_2 = denominator / 2;
- if (numerator < denominator_2) {
- /* Fall through. */
- }
- else if (numerator == denominator_2) {
- numerator = 0;
- xform = NEGATE_COS;
- }
- else {
- numerator -= denominator_2;
- xform = NEGATE_SIN | NEGATE_COS;
- }
- /* Further increase accuracy by using the range of the upper 4th. */
- const int numerator_test = denominator_2 - numerator;
- if (numerator_test < numerator) {
- numerator = numerator_test;
- xform ^= NEGATE_COS;
- }
- }
- else {
- /* The denominator is an odd number, only refine the upper half. */
- const int numerator_test = denominator - numerator;
- if (numerator_test < numerator) {
- numerator = numerator_test;
- xform ^= NEGATE_SIN;
- }
+ * Cases 2, 4, 5 and 7, use the trigonometric identity sin(-x) == -sin(x).
+ * Cases 1, 2, 5 and 6, swap the pointers `r_sin` and `r_cos`.
+ */
+ BLI_assert(0 <= numerator);
+ BLI_assert(numerator <= denominator);
+ BLI_assert(denominator > 0);
+
+ numerator *= 8; /* Multiply numerator the same as denominator. */
+ const int octant = numerator / denominator; /* Determine the octant. */
+ denominator *= 8; /* Ensure denominator is a multiple of eight. */
+ float cos_sign = 1.0f; /* Either 1.0f or -1.0f. */
+
+ switch (octant) {
+ case 0:
+ /* Primary octant, nothing to do. */
+ break;
+ case 1:
+ case 2:
+ numerator = (denominator / 4) - numerator;
+ SWAP(float *, r_sin, r_cos);
+ break;
+ case 3:
+ case 4:
+ numerator = (denominator / 2) - numerator;
+ cos_sign = -1.0f;
+ break;
+ case 5:
+ case 6:
+ numerator = numerator - (denominator * 3 / 4);
+ SWAP(float *, r_sin, r_cos);
+ cos_sign = -1.0f;
+ break;
+ case 7:
+ numerator = numerator - denominator;
+ break;
+ default:
+ BLI_assert_unreachable();
}
- const float phi = (float)(2.0 * M_PI) * ((float)numerator / (float)denominator);
- const float sin_phi = sinf(phi) * ((xform & NEGATE_SIN) ? -1.0f : 1.0f);
- const float cos_phi = cosf(phi) * ((xform & NEGATE_COS) ? -1.0f : 1.0f);
- if ((xform & SWAP_SIN_COS) == 0) {
- *r_sin = sin_phi;
- *r_cos = cos_phi;
- }
- else {
- *r_sin = cos_phi;
- *r_cos = sin_phi;
- }
+ BLI_assert(-denominator / 4 <= numerator); /* Numerator may be negative. */
+ BLI_assert(numerator <= denominator / 4);
+ BLI_assert(cos_sign == -1.0f || cos_sign == 1.0f);
+
+ const float angle = (float)(2.0 * M_PI) * ((float)numerator / (float)denominator);
+ *r_sin = sinf(angle);
+ *r_cos = cosf(angle) * cos_sign;
}
void print_qt(const char *str, const float q[4])
@@ -1425,10 +1406,10 @@ void mat4_normalized_to_eul(float eul[3], const float m[4][4])
copy_m3_m4(mat3, m);
mat3_normalized_to_eul(eul, mat3);
}
-void mat4_to_eul(float eul[3], const float m[4][4])
+void mat4_to_eul(float eul[3], const float mat[4][4])
{
float mat3[3][3];
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_to_eul(eul, mat3);
}
@@ -1463,7 +1444,7 @@ void eul_to_quat(float quat[4], const float eul[3])
quat[3] = cj * cs - sj * sc;
}
-void rotate_eul(float beul[3], const char axis, const float ang)
+void rotate_eul(float beul[3], const char axis, const float angle)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
@@ -1471,13 +1452,13 @@ void rotate_eul(float beul[3], const char axis, const float ang)
eul[0] = eul[1] = eul[2] = 0.0f;
if (axis == 'X') {
- eul[0] = ang;
+ eul[0] = angle;
}
else if (axis == 'Y') {
- eul[1] = ang;
+ eul[1] = angle;
}
else {
- eul[2] = ang;
+ eul[2] = angle;
}
eul_to_mat3(mat1, eul);
@@ -1833,23 +1814,23 @@ void mat3_to_compatible_eulO(float eul[3],
void mat4_normalized_to_compatible_eulO(float eul[3],
const float oldrot[3],
const short order,
- const float m[4][4])
+ const float mat[4][4])
{
float mat3[3][3];
/* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
void mat4_to_compatible_eulO(float eul[3],
const float oldrot[3],
const short order,
- const float m[4][4])
+ const float mat[4][4])
{
float mat3[3][3];
/* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
normalize_m3(mat3);
mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
@@ -1868,7 +1849,7 @@ void quat_to_compatible_eulO(float eul[3],
/* rotate the given euler by the given angle on the specified axis */
/* NOTE: is this safe to do with different axis orders? */
-void rotate_eulO(float beul[3], const short order, char axis, float ang)
+void rotate_eulO(float beul[3], const short order, const char axis, const float angle)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
@@ -1877,13 +1858,13 @@ void rotate_eulO(float beul[3], const short order, char axis, float ang)
zero_v3(eul);
if (axis == 'X') {
- eul[0] = ang;
+ eul[0] = angle;
}
else if (axis == 'Y') {
- eul[1] = ang;
+ eul[1] = angle;
}
else {
- eul[2] = ang;
+ eul[2] = angle;
}
eulO_to_mat3(mat1, eul, order);
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c
index c39a2b5a27e..3ec7c3f9804 100644
--- a/source/blender/blenlib/intern/noise.c
+++ b/source/blender/blenlib/intern/noise.c
@@ -1125,7 +1125,7 @@ float BLI_noise_cell(float x, float y, float z)
return (2.0f * BLI_cellNoiseU(x, y, z) - 1.0f);
}
-void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
+void BLI_noise_cell_v3(float x, float y, float z, float r_ca[3])
{
/* avoid precision issues on unit coordinates */
x = (x + 0.000001f) * 1.00001f;
@@ -1136,9 +1136,9 @@ void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
int yi = (int)(floor(y));
int zi = (int)(floor(z));
const float *p = HASHPNT(xi, yi, zi);
- ca[0] = p[0];
- ca[1] = p[1];
- ca[2] = p[2];
+ r_ca[0] = p[0];
+ r_ca[1] = p[1];
+ r_ca[2] = p[2];
}
/** \} */
diff --git a/source/blender/blenlib/intern/noise.cc b/source/blender/blenlib/intern/noise.cc
index a514c9e5183..8a073239b31 100644
--- a/source/blender/blenlib/intern/noise.cc
+++ b/source/blender/blenlib/intern/noise.cc
@@ -263,7 +263,6 @@ BLI_INLINE float mix(float v0, float v1, float x)
* + + |
* @ + + + + @ @------> x
* v0 v1
- *
*/
BLI_INLINE float mix(float v0, float v1, float v2, float v3, float x, float y)
{
@@ -809,15 +808,14 @@ float musgrave_hybrid_multi_fractal(const float co,
{
float p = co;
const float pwHL = std::pow(lacunarity, -H);
- float pwr = pwHL;
- float value = perlin_signed(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0f;
+ float value = 0.0f;
+ float weight = 1.0f;
const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f);
- for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
@@ -830,8 +828,12 @@ float musgrave_hybrid_multi_fractal(const float co,
}
const float rmd = octaves - floorf(octaves);
- if (rmd != 0.0f) {
- value += rmd * ((perlin_signed(p) + offset) * pwr);
+ if ((rmd != 0.0f) && (weight > 0.001f)) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+ float signal = (perlin_signed(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
return value;
@@ -961,15 +963,14 @@ float musgrave_hybrid_multi_fractal(const float2 co,
{
float2 p = co;
const float pwHL = std::pow(lacunarity, -H);
- float pwr = pwHL;
- float value = perlin_signed(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0f;
+ float value = 0.0f;
+ float weight = 1.0f;
const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f);
- for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
@@ -982,8 +983,12 @@ float musgrave_hybrid_multi_fractal(const float2 co,
}
const float rmd = octaves - floorf(octaves);
- if (rmd != 0.0f) {
- value += rmd * ((perlin_signed(p) + offset) * pwr);
+ if ((rmd != 0.0f) && (weight > 0.001f)) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+ float signal = (perlin_signed(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
return value;
@@ -1115,15 +1120,14 @@ float musgrave_hybrid_multi_fractal(const float3 co,
{
float3 p = co;
const float pwHL = std::pow(lacunarity, -H);
- float pwr = pwHL;
- float value = perlin_signed(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0f;
+ float value = 0.0f;
+ float weight = 1.0f;
const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f);
- for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
@@ -1136,8 +1140,12 @@ float musgrave_hybrid_multi_fractal(const float3 co,
}
const float rmd = octaves - floorf(octaves);
- if (rmd != 0.0f) {
- value += rmd * ((perlin_signed(p) + offset) * pwr);
+ if ((rmd != 0.0f) && (weight > 0.001f)) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+ float signal = (perlin_signed(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
return value;
@@ -1269,15 +1277,14 @@ float musgrave_hybrid_multi_fractal(const float4 co,
{
float4 p = co;
const float pwHL = std::pow(lacunarity, -H);
- float pwr = pwHL;
- float value = perlin_signed(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0f;
+ float value = 0.0f;
+ float weight = 1.0f;
const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f);
- for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) {
if (weight > 1.0f) {
weight = 1.0f;
}
@@ -1290,8 +1297,12 @@ float musgrave_hybrid_multi_fractal(const float4 co,
}
const float rmd = octaves - floorf(octaves);
- if (rmd != 0.0f) {
- value += rmd * ((perlin_signed(p) + offset) * pwr);
+ if ((rmd != 0.0f) && (weight > 0.001f)) {
+ if (weight > 1.0f) {
+ weight = 1.0f;
+ }
+ float signal = (perlin_signed(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
return value;
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index 93045bd3680..17fb451e422 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -692,25 +692,25 @@ const char *BLI_str_find_next_char_utf8(const char *p, const char *str_end)
size_t BLI_str_partition_utf8(const char *str,
const uint delim[],
- const char **sep,
- const char **suf)
+ const char **r_sep,
+ const char **r_suf)
{
- return BLI_str_partition_ex_utf8(str, NULL, delim, sep, suf, false);
+ return BLI_str_partition_ex_utf8(str, NULL, delim, r_sep, r_suf, false);
}
size_t BLI_str_rpartition_utf8(const char *str,
const uint delim[],
- const char **sep,
- const char **suf)
+ const char **r_sep,
+ const char **r_suf)
{
- return BLI_str_partition_ex_utf8(str, NULL, delim, sep, suf, true);
+ return BLI_str_partition_ex_utf8(str, NULL, delim, r_sep, r_suf, true);
}
size_t BLI_str_partition_ex_utf8(const char *str,
const char *end,
const uint delim[],
- const char **sep,
- const char **suf,
+ const char **r_sep,
+ const char **r_suf,
const bool from_right)
{
const size_t str_len = end ? (size_t)(end - str) : strlen(str);
@@ -721,36 +721,32 @@ size_t BLI_str_partition_ex_utf8(const char *str,
/* Note that here, we assume end points to a valid utf8 char! */
BLI_assert((end >= str) && (BLI_str_utf8_as_unicode(end) != BLI_UTF8_ERR));
- *suf = (char *)(str + str_len);
-
- size_t index;
- for (*sep = (char *)(from_right ? BLI_str_find_prev_char_utf8(end, str) : str), index = 0;
- from_right ? (*sep > str) : ((*sep < end) && (**sep != '\0'));
- *sep = (char *)(from_right ? (str != *sep ? BLI_str_find_prev_char_utf8(*sep, str) : NULL) :
- str + index)) {
+ char *suf = (char *)(str + str_len);
+ size_t index = 0;
+ for (char *sep = (char *)(from_right ? BLI_str_find_prev_char_utf8(end, str) : str);
+ from_right ? (sep > str) : ((sep < end) && (*sep != '\0'));
+ sep = (char *)(from_right ? (str != sep ? BLI_str_find_prev_char_utf8(sep, str) : NULL) :
+ str + index)) {
size_t index_ofs = 0;
- const uint c = BLI_str_utf8_as_unicode_step_or_error(*sep, (size_t)(end - *sep), &index_ofs);
- index += index_ofs;
-
- if (c == BLI_UTF8_ERR) {
- *suf = *sep = NULL;
+ const uint c = BLI_str_utf8_as_unicode_step_or_error(sep, (size_t)(end - sep), &index_ofs);
+ if (UNLIKELY(c == BLI_UTF8_ERR)) {
break;
}
+ index += index_ofs;
for (const uint *d = delim; *d != '\0'; d++) {
if (*d == c) {
- /* *suf is already correct in case from_right is true. */
- if (!from_right) {
- *suf = (char *)(str + index);
- }
- return (size_t)(*sep - str);
+ /* `suf` is already correct in case from_right is true. */
+ *r_sep = sep;
+ *r_suf = from_right ? suf : (char *)(str + index);
+ return (size_t)(sep - str);
}
}
- *suf = *sep; /* Useful in 'from_right' case! */
+ suf = sep; /* Useful in 'from_right' case! */
}
- *suf = *sep = NULL;
+ *r_suf = *r_sep = NULL;
return str_len;
}
@@ -790,9 +786,9 @@ int BLI_str_utf8_offset_to_column(const char *str, int offset)
int BLI_str_utf8_offset_from_column(const char *str, int column)
{
- int offset = 0, pos = 0, col;
+ int offset = 0, pos = 0;
while (*(str + offset) && pos < column) {
- col = BLI_str_utf8_char_width_safe(str + offset);
+ const int col = BLI_str_utf8_char_width_safe(str + offset);
if (pos + col > column) {
break;
}
diff --git a/source/blender/blenlib/intern/system.c b/source/blender/blenlib/intern/system.c
index 35e26e0cb33..781b38f713a 100644
--- a/source/blender/blenlib/intern/system.c
+++ b/source/blender/blenlib/intern/system.c
@@ -21,7 +21,9 @@
# include "BLI_winstuff.h"
#else
-# include <execinfo.h>
+# if defined(HAVE_EXECINFO_H)
+# include <execinfo.h>
+# endif
# include <unistd.h>
#endif
@@ -61,9 +63,9 @@ int BLI_cpu_support_sse2(void)
#if !defined(_MSC_VER)
void BLI_system_backtrace(FILE *fp)
{
- /* ------------- */
- /* Linux / Apple */
-# if defined(__linux__) || defined(__APPLE__)
+ /* ----------------------- */
+ /* If system as execinfo.h */
+# if defined(HAVE_EXECINFO_H)
# define SIZE 100
void *buffer[SIZE];
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index b880f0513b8..d178c8fcd4c 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2631,9 +2631,6 @@ static void lib_link_workspace_layout_restore(struct IDNameLib_Map *id_map,
else if (sl->spacetype == SPACE_OUTLINER) {
SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
- space_outliner->search_tse.id = restore_pointer_by_name(
- id_map, space_outliner->search_tse.id, USER_IGNORE);
-
if (space_outliner->treestore) {
TreeStoreElem *tselem;
BLI_mempool_iter iter;
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index ffa224ea9e0..cfdae2620d0 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -989,7 +989,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
int a, tot;
/* shape keys are no longer applied to the mesh itself, but rather
- * to the evaluated #Mesh / #DispList, so here we ensure that the basis
+ * to the evaluated #Mesh, so here we ensure that the basis
* shape key is always set in the mesh coordinates. */
for (me = bmain->meshes.first; me; me = me->id.next) {
if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) {
diff --git a/source/blender/blenloader/intern/versioning_cycles.c b/source/blender/blenloader/intern/versioning_cycles.c
index e1ceed82ba7..51063f47ef9 100644
--- a/source/blender/blenloader/intern/versioning_cycles.c
+++ b/source/blender/blenloader/intern/versioning_cycles.c
@@ -689,7 +689,6 @@ static void update_vector_math_node_normalize_operator(bNodeTree *ntree)
* a value of -1 just to be identified later in the versioning code:
*
* Average Operator : 2 -> -1
- *
*/
static void update_vector_math_node_operators_enum_mapping(bNodeTree *ntree)
{
@@ -867,7 +866,6 @@ static void update_mapping_node_fcurve_rna_path_callback(ID *UNUSED(id),
* and check if they control a property of the node, if they do, we update
* the path to be that of the corresponding socket in the node or the added
* minimum/maximum node.
- *
*/
static void update_mapping_node_inputs_and_properties(bNodeTree *ntree)
{
@@ -1057,7 +1055,6 @@ static void update_voronoi_node_fac_output(bNodeTree *ntree)
* the inputs of the subtract node.
* 6. The output of the subtract node is connected to the
* appropriate sockets.
- *
*/
static void update_voronoi_node_crackle(bNodeTree *ntree)
{
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 1ec056a9f50..72337f98000 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -6,7 +6,6 @@
*/
/**
- *
* FILE FORMAT
* ===========
*
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
index 0d1eeab8eec..0efa5f73ae4 100644
--- a/source/blender/bmesh/CMakeLists.txt
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -111,7 +111,7 @@ set(SRC
intern/bmesh_query.c
intern/bmesh_query.h
intern/bmesh_query_inline.h
- intern/bmesh_query_uv.c
+ intern/bmesh_query_uv.cc
intern/bmesh_query_uv.h
intern/bmesh_structure.c
intern/bmesh_structure.h
diff --git a/source/blender/bmesh/intern/bmesh_delete.c b/source/blender/bmesh/intern/bmesh_delete.c
index e2436e53099..8ec7dc410d0 100644
--- a/source/blender/bmesh/intern/bmesh_delete.c
+++ b/source/blender/bmesh/intern/bmesh_delete.c
@@ -86,7 +86,6 @@ void BMO_mesh_delete_oflag_tagged(BMesh *bm, const short oflag, const char htype
void BMO_mesh_delete_oflag_context(BMesh *bm, const short oflag, const int type)
{
BMEdge *e;
- BMFace *f;
BMIter eiter;
BMIter fiter;
@@ -128,6 +127,7 @@ void BMO_mesh_delete_oflag_context(BMesh *bm, const short oflag, const int type)
case DEL_FACES:
case DEL_FACES_KEEP_BOUNDARY: {
/* go through and mark all edges and all verts of all faces for delete */
+ BMFace *f;
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
if (BMO_face_flag_test(bm, f, oflag)) {
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
@@ -257,8 +257,6 @@ void BM_mesh_delete_hflag_tagged(BMesh *bm, const char hflag, const char htype)
void BM_mesh_delete_hflag_context(BMesh *bm, const char hflag, const int type)
{
- BMEdge *e;
- BMFace *f;
BMIter eiter;
BMIter fiter;
@@ -271,6 +269,7 @@ void BM_mesh_delete_hflag_context(BMesh *bm, const char hflag, const int type)
}
case DEL_EDGES: {
/* flush down to vert */
+ BMEdge *e;
BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, hflag)) {
BM_elem_flag_enable(e->v1, hflag);
@@ -299,6 +298,8 @@ void BM_mesh_delete_hflag_context(BMesh *bm, const char hflag, const int type)
}
case DEL_FACES: {
/* go through and mark all edges and all verts of all faces for delete */
+ BMFace *f;
+ BMEdge *e;
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, hflag)) {
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index eadf87d7ebd..f9efbdd74d3 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -1274,10 +1274,6 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
need_hide_vert = true;
}
- if (cd_vert_bweight_offset != -1) {
- mv->bweight = BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eve, cd_vert_bweight_offset);
- }
-
CustomData_from_bmesh_block(&bm->vdata, &me->vdata, eve->head.data, i);
}
bm->elem_index_dirty &= ~BM_VERT;
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.h b/source/blender/bmesh/intern/bmesh_mesh_convert.h
index e2871dc04d3..a04136afc1d 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.h
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.h
@@ -61,8 +61,8 @@ struct BMeshToMeshParams {
bool active_shapekey_to_mvert;
struct CustomData_MeshMasks cd_mask_extra;
};
+
/**
- *
* \param bmain: May be NULL in case \a calc_object_remap parameter option is not set.
*/
void BM_mesh_bm_to_me(struct Main *bmain,
diff --git a/source/blender/bmesh/intern/bmesh_query.h b/source/blender/bmesh/intern/bmesh_query.h
index 85eadd3076a..9d690395d72 100644
--- a/source/blender/bmesh/intern/bmesh_query.h
+++ b/source/blender/bmesh/intern/bmesh_query.h
@@ -138,7 +138,6 @@ BMLoop *BM_face_other_vert_loop(BMFace *f, BMVert *v_prev, BMVert *v) ATTR_WARN_
* +----------+ <-- This loop defines the face and vertex..
* l
* </pre>
- *
*/
BMLoop *BM_loop_other_vert_loop_by_edge(BMLoop *l, BMEdge *e) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
diff --git a/source/blender/bmesh/intern/bmesh_query_uv.c b/source/blender/bmesh/intern/bmesh_query_uv.cc
index 1225543cd06..5a725407c6b 100644
--- a/source/blender/bmesh/intern/bmesh_query_uv.c
+++ b/source/blender/bmesh/intern/bmesh_query_uv.cc
@@ -6,9 +6,10 @@
#include "MEM_guardedalloc.h"
-#include "BLI_alloca.h"
+#include "BLI_array.hh"
#include "BLI_linklist.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_utildefines_stack.h"
#include "BKE_customdata.h"
@@ -80,7 +81,7 @@ void BM_face_uv_calc_center_median(const BMFace *f, const int cd_loop_uv_offset,
zero_v2(r_cent);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
- const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
+ const MLoopUV *luv = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
add_v2_v2(r_cent, luv->uv);
} while ((l_iter = l_iter->next) != l_first);
@@ -89,16 +90,16 @@ void BM_face_uv_calc_center_median(const BMFace *f, const int cd_loop_uv_offset,
float BM_face_uv_calc_cross(const BMFace *f, const int cd_loop_uv_offset)
{
- float(*uvs)[2] = BLI_array_alloca(uvs, f->len);
+ blender::Array<blender::float2, BM_DEFAULT_NGON_STACK_SIZE> uvs(f->len);
const BMLoop *l_iter;
const BMLoop *l_first;
int i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
- const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
- copy_v2_v2(uvs[i++], luv->uv);
+ const MLoopUV *luv = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
+ uvs[i++] = luv->uv;
} while ((l_iter = l_iter->next) != l_first);
- return cross_poly_v2(uvs, f->len);
+ return cross_poly_v2(reinterpret_cast<const float(*)[2]>(uvs.data()), f->len);
}
void BM_face_uv_minmax(const BMFace *f, float min[2], float max[2], const int cd_loop_uv_offset)
@@ -107,7 +108,7 @@ void BM_face_uv_minmax(const BMFace *f, float min[2], float max[2], const int cd
const BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
- const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
+ const MLoopUV *luv = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv->uv);
} while ((l_iter = l_iter->next) != l_first);
}
@@ -118,7 +119,7 @@ void BM_face_uv_transform(BMFace *f, const float matrix[2][2], const int cd_loop
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
+ MLoopUV *luv = (MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
mul_m2_v2(matrix, luv->uv);
} while ((l_iter = l_iter->next) != l_first);
}
@@ -126,12 +127,12 @@ void BM_face_uv_transform(BMFace *f, const float matrix[2][2], const int cd_loop
bool BM_loop_uv_share_edge_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->e == l_b->e);
- MLoopUV *luv_a_curr = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
- MLoopUV *luv_a_next = BM_ELEM_CD_GET_VOID_P(l_a->next, cd_loop_uv_offset);
- MLoopUV *luv_b_curr = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
- MLoopUV *luv_b_next = BM_ELEM_CD_GET_VOID_P(l_b->next, cd_loop_uv_offset);
+ MLoopUV *luv_a_curr = (MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
+ MLoopUV *luv_a_next = (MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_a->next, cd_loop_uv_offset);
+ MLoopUV *luv_b_curr = (MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
+ MLoopUV *luv_b_next = (MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_b->next, cd_loop_uv_offset);
if (l_a->v != l_b->v) {
- SWAP(MLoopUV *, luv_b_curr, luv_b_next);
+ std::swap(luv_b_curr, luv_b_next);
}
return (equals_v2v2(luv_a_curr->uv, luv_b_curr->uv) &&
equals_v2v2(luv_a_next->uv, luv_b_next->uv));
@@ -140,8 +141,8 @@ bool BM_loop_uv_share_edge_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_
bool BM_loop_uv_share_vert_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->v == l_b->v);
- const MLoopUV *luv_a = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
- const MLoopUV *luv_b = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
+ const MLoopUV *luv_a = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
+ const MLoopUV *luv_b = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
if (!equals_v2v2(luv_a->uv, luv_b->uv)) {
return false;
}
@@ -160,8 +161,10 @@ bool BM_edge_uv_share_vert_check(BMEdge *e, BMLoop *l_a, BMLoop *l_b, const int
const BMLoop *l_other_b = BM_loop_other_vert_loop_by_edge(l_b, e);
{
- const MLoopUV *luv_other_a = BM_ELEM_CD_GET_VOID_P(l_other_a, cd_loop_uv_offset);
- const MLoopUV *luv_other_b = BM_ELEM_CD_GET_VOID_P(l_other_b, cd_loop_uv_offset);
+ const MLoopUV *luv_other_a = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_other_a,
+ cd_loop_uv_offset);
+ const MLoopUV *luv_other_b = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_other_b,
+ cd_loop_uv_offset);
if (!equals_v2v2(luv_other_a->uv, luv_other_b->uv)) {
return false;
}
@@ -172,7 +175,7 @@ bool BM_edge_uv_share_vert_check(BMEdge *e, BMLoop *l_a, BMLoop *l_b, const int
bool BM_face_uv_point_inside_test(const BMFace *f, const float co[2], const int cd_loop_uv_offset)
{
- float(*projverts)[2] = BLI_array_alloca(projverts, f->len);
+ blender::Array<blender::float2, BM_DEFAULT_NGON_STACK_SIZE> projverts(f->len);
BMLoop *l_iter;
int i;
@@ -180,8 +183,9 @@ bool BM_face_uv_point_inside_test(const BMFace *f, const float co[2], const int
BLI_assert(BM_face_is_normal_valid(f));
for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) {
- copy_v2_v2(projverts[i], BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset));
+ projverts[i] = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset))->uv;
}
- return isect_point_poly_v2(co, projverts, f->len, false);
+ return isect_point_poly_v2(
+ co, reinterpret_cast<const float(*)[2]>(projverts.data()), f->len, false);
}
diff --git a/source/blender/bmesh/intern/bmesh_structure.c b/source/blender/bmesh/intern/bmesh_structure.c
index 6baaeb43f1a..7d340f02f2e 100644
--- a/source/blender/bmesh/intern/bmesh_structure.c
+++ b/source/blender/bmesh/intern/bmesh_structure.c
@@ -182,9 +182,8 @@ void bmesh_disk_edge_remove(BMEdge *e, BMVert *v)
BMEdge *bmesh_disk_edge_exists(const BMVert *v1, const BMVert *v2)
{
- BMEdge *e_iter, *e_first;
-
if (v1->e) {
+ BMEdge *e_iter, *e_first;
e_first = e_iter = v1->e;
do {
diff --git a/source/blender/bmesh/operators/bmo_connect_nonplanar.c b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
index ac88ffb9065..8112844fc8a 100644
--- a/source/blender/bmesh/operators/bmo_connect_nonplanar.c
+++ b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
@@ -24,7 +24,7 @@
static float bm_face_subset_calc_planar(BMLoop *l_first, BMLoop *l_last, const float no[3])
{
float axis_mat[3][3];
- float z_prev, z_curr;
+ float z_prev;
float delta_z = 0.0f;
/* Newell's Method */
@@ -35,7 +35,7 @@ static float bm_face_subset_calc_planar(BMLoop *l_first, BMLoop *l_last, const f
z_prev = dot_m3_v3_row_z(axis_mat, l_last->v->co);
do {
- z_curr = dot_m3_v3_row_z(axis_mat, l_iter->v->co);
+ const float z_curr = dot_m3_v3_row_z(axis_mat, l_iter->v->co);
delta_z += fabsf(z_curr - z_prev);
z_prev = z_curr;
} while ((l_iter = l_iter->next) != l_term);
diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c
index a809fe6ee3d..9dba48a8961 100644
--- a/source/blender/bmesh/operators/bmo_create.c
+++ b/source/blender/bmesh/operators/bmo_create.c
@@ -77,7 +77,6 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
* | .
* | .
* +........+ <-- starts out free standing.
- *
*/
/* Here we check for consistency and create 2 edges */
diff --git a/source/blender/bmesh/operators/bmo_poke.c b/source/blender/bmesh/operators/bmo_poke.c
index 7ff3b9b072c..6622dbf7575 100644
--- a/source/blender/bmesh/operators/bmo_poke.c
+++ b/source/blender/bmesh/operators/bmo_poke.c
@@ -52,8 +52,7 @@ void bmo_poke_exec(BMesh *bm, BMOperator *op)
}
BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) {
- BMFace *f_new;
- float f_center[3], f_center_mean[3];
+ float f_center[3];
BMVert *v_center = NULL;
BMLoop *l_iter, *l_first;
/* only interpolate the central loop from the face once,
@@ -69,15 +68,6 @@ void bmo_poke_exec(BMesh *bm, BMOperator *op)
v_center = BM_vert_create(bm, f_center, NULL, BM_CREATE_NOP);
BMO_vert_flag_enable(bm, v_center, ELE_NEW);
- if (cd_loop_mdisp_offset != -1) {
- if (center_mode == BMOP_POKE_MEDIAN) {
- copy_v3_v3(f_center_mean, f_center);
- }
- else {
- BM_face_calc_center_median(f, f_center_mean);
- }
- }
-
/* handled by BM_loop_interp_from_face */
// BM_vert_interp_from_face(bm, v_center, f);
@@ -92,8 +82,7 @@ void bmo_poke_exec(BMesh *bm, BMOperator *op)
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BMLoop *l_new;
-
- f_new = BM_face_create_quad_tri(
+ BMFace *f_new = BM_face_create_quad_tri(
bm, l_iter->v, l_iter->next->v, v_center, NULL, f, BM_CREATE_NOP);
l_new = BM_FACE_FIRST_LOOP(f_new);
diff --git a/source/blender/bmesh/tools/bmesh_path_region_uv.c b/source/blender/bmesh/tools/bmesh_path_region_uv.c
index 5c70f7fa5ec..56090ed9916 100644
--- a/source/blender/bmesh/tools/bmesh_path_region_uv.c
+++ b/source/blender/bmesh/tools/bmesh_path_region_uv.c
@@ -109,9 +109,10 @@ static bool bm_loop_region_test_chain(BMLoop *l, int *const depths[2], const int
static LinkNode *mesh_calc_path_region_elem(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
const char path_htype)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
int ele_loops_len[2];
BMLoop **ele_loops[2];
@@ -397,7 +398,7 @@ static LinkNode *mesh_calc_path_region_elem(BMesh *bm,
LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data)
{
@@ -426,7 +427,7 @@ LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data)
{
@@ -455,7 +456,7 @@ LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
LinkNode *BM_mesh_calc_path_uv_region_face(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
bool (*filter_fn)(BMFace *, void *user_data),
void *user_data)
{
diff --git a/source/blender/bmesh/tools/bmesh_path_region_uv.h b/source/blender/bmesh/tools/bmesh_path_region_uv.h
index fa1b2bfcf9b..f399395e051 100644
--- a/source/blender/bmesh/tools/bmesh_path_region_uv.h
+++ b/source/blender/bmesh/tools/bmesh_path_region_uv.h
@@ -9,7 +9,7 @@
struct LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- uint cd_loop_uv_offset,
+ int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2, 3);
@@ -17,7 +17,7 @@ struct LinkNode *BM_mesh_calc_path_uv_region_vert(BMesh *bm,
struct LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- uint cd_loop_uv_offset,
+ int cd_loop_uv_offset,
bool (*filter_fn)(BMLoop *, void *user_data),
void *user_data) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2, 3);
@@ -25,7 +25,7 @@ struct LinkNode *BM_mesh_calc_path_uv_region_edge(BMesh *bm,
struct LinkNode *BM_mesh_calc_path_uv_region_face(BMesh *bm,
BMElem *ele_src,
BMElem *ele_dst,
- uint cd_loop_uv_offset,
+ int cd_loop_uv_offset,
bool (*filter_fn)(BMFace *, void *user_data),
void *user_data) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2, 3);
diff --git a/source/blender/bmesh/tools/bmesh_path_uv.c b/source/blender/bmesh/tools/bmesh_path_uv.c
index 3d736cdc3b8..6531677fce6 100644
--- a/source/blender/bmesh/tools/bmesh_path_uv.c
+++ b/source/blender/bmesh/tools/bmesh_path_uv.c
@@ -65,7 +65,7 @@ static void verttag_add_adjacent_uv(HeapSimple *heap,
const struct BMCalcPathUVParams *params)
{
BLI_assert(params->aspect_y != 0.0f);
- const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = params->cd_loop_uv_offset;
const int l_a_index = BM_elem_index_get(l_a);
const MLoopUV *luv_a = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
const float uv_a[2] = {luv_a->uv[0], luv_a->uv[1] / params->aspect_y};
@@ -225,7 +225,7 @@ static void edgetag_add_adjacent_uv(HeapSimple *heap,
const struct BMCalcPathUVParams *params)
{
BLI_assert(params->aspect_y != 0.0f);
- const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = params->cd_loop_uv_offset;
BMLoop *l_a_verts[2] = {l_a, l_a->next};
const int l_a_index = BM_elem_index_get(l_a);
@@ -462,7 +462,7 @@ static void facetag_add_adjacent_uv(HeapSimple *heap,
const float aspect_v2[2],
const struct BMCalcPathUVParams *params)
{
- const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = params->cd_loop_uv_offset;
const int f_a_index = BM_elem_index_get(f_a);
/* Loop over faces of face, but do so by first looping over loops. */
diff --git a/source/blender/bmesh/tools/bmesh_path_uv.h b/source/blender/bmesh/tools/bmesh_path_uv.h
index d7b5faa70e5..ebfedba70bb 100644
--- a/source/blender/bmesh/tools/bmesh_path_uv.h
+++ b/source/blender/bmesh/tools/bmesh_path_uv.h
@@ -9,7 +9,7 @@
struct BMCalcPathUVParams {
uint use_topology_distance : 1;
uint use_step_face : 1;
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
float aspect_y;
};
diff --git a/source/blender/compositor/COM_compositor.h b/source/blender/compositor/COM_compositor.h
index 0fdd7647f8d..fd53460f854 100644
--- a/source/blender/compositor/COM_compositor.h
+++ b/source/blender/compositor/COM_compositor.h
@@ -12,8 +12,8 @@ extern "C" {
/* Keep ascii art. */
/* clang-format off */
+
/**
- *
* \defgroup Model The data model of the compositor
* \ingroup compositor
* \defgroup Memory The memory management stuff
diff --git a/source/blender/compositor/nodes/COM_ChannelMatteNode.cc b/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
index 81fc638970f..7592b5120e6 100644
--- a/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
+++ b/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
@@ -23,7 +23,7 @@ void ChannelMatteNode::convert_to_operations(NodeConverter &converter,
NodeOutput *output_socket_matte = this->get_output_socket(1);
NodeOperation *convert = nullptr, *inv_convert = nullptr;
- /* colorspace */
+ /* color-space */
switch (node->custom1) {
case CMP_NODE_CHANNEL_MATTE_CS_RGB:
break;
diff --git a/source/blender/compositor/nodes/COM_FilterNode.cc b/source/blender/compositor/nodes/COM_FilterNode.cc
index f2efa8caefd..dce08b4cf2c 100644
--- a/source/blender/compositor/nodes/COM_FilterNode.cc
+++ b/source/blender/compositor/nodes/COM_FilterNode.cc
@@ -21,7 +21,7 @@ void FilterNode::convert_to_operations(NodeConverter &converter,
ConvolutionFilterOperation *operation = nullptr;
switch (this->get_bnode()->custom1) {
- case CMP_FILT_SOFT:
+ case CMP_NODE_FILTER_SOFT:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(1 / 16.0f,
2 / 16.0f,
@@ -33,11 +33,11 @@ void FilterNode::convert_to_operations(NodeConverter &converter,
2 / 16.0f,
1 / 16.0f);
break;
- case CMP_FILT_SHARP_BOX:
+ case CMP_NODE_FILTER_SHARP_BOX:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(-1, -1, -1, -1, 9, -1, -1, -1, -1);
break;
- case CMP_FILT_LAPLACE:
+ case CMP_NODE_FILTER_LAPLACE:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(-1 / 8.0f,
-1 / 8.0f,
@@ -49,23 +49,23 @@ void FilterNode::convert_to_operations(NodeConverter &converter,
-1 / 8.0f,
-1 / 8.0f);
break;
- case CMP_FILT_SOBEL:
+ case CMP_NODE_FILTER_SOBEL:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(1, 2, 1, 0, 0, 0, -1, -2, -1);
break;
- case CMP_FILT_PREWITT:
+ case CMP_NODE_FILTER_PREWITT:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(1, 1, 1, 0, 0, 0, -1, -1, -1);
break;
- case CMP_FILT_KIRSCH:
+ case CMP_NODE_FILTER_KIRSCH:
operation = new ConvolutionEdgeFilterOperation();
operation->set3x3Filter(5, 5, 5, -3, -3, -3, -2, -2, -2);
break;
- case CMP_FILT_SHADOW:
+ case CMP_NODE_FILTER_SHADOW:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(1, 2, 1, 0, 1, 0, -1, -2, -1);
break;
- case CMP_FILT_SHARP_DIAMOND:
+ case CMP_NODE_FILTER_SHARP_DIAMOND:
operation = new ConvolutionFilterOperation();
operation->set3x3Filter(0, -1, 0, -1, 5, -1, 0, -1, 0);
break;
diff --git a/source/blender/compositor/realtime_compositor/COM_domain.hh b/source/blender/compositor/realtime_compositor/COM_domain.hh
index a4f9eb68db4..54d712f7578 100644
--- a/source/blender/compositor/realtime_compositor/COM_domain.hh
+++ b/source/blender/compositor/realtime_compositor/COM_domain.hh
@@ -149,7 +149,7 @@ class Domain {
/* Transform the domain by the given transformation. This effectively pre-multiply the given
* transformation by the current transformation of the domain. */
- void transform(const float3x3 &transformation);
+ void transform(const float3x3 &input_transformation);
/* Returns a domain of size 1x1 and an identity transformation. */
static Domain identity();
diff --git a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
index a097c81a4c5..5749d8c5f2e 100644
--- a/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/shader_operation.cc
@@ -481,6 +481,10 @@ void ShaderOperation::generate_code_for_inputs(GPUMaterial *material,
/* The attributes of the GPU material represents the inputs of the operation. */
ListBase attributes = GPU_material_attributes(material);
+ if (BLI_listbase_is_empty(&attributes)) {
+ return;
+ }
+
/* Add a texture sampler for each of the inputs with the same name as the attribute. */
LISTBASE_FOREACH (GPUMaterialAttribute *, attribute, &attributes) {
shader_create_info.sampler(0, ImageType::FLOAT_2D, attribute->name, Frequency::BATCH);
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index ac6ab5c7666..201a534f535 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -101,7 +101,7 @@ typedef enum eDepsObjectComponentType {
DEG_OB_COMP_ANIMATION,
/* Transform Component (Parenting/Constraints) */
DEG_OB_COMP_TRANSFORM,
- /* Geometry Component (#Mesh / #DispList). */
+ /* Geometry Component (#Mesh / #Curves, etc.). */
DEG_OB_COMP_GEOMETRY,
/* Evaluation-Related Outer Types (with Sub-data) */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index d6ee1286fc4..730096e3110 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -2215,7 +2215,7 @@ void DepsgraphRelationBuilder::build_shapekeys(Key *key)
* ==========================
*
* The evaluation of geometry on objects is as follows:
- * - The actual evaluated of the derived geometry (e.g. Mesh, DispList)
+ * - The actual evaluated of the derived geometry (e.g. #Mesh, #Curves, etc.)
* occurs in the Geometry component of the object which references this.
* This includes modifiers, and the temporary "ubereval" for geometry.
* Therefore, each user of a piece of shared geometry data ends up evaluating
diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
index 171c9875e2a..2d2ee5dc4b4 100644
--- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
@@ -153,10 +153,10 @@ bool deg_iterator_duplis_step(DEGObjectIterData *data)
if (dob->no_draw) {
continue;
}
- if (obd->type == OB_MBALL) {
+ if (dob->ob_data && GS(dob->ob_data->name) == ID_MB) {
continue;
}
- if (deg_object_hide_original(data->eval_mode, dob->ob, dob)) {
+ if (obd->type != OB_MBALL && deg_object_hide_original(data->eval_mode, dob->ob, dob)) {
continue;
}
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
index 7b6aec0a73c..a056ba1dfa7 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_visibility.cc
@@ -69,6 +69,10 @@ void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph,
OperationNode *modifier_node = geometry_component->find_operation(OperationCode::MODIFIER,
modifier->name);
+ BLI_assert_msg(modifier_node != nullptr,
+ "Modifier node in depsgraph is not found. Likely due to missing "
+ "DEG_relations_tag_update().");
+
const bool modifier_enabled = modifier->mode & modifier_mode;
const int mute_flag = modifier_enabled ? 0 : DEPSOP_FLAG_MUTE;
if ((modifier_node->flag & DEPSOP_FLAG_MUTE) != mute_flag) {
diff --git a/source/blender/depsgraph/intern/node/deg_node.h b/source/blender/depsgraph/intern/node/deg_node.h
index 5b33528df33..db912ee3a82 100644
--- a/source/blender/depsgraph/intern/node/deg_node.h
+++ b/source/blender/depsgraph/intern/node/deg_node.h
@@ -64,7 +64,7 @@ enum class NodeType {
ANIMATION,
/* Transform Component (Parenting/Constraints) */
TRANSFORM,
- /* Geometry Component (#Mesh / #DispList) */
+ /* Geometry Component (#Mesh, #Curves, etc.) */
GEOMETRY,
/* Sequencer Component (Scene Only) */
SEQUENCER,
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 391c3bb3512..684134609c9 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -28,7 +28,6 @@ set(INC
../../../intern/atomic
../../../intern/clog
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/opensubdiv
@@ -72,11 +71,9 @@ set(SRC
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
- intern/draw_cache_impl_displist.c
intern/draw_cache_impl_gpencil.c
intern/draw_cache_impl_lattice.c
intern/draw_cache_impl_mesh.cc
- intern/draw_cache_impl_metaball.c
intern/draw_cache_impl_particles.c
intern/draw_cache_impl_pointcloud.cc
intern/draw_cache_impl_subdivision.cc
@@ -140,7 +137,9 @@ set(SRC
engines/eevee_next/eevee_engine.cc
engines/eevee_next/eevee_film.cc
engines/eevee_next/eevee_instance.cc
+ engines/eevee_next/eevee_light.cc
engines/eevee_next/eevee_material.cc
+ engines/eevee_next/eevee_hizbuffer.cc
engines/eevee_next/eevee_motion_blur.cc
engines/eevee_next/eevee_pipeline.cc
engines/eevee_next/eevee_renderbuffers.cc
@@ -391,6 +390,17 @@ set(GLSL_SRC
engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
engines/eevee_next/shaders/eevee_geom_world_vert.glsl
+ engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
+ engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
+ engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
+ engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
+ engines/eevee_next/shaders/eevee_light_eval_lib.glsl
+ engines/eevee_next/shaders/eevee_light_iter_lib.glsl
+ engines/eevee_next/shaders/eevee_light_lib.glsl
+ engines/eevee_next/shaders/eevee_ltc_lib.glsl
engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
@@ -437,10 +447,12 @@ set(GLSL_SRC
engines/workbench/workbench_shader_shared.h
+ intern/shaders/common_aabb_lib.glsl
intern/shaders/common_attribute_lib.glsl
intern/shaders/common_colormanagement_lib.glsl
intern/shaders/common_debug_draw_lib.glsl
intern/shaders/common_debug_print_lib.glsl
+ intern/shaders/common_debug_shape_lib.glsl
intern/shaders/common_fullscreen_vert.glsl
intern/shaders/common_fxaa_lib.glsl
intern/shaders/common_globals_lib.glsl
@@ -448,9 +460,11 @@ set(GLSL_SRC
intern/shaders/common_hair_lib.glsl
intern/shaders/common_hair_refine_comp.glsl
intern/shaders/common_hair_refine_vert.glsl
+ intern/shaders/common_intersect_lib.glsl
intern/shaders/common_math_geom_lib.glsl
intern/shaders/common_math_lib.glsl
intern/shaders/common_pointcloud_lib.glsl
+ intern/shaders/common_shape_lib.glsl
intern/shaders/common_smaa_lib.glsl
intern/shaders/common_subdiv_custom_data_interp_comp.glsl
intern/shaders/common_subdiv_ibo_lines_comp.glsl
diff --git a/source/blender/draw/engines/eevee/eevee_cryptomatte.c b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
index 2f4a201637f..6ba71e2b2db 100644
--- a/source/blender/draw/engines/eevee/eevee_cryptomatte.c
+++ b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
@@ -25,7 +25,6 @@
* they take into account to create the render passes. When accurate mode is off the number of
* levels is used as the number of cryptomatte samples to take. When accuracy mode is on the number
* of render samples is used.
- *
*/
#include "DRW_engine.h"
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index ffe0863fb9f..f04405d7110 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -109,7 +109,7 @@ void EEVEE_cache_populate(void *vedata, Object *ob)
}
if (DRW_object_is_renderable(ob) && (ob_visibility & OB_VISIBLE_SELF)) {
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ob->type == OB_MESH) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
}
else if (ob->type == OB_CURVES) {
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index efd27c19654..94f29d64628 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -806,7 +806,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
!DRW_state_is_image_render();
/* First get materials for this mesh. */
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ELEM(ob->type, OB_MESH, OB_SURF)) {
const int materials_len = DRW_cache_object_material_count_get(ob);
EeveeMaterialCache *matcache = BLI_array_alloca(matcache, materials_len);
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 82944f237ea..c3b909f5fb9 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -224,7 +224,7 @@ void EEVEE_render_cache(void *vedata,
}
if (ob_visibility & OB_VISIBLE_SELF) {
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL)) {
+ if (ob->type == OB_MESH) {
EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
if (do_cryptomatte) {
EEVEE_cryptomatte_cache_populate(data, sldata, ob);
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
index 688ae4915e1..7dec30a96b1 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
@@ -124,7 +124,7 @@ void dof_slight_focus_gather(float radius, out vec4 out_color, out float out_wei
dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion);
dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion);
- /* Fix weighting issues on perfectly focus > slight focus transitionning areas. */
+ /* Fix weighting issues on perfectly focus > slight focus transitioning areas. */
if (abs(center_data.coc) < 0.5) {
bg_col = center_data.color;
bg_weight = 1.0;
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index 80c6b935187..488e229bff7 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -97,7 +97,7 @@ GlobalData init_globals(void)
GlobalData surf;
# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
- surf.P = transform_direction(ViewMatrixInverse, viewCameraVec(viewPosition));
+ surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition));
surf.N = surf.Ng = -surf.P;
surf.ray_length = 0.0;
# else
diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh
index c1e901845f1..67643471639 100644
--- a/source/blender/draw/engines/eevee_next/eevee_defines.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh
@@ -11,12 +11,18 @@
#pragma once
-/**
- * Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536.
- * Current limiting factor is the sorting phase which is single pass and only sort within a
- * thread-group which maximum size is 1024.
- */
-#define CULLING_BATCH_SIZE 1024
+/* Hierarchical Z down-sampling. */
+#define HIZ_MIP_COUNT 8
+/* NOTE: The shader is written to update 5 mipmaps using LDS. */
+#define HIZ_GROUP_SIZE 32
+
+/* Avoid too much overhead caused by resizing the light buffers too many time. */
+#define LIGHT_CHUNK 256
+
+#define CULLING_SELECT_GROUP_SIZE 256
+#define CULLING_SORT_GROUP_SIZE 256
+#define CULLING_ZBIN_GROUP_SIZE 1024
+#define CULLING_TILE_GROUP_SIZE 1024
/**
* IMPORTANT: Some data packing are tweaked for these values.
@@ -34,10 +40,7 @@
#define SHADOW_MAX_PAGE 4096
#define SHADOW_PAGE_PER_ROW 64
-#define HIZ_MIP_COUNT 6u
-/* Group size is 2x smaller because we simply copy the level 0. */
-#define HIZ_GROUP_SIZE 1u << (HIZ_MIP_COUNT - 2u)
-
+/* Ray-tracing. */
#define RAYTRACE_GROUP_SIZE 16
#define RAYTRACE_MAX_TILES (16384 / RAYTRACE_GROUP_SIZE) * (16384 / RAYTRACE_GROUP_SIZE)
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
index 3700076153e..afabeb8b729 100644
--- a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
@@ -765,4 +765,4 @@ void DepthOfField::render(GPUTexture **input_tx,
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc
index b3fbe088471..ae41bd204d0 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_film.cc
@@ -389,9 +389,8 @@ void Film::sync()
DRW_shgroup_uniform_texture_ref(grp, "combined_tx", &combined_final_tx_);
DRW_shgroup_uniform_texture_ref(grp, "normal_tx", &rbuffers.normal_tx);
DRW_shgroup_uniform_texture_ref(grp, "vector_tx", &rbuffers.vector_tx);
- DRW_shgroup_uniform_texture_ref(grp, "diffuse_light_tx", &rbuffers.diffuse_light_tx);
+ DRW_shgroup_uniform_texture_ref(grp, "light_tx", &rbuffers.light_tx);
DRW_shgroup_uniform_texture_ref(grp, "diffuse_color_tx", &rbuffers.diffuse_color_tx);
- DRW_shgroup_uniform_texture_ref(grp, "specular_light_tx", &rbuffers.specular_light_tx);
DRW_shgroup_uniform_texture_ref(grp, "specular_color_tx", &rbuffers.specular_color_tx);
DRW_shgroup_uniform_texture_ref(grp, "volume_light_tx", &rbuffers.volume_light_tx);
DRW_shgroup_uniform_texture_ref(grp, "emission_tx", &rbuffers.emission_tx);
diff --git a/source/blender/draw/engines/eevee_next/eevee_hizbuffer.cc b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.cc
new file mode 100644
index 00000000000..e2022d74093
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.cc
@@ -0,0 +1,102 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation.
+ */
+
+#include "BKE_global.h"
+
+#include "eevee_instance.hh"
+
+#include "eevee_hizbuffer.hh"
+
+namespace blender::eevee {
+
+/* -------------------------------------------------------------------- */
+/** \name Hierarchical-Z buffer
+ *
+ * \{ */
+
+void HiZBuffer::sync()
+{
+ RenderBuffers &render_buffers = inst_.render_buffers;
+
+ int2 render_extent = inst_.film.render_extent_get();
+ /* Padding to avoid complexity during down-sampling and screen tracing. */
+ int2 hiz_extent = math::ceil_to_multiple(render_extent, int2(1u << (HIZ_MIP_COUNT - 1)));
+ int2 dispatch_size = math::divide_ceil(hiz_extent, int2(HIZ_GROUP_SIZE));
+
+ hiz_tx_.ensure_2d(GPU_R32F, hiz_extent, nullptr, HIZ_MIP_COUNT);
+ hiz_tx_.ensure_mip_views();
+ GPU_texture_mipmap_mode(hiz_tx_, true, false);
+
+ data_.uv_scale = float2(render_extent) / float2(hiz_extent);
+ data_.push_update();
+
+ {
+ hiz_update_ps_ = DRW_pass_create("HizUpdate", DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(HIZ_UPDATE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, hiz_update_ps_);
+ DRW_shgroup_storage_block(grp, "finished_tile_counter", atomic_tile_counter_);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, with_filter);
+ DRW_shgroup_uniform_image(grp, "out_mip_0", hiz_tx_.mip_view(0));
+ DRW_shgroup_uniform_image(grp, "out_mip_1", hiz_tx_.mip_view(1));
+ DRW_shgroup_uniform_image(grp, "out_mip_2", hiz_tx_.mip_view(2));
+ DRW_shgroup_uniform_image(grp, "out_mip_3", hiz_tx_.mip_view(3));
+ DRW_shgroup_uniform_image(grp, "out_mip_4", hiz_tx_.mip_view(4));
+ DRW_shgroup_uniform_image(grp, "out_mip_5", hiz_tx_.mip_view(5));
+ DRW_shgroup_uniform_image(grp, "out_mip_6", hiz_tx_.mip_view(6));
+ DRW_shgroup_uniform_image(grp, "out_mip_7", hiz_tx_.mip_view(7));
+ /* TODO(@fclem): There might be occasions where we might not want to
+ * copy mip 0 for performance reasons if there is no need for it. */
+ DRW_shgroup_uniform_bool_copy(grp, "update_mip_0", true);
+ DRW_shgroup_call_compute(grp, UNPACK2(dispatch_size), 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+ }
+
+ if (inst_.debug_mode == eDebugMode::DEBUG_HIZ_VALIDATION) {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM;
+ debug_draw_ps_ = DRW_pass_create("HizUpdate.Debug", state);
+ GPUShader *sh = inst_.shaders.static_shader_get(HIZ_DEBUG);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, debug_draw_ps_);
+ this->bind_resources(grp);
+ DRW_shgroup_call_procedural_triangles(grp, nullptr, 1);
+ }
+ else {
+ debug_draw_ps_ = nullptr;
+ }
+}
+
+void HiZBuffer::update()
+{
+ if (!is_dirty_) {
+ return;
+ }
+
+ /* Bind another framebuffer in order to avoid triggering the feedback loop check.
+ * This is safe because we only use compute shaders in this section of the code.
+ * Ideally the check should be smarter. */
+ GPUFrameBuffer *fb = GPU_framebuffer_active_get();
+ if (G.debug & G_DEBUG_GPU) {
+ GPU_framebuffer_restore();
+ }
+
+ DRW_draw_pass(hiz_update_ps_);
+
+ if (G.debug & G_DEBUG_GPU) {
+ GPU_framebuffer_bind(fb);
+ }
+}
+
+void HiZBuffer::debug_draw(GPUFrameBuffer *view_fb)
+{
+ if (debug_draw_ps_ == nullptr) {
+ return;
+ }
+ inst_.info = "Debug Mode: HiZ Validation";
+ inst_.hiz_buffer.update();
+ GPU_framebuffer_bind(view_fb);
+ DRW_draw_pass(debug_draw_ps_);
+}
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_hizbuffer.hh b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.hh
new file mode 100644
index 00000000000..039f7e4f16d
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_hizbuffer.hh
@@ -0,0 +1,81 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * The Hierarchical-Z buffer is texture containing a copy of the depth buffer with mipmaps.
+ * Each mip contains the maximum depth of each 4 pixels on the upper level.
+ * The size of the texture is padded to avoid messing with the mipmap pixels alignments.
+ */
+
+#pragma once
+
+#include "DRW_render.h"
+
+#include "eevee_shader_shared.hh"
+
+namespace blender::eevee {
+
+class Instance;
+
+/* -------------------------------------------------------------------- */
+/** \name Hierarchical-Z buffer
+ * \{ */
+
+class HiZBuffer {
+ private:
+ Instance &inst_;
+
+ /** The texture containing the hiz mip chain. */
+ Texture hiz_tx_ = {"hiz_tx_"};
+ /**
+ * Atomic counter counting the number of tile that have finished down-sampling.
+ * The last one will process the last few mip level.
+ */
+ draw::StorageBuffer<uint4, true> atomic_tile_counter_ = {"atomic_tile_counter"};
+ /** Single pass recursive downsample. */
+ DRWPass *hiz_update_ps_ = nullptr;
+ /** Debug pass. */
+ DRWPass *debug_draw_ps_ = nullptr;
+ /** Dirty flag to check if the update is necessary. */
+ bool is_dirty_ = true;
+
+ HiZDataBuf data_;
+
+ public:
+ HiZBuffer(Instance &inst) : inst_(inst)
+ {
+ atomic_tile_counter_.clear_to_zero();
+ };
+
+ void sync();
+
+ /**
+ * Tag the buffer for update if needed.
+ */
+ void set_dirty()
+ {
+ is_dirty_ = true;
+ }
+
+ /**
+ * Update the content of the HiZ buffer with the depth render target.
+ * Noop if the buffer has not been tagged as dirty.
+ * Should be called before each passes that needs to read the hiz buffer.
+ */
+ void update();
+
+ void debug_draw(GPUFrameBuffer *view_fb);
+
+ void bind_resources(DRWShadingGroup *grp)
+ {
+ DRW_shgroup_uniform_texture_ref(grp, "hiz_tx", &hiz_tx_);
+ DRW_shgroup_uniform_block_ref(grp, "hiz_buf", &data_);
+ }
+};
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index df7a9ba7702..d28eb55c3b1 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -53,6 +53,10 @@ void Instance::init(const int2 &output_res,
v3d = v3d_;
rv3d = rv3d_;
+ if (assign_if_different(debug_mode, (eDebugMode)G.debug_value)) {
+ sampling.reset();
+ }
+
info = "";
update_eval_members();
@@ -96,11 +100,13 @@ void Instance::begin_sync()
{
materials.begin_sync();
velocity.begin_sync(); /* NOTE: Also syncs camera. */
+ lights.begin_sync();
gpencil_engine_enabled = false;
depth_of_field.sync();
motion_blur.sync();
+ hiz_buffer.sync();
pipelines.sync();
main_view.sync();
world.sync();
@@ -109,7 +115,7 @@ void Instance::begin_sync()
void Instance::object_sync(Object *ob)
{
- const bool is_renderable_type = ELEM(ob->type, OB_CURVES, OB_GPENCIL, OB_MESH);
+ const bool is_renderable_type = ELEM(ob->type, OB_CURVES, OB_GPENCIL, OB_MESH, OB_LAMP);
const int ob_visibility = DRW_object_visibility_in_active_context(ob);
const bool partsys_is_visible = (ob_visibility & OB_VISIBLE_PARTICLES) != 0 &&
(ob->type == OB_MESH);
@@ -133,15 +139,11 @@ void Instance::object_sync(Object *ob)
if (object_is_visible) {
switch (ob->type) {
case OB_LAMP:
+ lights.sync_light(ob, ob_handle);
break;
case OB_MESH:
- case OB_CURVES_LEGACY:
- case OB_SURF:
- case OB_FONT:
- case OB_MBALL: {
sync.sync_mesh(ob, ob_handle);
break;
- }
case OB_VOLUME:
break;
case OB_CURVES:
@@ -172,6 +174,7 @@ void Instance::object_sync_render(void *instance_,
void Instance::end_sync()
{
velocity.end_sync();
+ lights.end_sync();
sampling.end_sync();
film.end_sync();
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.hh b/source/blender/draw/engines/eevee_next/eevee_instance.hh
index 60dffd7c5ec..cc3d1c32fde 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.hh
@@ -18,6 +18,8 @@
#include "eevee_camera.hh"
#include "eevee_depth_of_field.hh"
#include "eevee_film.hh"
+#include "eevee_hizbuffer.hh"
+#include "eevee_light.hh"
#include "eevee_material.hh"
#include "eevee_motion_blur.hh"
#include "eevee_pipeline.hh"
@@ -43,9 +45,11 @@ class Instance {
SyncModule sync;
MaterialModule materials;
PipelineModule pipelines;
+ LightModule lights;
VelocityModule velocity;
MotionBlurModule motion_blur;
DepthOfField depth_of_field;
+ HiZBuffer hiz_buffer;
Sampling sampling;
Camera camera;
Film film;
@@ -71,8 +75,10 @@ class Instance {
/** True if the grease pencil engine might be running. */
bool gpencil_engine_enabled;
- /* Info string displayed at the top of the render / viewport. */
+ /** Info string displayed at the top of the render / viewport. */
std::string info = "";
+ /** Debug mode from debug value. */
+ eDebugMode debug_mode = eDebugMode::DEBUG_NONE;
public:
Instance()
@@ -80,9 +86,11 @@ class Instance {
sync(*this),
materials(*this),
pipelines(*this),
+ lights(*this),
velocity(*this),
motion_blur(*this),
depth_of_field(*this),
+ hiz_buffer(*this),
sampling(*this),
camera(*this),
film(*this),
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc
new file mode 100644
index 00000000000..558a9846ced
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_light.cc
@@ -0,0 +1,503 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * The light module manages light data buffers and light culling system.
+ */
+
+#include "draw_debug.hh"
+
+#include "eevee_instance.hh"
+
+#include "eevee_light.hh"
+
+namespace blender::eevee {
+
+/* -------------------------------------------------------------------- */
+/** \name LightData
+ * \{ */
+
+static eLightType to_light_type(short blender_light_type, short blender_area_type)
+{
+ switch (blender_light_type) {
+ default:
+ case LA_LOCAL:
+ return LIGHT_POINT;
+ case LA_SUN:
+ return LIGHT_SUN;
+ case LA_SPOT:
+ return LIGHT_SPOT;
+ case LA_AREA:
+ return ELEM(blender_area_type, LA_AREA_DISK, LA_AREA_ELLIPSE) ? LIGHT_ELLIPSE : LIGHT_RECT;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Light Object
+ * \{ */
+
+void Light::sync(/* ShadowModule &shadows , */ const Object *ob, float threshold)
+{
+ const ::Light *la = (const ::Light *)ob->data;
+ float scale[3];
+
+ float max_power = max_fff(la->r, la->g, la->b) * fabsf(la->energy / 100.0f);
+ float surface_max_power = max_ff(la->diff_fac, la->spec_fac) * max_power;
+ float volume_max_power = la->volume_fac * max_power;
+
+ float influence_radius_surface = attenuation_radius_get(la, threshold, surface_max_power);
+ float influence_radius_volume = attenuation_radius_get(la, threshold, volume_max_power);
+
+ this->influence_radius_max = max_ff(influence_radius_surface, influence_radius_volume);
+ this->influence_radius_invsqr_surface = 1.0f / square_f(max_ff(influence_radius_surface, 1e-8f));
+ this->influence_radius_invsqr_volume = 1.0f / square_f(max_ff(influence_radius_volume, 1e-8f));
+
+ this->color = float3(&la->r) * la->energy;
+ normalize_m4_m4_ex(this->object_mat.ptr(), ob->obmat, scale);
+ /* Make sure we have consistent handedness (in case of negatively scaled Z axis). */
+ float3 cross = math::cross(float3(this->_right), float3(this->_up));
+ if (math::dot(cross, float3(this->_back)) < 0.0f) {
+ negate_v3(this->_up);
+ }
+
+ shape_parameters_set(la, scale);
+
+ float shape_power = shape_power_get(la);
+ float point_power = point_power_get(la);
+ this->diffuse_power = la->diff_fac * shape_power;
+ this->transmit_power = la->diff_fac * point_power;
+ this->specular_power = la->spec_fac * shape_power;
+ this->volume_power = la->volume_fac * point_power;
+
+ eLightType new_type = to_light_type(la->type, la->area_shape);
+ if (this->type != new_type) {
+ /* shadow_discard_safe(shadows); */
+ this->type = new_type;
+ }
+
+#if 0
+ if (la->mode & LA_SHADOW) {
+ if (la->type == LA_SUN) {
+ if (this->shadow_id == LIGHT_NO_SHADOW) {
+ this->shadow_id = shadows.directionals.alloc();
+ }
+
+ ShadowDirectional &shadow = shadows.directionals[this->shadow_id];
+ shadow.sync(this->object_mat, la->bias * 0.05f, 1.0f);
+ }
+ else {
+ float cone_aperture = DEG2RAD(360.0);
+ if (la->type == LA_SPOT) {
+ cone_aperture = min_ff(DEG2RAD(179.9), la->spotsize);
+ }
+ else if (la->type == LA_AREA) {
+ cone_aperture = DEG2RAD(179.9);
+ }
+
+ if (this->shadow_id == LIGHT_NO_SHADOW) {
+ this->shadow_id = shadows.punctuals.alloc();
+ }
+
+ ShadowPunctual &shadow = shadows.punctuals[this->shadow_id];
+ shadow.sync(this->type,
+ this->object_mat,
+ cone_aperture,
+ la->clipsta,
+ this->influence_radius_max,
+ la->bias * 0.05f);
+ }
+ }
+ else {
+ shadow_discard_safe(shadows);
+ }
+#endif
+
+ this->initialized = true;
+}
+
+#if 0
+void Light::shadow_discard_safe(ShadowModule &shadows)
+{
+ if (shadow_id != LIGHT_NO_SHADOW) {
+ if (this->type != LIGHT_SUN) {
+ shadows.punctuals.free(shadow_id);
+ }
+ else {
+ shadows.directionals.free(shadow_id);
+ }
+ shadow_id = LIGHT_NO_SHADOW;
+ }
+}
+#endif
+
+/* Returns attenuation radius inverted & squared for easy bound checking inside the shader. */
+float Light::attenuation_radius_get(const ::Light *la, float light_threshold, float light_power)
+{
+ if (la->type == LA_SUN) {
+ return (light_power > 1e-5f) ? 1e16f : 0.0f;
+ }
+
+ if (la->mode & LA_CUSTOM_ATTENUATION) {
+ return la->att_dist;
+ }
+ /* Compute the distance (using the inverse square law)
+ * at which the light power reaches the light_threshold. */
+ /* TODO take area light scale into account. */
+ return sqrtf(light_power / light_threshold);
+}
+
+void Light::shape_parameters_set(const ::Light *la, const float scale[3])
+{
+ if (la->type == LA_AREA) {
+ float area_size_y = (ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE)) ? la->area_sizey :
+ la->area_size;
+ _area_size_x = max_ff(0.003f, la->area_size * scale[0] * 0.5f);
+ _area_size_y = max_ff(0.003f, area_size_y * scale[1] * 0.5f);
+ /* For volume point lighting. */
+ radius_squared = max_ff(0.001f, hypotf(_area_size_x, _area_size_y) * 0.5f);
+ radius_squared = square_f(radius_squared);
+ }
+ else {
+ if (la->type == LA_SPOT) {
+ /* Spot size & blend */
+ spot_size_inv[0] = scale[2] / scale[0];
+ spot_size_inv[1] = scale[2] / scale[1];
+ float spot_size = cosf(la->spotsize * 0.5f);
+ float spot_blend = (1.0f - spot_size) * la->spotblend;
+ _spot_mul = 1.0f / max_ff(1e-8f, spot_blend);
+ _spot_bias = -spot_size * _spot_mul;
+ spot_tan = tanf(min_ff(la->spotsize * 0.5f, M_PI_2 - 0.0001f));
+ }
+
+ if (la->type == LA_SUN) {
+ _area_size_x = tanf(min_ff(la->sun_angle, DEG2RADF(179.9f)) / 2.0f);
+ }
+ else {
+ _area_size_x = la->area_size;
+ }
+ _area_size_y = _area_size_x = max_ff(0.001f, _area_size_x);
+ radius_squared = square_f(_area_size_x);
+ }
+}
+
+float Light::shape_power_get(const ::Light *la)
+{
+ /* Make illumination power constant */
+ switch (la->type) {
+ case LA_AREA: {
+ float area = _area_size_x * _area_size_y;
+ float power = 1.0f / (area * 4.0f * float(M_PI));
+ /* FIXME : Empirical, Fit cycles power */
+ power *= 0.8f;
+ if (ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
+ /* Scale power to account for the lower area of the ellipse compared to the surrounding
+ * rectangle. */
+ power *= 4.0f / M_PI;
+ }
+ return power;
+ }
+ case LA_SPOT:
+ case LA_LOCAL: {
+ return 1.0f / (4.0f * square_f(_radius) * float(M_PI * M_PI));
+ }
+ default:
+ case LA_SUN: {
+ float power = 1.0f / (square_f(_radius) * float(M_PI));
+ /* Make illumination power closer to cycles for bigger radii. Cycles uses a cos^3 term that
+ * we cannot reproduce so we account for that by scaling the light power. This function is
+ * the result of a rough manual fitting. */
+ /* Simplification of: power *= 1 + r²/2 */
+ power += 1.0f / (2.0f * M_PI);
+
+ return power;
+ }
+ }
+}
+
+float Light::point_power_get(const ::Light *la)
+{
+ /* Volume light is evaluated as point lights. Remove the shape power. */
+ switch (la->type) {
+ case LA_AREA: {
+ /* Match cycles. Empirical fit... must correspond to some constant. */
+ float power = 0.0792f * M_PI;
+
+ /* This corrects for area light most representative point trick. The fit was found by
+ * reducing the average error compared to cycles. */
+ float area = _area_size_x * _area_size_y;
+ float tmp = M_PI_2 / (M_PI_2 + sqrtf(area));
+ /* Lerp between 1.0 and the limit (1 / pi). */
+ power *= tmp + (1.0f - tmp) * M_1_PI;
+
+ return power;
+ }
+ case LA_SPOT:
+ case LA_LOCAL: {
+ /* Match cycles. Empirical fit... must correspond to some constant. */
+ return 0.0792f;
+ }
+ default:
+ case LA_SUN: {
+ return 1.0f;
+ }
+ }
+}
+
+void Light::debug_draw()
+{
+#ifdef DEBUG
+ drw_debug_sphere(_position, influence_radius_max, float4(0.8f, 0.3f, 0.0f, 1.0f));
+#endif
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name LightModule
+ * \{ */
+
+void LightModule::begin_sync()
+{
+ use_scene_lights_ = inst_.use_scene_lights();
+
+ /* In begin_sync so it can be animated. */
+ if (assign_if_different(light_threshold_, max_ff(1e-16f, inst_.scene->eevee.light_threshold))) {
+ inst_.sampling.reset();
+ }
+
+ sun_lights_len_ = 0;
+ local_lights_len_ = 0;
+}
+
+void LightModule::sync_light(const Object *ob, ObjectHandle &handle)
+{
+ if (use_scene_lights_ == false) {
+ return;
+ }
+ Light &light = light_map_.lookup_or_add_default(handle.object_key);
+ light.used = true;
+ if (handle.recalc != 0 || !light.initialized) {
+ light.sync(/* inst_.shadows, */ ob, light_threshold_);
+ }
+ sun_lights_len_ += int(light.type == LIGHT_SUN);
+ local_lights_len_ += int(light.type != LIGHT_SUN);
+}
+
+void LightModule::end_sync()
+{
+ // ShadowModule &shadows = inst_.shadows;
+
+ /* NOTE: We resize this buffer before removing deleted lights. */
+ int lights_allocated = ceil_to_multiple_u(max_ii(light_map_.size(), 1), LIGHT_CHUNK);
+ light_buf_.resize(lights_allocated);
+
+ /* Track light deletion. */
+ Vector<ObjectKey, 0> deleted_keys;
+ /* Indices inside GPU data array. */
+ int sun_lights_idx = 0;
+ int local_lights_idx = sun_lights_len_;
+
+ /* Fill GPU data with scene data. */
+ for (auto item : light_map_.items()) {
+ Light &light = item.value;
+
+ if (!light.used) {
+ /* Deleted light. */
+ deleted_keys.append(item.key);
+ // light.shadow_discard_safe(shadows);
+ continue;
+ }
+
+ int dst_idx = (light.type == LIGHT_SUN) ? sun_lights_idx++ : local_lights_idx++;
+ /* Put all light data into global data SSBO. */
+ light_buf_[dst_idx] = light;
+
+#if 0
+ if (light.shadow_id != LIGHT_NO_SHADOW) {
+ if (light.type == LIGHT_SUN) {
+ light_buf_[dst_idx].shadow_data = shadows.directionals[light.shadow_id];
+ }
+ else {
+ light_buf_[dst_idx].shadow_data = shadows.punctuals[light.shadow_id];
+ }
+ }
+#endif
+ /* Untag for next sync. */
+ light.used = false;
+ }
+ /* This scene data buffer is then immutable after this point. */
+ light_buf_.push_update();
+
+ for (auto key : deleted_keys) {
+ light_map_.remove(key);
+ }
+
+ /* Update sampling on deletion or un-hiding (use_scene_lights). */
+ if (assign_if_different(light_map_size_, light_map_.size())) {
+ inst_.sampling.reset();
+ }
+
+ /* If exceeding the limit, just trim off the excess to avoid glitchy rendering. */
+ if (sun_lights_len_ + local_lights_len_ > CULLING_MAX_ITEM) {
+ sun_lights_len_ = min_ii(sun_lights_len_, CULLING_MAX_ITEM);
+ local_lights_len_ = min_ii(local_lights_len_, CULLING_MAX_ITEM - sun_lights_len_);
+ inst_.info = "Error: Too many lights in the scene.";
+ }
+ lights_len_ = sun_lights_len_ + local_lights_len_;
+
+ /* Resize to the actual number of lights after pruning. */
+ lights_allocated = ceil_to_multiple_u(max_ii(lights_len_, 1), LIGHT_CHUNK);
+ culling_key_buf_.resize(lights_allocated);
+ culling_zdist_buf_.resize(lights_allocated);
+ culling_light_buf_.resize(lights_allocated);
+
+ {
+ /* Compute tile size and total word count. */
+ uint word_per_tile = divide_ceil_u(max_ii(lights_len_, 1), 32);
+ int2 render_extent = inst_.film.render_extent_get();
+ int2 tiles_extent;
+ /* Default to 32 as this is likely to be the maximum
+ * tile size used by hardware or compute shading. */
+ uint tile_size = 16;
+ do {
+ tile_size *= 2;
+ tiles_extent = math::divide_ceil(render_extent, int2(tile_size));
+ uint tile_count = tiles_extent.x * tiles_extent.y;
+ if (tile_count > max_tile_count_threshold) {
+ continue;
+ }
+ total_word_count_ = tile_count * word_per_tile;
+
+ } while (total_word_count_ > max_word_count_threshold);
+ /* Keep aligned with storage buffer requirements. */
+ total_word_count_ = ceil_to_multiple_u(total_word_count_, 32);
+
+ culling_data_buf_.tile_word_len = word_per_tile;
+ culling_data_buf_.tile_size = tile_size;
+ culling_data_buf_.tile_x_len = tiles_extent.x;
+ culling_data_buf_.tile_y_len = tiles_extent.y;
+ culling_data_buf_.items_count = lights_len_;
+ culling_data_buf_.local_lights_len = local_lights_len_;
+ culling_data_buf_.sun_lights_len = sun_lights_len_;
+ }
+ culling_tile_buf_.resize(total_word_count_);
+
+ culling_pass_sync();
+ debug_pass_sync();
+}
+
+void LightModule::culling_pass_sync()
+{
+ uint safe_lights_len = max_ii(lights_len_, 1);
+ uint culling_select_dispatch_size = divide_ceil_u(safe_lights_len, CULLING_SELECT_GROUP_SIZE);
+ uint culling_sort_dispatch_size = divide_ceil_u(safe_lights_len, CULLING_SORT_GROUP_SIZE);
+ uint culling_tile_dispatch_size = divide_ceil_u(total_word_count_, CULLING_TILE_GROUP_SIZE);
+
+ /* NOTE: We reference the buffers that may be resized or updated later. */
+ {
+ DRW_PASS_CREATE(culling_select_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_SELECT);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_select_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "in_light_buf", light_buf_);
+ DRW_shgroup_storage_block(grp, "out_light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "out_zdist_buf", culling_zdist_buf_);
+ DRW_shgroup_storage_block(grp, "out_key_buf", culling_key_buf_);
+ DRW_shgroup_call_compute(grp, culling_select_dispatch_size, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+ {
+ DRW_PASS_CREATE(culling_sort_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_SORT);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_sort_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "in_light_buf", light_buf_);
+ DRW_shgroup_storage_block(grp, "out_light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "in_zdist_buf", culling_zdist_buf_);
+ DRW_shgroup_storage_block(grp, "in_key_buf", culling_key_buf_);
+ DRW_shgroup_call_compute(grp, culling_sort_dispatch_size, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+ {
+ DRW_PASS_CREATE(culling_zbin_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_ZBIN);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_zbin_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "out_zbin_buf", culling_zbin_buf_);
+ DRW_shgroup_call_compute(grp, 1, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+ {
+ DRW_PASS_CREATE(culling_tile_ps_, DRW_STATE_NO_DRAW);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_TILE);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, culling_tile_ps_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block(grp, "light_buf", culling_light_buf_);
+ DRW_shgroup_storage_block(grp, "out_light_tile_buf", culling_tile_buf_);
+ DRW_shgroup_call_compute(grp, culling_tile_dispatch_size, 1, 1);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_STORAGE);
+ }
+}
+
+void LightModule::debug_pass_sync()
+{
+ if (inst_.debug_mode != eDebugMode::DEBUG_LIGHT_CULLING) {
+ debug_draw_ps_ = nullptr;
+ return;
+ }
+
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM;
+ debug_draw_ps_ = DRW_pass_create("LightCulling.Debug", state);
+ GPUShader *sh = inst_.shaders.static_shader_get(LIGHT_CULLING_DEBUG);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, debug_draw_ps_);
+ inst_.hiz_buffer.bind_resources(grp);
+ DRW_shgroup_storage_block_ref(grp, "light_buf", &culling_light_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_zbin_buf", &culling_zbin_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_tile_buf", &culling_tile_buf_);
+ DRW_shgroup_uniform_texture_ref(grp, "depth_tx", &inst_.render_buffers.depth_tx);
+ DRW_shgroup_call_procedural_triangles(grp, nullptr, 1);
+}
+
+void LightModule::set_view(const DRWView *view, const int2 extent)
+{
+ float far_z = DRW_view_far_distance_get(view);
+ float near_z = DRW_view_near_distance_get(view);
+
+ culling_data_buf_.zbin_scale = -CULLING_ZBIN_COUNT / fabsf(far_z - near_z);
+ culling_data_buf_.zbin_bias = -near_z * culling_data_buf_.zbin_scale;
+ culling_data_buf_.tile_to_uv_fac = (culling_data_buf_.tile_size / float2(extent));
+ culling_data_buf_.visible_count = 0;
+ culling_data_buf_.push_update();
+
+ DRW_stats_group_start("Light Culling");
+
+ DRW_view_set_active(view);
+ DRW_draw_pass(culling_select_ps_);
+ DRW_draw_pass(culling_sort_ps_);
+ DRW_draw_pass(culling_zbin_ps_);
+ DRW_draw_pass(culling_tile_ps_);
+
+ DRW_stats_group_end();
+}
+
+void LightModule::debug_draw(GPUFrameBuffer *view_fb)
+{
+ if (debug_draw_ps_ == nullptr) {
+ return;
+ }
+ inst_.info = "Debug Mode: Light Culling Validation";
+ inst_.hiz_buffer.update();
+ GPU_framebuffer_bind(view_fb);
+ DRW_draw_pass(debug_draw_ps_);
+}
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.hh b/source/blender/draw/engines/eevee_next/eevee_light.hh
new file mode 100644
index 00000000000..aad798ccec2
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/eevee_light.hh
@@ -0,0 +1,164 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation.
+ */
+
+/** \file
+ * \ingroup eevee
+ *
+ * The light module manages light data buffers and light culling system.
+ *
+ * The culling follows the principles of Tiled Culling + Z binning from:
+ * "Improved Culling for Tiled and Clustered Rendering"
+ * by Michal Drobot
+ * http://advances.realtimerendering.com/s2017/2017_Sig_Improved_Culling_final.pdf
+ *
+ * The culling is separated in 4 compute phases:
+ * - View Culling (select pass): Create a z distance and a index buffer of visible lights.
+ * - Light sorting: Outputs visible lights sorted by Z distance.
+ * - Z binning: Compute the Z bins min/max light indices.
+ * - Tile intersection: Fine grained 2D culling of each lights outputting a bitmap per tile.
+ */
+
+#pragma once
+
+#include "BLI_bitmap.h"
+#include "BLI_vector.hh"
+#include "DNA_light_types.h"
+
+#include "eevee_camera.hh"
+#include "eevee_sampling.hh"
+#include "eevee_shader.hh"
+#include "eevee_shader_shared.hh"
+#include "eevee_sync.hh"
+
+namespace blender::eevee {
+
+class Instance;
+
+/* -------------------------------------------------------------------- */
+/** \name Light Object
+ * \{ */
+
+struct Light : public LightData {
+ public:
+ bool initialized = false;
+ bool used = false;
+
+ public:
+ Light()
+ {
+ shadow_id = LIGHT_NO_SHADOW;
+ }
+
+ void sync(/* ShadowModule &shadows, */ const Object *ob, float threshold);
+
+ // void shadow_discard_safe(ShadowModule &shadows);
+
+ void debug_draw();
+
+ private:
+ float attenuation_radius_get(const ::Light *la, float light_threshold, float light_power);
+ void shape_parameters_set(const ::Light *la, const float scale[3]);
+ float shape_power_get(const ::Light *la);
+ float point_power_get(const ::Light *la);
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name LightModule
+ * \{ */
+
+/**
+ * The light module manages light data buffers and light culling system.
+ */
+class LightModule {
+ // friend ShadowModule;
+
+ private:
+ /* Keep tile count reasonable for memory usage and 2D culling performance. */
+ static constexpr uint max_memory_threshold = 32 * 1024 * 1024; /* 32 MiB */
+ static constexpr uint max_word_count_threshold = max_memory_threshold / sizeof(uint);
+ static constexpr uint max_tile_count_threshold = 8192;
+
+ Instance &inst_;
+
+ /** Map of light objects data. Converted to flat array each frame. */
+ Map<ObjectKey, Light> light_map_;
+ /** Flat array sent to GPU, populated from light_map_. Source buffer for light culling. */
+ LightDataBuf light_buf_ = {"Lights_no_cull"};
+ /** Recorded size of light_map_ (after pruning) to detect deletion. */
+ int64_t light_map_size_ = 0;
+ /** Luminous intensity to consider the light boundary at. Used for culling. */
+ float light_threshold_ = 0.01f;
+ /** If false, will prevent all scene light from being synced. */
+ bool use_scene_lights_ = false;
+ /** Number of sun lights synced during the last sync. Used as offset. */
+ int sun_lights_len_ = 0;
+ int local_lights_len_ = 0;
+ /** Sun plus local lights count for convenience. */
+ int lights_len_ = 0;
+
+ /**
+ * Light Culling
+ */
+
+ /** LightData buffer used for rendering. Filled by the culling pass. */
+ LightDataBuf culling_light_buf_ = {"Lights_culled"};
+ /** Culling infos. */
+ LightCullingDataBuf culling_data_buf_ = {"LightCull_data"};
+ /** Z-distance matching the key for each visible lights. Used for sorting. */
+ LightCullingZdistBuf culling_zdist_buf_ = {"LightCull_zdist"};
+ /** Key buffer containing only visible lights indices. Used for sorting. */
+ LightCullingKeyBuf culling_key_buf_ = {"LightCull_key"};
+ /** Zbins containing min and max light index for each Z bin. */
+ LightCullingZbinBuf culling_zbin_buf_ = {"LightCull_zbin"};
+ /** Bitmap of lights touching each tiles. */
+ LightCullingTileBuf culling_tile_buf_ = {"LightCull_tile"};
+ /** Culling compute passes. */
+ DRWPass *culling_select_ps_ = nullptr;
+ DRWPass *culling_sort_ps_ = nullptr;
+ DRWPass *culling_zbin_ps_ = nullptr;
+ DRWPass *culling_tile_ps_ = nullptr;
+ /** Total number of words the tile buffer needs to contain for the render resolution. */
+ uint total_word_count_ = 0;
+
+ /** Debug Culling visualization. */
+ DRWPass *debug_draw_ps_ = nullptr;
+ /* GPUTexture *input_depth_tx_ = nullptr; */
+
+ public:
+ LightModule(Instance &inst) : inst_(inst){};
+ ~LightModule(){};
+
+ void begin_sync();
+ void sync_light(const Object *ob, ObjectHandle &handle);
+ void end_sync();
+
+ /**
+ * Update acceleration structure for the given view.
+ */
+ void set_view(const DRWView *view, const int2 extent);
+
+ void debug_draw(GPUFrameBuffer *view_fb);
+
+ void bind_resources(DRWShadingGroup *grp)
+ {
+ DRW_shgroup_storage_block_ref(grp, "light_buf", &culling_light_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_cull_buf", &culling_data_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_zbin_buf", &culling_zbin_buf_);
+ DRW_shgroup_storage_block_ref(grp, "light_tile_buf", &culling_tile_buf_);
+#if 0
+ DRW_shgroup_uniform_texture(grp, "shadow_atlas_tx", inst_.shadows.atlas_tx_get());
+ DRW_shgroup_uniform_texture(grp, "shadow_tilemaps_tx", inst_.shadows.tilemap_tx_get());
+#endif
+ }
+
+ private:
+ void culling_pass_sync();
+ void debug_pass_sync();
+};
+
+/** \} */
+
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc b/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
index 660eb9f1e22..d9545e2e972 100644
--- a/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_motion_blur.cc
@@ -259,4 +259,4 @@ void MotionBlurModule::render(GPUTexture **input_tx, GPUTexture **output_tx)
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
index db169ec361f..d9ac39f4fb9 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
@@ -43,9 +43,8 @@ void WorldPipeline::sync(GPUMaterial *gpumat)
DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info);
/* RenderPasses. Cleared by background (even if bad practice). */
DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_light_img", &rbufs.light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx);
/* To allow opaque pass rendering over it. */
@@ -101,12 +100,14 @@ DRWShadingGroup *ForwardPipeline::material_opaque_add(::Material *blender_mat, G
{
RenderBuffers &rbufs = inst_.render_buffers;
DRWPass *pass = (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) ? opaque_culled_ps_ : opaque_ps_;
- // LightModule &lights = inst_.lights;
+ LightModule &lights = inst_.lights;
+ Sampling &sampling = inst_.sampling;
// LightProbeModule &lightprobes = inst_.lightprobes;
// RaytracingModule &raytracing = inst_.raytracing;
// eGPUSamplerState no_interp = GPU_SAMPLER_DEFAULT;
DRWShadingGroup *grp = DRW_shgroup_material_create(gpumat, pass);
- // lights.shgroup_resources(grp);
+ lights.bind_resources(grp);
+ sampling.bind_resources(grp);
// DRW_shgroup_uniform_block(grp, "sampling_buf", inst_.sampling.ubo_get());
// DRW_shgroup_uniform_block(grp, "grids_buf", lightprobes.grid_ubo_get());
// DRW_shgroup_uniform_block(grp, "cubes_buf", lightprobes.cube_ubo_get());
@@ -120,9 +121,8 @@ DRWShadingGroup *ForwardPipeline::material_opaque_add(::Material *blender_mat, G
DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info);
/* RenderPasses. */
DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_light_img", &rbufs.light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx);
@@ -163,19 +163,21 @@ DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_m
GPUMaterial *gpumat)
{
RenderBuffers &rbufs = inst_.render_buffers;
- // LightModule &lights = inst_.lights;
+ LightModule &lights = inst_.lights;
+ Sampling &sampling = inst_.sampling;
// LightProbeModule &lightprobes = inst_.lightprobes;
// RaytracingModule &raytracing = inst_.raytracing;
// eGPUSamplerState no_interp = GPU_SAMPLER_DEFAULT;
DRWShadingGroup *grp = DRW_shgroup_material_create(gpumat, transparent_ps_);
- // lights.shgroup_resources(grp);
+ lights.bind_resources(grp);
+ sampling.bind_resources(grp);
// DRW_shgroup_uniform_block(grp, "sampling_buf", inst_.sampling.ubo_get());
// DRW_shgroup_uniform_block(grp, "grids_buf", lightprobes.grid_ubo_get());
// DRW_shgroup_uniform_block(grp, "cubes_buf", lightprobes.cube_ubo_get());
// DRW_shgroup_uniform_block(grp, "probes_buf", lightprobes.info_ubo_get());
// DRW_shgroup_uniform_texture_ref(grp, "lightprobe_grid_tx", lightprobes.grid_tx_ref_get());
// DRW_shgroup_uniform_texture_ref(grp, "lightprobe_cube_tx", lightprobes.cube_tx_ref_get());
- // DRW_shgroup_uniform_texture(grp, "utility_tx", inst_.pipelines.utility_tx);
+ DRW_shgroup_uniform_texture(grp, "utility_tx", inst_.pipelines.utility_tx);
/* TODO(fclem): Make this only needed if material uses it ... somehow. */
// if (true) {
// DRW_shgroup_uniform_texture_ref(
@@ -202,9 +204,8 @@ DRWShadingGroup *ForwardPipeline::material_transparent_add(::Material *blender_m
DRW_shgroup_storage_block_ref(grp, "aov_buf", &inst_.film.aovs_info);
/* RenderPasses. */
DRW_shgroup_uniform_image_ref(grp, "rp_normal_img", &rbufs.normal_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_light_img", &rbufs.diffuse_light_tx);
+ DRW_shgroup_uniform_image_ref(grp, "rp_light_img", &rbufs.light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_diffuse_color_img", &rbufs.diffuse_color_tx);
- DRW_shgroup_uniform_image_ref(grp, "rp_specular_light_img", &rbufs.specular_light_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_specular_color_img", &rbufs.specular_color_tx);
DRW_shgroup_uniform_image_ref(grp, "rp_emission_img", &rbufs.emission_tx);
}
@@ -241,22 +242,22 @@ DRWShadingGroup *ForwardPipeline::prepass_transparent_add(::Material *blender_ma
void ForwardPipeline::render(const DRWView *view,
Framebuffer &prepass_fb,
Framebuffer &combined_fb,
- GPUTexture *depth_tx,
GPUTexture *UNUSED(combined_tx))
{
- UNUSED_VARS(view, depth_tx, prepass_fb, combined_fb);
- // HiZBuffer &hiz = inst_.hiz_front;
+ UNUSED_VARS(view);
DRW_stats_group_start("ForwardOpaque");
GPU_framebuffer_bind(prepass_fb);
DRW_draw_pass(prepass_ps_);
- // hiz.set_dirty();
+ if (!DRW_pass_is_empty(prepass_ps_)) {
+ inst_.hiz_buffer.set_dirty();
+ }
// if (inst_.raytracing.enabled()) {
// rt_buffer.radiance_copy(combined_tx);
- // hiz.update(depth_tx);
+ // inst_.hiz_buffer.update();
// }
// inst_.shadows.set_view(view, depth_tx);
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.hh b/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
index 3bdc718767b..ed6986b9b61 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.hh
@@ -91,7 +91,6 @@ class ForwardPipeline {
void render(const DRWView *view,
Framebuffer &prepass_fb,
Framebuffer &combined_fb,
- GPUTexture *depth_tx,
GPUTexture *combined_tx);
};
diff --git a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
index b69fde7b26c..c18c913d797 100644
--- a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.cc
@@ -26,9 +26,11 @@ namespace blender::eevee {
void RenderBuffers::acquire(int2 extent)
{
+ const eViewLayerEEVEEPassType enabled_passes = inst_.film.enabled_passes_get();
+
auto pass_extent = [&](eViewLayerEEVEEPassType pass_bit) -> int2 {
/* Use dummy texture for disabled passes. Allows correct bindings. */
- return (inst_.film.enabled_passes_get() & pass_bit) ? extent : int2(1);
+ return (enabled_passes & pass_bit) ? extent : int2(1);
};
eGPUTextureFormat color_format = GPU_RGBA16F;
@@ -38,17 +40,22 @@ void RenderBuffers::acquire(int2 extent)
depth_tx.acquire(extent, GPU_DEPTH24_STENCIL8);
combined_tx.acquire(extent, color_format);
- bool do_vector_render_pass = (inst_.film.enabled_passes_get() & EEVEE_RENDER_PASS_VECTOR) ||
+ bool do_vector_render_pass = (enabled_passes & EEVEE_RENDER_PASS_VECTOR) ||
(inst_.motion_blur.postfx_enabled() && !inst_.is_viewport());
+ uint32_t max_light_color_layer = max_ii(enabled_passes & EEVEE_RENDER_PASS_DIFFUSE_LIGHT ?
+ (int)RENDER_PASS_LAYER_DIFFUSE_LIGHT :
+ -1,
+ enabled_passes & EEVEE_RENDER_PASS_SPECULAR_LIGHT ?
+ (int)RENDER_PASS_LAYER_SPECULAR_LIGHT :
+ -1) +
+ 1;
/* Only RG16F when only doing only reprojection or motion blur. */
eGPUTextureFormat vector_format = do_vector_render_pass ? GPU_RGBA16F : GPU_RG16F;
/* TODO(fclem): Make vector pass allocation optional if no TAA or motion blur is needed. */
vector_tx.acquire(extent, vector_format);
normal_tx.acquire(pass_extent(EEVEE_RENDER_PASS_NORMAL), color_format);
- diffuse_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_LIGHT), color_format);
diffuse_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_DIFFUSE_COLOR), color_format);
- specular_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_LIGHT), color_format);
specular_color_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SPECULAR_COLOR), color_format);
volume_light_tx.acquire(pass_extent(EEVEE_RENDER_PASS_VOLUME_LIGHT), color_format);
emission_tx.acquire(pass_extent(EEVEE_RENDER_PASS_EMIT), color_format);
@@ -56,6 +63,10 @@ void RenderBuffers::acquire(int2 extent)
shadow_tx.acquire(pass_extent(EEVEE_RENDER_PASS_SHADOW), float_format);
ambient_occlusion_tx.acquire(pass_extent(EEVEE_RENDER_PASS_AO), float_format);
+ light_tx.ensure_2d_array(color_format,
+ max_light_color_layer > 0 ? extent : int2(1),
+ max_ii(1, max_light_color_layer));
+
const AOVsInfoData &aovs = inst_.film.aovs_info;
aov_color_tx.ensure_2d_array(
color_format, (aovs.color_len > 0) ? extent : int2(1), max_ii(1, aovs.color_len));
@@ -70,9 +81,7 @@ void RenderBuffers::release()
normal_tx.release();
vector_tx.release();
- diffuse_light_tx.release();
diffuse_color_tx.release();
- specular_light_tx.release();
specular_color_tx.release();
volume_light_tx.release();
emission_tx.release();
diff --git a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
index 787f5604aa4..0b761d618cc 100644
--- a/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_renderbuffers.hh
@@ -28,9 +28,7 @@ class RenderBuffers {
// TextureFromPool mist_tx; /* Derived from depth_tx during accumulation. */
TextureFromPool normal_tx;
TextureFromPool vector_tx;
- TextureFromPool diffuse_light_tx;
TextureFromPool diffuse_color_tx;
- TextureFromPool specular_light_tx;
TextureFromPool specular_color_tx;
TextureFromPool volume_light_tx;
TextureFromPool emission_tx;
@@ -39,6 +37,7 @@ class RenderBuffers {
TextureFromPool ambient_occlusion_tx;
// TextureFromPool cryptomatte_tx; /* TODO */
/* TODO(fclem): Use texture from pool once they support texture array. */
+ Texture light_tx;
Texture aov_color_tx;
Texture aov_value_tx;
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.cc b/source/blender/draw/engines/eevee_next/eevee_shader.cc
index 357f2796a7e..0e49b195ea2 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.cc
@@ -82,6 +82,10 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_
return "eevee_film_frag";
case FILM_COMP:
return "eevee_film_comp";
+ case HIZ_DEBUG:
+ return "eevee_hiz_debug";
+ case HIZ_UPDATE:
+ return "eevee_hiz_update";
case MOTION_BLUR_GATHER:
return "eevee_motion_blur_gather";
case MOTION_BLUR_TILE_DILATE:
@@ -124,6 +128,16 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_
return "eevee_depth_of_field_tiles_dilate_minmax";
case DOF_TILES_FLATTEN:
return "eevee_depth_of_field_tiles_flatten";
+ case LIGHT_CULLING_DEBUG:
+ return "eevee_light_culling_debug";
+ case LIGHT_CULLING_SELECT:
+ return "eevee_light_culling_select";
+ case LIGHT_CULLING_SORT:
+ return "eevee_light_culling_sort";
+ case LIGHT_CULLING_TILE:
+ return "eevee_light_culling_tile";
+ case LIGHT_CULLING_ZBIN:
+ return "eevee_light_culling_zbin";
/* To avoid compiler warning about missing case. */
case MAX_SHADER_TYPE:
return "";
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.hh b/source/blender/draw/engines/eevee_next/eevee_shader.hh
index dd6b9c9d4ab..9ef42c84373 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.hh
@@ -47,6 +47,15 @@ enum eShaderType {
DOF_TILES_DILATE_MINMAX,
DOF_TILES_FLATTEN,
+ HIZ_UPDATE,
+ HIZ_DEBUG,
+
+ LIGHT_CULLING_DEBUG,
+ LIGHT_CULLING_SELECT,
+ LIGHT_CULLING_SORT,
+ LIGHT_CULLING_TILE,
+ LIGHT_CULLING_ZBIN,
+
MOTION_BLUR_GATHER,
MOTION_BLUR_TILE_DILATE,
MOTION_BLUR_TILE_FLATTEN_RENDER,
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index fe36cb1a17c..a0829bc49aa 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -31,6 +31,56 @@ constexpr eGPUSamplerState with_filter = GPU_SAMPLER_FILTER;
#define UBO_MIN_MAX_SUPPORTED_SIZE 1 << 14
/* -------------------------------------------------------------------- */
+/** \name Debug Mode
+ * \{ */
+
+/** These are just to make more sense of G.debug_value's values. Reserved range is 1-30. */
+enum eDebugMode : uint32_t {
+ DEBUG_NONE = 0u,
+ /**
+ * Gradient showing light evaluation hot-spots.
+ */
+ DEBUG_LIGHT_CULLING = 1u,
+ /**
+ * Show incorrectly downsample tiles in red.
+ */
+ DEBUG_HIZ_VALIDATION = 2u,
+ /**
+ * Tile-maps to screen. Is also present in other modes.
+ * - Black pixels, no pages allocated.
+ * - Green pixels, pages cached.
+ * - Red pixels, pages allocated.
+ */
+ DEBUG_SHADOW_TILEMAPS = 10u,
+ /**
+ * Random color per pages. Validates page density allocation and sampling.
+ */
+ DEBUG_SHADOW_PAGES = 11u,
+ /**
+ * Outputs random color per tile-map (or tile-map level). Validates tile-maps coverage.
+ * Black means not covered by any tile-maps LOD of the shadow.
+ */
+ DEBUG_SHADOW_LOD = 12u,
+ /**
+ * Outputs white pixels for pages allocated and black pixels for unused pages.
+ * This needs DEBUG_SHADOW_PAGE_ALLOCATION_ENABLED defined in order to work.
+ */
+ DEBUG_SHADOW_PAGE_ALLOCATION = 13u,
+ /**
+ * Outputs the tile-map atlas. Default tile-map is too big for the usual screen resolution.
+ * Try lowering SHADOW_TILEMAP_PER_ROW and SHADOW_MAX_TILEMAP before using this option.
+ */
+ DEBUG_SHADOW_TILE_ALLOCATION = 14u,
+ /**
+ * Visualize linear depth stored in the atlas regions of the active light.
+ * This way, one can check if the rendering, the copying and the shadow sampling functions works.
+ */
+ DEBUG_SHADOW_SHADOW_DEPTH = 15u
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Sampling
* \{ */
@@ -242,6 +292,17 @@ static inline float film_filter_weight(float filter_radius, float sample_distanc
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Render passes
+ * \{ */
+
+enum eRenderPassLayerIndex : uint32_t {
+ RENDER_PASS_LAYER_DIFFUSE_LIGHT = 0u,
+ RENDER_PASS_LAYER_SPECULAR_LIGHT = 1u,
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Arbitrary Output Variables
* \{ */
@@ -460,6 +521,127 @@ static inline float circle_to_polygon_angle(float sides_count, float theta)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Light Culling
+ * \{ */
+
+/* Number of items we can cull. Limited by how we store CullingZBin. */
+#define CULLING_MAX_ITEM 65536
+/* Fine grained subdivision in the Z direction. Limited by the LDS in z-binning compute shader. */
+#define CULLING_ZBIN_COUNT 4096
+/* Max tile map resolution per axes. */
+#define CULLING_TILE_RES 16
+
+struct LightCullingData {
+ /** Scale applied to tile pixel coordinates to get target UV coordinate. */
+ float2 tile_to_uv_fac;
+ /** Scale and bias applied to linear Z to get zbin. */
+ float zbin_scale;
+ float zbin_bias;
+ /** Valid item count in the source data array. */
+ uint items_count;
+ /** Items that are processed by the 2.5D culling. */
+ uint local_lights_len;
+ /** Items that are **NOT** processed by the 2.5D culling (i.e: Sun Lights). */
+ uint sun_lights_len;
+ /** Number of items that passes the first culling test. */
+ uint visible_count;
+ /** Extent of one square tile in pixels. */
+ float tile_size;
+ /** Number of tiles on the X/Y axis. */
+ uint tile_x_len;
+ uint tile_y_len;
+ /** Number of word per tile. Depends on the maximum number of lights. */
+ uint tile_word_len;
+};
+BLI_STATIC_ASSERT_ALIGN(LightCullingData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Lights
+ * \{ */
+
+#define LIGHT_NO_SHADOW -1
+
+enum eLightType : uint32_t {
+ LIGHT_SUN = 0u,
+ LIGHT_POINT = 1u,
+ LIGHT_SPOT = 2u,
+ LIGHT_RECT = 3u,
+ LIGHT_ELLIPSE = 4u
+};
+
+static inline bool is_area_light(eLightType type)
+{
+ return type >= LIGHT_RECT;
+}
+
+struct LightData {
+ /** Normalized object matrix. Last column contains data accessible using the following macros. */
+ float4x4 object_mat;
+ /** Packed data in the last column of the object_mat. */
+#define _area_size_x object_mat[0][3]
+#define _area_size_y object_mat[1][3]
+#define _radius _area_size_x
+#define _spot_mul object_mat[2][3]
+#define _spot_bias object_mat[3][3]
+ /** Aliases for axes. */
+#ifndef USE_GPU_SHADER_CREATE_INFO
+# define _right object_mat[0]
+# define _up object_mat[1]
+# define _back object_mat[2]
+# define _position object_mat[3]
+#else
+# define _right object_mat[0].xyz
+# define _up object_mat[1].xyz
+# define _back object_mat[2].xyz
+# define _position object_mat[3].xyz
+#endif
+ /** Influence radius (inverted and squared) adjusted for Surface / Volume power. */
+ float influence_radius_invsqr_surface;
+ float influence_radius_invsqr_volume;
+ /** Maximum influence radius. Used for culling. */
+ float influence_radius_max;
+ /** Index of the shadow struct on CPU. -1 means no shadow. */
+ int shadow_id;
+ /** NOTE: It is ok to use float3 here. A float is declared right after it.
+ * float3 is also aligned to 16 bytes. */
+ float3 color;
+ /** Power depending on shader type. */
+ float diffuse_power;
+ float specular_power;
+ float volume_power;
+ float transmit_power;
+ /** Special radius factor for point lighting. */
+ float radius_squared;
+ /** Light Type. */
+ eLightType type;
+ /** Spot angle tangent. */
+ float spot_tan;
+ /** Spot size. Aligned to size of float2. */
+ float2 spot_size_inv;
+ /** Associated shadow data. Only valid if shadow_id is not LIGHT_NO_SHADOW. */
+ // ShadowData shadow_data;
+};
+BLI_STATIC_ASSERT_ALIGN(LightData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Hierarchical-Z Buffer
+ * \{ */
+
+struct HiZData {
+ /** Scale factor to remove HiZBuffer padding. */
+ float2 uv_scale;
+
+ float2 _pad0;
+};
+BLI_STATIC_ASSERT_ALIGN(HiZData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Ray-Tracing
* \{ */
@@ -480,6 +662,34 @@ enum eClosureBits : uint32_t {
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Subsurface
+ * \{ */
+
+#define SSS_SAMPLE_MAX 64
+#define SSS_BURLEY_TRUNCATE 16.0
+#define SSS_BURLEY_TRUNCATE_CDF 0.9963790093708328
+#define SSS_TRANSMIT_LUT_SIZE 64.0
+#define SSS_TRANSMIT_LUT_RADIUS 1.218
+#define SSS_TRANSMIT_LUT_SCALE ((SSS_TRANSMIT_LUT_SIZE - 1.0) / float(SSS_TRANSMIT_LUT_SIZE))
+#define SSS_TRANSMIT_LUT_BIAS (0.5 / float(SSS_TRANSMIT_LUT_SIZE))
+#define SSS_TRANSMIT_LUT_STEP_RES 64.0
+
+struct SubsurfaceData {
+ /** xy: 2D sample position [-1..1], zw: sample_bounds. */
+ /* NOTE(fclem) Using float4 for alignment. */
+ float4 samples[SSS_SAMPLE_MAX];
+ /** Sample index after which samples are not randomly rotated anymore. */
+ int jitter_threshold;
+ /** Number of samples precomputed in the set. */
+ int sample_len;
+ int _pad0;
+ int _pad1;
+};
+BLI_STATIC_ASSERT_ALIGN(SubsurfaceData, 16)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Utility Texture
* \{ */
@@ -522,6 +732,13 @@ using DepthOfFieldDataBuf = draw::UniformBuffer<DepthOfFieldData>;
using DepthOfFieldScatterListBuf = draw::StorageArrayBuffer<ScatterRect, 16, true>;
using DrawIndirectBuf = draw::StorageBuffer<DrawCommand, true>;
using FilmDataBuf = draw::UniformBuffer<FilmData>;
+using HiZDataBuf = draw::UniformBuffer<HiZData>;
+using LightCullingDataBuf = draw::StorageBuffer<LightCullingData>;
+using LightCullingKeyBuf = draw::StorageArrayBuffer<uint, LIGHT_CHUNK, true>;
+using LightCullingTileBuf = draw::StorageArrayBuffer<uint, LIGHT_CHUNK, true>;
+using LightCullingZbinBuf = draw::StorageArrayBuffer<uint, CULLING_ZBIN_COUNT, true>;
+using LightCullingZdistBuf = draw::StorageArrayBuffer<float, LIGHT_CHUNK, true>;
+using LightDataBuf = draw::StorageArrayBuffer<LightData, LIGHT_CHUNK>;
using MotionBlurDataBuf = draw::UniformBuffer<MotionBlurData>;
using MotionBlurTileIndirectionBuf = draw::StorageBuffer<MotionBlurTileIndirection, true>;
using SamplingDataBuf = draw::StorageBuffer<SamplingData>;
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.cc b/source/blender/draw/engines/eevee_next/eevee_view.cc
index c195f68380c..44067aff9ca 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_view.cc
@@ -102,6 +102,8 @@ void ShadingView::render()
update_view();
+ inst_.hiz_buffer.set_dirty();
+
DRW_stats_group_start(name_);
DRW_view_set_active(render_view_);
@@ -118,6 +120,9 @@ void ShadingView::render()
inst_.pipelines.world.render();
+ /* TODO(fclem): Move it after the first prepass (and hiz update) once pipeline is stabilized. */
+ inst_.lights.set_view(render_view_, extent_);
+
// inst_.pipelines.deferred.render(
// render_view_, rt_buffer_opaque_, rt_buffer_refract_, depth_tx_, combined_tx_);
@@ -125,16 +130,17 @@ void ShadingView::render()
// inst_.lookdev.render_overlay(view_fb_);
- inst_.pipelines.forward.render(
- render_view_, prepass_fb_, combined_fb_, rbufs.depth_tx, rbufs.combined_tx);
+ inst_.pipelines.forward.render(render_view_, prepass_fb_, combined_fb_, rbufs.combined_tx);
- // inst_.lights.debug_draw(view_fb_);
- // inst_.shadows.debug_draw(view_fb_);
+ inst_.lights.debug_draw(combined_fb_);
+ inst_.hiz_buffer.debug_draw(combined_fb_);
GPUTexture *combined_final_tx = render_postfx(rbufs.combined_tx);
inst_.film.accumulate(sub_view_, combined_final_tx);
+ // inst_.shadows.debug_draw();
+
rbufs.release();
postfx_tx_.release();
@@ -176,13 +182,10 @@ void ShadingView::update_view()
window_translate_m4(winmat.ptr(), winmat.ptr(), UNPACK2(jitter));
DRW_view_update_sub(sub_view_, viewmat.ptr(), winmat.ptr());
- /* FIXME(fclem): The offset may be is noticeably large and the culling might make object pop
+ /* FIXME(fclem): The offset may be noticeably large and the culling might make object pop
* out of the blurring radius. To fix this, use custom enlarged culling matrix. */
inst_.depth_of_field.jitter_apply(winmat, viewmat);
DRW_view_update_sub(render_view_, viewmat.ptr(), winmat.ptr());
-
- // inst_.lightprobes.set_view(render_view_, extent_);
- // inst_.lights.set_view(render_view_, extent_, !inst_.use_scene_lights());
}
/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
index 57f229feedb..99a47c541e9 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
@@ -665,7 +665,7 @@ void dof_slight_focus_gather(sampler2D depth_tx,
dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion);
dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion);
- /* Fix weighting issues on perfectly focus to slight focus transitionning areas. */
+ /* Fix weighting issues on perfectly focus to slight focus transitioning areas. */
if (abs(center_data.coc) < 0.5) {
bg_col = center_data.color;
bg_weight = 1.0;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
index c5c0e210109..49c93ca63cd 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
@@ -134,8 +134,8 @@ void main()
{
/**
* NOTE: We can **NOT** optimize by discarding some tiles as the result is sampled using bilinear
- * filtering in the resolve pass. Not outputing to a tile means that border texels have undefined
- * value and tile border will be noticeable in the final image.
+ * filtering in the resolve pass. Not outputting to a tile means that border texels have
+ * undefined value and tile border will be noticeable in the final image.
*/
cache_init();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
index e9905cd8aaf..cf8dd7a36e6 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
@@ -2,8 +2,8 @@
/**
* Gather pass: Convolve foreground and background parts in separate passes.
*
- * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
- * A fast gather path is taken if there is not many CoC variation inside the tile.
+ * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene
+ *color. A fast gather path is taken if there is not many CoC variation inside the tile.
*
* We sample using an octaweb sampling pattern. We randomize the kernel center and each ring
* rotation to ensure maximum coverage.
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
index 2b664520bba..5cdabbc2d4b 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
@@ -2,8 +2,8 @@
/**
* Holefill pass: Gather background parts where foreground is present.
*
- * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
- * A fast gather path is taken if there is not many CoC variation inside the tile.
+ * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene
+ *color. A fast gather path is taken if there is not many CoC variation inside the tile.
*
* We sample using an octaweb sampling pattern. We randomize the kernel center and each ring
* rotation to ensure maximum coverage.
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
index c757e8304ac..80555367478 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
@@ -8,7 +8,7 @@
* Inputs:
* - Output of setup pass (halfres) and reduce downsample pass (quarter res).
* Outputs:
- * - Halfres padded to avoid mipmap mis-alignment (so possibly not matching input size).
+ * - Halfres padded to avoid mipmap misalignment (so possibly not matching input size).
* - Gather input color (whole mip chain), Scatter rect list, Signed CoC (whole mip chain).
**/
@@ -98,7 +98,7 @@ void main()
do_scatter[LOCAL_INDEX] *= dof_scatter_screen_border_rejection(coc_cache[LOCAL_INDEX], texel);
/* Only scatter if neighborhood is different enough. */
do_scatter[LOCAL_INDEX] *= dof_scatter_neighborhood_rejection(color_cache[LOCAL_INDEX].rgb);
- /* For debuging. */
+ /* For debugging. */
if (no_scatter_pass) {
do_scatter[LOCAL_INDEX] = 0.0;
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
index d21f6d69541..8873a9da235 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
@@ -36,7 +36,7 @@ float dof_slight_focus_coc_tile_get(vec2 frag_coord)
}
/* Use atomic reduce operation. */
atomicMax(shared_max_slight_focus_abs_coc, floatBitsToUint(local_abs_max));
- /* "Broadcast" result accross all threads. */
+ /* "Broadcast" result across all threads. */
barrier();
return uintBitsToFloat(shared_max_slight_focus_abs_coc);
@@ -44,7 +44,7 @@ float dof_slight_focus_coc_tile_get(vec2 frag_coord)
vec3 dof_neighborhood_clamp(vec2 frag_coord, vec3 color, float center_coc, float weight)
{
- /* Stabilize color by clamping with the stable half res neighboorhood. */
+ /* Stabilize color by clamping with the stable half res neighborhood. */
vec3 neighbor_min, neighbor_max;
const vec2 corners[4] = vec2[4](vec2(-1, -1), vec2(1, -1), vec2(-1, 1), vec2(1, 1));
for (int i = 0; i < 4; i++) {
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
index b22af0e88f0..5ffedf3068b 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
@@ -211,7 +211,7 @@ vec2 dof_pixel_history_motion_vector(ivec2 texel_sample)
return vector.xy * vec2(textureSize(color_tx, 0));
}
-/* Load color using a special filter to avoid loosing detail.
+/* Load color using a special filter to avoid losing detail.
* \a texel is sample position with subpixel accuracy. */
DofSample dof_sample_history(vec2 input_texel)
{
@@ -285,17 +285,17 @@ float dof_history_blend_factor(
/* 5% of incoming color by default. */
float blend = 0.05;
- /* Blend less history if the pixel has substential velocity. */
+ /* Blend less history if the pixel has substantial velocity. */
/* NOTE(fclem): velocity threshold multiplied by 2 because of half resolution. */
blend = mix(blend, 0.20, saturate(velocity * 0.02 * 2.0));
/**
* "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 43)
- * Bias towards history if incomming pixel is near clamping. Reduces flicker.
+ * Bias towards history if incoming pixel is near clamping. Reduces flicker.
*/
float distance_to_luma_clip = min_v2(vec2(luma_history - luma_min, luma_max - luma_history));
/* Divide by bbox size to get a factor. 2 factor to compensate the line above. */
distance_to_luma_clip *= 2.0 * safe_rcp(luma_max - luma_min);
- /* Linearly blend when history gets bellow to 25% of the bbox size. */
+ /* Linearly blend when history gets below to 25% of the bbox size. */
blend *= saturate(distance_to_luma_clip * 4.0 + 0.1);
/* Progressively discard history until history CoC is twice as big as the filtered CoC.
* Note we use absolute diff here because we are not comparing neighbors and thus do not risk to
@@ -335,7 +335,7 @@ void main()
DofSample dst = dof_sample_history(history_texel);
- /* Get local color bounding box of source neighboorhood. */
+ /* Get local color bounding box of source neighborhood. */
DofNeighborhoodMinMax bbox = dof_neighbor_boundbox();
float blend = dof_history_blend_factor(velocity, history_texel, bbox, src, dst);
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
index bf6293d5561..964c078036b 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
@@ -105,12 +105,18 @@ void film_sample_accum(FilmSample samp, int pass_id, sampler2D tex, inout float
accum += texelFetch(tex, samp.texel, 0).x * samp.weight;
}
-void film_sample_accum(FilmSample samp, int pass_id, sampler2DArray tex, inout vec4 accum)
+void film_sample_accum(
+ FilmSample samp, int pass_id, uint layer, sampler2DArray tex, inout vec4 accum)
{
if (pass_id == -1) {
return;
}
- accum += texelFetch(tex, ivec3(samp.texel, pass_id), 0) * samp.weight;
+ accum += texelFetch(tex, ivec3(samp.texel, layer), 0) * samp.weight;
+}
+
+void film_sample_accum(FilmSample samp, int pass_id, sampler2DArray tex, inout vec4 accum)
+{
+ film_sample_accum(samp, pass_id, pass_id, tex, accum);
}
void film_sample_accum(FilmSample samp, int pass_id, sampler2DArray tex, inout float accum)
@@ -632,8 +638,16 @@ void film_process_data(ivec2 texel_film, out vec4 out_color, out float out_depth
for (int i = 0; i < film_buf.samples_len; i++) {
FilmSample src = film_sample_get(i, texel_film);
- film_sample_accum(src, film_buf.diffuse_light_id, diffuse_light_tx, diffuse_light_accum);
- film_sample_accum(src, film_buf.specular_light_id, specular_light_tx, specular_light_accum);
+ film_sample_accum(src,
+ film_buf.diffuse_light_id,
+ RENDER_PASS_LAYER_DIFFUSE_LIGHT,
+ light_tx,
+ diffuse_light_accum);
+ film_sample_accum(src,
+ film_buf.specular_light_id,
+ RENDER_PASS_LAYER_SPECULAR_LIGHT,
+ light_tx,
+ specular_light_accum);
film_sample_accum(src, film_buf.volume_light_id, volume_light_tx, volume_light_accum);
film_sample_accum(src, film_buf.emission_id, emission_tx, emission_accum);
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
new file mode 100644
index 00000000000..e93d0f472fa
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
@@ -0,0 +1,24 @@
+
+/**
+ * Debug hiz down sampling pass.
+ * Output red if above any max pixels, blue otherwise.
+ */
+
+void main()
+{
+ ivec2 texel = ivec2(gl_FragCoord.xy);
+
+ float depth0 = texelFetch(hiz_tx, texel, 0).r;
+
+ vec4 color = vec4(0.1, 0.1, 1.0, 1.0);
+ for (int i = 1; i < HIZ_MIP_COUNT; i++) {
+ ivec2 lvl_texel = texel / ivec2(uvec2(1) << uint(i));
+ lvl_texel = min(lvl_texel, textureSize(hiz_tx, i) - 1);
+ if (texelFetch(hiz_tx, lvl_texel, i).r < depth0) {
+ color = vec4(1.0, 0.1, 0.1, 1.0);
+ break;
+ }
+ }
+ out_debug_color_add = vec4(color.rgb, 0.0) * 0.2;
+ out_debug_color_mul = color;
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
new file mode 100644
index 00000000000..597bc73e2ad
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
@@ -0,0 +1,121 @@
+
+/**
+ * Shader that down-sample depth buffer, creating a Hierarchical-Z buffer.
+ * Saves max value of each 2x2 texel in the mipmap above the one we are
+ * rendering to. Adapted from
+ * http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/
+ *
+ * Major simplification has been made since we pad the buffer to always be
+ * bigger than input to avoid mipmapping misalignement.
+ *
+ * Start by copying the base level by quad loading the depth.
+ * Then each thread compute it's local depth for level 1.
+ * After that we use shared variables to do inter thread comunication and
+ * downsample to max level.
+ */
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+shared float local_depths[gl_WorkGroupSize.y][gl_WorkGroupSize.x];
+
+/* Load values from the previous lod level. */
+vec4 load_local_depths(ivec2 pixel)
+{
+ pixel *= 2;
+ return vec4(local_depths[pixel.y + 1][pixel.x + 0],
+ local_depths[pixel.y + 1][pixel.x + 1],
+ local_depths[pixel.y + 0][pixel.x + 1],
+ local_depths[pixel.y + 0][pixel.x + 0]);
+}
+
+void store_local_depth(ivec2 pixel, float depth)
+{
+ local_depths[pixel.y][pixel.x] = depth;
+}
+
+void main()
+{
+ ivec2 local_px = ivec2(gl_LocalInvocationID.xy);
+ /* Bottom left corner of the kernel. */
+ ivec2 kernel_origin = ivec2(gl_WorkGroupSize.xy * gl_WorkGroupID.xy);
+
+ /* Copy level 0. */
+ ivec2 src_px = ivec2(kernel_origin + local_px) * 2;
+ vec2 samp_co = (vec2(src_px) + 0.5) / vec2(textureSize(depth_tx, 0));
+ vec4 samp = textureGather(depth_tx, samp_co);
+
+ if (update_mip_0) {
+ imageStore(out_mip_0, src_px + ivec2(0, 1), samp.xxxx);
+ imageStore(out_mip_0, src_px + ivec2(1, 1), samp.yyyy);
+ imageStore(out_mip_0, src_px + ivec2(1, 0), samp.zzzz);
+ imageStore(out_mip_0, src_px + ivec2(0, 0), samp.wwww);
+ }
+
+ /* Level 1. (No load) */
+ float max_depth = max_v4(samp);
+ ivec2 dst_px = ivec2(kernel_origin + local_px);
+ imageStore(out_mip_1, dst_px, vec4(max_depth));
+ store_local_depth(local_px, max_depth);
+
+ /* Level 2-5. */
+ bool active_thread;
+ int mask_shift = 1;
+
+#define downsample_level(out_mip__, lod_) \
+ active_thread = all(lessThan(local_px, gl_WorkGroupSize.xy >> uint(mask_shift))); \
+ barrier(); /* Wait for previous writes to finish. */ \
+ if (active_thread) { \
+ max_depth = max_v4(load_local_depths(local_px)); \
+ dst_px = ivec2((kernel_origin >> mask_shift) + local_px); \
+ imageStore(out_mip__, dst_px, vec4(max_depth)); \
+ } \
+ barrier(); /* Wait for previous reads to finish. */ \
+ if (active_thread) { \
+ store_local_depth(local_px, max_depth); \
+ } \
+ mask_shift++;
+
+ downsample_level(out_mip_2, 2);
+ downsample_level(out_mip_3, 3);
+ downsample_level(out_mip_4, 4);
+ downsample_level(out_mip_5, 5);
+
+ /* Since we pad the destination texture, the mip size is equal to the dispatch size. */
+ uint tile_count = uint(imageSize(out_mip_5).x * imageSize(out_mip_5).y);
+ /* Let the last tile handle the remaining LOD. */
+ bool last_tile = atomicAdd(finished_tile_counter, 1u) + 1u < tile_count;
+ if (last_tile == false) {
+ return;
+ }
+ finished_tile_counter = 0u;
+
+ ivec2 iter = divide_ceil(imageSize(out_mip_5), ivec2(gl_WorkGroupSize * 2u));
+ ivec2 image_border = imageSize(out_mip_5) - 1;
+ for (int y = 0; y < iter.y; y++) {
+ for (int x = 0; x < iter.x; x++) {
+ /* Load result of the other work groups. */
+ kernel_origin = ivec2(gl_WorkGroupSize) * ivec2(x, y);
+ src_px = ivec2(kernel_origin + local_px) * 2;
+ vec4 samp;
+ samp.x = imageLoad(out_mip_5, min(src_px + ivec2(0, 1), image_border)).x;
+ samp.y = imageLoad(out_mip_5, min(src_px + ivec2(1, 1), image_border)).x;
+ samp.z = imageLoad(out_mip_5, min(src_px + ivec2(1, 0), image_border)).x;
+ samp.w = imageLoad(out_mip_5, min(src_px + ivec2(0, 0), image_border)).x;
+ /* Level 6. */
+ float max_depth = max_v4(samp);
+ ivec2 dst_px = ivec2(kernel_origin + local_px);
+ imageStore(out_mip_6, dst_px, vec4(max_depth));
+ store_local_depth(local_px, max_depth);
+
+ mask_shift = 1;
+
+ /* Level 7. */
+ downsample_level(out_mip_7, 7);
+
+ /* Limited by OpenGL maximum of 8 image slot. */
+ // downsample_level(out_mip_8, 8);
+ // downsample_level(out_mip_9, 9);
+ // downsample_level(out_mip_10, 10);
+ }
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
new file mode 100644
index 00000000000..eefc024d0b8
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
@@ -0,0 +1,54 @@
+
+/**
+ * Debug Shader outputing a gradient of orange - white - blue to mark culling hotspots.
+ * Green pixels are error pixels that are missing lights from the culling pass (i.e: when culling
+ * pass is not conservative enough).
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_FragCoord.xy);
+
+ float depth = texelFetch(hiz_tx, texel, 0).r;
+ float vP_z = get_view_z_from_depth(depth);
+ vec3 P = get_world_space_from_depth(uvcoordsvar.xy, depth);
+
+ float light_count = 0.0;
+ uint light_cull = 0u;
+ vec2 px = gl_FragCoord.xy;
+ LIGHT_FOREACH_BEGIN_LOCAL(light_cull_buf, light_zbin_buf, light_tile_buf, px, vP_z, l_idx)
+ {
+ LightData light = light_buf[l_idx];
+ light_cull |= 1u << l_idx;
+ light_count += 1.0;
+ }
+ LIGHT_FOREACH_END
+
+ uint light_nocull = 0u;
+ LIGHT_FOREACH_BEGIN_LOCAL_NO_CULL(light_cull_buf, l_idx)
+ {
+ LightData light = light_buf[l_idx];
+ vec3 L;
+ float dist;
+ light_vector_get(light, P, L, dist);
+ if (light_attenuation(light, L, dist) > 0.0) {
+ light_nocull |= 1u << l_idx;
+ }
+ }
+ LIGHT_FOREACH_END
+
+ vec4 color = vec4(heatmap_gradient(light_count / 4.0), 1.0);
+
+ if ((light_cull & light_nocull) != light_nocull) {
+ /* ERROR. Some lights were culled incorrectly. */
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+
+ out_debug_color_add = vec4(color.rgb, 0.0) * 0.2;
+ out_debug_color_mul = color;
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
new file mode 100644
index 00000000000..9c12b0e50e6
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
@@ -0,0 +1,62 @@
+
+/**
+ * Select the visible items inside the active view and put them inside the sorting buffer.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(common_intersect_lib.glsl)
+
+void main()
+{
+ uint l_idx = gl_GlobalInvocationID.x;
+ if (l_idx >= light_cull_buf.items_count) {
+ return;
+ }
+
+ LightData light = in_light_buf[l_idx];
+
+ /* Do not select 0 power lights. */
+ if (light.influence_radius_max < 1e-8) {
+ return;
+ }
+
+ /* Sun lights are packed at the end of the array. Perform early copy. */
+ if (light.type == LIGHT_SUN) {
+ /* NOTE: We know the index because sun lights are packed at the start of the input buffer. */
+ out_light_buf[light_cull_buf.local_lights_len + l_idx] = light;
+ return;
+ }
+
+ Sphere sphere;
+ switch (light.type) {
+ case LIGHT_SPOT:
+ /* Only for < ~170° Cone due to plane extraction precision. */
+ if (light.spot_tan < 10.0) {
+ Pyramid pyramid = shape_pyramid_non_oblique(
+ light._position,
+ light._position - light._back * light.influence_radius_max,
+ light._right * light.influence_radius_max * light.spot_tan / light.spot_size_inv.x,
+ light._up * light.influence_radius_max * light.spot_tan / light.spot_size_inv.y);
+ if (!intersect_view(pyramid)) {
+ return;
+ }
+ }
+ case LIGHT_RECT:
+ case LIGHT_ELLIPSE:
+ case LIGHT_POINT:
+ sphere = Sphere(light._position, light.influence_radius_max);
+ break;
+ }
+
+ /* TODO(fclem): HiZ culling? Could be quite beneficial given the nature of the 2.5D culling. */
+
+ /* TODO(fclem): Small light culling / fading? */
+
+ if (intersect_view(sphere)) {
+ uint index = atomicAdd(light_cull_buf.visible_count, 1u);
+
+ out_zdist_buf[index] = dot(cameraForward, light._position) - dot(cameraForward, cameraPos);
+ out_key_buf[index] = l_idx;
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
new file mode 100644
index 00000000000..e98b170cd4c
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
@@ -0,0 +1,57 @@
+
+/**
+ * Sort the lights by their Z distance to the camera.
+ * Outputs ordered light buffer.
+ * One thread processes one Light entity.
+ */
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+shared float zdists_cache[gl_WorkGroupSize.x];
+
+void main()
+{
+ uint src_index = gl_GlobalInvocationID.x;
+ bool valid_thread = true;
+
+ if (src_index >= light_cull_buf.visible_count) {
+ /* Do not return because we use barriers later on (which need uniform control flow).
+ * Just process the same last item but avoid insertion. */
+ src_index = light_cull_buf.visible_count - 1;
+ valid_thread = false;
+ }
+
+ float local_zdist = in_zdist_buf[src_index];
+
+ int prefix_sum = 0;
+ /* Iterate over the whole key buffer. */
+ uint iter = divide_ceil(light_cull_buf.visible_count, gl_WorkGroupSize.x);
+ for (uint i = 0u; i < iter; i++) {
+ uint index = gl_WorkGroupSize.x * i + gl_LocalInvocationID.x;
+ /* NOTE: This will load duplicated values, but they will be discarded. */
+ index = min(index, light_cull_buf.visible_count - 1);
+ zdists_cache[gl_LocalInvocationID.x] = in_zdist_buf[index];
+
+ barrier();
+
+ /* Iterate over the cache line. */
+ uint line_end = min(gl_WorkGroupSize.x, light_cull_buf.visible_count - gl_WorkGroupSize.x * i);
+ for (uint j = 0u; j < line_end; j++) {
+ if (zdists_cache[j] < local_zdist) {
+ prefix_sum++;
+ }
+ else if (zdists_cache[j] == local_zdist) {
+ /* Same depth, use index to order and avoid same prefix for 2 different lights. */
+ if ((gl_WorkGroupSize.x * i + j) < src_index) {
+ prefix_sum++;
+ }
+ }
+ }
+ }
+
+ if (valid_thread) {
+ /* Copy sorted light to render light buffer. */
+ uint input_index = in_key_buf[src_index];
+ out_light_buf[prefix_sum] = in_light_buf[input_index];
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
new file mode 100644
index 00000000000..37705e22b22
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
@@ -0,0 +1,188 @@
+
+/**
+ * 2D Culling pass for lights.
+ * We iterate over all items and check if they intersect with the tile frustum.
+ * Dispatch one thread per word.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_intersect_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Culling shapes extraction
+ * \{ */
+
+struct CullingTile {
+ IsectFrustum frustum;
+ vec4 bounds;
+};
+
+/* Corners are expected to be in viewspace so that the cone is starting from the origin.
+ * Corner order does not matter. */
+vec4 tile_bound_cone(vec3 v00, vec3 v01, vec3 v10, vec3 v11)
+{
+ v00 = normalize(v00);
+ v01 = normalize(v01);
+ v10 = normalize(v10);
+ v11 = normalize(v11);
+ vec3 center = normalize(v00 + v01 + v10 + v11);
+ float angle_cosine = dot(center, v00);
+ angle_cosine = max(angle_cosine, dot(center, v01));
+ angle_cosine = max(angle_cosine, dot(center, v10));
+ angle_cosine = max(angle_cosine, dot(center, v11));
+ return vec4(center, angle_cosine);
+}
+
+/* Corners are expected to be in viewspace. Returns Z-aligned bounding cylinder.
+ * Corner order does not matter. */
+vec4 tile_bound_cylinder(vec3 v00, vec3 v01, vec3 v10, vec3 v11)
+{
+ vec3 center = (v00 + v01 + v10 + v11) * 0.25;
+ vec4 corners_dist;
+ float dist_sqr = distance_squared(center, v00);
+ dist_sqr = max(dist_sqr, distance_squared(center, v01));
+ dist_sqr = max(dist_sqr, distance_squared(center, v10));
+ dist_sqr = max(dist_sqr, distance_squared(center, v11));
+ /* Return a cone. Later converted to cylinder. */
+ return vec4(center, sqrt(dist_sqr));
+}
+
+vec2 tile_to_ndc(vec2 tile_co, vec2 offset)
+{
+ /* Add a margin to prevent culling too much if the frustum becomes too much unstable. */
+ const float margin = 0.02;
+ tile_co += margin * (offset * 2.0 - 1.0);
+
+ tile_co += offset;
+ return tile_co * light_cull_buf.tile_to_uv_fac * 2.0 - 1.0;
+}
+
+CullingTile tile_culling_get(uvec2 tile_co)
+{
+ vec2 ftile = vec2(tile_co);
+ /* Culling frustum corners for this tile. */
+ vec3 corners[8];
+ /* Follow same corners order as view frustum. */
+ corners[1].xy = corners[0].xy = tile_to_ndc(ftile, vec2(0, 0));
+ corners[5].xy = corners[4].xy = tile_to_ndc(ftile, vec2(1, 0));
+ corners[6].xy = corners[7].xy = tile_to_ndc(ftile, vec2(1, 1));
+ corners[2].xy = corners[3].xy = tile_to_ndc(ftile, vec2(0, 1));
+ corners[1].z = corners[5].z = corners[6].z = corners[2].z = -1.0;
+ corners[0].z = corners[4].z = corners[7].z = corners[3].z = 1.0;
+
+ for (int i = 0; i < 8; i++) {
+ /* Culling in view space for precision. */
+ corners[i] = project_point(ProjectionMatrixInverse, corners[i]);
+ }
+
+ bool is_persp = ProjectionMatrix[3][3] == 0.0;
+ CullingTile tile;
+ tile.bounds = (is_persp) ? tile_bound_cone(corners[0], corners[4], corners[7], corners[3]) :
+ tile_bound_cylinder(corners[0], corners[4], corners[7], corners[3]);
+
+ tile.frustum = isect_data_setup(shape_frustum(corners));
+ return tile;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Intersection Tests
+ * \{ */
+
+bool intersect(CullingTile tile, Sphere sphere)
+{
+ bool isect = true;
+ /* Test tile intersection using bounding cone or bounding cylinder.
+ * This has less false positive cases when the sphere is large. */
+ if (ProjectionMatrix[3][3] == 0.0) {
+ isect = intersect(shape_cone(tile.bounds.xyz, tile.bounds.w), sphere);
+ }
+ else {
+ /* Simplify to a 2D circle test on the view Z axis plane. */
+ isect = intersect(shape_circle(tile.bounds.xy, tile.bounds.w),
+ shape_circle(sphere.center.xy, sphere.radius));
+ }
+ /* Refine using frustum test. If the sphere is small it avoids intersection
+ * with a neighbor tile. */
+ if (isect) {
+ isect = intersect(tile.frustum, sphere);
+ }
+ return isect;
+}
+
+bool intersect(CullingTile tile, Box bbox)
+{
+ return intersect(tile.frustum, bbox);
+}
+
+bool intersect(CullingTile tile, Pyramid pyramid)
+{
+ return intersect(tile.frustum, pyramid);
+}
+
+/** \} */
+
+void main()
+{
+ uint word_idx = gl_GlobalInvocationID.x % light_cull_buf.tile_word_len;
+ uint tile_idx = gl_GlobalInvocationID.x / light_cull_buf.tile_word_len;
+ uvec2 tile_co = uvec2(tile_idx % light_cull_buf.tile_x_len,
+ tile_idx / light_cull_buf.tile_x_len);
+
+ if (tile_co.y >= light_cull_buf.tile_y_len) {
+ return;
+ }
+
+ /* TODO(fclem): We could stop the tile at the HiZ depth. */
+ CullingTile tile = tile_culling_get(tile_co);
+
+ uint l_idx = word_idx * 32u;
+ uint l_end = min(l_idx + 32u, light_cull_buf.visible_count);
+ uint word = 0u;
+ for (; l_idx < l_end; l_idx++) {
+ LightData light = light_buf[l_idx];
+
+ /* Culling in view space for precision and simplicity. */
+ vec3 vP = transform_point(ViewMatrix, light._position);
+ vec3 v_right = transform_direction(ViewMatrix, light._right);
+ vec3 v_up = transform_direction(ViewMatrix, light._up);
+ vec3 v_back = transform_direction(ViewMatrix, light._back);
+ float radius = light.influence_radius_max;
+
+ Sphere sphere = shape_sphere(vP, radius);
+ bool intersect_tile = intersect(tile, sphere);
+
+ switch (light.type) {
+ case LIGHT_SPOT:
+ /* Only for < ~170° Cone due to plane extraction precision. */
+ if (light.spot_tan < 10.0) {
+ Pyramid pyramid = shape_pyramid_non_oblique(
+ vP,
+ vP - v_back * radius,
+ v_right * radius * light.spot_tan / light.spot_size_inv.x,
+ v_up * radius * light.spot_tan / light.spot_size_inv.y);
+ intersect_tile = intersect_tile && intersect(tile, pyramid);
+ break;
+ }
+ /* Fallthrough to the hemispheric case. */
+ case LIGHT_RECT:
+ case LIGHT_ELLIPSE:
+ vec3 v000 = vP - v_right * radius - v_up * radius;
+ vec3 v100 = v000 + v_right * (radius * 2.0);
+ vec3 v010 = v000 + v_up * (radius * 2.0);
+ vec3 v001 = v000 - v_back * radius;
+ Box bbox = shape_box(v000, v100, v010, v001);
+ intersect_tile = intersect_tile && intersect(tile, bbox);
+ default:
+ break;
+ }
+
+ if (intersect_tile) {
+ word |= 1u << (l_idx % 32u);
+ }
+ }
+
+ out_light_tile_buf[gl_GlobalInvocationID.x] = word;
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
new file mode 100644
index 00000000000..ae20153f26c
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
@@ -0,0 +1,56 @@
+
+/**
+ * Create the Zbins from Z-sorted lights.
+ * Perform min-max operation in LDS memory for speed.
+ * For this reason, we only dispatch 1 thread group.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+/* Fits the limit of 32KB. */
+shared uint zbin_max[CULLING_ZBIN_COUNT];
+shared uint zbin_min[CULLING_ZBIN_COUNT];
+
+void main()
+{
+ const uint zbin_iter = CULLING_ZBIN_COUNT / gl_WorkGroupSize.x;
+ const uint zbin_local = gl_LocalInvocationID.x * zbin_iter;
+
+ uint src_index = gl_GlobalInvocationID.x;
+
+ for (uint i = 0u, l = zbin_local; i < zbin_iter; i++, l++) {
+ zbin_max[l] = 0x0u;
+ zbin_min[l] = ~0x0u;
+ }
+ barrier();
+
+ uint light_iter = divide_ceil(light_cull_buf.visible_count, gl_WorkGroupSize.x);
+ for (uint i = 0u; i < light_iter; i++) {
+ uint index = i * gl_WorkGroupSize.x + gl_LocalInvocationID.x;
+ if (index >= light_cull_buf.visible_count) {
+ continue;
+ }
+ vec3 P = light_buf[index]._position;
+ /* TODO(fclem): Could have better bounds for spot and area lights. */
+ float radius = light_buf[index].influence_radius_max;
+ float z_dist = dot(cameraForward, P) - dot(cameraForward, cameraPos);
+ int z_min = culling_z_to_zbin(
+ light_cull_buf.zbin_scale, light_cull_buf.zbin_bias, z_dist + radius);
+ int z_max = culling_z_to_zbin(
+ light_cull_buf.zbin_scale, light_cull_buf.zbin_bias, z_dist - radius);
+ z_min = clamp(z_min, 0, CULLING_ZBIN_COUNT - 1);
+ z_max = clamp(z_max, 0, CULLING_ZBIN_COUNT - 1);
+ /* Register to Z bins. */
+ for (int z = z_min; z <= z_max; z++) {
+ atomicMin(zbin_min[z], index);
+ atomicMax(zbin_max[z], index);
+ }
+ }
+ barrier();
+
+ /* Write result to zbins buffer. Pack min & max into 1 uint. */
+ for (uint i = 0u, l = zbin_local; i < zbin_iter; i++, l++) {
+ out_zbin_buf[l] = (zbin_max[l] << 16u) | (zbin_min[l] & 0xFFFFu);
+ }
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl
new file mode 100644
index 00000000000..d4abdd43aa4
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_eval_lib.glsl
@@ -0,0 +1,129 @@
+
+/**
+ * The resources expected to be defined are:
+ * - light_buf
+ * - light_zbin_buf
+ * - light_cull_buf
+ * - light_tile_buf
+ * - shadow_atlas_tx
+ * - shadow_tilemaps_tx
+ * - sss_transmittance_tx
+ * - utility_tx
+ */
+
+#pragma BLENDER_REQUIRE(eevee_light_lib.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_codegen_lib.glsl)
+
+/* TODO(fclem): We could reduce register pressure by only having static branches for sun lights. */
+void light_eval_ex(ClosureDiffuse diffuse,
+ ClosureReflection reflection,
+ const bool is_directional,
+ vec3 P,
+ vec3 V,
+ float vP_z,
+ float thickness,
+ vec4 ltc_mat,
+ uint l_idx,
+ inout vec3 out_diffuse,
+ inout vec3 out_specular)
+{
+ LightData light = light_buf[l_idx];
+ vec3 L;
+ float dist;
+ light_vector_get(light, P, L, dist);
+
+ float visibility = light_attenuation(light, L, dist);
+
+#if 0 /* TODO(fclem): Shadows */
+ if ((light.shadow_id != LIGHT_NO_SHADOW) && (visibility > 0.0)) {
+ vec3 lL = light_world_to_local(light, -L) * dist;
+
+ float shadow_delta = shadow_delta_get(
+ shadow_atlas_tx, shadow_tilemaps_tx, light, light.shadow_data, lL, dist, P);
+
+# ifdef SSS_TRANSMITTANCE
+ /* Transmittance evaluation first to use initial visibility. */
+ if (diffuse.sss_id != 0u && light.diffuse_power > 0.0) {
+ float delta = max(thickness, shadow_delta);
+
+ vec3 intensity = visibility * light.transmit_power *
+ light_translucent(sss_transmittance_tx,
+ is_directional,
+ light,
+ diffuse.N,
+ L,
+ dist,
+ diffuse.sss_radius,
+ delta);
+ out_diffuse += light.color * intensity;
+ }
+# endif
+
+ visibility *= float(shadow_delta - light.shadow_data.bias <= 0.0);
+ }
+#endif
+
+ if (visibility < 1e-6) {
+ return;
+ }
+
+ if (light.diffuse_power > 0.0) {
+ float intensity = visibility * light.diffuse_power *
+ light_diffuse(utility_tx, is_directional, light, diffuse.N, V, L, dist);
+ out_diffuse += light.color * intensity;
+ }
+
+ if (light.specular_power > 0.0) {
+ float intensity = visibility * light.specular_power *
+ light_ltc(
+ utility_tx, is_directional, light, reflection.N, V, L, dist, ltc_mat);
+ out_specular += light.color * intensity;
+ }
+}
+
+void light_eval(ClosureDiffuse diffuse,
+ ClosureReflection reflection,
+ vec3 P,
+ vec3 V,
+ float vP_z,
+ float thickness,
+ inout vec3 out_diffuse,
+ inout vec3 out_specular)
+{
+ vec2 uv = vec2(reflection.roughness, safe_sqrt(1.0 - dot(reflection.N, V)));
+ uv = uv * UTIL_TEX_UV_SCALE + UTIL_TEX_UV_BIAS;
+ vec4 ltc_mat = utility_tx_sample(utility_tx, uv, UTIL_LTC_MAT_LAYER);
+
+ LIGHT_FOREACH_BEGIN_DIRECTIONAL(light_cull_buf, l_idx)
+ {
+ light_eval_ex(diffuse,
+ reflection,
+ true,
+ P,
+ V,
+ vP_z,
+ thickness,
+ ltc_mat,
+ l_idx,
+ out_diffuse,
+ out_specular);
+ }
+ LIGHT_FOREACH_END
+
+ vec2 px = gl_FragCoord.xy;
+ LIGHT_FOREACH_BEGIN_LOCAL(light_cull_buf, light_zbin_buf, light_tile_buf, px, vP_z, l_idx)
+ {
+ light_eval_ex(diffuse,
+ reflection,
+ false,
+ P,
+ V,
+ vP_z,
+ thickness,
+ ltc_mat,
+ l_idx,
+ out_diffuse,
+ out_specular);
+ }
+ LIGHT_FOREACH_END
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_iter_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_iter_lib.glsl
new file mode 100644
index 00000000000..22a5f98e6c3
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_iter_lib.glsl
@@ -0,0 +1,72 @@
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+uint zbin_mask(uint word_index, uint zbin_min, uint zbin_max)
+{
+ uint word_start = word_index * 32u;
+ uint word_end = word_start + 31u;
+ uint local_min = max(zbin_min, word_start);
+ uint local_max = min(zbin_max, word_end);
+ uint mask_width = local_max - local_min + 1;
+ return bit_field_mask(mask_width, local_min);
+}
+
+int culling_z_to_zbin(float scale, float bias, float z)
+{
+ return int(z * scale + bias);
+}
+
+/* Waiting to implement extensions support. We need:
+ * - GL_KHR_shader_subgroup_ballot
+ * - GL_KHR_shader_subgroup_arithmetic
+ * or
+ * - Vulkan 1.1
+ */
+#if 1
+# define subgroupMin(a) a
+# define subgroupMax(a) a
+# define subgroupOr(a) a
+# define subgroupBroadcastFirst(a) a
+#endif
+
+#define LIGHT_FOREACH_BEGIN_DIRECTIONAL(_culling, _index) \
+ { \
+ { \
+ for (uint _index = _culling.local_lights_len; _index < _culling.items_count; _index++) {
+
+#define LIGHT_FOREACH_BEGIN_LOCAL(_culling, _zbins, _words, _pixel, _linearz, _item_index) \
+ { \
+ uvec2 tile_co = uvec2(_pixel / _culling.tile_size); \
+ uint tile_word_offset = (tile_co.x + tile_co.y * _culling.tile_x_len) * \
+ _culling.tile_word_len; \
+ int zbin_index = culling_z_to_zbin(_culling.zbin_scale, _culling.zbin_bias, _linearz); \
+ zbin_index = clamp(zbin_index, 0, CULLING_ZBIN_COUNT - 1); \
+ uint zbin_data = _zbins[zbin_index]; \
+ uint min_index = zbin_data & 0xFFFFu; \
+ uint max_index = zbin_data >> 16u; \
+ /* Ensure all threads inside a subgroup get the same value to reduce VGPR usage. */ \
+ min_index = subgroupBroadcastFirst(subgroupMin(min_index)); \
+ max_index = subgroupBroadcastFirst(subgroupMax(max_index)); \
+ /* Same as divide by 32 but avoid interger division. */ \
+ uint word_min = min_index >> 5u; \
+ uint word_max = max_index >> 5u; \
+ for (uint word_idx = word_min; word_idx <= word_max; word_idx++) { \
+ uint word = _words[tile_word_offset + word_idx]; \
+ word &= zbin_mask(word_idx, min_index, max_index); \
+ /* Ensure all threads inside a subgroup get the same value to reduce VGPR usage. */ \
+ word = subgroupBroadcastFirst(subgroupOr(word)); \
+ int bit_index; \
+ while ((bit_index = findLSB(word)) != -1) { \
+ word &= ~1u << uint(bit_index); \
+ uint _item_index = word_idx * 32u + bit_index;
+
+/* No culling. Iterate over all items. */
+#define LIGHT_FOREACH_BEGIN_LOCAL_NO_CULL(_culling, _item_index) \
+ { \
+ { \
+ for (uint _item_index = 0; _item_index < _culling.visible_count; _item_index++) {
+
+#define LIGHT_FOREACH_END \
+ } \
+ } \
+ }
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_light_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_light_lib.glsl
new file mode 100644
index 00000000000..58608f6e1f0
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_light_lib.glsl
@@ -0,0 +1,209 @@
+
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_ltc_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_iter_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Light Functions
+ * \{ */
+
+void light_vector_get(LightData ld, vec3 P, out vec3 L, out float dist)
+{
+ if (ld.type == LIGHT_SUN) {
+ L = ld._back;
+ dist = 1.0;
+ }
+ else {
+ L = ld._position - P;
+ dist = inversesqrt(len_squared(L));
+ L *= dist;
+ dist = 1.0 / dist;
+ }
+}
+
+/* Rotate vector to light's local space. Does not translate. */
+vec3 light_world_to_local(LightData ld, vec3 L)
+{
+ /* Avoid relying on compiler to optimize this.
+ * vec3 lL = transpose(mat3(ld.object_mat)) * L; */
+ vec3 lL;
+ lL.x = dot(ld.object_mat[0].xyz, L);
+ lL.y = dot(ld.object_mat[1].xyz, L);
+ lL.z = dot(ld.object_mat[2].xyz, L);
+ return lL;
+}
+
+/* From Frostbite PBR Course
+ * Distance based attenuation
+ * http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf */
+float light_influence_attenuation(float dist, float inv_sqr_influence)
+{
+ float factor = sqr(dist) * inv_sqr_influence;
+ float fac = saturate(1.0 - sqr(factor));
+ return sqr(fac);
+}
+
+float light_spot_attenuation(LightData ld, vec3 L)
+{
+ vec3 lL = light_world_to_local(ld, L);
+ float ellipse = inversesqrt(1.0 + len_squared(lL.xy * ld.spot_size_inv / lL.z));
+ float spotmask = smoothstep(0.0, 1.0, ellipse * ld._spot_mul + ld._spot_bias);
+ return spotmask;
+}
+
+float light_attenuation(LightData ld, vec3 L, float dist)
+{
+ float vis = 1.0;
+ if (ld.type == LIGHT_SPOT) {
+ vis *= light_spot_attenuation(ld, L);
+ }
+ if (ld.type >= LIGHT_SPOT) {
+ vis *= step(0.0, -dot(L, -ld._back));
+ }
+ if (ld.type != LIGHT_SUN) {
+#ifdef VOLUME_LIGHTING
+ vis *= light_influence_attenuation(dist, ld.influence_radius_invsqr_volume);
+#else
+ vis *= light_influence_attenuation(dist, ld.influence_radius_invsqr_surface);
+#endif
+ }
+ return vis;
+}
+
+/* Cheaper alternative than evaluating the LTC.
+ * The result needs to be multiplied by BSDF or Phase Function. */
+float light_point_light(LightData ld, const bool is_directional, vec3 L, float dist)
+{
+ if (is_directional) {
+ return 1.0;
+ }
+ /**
+ * Using "Point Light Attenuation Without Singularity" from Cem Yuksel
+ * http://www.cemyuksel.com/research/pointlightattenuation/pointlightattenuation.pdf
+ * http://www.cemyuksel.com/research/pointlightattenuation/
+ **/
+ float d_sqr = sqr(dist);
+ float r_sqr = ld.radius_squared;
+ /* Using reformulation that has better numerical percision. */
+ float power = 2.0 / (d_sqr + r_sqr + dist * sqrt(d_sqr + r_sqr));
+
+ if (is_area_light(ld.type)) {
+ /* Modulate by light plane orientation / solid angle. */
+ power *= saturate(dot(ld._back, L));
+ }
+ return power;
+}
+
+float light_diffuse(sampler2DArray utility_tx,
+ const bool is_directional,
+ LightData ld,
+ vec3 N,
+ vec3 V,
+ vec3 L,
+ float dist)
+{
+ if (is_directional || !is_area_light(ld.type)) {
+ float radius = ld._radius / dist;
+ return ltc_evaluate_disk_simple(utility_tx, radius, dot(N, L));
+ }
+ else if (ld.type == LIGHT_RECT) {
+ vec3 corners[4];
+ corners[0] = ld._right * ld._area_size_x + ld._up * -ld._area_size_y;
+ corners[1] = ld._right * ld._area_size_x + ld._up * ld._area_size_y;
+ corners[2] = -corners[0];
+ corners[3] = -corners[1];
+
+ corners[0] = normalize(L * dist + corners[0]);
+ corners[1] = normalize(L * dist + corners[1]);
+ corners[2] = normalize(L * dist + corners[2]);
+ corners[3] = normalize(L * dist + corners[3]);
+
+ return ltc_evaluate_quad(utility_tx, corners, N);
+ }
+ else /* (ld.type == LIGHT_ELLIPSE) */ {
+ vec3 points[3];
+ points[0] = ld._right * -ld._area_size_x + ld._up * -ld._area_size_y;
+ points[1] = ld._right * ld._area_size_x + ld._up * -ld._area_size_y;
+ points[2] = -points[0];
+
+ points[0] += L * dist;
+ points[1] += L * dist;
+ points[2] += L * dist;
+
+ return ltc_evaluate_disk(utility_tx, N, V, mat3(1.0), points);
+ }
+}
+
+float light_ltc(sampler2DArray utility_tx,
+ const bool is_directional,
+ LightData ld,
+ vec3 N,
+ vec3 V,
+ vec3 L,
+ float dist,
+ vec4 ltc_mat)
+{
+ if (is_directional || ld.type != LIGHT_RECT) {
+ vec3 Px = ld._right;
+ vec3 Py = ld._up;
+
+ if (is_directional || !is_area_light(ld.type)) {
+ make_orthonormal_basis(L, Px, Py);
+ }
+
+ vec3 points[3];
+ points[0] = Px * -ld._area_size_x + Py * -ld._area_size_y;
+ points[1] = Px * ld._area_size_x + Py * -ld._area_size_y;
+ points[2] = -points[0];
+
+ points[0] += L * dist;
+ points[1] += L * dist;
+ points[2] += L * dist;
+
+ return ltc_evaluate_disk(utility_tx, N, V, ltc_matrix(ltc_mat), points);
+ }
+ else {
+ vec3 corners[4];
+ corners[0] = ld._right * ld._area_size_x + ld._up * -ld._area_size_y;
+ corners[1] = ld._right * ld._area_size_x + ld._up * ld._area_size_y;
+ corners[2] = -corners[0];
+ corners[3] = -corners[1];
+
+ corners[0] += L * dist;
+ corners[1] += L * dist;
+ corners[2] += L * dist;
+ corners[3] += L * dist;
+
+ ltc_transform_quad(N, V, ltc_matrix(ltc_mat), corners);
+
+ return ltc_evaluate_quad(utility_tx, corners, vec3(0.0, 0.0, 1.0));
+ }
+}
+
+vec3 light_translucent(sampler1D transmittance_tx,
+ const bool is_directional,
+ LightData ld,
+ vec3 N,
+ vec3 L,
+ float dist,
+ vec3 sss_radius,
+ float delta)
+{
+ /* TODO(fclem): We should compute the power at the entry point. */
+ /* NOTE(fclem): we compute the light attenuation using the light vector but the transmittance
+ * using the shadow depth delta. */
+ float power = light_point_light(ld, is_directional, L, dist);
+ /* Do not add more energy on front faces. Also apply lambertian BSDF. */
+ power *= max(0.0, dot(-N, L)) * M_1_PI;
+
+ sss_radius *= SSS_TRANSMIT_LUT_RADIUS;
+ vec3 channels_co = saturate(delta / sss_radius) * SSS_TRANSMIT_LUT_SCALE + SSS_TRANSMIT_LUT_BIAS;
+
+ vec3 translucency;
+ translucency.x = (sss_radius.x > 0.0) ? texture(transmittance_tx, channels_co.x).r : 0.0;
+ translucency.y = (sss_radius.y > 0.0) ? texture(transmittance_tx, channels_co.y).r : 0.0;
+ translucency.z = (sss_radius.z > 0.0) ? texture(transmittance_tx, channels_co.z).r : 0.0;
+ return translucency * power;
+}
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_ltc_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_ltc_lib.glsl
new file mode 100644
index 00000000000..57e92b0b9b4
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_ltc_lib.glsl
@@ -0,0 +1,299 @@
+
+/**
+ * Adapted from :
+ * Real-Time Polygonal-Light Shading with Linearly Transformed Cosines.
+ * Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt.
+ * ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2016) 35(4), 2016.
+ * Project page: https://eheitzresearch.wordpress.com/415-2/
+ */
+
+/* Diffuse *clipped* sphere integral. */
+float ltc_diffuse_sphere_integral(sampler2DArray utility_tx, float avg_dir_z, float form_factor)
+{
+#if 1
+ /* use tabulated horizon-clipped sphere */
+ vec2 uv = vec2(avg_dir_z * 0.5 + 0.5, form_factor);
+ uv = uv * UTIL_TEX_UV_SCALE + UTIL_TEX_UV_BIAS;
+
+ return texture(utility_tx, vec3(uv, UTIL_DISK_INTEGRAL_LAYER))[UTIL_DISK_INTEGRAL_COMP];
+#else
+ /* Cheap approximation. Less smooth and have energy issues. */
+ return max((form_factor * form_factor + avg_dir_z) / (form_factor + 1.0), 0.0);
+#endif
+}
+
+/**
+ * An extended version of the implementation from
+ * "How to solve a cubic equation, revisited"
+ * http://momentsingraphics.de/?p=105
+ */
+vec3 ltc_solve_cubic(vec4 coefs)
+{
+ /* Normalize the polynomial */
+ coefs.xyz /= coefs.w;
+ /* Divide middle coefficients by three */
+ coefs.yz /= 3.0;
+
+ float A = coefs.w;
+ float B = coefs.z;
+ float C = coefs.y;
+ float D = coefs.x;
+
+ /* Compute the Hessian and the discriminant */
+ vec3 delta = vec3(-coefs.zy * coefs.zz + coefs.yx, dot(vec2(coefs.z, -coefs.y), coefs.xy));
+
+ /* Discriminant */
+ float discr = dot(vec2(4.0 * delta.x, -delta.y), delta.zy);
+
+ /* Clamping avoid NaN output on some platform. (see T67060) */
+ float sqrt_discr = sqrt(clamp(discr, 0.0, FLT_MAX));
+
+ vec2 xlc, xsc;
+
+ /* Algorithm A */
+ {
+ float A_a = 1.0;
+ float C_a = delta.x;
+ float D_a = -2.0 * B * delta.x + delta.y;
+
+ /* Take the cubic root of a normalized complex number */
+ float theta = atan(sqrt_discr, -D_a) / 3.0;
+
+ float _2_sqrt_C_a = 2.0 * sqrt(-C_a);
+ float x_1a = _2_sqrt_C_a * cos(theta);
+ float x_3a = _2_sqrt_C_a * cos(theta + (2.0 / 3.0) * M_PI);
+
+ float xl;
+ if ((x_1a + x_3a) > 2.0 * B) {
+ xl = x_1a;
+ }
+ else {
+ xl = x_3a;
+ }
+
+ xlc = vec2(xl - B, A);
+ }
+
+ /* Algorithm D */
+ {
+ float A_d = D;
+ float C_d = delta.z;
+ float D_d = -D * delta.y + 2.0 * C * delta.z;
+
+ /* Take the cubic root of a normalized complex number */
+ float theta = atan(D * sqrt_discr, -D_d) / 3.0;
+
+ float _2_sqrt_C_d = 2.0 * sqrt(-C_d);
+ float x_1d = _2_sqrt_C_d * cos(theta);
+ float x_3d = _2_sqrt_C_d * cos(theta + (2.0 / 3.0) * M_PI);
+
+ float xs;
+ if (x_1d + x_3d < 2.0 * C) {
+ xs = x_1d;
+ }
+ else {
+ xs = x_3d;
+ }
+
+ xsc = vec2(-D, xs + C);
+ }
+
+ float E = xlc.y * xsc.y;
+ float F = -xlc.x * xsc.y - xlc.y * xsc.x;
+ float G = xlc.x * xsc.x;
+
+ vec2 xmc = vec2(C * F - B * G, -B * F + C * E);
+
+ vec3 root = vec3(xsc.x / xsc.y, xmc.x / xmc.y, xlc.x / xlc.y);
+
+ if (root.x < root.y && root.x < root.z) {
+ root.xyz = root.yxz;
+ }
+ else if (root.z < root.x && root.z < root.y) {
+ root.xyz = root.xzy;
+ }
+
+ return root;
+}
+
+/* from Real-Time Area Lighting: a Journey from Research to Production
+ * Stephen Hill and Eric Heitz */
+vec3 ltc_edge_integral_vec(vec3 v1, vec3 v2)
+{
+ float x = dot(v1, v2);
+ float y = abs(x);
+
+ float a = 0.8543985 + (0.4965155 + 0.0145206 * y) * y;
+ float b = 3.4175940 + (4.1616724 + y) * y;
+ float v = a / b;
+
+ float theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt(max(1.0 - x * x, 1e-7)) - v;
+
+ return cross(v1, v2) * theta_sintheta;
+}
+
+mat3 ltc_matrix(vec4 lut)
+{
+ /* Load inverse matrix. */
+ return mat3(vec3(lut.x, 0, lut.y), vec3(0, 1, 0), vec3(lut.z, 0, lut.w));
+}
+
+void ltc_transform_quad(vec3 N, vec3 V, mat3 Minv, inout vec3 corners[4])
+{
+ /* Avoid dot(N, V) == 1 in ortho mode, leading T1 normalize to fail. */
+ V = normalize(V + 1e-8);
+
+ /* Construct orthonormal basis around N. */
+ vec3 T1, T2;
+ T1 = normalize(V - N * dot(N, V));
+ T2 = cross(N, T1);
+
+ /* Rotate area light in (T1, T2, R) basis. */
+ Minv = Minv * transpose(mat3(T1, T2, N));
+
+ /* Apply LTC inverse matrix. */
+ corners[0] = normalize(Minv * corners[0]);
+ corners[1] = normalize(Minv * corners[1]);
+ corners[2] = normalize(Minv * corners[2]);
+ corners[3] = normalize(Minv * corners[3]);
+}
+
+/* If corners have already pass through ltc_transform_quad(),
+ * then N **MUST** be vec3(0.0, 0.0, 1.0), corresponding to the Up axis of the shading basis. */
+float ltc_evaluate_quad(sampler2DArray utility_tx, vec3 corners[4], vec3 N)
+{
+ /* Approximation using a sphere of the same solid angle than the quad.
+ * Finding the clipped sphere diffuse integral is easier than clipping the quad. */
+ vec3 avg_dir;
+ avg_dir = ltc_edge_integral_vec(corners[0], corners[1]);
+ avg_dir += ltc_edge_integral_vec(corners[1], corners[2]);
+ avg_dir += ltc_edge_integral_vec(corners[2], corners[3]);
+ avg_dir += ltc_edge_integral_vec(corners[3], corners[0]);
+
+ float form_factor = length(avg_dir);
+ float avg_dir_z = dot(N, avg_dir / form_factor);
+ return form_factor * ltc_diffuse_sphere_integral(utility_tx, avg_dir_z, form_factor);
+}
+
+/* If disk does not need to be transformed and is already front facing. */
+float ltc_evaluate_disk_simple(sampler2DArray utility_tx, float disk_radius, float NL)
+{
+ float r_sqr = disk_radius * disk_radius;
+ float one_r_sqr = 1.0 + r_sqr;
+ float form_factor = r_sqr * inversesqrt(one_r_sqr * one_r_sqr);
+ return form_factor * ltc_diffuse_sphere_integral(utility_tx, NL, form_factor);
+}
+
+/* disk_points are WS vectors from the shading point to the disk "bounding domain" */
+float ltc_evaluate_disk(sampler2DArray utility_tx, vec3 N, vec3 V, mat3 Minv, vec3 disk_points[3])
+{
+ /* Avoid dot(N, V) == 1 in ortho mode, leading T1 normalize to fail. */
+ V = normalize(V + 1e-8);
+
+ /* construct orthonormal basis around N */
+ vec3 T1, T2;
+ T1 = normalize(V - N * dot(V, N));
+ T2 = cross(N, T1);
+
+ /* rotate area light in (T1, T2, R) basis */
+ mat3 R = transpose(mat3(T1, T2, N));
+
+ /* Intermediate step: init ellipse. */
+ vec3 L_[3];
+ L_[0] = mul(R, disk_points[0]);
+ L_[1] = mul(R, disk_points[1]);
+ L_[2] = mul(R, disk_points[2]);
+
+ vec3 C = 0.5 * (L_[0] + L_[2]);
+ vec3 V1 = 0.5 * (L_[1] - L_[2]);
+ vec3 V2 = 0.5 * (L_[1] - L_[0]);
+
+ /* Transform ellipse by Minv. */
+ C = Minv * C;
+ V1 = Minv * V1;
+ V2 = Minv * V2;
+
+ /* Compute eigenvectors of new ellipse. */
+
+ float d11 = dot(V1, V1);
+ float d22 = dot(V2, V2);
+ float d12 = dot(V1, V2);
+ float a, b; /* Eigenvalues */
+ const float threshold = 0.0007; /* Can be adjusted. Fix artifacts. */
+ if (abs(d12) / sqrt(d11 * d22) > threshold) {
+ float tr = d11 + d22;
+ float det = -d12 * d12 + d11 * d22;
+
+ /* use sqrt matrix to solve for eigenvalues */
+ det = sqrt(det);
+ float u = 0.5 * sqrt(tr - 2.0 * det);
+ float v = 0.5 * sqrt(tr + 2.0 * det);
+ float e_max = (u + v);
+ float e_min = (u - v);
+ e_max *= e_max;
+ e_min *= e_min;
+
+ vec3 V1_, V2_;
+ if (d11 > d22) {
+ V1_ = d12 * V1 + (e_max - d11) * V2;
+ V2_ = d12 * V1 + (e_min - d11) * V2;
+ }
+ else {
+ V1_ = d12 * V2 + (e_max - d22) * V1;
+ V2_ = d12 * V2 + (e_min - d22) * V1;
+ }
+
+ a = 1.0 / e_max;
+ b = 1.0 / e_min;
+ V1 = normalize(V1_);
+ V2 = normalize(V2_);
+ }
+ else {
+ a = 1.0 / d11;
+ b = 1.0 / d22;
+ V1 *= sqrt(a);
+ V2 *= sqrt(b);
+ }
+
+ /* Now find front facing ellipse with same solid angle. */
+
+ vec3 V3 = normalize(cross(V1, V2));
+ if (dot(C, V3) < 0.0) {
+ V3 *= -1.0;
+ }
+
+ float L = dot(V3, C);
+ float inv_L = 1.0 / L;
+ float x0 = dot(V1, C) * inv_L;
+ float y0 = dot(V2, C) * inv_L;
+
+ float L_sqr = L * L;
+ a *= L_sqr;
+ b *= L_sqr;
+
+ float t = 1.0 + x0 * x0;
+ float c0 = a * b;
+ float c1 = c0 * (t + y0 * y0) - a - b;
+ float c2 = (1.0 - a * t) - b * (1.0 + y0 * y0);
+ float c3 = 1.0;
+
+ vec3 roots = ltc_solve_cubic(vec4(c0, c1, c2, c3));
+ float e1 = roots.x;
+ float e2 = roots.y;
+ float e3 = roots.z;
+
+ vec3 avg_dir = vec3(a * x0 / (a - e2), b * y0 / (b - e2), 1.0);
+
+ mat3 rotate = mat3(V1, V2, V3);
+
+ avg_dir = rotate * avg_dir;
+ avg_dir = normalize(avg_dir);
+
+ /* L1, L2 are the extends of the front facing ellipse. */
+ float L1 = sqrt(-e2 / e3);
+ float L2 = sqrt(-e2 / e1);
+
+ /* Find the sphere and compute lighting. */
+ float form_factor = max(0.0, L1 * L2 * inversesqrt((1.0 + L1 * L1) * (1.0 + L2 * L2)));
+ return form_factor * ltc_diffuse_sphere_integral(utility_tx, avg_dir.z, form_factor);
+}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
index 99186ab6f67..c3606dca4f7 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
@@ -2,7 +2,6 @@
/**
* Dilate motion vector tiles until we covered maximum velocity.
* Outputs the largest intersecting motion vector in the neighborhood.
- *
*/
#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl
index c488216eeac..13ad387289d 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_nodetree_lib.glsl
@@ -39,6 +39,8 @@ bool closure_select(float weight, inout float total_weight, inout float r)
destination = candidate; \
}
+float g_closure_rand;
+
void closure_weights_reset()
{
g_diffuse_data.weight = 0.0;
@@ -58,18 +60,8 @@ void closure_weights_reset()
g_refraction_data.roughness = 0.0;
g_refraction_data.ior = 0.0;
- /* TEMP */
-#define P(x) ((x + 0.5) / 16.0)
- const vec4 dither_mat4x4[4] = vec4[4](vec4(P(0.0), P(8.0), P(2.0), P(10.0)),
- vec4(P(12.0), P(4.0), P(14.0), P(6.0)),
- vec4(P(3.0), P(11.0), P(1.0), P(9.0)),
- vec4(P(15.0), P(7.0), P(13.0), P(5.0)));
-#undef P
#if defined(GPU_FRAGMENT_SHADER)
- ivec2 pix = ivec2(gl_FragCoord.xy) % ivec2(4);
- g_diffuse_rand = dither_mat4x4[pix.x][pix.y];
- g_reflection_rand = dither_mat4x4[pix.x][pix.y];
- g_refraction_rand = dither_mat4x4[pix.x][pix.y];
+ g_diffuse_rand = g_reflection_rand = g_refraction_rand = g_closure_rand;
#else
g_diffuse_rand = 0.0;
g_reflection_rand = 0.0;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
index 48ced4e5374..3f2349b30a1 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
@@ -5,35 +5,36 @@
* This is used by alpha blended materials and materials using Shader to RGB nodes.
**/
-#pragma BLENDER_REQUIRE(common_view_lib.glsl)
-#pragma BLENDER_REQUIRE(common_math_lib.glsl)
#pragma BLENDER_REQUIRE(common_hair_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_light_eval_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_nodetree_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_sampling_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_surf_lib.glsl)
-float spec_light(ClosureReflection ref)
-{
- float gloss = saturate(1.0 - ref.roughness);
- float shininess = exp2(10.0 * gloss + 1.0);
- vec3 N = ref.N;
- vec3 L = vec3(0.0, 0.0, 1.0);
- vec3 H = normalize(L + cameraVec(g_data.P));
- float spec_angle = saturate(dot(N, H));
- float normalization_factor = shininess * 0.125 + 1.0;
- float spec_light = pow(spec_angle, shininess) * saturate(dot(N, L)) * normalization_factor;
- return spec_light;
-}
-
vec4 closure_to_rgba(Closure cl)
{
+ vec3 diffuse_light = vec3(0.0);
+ vec3 reflection_light = vec3(0.0);
+ vec3 refraction_light = vec3(0.0);
+
+ float vP_z = dot(cameraForward, g_data.P) - dot(cameraForward, cameraPos);
+
+ light_eval(g_diffuse_data,
+ g_reflection_data,
+ g_data.P,
+ cameraVec(g_data.P),
+ vP_z,
+ 0.01 /* TODO(fclem) thickness. */,
+ diffuse_light,
+ reflection_light);
+
vec4 out_color;
out_color.rgb = g_emission;
- out_color.rgb += g_diffuse_data.color * g_diffuse_data.weight *
- saturate(g_diffuse_data.N.z * 0.5 + 0.5);
- out_color.rgb += g_reflection_data.color * g_reflection_data.weight *
- spec_light(g_reflection_data);
- out_color.rgb += g_refraction_data.color * g_refraction_data.weight *
- saturate(g_refraction_data.N.z * 0.5 + 0.5);
+ out_color.rgb += g_diffuse_data.color * g_diffuse_data.weight * diffuse_light;
+ out_color.rgb += g_reflection_data.color * g_reflection_data.weight * reflection_light;
+ out_color.rgb += g_refraction_data.color * g_refraction_data.weight * refraction_light;
out_color.a = saturate(1.0 - avg(g_transmittance));
@@ -47,15 +48,29 @@ void main()
{
init_globals();
+ float noise = utility_tx_fetch(utility_tx, gl_FragCoord.xy, UTIL_BLUE_NOISE_LAYER).r;
+ g_closure_rand = fract(noise + sampling_rng_1D_get(SAMPLING_CLOSURE));
+
fragment_displacement();
nodetree_surface();
g_holdout = saturate(g_holdout);
- vec3 diffuse_light = vec3(saturate(g_diffuse_data.N.z * 0.5 + 0.5));
- vec3 reflection_light = vec3(spec_light(g_reflection_data));
- vec3 refraction_light = vec3(saturate(g_refraction_data.N.z * 0.5 + 0.5));
+ vec3 diffuse_light = vec3(0.0);
+ vec3 reflection_light = vec3(0.0);
+ vec3 refraction_light = vec3(0.0);
+
+ float vP_z = dot(cameraForward, g_data.P) - dot(cameraForward, cameraPos);
+
+ light_eval(g_diffuse_data,
+ g_reflection_data,
+ g_data.P,
+ cameraVec(g_data.P),
+ vP_z,
+ 0.01 /* TODO(fclem) thickness. */,
+ diffuse_light,
+ reflection_light);
g_diffuse_data.color *= g_diffuse_data.weight;
g_reflection_data.color *= g_reflection_data.weight;
@@ -84,9 +99,11 @@ void main()
ivec2 out_texel = ivec2(gl_FragCoord.xy);
imageStore(rp_normal_img, out_texel, vec4(out_normal, 1.0));
- imageStore(rp_diffuse_light_img, out_texel, vec4(diffuse_light, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_DIFFUSE_LIGHT), vec4(diffuse_light, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_SPECULAR_LIGHT), vec4(specular_light, 1.0));
imageStore(rp_diffuse_color_img, out_texel, vec4(g_diffuse_data.color, 1.0));
- imageStore(rp_specular_light_img, out_texel, vec4(specular_light, 1.0));
imageStore(rp_specular_color_img, out_texel, vec4(specular_color, 1.0));
imageStore(rp_emission_img, out_texel, vec4(g_emission, 1.0));
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
index ed75282a550..1ef1c1f84b8 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_surf_world_frag.glsl
@@ -26,9 +26,11 @@ void main()
ivec2 out_texel = ivec2(gl_FragCoord.xy);
imageStore(rp_normal_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
- imageStore(rp_diffuse_light_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_DIFFUSE_LIGHT), vec4(0.0, 0.0, 0.0, 1.0));
+ imageStore(
+ rp_light_img, ivec3(out_texel, RENDER_PASS_LAYER_SPECULAR_LIGHT), vec4(0.0, 0.0, 0.0, 1.0));
imageStore(rp_diffuse_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
- imageStore(rp_specular_light_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
imageStore(rp_specular_color_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
imageStore(rp_emission_img, out_texel, vec4(0.0, 0.0, 0.0, 1.0));
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
index a5baaca51f9..c94171db6a9 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
@@ -9,19 +9,18 @@ GPU_SHADER_CREATE_INFO(eevee_film)
.sampler(1, ImageType::FLOAT_2D, "combined_tx")
.sampler(2, ImageType::FLOAT_2D, "normal_tx")
.sampler(3, ImageType::FLOAT_2D, "vector_tx")
- .sampler(4, ImageType::FLOAT_2D, "diffuse_light_tx")
+ .sampler(4, ImageType::FLOAT_2D_ARRAY, "light_tx")
.sampler(5, ImageType::FLOAT_2D, "diffuse_color_tx")
- .sampler(6, ImageType::FLOAT_2D, "specular_light_tx")
- .sampler(7, ImageType::FLOAT_2D, "specular_color_tx")
- .sampler(8, ImageType::FLOAT_2D, "volume_light_tx")
- .sampler(9, ImageType::FLOAT_2D, "emission_tx")
- .sampler(10, ImageType::FLOAT_2D, "environment_tx")
- .sampler(11, ImageType::FLOAT_2D, "shadow_tx")
- .sampler(12, ImageType::FLOAT_2D, "ambient_occlusion_tx")
- .sampler(13, ImageType::FLOAT_2D_ARRAY, "aov_color_tx")
- .sampler(14, ImageType::FLOAT_2D_ARRAY, "aov_value_tx")
+ .sampler(6, ImageType::FLOAT_2D, "specular_color_tx")
+ .sampler(7, ImageType::FLOAT_2D, "volume_light_tx")
+ .sampler(8, ImageType::FLOAT_2D, "emission_tx")
+ .sampler(9, ImageType::FLOAT_2D, "environment_tx")
+ .sampler(10, ImageType::FLOAT_2D, "shadow_tx")
+ .sampler(11, ImageType::FLOAT_2D, "ambient_occlusion_tx")
+ .sampler(12, ImageType::FLOAT_2D_ARRAY, "aov_color_tx")
+ .sampler(13, ImageType::FLOAT_2D_ARRAY, "aov_value_tx")
/* Color History for TAA needs to be sampler to leverage bilinear sampling. */
- .sampler(15, ImageType::FLOAT_2D, "in_combined_tx")
+ .sampler(14, ImageType::FLOAT_2D, "in_combined_tx")
// .sampler(15, ImageType::FLOAT_2D, "cryptomatte_tx") /* TODO */
.image(0, GPU_R32F, Qualifier::READ, ImageType::FLOAT_2D_ARRAY, "in_weight_img")
.image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img")
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh
new file mode 100644
index 00000000000..5e32631a8f8
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh
@@ -0,0 +1,31 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "eevee_defines.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(eevee_hiz_data)
+ .sampler(15, ImageType::FLOAT_2D, "hiz_tx")
+ .uniform_buf(5, "HiZData", "hiz_buf");
+
+GPU_SHADER_CREATE_INFO(eevee_hiz_update)
+ .do_static_compilation(true)
+ .local_group_size(FILM_GROUP_SIZE, FILM_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ_WRITE, "uint", "finished_tile_counter")
+ .sampler(0, ImageType::DEPTH_2D, "depth_tx")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_0")
+ .image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_1")
+ .image(2, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_2")
+ .image(3, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_3")
+ .image(4, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_4")
+ .image(5, GPU_R32F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "out_mip_5")
+ .image(6, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_6")
+ .image(7, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_7")
+ .push_constant(Type::BOOL, "update_mip_0")
+ .compute_source("eevee_hiz_update_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_hiz_debug)
+ .do_static_compilation(true)
+ .fragment_out(0, Type::VEC4, "out_debug_color_add", DualBlend::SRC_0)
+ .fragment_out(0, Type::VEC4, "out_debug_color_mul", DualBlend::SRC_1)
+ .fragment_source("eevee_hiz_debug_frag.glsl")
+ .additional_info("eevee_shared", "eevee_hiz_data", "draw_fullscreen");
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
new file mode 100644
index 00000000000..c54f05719d3
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
@@ -0,0 +1,76 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "eevee_defines.hh"
+#include "gpu_shader_create_info.hh"
+
+/* -------------------------------------------------------------------- */
+/** \name Shared
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_data)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::READ, "uint", "light_zbin_buf[]")
+ .storage_buf(3, Qualifier::READ, "uint", "light_tile_buf[]");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Culling
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_select)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .local_group_size(CULLING_SELECT_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ_WRITE, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
+ .storage_buf(3, Qualifier::WRITE, "float", "out_zdist_buf[]")
+ .storage_buf(4, Qualifier::WRITE, "uint", "out_key_buf[]")
+ .compute_source("eevee_light_culling_select_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_sort)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
+ .storage_buf(3, Qualifier::READ, "float", "in_zdist_buf[]")
+ .storage_buf(4, Qualifier::READ, "uint", "in_key_buf[]")
+ .local_group_size(CULLING_SORT_GROUP_SIZE)
+ .compute_source("eevee_light_culling_sort_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_zbin)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .local_group_size(CULLING_ZBIN_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "uint", "out_zbin_buf[]")
+ .compute_source("eevee_light_culling_zbin_comp.glsl");
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_tile)
+ .do_static_compilation(true)
+ .additional_info("eevee_shared", "draw_view")
+ .local_group_size(CULLING_TILE_GROUP_SIZE)
+ .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
+ .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
+ .storage_buf(2, Qualifier::WRITE, "uint", "out_light_tile_buf[]")
+ .compute_source("eevee_light_culling_tile_comp.glsl");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Debug
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(eevee_light_culling_debug)
+ .do_static_compilation(true)
+ .fragment_out(0, Type::VEC4, "out_debug_color_add", DualBlend::SRC_0)
+ .fragment_out(0, Type::VEC4, "out_debug_color_mul", DualBlend::SRC_1)
+ .fragment_source("eevee_light_culling_debug_frag.glsl")
+ .additional_info(
+ "eevee_shared", "draw_view", "draw_fullscreen", "eevee_light_data", "eevee_hiz_data");
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
index db3cfc4a7a2..dad1f28ef8e 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
@@ -16,6 +16,8 @@ GPU_SHADER_CREATE_INFO(eevee_sampling_data)
.additional_info("eevee_shared")
.storage_buf(14, Qualifier::READ, "SamplingData", "sampling_buf");
+GPU_SHADER_CREATE_INFO(eevee_utility_texture).sampler(8, ImageType::FLOAT_2D_ARRAY, "utility_tx");
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -76,8 +78,8 @@ GPU_SHADER_INTERFACE_INFO(eevee_surf_iface, "interp")
GPU_SHADER_CREATE_INFO(eevee_aov_out)
.define("MAT_AOV_SUPPORT")
- .image_array_out(6, Qualifier::WRITE, GPU_RGBA16F, "aov_color_img")
- .image_array_out(7, Qualifier::WRITE, GPU_R16F, "aov_value_img")
+ .image_array_out(5, Qualifier::WRITE, GPU_RGBA16F, "aov_color_img")
+ .image_array_out(6, Qualifier::WRITE, GPU_R16F, "aov_value_img")
.storage_buf(7, Qualifier::READ, "AOVsInfoData", "aov_buf");
GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
@@ -111,19 +113,18 @@ GPU_SHADER_CREATE_INFO(eevee_surf_forward)
.fragment_out(0, Type::VEC4, "out_transmittance", DualBlend::SRC_1)
.fragment_source("eevee_surf_forward_frag.glsl")
.image_out(0, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_normal_img")
- .image_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_light_img")
+ .image_array_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_light_img")
.image_out(2, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_color_img")
- .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_light_img")
- .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
- .image_out(5, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
- .additional_info("eevee_aov_out"
- // "eevee_sampling_data",
+ .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
+ .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
+ .additional_info("eevee_aov_out",
+ "eevee_light_data",
+ "eevee_utility_texture",
+ "eevee_sampling_data"
// "eevee_lightprobe_data",
/* Optionally added depending on the material. */
// "eevee_raytrace_data",
// "eevee_transmittance_data",
- // "eevee_utility_texture",
- // "eevee_light_data",
// "eevee_shadow_data"
);
@@ -136,11 +137,10 @@ GPU_SHADER_CREATE_INFO(eevee_surf_depth)
GPU_SHADER_CREATE_INFO(eevee_surf_world)
.vertex_out(eevee_surf_iface)
.image_out(0, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_normal_img")
- .image_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_light_img")
+ .image_array_out(1, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_light_img")
.image_out(2, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_diffuse_color_img")
- .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_light_img")
- .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
- .image_out(5, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
+ .image_out(3, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_specular_color_img")
+ .image_out(4, Qualifier::READ_WRITE, GPU_RGBA16F, "rp_emission_img")
.push_constant(Type::FLOAT, "world_opacity_fade")
.fragment_out(0, Type::VEC4, "out_background")
.fragment_source("eevee_surf_world_frag.glsl")
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index 332c7f67c64..2f9d20b3902 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -19,6 +19,8 @@
extern "C" {
#endif
+#define GP_LIGHT
+
#include "gpencil_defines.h"
#include "gpencil_shader_shared.h"
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
index 50ff7e7efc7..4c621e955b9 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
@@ -7,7 +7,9 @@
typedef struct gpMaterial gpMaterial;
typedef struct gpLight gpLight;
typedef enum gpMaterialFlag gpMaterialFlag;
+# ifdef GP_LIGHT
typedef enum gpLightType gpLightType;
+# endif
# endif
#endif
@@ -75,8 +77,9 @@ struct gpMaterial {
};
BLI_STATIC_ASSERT_ALIGN(gpMaterial, 16)
+#ifdef GP_LIGHT
struct gpLight {
-#ifndef GPU_SHADER
+# ifndef GPU_SHADER
float3 color;
gpLightType type;
float3 right;
@@ -87,7 +90,7 @@ struct gpLight {
float _pad0;
float3 position;
float _pad1;
-#else
+# else
/* Some drivers are completely messing the alignment or the fetches here.
* We are forced to pack these into vec4 otherwise we only get 0.0 as value. */
/* NOTE(@fclem): This was the case on MacOS OpenGL implementation.
@@ -97,17 +100,18 @@ struct gpLight {
float4 packed2;
float4 packed3;
float4 packed4;
-# define _color packed0.xyz
-# define _type packed0.w
-# define _right packed1.xyz
-# define _spot_size packed1.w
-# define _up packed2.xyz
-# define _spot_blend packed2.w
-# define _forward packed3.xyz
-# define _position packed4.xyz
-#endif
+# define _color packed0.xyz
+# define _type packed0.w
+# define _right packed1.xyz
+# define _spot_size packed1.w
+# define _up packed2.xyz
+# define _spot_blend packed2.w
+# define _forward packed3.xyz
+# define _position packed4.xyz
+# endif
};
BLI_STATIC_ASSERT_ALIGN(gpLight, 16)
+#endif
#ifndef GPU_SHADER
# undef gpMaterialFlag
diff --git a/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh b/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
index 3b4de704c00..1db98d13c4a 100644
--- a/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
+++ b/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
@@ -20,8 +20,8 @@ GPU_SHADER_INTERFACE_INFO(gpencil_geometry_iface, "gp_interp")
GPU_SHADER_CREATE_INFO(gpencil_geometry)
.do_static_compilation(true)
+ .define("GP_LIGHT")
.typedef_source("gpencil_defines.h")
- .typedef_source("gpencil_shader_shared.h")
.sampler(0, ImageType::FLOAT_2D, "gpFillTexture")
.sampler(1, ImageType::FLOAT_2D, "gpStrokeTexture")
.sampler(2, ImageType::DEPTH_2D, "gpSceneDepthTexture")
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 5edd68bffff..6e2da95e405 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -320,7 +320,6 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
OB_MESH,
OB_CURVES_LEGACY,
OB_SURF,
- OB_MBALL,
OB_FONT,
OB_GPENCIL,
OB_CURVES,
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
index 612ce8c6300..ca5a6aff2ca 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
@@ -130,7 +130,7 @@ void main()
gl_Position = p1;
/* compute position from 3 vertex because the change in direction
- * can happen very quicky and lead to very thin edges. */
+ * can happen very quickly and lead to very thin edges. */
vec2 ss0 = proj(p0);
vec2 ss1 = proj(p1);
vec2 ss2 = proj(p2);
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 9eb35c25bf4..a0459a967f3 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -409,7 +409,7 @@ void workbench_cache_populate(void *ved, Object *ob)
return;
}
- if (ELEM(ob->type, OB_MESH, OB_SURF, OB_MBALL, OB_POINTCLOUD)) {
+ if (ELEM(ob->type, OB_MESH, OB_POINTCLOUD)) {
bool use_sculpt_pbvh, use_texpaint_mode, draw_shadow, has_transp_mat = false;
eV3DShadingColorType color_type = workbench_color_type_get(
wpd, ob, &use_sculpt_pbvh, &use_texpaint_mode, &draw_shadow);
diff --git a/source/blender/draw/intern/DRW_gpu_wrapper.hh b/source/blender/draw/intern/DRW_gpu_wrapper.hh
index 5405afd2a90..8ed6594c31e 100644
--- a/source/blender/draw/intern/DRW_gpu_wrapper.hh
+++ b/source/blender/draw/intern/DRW_gpu_wrapper.hh
@@ -50,7 +50,6 @@
*
* `draw::Framebuffer`
* Simple wrapper to #GPUFramebuffer that can be moved.
- *
*/
#include "DRW_render.h"
@@ -399,10 +398,10 @@ class Texture : NonCopyable {
int extent,
float *data = nullptr,
bool cubemap = false,
- int mips = 1)
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(extent, 0, 0, mips, format, data, false, cubemap);
+ tx_ = create(extent, 0, 0, mip_len, format, data, false, cubemap);
}
Texture(const char *name,
@@ -411,17 +410,20 @@ class Texture : NonCopyable {
int layers,
float *data = nullptr,
bool cubemap = false,
- int mips = 1)
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(extent, layers, 0, mips, format, data, true, cubemap);
+ tx_ = create(extent, layers, 0, mip_len, format, data, true, cubemap);
}
- Texture(
- const char *name, eGPUTextureFormat format, int2 extent, float *data = nullptr, int mips = 1)
+ Texture(const char *name,
+ eGPUTextureFormat format,
+ int2 extent,
+ float *data = nullptr,
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(UNPACK2(extent), 0, mips, format, data, false, false);
+ tx_ = create(UNPACK2(extent), 0, mip_len, format, data, false, false);
}
Texture(const char *name,
@@ -429,17 +431,20 @@ class Texture : NonCopyable {
int2 extent,
int layers,
float *data = nullptr,
- int mips = 1)
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(UNPACK2(extent), layers, mips, format, data, true, false);
+ tx_ = create(UNPACK2(extent), layers, mip_len, format, data, true, false);
}
- Texture(
- const char *name, eGPUTextureFormat format, int3 extent, float *data = nullptr, int mips = 1)
+ Texture(const char *name,
+ eGPUTextureFormat format,
+ int3 extent,
+ float *data = nullptr,
+ int mip_len = 1)
: name_(name)
{
- tx_ = create(UNPACK3(extent), mips, format, data, false, false);
+ tx_ = create(UNPACK3(extent), mip_len, format, data, false, false);
}
~Texture()
@@ -474,9 +479,9 @@ class Texture : NonCopyable {
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_1d(eGPUTextureFormat format, int extent, float *data = nullptr, int mips = 1)
+ bool ensure_1d(eGPUTextureFormat format, int extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, 0, 0, mips, format, data, false, false);
+ return ensure_impl(extent, 0, 0, mip_len, format, data, false, false);
}
/**
@@ -484,18 +489,18 @@ class Texture : NonCopyable {
* Return true if a texture has been created.
*/
bool ensure_1d_array(
- eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mips = 1)
+ eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, layers, 0, mips, format, data, true, false);
+ return ensure_impl(extent, layers, 0, mip_len, format, data, true, false);
}
/**
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_2d(eGPUTextureFormat format, int2 extent, float *data = nullptr, int mips = 1)
+ bool ensure_2d(eGPUTextureFormat format, int2 extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(UNPACK2(extent), 0, mips, format, data, false, false);
+ return ensure_impl(UNPACK2(extent), 0, mip_len, format, data, false, false);
}
/**
@@ -503,27 +508,27 @@ class Texture : NonCopyable {
* Return true if a texture has been created.
*/
bool ensure_2d_array(
- eGPUTextureFormat format, int2 extent, int layers, float *data = nullptr, int mips = 1)
+ eGPUTextureFormat format, int2 extent, int layers, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(UNPACK2(extent), layers, mips, format, data, true, false);
+ return ensure_impl(UNPACK2(extent), layers, mip_len, format, data, true, false);
}
/**
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_3d(eGPUTextureFormat format, int3 extent, float *data = nullptr, int mips = 1)
+ bool ensure_3d(eGPUTextureFormat format, int3 extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(UNPACK3(extent), mips, format, data, false, false);
+ return ensure_impl(UNPACK3(extent), mip_len, format, data, false, false);
}
/**
* Ensure the texture has the correct properties. Recreating it if needed.
* Return true if a texture has been created.
*/
- bool ensure_cube(eGPUTextureFormat format, int extent, float *data = nullptr, int mips = 1)
+ bool ensure_cube(eGPUTextureFormat format, int extent, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, extent, 0, mips, format, data, false, true);
+ return ensure_impl(extent, extent, 0, mip_len, format, data, false, true);
}
/**
@@ -531,9 +536,9 @@ class Texture : NonCopyable {
* Return true if a texture has been created.
*/
bool ensure_cube_array(
- eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mips = 1)
+ eGPUTextureFormat format, int extent, int layers, float *data = nullptr, int mip_len = 1)
{
- return ensure_impl(extent, extent, layers, mips, format, data, false, true);
+ return ensure_impl(extent, extent, layers, mip_len, format, data, false, true);
}
/**
@@ -562,6 +567,11 @@ class Texture : NonCopyable {
return mip_views_[miplvl];
}
+ int mip_count() const
+ {
+ return GPU_texture_mip_count(tx_);
+ }
+
/**
* Ensure the availability of mipmap views.
* Layer views covers all layers of array textures.
@@ -721,7 +731,7 @@ class Texture : NonCopyable {
bool ensure_impl(int w,
int h = 0,
int d = 0,
- int mips = 1,
+ int mip_len = 1,
eGPUTextureFormat format = GPU_RGBA8,
float *data = nullptr,
bool layered = false,
@@ -738,7 +748,7 @@ class Texture : NonCopyable {
}
}
if (tx_ == nullptr) {
- tx_ = create(w, h, d, mips, format, data, layered, cubemap);
+ tx_ = create(w, h, d, mip_len, format, data, layered, cubemap);
return true;
}
return false;
@@ -747,37 +757,37 @@ class Texture : NonCopyable {
GPUTexture *create(int w,
int h,
int d,
- int mips,
+ int mip_len,
eGPUTextureFormat format,
float *data,
bool layered,
bool cubemap)
{
if (h == 0) {
- return GPU_texture_create_1d(name_, w, mips, format, data);
+ return GPU_texture_create_1d(name_, w, mip_len, format, data);
}
else if (cubemap) {
if (layered) {
- return GPU_texture_create_cube_array(name_, w, d, mips, format, data);
+ return GPU_texture_create_cube_array(name_, w, d, mip_len, format, data);
}
else {
- return GPU_texture_create_cube(name_, w, mips, format, data);
+ return GPU_texture_create_cube(name_, w, mip_len, format, data);
}
}
else if (d == 0) {
if (layered) {
- return GPU_texture_create_1d_array(name_, w, h, mips, format, data);
+ return GPU_texture_create_1d_array(name_, w, h, mip_len, format, data);
}
else {
- return GPU_texture_create_2d(name_, w, h, mips, format, data);
+ return GPU_texture_create_2d(name_, w, h, mip_len, format, data);
}
}
else {
if (layered) {
- return GPU_texture_create_2d_array(name_, w, h, d, mips, format, data);
+ return GPU_texture_create_2d_array(name_, w, h, d, mip_len, format, data);
}
else {
- return GPU_texture_create_3d(name_, w, h, d, mips, format, GPU_DATA_FLOAT, data);
+ return GPU_texture_create_3d(name_, w, h, d, mip_len, format, GPU_DATA_FLOAT, data);
}
}
}
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index a3097251d35..8745d1100e4 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -409,7 +409,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
void *user_data);
/**
- * If ob is NULL, unit modelmatrix is assumed and culling is bypassed.
+ * If ob is NULL, unit model-matrix is assumed and culling is bypassed.
*/
#define DRW_shgroup_call(shgroup, geom, ob) \
DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, NULL)
@@ -420,8 +420,8 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
#define DRW_shgroup_call_obmat(shgroup, geom, obmat) \
DRW_shgroup_call_ex(shgroup, NULL, obmat, geom, false, NULL)
-/* TODO(fclem): remove this when we have DRWView */
-/* user_data is used by DRWCallVisibilityFn defined in DRWView. */
+/* TODO(fclem): remove this when we have #DRWView */
+/* user_data is used by #DRWCallVisibilityFn defined in #DRWView. */
#define DRW_shgroup_call_with_callback(shgroup, geom, ob, user_data) \
DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, user_data)
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 4c0f025e934..4ff5745fc86 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -780,6 +780,39 @@ GPUBatch *DRW_cache_normal_arrow_get(void)
return SHC.drw_normal_arrow;
}
+void DRW_vertbuf_create_wiredata(GPUVertBuf *vbo, const int vert_len)
+{
+ static GPUVertFormat format = {0};
+ static struct {
+ uint wd;
+ } attr_id;
+ if (format.attr_len == 0) {
+ /* initialize vertex format */
+ if (!GPU_crappy_amd_driver()) {
+ /* Some AMD drivers strangely crash with a vbo with this format. */
+ attr_id.wd = GPU_vertformat_attr_add(
+ &format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+ else {
+ attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, vert_len);
+
+ if (GPU_vertbuf_get_format(vbo)->stride == 1) {
+ memset(GPU_vertbuf_get_data(vbo), 0xFF, (size_t)vert_len);
+ }
+ else {
+ GPUVertBufRaw wd_step;
+ GPU_vertbuf_attr_get_raw_data(vbo, attr_id.wd, &wd_step);
+ for (int i = 0; i < vert_len; i++) {
+ *((float *)GPU_vertbuf_raw_step(&wd_step)) = 1.0f;
+ }
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -818,7 +851,6 @@ GPUBatch *DRW_cache_object_all_edges_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_all_edges_get(ob);
-
/* TODO: should match #DRW_cache_object_surface_get. */
default:
return NULL;
@@ -830,20 +862,6 @@ GPUBatch *DRW_cache_object_edge_detection_get(Object *ob, bool *r_is_manifold)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_edge_detection_get(ob, r_is_manifold);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_edge_detection_get(ob, r_is_manifold);
- case OB_CURVES:
- return NULL;
- case OB_POINTCLOUD:
- return NULL;
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -854,23 +872,12 @@ GPUBatch *DRW_cache_object_face_wireframe_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_face_wireframe_get(ob);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_face_wireframe_get(ob);
- case OB_CURVES:
- return NULL;
case OB_POINTCLOUD:
return DRW_pointcloud_batch_cache_get_dots(ob);
case OB_VOLUME:
return DRW_cache_volume_face_wireframe_get(ob);
- case OB_GPENCIL: {
+ case OB_GPENCIL:
return DRW_cache_gpencil_face_wireframe_get(ob);
- }
default:
return NULL;
}
@@ -881,20 +888,6 @@ GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_loose_edges_get(ob);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return NULL;
- case OB_CURVES:
- return NULL;
- case OB_POINTCLOUD:
- return NULL;
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -905,20 +898,8 @@ GPUBatch *DRW_cache_object_surface_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_get(ob);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_surface_get(ob);
- case OB_CURVES:
- return NULL;
case OB_POINTCLOUD:
return DRW_cache_pointcloud_surface_get(ob);
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -932,18 +913,6 @@ GPUVertBuf *DRW_cache_object_pos_vertbuf_get(Object *ob)
switch (type) {
case OB_MESH:
return DRW_mesh_batch_cache_pos_vertbuf_get((me != NULL) ? me : ob->data);
- case OB_CURVES_LEGACY:
- case OB_SURF:
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_mball_batch_cache_pos_vertbuf_get(ob);
- case OB_CURVES:
- return NULL;
- case OB_POINTCLOUD:
- return NULL;
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -968,8 +937,6 @@ int DRW_cache_object_material_count_get(struct Object *ob)
case OB_SURF:
case OB_FONT:
return DRW_curve_material_count_get(ob->data);
- case OB_MBALL:
- return DRW_metaball_material_count_get(ob->data);
case OB_CURVES:
return DRW_curves_material_count_get(ob->data);
case OB_POINTCLOUD:
@@ -991,20 +958,8 @@ GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_CURVES_LEGACY:
- return NULL;
- case OB_SURF:
- return NULL;
- case OB_FONT:
- return NULL;
- case OB_MBALL:
- return DRW_cache_mball_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_CURVES:
- return NULL;
case OB_POINTCLOUD:
return DRW_cache_pointcloud_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_VOLUME:
- return NULL;
default:
return NULL;
}
@@ -2972,39 +2927,6 @@ GPUBatch *DRW_cache_curve_vert_overlay_get(Object *ob)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name MetaBall
- * \{ */
-
-GPUBatch *DRW_cache_mball_surface_get(Object *ob)
-{
- BLI_assert(ob->type == OB_MBALL);
- return DRW_metaball_batch_cache_get_triangles_with_normals(ob);
-}
-
-GPUBatch *DRW_cache_mball_edge_detection_get(Object *ob, bool *r_is_manifold)
-{
- BLI_assert(ob->type == OB_MBALL);
- return DRW_metaball_batch_cache_get_edge_detection(ob, r_is_manifold);
-}
-
-GPUBatch *DRW_cache_mball_face_wireframe_get(Object *ob)
-{
- BLI_assert(ob->type == OB_MBALL);
- return DRW_metaball_batch_cache_get_wireframes_face(ob);
-}
-
-GPUBatch **DRW_cache_mball_surface_shaded_get(Object *ob,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len)
-{
- BLI_assert(ob->type == OB_MBALL);
- MetaBall *mb = ob->data;
- return DRW_metaball_batch_cache_get_surface_shaded(ob, mb, gpumat_array, gpumat_array_len);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Font
* \{ */
@@ -3322,9 +3244,6 @@ void drw_batch_cache_validate(Object *ob)
case OB_SURF:
DRW_curve_batch_cache_validate((Curve *)ob->data);
break;
- case OB_MBALL:
- DRW_mball_batch_cache_validate((MetaBall *)ob->data);
- break;
case OB_LATTICE:
DRW_lattice_batch_cache_validate((Lattice *)ob->data);
break;
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index a107eb7c75c..4e8788ada08 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -213,15 +213,6 @@ struct GPUBatch *DRW_cache_particles_get_edit_tip_points(struct Object *object,
struct PTCacheEdit *edit);
struct GPUBatch *DRW_cache_particles_get_prim(int type);
-/* Metaball */
-
-struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
-struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len);
-struct GPUBatch *DRW_cache_mball_face_wireframe_get(struct Object *ob);
-struct GPUBatch *DRW_cache_mball_edge_detection_get(struct Object *ob, bool *r_is_manifold);
-
/* Curves */
struct GPUBatch *DRW_cache_curves_surface_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
index 0159c9fc86e..86b20a5cb7c 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
@@ -494,17 +494,6 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->bm_poly_centers = mr->edit_data->polyCos;
}
- /* A subdivision wrapper may be created in edit mode when X-ray is turned on to ensure that the
- * topology seen by the user matches the one used for the selection routines. This wrapper
- * seemingly takes precedence over the MDATA one, however the mesh we use for rendering is not
- * the subdivided one, but the one where the MDATA wrapper would have been added. So consider
- * the subdivision wrapper as well for the `has_mdata` case. */
- bool has_mdata = is_mode_active && ELEM(mr->me->runtime.wrapper_type,
- ME_WRAPPER_TYPE_MDATA,
- ME_WRAPPER_TYPE_SUBD);
- bool use_mapped = is_mode_active &&
- (has_mdata && !do_uvedit && mr->me && !mr->me->runtime.is_original);
-
int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;
BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types);
@@ -523,43 +512,51 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE);
#endif
- if (use_mapped) {
- mr->v_origindex = static_cast<const int *>(
- CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
- mr->e_origindex = static_cast<const int *>(
- CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
- mr->p_origindex = static_cast<const int *>(
- CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
-
- use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
+ /* Use bmesh directly when the object is in edit mode unchanged by any modifiers.
+ * For non-final UVs, always use original bmesh since the UV editor does not support
+ * using the cage mesh with deformed coordinates. */
+ if ((is_mode_active && mr->me->runtime.is_original_bmesh &&
+ mr->me->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH) ||
+ (do_uvedit && !do_final)) {
+ mr->extract_type = MR_EXTRACT_BMESH;
}
-
- mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH;
-
- /* Seems like the mesh_eval_final do not have the right origin indices.
- * Force not mapped in this case. */
- if (has_mdata && do_final && editmesh_eval_final != editmesh_eval_cage) {
- // mr->edit_bmesh = NULL;
+ else {
mr->extract_type = MR_EXTRACT_MESH;
+
+ /* Use mapping from final to original mesh when the object is in edit mode. */
+ if (is_mode_active && do_final) {
+ mr->v_origindex = static_cast<const int *>(
+ CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
+ mr->e_origindex = static_cast<const int *>(
+ CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
+ mr->p_origindex = static_cast<const int *>(
+ CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
+ }
+ else {
+ mr->v_origindex = nullptr;
+ mr->e_origindex = nullptr;
+ mr->p_origindex = nullptr;
+ }
}
}
else {
mr->me = me;
mr->edit_bmesh = nullptr;
+ mr->extract_type = MR_EXTRACT_MESH;
- bool use_mapped = is_paint_mode && mr->me && !mr->me->runtime.is_original;
- if (use_mapped) {
+ if (is_paint_mode && mr->me) {
mr->v_origindex = static_cast<const int *>(
CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
mr->e_origindex = static_cast<const int *>(
CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
mr->p_origindex = static_cast<const int *>(
CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
-
- use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex);
}
-
- mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_MESH;
+ else {
+ mr->v_origindex = nullptr;
+ mr->e_origindex = nullptr;
+ mr->p_origindex = nullptr;
+ }
}
if (mr->extract_type != MR_EXTRACT_BMESH) {
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 91dbef8d7b1..7f7d0a7613f 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -36,10 +36,6 @@ extern "C" {
/** \name Expose via BKE callbacks
* \{ */
-void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
-void DRW_mball_batch_cache_validate(struct MetaBall *mb);
-void DRW_mball_batch_cache_free(struct MetaBall *mb);
-
void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
void DRW_curve_batch_cache_validate(struct Curve *cu);
void DRW_curve_batch_cache_free(struct Curve *cu);
@@ -111,39 +107,6 @@ struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu);
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Metaball
- * \{ */
-
-int DRW_metaball_material_count_get(struct MetaBall *mb);
-
-struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob);
-struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(struct Object *ob,
- struct MetaBall *mb,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len);
-struct GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(struct Object *ob);
-struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
- bool *r_is_manifold);
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name DispList
- * \{ */
-
-void DRW_displist_vertbuf_create_pos_and_nor(struct ListBase *lb,
- struct GPUVertBuf *vbo,
- const struct Scene *scene);
-void DRW_displist_vertbuf_create_wiredata(struct ListBase *lb, struct GPUVertBuf *vbo);
-void DRW_displist_indexbuf_create_lines_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
-void DRW_displist_indexbuf_create_triangles_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
-void DRW_displist_indexbuf_create_edges_adjacency_lines(struct ListBase *lb,
- struct GPUIndexBuf *ibo,
- bool *r_is_manifold);
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Lattice
* \{ */
@@ -309,7 +272,6 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
* \{ */
struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me);
-struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(struct Object *ob);
int DRW_mesh_material_count_get(const struct Object *object, const struct Mesh *me);
diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c
deleted file mode 100644
index 96c088c3ee9..00000000000
--- a/source/blender/draw/intern/draw_cache_impl_displist.c
+++ /dev/null
@@ -1,354 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2017 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup draw
- *
- * \brief DispList API for render engines
- *
- * \note DispList may be removed soon! This is a utility for object types that use render.
- */
-
-#include "BLI_edgehash.h"
-#include "BLI_listbase.h"
-#include "BLI_math_vector.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_curve_types.h"
-#include "DNA_scene_types.h"
-
-#include "BKE_displist.h"
-
-#include "GPU_batch.h"
-#include "GPU_capabilities.h"
-
-#include "draw_cache_inline.h"
-
-#include "draw_cache_impl.h" /* own include */
-
-static int dl_vert_len(const DispList *dl)
-{
- switch (dl->type) {
- case DL_INDEX3:
- case DL_INDEX4:
- return dl->nr;
- case DL_SURF:
- return dl->parts * dl->nr;
- }
- return 0;
-}
-
-static int dl_tri_len(const DispList *dl)
-{
- switch (dl->type) {
- case DL_INDEX3:
- return dl->parts;
- case DL_INDEX4:
- return dl->parts * 2;
- case DL_SURF:
- return dl->totindex * 2;
- }
- return 0;
-}
-
-/* see: displist_vert_coords_alloc */
-static int curve_render_surface_vert_len_get(const ListBase *lb)
-{
- int vert_len = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- vert_len += dl_vert_len(dl);
- }
- return vert_len;
-}
-
-static int curve_render_surface_tri_len_get(const ListBase *lb)
-{
- int tri_len = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- tri_len += dl_tri_len(dl);
- }
- return tri_len;
-}
-
-typedef void(SetTriIndicesFn)(void *thunk, uint v1, uint v2, uint v3);
-
-static void displist_indexbufbuilder_set(
- SetTriIndicesFn *set_tri_indices,
- SetTriIndicesFn *set_quad_tri_indices, /* meh, find a better solution. */
- void *thunk,
- const DispList *dl,
- const int ofs)
-{
- if (ELEM(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
- const int *idx = dl->index;
- if (dl->type == DL_INDEX3) {
- const int i_end = dl->parts;
- for (int i = 0; i < i_end; i++, idx += 3) {
- set_tri_indices(thunk, idx[0] + ofs, idx[2] + ofs, idx[1] + ofs);
- }
- }
- else if (dl->type == DL_SURF) {
- const int i_end = dl->totindex;
- for (int i = 0; i < i_end; i++, idx += 4) {
- set_quad_tri_indices(thunk, idx[0] + ofs, idx[2] + ofs, idx[1] + ofs);
- set_quad_tri_indices(thunk, idx[2] + ofs, idx[0] + ofs, idx[3] + ofs);
- }
- }
- else {
- BLI_assert(dl->type == DL_INDEX4);
- const int i_end = dl->parts;
- for (int i = 0; i < i_end; i++, idx += 4) {
- if (idx[2] != idx[3]) {
- set_quad_tri_indices(thunk, idx[2] + ofs, idx[0] + ofs, idx[1] + ofs);
- set_quad_tri_indices(thunk, idx[0] + ofs, idx[2] + ofs, idx[3] + ofs);
- }
- else {
- set_tri_indices(thunk, idx[2] + ofs, idx[0] + ofs, idx[1] + ofs);
- }
- }
- }
- }
-}
-
-void DRW_displist_vertbuf_create_pos_and_nor(ListBase *lb, GPUVertBuf *vbo, const Scene *scene)
-{
- const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0 ||
- GPU_use_hq_normals_workaround();
-
- static GPUVertFormat format = {0};
- static GPUVertFormat format_hq = {0};
- static struct {
- uint pos, nor;
- uint pos_hq, nor_hq;
- } attr_id;
- if (format.attr_len == 0) {
- /* initialize vertex format */
- attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- /* initialize vertex format */
- attr_id.pos_hq = GPU_vertformat_attr_add(&format_hq, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor_hq = GPU_vertformat_attr_add(
- &format_hq, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- uint pos_id = do_hq_normals ? attr_id.pos_hq : attr_id.pos;
- uint nor_id = do_hq_normals ? attr_id.nor_hq : attr_id.nor;
-
- GPU_vertbuf_init_with_format(vbo, do_hq_normals ? &format_hq : &format);
- GPU_vertbuf_data_alloc(vbo, curve_render_surface_vert_len_get(lb));
-
- BKE_displist_normals_add(lb);
-
- int vbo_len_used = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- const bool ndata_is_single = dl->type == DL_INDEX3;
- if (ELEM(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
- const float *fp_co = dl->verts;
- const float *fp_no = dl->nors;
- const int vbo_end = vbo_len_used + dl_vert_len(dl);
- while (vbo_len_used < vbo_end) {
- GPU_vertbuf_attr_set(vbo, pos_id, vbo_len_used, fp_co);
- if (fp_no) {
- GPUNormal vnor_pack;
- GPU_normal_convert_v3(&vnor_pack, fp_no, do_hq_normals);
- GPU_vertbuf_attr_set(vbo, nor_id, vbo_len_used, &vnor_pack);
- if (ndata_is_single == false) {
- fp_no += 3;
- }
- }
- fp_co += 3;
- vbo_len_used += 1;
- }
- }
- }
-}
-
-void DRW_vertbuf_create_wiredata(GPUVertBuf *vbo, const int vert_len)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint wd;
- } attr_id;
- if (format.attr_len == 0) {
- /* initialize vertex format */
- if (!GPU_crappy_amd_driver()) {
- /* Some AMD drivers strangely crash with a vbo with this format. */
- attr_id.wd = GPU_vertformat_attr_add(
- &format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
- else {
- attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, vert_len);
-
- if (GPU_vertbuf_get_format(vbo)->stride == 1) {
- memset(GPU_vertbuf_get_data(vbo), 0xFF, (size_t)vert_len);
- }
- else {
- GPUVertBufRaw wd_step;
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.wd, &wd_step);
- for (int i = 0; i < vert_len; i++) {
- *((float *)GPU_vertbuf_raw_step(&wd_step)) = 1.0f;
- }
- }
-}
-
-void DRW_displist_vertbuf_create_wiredata(ListBase *lb, GPUVertBuf *vbo)
-{
- const int vert_len = curve_render_surface_vert_len_get(lb);
- DRW_vertbuf_create_wiredata(vbo, vert_len);
-}
-
-void DRW_displist_indexbuf_create_triangles_in_order(ListBase *lb, GPUIndexBuf *ibo)
-{
- const int tri_len = curve_render_surface_tri_len_get(lb);
- const int vert_len = curve_render_surface_vert_len_get(lb);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len);
-
- int ofs = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- displist_indexbufbuilder_set((SetTriIndicesFn *)GPU_indexbuf_add_tri_verts,
- (SetTriIndicesFn *)GPU_indexbuf_add_tri_verts,
- &elb,
- dl,
- ofs);
- ofs += dl_vert_len(dl);
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void set_overlay_wires_tri_indices(void *thunk, uint v1, uint v2, uint v3)
-{
- GPUIndexBufBuilder *eld = (GPUIndexBufBuilder *)thunk;
- GPU_indexbuf_add_line_verts(eld, v1, v2);
- GPU_indexbuf_add_line_verts(eld, v2, v3);
- GPU_indexbuf_add_line_verts(eld, v3, v1);
-}
-
-static void set_overlay_wires_quad_tri_indices(void *thunk, uint v1, uint v2, uint v3)
-{
- GPUIndexBufBuilder *eld = (GPUIndexBufBuilder *)thunk;
- GPU_indexbuf_add_line_verts(eld, v1, v3);
- GPU_indexbuf_add_line_verts(eld, v3, v2);
-}
-
-void DRW_displist_indexbuf_create_lines_in_order(ListBase *lb, GPUIndexBuf *ibo)
-{
- const int tri_len = curve_render_surface_tri_len_get(lb);
- const int vert_len = curve_render_surface_vert_len_get(lb);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, tri_len * 3, vert_len);
-
- int ofs = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- displist_indexbufbuilder_set(
- set_overlay_wires_tri_indices, set_overlay_wires_quad_tri_indices, &elb, dl, ofs);
- ofs += dl_vert_len(dl);
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-/* Edge detection/adjacency. */
-#define NO_EDGE INT_MAX
-static void set_edge_adjacency_lines_indices(
- EdgeHash *eh, GPUIndexBufBuilder *elb, bool *r_is_manifold, uint v1, uint v2, uint v3)
-{
- bool inv_indices = (v2 > v3);
- void **pval;
- bool value_is_init = BLI_edgehash_ensure_p(eh, v2, v3, &pval);
- int v_data = POINTER_AS_INT(*pval);
- if (!value_is_init || v_data == NO_EDGE) {
- /* Save the winding order inside the sign bit. Because the
- * edgehash sort the keys and we need to compare winding later. */
- int value = (int)v1 + 1; /* Int 0 bm_looptricannot be signed */
- *pval = POINTER_FROM_INT((inv_indices) ? -value : value);
- }
- else {
- /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
- *pval = POINTER_FROM_INT(NO_EDGE);
- bool inv_opposite = (v_data < 0);
- uint v_opposite = (uint)abs(v_data) - 1;
-
- if (inv_opposite == inv_indices) {
- /* Don't share edge if triangles have non matching winding. */
- GPU_indexbuf_add_line_adj_verts(elb, v1, v2, v3, v1);
- GPU_indexbuf_add_line_adj_verts(elb, v_opposite, v2, v3, v_opposite);
- *r_is_manifold = false;
- }
- else {
- GPU_indexbuf_add_line_adj_verts(elb, v1, v2, v3, v_opposite);
- }
- }
-}
-
-static void set_edges_adjacency_lines_indices(void *thunk, uint v1, uint v2, uint v3)
-{
- void **packed = (void **)thunk;
- GPUIndexBufBuilder *elb = (GPUIndexBufBuilder *)packed[0];
- EdgeHash *eh = (EdgeHash *)packed[1];
- bool *r_is_manifold = (bool *)packed[2];
-
- set_edge_adjacency_lines_indices(eh, elb, r_is_manifold, v1, v2, v3);
- set_edge_adjacency_lines_indices(eh, elb, r_is_manifold, v2, v3, v1);
- set_edge_adjacency_lines_indices(eh, elb, r_is_manifold, v3, v1, v2);
-}
-
-void DRW_displist_indexbuf_create_edges_adjacency_lines(struct ListBase *lb,
- struct GPUIndexBuf *ibo,
- bool *r_is_manifold)
-{
- const int tri_len = curve_render_surface_tri_len_get(lb);
- const int vert_len = curve_render_surface_vert_len_get(lb);
-
- *r_is_manifold = true;
-
- /* Allocate max but only used indices are sent to GPU. */
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, tri_len * 3, vert_len);
-
- EdgeHash *eh = BLI_edgehash_new_ex(__func__, tri_len * 3);
-
- /* pack values to pass to `set_edges_adjacency_lines_indices` function. */
- void *thunk[3] = {&elb, eh, r_is_manifold};
- int v_idx = 0;
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- displist_indexbufbuilder_set((SetTriIndicesFn *)set_edges_adjacency_lines_indices,
- (SetTriIndicesFn *)set_edges_adjacency_lines_indices,
- thunk,
- dl,
- v_idx);
- v_idx += dl_vert_len(dl);
- }
-
- /* Create edges for remaining non manifold edges. */
- EdgeHashIterator *ehi;
- for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
- BLI_edgehashIterator_step(ehi)) {
- uint v1, v2;
- int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
- if (v_data == NO_EDGE) {
- continue;
- }
- BLI_edgehashIterator_getKey(ehi, &v1, &v2);
- uint v0 = (uint)abs(v_data) - 1;
- if (v_data < 0) { /* inv_opposite */
- SWAP(uint, v1, v2);
- }
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
- *r_is_manifold = false;
- }
- BLI_edgehashIterator_free(ehi);
- BLI_edgehash_free(eh, NULL);
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-#undef NO_EDGE
diff --git a/source/blender/draw/intern/draw_cache_impl_lattice.c b/source/blender/draw/intern/draw_cache_impl_lattice.c
index cb621c6ceb9..0f12e78d60e 100644
--- a/source/blender/draw/intern/draw_cache_impl_lattice.c
+++ b/source/blender/draw/intern/draw_cache_impl_lattice.c
@@ -27,12 +27,6 @@
#define SELECT 1
-/**
- * TODO
- * - 'DispList' is currently not used
- * (we could avoid using since it will be removed)
- */
-
static void lattice_batch_cache_clear(Lattice *lt);
/* ---------------------------------------------------------------------- */
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc
index 5de9f1b44c8..e60689f0237 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc
@@ -1509,12 +1509,13 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
cache->batch_ready |= batch_requested;
bool do_cage = false, do_uvcage = false;
- if (is_editmode) {
+ if (is_editmode && is_mode_active) {
Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(ob);
Mesh *editmesh_eval_cage = BKE_object_get_editmesh_eval_cage(ob);
do_cage = editmesh_eval_final != editmesh_eval_cage;
- do_uvcage = !editmesh_eval_final->runtime.is_original;
+ do_uvcage = !(editmesh_eval_final->runtime.is_original_bmesh &&
+ editmesh_eval_final->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH);
}
const bool do_subdivision = BKE_subsurf_modifier_has_gpu_subdiv(me);
diff --git a/source/blender/draw/intern/draw_cache_impl_metaball.c b/source/blender/draw/intern/draw_cache_impl_metaball.c
deleted file mode 100644
index 1408dc91069..00000000000
--- a/source/blender/draw/intern/draw_cache_impl_metaball.c
+++ /dev/null
@@ -1,294 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2017 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup draw
- *
- * \brief MetaBall API for render engines
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_math_base.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_meta_types.h"
-#include "DNA_object_types.h"
-
-#include "BKE_curve.h"
-#include "BKE_mball.h"
-
-#include "GPU_batch.h"
-
-#include "DRW_render.h"
-#include "draw_cache_impl.h" /* own include */
-
-static void metaball_batch_cache_clear(MetaBall *mb);
-
-/* -------------------------------------------------------------------- */
-/** \name MetaBall GPUBatch Cache
- * \{ */
-
-typedef struct MetaBallBatchCache {
- GPUBatch *batch;
- GPUBatch **shaded_triangles;
-
- int mat_len;
-
- /* Shared */
- GPUVertBuf *pos_nor_in_order;
-
- /* Wireframe */
- struct {
- GPUBatch *batch;
- } face_wire;
-
- /* Edge detection */
- GPUBatch *edge_detection;
- GPUIndexBuf *edges_adj_lines;
-
- /* settings to determine if cache is invalid */
- bool is_dirty;
-
- /* Valid only if edge_detection is up to date. */
- bool is_manifold;
-} MetaBallBatchCache;
-
-/* GPUBatch cache management. */
-
-static bool metaball_batch_cache_valid(MetaBall *mb)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
-
- if (cache == NULL) {
- return false;
- }
-
- return cache->is_dirty == false;
-}
-
-static void metaball_batch_cache_init(MetaBall *mb)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
-
- if (!cache) {
- cache = mb->batch_cache = MEM_mallocN(sizeof(*cache), __func__);
- }
- cache->batch = NULL;
- cache->mat_len = 0;
- cache->shaded_triangles = NULL;
- cache->is_dirty = false;
- cache->pos_nor_in_order = NULL;
- cache->face_wire.batch = NULL;
- cache->edge_detection = NULL;
- cache->edges_adj_lines = NULL;
- cache->is_manifold = false;
-}
-
-void DRW_mball_batch_cache_validate(MetaBall *mb)
-{
- if (!metaball_batch_cache_valid(mb)) {
- metaball_batch_cache_clear(mb);
- metaball_batch_cache_init(mb);
- }
-}
-
-static MetaBallBatchCache *metaball_batch_cache_get(MetaBall *mb)
-{
- return mb->batch_cache;
-}
-
-void DRW_mball_batch_cache_dirty_tag(MetaBall *mb, int mode)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
- if (cache == NULL) {
- return;
- }
- switch (mode) {
- case BKE_MBALL_BATCH_DIRTY_ALL:
- cache->is_dirty = true;
- break;
- default:
- BLI_assert(0);
- }
-}
-
-static void metaball_batch_cache_clear(MetaBall *mb)
-{
- MetaBallBatchCache *cache = mb->batch_cache;
- if (!cache) {
- return;
- }
-
- GPU_BATCH_DISCARD_SAFE(cache->face_wire.batch);
- GPU_BATCH_DISCARD_SAFE(cache->batch);
- GPU_BATCH_DISCARD_SAFE(cache->edge_detection);
- GPU_VERTBUF_DISCARD_SAFE(cache->pos_nor_in_order);
- GPU_INDEXBUF_DISCARD_SAFE(cache->edges_adj_lines);
- /* NOTE: shaded_triangles[0] is already freed by `cache->batch`. */
- MEM_SAFE_FREE(cache->shaded_triangles);
- cache->mat_len = 0;
- cache->is_manifold = false;
-}
-
-void DRW_mball_batch_cache_free(MetaBall *mb)
-{
- metaball_batch_cache_clear(mb);
- MEM_SAFE_FREE(mb->batch_cache);
-}
-
-static GPUVertBuf *mball_batch_cache_get_pos_and_normals(Object *ob,
- MetaBallBatchCache *cache,
- const struct Scene *scene)
-{
- if (cache->pos_nor_in_order == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
- cache->pos_nor_in_order = GPU_vertbuf_calloc();
- DRW_displist_vertbuf_create_pos_and_nor(lb, cache->pos_nor_in_order, scene);
- }
- return cache->pos_nor_in_order;
-}
-
-static GPUIndexBuf *mball_batch_cache_get_edges_adj_lines(Object *ob, MetaBallBatchCache *cache)
-{
- if (cache->edges_adj_lines == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
- cache->edges_adj_lines = GPU_indexbuf_calloc();
- DRW_displist_indexbuf_create_edges_adjacency_lines(
- lb, cache->edges_adj_lines, &cache->is_manifold);
- }
- return cache->edges_adj_lines;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Public Object/MetaBall API
- * \{ */
-
-GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(Object *ob)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- if (cache->batch == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
- GPUIndexBuf *ibo = GPU_indexbuf_calloc();
- DRW_displist_indexbuf_create_triangles_in_order(lb, ibo);
- cache->batch = GPU_batch_create_ex(GPU_PRIM_TRIS,
- mball_batch_cache_get_pos_and_normals(ob, cache, scene),
- ibo,
- GPU_BATCH_OWNS_INDEX);
- }
-
- return cache->batch;
-}
-
-GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(Object *ob,
- MetaBall *mb,
- struct GPUMaterial **UNUSED(gpumat_array),
- uint gpumat_array_len)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- BLI_assert(gpumat_array_len == DRW_metaball_material_count_get(mb));
-
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- if (cache->shaded_triangles == NULL) {
- cache->mat_len = gpumat_array_len;
- cache->shaded_triangles = MEM_callocN(sizeof(*cache->shaded_triangles) * cache->mat_len,
- __func__);
- cache->shaded_triangles[0] = DRW_metaball_batch_cache_get_triangles_with_normals(ob);
- for (int i = 1; i < cache->mat_len; i++) {
- cache->shaded_triangles[i] = NULL;
- }
- }
- return cache->shaded_triangles;
-}
-
-GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(Object *ob)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- if (cache->face_wire.batch == NULL) {
- ListBase *lb = &ob->runtime.curve_cache->disp;
-
- GPUVertBuf *vbo_wiredata = GPU_vertbuf_calloc();
- DRW_displist_vertbuf_create_wiredata(lb, vbo_wiredata);
-
- GPUIndexBuf *ibo = GPU_indexbuf_calloc();
- DRW_displist_indexbuf_create_lines_in_order(lb, ibo);
-
- cache->face_wire.batch = GPU_batch_create_ex(
- GPU_PRIM_LINES,
- mball_batch_cache_get_pos_and_normals(ob, cache, scene),
- ibo,
- GPU_BATCH_OWNS_INDEX);
-
- GPU_batch_vertbuf_add_ex(cache->face_wire.batch, vbo_wiredata, true);
- }
-
- return cache->face_wire.batch;
-}
-
-struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
- bool *r_is_manifold)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- if (cache->edge_detection == NULL) {
- cache->edge_detection = GPU_batch_create(
- GPU_PRIM_LINES_ADJ,
- mball_batch_cache_get_pos_and_normals(ob, cache, scene),
- mball_batch_cache_get_edges_adj_lines(ob, cache));
- }
-
- if (r_is_manifold) {
- *r_is_manifold = cache->is_manifold;
- }
-
- return cache->edge_detection;
-}
-
-struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(Object *ob)
-{
- if (!BKE_mball_is_basis(ob)) {
- return NULL;
- }
-
- MetaBall *mb = ob->data;
- MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const struct Scene *scene = draw_ctx->scene;
-
- return mball_batch_cache_get_pos_and_normals(ob, cache, scene);
-}
-
-int DRW_metaball_material_count_get(MetaBall *mb)
-{
- return max_ii(1, mb->totcol);
-}
-
-/** \} */
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index 075e08eb49f..e86e342fea0 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -724,7 +724,7 @@ static void draw_subdiv_cache_update_extra_coarse_face_data(DRWSubdivCache *cach
if (mr->extract_type == MR_EXTRACT_BMESH) {
draw_subdiv_cache_extra_coarse_face_data_bm(cache->bm, mr->efa_act, flags_data);
}
- else if (mr->extract_type == MR_EXTRACT_MAPPED) {
+ else if (mr->p_origindex != NULL) {
draw_subdiv_cache_extra_coarse_face_data_mapped(mesh, cache->bm, mr, flags_data);
}
else {
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 0f330dbb519..de56b34df78 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -417,7 +417,6 @@ bool DRW_object_is_flat(Object *ob, int *r_axis)
OB_CURVES_LEGACY,
OB_SURF,
OB_FONT,
- OB_MBALL,
OB_CURVES,
OB_POINTCLOUD,
OB_VOLUME)) {
diff --git a/source/blender/draw/intern/draw_debug.cc b/source/blender/draw/intern/draw_debug.cc
index aaf18014143..b9d10302c1e 100644
--- a/source/blender/draw/intern/draw_debug.cc
+++ b/source/blender/draw/intern/draw_debug.cc
@@ -21,6 +21,13 @@
#include <iomanip>
+#ifdef DEBUG
+# define DRAW_DEBUG
+#else
+/* Uncomment to forcibly enable debug draw in release mode. */
+//#define DRAW_DEBUG
+#endif
+
namespace blender::draw {
/* -------------------------------------------------------------------- */
@@ -595,7 +602,7 @@ blender::draw::DebugDraw *DRW_debug_get()
void drw_debug_draw()
{
-#ifdef DEBUG
+#ifdef DRAW_DEBUG
if (!GPU_shader_storage_buffer_objects_support() || DST.debug == nullptr) {
return;
}
@@ -611,7 +618,7 @@ void drw_debug_init()
{
/* Module should not be used in release builds. */
/* TODO(@fclem): Hide the functions declarations without using `ifdefs` everywhere. */
-#ifdef DEBUG
+#ifdef DRAW_DEBUG
if (!GPU_shader_storage_buffer_objects_support()) {
return;
}
@@ -659,10 +666,12 @@ void DRW_debug_modelmat_reset()
void DRW_debug_modelmat(const float modelmat[4][4])
{
+#ifdef DRAW_DEBUG
if (!GPU_shader_storage_buffer_objects_support()) {
return;
}
reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->modelmat_set(modelmat);
+#endif
}
void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4])
@@ -704,10 +713,12 @@ void DRW_debug_m4_as_bbox(const float m[4][4], bool invert, const float color[4]
void DRW_debug_bbox(const BoundBox *bbox, const float color[4])
{
+#ifdef DRAW_DEBUG
if (!GPU_shader_storage_buffer_objects_support()) {
return;
}
reinterpret_cast<blender::draw::DebugDraw *>(DST.debug)->draw_bbox(*bbox, color);
+#endif
}
void DRW_debug_sphere(const float center[3], float radius, const float color[4])
diff --git a/source/blender/draw/intern/draw_debug.hh b/source/blender/draw/intern/draw_debug.hh
index 730b69ed954..c83936bf1af 100644
--- a/source/blender/draw/intern/draw_debug.hh
+++ b/source/blender/draw/intern/draw_debug.hh
@@ -113,17 +113,17 @@ class DebugDraw {
print_no_endl(str, args...);
print_newline();
}
- template<typename T> void print(const T &&value)
+ template<typename T> void print(const T &value)
{
print_value(value);
print_newline();
}
- template<typename T> void print_hex(const T &&value)
+ template<typename T> void print_hex(const T &value)
{
print_value_hex(value);
print_newline();
}
- template<typename T> void print_binary(const T &&value)
+ template<typename T> void print_binary(const T &value)
{
print_value_binary(value);
print_newline();
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 4693e5f8e20..3be2ddf5173 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2989,9 +2989,6 @@ void DRW_engines_register(void)
/* setup callbacks */
{
- BKE_mball_batch_cache_dirty_tag_cb = DRW_mball_batch_cache_dirty_tag;
- BKE_mball_batch_cache_free_cb = DRW_mball_batch_cache_free;
-
BKE_curve_batch_cache_dirty_tag_cb = DRW_curve_batch_cache_dirty_tag;
BKE_curve_batch_cache_free_cb = DRW_curve_batch_cache_free;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 9d4a2c58ab6..913d1b4c3f4 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1188,16 +1188,15 @@ static void sculpt_draw_cb(DRWSculptCallbackData *scd, GPU_PBVH_Buffers *buffers
DRW_shgroup_uniform_vec3(
shgrp, "materialDiffuseColor", SCULPT_DEBUG_COLOR(scd->debug_node_nr++), 1);
}
+
/* DRW_shgroup_call_no_cull reuses matrices calculations for all the drawcalls of this
* object. */
DRW_shgroup_call_no_cull(shgrp, geom, scd->ob);
}
}
-static void sculpt_debug_cb(void *user_data,
- const float bmin[3],
- const float bmax[3],
- PBVHNodeFlags flag)
+static void sculpt_debug_cb(
+ PBVHNode *node, void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag)
{
int *debug_node_nr = (int *)user_data;
BoundBox bb;
@@ -1212,7 +1211,10 @@ static void sculpt_debug_cb(void *user_data,
}
#else /* Color coded leaf bounds. */
if (flag & PBVH_Leaf) {
- DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR((*debug_node_nr)++));
+ int color = (*debug_node_nr)++;
+ color += BKE_pbvh_debug_draw_gen_get(node);
+
+ DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR(color));
}
#endif
}
@@ -1305,8 +1307,8 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd)
DRW_debug_modelmat(scd->ob->obmat);
BKE_pbvh_draw_debug_cb(
pbvh,
- (void (*)(
- void *d, const float min[3], const float max[3], PBVHNodeFlags f))sculpt_debug_cb,
+ (void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f))
+ sculpt_debug_cb,
&debug_node_nr);
}
}
@@ -2128,6 +2130,14 @@ void DRW_view_update(DRWView *view,
draw_frustum_bound_sphere_calc(
&view->frustum_corners, viewinv, winmat, wininv, &view->frustum_bsphere);
+ /* TODO(fclem): Deduplicate. */
+ for (int i = 0; i < 8; i++) {
+ copy_v3_v3(view->storage.frustum_corners[i], view->frustum_corners.vec[i]);
+ }
+ for (int i = 0; i < 6; i++) {
+ copy_v4_v4(view->storage.frustum_planes[i], view->frustum_planes[i]);
+ }
+
#ifdef DRW_DEBUG_CULLING
if (G.debug_value != 0) {
DRW_debug_sphere(
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
index 57abf088c16..5d55af904e8 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
@@ -29,7 +29,6 @@ struct DRWSubdivCache;
enum eMRExtractType {
MR_EXTRACT_BMESH,
- MR_EXTRACT_MAPPED,
MR_EXTRACT_MESH,
};
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
index 9f82cc56941..fa39957a7fc 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
@@ -59,13 +59,11 @@ static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const MPoly *mp = &mr->mpoly[mlt->poly];
- edituv_tri_add(data,
- mr->hide_poly && mr->hide_poly[mlt->poly],
- (mp->flag & ME_FACE_SEL) != 0,
- mlt->tri[0],
- mlt->tri[1],
- mlt->tri[2]);
+ const BMFace *efa = bm_original_face_get(mr, mlt->poly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
+ edituv_tri_add(data, mp_hidden, mp_select, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
}
static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr),
@@ -125,13 +123,12 @@ static void extract_edituv_tris_iter_subdiv_mesh(const DRWSubdivCache *UNUSED(su
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
const uint loop_idx = subdiv_quad_index * 4;
- const bool hidden = mr->hide_poly && mr->hide_poly[coarse_quad - mr->mpoly];
+ const BMFace *efa = bm_original_face_get(mr, coarse_quad - mr->mpoly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
- edituv_tri_add(
- data, hidden, (coarse_quad->flag & ME_FACE_SEL) != 0, loop_idx, loop_idx + 1, loop_idx + 2);
-
- edituv_tri_add(
- data, hidden, (coarse_quad->flag & ME_FACE_SEL) != 0, loop_idx, loop_idx + 2, loop_idx + 3);
+ edituv_tri_add(data, mp_hidden, mp_select, loop_idx, loop_idx + 1, loop_idx + 2);
+ edituv_tri_add(data, mp_hidden, mp_select, loop_idx, loop_idx + 2, loop_idx + 3);
}
static void extract_edituv_tris_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache),
@@ -208,14 +205,17 @@ static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr),
static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
const MPoly *mp,
- const int UNUSED(mp_index),
+ const int mp_index,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
-
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
+
+ const BMFace *efa = bm_original_face_get(mr, mp_index);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
const MLoop *ml = &mloop[ml_index];
@@ -223,8 +223,7 @@ static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
const bool real_edge = (mr->e_origindex == nullptr ||
mr->e_origindex[ml->e] != ORIGINDEX_NONE);
- edituv_edge_add(
- data, hidden || !real_edge, (mp->flag & ME_FACE_SEL) != 0, ml_index, ml_index_next);
+ edituv_edge_add(data, mp_hidden || !real_edge, mp_select, ml_index, ml_index_next);
}
}
@@ -259,6 +258,9 @@ static void extract_edituv_lines_iter_subdiv_bm(const DRWSubdivCache *subdiv_cac
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
int *subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(subdiv_cache->edges_orig_index);
+ const bool mp_hidden = BM_elem_flag_test_bool(coarse_poly, BM_ELEM_HIDDEN);
+ const bool mp_select = BM_elem_flag_test_bool(coarse_poly, BM_ELEM_SELECT);
+
uint start_loop_idx = subdiv_quad_index * 4;
uint end_loop_idx = (subdiv_quad_index + 1) * 4;
for (uint loop_idx = start_loop_idx; loop_idx < end_loop_idx; loop_idx++) {
@@ -267,8 +269,8 @@ static void extract_edituv_lines_iter_subdiv_bm(const DRWSubdivCache *subdiv_cac
(mr->e_origindex == nullptr ||
mr->e_origindex[edge_origindex] != ORIGINDEX_NONE));
edituv_edge_add(data,
- BM_elem_flag_test_bool(coarse_poly, BM_ELEM_HIDDEN) != 0 || !real_edge,
- BM_elem_flag_test_bool(coarse_poly, BM_ELEM_SELECT) != 0,
+ mp_hidden || !real_edge,
+ mp_select,
loop_idx,
(loop_idx + 1 == end_loop_idx) ? start_loop_idx : (loop_idx + 1));
}
@@ -281,10 +283,12 @@ static void extract_edituv_lines_iter_subdiv_mesh(const DRWSubdivCache *subdiv_c
const MPoly *coarse_poly)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_poly && mr->hide_poly[coarse_poly - mr->mpoly];
-
int *subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(subdiv_cache->edges_orig_index);
+ const BMFace *efa = bm_original_face_get(mr, coarse_poly - mr->mpoly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
uint start_loop_idx = subdiv_quad_index * 4;
uint end_loop_idx = (subdiv_quad_index + 1) * 4;
for (uint loop_idx = start_loop_idx; loop_idx < end_loop_idx; loop_idx++) {
@@ -293,8 +297,8 @@ static void extract_edituv_lines_iter_subdiv_mesh(const DRWSubdivCache *subdiv_c
(mr->e_origindex == nullptr ||
mr->e_origindex[edge_origindex] != ORIGINDEX_NONE));
edituv_edge_add(data,
- hidden || !real_edge,
- (coarse_poly->flag & ME_FACE_SEL) != 0,
+ mp_hidden || !real_edge,
+ mp_select,
loop_idx,
(loop_idx + 1 == end_loop_idx) ? start_loop_idx : (loop_idx + 1));
}
@@ -373,11 +377,14 @@ static void extract_edituv_points_iter_poly_bm(const MeshRenderData *UNUSED(mr),
static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
const MPoly *mp,
- const int UNUSED(mp_index),
+ const int mp_index,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+
+ const BMFace *efa = bm_original_face_get(mr, mp_index);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -385,7 +392,7 @@ static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
const MLoop *ml = &mloop[ml_index];
const bool real_vert = !mr->v_origindex || mr->v_origindex[ml->v] != ORIGINDEX_NONE;
- edituv_point_add(data, hidden || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index);
+ edituv_point_add(data, mp_hidden || !real_vert, mp_select, ml_index);
}
}
@@ -438,16 +445,19 @@ static void extract_edituv_points_iter_subdiv_mesh(const DRWSubdivCache *subdiv_
const MPoly *coarse_quad)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_poly && mr->hide_poly[coarse_quad - mr->mpoly];
int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index);
+ const BMFace *efa = bm_original_face_get(mr, coarse_quad - mr->mpoly);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
+
uint start_loop_idx = subdiv_quad_index * 4;
uint end_loop_idx = (subdiv_quad_index + 1) * 4;
for (uint i = start_loop_idx; i < end_loop_idx; i++) {
const int vert_origindex = subdiv_loop_vert_index[i];
const bool real_vert = !mr->v_origindex || (vert_origindex != -1 &&
mr->v_origindex[vert_origindex] != ORIGINDEX_NONE);
- edituv_point_add(data, hidden || !real_vert, (coarse_quad->flag & ME_FACE_SEL) != 0, i);
+ edituv_point_add(data, mp_hidden || !real_vert, mp_select, i);
}
}
@@ -527,7 +537,10 @@ static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
- const bool hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+
+ const BMFace *efa = bm_original_face_get(mr, mp_index);
+ const bool mp_hidden = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) : true;
+ const bool mp_select = (efa) ? BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) : false;
if (mr->use_subsurf_fdots) {
const BLI_bitmap *facedot_tags = mr->me->runtime.subsurf_face_dot_tags;
@@ -539,13 +552,12 @@ static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
const bool real_fdot = !mr->p_origindex || (mr->p_origindex[mp_index] != ORIGINDEX_NONE);
const bool subd_fdot = BLI_BITMAP_TEST(facedot_tags, ml->v);
- edituv_facedot_add(
- data, hidden || !real_fdot || !subd_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
+ edituv_facedot_add(data, mp_hidden || !real_fdot || !subd_fdot, mp_select, mp_index);
}
}
else {
const bool real_fdot = !mr->p_origindex || (mr->p_origindex[mp_index] != ORIGINDEX_NONE);
- edituv_facedot_add(data, hidden || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
+ edituv_facedot_add(data, mp_hidden || !real_fdot, mp_select, mp_index);
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
index fe883fb0c96..9c564c2cdda 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
@@ -58,14 +58,13 @@ static void extract_lines_iter_poly_mesh(const MeshRenderData *mr,
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
/* Using poly & loop iterator would complicate accessing the adjacent loop. */
const MLoop *mloop = mr->mloop;
- if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != nullptr)) {
+ if (mr->use_hide || (mr->e_origindex != nullptr)) {
const int ml_index_last = mp->loopstart + (mp->totloop - 1);
int ml_index = ml_index_last, ml_index_next = mp->loopstart;
do {
const MLoop *ml = &mloop[ml_index];
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[ml->e]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) {
GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next);
}
else {
@@ -110,8 +109,7 @@ static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr,
const int l_index_offset = mr->edge_len + ledge_index;
const int e_index = mr->ledges[ledge_index];
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[med - mr->medge]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
const int l_index = mr->loop_len + ledge_index * 2;
GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1);
}
@@ -183,40 +181,41 @@ static void extract_lines_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
switch (mr->extract_type) {
case MR_EXTRACT_MESH: {
- const bool *hide_vert = mr->hide_vert;
- if (hide_vert) {
- for (DRWSubdivLooseEdge edge : loose_edges) {
- *flags_data++ = hide_vert[edge.coarse_edge_index];
+ if (mr->e_origindex == nullptr) {
+ const bool *hide_edge = mr->hide_edge;
+ if (hide_edge) {
+ for (DRWSubdivLooseEdge edge : loose_edges) {
+ *flags_data++ = hide_edge[edge.coarse_edge_index];
+ }
}
- }
- else {
- MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
- }
- break;
- }
- case MR_EXTRACT_MAPPED: {
- if (mr->bm) {
- for (DRWSubdivLooseEdge edge : loose_edges) {
- const BMEdge *bm_edge = bm_original_edge_get(mr, edge.coarse_edge_index);
- *flags_data++ = BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0;
+ else {
+ MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
}
}
else {
- const bool *hide_vert = mr->hide_vert;
- if (hide_vert) {
+ if (mr->bm) {
for (DRWSubdivLooseEdge edge : loose_edges) {
- int e = edge.coarse_edge_index;
-
- if (mr->e_origindex && mr->e_origindex[e] != ORIGINDEX_NONE) {
- *flags_data++ = hide_vert[edge.coarse_edge_index];
- }
- else {
- *flags_data++ = false;
- }
+ const BMEdge *bm_edge = bm_original_edge_get(mr, edge.coarse_edge_index);
+ *flags_data++ = BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0;
}
}
else {
- MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
+ const bool *hide_edge = mr->hide_edge;
+ if (hide_edge) {
+ for (DRWSubdivLooseEdge edge : loose_edges) {
+ int e = edge.coarse_edge_index;
+
+ if (mr->e_origindex && mr->e_origindex[e] != ORIGINDEX_NONE) {
+ *flags_data++ = hide_edge[edge.coarse_edge_index];
+ }
+ else {
+ *flags_data++ = false;
+ }
+ }
+ }
+ else {
+ MutableSpan<uint>(flags_data, loose_edges.size()).fill(0);
+ }
}
}
break;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
index d5f31c08eaf..31e5c515129 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
@@ -48,8 +48,7 @@ static void extract_lines_paint_mask_iter_poly_mesh(const MeshRenderData *mr,
const int e_index = ml->e;
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[e_index]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
const int ml_index_last = mp->totloop + mp->loopstart - 1;
const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
@@ -122,8 +121,7 @@ static void extract_lines_paint_mask_iter_subdiv_mesh(const DRWSubdivCache *subd
}
else {
if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[coarse_edge_index]) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[coarse_edge_index] == ORIGINDEX_NONE)))) {
+ ((mr->e_origindex) && (mr->e_origindex[coarse_edge_index] == ORIGINDEX_NONE)))) {
const uint ml_index_other = (loop_idx == (end_loop_idx - 1)) ? start_loop_idx :
loop_idx + 1;
if (coarse_quad->flag & ME_FACE_SEL) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
index ca46a38823d..48eeb86e5ee 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
@@ -45,8 +45,7 @@ BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
{
const bool hidden = mr->use_hide && mr->hide_vert && mr->hide_vert[v_index];
- if (!(hidden || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
+ if (!(hidden || ((mr->v_origindex) && (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
GPU_indexbuf_set_point_vert(elb, v_index, l_index);
}
else {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
index 969ff9f6f09..e4714aabf34 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
@@ -97,7 +97,7 @@ static void extract_edituv_stretch_angle_init(const MeshRenderData *mr,
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
}
else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ BLI_assert(mr->extract_type == MR_EXTRACT_MESH);
data->luv = (const MLoopUV *)CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
index 2bb786303c4..febddf61e1f 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
@@ -72,7 +72,7 @@ static void compute_area_ratio(const MeshRenderData *mr,
}
}
else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ BLI_assert(mr->extract_type == MR_EXTRACT_MESH);
const MLoopUV *uv_data = (const MLoopUV *)CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
const MPoly *mp = mr->mpoly;
for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
@@ -117,7 +117,7 @@ static void extract_edituv_stretch_area_finish(const MeshRenderData *mr,
}
}
else {
- BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ BLI_assert(mr->extract_type == MR_EXTRACT_MESH);
const MPoly *mp = mr->mpoly;
for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
for (int i = 0; i < mp->totloop; i++, l_index++) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
index c2af7f2c9bd..c47cde63630 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
@@ -48,8 +48,7 @@ static void extract_fdots_nor_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = BM_face_at_index(mr->bm, f);
const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
nor[f].w = NOR_AND_FLAG_HIDDEN;
}
@@ -66,8 +65,7 @@ static void extract_fdots_nor_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = bm_original_face_get(mr, f);
const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
nor[f].w = NOR_AND_FLAG_HIDDEN;
}
@@ -130,8 +128,7 @@ static void extract_fdots_nor_hq_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = BM_face_at_index(mr->bm, f);
const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
normal_float_to_short_v3(&nor[f * 4], invalid_normal);
nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
}
@@ -148,8 +145,7 @@ static void extract_fdots_nor_hq_finish(const MeshRenderData *mr,
for (int f = 0; f < mr->poly_len; f++) {
efa = bm_original_face_get(mr, f);
const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
- if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ if (is_face_hidden || (mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) {
normal_float_to_short_v3(&nor[f * 4], invalid_normal);
nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
index ef67e1b540d..01d07fa5f83 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
@@ -80,10 +80,10 @@ static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
}
/* Flag for paint mode overlay.
- * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * Only use origindex in edit mode where it is used to display the edge-normals.
* In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (hidden || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
- mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ if (hidden ||
+ (mr->edit_bmesh && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
}
else if (mp->flag & ME_FACE_SEL) {
@@ -205,10 +205,10 @@ static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
}
/* Flag for paint mode overlay.
- * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * Only use origindex in edit mode where it is used to display the edge-normals.
* In paint mode it will use the un-mapped data to draw the wire-frame. */
- if (hidden || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
- mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ if (hidden ||
+ (mr->edit_bmesh && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
lnor_data->w = -1;
}
else if (mp->flag & ME_FACE_SEL) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 313838be9e8..a822845c688 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -101,8 +101,7 @@ static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
vert->nor = data->normals[ml->v].low;
/* Flag for paint mode overlay. */
if (poly_hidden || vert_hidden ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ ((mr->v_origindex) && (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor.w = -1;
}
else if (mv->flag & SELECT) {
@@ -449,8 +448,7 @@ static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
/* Flag for paint mode overlay. */
if (poly_hidden || vert_hidden ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ ((mr->v_origindex) && (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor[3] = -1;
}
else if (mv->flag & SELECT) {
diff --git a/source/blender/draw/intern/shaders/common_aabb_lib.glsl b/source/blender/draw/intern/shaders/common_aabb_lib.glsl
new file mode 100644
index 00000000000..b5f664a6779
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_aabb_lib.glsl
@@ -0,0 +1,59 @@
+
+#pragma BLENDER_REQUIRE(common_shape_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Axis Aligned Bound Box
+ * \{ */
+
+struct AABB {
+ vec3 min, max;
+};
+
+AABB aabb_init_min_max()
+{
+ AABB aabb;
+ aabb.min = vec3(1.0e30);
+ aabb.max = vec3(-1.0e30);
+ return aabb;
+}
+
+void aabb_merge(inout AABB aabb, vec3 v)
+{
+ aabb.min = min(aabb.min, v);
+ aabb.max = max(aabb.max, v);
+}
+
+/**
+ * Return true if there is any intersection.
+ */
+bool aabb_intersect(AABB a, AABB b)
+{
+ return all(greaterThanEqual(min(a.max, b.max), max(a.min, b.min)));
+}
+
+/**
+ * Compute intersect intersection volume of \a a and \a b.
+ * Return true if the resulting volume is not empty.
+ */
+bool aabb_clip(AABB a, AABB b, out AABB c)
+{
+ c.min = max(a.min, b.min);
+ c.max = min(a.max, b.max);
+ return all(greaterThanEqual(c.max, c.min));
+}
+
+Box aabb_to_box(AABB aabb)
+{
+ Box box;
+ box.corners[0] = aabb.min;
+ box.corners[1] = vec3(aabb.max.x, aabb.min.y, aabb.min.z);
+ box.corners[2] = vec3(aabb.max.x, aabb.max.y, aabb.min.z);
+ box.corners[3] = vec3(aabb.min.x, aabb.max.y, aabb.min.z);
+ box.corners[4] = vec3(aabb.min.x, aabb.min.y, aabb.max.z);
+ box.corners[5] = vec3(aabb.max.x, aabb.min.y, aabb.max.z);
+ box.corners[6] = aabb.max;
+ box.corners[7] = vec3(aabb.min.x, aabb.max.y, aabb.max.z);
+ return box;
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl b/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
index 7a79f957462..5f795d3abdb 100644
--- a/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_debug_draw_lib.glsl
@@ -11,7 +11,7 @@ bool drw_debug_draw_enable = true;
const vec4 drw_debug_default_color = vec4(1.0, 0.0, 0.0, 1.0);
/* -------------------------------------------------------------------- */
-/** \name Interals
+/** \name Internals
* \{ */
uint drw_debug_start_draw(uint v_needed)
@@ -148,14 +148,14 @@ void drw_debug_sphere(vec3 p, float radius, vec4 color)
for (int axis = 0; axis < 3; axis++) {
for (int edge = 0; edge < circle_resolution; edge++) {
float angle1 = (2.0 * 3.141592) * float(edge + 0) / float(circle_resolution);
- vec3 p1 = vec3(cos(angle1), sin(angle1), 0.0);
+ vec3 p1 = vec3(cos(angle1), sin(angle1), 0.0) * radius;
p1 = vec3(p1[(0 + axis) % 3], p1[(1 + axis) % 3], p1[(2 + axis) % 3]);
float angle2 = (2.0 * 3.141592) * float(edge + 1) / float(circle_resolution);
- vec3 p2 = vec3(cos(angle2), sin(angle2), 0.0);
+ vec3 p2 = vec3(cos(angle2), sin(angle2), 0.0) * radius;
p2 = vec3(p2[(0 + axis) % 3], p2[(1 + axis) % 3], p2[(2 + axis) % 3]);
- drw_debug_line(vertid, p1, p2, pcolor);
+ drw_debug_line(vertid, p + p1, p + p2, pcolor);
}
}
}
diff --git a/source/blender/draw/intern/shaders/common_debug_shape_lib.glsl b/source/blender/draw/intern/shaders/common_debug_shape_lib.glsl
new file mode 100644
index 00000000000..538c55ce544
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_debug_shape_lib.glsl
@@ -0,0 +1,57 @@
+
+/**
+ * Debug drawing of shapes.
+ */
+
+#pragma BLENDER_REQUIRE(common_debug_draw_lib.glsl)
+#pragma BLENDER_REQUIRE(common_shape_lib.glsl)
+
+void drw_debug(Box shape, vec4 color)
+{
+ drw_debug_quad(shape.corners[0], shape.corners[1], shape.corners[2], shape.corners[3], color);
+ drw_debug_line(shape.corners[0], shape.corners[4], color);
+ drw_debug_line(shape.corners[1], shape.corners[5], color);
+ drw_debug_line(shape.corners[2], shape.corners[6], color);
+ drw_debug_line(shape.corners[3], shape.corners[7], color);
+ drw_debug_quad(shape.corners[4], shape.corners[5], shape.corners[6], shape.corners[7], color);
+}
+void drw_debug(Box shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
+
+void drw_debug(Frustum shape, vec4 color)
+{
+ drw_debug_quad(shape.corners[0], shape.corners[1], shape.corners[2], shape.corners[3], color);
+ drw_debug_line(shape.corners[0], shape.corners[4], color);
+ drw_debug_line(shape.corners[1], shape.corners[5], color);
+ drw_debug_line(shape.corners[2], shape.corners[6], color);
+ drw_debug_line(shape.corners[3], shape.corners[7], color);
+ drw_debug_quad(shape.corners[4], shape.corners[5], shape.corners[6], shape.corners[7], color);
+}
+void drw_debug(Frustum shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
+
+void drw_debug(Pyramid shape, vec4 color)
+{
+ drw_debug_line(shape.corners[0], shape.corners[1], color);
+ drw_debug_line(shape.corners[0], shape.corners[2], color);
+ drw_debug_line(shape.corners[0], shape.corners[3], color);
+ drw_debug_line(shape.corners[0], shape.corners[4], color);
+ drw_debug_quad(shape.corners[1], shape.corners[2], shape.corners[3], shape.corners[4], color);
+}
+void drw_debug(Pyramid shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
+
+void drw_debug(Sphere shape, vec4 color)
+{
+ drw_debug_sphere(shape.center, shape.radius, color);
+}
+void drw_debug(Sphere shape)
+{
+ drw_debug(shape, drw_debug_default_color);
+}
diff --git a/source/blender/draw/intern/shaders/common_intersect_lib.glsl b/source/blender/draw/intern/shaders/common_intersect_lib.glsl
new file mode 100644
index 00000000000..33378588553
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_intersect_lib.glsl
@@ -0,0 +1,398 @@
+
+/**
+ * Intersection library used for culling.
+ * Results are meant to be conservative.
+ */
+
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(common_shape_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Plane extraction functions.
+ * \{ */
+
+/** \a v1 and \a v2 are vectors on the plane. \a p is a point on the plane. */
+vec4 isect_plane_setup(vec3 p, vec3 v1, vec3 v2)
+{
+ vec3 normal_to_plane = normalize(cross(v1, v2));
+ return vec4(normal_to_plane, -dot(normal_to_plane, p));
+}
+
+struct IsectPyramid {
+ vec3 corners[5];
+ vec4 planes[5];
+};
+
+IsectPyramid isect_data_setup(Pyramid shape)
+{
+ vec3 A1 = shape.corners[1] - shape.corners[0];
+ vec3 A2 = shape.corners[2] - shape.corners[0];
+ vec3 A3 = shape.corners[3] - shape.corners[0];
+ vec3 A4 = shape.corners[4] - shape.corners[0];
+ vec3 S4 = shape.corners[4] - shape.corners[1];
+ vec3 S2 = shape.corners[2] - shape.corners[1];
+
+ IsectPyramid data;
+ data.planes[0] = isect_plane_setup(shape.corners[0], A2, A1);
+ data.planes[1] = isect_plane_setup(shape.corners[0], A3, A2);
+ data.planes[2] = isect_plane_setup(shape.corners[0], A4, A3);
+ data.planes[3] = isect_plane_setup(shape.corners[0], A1, A4);
+ data.planes[4] = isect_plane_setup(shape.corners[1], S2, S4);
+ for (int i = 0; i < 5; i++) {
+ data.corners[i] = shape.corners[i];
+ }
+ return data;
+}
+
+struct IsectBox {
+ vec3 corners[8];
+ vec4 planes[6];
+};
+
+IsectBox isect_data_setup(Box shape)
+{
+ vec3 A1 = shape.corners[1] - shape.corners[0];
+ vec3 A3 = shape.corners[3] - shape.corners[0];
+ vec3 A4 = shape.corners[4] - shape.corners[0];
+
+ IsectBox data;
+ data.planes[0] = isect_plane_setup(shape.corners[0], A3, A1);
+ data.planes[1] = isect_plane_setup(shape.corners[0], A4, A3);
+ data.planes[2] = isect_plane_setup(shape.corners[0], A1, A4);
+ /* Assumes that the box is actually a box! */
+ data.planes[3] = vec4(-data.planes[0].xyz, -dot(-data.planes[0].xyz, shape.corners[6]));
+ data.planes[4] = vec4(-data.planes[1].xyz, -dot(-data.planes[1].xyz, shape.corners[6]));
+ data.planes[5] = vec4(-data.planes[2].xyz, -dot(-data.planes[2].xyz, shape.corners[6]));
+ for (int i = 0; i < 8; i++) {
+ data.corners[i] = shape.corners[i];
+ }
+ return data;
+}
+
+struct IsectFrustum {
+ vec3 corners[8];
+ vec4 planes[6];
+};
+
+IsectFrustum isect_data_setup(Frustum shape)
+{
+ vec3 A1 = shape.corners[1] - shape.corners[0];
+ vec3 A3 = shape.corners[3] - shape.corners[0];
+ vec3 A4 = shape.corners[4] - shape.corners[0];
+ vec3 B5 = shape.corners[5] - shape.corners[6];
+ vec3 B7 = shape.corners[7] - shape.corners[6];
+ vec3 B2 = shape.corners[2] - shape.corners[6];
+
+ IsectFrustum data;
+ data.planes[0] = isect_plane_setup(shape.corners[0], A3, A1);
+ data.planes[1] = isect_plane_setup(shape.corners[0], A4, A3);
+ data.planes[2] = isect_plane_setup(shape.corners[0], A1, A4);
+ data.planes[3] = isect_plane_setup(shape.corners[6], B7, B5);
+ data.planes[4] = isect_plane_setup(shape.corners[6], B5, B2);
+ data.planes[5] = isect_plane_setup(shape.corners[6], B2, B7);
+ for (int i = 0; i < 8; i++) {
+ data.corners[i] = shape.corners[i];
+ }
+ return data;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name View Intersection functions.
+ * \{ */
+
+bool intersect_view(Pyramid pyramid)
+{
+ bool intersects = true;
+
+ /* Do Pyramid vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 5; ++v) {
+ float test = dot(drw_view.frustum_planes[p], vec4(pyramid.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Pyramid planes. */
+ IsectPyramid i_pyramid = isect_data_setup(pyramid);
+ for (int p = 0; p < 5; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_pyramid.planes[p], vec4(drw_view.frustum_corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect_view(Box box)
+{
+ bool intersects = true;
+
+ /* Do Box vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(drw_view.frustum_planes[p], vec4(box.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Box planes. */
+ IsectBox i_box = isect_data_setup(box);
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_box.planes[p], vec4(drw_view.frustum_corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ return intersects;
+}
+
+bool intersect_view(Sphere sphere)
+{
+ bool intersects = true;
+
+ for (int p = 0; p < 6 && intersects; ++p) {
+ float dist_to_plane = dot(drw_view.frustum_planes[p], vec4(sphere.center, 1.0));
+ if (dist_to_plane < -sphere.radius) {
+ intersects = false;
+ }
+ }
+ /* TODO reject false positive. */
+ return intersects;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Shape vs. Shape Intersection functions.
+ * \{ */
+
+bool intersect(IsectPyramid i_pyramid, Box box)
+{
+ bool intersects = true;
+
+ /* Do Box vertices vs Pyramid planes. */
+ for (int p = 0; p < 5; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_pyramid.planes[p], vec4(box.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Pyramid vertices vs Box planes. */
+ IsectBox i_box = isect_data_setup(box);
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 5; ++v) {
+ float test = dot(i_box.planes[p], vec4(i_pyramid.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect(IsectFrustum i_frustum, Pyramid pyramid)
+{
+ bool intersects = true;
+
+ /* Do Pyramid vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 5; ++v) {
+ float test = dot(i_frustum.planes[p], vec4(pyramid.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Pyramid planes. */
+ IsectPyramid i_pyramid = isect_data_setup(pyramid);
+ for (int p = 0; p < 5; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_pyramid.planes[p], vec4(i_frustum.corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect(IsectFrustum i_frustum, Box box)
+{
+ bool intersects = true;
+
+ /* Do Box vertices vs Frustum planes. */
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_frustum.planes[p], vec4(box.corners[v], 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ if (!intersects) {
+ return intersects;
+ }
+
+ /* Now do Frustum vertices vs Box planes. */
+ IsectBox i_box = isect_data_setup(box);
+ for (int p = 0; p < 6; ++p) {
+ bool is_any_vertex_on_positive_side = false;
+ for (int v = 0; v < 8; ++v) {
+ float test = dot(i_box.planes[p], vec4(i_frustum.corners[v].xyz, 1.0));
+ if (test > 0.0) {
+ is_any_vertex_on_positive_side = true;
+ break;
+ }
+ }
+ bool all_vertex_on_negative_side = !is_any_vertex_on_positive_side;
+ if (all_vertex_on_negative_side) {
+ intersects = false;
+ break;
+ }
+ }
+
+ return intersects;
+}
+
+bool intersect(IsectFrustum i_frustum, Sphere sphere)
+{
+ bool intersects = true;
+ for (int p = 0; p < 6; ++p) {
+ float dist_to_plane = dot(i_frustum.planes[p], vec4(sphere.center, 1.0));
+ if (dist_to_plane < -sphere.radius) {
+ intersects = false;
+ break;
+ }
+ }
+ return intersects;
+}
+
+bool intersect(Cone cone, Sphere sphere)
+{
+ /**
+ * Following "Improve Tile-based Light Culling with Spherical-sliced Cone"
+ * by Eric Zhang
+ * https://lxjk.github.io/2018/03/25/Improve-Tile-based-Light-Culling-with-Spherical-sliced-Cone.html
+ */
+ float sphere_distance = length(sphere.center);
+ float sphere_distance_rcp = safe_rcp(sphere_distance);
+ float sphere_sin = saturate(sphere.radius * sphere_distance_rcp);
+ float sphere_cos = sqrt(1.0 - sphere_sin * sphere_sin);
+ float cone_aperture_sin = sqrt(1.0 - cone.angle_cos * cone.angle_cos);
+
+ float cone_sphere_center_cos = dot(sphere.center * sphere_distance_rcp, cone.direction);
+ /* cos(A+B) = cos(A) * cos(B) - sin(A) * sin(B). */
+ float cone_sphere_angle_sum_cos = (sphere.radius > sphere_distance) ?
+ -1.0 :
+ (cone.angle_cos * sphere_cos -
+ cone_aperture_sin * sphere_sin);
+ /* Comparing cosines instead of angles since we are interested
+ * only in the monotonic region [0 .. M_PI / 2]. This saves costly acos() calls. */
+ bool intersects = (cone_sphere_center_cos >= cone_sphere_angle_sum_cos);
+
+ return intersects;
+}
+
+bool intersect(Circle circle_a, Circle circle_b)
+{
+ return distance_squared(circle_a.center, circle_b.center) <
+ sqr(circle_a.radius + circle_b.radius);
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
index cb2da9d35bf..71460c39285 100644
--- a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
@@ -5,6 +5,18 @@
/** \name Math intersection & projection functions.
* \{ */
+vec4 plane_from_quad(vec3 v0, vec3 v1, vec3 v2, vec3 v3)
+{
+ vec3 nor = normalize(cross(v2 - v1, v0 - v1) + cross(v0 - v3, v2 - v3));
+ return vec4(nor, -dot(nor, v2));
+}
+
+vec4 plane_from_tri(vec3 v0, vec3 v1, vec3 v2)
+{
+ vec3 nor = normalize(cross(v2 - v1, v0 - v1));
+ return vec4(nor, -dot(nor, v2));
+}
+
float point_plane_projection_dist(vec3 line_origin, vec3 plane_origin, vec3 plane_normal)
{
return dot(plane_normal, plane_origin - line_origin);
diff --git a/source/blender/draw/intern/shaders/common_math_lib.glsl b/source/blender/draw/intern/shaders/common_math_lib.glsl
index e081a0243ca..e3734939b3f 100644
--- a/source/blender/draw/intern/shaders/common_math_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_lib.glsl
@@ -130,12 +130,17 @@ void set_flag_from_test(inout int value, bool test, int flag) { if (test) { valu
#define in_texture_range(texel, tex) \
(all(greaterThanEqual(texel, ivec2(0))) && all(lessThan(texel, textureSize(tex, 0).xy)))
-uint divide_ceil_u(uint visible_count, uint divisor)
+uint divide_ceil(uint visible_count, uint divisor)
{
return (visible_count + (divisor - 1u)) / divisor;
}
-int divide_ceil_i(int visible_count, int divisor)
+int divide_ceil(int visible_count, int divisor)
+{
+ return (visible_count + (divisor - 1)) / divisor;
+}
+
+ivec2 divide_ceil(ivec2 visible_count, ivec2 divisor)
{
return (visible_count + (divisor - 1)) / divisor;
}
diff --git a/source/blender/draw/intern/shaders/common_shape_lib.glsl b/source/blender/draw/intern/shaders/common_shape_lib.glsl
new file mode 100644
index 00000000000..f2c8bf0faaf
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_shape_lib.glsl
@@ -0,0 +1,202 @@
+
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+
+/**
+ * Geometric shape structures.
+ * Some constructors might seems redundant but are here to make the API cleaner and
+ * allow for more than one constructor per type.
+ */
+
+/* ---------------------------------------------------------------------- */
+/** \name Circle
+ * \{ */
+
+struct Circle {
+ vec2 center;
+ float radius;
+};
+
+Circle shape_circle(vec2 center, float radius)
+{
+ return Circle(center, radius);
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Sphere
+ * \{ */
+
+struct Sphere {
+ vec3 center;
+ float radius;
+};
+
+Sphere shape_sphere(vec3 center, float radius)
+{
+ return Sphere(center, radius);
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Box
+ * \{ */
+
+struct Box {
+ vec3 corners[8];
+};
+
+/* Construct box from 4 basis points. */
+Box shape_box(vec3 v000, vec3 v100, vec3 v010, vec3 v001)
+{
+ v100 -= v000;
+ v010 -= v000;
+ v001 -= v000;
+ Box box;
+ box.corners[0] = v000;
+ box.corners[1] = v000 + v100;
+ box.corners[2] = v000 + v010 + v100;
+ box.corners[3] = v000 + v010;
+ box.corners[4] = box.corners[0] + v001;
+ box.corners[5] = box.corners[1] + v001;
+ box.corners[6] = box.corners[2] + v001;
+ box.corners[7] = box.corners[3] + v001;
+ return box;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Square Pyramid
+ * \{ */
+
+struct Pyramid {
+ /* Apex is the first. Base vertices are in clockwise order from front view. */
+ vec3 corners[5];
+};
+
+/**
+ * Regular Square Pyramid (can be oblique).
+ * Use this corner order.
+ * (Top-Down View of the pyramid)
+ * <pre>
+ *
+ * Y
+ * |
+ * |
+ * .-----X
+ *
+ * 4-----------3
+ * | \ / |
+ * | \ / |
+ * | 0 |
+ * | / \ |
+ * | / \ |
+ * 1-----------2
+ * </pre>
+ * base_corner_00 is vertex 1
+ * base_corner_01 is vertex 2
+ * base_corner_10 is vertex 4
+ */
+Pyramid shape_pyramid(vec3 apex, vec3 base_corner_00, vec3 base_corner_01, vec3 base_corner_10)
+{
+ Pyramid pyramid;
+ pyramid.corners[0] = apex;
+ pyramid.corners[1] = base_corner_00;
+ pyramid.corners[2] = base_corner_01;
+ pyramid.corners[3] = base_corner_10 + (base_corner_01 - base_corner_00);
+ pyramid.corners[4] = base_corner_10;
+ return pyramid;
+}
+
+/**
+ * Regular Square Pyramid.
+ * <pre>
+ *
+ * Y
+ * |
+ * |
+ * .-----X
+ *
+ * 4-----Y-----3
+ * | \ | / |
+ * | \ | / |
+ * | 0-----X
+ * | / \ |
+ * | / \ |
+ * 1-----------2
+ * </pre>
+ * base_center_pos_x is vector from base center to X
+ * base_center_pos_y is vector from base center to Y
+ */
+Pyramid shape_pyramid_non_oblique(vec3 apex,
+ vec3 base_center,
+ vec3 base_center_pos_x,
+ vec3 base_center_pos_y)
+{
+ Pyramid pyramid;
+ pyramid.corners[0] = apex;
+ pyramid.corners[1] = base_center - base_center_pos_x - base_center_pos_y;
+ pyramid.corners[2] = base_center + base_center_pos_x - base_center_pos_y;
+ pyramid.corners[3] = base_center + base_center_pos_x + base_center_pos_y;
+ pyramid.corners[4] = base_center - base_center_pos_x + base_center_pos_y;
+ return pyramid;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Frustum
+ * \{ */
+
+struct Frustum {
+ vec3 corners[8];
+};
+
+/**
+ * Use this corner order.
+ * <pre>
+ *
+ * Z Y
+ * | /
+ * |/
+ * .-----X
+ * 2----------6
+ * /| /|
+ * / | / |
+ * 1----------5 |
+ * | | | |
+ * | 3-------|--7
+ * | / | /
+ * |/ |/
+ * 0----------4
+ * </pre>
+ */
+Frustum shape_frustum(vec3 corners[8])
+{
+ Frustum frustum;
+ for (int i = 0; i < 8; i++) {
+ frustum.corners[i] = corners[i];
+ }
+ return frustum;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Cone
+ * \{ */
+
+/* Cone at orign with no height. */
+struct Cone {
+ vec3 direction;
+ float angle_cos;
+};
+
+Cone shape_cone(vec3 direction, float angle_cosine)
+{
+ return Cone(direction, angle_cosine);
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
index 92c546aa203..ab76df819d5 100644
--- a/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_draw_display_vert.glsl
@@ -8,7 +8,7 @@ void main()
/* Skip the first vertex containing header data. */
DRWDebugVert vert = drw_debug_verts_buf[gl_VertexID + 1];
vec3 pos = uintBitsToFloat(uvec3(vert.pos0, vert.pos1, vert.pos2));
- vec4 col = vec4((uvec4(vert.color) >> uvec4(0, 8, 16, 24)) & 0xFFu);
+ vec4 col = vec4((uvec4(vert.color) >> uvec4(0, 8, 16, 24)) & 0xFFu) / 255.0;
interp.color = col;
gl_Position = persmat * vec4(pos, 1.0);
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
index fe608816109..4e0d980637f 100644
--- a/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_frag.glsl
@@ -130,4 +130,4 @@ void main()
/* Transparent Background for ease of read. */
out_color = vec4(0, 0, 0, 0.2);
}
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
index c8fc3815436..f67e9d3f9e0 100644
--- a/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
+++ b/source/blender/draw/intern/shaders/draw_debug_print_display_vert.glsl
@@ -26,4 +26,4 @@ void main()
gl_Position = vec4(
pos_on_screen * drw_view.viewport_size_inverse * vec2(2.0, -2.0) - vec2(1.0, -1.0), 0, 1);
gl_PointSize = char_size;
-} \ No newline at end of file
+}
diff --git a/source/blender/editors/animation/CMakeLists.txt b/source/blender/editors/animation/CMakeLists.txt
index 6adfab6e921..a72b2874f95 100644
--- a/source/blender/editors/animation/CMakeLists.txt
+++ b/source/blender/editors/animation/CMakeLists.txt
@@ -12,7 +12,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index d9eeed94868..8c5662be2be 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -3406,9 +3406,8 @@ static size_t animdata_filter_remove_duplis(ListBase *anim_data)
GSet *gs;
size_t items = 0;
- /* build new hashtable to efficiently store and retrieve which entries have been
- * encountered already while searching
- */
+ /* Build new hash-table to efficiently store and retrieve which entries have been
+ * encountered already while searching. */
gs = BLI_gset_ptr_new(__func__);
/* loop through items, removing them from the list if a similar item occurs already */
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 12f83343299..acf53541843 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1081,10 +1081,7 @@ static float *visualkey_get_values(
}
if (strstr(identifier, "rotation_quaternion")) {
- float mat3[3][3];
-
- copy_m3_m4(mat3, tmat);
- mat3_to_quat_is_ok(buffer, mat3);
+ mat4_to_quat(buffer, tmat);
*r_count = 4;
return buffer;
diff --git a/source/blender/editors/armature/CMakeLists.txt b/source/blender/editors/armature/CMakeLists.txt
index 3ce5b70918d..243b2950e2e 100644
--- a/source/blender/editors/armature/CMakeLists.txt
+++ b/source/blender/editors/armature/CMakeLists.txt
@@ -14,7 +14,6 @@ set(INC
../../windowmanager
../../../../intern/clog
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index ae15bc39ec8..479a2245b30 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -339,12 +339,7 @@ static void *ed_armature_pick_bone_impl(
Base **bases;
if (vc.obedit != NULL) {
- bases = BKE_view_layer_array_from_bases_in_mode(vc.view_layer,
- vc.v3d,
- &bases_len,
- {
- .object_mode = OB_MODE_EDIT,
- });
+ bases = BKE_view_layer_array_from_bases_in_edit_mode(vc.view_layer, vc.v3d, &bases_len);
}
else {
bases = BKE_object_pose_base_array_get(vc.view_layer, vc.v3d, &bases_len);
diff --git a/source/blender/editors/curve/CMakeLists.txt b/source/blender/editors/curve/CMakeLists.txt
index 791e28de694..0cedc05981b 100644
--- a/source/blender/editors/curve/CMakeLists.txt
+++ b/source/blender/editors/curve/CMakeLists.txt
@@ -11,7 +11,6 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../extern/curve_fit_nd
# RNA_prototypes.h
diff --git a/source/blender/editors/gizmo_library/CMakeLists.txt b/source/blender/editors/gizmo_library/CMakeLists.txt
index 0484c47f081..84181b5f95d 100644
--- a/source/blender/editors/gizmo_library/CMakeLists.txt
+++ b/source/blender/editors/gizmo_library/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../windowmanager
../../../../intern/clog
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/gpencil/CMakeLists.txt b/source/blender/editors/gpencil/CMakeLists.txt
index 9cb9e7ca1af..866df16f3d6 100644
--- a/source/blender/editors/gpencil/CMakeLists.txt
+++ b/source/blender/editors/gpencil/CMakeLists.txt
@@ -12,7 +12,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../bmesh
# RNA_prototypes.h
diff --git a/source/blender/editors/gpencil/gpencil_add_monkey.c b/source/blender/editors/gpencil/gpencil_add_monkey.c
index ce38c261c1f..00066d5f2b8 100644
--- a/source/blender/editors/gpencil/gpencil_add_monkey.c
+++ b/source/blender/editors/gpencil/gpencil_add_monkey.c
@@ -823,6 +823,8 @@ static const ColorTemplate gp_monkey_pct_pupils = {
void ED_gpencil_create_monkey(bContext *C, Object *ob, float mat[4][4])
{
+ /* Original model created by Matias Mendiola. */
+
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
bGPdata *gpd = (bGPdata *)ob->data;
diff --git a/source/blender/editors/gpencil/gpencil_add_stroke.c b/source/blender/editors/gpencil/gpencil_add_stroke.c
index 4687f9188fd..8522c81cb39 100644
--- a/source/blender/editors/gpencil/gpencil_add_stroke.c
+++ b/source/blender/editors/gpencil/gpencil_add_stroke.c
@@ -192,6 +192,8 @@ static const ColorTemplate gp_stroke_material_grey = {
void ED_gpencil_create_stroke(bContext *C, Object *ob, float mat[4][4])
{
+ /* Original design created by Daniel M. Lara and Matias Mendiola. */
+
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
bGPdata *gpd = (bGPdata *)ob->data;
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index c05ab8c6b28..537696a606e 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -3960,6 +3960,269 @@ static int gpencil_recalc_geometry_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_FINISHED;
}
+/* -------------------------------------------------------------------- */
+/** \name Stroke Perimeter from View Operator
+ * \{ */
+
+enum {
+ GP_PERIMETER_VIEW = 0,
+ GP_PERIMETER_FRONT = 1,
+ GP_PERIMETER_SIDE = 2,
+ GP_PERIMETER_TOP = 3,
+ GP_PERIMETER_CAMERA = 4,
+};
+
+enum {
+ GP_STROKE_USE_ACTIVE_MATERIAL = 0,
+ GP_STROKE_USE_CURRENT_MATERIAL = 1,
+ GP_STROKE_USE_NEW_MATERIAL = 2,
+};
+
+static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Object *ob = CTX_data_active_object(C);
+ bGPdata *gpd = (bGPdata *)ob->data;
+ const int subdivisions = RNA_int_get(op->ptr, "subdivisions");
+ const float length = RNA_float_get(op->ptr, "length");
+
+ const int view_mode = RNA_enum_get(op->ptr, "view_mode");
+ const int mode = RNA_enum_get(op->ptr, "mode");
+ const bool is_multiedit = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gpd);
+
+ /* sanity checks */
+ if (ELEM(NULL, gpd)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ bool changed = false;
+
+ float viewmat[4][4], viewinv[4][4];
+ copy_m4_m4(viewmat, rv3d->viewmat);
+ copy_m4_m4(viewinv, rv3d->viewinv);
+
+ switch (view_mode) {
+ case GP_PERIMETER_FRONT:
+ unit_m4(rv3d->viewmat);
+ rv3d->viewmat[1][1] = 0.0f;
+ rv3d->viewmat[1][2] = -1.0f;
+
+ rv3d->viewmat[2][1] = 1.0f;
+ rv3d->viewmat[2][2] = 0.0f;
+
+ rv3d->viewmat[3][2] = -10.0f;
+ invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
+ break;
+ case GP_PERIMETER_SIDE:
+ zero_m4(rv3d->viewmat);
+ rv3d->viewmat[0][2] = 1.0f;
+ rv3d->viewmat[1][0] = 1.0f;
+ rv3d->viewmat[2][1] = 1.0f;
+ rv3d->viewmat[3][3] = 1.0f;
+ invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
+ break;
+ case GP_PERIMETER_TOP:
+ unit_m4(rv3d->viewmat);
+ unit_m4(rv3d->viewinv);
+ break;
+ case GP_PERIMETER_CAMERA: {
+ Scene *scene = CTX_data_scene(C);
+ Object *cam_ob = scene->camera;
+ if (cam_ob != NULL) {
+ invert_m4_m4(rv3d->viewmat, cam_ob->obmat);
+ copy_m4_m4(rv3d->viewinv, cam_ob->obmat);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ /* Untag strokes to be sure nothing is pending. */
+ LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
+ LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
+ LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) {
+ gps->flag &= ~GP_STROKE_TAG;
+ }
+ }
+ }
+ /* Create a new material. */
+ int mat_idx = 0;
+ if (mode == GP_STROKE_USE_NEW_MATERIAL) {
+ Material *ma = BKE_gpencil_object_material_new(bmain, ob, "Material", NULL);
+ MaterialGPencilStyle *gp_style = ma->gp_style;
+
+ gp_style->flag |= GP_MATERIAL_FILL_SHOW;
+ mat_idx = ob->totcol - 1;
+ }
+
+ /* loop all selected strokes */
+ LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
+ if (gpl->flag & GP_LAYER_HIDE) {
+ continue;
+ }
+ /* Prepare transform matrix. */
+ float diff_mat[4][4];
+ BKE_gpencil_layer_transform_matrix_get(depsgraph, ob, gpl, diff_mat);
+
+ bGPDframe *init_gpf = (is_multiedit) ? gpl->frames.first : gpl->actframe;
+
+ for (bGPDframe *gpf = init_gpf; gpf; gpf = gpf->next) {
+ if ((gpf == gpl->actframe) || ((gpf->flag & GP_FRAME_SELECT) && (is_multiedit))) {
+ if (gpf == NULL) {
+ continue;
+ }
+
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ if ((gps->flag & GP_STROKE_SELECT) == 0) {
+ continue;
+ }
+ if (gps->totpoints == 0) {
+ continue;
+ }
+ if (!ED_gpencil_stroke_material_visible(ob, gps)) {
+ continue;
+ }
+
+ MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(ob, gps->mat_nr + 1);
+ const bool is_stroke = ((gp_style->flag & GP_MATERIAL_STROKE_SHOW) != 0);
+
+ if (!is_stroke) {
+ continue;
+ }
+
+ /* Duplicate the stroke to apply any layer thickness change. */
+ bGPDstroke *gps_duplicate = BKE_gpencil_stroke_duplicate(gps, true, false);
+
+ /* Apply layer thickness change. */
+ gps_duplicate->thickness += gpl->line_change;
+ /* Apply object scale to thickness. */
+ gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ CLAMP_MIN(gps_duplicate->thickness, 1.0f);
+
+ /* Stroke. */
+ bGPDstroke *gps_perimeter = BKE_gpencil_stroke_perimeter_from_view(
+ rv3d, gpd, gpl, gps_duplicate, subdivisions, diff_mat);
+ gps_perimeter->flag &= ~GP_STROKE_SELECT;
+ /* Assign material. */
+ switch (mode) {
+ case GP_STROKE_USE_ACTIVE_MATERIAL: {
+ if (ob->actcol - 1 < 0) {
+ gps_perimeter->mat_nr = 0;
+ }
+ else {
+ gps_perimeter->mat_nr = ob->actcol - 1;
+ }
+ break;
+ }
+ case GP_STROKE_USE_CURRENT_MATERIAL:
+ gps_perimeter->mat_nr = gps->mat_nr;
+ break;
+ case GP_STROKE_USE_NEW_MATERIAL:
+ gps_perimeter->mat_nr = mat_idx;
+ break;
+ default:
+ break;
+ }
+
+ /* Sample stroke. */
+ if (length > 0.0f) {
+ BKE_gpencil_stroke_sample(gpd, gps_perimeter, length, false, 0);
+ }
+
+ /* Set pressure constant. */
+ bGPDspoint *pt;
+ for (int i = 0; i < gps_perimeter->totpoints; i++) {
+ pt = &gps_perimeter->points[i];
+ pt->pressure = 1.0f;
+ }
+
+ /* Add perimeter stroke to frame. */
+ BLI_insertlinkafter(&gpf->strokes, gps, gps_perimeter);
+
+ /* Tag original stroke to be removed. */
+ gps->flag |= GP_STROKE_TAG;
+
+ /* Free Temp stroke. */
+ BKE_gpencil_free_stroke(gps_duplicate);
+ changed = true;
+ }
+
+ /* If not multi-edit, exit loop. */
+ if (!is_multiedit) {
+ break;
+ }
+ }
+ }
+ }
+ /* Free old strokes. */
+ LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
+ LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
+ LISTBASE_FOREACH_MUTABLE (bGPDstroke *, gps, &gpf->strokes) {
+ if (gps->flag & GP_STROKE_TAG) {
+ BLI_remlink(&gpf->strokes, gps);
+ BKE_gpencil_free_stroke(gps);
+ }
+ }
+ }
+ }
+
+ /* Back to view matrix. */
+ copy_m4_m4(rv3d->viewmat, viewmat);
+ copy_m4_m4(rv3d->viewinv, viewinv);
+
+ if (changed) {
+ /* notifiers */
+ DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void GPENCIL_OT_stroke_outline(wmOperatorType *ot)
+{
+ static const EnumPropertyItem view_mode[] = {
+ {GP_PERIMETER_VIEW, "VIEW", 0, "View", ""},
+ {GP_PERIMETER_FRONT, "FRONT", 0, "Front", ""},
+ {GP_PERIMETER_SIDE, "SIDE", 0, "Side", ""},
+ {GP_PERIMETER_TOP, "TOP", 0, "Top", ""},
+ {GP_PERIMETER_CAMERA, "CAMERA", 0, "Camera", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+ static const EnumPropertyItem material_mode[] = {
+ {GP_STROKE_USE_ACTIVE_MATERIAL, "ACTIVE", 0, "Active Material", ""},
+ {GP_STROKE_USE_CURRENT_MATERIAL, "KEEP", 0, "Keep Material", "Keep current stroke material"},
+ {GP_STROKE_USE_NEW_MATERIAL, "NEW", 0, "New Material", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ /* identifiers */
+ ot->name = "Convert Stroke to Outline";
+ ot->idname = "GPENCIL_OT_stroke_outline";
+ ot->description = "Convert stroke to perimeter";
+
+ /* api callbacks */
+ ot->exec = gpencil_stroke_outline_exec;
+ ot->poll = gpencil_stroke_edit_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ ot->prop = RNA_def_enum(ot->srna, "view_mode", view_mode, GP_PERIMETER_VIEW, "View", "");
+ RNA_def_enum(
+ ot->srna, "mode", material_mode, GP_STROKE_USE_ACTIVE_MATERIAL, "Material Mode", "");
+
+ RNA_def_int(ot->srna, "subdivisions", 3, 0, 10, "Subdivisions", "", 0, 10);
+
+ RNA_def_float(ot->srna, "length", 0.0f, 0.0f, 100.0f, "Sample Length", "", 0.0f, 100.0f);
+}
+
+/** \} */
+
void GPENCIL_OT_recalc_geometry(wmOperatorType *ot)
{
/* identifiers */
diff --git a/source/blender/editors/gpencil/gpencil_intern.h b/source/blender/editors/gpencil/gpencil_intern.h
index d656241c463..3cb3a50e702 100644
--- a/source/blender/editors/gpencil/gpencil_intern.h
+++ b/source/blender/editors/gpencil/gpencil_intern.h
@@ -608,6 +608,7 @@ void GPENCIL_OT_stroke_merge_by_distance(struct wmOperatorType *ot);
void GPENCIL_OT_stroke_merge_material(struct wmOperatorType *ot);
void GPENCIL_OT_stroke_reset_vertex_color(struct wmOperatorType *ot);
void GPENCIL_OT_stroke_normalize(struct wmOperatorType *ot);
+void GPENCIL_OT_stroke_outline(struct wmOperatorType *ot);
void GPENCIL_OT_material_to_vertex_color(struct wmOperatorType *ot);
void GPENCIL_OT_extract_palette_vertex(struct wmOperatorType *ot);
diff --git a/source/blender/editors/gpencil/gpencil_interpolate.c b/source/blender/editors/gpencil/gpencil_interpolate.c
index e7a4f2fe2dc..bf6616638c4 100644
--- a/source/blender/editors/gpencil/gpencil_interpolate.c
+++ b/source/blender/editors/gpencil/gpencil_interpolate.c
@@ -1483,7 +1483,8 @@ void GPENCIL_OT_interpolate_sequence(wmOperatorType *ot)
*/
static const EnumPropertyItem gpencil_interpolation_type_items[] = {
/* Interpolation. */
- RNA_ENUM_ITEM_HEADING(N_("Interpolation"), "Standard transitions between keyframes"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_GPENCIL, "Interpolation"),
+ N_("Standard transitions between keyframes")),
{GP_IPO_LINEAR,
"LINEAR",
ICON_IPO_LINEAR,
@@ -1496,9 +1497,9 @@ void GPENCIL_OT_interpolate_sequence(wmOperatorType *ot)
"Custom interpolation defined using a curve map"},
/* Easing. */
- RNA_ENUM_ITEM_HEADING(N_("Easing (by strength)"),
- "Predefined inertial transitions, useful for motion graphics "
- "(from least to most \"dramatic\")"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_GPENCIL, "Easing (by strength)"),
+ N_("Predefined inertial transitions, useful for motion graphics "
+ "(from least to most \"dramatic\")")),
{GP_IPO_SINE,
"SINE",
ICON_IPO_SINE,
@@ -1515,7 +1516,8 @@ void GPENCIL_OT_interpolate_sequence(wmOperatorType *ot)
"Circular",
"Circular easing (strongest and most dynamic)"},
- RNA_ENUM_ITEM_HEADING(N_("Dynamic Effects"), "Simple physics-inspired easing effects"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_GPENCIL, "Dynamic Effects"),
+ N_("Simple physics-inspired easing effects")),
{GP_IPO_BACK, "BACK", ICON_IPO_BACK, "Back", "Cubic easing with overshoot and settle"},
{GP_IPO_BOUNCE,
"BOUNCE",
diff --git a/source/blender/editors/gpencil/gpencil_ops.c b/source/blender/editors/gpencil/gpencil_ops.c
index 99e28270c3e..3d92fbabfc4 100644
--- a/source/blender/editors/gpencil/gpencil_ops.c
+++ b/source/blender/editors/gpencil/gpencil_ops.c
@@ -635,6 +635,7 @@ void ED_operatortypes_gpencil(void)
WM_operatortype_append(GPENCIL_OT_stroke_merge_material);
WM_operatortype_append(GPENCIL_OT_stroke_reset_vertex_color);
WM_operatortype_append(GPENCIL_OT_stroke_normalize);
+ WM_operatortype_append(GPENCIL_OT_stroke_outline);
WM_operatortype_append(GPENCIL_OT_material_to_vertex_color);
WM_operatortype_append(GPENCIL_OT_extract_palette_vertex);
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 13ea5179b23..50651e1919a 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -3658,9 +3658,7 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
}
- /* Exit painting mode (and/or end current stroke).
- *
- */
+ /* Exit painting mode (and/or end current stroke). */
if (ELEM(event->type, EVT_RETKEY, EVT_PADENTER, EVT_ESCKEY, EVT_SPACEKEY)) {
p->status = GP_STATUS_DONE;
diff --git a/source/blender/editors/gpencil/gpencil_primitive.c b/source/blender/editors/gpencil/gpencil_primitive.c
index 70f12151fdd..4a4fffc9638 100644
--- a/source/blender/editors/gpencil/gpencil_primitive.c
+++ b/source/blender/editors/gpencil/gpencil_primitive.c
@@ -1024,8 +1024,10 @@ static void gpencil_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
gpd->runtime.sbuffer, &gpd->runtime.sbuffer_size, &gpd->runtime.sbuffer_used, false);
/* add small offset to keep stroke over the surface */
- if ((depth_arr) && (gpd->zdepth_offset > 0.0f) && (depth_arr[i] != DEPTH_INVALID)) {
- depth_arr[i] *= (1.0f - (gpd->zdepth_offset / 1000.0f));
+ if (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_VIEW) {
+ if ((depth_arr) && (gpd->zdepth_offset > 0.0f) && (depth_arr[i] != DEPTH_INVALID)) {
+ depth_arr[i] *= (1.0f - (gpd->zdepth_offset / 1000.0f));
+ }
}
/* convert screen-coordinates to 3D coordinates */
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index b6488d6da56..bf021d68cec 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -403,12 +403,11 @@ void ED_gpencil_stroke_init_data(struct bGPDstroke *gps,
*/
void ED_gpencil_create_blank(struct bContext *C, struct Object *ob, float mat[4][4]);
/**
- * Add a 2D Suzanne (original model created by Matias Mendiola).
+ * Add a 2D Suzanne.
*/
void ED_gpencil_create_monkey(struct bContext *C, struct Object *ob, float mat[4][4]);
/**
- * Add a Simple stroke with colors
- * (original design created by Daniel M. Lara and Matias Mendiola).
+ * Add a Simple stroke with colors.
*/
void ED_gpencil_create_stroke(struct bContext *C, struct Object *ob, float mat[4][4]);
/**
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 71ddffca8a9..b6a652bd3ab 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -141,11 +141,13 @@ struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
bool use_winding,
bool do_islands);
void BM_uv_element_map_free(struct UvElementMap *element_map);
-struct UvElement *BM_uv_element_get(struct UvElementMap *map,
- struct BMFace *efa,
- struct BMLoop *l);
+struct UvElement *BM_uv_element_get(const struct UvElementMap *map,
+ const struct BMFace *efa,
+ const struct BMLoop *l);
struct UvElement *BM_uv_element_get_head(struct UvElementMap *map, struct UvElement *child);
+struct UvElement **BM_uv_element_map_ensure_head_table(struct UvElementMap *element_map);
+
/**
* Can we edit UV's for this mesh?
*/
@@ -181,9 +183,13 @@ void EDBM_project_snap_verts(struct bContext *C,
/* editmesh_automerge.c */
-void EDBM_automerge(struct Object *ob, bool update, char hflag, float dist);
-void EDBM_automerge_and_split(
- struct Object *ob, bool split_edges, bool split_faces, bool update, char hflag, float dist);
+void EDBM_automerge(struct Object *obedit, bool update, char hflag, float dist);
+void EDBM_automerge_and_split(struct Object *obedit,
+ bool split_edges,
+ bool split_faces,
+ bool update,
+ char hflag,
+ float dist);
/* editmesh_undo.c */
@@ -448,7 +454,7 @@ void ED_mesh_mirrtopo_init(struct BMEditMesh *em,
bool skip_em_vert_array_init);
void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store);
-/* object_vgroup.c */
+/* object_vgroup.cc */
#define WEIGHT_REPLACE 1
#define WEIGHT_ADD 2
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index 550040d2bc6..1e220d33ff4 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -20,6 +20,7 @@ struct rcti;
struct wmMsgSubscribeKey;
struct wmMsgSubscribeValue;
struct wmRegionMessageSubscribeParams;
+struct wmOperator;
/* sculpt.c */
@@ -33,7 +34,7 @@ bool ED_sculpt_mask_box_select(struct bContext *C,
/* sculpt_transform.c */
void ED_sculpt_update_modal_transform(struct bContext *C, struct Object *ob);
-void ED_sculpt_init_transform(struct bContext *C, struct Object *ob);
+void ED_sculpt_init_transform(struct bContext *C, struct Object *ob, const char *undo_name);
void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);
/* sculpt_undo.c */
@@ -41,7 +42,13 @@ void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);
/** Export for ED_undo_sys. */
void ED_sculpt_undosys_type(struct UndoType *ut);
-void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name);
+/**
+ * Pushes an undo step using the operator name. This is necessary for
+ * redo panels to work; operators that do not support that may use
+ * #ED_sculpt_undo_geometry_begin_ex instead if so desired.
+ */
+void ED_sculpt_undo_geometry_begin(struct Object *ob, const struct wmOperator *op);
+void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name);
void ED_sculpt_undo_geometry_end(struct Object *ob);
/* Face sets. */
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 24d6819536d..38e542fc0ca 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -107,7 +107,7 @@ bool uvedit_uv_select_test(const struct Scene *scene, struct BMLoop *l, int cd_l
* Changes selection state of a single UV Face.
*/
void uvedit_face_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMFace *efa,
bool select,
bool do_history,
@@ -118,7 +118,7 @@ void uvedit_face_select_set(const struct Scene *scene,
* Changes selection state of a single UV Edge.
*/
void uvedit_edge_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
@@ -129,7 +129,7 @@ void uvedit_edge_select_set(const struct Scene *scene,
* Changes selection state of a single UV vertex.
*/
void uvedit_uv_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
@@ -139,30 +139,30 @@ void uvedit_uv_select_set(const struct Scene *scene,
* use. */
void uvedit_face_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
bool do_history,
int cd_loop_uv_offset);
void uvedit_face_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
int cd_loop_uv_offset);
void uvedit_edge_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
int cd_loop_uv_offset);
void uvedit_edge_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
int cd_loop_uv_offset);
void uvedit_uv_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
int cd_loop_uv_offset);
void uvedit_uv_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
int cd_loop_uv_offset);
@@ -179,13 +179,13 @@ void uvedit_edge_select_set_with_sticky(const struct Scene *scene,
struct BMLoop *l,
bool select,
bool do_history,
- uint cd_loop_uv_offset);
+ int cd_loop_uv_offset);
void uvedit_uv_select_set_with_sticky(const struct Scene *scene,
struct BMEditMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
- uint cd_loop_uv_offset);
+ int cd_loop_uv_offset);
/* Low level functions for sticky element selection (sticky mode independent). Type of sticky
* selection is specified explicitly (using sticky_flag, except for face selection). */
@@ -315,7 +315,7 @@ struct FaceIsland {
* \note While this is duplicate information,
* it allows islands from multiple meshes to be stored in the same list.
*/
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
float aspect_y;
};
@@ -326,7 +326,7 @@ int bm_mesh_calc_uv_islands(const Scene *scene,
const bool only_selected_uvs,
const bool use_seams,
const float aspect_y,
- const uint cd_loop_uv_offset);
+ const int cd_loop_uv_offset);
struct UVMapUDIM_Params {
const struct Image *image;
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index bb95ea97c1c..c72f3121217 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -711,7 +711,7 @@ bool ED_view3d_win_to_segment_clipped(const struct Depsgraph *depsgraph,
float r_ray_start[3],
float r_ray_end[3],
bool do_clip_planes);
-void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d,
+void ED_view3d_ob_project_mat_get(const struct RegionView3D *rv3d,
const struct Object *ob,
float r_pmat[4][4]);
void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d,
@@ -950,7 +950,7 @@ int view3d_opengl_select_with_id_filter(struct ViewContext *vc,
eV3DSelectObjectFilter select_filter,
uint select_id);
-/* view3d_select.c */
+/* view3d_select.cc */
float ED_view3d_select_dist_px(void);
void ED_view3d_viewcontext_init(struct bContext *C,
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index e4a973a375e..6a531c88762 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -19,7 +19,6 @@ set(INC
../../python
../../render
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../bmesh
# RNA_prototypes.h
diff --git a/source/blender/editors/interface/interface_context_menu.c b/source/blender/editors/interface/interface_context_menu.c
index 518fe65ee09..7ed9488950e 100644
--- a/source/blender/editors/interface/interface_context_menu.c
+++ b/source/blender/editors/interface/interface_context_menu.c
@@ -952,6 +952,12 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *ev
uiItemS(layout);
}
+ MenuType *mt_idtemplate_liboverride = WM_menutype_find("UI_MT_idtemplate_liboverride", true);
+ if (mt_idtemplate_liboverride && mt_idtemplate_liboverride->poll(C, mt_idtemplate_liboverride)) {
+ uiItemM_ptr(layout, mt_idtemplate_liboverride, IFACE_("Library Override"), ICON_NONE);
+ uiItemS(layout);
+ }
+
/* Pointer properties and string properties with
* prop_search support jumping to target object/bone. */
if (but->rnapoin.data && but->rnaprop) {
@@ -1224,7 +1230,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *ev
}
}
- MenuType *mt = WM_menutype_find("WM_MT_button_context", true);
+ MenuType *mt = WM_menutype_find("UI_MT_button_context_menu", true);
if (mt) {
UI_menutype_draw(C, mt, uiLayoutColumn(layout, false));
}
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index d75d86c2665..0c842084de6 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -25,6 +25,7 @@ struct CurveMapping;
struct CurveProfile;
struct ID;
struct ImBuf;
+struct Main;
struct Scene;
struct bContext;
struct bContextStore;
@@ -1543,6 +1544,12 @@ uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
struct uiListType *UI_UL_cache_file_layers(void);
+struct ID *ui_template_id_liboverride_hierarchy_make(struct bContext *C,
+ struct Main *bmain,
+ struct ID *owner_id,
+ struct ID *id,
+ const char **r_undo_push_label);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 3465373c85d..94d17ed3c88 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -3028,7 +3028,14 @@ void uiItemMContents(uiLayout *layout, const char *menuname)
if (WM_menutype_poll(C, mt) == false) {
return;
}
+
+ bContextStore *previous_ctx = CTX_store_get(C);
UI_menutype_draw(C, mt, layout);
+
+ /* Restore context that was cleared by `UI_menutype_draw`. */
+ if (layout->context) {
+ CTX_store_set(C, previous_ctx);
+ }
}
void uiItemDecoratorR_prop(uiLayout *layout, PointerRNA *ptr, PropertyRNA *prop, int index)
diff --git a/source/blender/editors/interface/interface_ops.cc b/source/blender/editors/interface/interface_ops.cc
index 2533a5454a5..dbedbe550ba 100644
--- a/source/blender/editors/interface/interface_ops.cc
+++ b/source/blender/editors/interface/interface_ops.cc
@@ -21,6 +21,7 @@
#include "BLF_api.h"
#include "BLT_lang.h"
+#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_global.h"
@@ -28,6 +29,7 @@
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
+#include "BKE_lib_remap.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_report.h"
@@ -747,6 +749,284 @@ static void UI_OT_override_remove_button(wmOperatorType *ot)
ot->srna, "all", true, "All", "Reset to default values all elements of the array");
}
+static void override_idtemplate_ids_get(
+ bContext *C, ID **r_owner_id, ID **r_id, PointerRNA *r_owner_ptr, PropertyRNA **r_prop)
+{
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ UI_context_active_but_prop_get_templateID(C, &owner_ptr, &prop);
+
+ if (owner_ptr.data == NULL || prop == NULL) {
+ *r_owner_id = *r_id = NULL;
+ if (r_owner_ptr != NULL) {
+ *r_owner_ptr = PointerRNA_NULL;
+ }
+ if (r_prop != NULL) {
+ *r_prop = NULL;
+ }
+ return;
+ }
+
+ *r_owner_id = owner_ptr.owner_id;
+ PointerRNA idptr = RNA_property_pointer_get(&owner_ptr, prop);
+ *r_id = static_cast<ID *>(idptr.data);
+ if (r_owner_ptr != NULL) {
+ *r_owner_ptr = owner_ptr;
+ }
+ if (r_prop != NULL) {
+ *r_prop = prop;
+ }
+}
+
+static bool override_idtemplate_poll(bContext *C, const bool is_create_op)
+{
+ ID *owner_id, *id;
+ override_idtemplate_ids_get(C, &owner_id, &id, NULL, NULL);
+
+ if (owner_id == NULL || id == NULL) {
+ return false;
+ }
+
+ if (is_create_op) {
+ if (!ID_IS_LINKED(id) && !ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ return false;
+ }
+ return true;
+ }
+
+ /* Reset/Clear operations. */
+ if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ return false;
+ }
+ return true;
+}
+
+static bool override_idtemplate_make_poll(bContext *C)
+{
+ return override_idtemplate_poll(C, true);
+}
+
+static int override_idtemplate_make_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ ID *owner_id, *id;
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ override_idtemplate_ids_get(C, &owner_id, &id, &owner_ptr, &prop);
+ if (ELEM(NULL, owner_id, id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ ID *id_override = ui_template_id_liboverride_hierarchy_make(
+ C, CTX_data_main(C), owner_id, id, NULL);
+
+ if (id_override == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ PointerRNA idptr;
+ /* `idptr` is re-assigned to owner property to ensure proper updates etc. Here we also use it
+ * to ensure remapping of the owner property from the linked data to the newly created
+ * liboverride (note that in theory this remapping has already been done by code above), but
+ * only in case owner ID was already local ID (override or pure local data).
+ *
+ * Otherwise, owner ID will also have been overridden, and remapped already to use it's
+ * override of the data too. */
+ if (!ID_IS_LINKED(owner_id)) {
+ RNA_id_pointer_create(id_override, &idptr);
+ RNA_property_pointer_set(&owner_ptr, prop, idptr, NULL);
+ }
+ RNA_property_update(C, &owner_ptr, prop);
+
+ /* 'Security' extra tagging, since this process may also affect the owner ID and not only the
+ * used ID, relying on the property update code only is not always enough. */
+ DEG_id_tag_update(&CTX_data_scene(C)->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_override_idtemplate_make(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Make Library Override";
+ ot->idname = "UI_OT_override_idtemplate_make";
+ ot->description =
+ "Create a local override of the selected linked data-block, and its hierarchy of "
+ "dependencies";
+
+ /* callbacks */
+ ot->poll = override_idtemplate_make_poll;
+ ot->exec = override_idtemplate_make_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+static bool override_idtemplate_reset_poll(bContext *C)
+{
+ return override_idtemplate_poll(C, false);
+}
+
+static int override_idtemplate_reset_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ ID *owner_id, *id;
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ override_idtemplate_ids_get(C, &owner_id, &id, &owner_ptr, &prop);
+ if (ELEM(NULL, owner_id, id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (ID_IS_LINKED(id) || !ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ BKE_lib_override_library_id_reset(CTX_data_main(C), id, false);
+
+ PointerRNA idptr;
+ /* `idptr` is re-assigned to owner property to ensure proper updates etc. */
+ RNA_id_pointer_create(id, &idptr);
+ RNA_property_pointer_set(&owner_ptr, prop, idptr, NULL);
+ RNA_property_update(C, &owner_ptr, prop);
+
+ /* No need for 'security' extra tagging here, since this process will never affect the owner ID.
+ */
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_override_idtemplate_reset(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Reset Library Override";
+ ot->idname = "UI_OT_override_idtemplate_reset";
+ ot->description = "Reset the selected local override to its linked reference values";
+
+ /* callbacks */
+ ot->poll = override_idtemplate_reset_poll;
+ ot->exec = override_idtemplate_reset_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+static bool override_idtemplate_clear_poll(bContext *C)
+{
+ return override_idtemplate_poll(C, false);
+}
+
+static int override_idtemplate_clear_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ ID *owner_id, *id;
+ PointerRNA owner_ptr;
+ PropertyRNA *prop;
+ override_idtemplate_ids_get(C, &owner_id, &id, &owner_ptr, &prop);
+ if (ELEM(NULL, owner_id, id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (ID_IS_LINKED(id)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+ ID *id_new = id;
+
+ if (BKE_lib_override_library_is_hierarchy_leaf(bmain, id)) {
+ id_new = id->override_library->reference;
+ bool do_remap_active = false;
+ if (OBACT(view_layer) == (Object *)id) {
+ BLI_assert(GS(id->name) == ID_OB);
+ BLI_assert(GS(id_new->name) == ID_OB);
+ do_remap_active = true;
+ }
+ BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE);
+ if (do_remap_active) {
+ Object *ref_object = (Object *)id_new;
+ Base *basact = BKE_view_layer_base_find(view_layer, ref_object);
+ if (basact != NULL) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
+ BKE_id_delete(bmain, id);
+ }
+ else {
+ BKE_lib_override_library_id_reset(bmain, id, true);
+ }
+
+ /* Here the affected ID may remain the same, or be replaced by its linked reference. In either
+ * case, the owner ID remains unchanged, and remapping is already handled by internal code, so
+ * calling `RNA_property_update` on it is enough to ensure proper notifiers are sent. */
+ RNA_property_update(C, &owner_ptr, prop);
+
+ /* 'Security' extra tagging, since this process may also affect the owner ID and not only the
+ * used ID, relying on the property update code only is not always enough. */
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_override_idtemplate_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Clear Library Override";
+ ot->idname = "UI_OT_override_idtemplate_clear";
+ ot->description =
+ "Delete the selected local override and relink its usages to the linked data-block if "
+ "possible, else reset it and mark it as non editable";
+
+ /* callbacks */
+ ot->poll = override_idtemplate_clear_poll;
+ ot->exec = override_idtemplate_clear_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+static bool override_idtemplate_menu_poll(const bContext *C_const, MenuType *UNUSED(mt))
+{
+ bContext *C = (bContext *)C_const;
+ ID *owner_id, *id;
+ override_idtemplate_ids_get(C, &owner_id, &id, NULL, NULL);
+
+ if (owner_id == NULL || id == NULL) {
+ return false;
+ }
+
+ if (!(ID_IS_LINKED(id) || ID_IS_OVERRIDE_LIBRARY_REAL(id))) {
+ return false;
+ }
+ return true;
+}
+
+static void override_idtemplate_menu_draw(const bContext *UNUSED(C), Menu *menu)
+{
+ uiLayout *layout = menu->layout;
+ uiItemO(layout, IFACE_("Make"), ICON_NONE, "UI_OT_override_idtemplate_make");
+ uiItemO(layout, IFACE_("Reset"), ICON_NONE, "UI_OT_override_idtemplate_reset");
+ uiItemO(layout, IFACE_("Clear"), ICON_NONE, "UI_OT_override_idtemplate_clear");
+}
+
+static void override_idtemplate_menu(void)
+{
+ MenuType *mt;
+
+ mt = MEM_cnew<MenuType>(__func__);
+ strcpy(mt->idname, "UI_MT_idtemplate_liboverride");
+ strcpy(mt->label, N_("Library Override"));
+ mt->poll = override_idtemplate_menu_poll;
+ mt->draw = override_idtemplate_menu_draw;
+ WM_menutype_add(mt);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -2232,8 +2512,6 @@ void ED_operatortypes_ui(void)
WM_operatortype_append(UI_OT_reset_default_button);
WM_operatortype_append(UI_OT_assign_default_button);
WM_operatortype_append(UI_OT_unset_property_button);
- WM_operatortype_append(UI_OT_override_type_set_button);
- WM_operatortype_append(UI_OT_override_remove_button);
WM_operatortype_append(UI_OT_copy_to_selected_button);
WM_operatortype_append(UI_OT_jump_to_target_button);
WM_operatortype_append(UI_OT_drop_color);
@@ -2252,6 +2530,13 @@ void ED_operatortypes_ui(void)
WM_operatortype_append(UI_OT_view_drop);
WM_operatortype_append(UI_OT_view_item_rename);
+ WM_operatortype_append(UI_OT_override_type_set_button);
+ WM_operatortype_append(UI_OT_override_remove_button);
+ WM_operatortype_append(UI_OT_override_idtemplate_make);
+ WM_operatortype_append(UI_OT_override_idtemplate_reset);
+ WM_operatortype_append(UI_OT_override_idtemplate_clear);
+ override_idtemplate_menu();
+
/* external */
WM_operatortype_append(UI_OT_eyedropper_color);
WM_operatortype_append(UI_OT_eyedropper_colorramp);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 5813f1d090c..86857d784dc 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -571,8 +571,11 @@ static uiBlock *id_search_menu(bContext *C, ARegion *region, void *arg_litem)
/** \name ID Template
* \{ */
-/* This is for browsing and editing the ID-blocks used */
+static void template_id_cb(bContext *C, void *arg_litem, void *arg_event);
+/**
+ * This is for browsing and editing the ID-blocks used.
+ */
void UI_context_active_but_prop_get_templateID(bContext *C,
PointerRNA *r_ptr,
PropertyRNA **r_prop)
@@ -582,7 +585,7 @@ void UI_context_active_but_prop_get_templateID(bContext *C,
memset(r_ptr, 0, sizeof(*r_ptr));
*r_prop = NULL;
- if (but && but->func_argN) {
+ if (but && (but->funcN == template_id_cb) && but->func_argN) {
TemplateID *template_ui = but->func_argN;
*r_ptr = template_ui->ptr;
*r_prop = template_ui->prop;
@@ -650,14 +653,13 @@ static void template_id_liboverride_hierarchy_collections_tag_recursive(
}
}
-static void template_id_liboverride_hierarchy_create(bContext *C,
- Main *bmain,
- TemplateID *template_ui,
- PointerRNA *idptr,
- const char **r_undo_push_label)
+ID *ui_template_id_liboverride_hierarchy_make(
+ bContext *C, Main *bmain, ID *owner_id, ID *id, const char **r_undo_push_label)
{
- ID *id = idptr->data;
- ID *owner_id = template_ui->ptr.owner_id;
+ const char *undo_push_label;
+ if (r_undo_push_label == NULL) {
+ r_undo_push_label = &undo_push_label;
+ }
/* If this is called on an already local override, 'toggle' between user-editable state, and
* system override with reset. */
@@ -677,14 +679,15 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
WM_event_add_notifier(C, NC_WM | ND_DATACHANGED, NULL);
WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- return;
+ return id;
}
/* Attempt to perform a hierarchy override, based on contextual data available.
* NOTE: do not attempt to perform such hierarchy override at all cost, if there is not enough
* context, better to abort than create random overrides all over the place. */
if (!ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY(id)) {
- return;
+ RNA_warning("The data-block %s is not overridable", id->name);
+ return NULL;
}
Object *object_active = CTX_data_active_object(C);
@@ -762,15 +765,8 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
if (object_active != NULL) {
object_active->id.tag |= LIB_TAG_DOIT;
}
- BKE_lib_override_library_create(bmain,
- scene,
- view_layer,
- NULL,
- id,
- &collection_active->id,
- NULL,
- &id_override,
- U.experimental.use_override_new_fully_editable);
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, &collection_active->id, NULL, &id_override, false);
}
else if (object_active != NULL && !ID_IS_LINKED(object_active) &&
&object_active->instance_collection->id == id) {
@@ -783,7 +779,7 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
&object_active->id,
&object_active->id,
&id_override,
- U.experimental.use_override_new_fully_editable);
+ false);
}
break;
case ID_OB:
@@ -793,15 +789,17 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
if (object_active != NULL) {
object_active->id.tag |= LIB_TAG_DOIT;
}
- BKE_lib_override_library_create(bmain,
- scene,
- view_layer,
- NULL,
- id,
- &collection_active->id,
- NULL,
- &id_override,
- U.experimental.use_override_new_fully_editable);
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, &collection_active->id, NULL, &id_override, false);
+ }
+ else {
+ if (object_active != NULL) {
+ object_active->id.tag |= LIB_TAG_DOIT;
+ }
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, NULL, NULL, &id_override, false);
+ BKE_scene_collections_object_remove(bmain, scene, (Object *)id, true);
+ WM_event_add_notifier(C, NC_ID | NA_REMOVED, NULL);
}
break;
case ID_ME:
@@ -816,7 +814,8 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
case ID_CV:
case ID_PT:
case ID_VO:
- if (object_active != NULL && object_active->data == id) {
+ case ID_NT: /* Essentially geometry nodes from modifier currently. */
+ if (object_active != NULL) {
if (collection_active != NULL &&
BKE_collection_has_object_recursive(collection_active, object_active)) {
template_id_liboverride_hierarchy_collections_tag_recursive(collection_active, id, true);
@@ -831,42 +830,74 @@ static void template_id_liboverride_hierarchy_create(bContext *C,
&collection_active->id,
NULL,
&id_override,
- U.experimental.use_override_new_fully_editable);
+ false);
}
else {
object_active->id.tag |= LIB_TAG_DOIT;
- BKE_lib_override_library_create(bmain,
- scene,
- view_layer,
- NULL,
- id,
- &object_active->id,
- NULL,
- &id_override,
- U.experimental.use_override_new_fully_editable);
+ BKE_lib_override_library_create(
+ bmain, scene, view_layer, NULL, id, &object_active->id, NULL, &id_override, false);
}
}
break;
case ID_MA:
case ID_TE:
case ID_IM:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
case ID_WO:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
case ID_PA:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
default:
+ RNA_warning("The type of data-block %s could not yet implemented", id->name);
break;
}
if (id_override != NULL) {
id_override->override_library->flag &= ~IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED;
*r_undo_push_label = "Make Library Override Hierarchy";
- /* Given `idptr` is re-assigned to owner property by caller to ensure proper updates etc. Here
- * we also use it to ensure remapping of the owner property from the linked data to the newly
- * created liboverride (note that in theory this remapping has already been done by code
- * above). */
- RNA_id_pointer_create(id_override, idptr);
+ /* In theory we could rely on setting/updating the RNA ID pointer property (as done by calling
+ * code) to be enough.
+ *
+ * However, some rare ID pointers properties (like the 'active object in viewlayer' one used
+ * for the Object templateID in the Object properties) use notifiers that do not enforce a
+ * rebuild of outliner trees, leading to crashes.
+ *
+ * So for now, add some extra notifiers here. */
+ WM_event_add_notifier(C, NC_ID | NA_ADDED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
+ }
+ return id_override;
+}
+
+static void template_id_liboverride_hierarchy_make(bContext *C,
+ Main *bmain,
+ TemplateID *template_ui,
+ PointerRNA *idptr,
+ const char **r_undo_push_label)
+{
+ ID *id = idptr->data;
+ ID *owner_id = template_ui->ptr.owner_id;
+
+ ID *id_override = ui_template_id_liboverride_hierarchy_make(
+ C, bmain, owner_id, id, r_undo_push_label);
+
+ if (id_override != NULL) {
+ /* `idptr` is re-assigned to owner property to ensure proper updates etc. Here we also use it
+ * to ensure remapping of the owner property from the linked data to the newly created
+ * liboverride (note that in theory this remapping has already been done by code above), but
+ * only in case owner ID was already local ID (override or pure local data).
+ *
+ * Otherwise, owner ID will also have been overridden, and remapped already to use it's
+ * override of the data too. */
+ if (!ID_IS_LINKED(owner_id)) {
+ RNA_id_pointer_create(id_override, idptr);
+ }
+ }
+ else {
+ RNA_warning("The data-block %s could not be overridden", id->name);
}
}
@@ -919,8 +950,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
if (id) {
Main *bmain = CTX_data_main(C);
if (CTX_wm_window(C)->eventstate->modifier & KM_SHIFT) {
- template_id_liboverride_hierarchy_create(
- C, bmain, template_ui, &idptr, &undo_push_label);
+ template_id_liboverride_hierarchy_make(C, bmain, template_ui, &idptr, &undo_push_label);
}
else {
if (BKE_lib_id_make_local(bmain, id, 0)) {
@@ -941,8 +971,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
if (id && ID_IS_OVERRIDE_LIBRARY(id)) {
Main *bmain = CTX_data_main(C);
if (CTX_wm_window(C)->eventstate->modifier & KM_SHIFT) {
- template_id_liboverride_hierarchy_create(
- C, bmain, template_ui, &idptr, &undo_push_label);
+ template_id_liboverride_hierarchy_make(C, bmain, template_ui, &idptr, &undo_push_label);
}
else {
BKE_lib_override_library_make_local(id);
@@ -6458,13 +6487,13 @@ bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
for (int j = 0; j < ARRAY_SIZE(icon_mod) && icon_mod[j]; j++) {
uiItemL(layout, "", icon_mod[j]);
}
- uiItemL(layout, TIP_(text), icon);
+ uiItemL(layout, CTX_TIP_(BLT_I18NCONTEXT_ID_WINDOWMANAGER, text), icon);
ok = true;
}
else if (text_fallback) {
const char *event_text = WM_key_event_string(kmi->type, true);
uiItemL(layout, event_text, ICON_NONE);
- uiItemL(layout, TIP_(text), ICON_NONE);
+ uiItemL(layout, CTX_TIP_(BLT_I18NCONTEXT_ID_WINDOWMANAGER, text), ICON_NONE);
ok = true;
}
return ok;
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 855e72788d2..94e9e98c685 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1524,11 +1524,6 @@ float UI_text_clip_middle_ex(const uiFontStyle *fstyle,
const size_t max_len,
const char rpart_sep)
{
- /* Add some epsilon to OK width, avoids 'ellipsing' text that nearly fits!
- * Better to have a small piece of the last char cut out,
- * than two remaining chars replaced by an ellipsis... */
- okwidth += 1.0f + UI_DPI_FAC;
-
BLI_assert(str[0]);
/* need to set this first */
@@ -1627,7 +1622,7 @@ float UI_text_clip_middle_ex(const uiFontStyle *fstyle,
strwidth = BLF_width(fstyle->uifont_id, str, max_len);
}
- BLI_assert(strwidth <= okwidth);
+ BLI_assert((strwidth <= okwidth) || (okwidth <= 0.0f));
return strwidth;
}
diff --git a/source/blender/editors/io/io_alembic.c b/source/blender/editors/io/io_alembic.c
index 0068586730f..a7e906b8109 100644
--- a/source/blender/editors/io/io_alembic.c
+++ b/source/blender/editors/io/io_alembic.c
@@ -651,16 +651,16 @@ static int wm_alembic_import_exec(bContext *C, wmOperator *op)
ED_object_mode_set(C, OB_MODE_OBJECT);
}
- bool ok = ABC_import(C,
- filename,
- scale,
- is_sequence,
- set_frame_range,
- sequence_len,
- offset,
- validate_meshes,
- always_add_cache_reader,
- as_background_job);
+ struct AlembicImportParams params = {0};
+ params.global_scale = scale;
+ params.sequence_len = sequence_len;
+ params.sequence_offset = offset;
+ params.is_sequence = is_sequence;
+ params.set_frame_range = set_frame_range;
+ params.validate_meshes = validate_meshes;
+ params.always_add_cache_reader = always_add_cache_reader;
+
+ bool ok = ABC_import(C, filename, &params, as_background_job);
return as_background_job || ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/mask/CMakeLists.txt b/source/blender/editors/mask/CMakeLists.txt
index fdb0d13f364..593eeb6c69d 100644
--- a/source/blender/editors/mask/CMakeLists.txt
+++ b/source/blender/editors/mask/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 28ac913a3e3..218564eaf30 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -17,7 +17,6 @@ set(INC
../../render
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 0d988b9551f..c55d96bac55 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -530,15 +530,13 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
- const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
- ".hide_poly", ATTR_DOMAIN_FACE, false);
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totvert; i++) {
MVert *mvert = &me->mvert[i];
- if (!hide_poly[i] && mvert->flag & SELECT) {
+ if (!hide_vert[i] && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
}
@@ -603,13 +601,13 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
}
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
- const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
- ".hide_poly", ATTR_DOMAIN_FACE, false);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
for (int i = 0; i < me->totvert; i++) {
MVert *mv = &me->mvert[i];
MDeformVert *dv = &me->dvert[i];
- if (!hide_poly[i]) {
+ if (!hide_vert[i]) {
if (dv->dw == nullptr) {
/* if null weight then not grouped */
mv->flag |= SELECT;
diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c
index 7634ce6af9e..6a080e78086 100644
--- a/source/blender/editors/mesh/editmesh_mask_extract.c
+++ b/source/blender/editors/mesh/editmesh_mask_extract.c
@@ -486,7 +486,7 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
Mesh *new_mesh = (Mesh *)BKE_id_copy(bmain, &mesh->id);
if (ob->mode == OB_MODE_SCULPT) {
- ED_sculpt_undo_geometry_begin(ob, "mask slice");
+ ED_sculpt_undo_geometry_begin(ob, op);
}
BMesh *bm;
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index c931cb4948b..51c5c21ecf8 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -12,6 +12,8 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLT_translation.h"
+
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index e931dd02a9e..a6a6b095c31 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -593,10 +593,10 @@ UvMapVert *BM_uv_vert_map_at_index(UvVertMap *vmap, uint v)
return vmap->vert[v];
}
-static void bm_uv_ensure_head_table(UvElementMap *element_map)
+struct UvElement **BM_uv_element_map_ensure_head_table(struct UvElementMap *element_map)
{
if (element_map->head_table) {
- return;
+ return element_map->head_table;
}
/* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
@@ -616,6 +616,7 @@ static void bm_uv_ensure_head_table(UvElementMap *element_map)
}
}
}
+ return element_map->head_table;
}
#define INVALID_ISLAND ((unsigned int)-1)
@@ -643,9 +644,9 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
UvElement *islandbuf,
uint *map,
bool uv_selected,
- int cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
- bm_uv_ensure_head_table(element_map);
+ BM_uv_element_map_ensure_head_table(element_map);
int total_uvs = element_map->total_uvs;
@@ -1070,7 +1071,7 @@ void BM_uv_element_map_free(UvElementMap *element_map)
}
}
-UvElement *BM_uv_element_get(UvElementMap *element_map, BMFace *efa, BMLoop *l)
+UvElement *BM_uv_element_get(const UvElementMap *element_map, const BMFace *efa, const BMLoop *l)
{
UvElement *element = element_map->vertex[BM_elem_index_get(l->v)];
while (element) {
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index b5240eac53e..97671ee5513 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -208,7 +208,7 @@ void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)
BMFace *efa;
BMIter iter;
- BLI_assert(cd_loop_uv_offset != -1);
+ BLI_assert(cd_loop_uv_offset >= 0);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index a2f993c92b9..17365cc5488 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -21,7 +21,6 @@ set(INC
../../shader_fx
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# dna_type_offsets.h in BLO_read_write.h
@@ -53,7 +52,7 @@ set(SRC
object_shapekey.c
object_transform.cc
object_utils.c
- object_vgroup.c
+ object_vgroup.cc
object_volume.c
object_warp.c
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index acd7a8e3c13..7aa340408e1 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -657,8 +657,7 @@ Object *ED_object_add_type_with_obdata(bContext *C,
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
- /* TODO(sergey): Use proper flag for tagging here. */
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
ED_outliner_select_sync_from_object_tag(C);
@@ -2771,25 +2770,6 @@ static const EnumPropertyItem convert_target_items[] = {
{0, nullptr, 0, nullptr, nullptr},
};
-static void object_data_convert_ensure_curve_cache(Depsgraph *depsgraph, Scene *scene, Object *ob)
-{
- if (ob->runtime.curve_cache == nullptr) {
- /* Force creation. This is normally not needed but on operator
- * redo we might end up with an object which isn't evaluated yet.
- * Also happens in case we are working on a copy of the object
- * (all its caches have been nuked then).
- */
- if (ELEM(ob->type, OB_SURF, OB_CURVES_LEGACY, OB_FONT)) {
- /* We need 'for render' ON here, to enable computing bevel #DispList if needed.
- * Also makes sense anyway, we would not want e.g. to lose hidden parts etc. */
- BKE_displist_make_curveTypes(depsgraph, scene, ob, true);
- }
- else if (ob->type == OB_MBALL) {
- BKE_displist_make_mball(depsgraph, scene, ob);
- }
- }
-}
-
static void object_data_convert_curve_to_mesh(Main *bmain, Depsgraph *depsgraph, Object *ob)
{
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
@@ -2908,7 +2888,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
const bool use_faces = RNA_boolean_get(op->ptr, "faces");
const float offset = RNA_float_get(op->ptr, "offset");
- int a, mballConverted = 0;
+ int mballConverted = 0;
bool gpencilConverted = false;
bool gpencilCurveConverted = false;
@@ -3256,7 +3236,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
/* No assumption should be made that the resulting objects is a mesh, as conversion can
* fail. */
object_data_convert_curve_to_mesh(bmain, depsgraph, newob);
- /* meshes doesn't use displist */
+ /* Meshes doesn't use the "curve cache". */
BKE_object_free_curve_cache(newob);
}
else if (target == OB_GPENCIL) {
@@ -3291,7 +3271,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
/* No assumption should be made that the resulting objects is a mesh, as conversion can
* fail. */
object_data_convert_curve_to_mesh(bmain, depsgraph, newob);
- /* meshes doesn't use displist */
+ /* Meshes don't use the "curve cache". */
BKE_object_free_curve_cache(newob);
}
else if (target == OB_GPENCIL) {
@@ -3332,21 +3312,13 @@ static int object_convert_exec(bContext *C, wmOperator *op)
MetaBall *mb = static_cast<MetaBall *>(newob->data);
id_us_min(&mb->id);
- newob->data = BKE_mesh_add(bmain, "Mesh");
- newob->type = OB_MESH;
-
- Mesh *me = static_cast<Mesh *>(newob->data);
- me->totcol = mb->totcol;
- if (newob->totcol) {
- me->mat = static_cast<Material **>(MEM_dupallocN(mb->mat));
- for (a = 0; a < newob->totcol; a++) {
- id_us_plus((ID *)me->mat[a]);
- }
- }
+ /* Find the evaluated mesh of the basis metaball object. */
+ Object *object_eval = DEG_get_evaluated_object(depsgraph, baseob);
+ Mesh *mesh = BKE_mesh_new_from_object_to_bmain(bmain, depsgraph, object_eval, true);
- object_data_convert_ensure_curve_cache(depsgraph, scene, baseob);
- BKE_mesh_from_metaball(&baseob->runtime.curve_cache->disp,
- static_cast<Mesh *>(newob->data));
+ id_us_plus(&mesh->id);
+ newob->data = mesh;
+ newob->type = OB_MESH;
if (obact->type == OB_MBALL) {
basact = basen;
diff --git a/source/blender/editors/object/object_data_transfer.c b/source/blender/editors/object/object_data_transfer.c
index 4837b538bf6..78b059d5514 100644
--- a/source/blender/editors/object/object_data_transfer.c
+++ b/source/blender/editors/object/object_data_transfer.c
@@ -45,7 +45,7 @@
* Note some are 'fake' ones, i.e. they are not hold by real CDLayers. */
/* Not shared with modifier, since we use a usual enum here, not a multi-choice one. */
static const EnumPropertyItem DT_layer_items[] = {
- RNA_ENUM_ITEM_HEADING("Vertex Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Vertex Data"), NULL),
{DT_TYPE_MDEFORMVERT,
"VGROUP_WEIGHTS",
0,
@@ -61,7 +61,7 @@ static const EnumPropertyItem DT_layer_items[] = {
#endif
{DT_TYPE_BWEIGHT_VERT, "BEVEL_WEIGHT_VERT", 0, "Bevel Weight", "Transfer bevel weights"},
- RNA_ENUM_ITEM_HEADING("Edge Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Edge Data"), NULL),
{DT_TYPE_SHARP_EDGE, "SHARP_EDGE", 0, "Sharp", "Transfer sharp mark"},
{DT_TYPE_SEAM, "SEAM", 0, "UV Seam", "Transfer UV seam mark"},
{DT_TYPE_CREASE, "CREASE", 0, "Subdivision Crease", "Transfer crease values"},
@@ -72,12 +72,12 @@ static const EnumPropertyItem DT_layer_items[] = {
"Freestyle Mark",
"Transfer Freestyle edge mark"},
- RNA_ENUM_ITEM_HEADING("Face Corner Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Face Corner Data"), NULL),
{DT_TYPE_LNOR, "CUSTOM_NORMAL", 0, "Custom Normals", "Transfer custom normals"},
{DT_TYPE_MPROPCOL_LOOP | DT_TYPE_MLOOPCOL_LOOP, "VCOL", 0, "Colors", "Color Attributes"},
{DT_TYPE_UV, "UV", 0, "UVs", "Transfer UV layers"},
- RNA_ENUM_ITEM_HEADING("Face Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Face Data"), NULL),
{DT_TYPE_SHARP_FACE, "SMOOTH", 0, "Smooth", "Transfer flat/smooth mark"},
{DT_TYPE_FREESTYLE_FACE,
"FREESTYLE_FACE",
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 4896ddb5258..f36181ad96d 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -194,13 +194,13 @@ Object **ED_object_array_in_mode_or_selected(bContext *C,
/* When in a mode that supports multiple active objects, use "objects in mode"
* instead of the object's selection. */
if (use_objects_in_mode) {
- objects = BKE_view_layer_array_from_objects_in_mode(view_layer,
- v3d,
- r_objects_len,
- {.object_mode = ob_active->mode,
- .no_dup_data = true,
- .filter_fn = filter_fn,
- .filter_userdata = filter_user_data});
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = ob_active->mode;
+ params.no_dup_data = true;
+ params.filter_fn = filter_fn;
+ params.filter_userdata = filter_user_data;
+ objects = BKE_view_layer_array_from_objects_in_mode_params(
+ view_layer, v3d, r_objects_len, &params);
}
else {
objects = BKE_view_layer_array_selected_objects(
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index b5862d4d957..63f010cd526 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -49,10 +49,14 @@ void OBJECT_OT_vertex_parent_set(struct wmOperatorType *ot);
void OBJECT_OT_track_set(struct wmOperatorType *ot);
void OBJECT_OT_track_clear(struct wmOperatorType *ot);
void OBJECT_OT_make_local(struct wmOperatorType *ot);
-void OBJECT_OT_make_override_library(struct wmOperatorType *ot);
void OBJECT_OT_make_single_user(struct wmOperatorType *ot);
void OBJECT_OT_make_links_scene(struct wmOperatorType *ot);
void OBJECT_OT_make_links_data(struct wmOperatorType *ot);
+
+void OBJECT_OT_make_override_library(struct wmOperatorType *ot);
+void OBJECT_OT_reset_override_library(struct wmOperatorType *ot);
+void OBJECT_OT_clear_override_library(struct wmOperatorType *ot);
+
/**
* Used for drop-box.
* Assigns to object under cursor, only first material slot.
@@ -259,7 +263,7 @@ void CONSTRAINT_OT_objectsolver_set_inverse(struct wmOperatorType *ot);
void CONSTRAINT_OT_objectsolver_clear_inverse(struct wmOperatorType *ot);
void CONSTRAINT_OT_followpath_path_animate(struct wmOperatorType *ot);
-/* object_vgroup.c */
+/* object_vgroup.cc */
void OBJECT_OT_vertex_group_add(struct wmOperatorType *ot);
void OBJECT_OT_vertex_group_remove(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index e7cfcf48fd3..75f9fdd485e 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -50,6 +50,7 @@
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_runtime.h"
@@ -111,7 +112,7 @@ static void object_force_modifier_update_for_bind(Depsgraph *depsgraph, Object *
BKE_lattice_modifiers_calc(depsgraph, scene_eval, ob_eval);
}
else if (ob->type == OB_MBALL) {
- BKE_displist_make_mball(depsgraph, scene_eval, ob_eval);
+ BKE_mball_data_update(depsgraph, scene_eval, ob_eval);
}
else if (ELEM(ob->type, OB_CURVES_LEGACY, OB_SURF, OB_FONT)) {
BKE_displist_make_curveTypes(depsgraph, scene_eval, ob_eval, false);
@@ -486,6 +487,9 @@ bool ED_object_modifier_move_to_index(ReportList *reports,
}
}
+ /* NOTE: Dependency graph only uses modifier nodes for visibility updates, and exact order of
+ * modifier nodes in the graph does not matter. */
+
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, ob);
@@ -1668,6 +1672,7 @@ static int modifier_copy_exec(bContext *C, wmOperator *op)
}
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 8a0d380ff2f..24a4556b075 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -58,11 +58,14 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_track_set);
WM_operatortype_append(OBJECT_OT_track_clear);
WM_operatortype_append(OBJECT_OT_make_local);
- WM_operatortype_append(OBJECT_OT_make_override_library);
WM_operatortype_append(OBJECT_OT_make_single_user);
WM_operatortype_append(OBJECT_OT_make_links_scene);
WM_operatortype_append(OBJECT_OT_make_links_data);
+ WM_operatortype_append(OBJECT_OT_make_override_library);
+ WM_operatortype_append(OBJECT_OT_reset_override_library);
+ WM_operatortype_append(OBJECT_OT_clear_override_library);
+
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all);
WM_operatortype_append(OBJECT_OT_select_same_collection);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index f136d3302df..8f563fa388a 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -2280,12 +2280,6 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
ID *id_root = NULL;
bool is_override_instancing_object = false;
- const bool do_fully_editable = U.experimental.use_override_new_fully_editable;
-
- GSet *user_overrides_objects_uids = do_fully_editable ? NULL :
- BLI_gset_new(BLI_ghashutil_inthash_p,
- BLI_ghashutil_intcmp,
- __func__);
bool user_overrides_from_selected_objects = false;
if (!ID_IS_LINKED(obact) && obact->instance_collection != NULL &&
@@ -2325,6 +2319,21 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
user_overrides_from_selected_objects = true;
}
+ const bool do_fully_editable = !user_overrides_from_selected_objects;
+
+ GSet *user_overrides_objects_uids = do_fully_editable ? NULL :
+ BLI_gset_new(BLI_ghashutil_inthash_p,
+ BLI_ghashutil_intcmp,
+ __func__);
+
+ /* Make already existing selected liboverrides editable. */
+ FOREACH_SELECTED_OBJECT_BEGIN (view_layer, CTX_wm_view3d(C), ob_iter) {
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(ob_iter) && !ID_IS_LINKED(ob_iter)) {
+ ob_iter->id.override_library->flag &= ~IDOVERRIDE_LIBRARY_FLAG_SYSTEM_DEFINED;
+ }
+ }
+ FOREACH_SELECTED_OBJECT_END;
+
if (do_fully_editable) {
/* Pass. */
}
@@ -2411,6 +2420,8 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&CTX_data_scene(C)->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
return success ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
@@ -2435,6 +2446,9 @@ static int make_override_library_invoke(bContext *C, wmOperator *op, const wmEve
}
if (!ID_IS_LINKED(obact)) {
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(obact)) {
+ return make_override_library_exec(C, op);
+ }
BKE_report(op->reports, RPT_ERROR, "Cannot make library override from a local object");
return OPERATOR_CANCELLED;
}
@@ -2473,17 +2487,20 @@ static bool make_override_library_poll(bContext *C)
Object *obact = CTX_data_active_object(C);
/* Object must be directly linked to be overridable. */
- return (ED_operator_objectmode(C) && obact != NULL &&
- (ID_IS_LINKED(obact) || (obact->instance_collection != NULL &&
- ID_IS_OVERRIDABLE_LIBRARY(obact->instance_collection) &&
- !ID_IS_OVERRIDE_LIBRARY(obact))));
+ return (
+ ED_operator_objectmode(C) && obact != NULL &&
+ (ID_IS_LINKED(obact) || ID_IS_OVERRIDE_LIBRARY(obact) ||
+ (obact->instance_collection != NULL &&
+ ID_IS_OVERRIDABLE_LIBRARY(obact->instance_collection) && !ID_IS_OVERRIDE_LIBRARY(obact))));
}
void OBJECT_OT_make_override_library(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Library Override";
- ot->description = "Make a local override of this library linked data-block";
+ ot->description =
+ "Create a local override of the selected linked objects, and their hierarchy of "
+ "dependencies";
ot->idname = "OBJECT_OT_make_override_library";
/* api callbacks */
@@ -2513,6 +2530,129 @@ void OBJECT_OT_make_override_library(wmOperatorType *ot)
/** \} */
/* ------------------------------------------------------------------- */
+/** \name Reset Library Override Operator
+ * \{ */
+
+static bool reset_clear_override_library_poll(bContext *C)
+{
+ Object *obact = CTX_data_active_object(C);
+
+ /* Object must be local and an override. */
+ return (ED_operator_objectmode(C) && obact != NULL && !ID_IS_LINKED(obact) &&
+ ID_IS_OVERRIDE_LIBRARY(obact));
+}
+
+static int reset_override_library_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+
+ /* Make already existing selected liboverrides editable. */
+ FOREACH_SELECTED_OBJECT_BEGIN (CTX_data_view_layer(C), CTX_wm_view3d(C), ob_iter) {
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(ob_iter) && !ID_IS_LINKED(ob_iter)) {
+ BKE_lib_override_library_id_reset(bmain, &ob_iter->id, false);
+ }
+ }
+ FOREACH_SELECTED_OBJECT_END;
+
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_reset_override_library(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Reset Library Override";
+ ot->description = "Reset the selected local overrides to their linked references values";
+ ot->idname = "OBJECT_OT_reset_override_library";
+
+ /* api callbacks */
+ ot->exec = reset_override_library_exec;
+ ot->poll = reset_clear_override_library_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* ------------------------------------------------------------------- */
+/** \name Clear Library Override Operator
+ * \{ */
+
+static int clear_override_library_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+ LinkNode *todo_objects = NULL, *todo_object_iter;
+
+ /* Make already existing selected liboverrides editable. */
+ FOREACH_SELECTED_OBJECT_BEGIN (view_layer, CTX_wm_view3d(C), ob_iter) {
+ if (ID_IS_LINKED(ob_iter)) {
+ continue;
+ }
+ BLI_linklist_prepend_alloca(&todo_objects, ob_iter);
+ }
+ FOREACH_SELECTED_OBJECT_END;
+
+ for (todo_object_iter = todo_objects; todo_object_iter != NULL;
+ todo_object_iter = todo_object_iter->next) {
+ Object *ob_iter = todo_object_iter->link;
+ if (BKE_lib_override_library_is_hierarchy_leaf(bmain, &ob_iter->id)) {
+ bool do_remap_active = false;
+ if (OBACT(view_layer) == ob_iter) {
+ do_remap_active = true;
+ }
+ BKE_libblock_remap(bmain,
+ &ob_iter->id,
+ ob_iter->id.override_library->reference,
+ ID_REMAP_SKIP_INDIRECT_USAGE);
+ if (do_remap_active) {
+ Object *ref_object = (Object *)ob_iter->id.override_library->reference;
+ Base *basact = BKE_view_layer_base_find(view_layer, ref_object);
+ if (basact != NULL) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ }
+ BKE_id_delete(bmain, &ob_iter->id);
+ }
+ else {
+ BKE_lib_override_library_id_reset(bmain, &ob_iter->id, true);
+ }
+ }
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, NULL);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_clear_override_library(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Clear Library Override";
+ ot->description =
+ "Delete the selected local overrides and relink their usages to the linked data-blocks if "
+ "possible, else reset them and mark them as non editable";
+ ot->idname = "OBJECT_OT_clear_override_library";
+
+ /* api callbacks */
+ ot->exec = clear_override_library_exec;
+ ot->poll = reset_clear_override_library_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/** \} */
+
+/* ------------------------------------------------------------------- */
/** \name Make Single User Operator
* \{ */
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index ac4fb40d832..812d9bbbc08 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -144,7 +144,7 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
}
if (ob->mode == OB_MODE_SCULPT) {
- ED_sculpt_undo_geometry_begin(ob, op->type->name);
+ ED_sculpt_undo_geometry_begin(ob, op);
}
if (mesh->flag & ME_REMESH_FIX_POLES && mesh->remesh_voxel_adaptivity <= 0.0f) {
@@ -654,6 +654,7 @@ struct QuadriFlowJob {
short *stop, *do_update;
float *progress;
+ const struct wmOperator *op;
Scene *scene;
int target_faces;
int seed;
@@ -891,7 +892,7 @@ static void quadriflow_start_job(void *customdata, short *stop, short *do_update
new_mesh = remesh_symmetry_mirror(qj->owner, new_mesh, qj->symmetry_axes);
if (ob->mode == OB_MODE_SCULPT) {
- ED_sculpt_undo_geometry_begin(ob, "QuadriFlow Remesh");
+ ED_sculpt_undo_geometry_begin(ob, qj->op);
}
if (qj->preserve_paint_mask) {
@@ -949,6 +950,7 @@ static int quadriflow_remesh_exec(bContext *C, wmOperator *op)
{
QuadriFlowJob *job = (QuadriFlowJob *)MEM_mallocN(sizeof(QuadriFlowJob), "QuadriFlowJob");
+ job->op = op;
job->owner = CTX_data_active_object(C);
job->scene = CTX_data_scene(C);
diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc
index c612a84a631..e4f96d95173 100644
--- a/source/blender/editors/object/object_transform.cc
+++ b/source/blender/editors/object/object_transform.cc
@@ -1033,7 +1033,9 @@ static int apply_objects_internal(bContext *C,
zero_v3(ob->rot);
zero_v3(ob->drot);
unit_qt(ob->quat);
+ unit_qt(ob->dquat);
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
+ unit_axis_angle(ob->drotAxis, &ob->drotAngle);
}
}
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.cc
index eb5aaf7ef61..0e0f5bd94cc 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.cc
@@ -5,9 +5,9 @@
* \ingroup edobj
*/
-#include <math.h>
-#include <stddef.h>
-#include <string.h>
+#include <cmath>
+#include <cstddef>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -21,14 +21,15 @@
#include "DNA_scene_types.h"
#include "DNA_workspace_types.h"
-#include "BLI_alloca.h"
#include "BLI_array.h"
+#include "BLI_array.hh"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_utildefines_stack.h"
+#include "BLI_vector.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
@@ -74,7 +75,7 @@ static bool vertex_group_supported_poll_ex(bContext *C, const Object *ob);
static bool object_array_for_wpaint_filter(const Object *ob, void *user_data)
{
- bContext *C = user_data;
+ bContext *C = static_cast<bContext *>(user_data);
if (vertex_group_supported_poll_ex(C, ob)) {
return true;
}
@@ -100,7 +101,7 @@ static bool vertex_group_use_vert_sel(Object *ob)
static Lattice *vgroup_edit_lattice(Object *ob)
{
- Lattice *lt = ob->data;
+ Lattice *lt = static_cast<Lattice *>(ob->data);
BLI_assert(ob->type == OB_LATTICE);
return (lt->editlatt) ? lt->editlatt->latt : lt;
}
@@ -115,7 +116,7 @@ bool ED_vgroup_sync_from_pose(Object *ob)
{
Object *armobj = BKE_object_pose_armature_get(ob);
if (armobj && (armobj->mode & OB_MODE_POSE)) {
- struct bArmature *arm = armobj->data;
+ bArmature *arm = static_cast<bArmature *>(armobj->data);
if (arm->act_bone) {
int def_num = BKE_object_defgroup_name_index(ob, arm->act_bone->name);
if (def_num != -1) {
@@ -151,7 +152,7 @@ bool ED_vgroup_parray_alloc(ID *id,
const bool use_vert_sel)
{
*dvert_tot = 0;
- *dvert_arr = NULL;
+ *dvert_arr = nullptr;
if (id) {
switch (GS(id->name)) {
@@ -172,21 +173,23 @@ bool ED_vgroup_parray_alloc(ID *id,
i = em->bm->totvert;
- *dvert_arr = MEM_mallocN(sizeof(void *) * i, "vgroup parray from me");
+ *dvert_arr = static_cast<MDeformVert **>(MEM_mallocN(sizeof(void *) * i, __func__));
*dvert_tot = i;
i = 0;
if (use_vert_sel) {
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
(*dvert_arr)[i] = BM_elem_flag_test(eve, BM_ELEM_SELECT) ?
- BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset) :
- NULL;
+ static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset)) :
+ nullptr;
i++;
}
}
else {
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- (*dvert_arr)[i] = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ (*dvert_arr)[i] = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
i++;
}
}
@@ -198,11 +201,12 @@ bool ED_vgroup_parray_alloc(ID *id,
MDeformVert *dvert = me->dvert;
*dvert_tot = me->totvert;
- *dvert_arr = MEM_mallocN(sizeof(void *) * me->totvert, "vgroup parray from me");
+ *dvert_arr = static_cast<MDeformVert **>(
+ MEM_mallocN(sizeof(void *) * me->totvert, __func__));
if (use_vert_sel) {
for (int i = 0; i < me->totvert; i++) {
- (*dvert_arr)[i] = (mvert[i].flag & SELECT) ? &dvert[i] : NULL;
+ (*dvert_arr)[i] = (mvert[i].flag & SELECT) ? &dvert[i] : nullptr;
}
}
else {
@@ -222,11 +226,12 @@ bool ED_vgroup_parray_alloc(ID *id,
if (lt->dvert) {
BPoint *def = lt->def;
*dvert_tot = lt->pntsu * lt->pntsv * lt->pntsw;
- *dvert_arr = MEM_mallocN(sizeof(void *) * (*dvert_tot), "vgroup parray from me");
+ *dvert_arr = static_cast<MDeformVert **>(
+ MEM_mallocN(sizeof(void *) * (*dvert_tot), __func__));
if (use_vert_sel) {
for (int i = 0; i < *dvert_tot; i++) {
- (*dvert_arr)[i] = (def->f1 & SELECT) ? &lt->dvert[i] : NULL;
+ (*dvert_arr)[i] = (def->f1 & SELECT) ? &lt->dvert[i] : nullptr;
}
}
else {
@@ -255,11 +260,12 @@ void ED_vgroup_parray_mirror_sync(Object *ob,
const int vgroup_tot)
{
BMEditMesh *em = BKE_editmesh_from_object(ob);
- MDeformVert **dvert_array_all = NULL;
+ MDeformVert **dvert_array_all = nullptr;
int dvert_tot_all;
/* get an array of all verts, not only selected */
- if (ED_vgroup_parray_alloc(ob->data, &dvert_array_all, &dvert_tot_all, false) == false) {
+ if (ED_vgroup_parray_alloc(
+ static_cast<ID *>(ob->data), &dvert_array_all, &dvert_tot_all, false) == false) {
BLI_assert(0);
return;
}
@@ -271,10 +277,10 @@ void ED_vgroup_parray_mirror_sync(Object *ob,
const int *flip_map = BKE_object_defgroup_flip_map(ob, &flip_map_len, true);
for (int i_src = 0; i_src < dvert_tot; i_src++) {
- if (dvert_array[i_src] != NULL) {
+ if (dvert_array[i_src] != nullptr) {
/* its selected, check if its mirror exists */
int i_dst = ED_mesh_mirror_get_vert(ob, i_src);
- if (i_dst != -1 && dvert_array_all[i_dst] != NULL) {
+ if (i_dst != -1 && dvert_array_all[i_dst] != nullptr) {
/* we found a match! */
const MDeformVert *dv_src = dvert_array[i_src];
MDeformVert *dv_dst = dvert_array_all[i_dst];
@@ -294,11 +300,12 @@ void ED_vgroup_parray_mirror_sync(Object *ob,
void ED_vgroup_parray_mirror_assign(Object *ob, MDeformVert **dvert_array, const int dvert_tot)
{
BMEditMesh *em = BKE_editmesh_from_object(ob);
- MDeformVert **dvert_array_all = NULL;
+ MDeformVert **dvert_array_all = nullptr;
int dvert_tot_all;
/* get an array of all verts, not only selected */
- if (ED_vgroup_parray_alloc(ob->data, &dvert_array_all, &dvert_tot_all, false) == false) {
+ if (ED_vgroup_parray_alloc(
+ static_cast<ID *>(ob->data), &dvert_array_all, &dvert_tot_all, false) == false) {
BLI_assert(0);
return;
}
@@ -308,7 +315,7 @@ void ED_vgroup_parray_mirror_assign(Object *ob, MDeformVert **dvert_array, const
}
for (int i = 0; i < dvert_tot; i++) {
- if (dvert_array[i] == NULL) {
+ if (dvert_array[i] == nullptr) {
/* its unselected, check if its mirror is */
int i_sel = ED_mesh_mirror_get_vert(ob, i);
if ((i_sel != -1) && (i_sel != i) && (dvert_array[i_sel])) {
@@ -357,8 +364,8 @@ void ED_vgroup_parray_remove_zero(MDeformVert **dvert_array,
bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
{
- MDeformVert **dvert_array_from = NULL, **dvf;
- MDeformVert **dvert_array = NULL, **dv;
+ MDeformVert **dvert_array_from = nullptr, **dvf;
+ MDeformVert **dvert_array = nullptr, **dv;
int dvert_tot_from;
int dvert_tot;
int i;
@@ -378,17 +385,18 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
/* In case we copy vgroup between two objects using same data,
* we only have to care about object side of things. */
if (ob->data != ob_from->data) {
- ED_vgroup_parray_alloc(ob_from->data, &dvert_array_from, &dvert_tot_from, false);
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
+ ED_vgroup_parray_alloc(
+ static_cast<ID *>(ob_from->data), &dvert_array_from, &dvert_tot_from, false);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
- if ((dvert_array == NULL) && (dvert_array_from != NULL) &&
- BKE_object_defgroup_data_create(ob->data)) {
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
+ if ((dvert_array == nullptr) && (dvert_array_from != nullptr) &&
+ BKE_object_defgroup_data_create(static_cast<ID *>(ob->data))) {
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
new_vgroup = true;
}
- if (dvert_tot == 0 || (dvert_tot != dvert_tot_from) || dvert_array_from == NULL ||
- dvert_array == NULL) {
+ if (dvert_tot == 0 || (dvert_tot != dvert_tot_from) || dvert_array_from == nullptr ||
+ dvert_array == nullptr) {
if (dvert_array) {
MEM_freeN(dvert_array);
}
@@ -413,7 +421,7 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
if (defbase_tot_from < defbase_tot) {
/* correct vgroup indices because the number of vgroups is being reduced. */
- int *remap = MEM_mallocN(sizeof(int) * (defbase_tot + 1), __func__);
+ blender::Array<int> remap(defbase_tot + 1);
for (i = 0; i <= defbase_tot_from; i++) {
remap[i] = i;
}
@@ -421,11 +429,10 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
remap[i] = 0; /* can't use these, so disable */
}
- BKE_object_defgroup_remap_update_users(ob, remap);
- MEM_freeN(remap);
+ BKE_object_defgroup_remap_update_users(ob, remap.data());
}
- if (dvert_array_from != NULL && dvert_array != NULL) {
+ if (dvert_array_from != nullptr && dvert_array != nullptr) {
dvf = dvert_array_from;
dv = dvert_array;
@@ -434,7 +441,7 @@ bool ED_vgroup_array_copy(Object *ob, Object *ob_from)
*(*dv) = *(*dvf);
if ((*dv)->dw) {
- (*dv)->dw = MEM_dupallocN((*dv)->dw);
+ (*dv)->dw = static_cast<MDeformWeight *>(MEM_dupallocN((*dv)->dw));
}
}
@@ -513,7 +520,7 @@ static void mesh_defvert_mirror_update_internal(Object *ob,
static void ED_mesh_defvert_mirror_update_em(
Object *ob, BMVert *eve, int def_nr, int vidx, const int cd_dvert_offset)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
BMVert *eve_mirr;
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
@@ -521,8 +528,10 @@ static void ED_mesh_defvert_mirror_update_em(
eve_mirr = editbmesh_get_x_mirror_vert(ob, em, eve, eve->co, vidx, use_topology);
if (eve_mirr && eve_mirr != eve) {
- MDeformVert *dvert_src = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
- MDeformVert *dvert_dst = BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset);
+ MDeformVert *dvert_src = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
+ MDeformVert *dvert_dst = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset));
mesh_defvert_mirror_update_internal(ob, dvert_dst, dvert_src, def_nr);
}
}
@@ -530,14 +539,14 @@ static void ED_mesh_defvert_mirror_update_em(
static void ED_mesh_defvert_mirror_update_ob(Object *ob, int def_nr, int vidx)
{
int vidx_mirr;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
if (vidx == -1) {
return;
}
- vidx_mirr = mesh_get_x_mirror_vert(ob, NULL, vidx, use_topology);
+ vidx_mirr = mesh_get_x_mirror_vert(ob, nullptr, vidx, use_topology);
if ((vidx_mirr) >= 0 && (vidx_mirr != vidx)) {
MDeformVert *dvert_src = &me->dvert[vidx];
@@ -548,7 +557,7 @@ static void ED_mesh_defvert_mirror_update_ob(Object *ob, int def_nr, int vidx)
void ED_vgroup_vert_active_mirror(Object *ob, int def_nr)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
MDeformVert *dvert_act;
@@ -584,7 +593,7 @@ static void vgroup_remove_weight(Object *ob, const int def_nr)
static bool vgroup_normalize_active_vertex(Object *ob, eVGroupSelect subset_type)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
BMVert *eve_act;
int v_act;
@@ -599,7 +608,7 @@ static bool vgroup_normalize_active_vertex(Object *ob, eVGroupSelect subset_type
dvert_act = ED_mesh_active_dvert_get_ob(ob, &v_act);
}
- if (dvert_act == NULL) {
+ if (dvert_act == nullptr) {
return false;
}
@@ -623,7 +632,7 @@ static bool vgroup_normalize_active_vertex(Object *ob, eVGroupSelect subset_type
static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
{
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
MDeformVert *dvert_act;
int i, vgroup_tot, subset_count;
@@ -639,7 +648,8 @@ static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
if (dvert_act) {
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) && eve != eve_act) {
- MDeformVert *dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ MDeformVert *dv = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
BKE_defvert_copy_subset(dv, dvert_act, vgroup_validmap, vgroup_tot);
if (me->symmetry & ME_SYMMETRY_X) {
ED_mesh_defvert_mirror_update_em(ob, eve, -1, i, cd_dvert_offset);
@@ -688,7 +698,7 @@ static const EnumPropertyItem WT_vertex_group_select_item[] = {
"Deform Pose Bones",
"All Vertex Groups assigned to Deform Bones"},
{WT_VGROUP_ALL, "ALL", 0, "All Groups", "All Vertex Groups"},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
const EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(const bContext *C,
@@ -698,10 +708,10 @@ const EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(const bContext *
const uint selection_mask)
{
Object *ob;
- EnumPropertyItem *item = NULL;
+ EnumPropertyItem *item = nullptr;
int totitem = 0;
- if (C == NULL) {
+ if (C == nullptr) {
/* needed for docs and i18n tools */
return WT_vertex_group_select_item;
}
@@ -797,13 +807,13 @@ static void ED_vgroup_nr_vert_add(
Object *ob, const int def_nr, const int vertnum, const float weight, const int assignmode)
{
/* Add the vert to the deform group with the specified number. */
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert = nullptr;
int tot;
/* Get the vert. */
- BKE_object_defgroup_array_get(ob->data, &dvert, &tot);
+ BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dvert, &tot);
- if (dvert == NULL) {
+ if (dvert == nullptr) {
return;
}
@@ -865,7 +875,7 @@ void ED_vgroup_vert_add(Object *ob, bDeformGroup *dg, int vertnum, float weight,
const ListBase *defbase = BKE_object_defgroup_list(ob);
const int def_nr = BLI_findindex(defbase, dg);
- MDeformVert *dv = NULL;
+ MDeformVert *dv = nullptr;
int tot;
/* get the deform group number, exit if
@@ -875,8 +885,8 @@ void ED_vgroup_vert_add(Object *ob, bDeformGroup *dg, int vertnum, float weight,
/* if there's no deform verts then create some,
*/
- if (BKE_object_defgroup_array_get(ob->data, &dv, &tot) && dv == NULL) {
- BKE_object_defgroup_data_create(ob->data);
+ if (BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dv, &tot) && dv == nullptr) {
+ BKE_object_defgroup_data_create(static_cast<ID *>(ob->data));
}
/* call another function to do the work
@@ -897,31 +907,31 @@ void ED_vgroup_vert_remove(Object *ob, bDeformGroup *dg, int vertnum)
const int def_nr = BLI_findindex(defbase, dg);
if (def_nr != -1) {
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert = nullptr;
int tot;
/* get the deform vertices corresponding to the
* vertnum
*/
- BKE_object_defgroup_array_get(ob->data, &dvert, &tot);
+ BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dvert, &tot);
if (dvert) {
MDeformVert *dv = &dvert[vertnum];
MDeformWeight *dw;
dw = BKE_defvert_find_index(dv, def_nr);
- BKE_defvert_remove_group(dv, dw); /* dw can be NULL */
+ BKE_defvert_remove_group(dv, dw); /* dw can be nullptr */
}
}
}
static float get_vert_def_nr(Object *ob, const int def_nr, const int vertnum)
{
- MDeformVert *dv = NULL;
+ MDeformVert *dv = nullptr;
/* get the deform vertices corresponding to the vertnum */
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
@@ -932,7 +942,7 @@ static float get_vert_def_nr(Object *ob, const int def_nr, const int vertnum)
BMVert *eve;
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
eve = BM_vert_at_index(em->bm, vertnum);
- dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ dv = static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
}
else {
return 0.0f;
@@ -1004,7 +1014,7 @@ static void vgroup_select_verts(Object *ob, int select)
}
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
@@ -1016,7 +1026,8 @@ static void vgroup_select_verts(Object *ob, int select)
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- MDeformVert *dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ MDeformVert *dv = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
if (BKE_defvert_find_index(dv, def_nr)) {
BM_vert_select_set(em->bm, eve, select);
}
@@ -1034,7 +1045,8 @@ static void vgroup_select_verts(Object *ob, int select)
}
else {
if (me->dvert) {
- const bool *hide_vert = CustomData_get_layer_named(&me->vdata, CD_PROP_BOOL, ".hide_vert");
+ const bool *hide_vert = (const bool *)CustomData_get_layer_named(
+ &me->vdata, CD_PROP_BOOL, ".hide_vert");
MVert *mv;
MDeformVert *dv;
int i;
@@ -1043,7 +1055,7 @@ static void vgroup_select_verts(Object *ob, int select)
dv = me->dvert;
for (i = 0; i < me->totvert; i++, mv++, dv++) {
- if (hide_vert != NULL && !hide_vert[i]) {
+ if (hide_vert != nullptr && !hide_vert[i]) {
if (BKE_defvert_find_index(dv, def_nr)) {
if (select) {
mv->flag |= SELECT;
@@ -1092,12 +1104,13 @@ static void vgroup_duplicate(Object *ob)
bDeformGroup *dg, *cdg;
char name[sizeof(dg->name)];
MDeformWeight *dw_org, *dw_cpy;
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int i, idg, icdg, dvert_tot = 0;
ListBase *defbase = BKE_object_defgroup_list_mutable(ob);
- dg = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
+ dg = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
if (!dg) {
return;
}
@@ -1120,7 +1133,7 @@ static void vgroup_duplicate(Object *ob)
icdg = BKE_object_defgroup_active_index_get(ob) - 1;
/* TODO(@campbellbarton): we might want to allow only copy selected verts here? */
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
if (dvert_array) {
for (i = 0; i < dvert_tot; i++) {
@@ -1141,7 +1154,7 @@ static void vgroup_duplicate(Object *ob)
static bool vgroup_normalize(Object *ob)
{
MDeformWeight *dw;
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int dvert_tot = 0;
const int def_nr = BKE_object_defgroup_active_index_get(ob) - 1;
@@ -1152,7 +1165,7 @@ static bool vgroup_normalize(Object *ob)
return false;
}
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
float weight_max = 0.0f;
@@ -1199,17 +1212,13 @@ static bool vgroup_normalize(Object *ob)
/* This finds all of the vertices face-connected to vert by an edge and returns a
* MEM_allocated array of indices of size count.
* count is an int passed by reference so it can be assigned the value of the length here. */
-static int *getSurroundingVerts(Mesh *me, int vert, int *count)
+static blender::Vector<int> getSurroundingVerts(Mesh *me, int vert)
{
MPoly *mp = me->mpoly;
int i = me->totpoly;
- /* Instead of looping twice on all polys and loops, and use a temp array, let's rather
- * use a BLI_array, with a reasonable starting/reserved size (typically, there are not
- * many vertices face-linked to another one, even 8 might be too high...). */
- int *verts = NULL;
- BLI_array_declare(verts);
- BLI_array_reserve(verts, 8);
+ blender::Vector<int> verts;
+
while (i--) {
int j = mp->totloop;
int first_l = mp->totloop - 1;
@@ -1235,7 +1244,7 @@ static int *getSurroundingVerts(Mesh *me, int vert, int *count)
}
/* Append a and b verts to array, if not yet present. */
- k = BLI_array_len(verts);
+ k = verts.size();
/* XXX Maybe a == b is enough? */
while (k-- && !(a == b && a == -1)) {
if (verts[k] == a) {
@@ -1246,10 +1255,10 @@ static int *getSurroundingVerts(Mesh *me, int vert, int *count)
}
}
if (a != -1) {
- BLI_array_append(verts, a);
+ verts.append(a);
}
if (b != -1) {
- BLI_array_append(verts, b);
+ verts.append(b);
}
/* Vert found in this poly, we can go to next one! */
@@ -1260,8 +1269,6 @@ static int *getSurroundingVerts(Mesh *me, int vert, int *count)
mp++;
}
- /* Do not free the array! */
- *count = BLI_array_len(verts);
return verts;
}
@@ -1312,14 +1319,15 @@ static void getVerticalAndHorizontalChange(const float norm[3],
changes[index][1] = len_v3v3(projA, projB);
}
-/* by changing nonzero weights, try to move a vertex in me->mverts with index 'index' to
- * distToBe distance away from the provided plane strength can change distToBe so that it moves
- * towards distToBe by that percentage cp changes how much the weights are adjusted
+/**
+ * By changing nonzero weights, try to move a vertex in `me->mverts` with index 'index' to
+ * `distToBe` distance away from the provided plane strength can change `distToBe` so that it moves
+ * towards `distToBe` by that percentage `cp` changes how much the weights are adjusted
* to check the distance
*
- * index is the index of the vertex being moved
- * norm and d are the plane's properties for the equation: ax + by + cz + d = 0
- * coord is a point on the plane
+ * `index` is the index of the vertex being moved.
+ * `norm` and `d` are the plane's properties for the equation: `ax + by + cz + d = 0`.
+ * `coord` is a point on the plane.
*/
static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
Scene *UNUSED(scene),
@@ -1347,13 +1355,14 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
float oldPos[3] = {0};
float vc, hc, dist = 0.0f;
int i, k;
- float(*changes)[2] = MEM_mallocN(sizeof(float[2]) * totweight, "vertHorzChange");
- float *dists = MEM_mallocN(sizeof(float) * totweight, "distance");
+ float(*changes)[2] = static_cast<float(*)[2]>(
+ MEM_mallocN(sizeof(float[2]) * totweight, "vertHorzChange"));
+ float *dists = static_cast<float *>(MEM_mallocN(sizeof(float) * totweight, "distance"));
/* track if up or down moved it closer for each bone */
- bool *upDown = MEM_callocN(sizeof(bool) * totweight, "upDownTracker");
+ bool *upDown = static_cast<bool *>(MEM_callocN(sizeof(bool) * totweight, "upDownTracker"));
- int *dwIndices = MEM_callocN(sizeof(int) * totweight, "dwIndexTracker");
+ int *dwIndices = static_cast<int *>(MEM_callocN(sizeof(int) * totweight, "dwIndexTracker"));
float distToStart;
int bestIndex = 0;
bool wasChange;
@@ -1509,18 +1518,18 @@ static void vgroup_fix(
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
int i;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
MVert *mvert = me->mvert;
- int *verts = NULL;
if (!(me->editflag & ME_EDIT_PAINT_VERT_SEL)) {
return;
}
for (i = 0; i < me->totvert && mvert; i++, mvert++) {
if (mvert->flag & SELECT) {
- int count = 0;
- if ((verts = getSurroundingVerts(me, i, &count))) {
+ blender::Vector<int> verts = getSurroundingVerts(me, i);
+ const int count = verts.size();
+ if (!verts.is_empty()) {
MVert m;
- MVert *p = MEM_callocN(sizeof(MVert) * (count), "deformedPoints");
+ MVert *p = static_cast<MVert *>(MEM_callocN(sizeof(MVert) * (count), "deformedPoints"));
int k;
Mesh *me_deform = mesh_get_eval_deform(
@@ -1546,7 +1555,6 @@ static void vgroup_fix(
}
}
- MEM_freeN(verts);
MEM_freeN(p);
}
}
@@ -1561,7 +1569,7 @@ static void vgroup_levels_subset(Object *ob,
const float gain)
{
MDeformWeight *dw;
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
@@ -1569,7 +1577,7 @@ static void vgroup_levels_subset(Object *ob,
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
@@ -1607,7 +1615,7 @@ static bool vgroup_normalize_all(Object *ob,
const bool lock_active,
ReportList *reports)
{
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int i, dvert_tot = 0;
const int def_nr = BKE_object_defgroup_active_index_get(ob) - 1;
@@ -1618,7 +1626,7 @@ static bool vgroup_normalize_all(Object *ob,
return false;
}
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
const ListBase *defbase = BKE_object_defgroup_list(ob);
@@ -1626,7 +1634,7 @@ static bool vgroup_normalize_all(Object *ob,
bool *lock_flags = BKE_object_defgroup_lock_flags_get(ob, defbase_tot);
bool changed = false;
- if ((lock_active == true) && (lock_flags != NULL) && (def_nr < defbase_tot)) {
+ if ((lock_active == true) && (lock_flags != nullptr) && (def_nr < defbase_tot)) {
lock_flags[def_nr] = true;
}
@@ -1689,7 +1697,7 @@ static const EnumPropertyItem vgroup_lock_actions[] = {
{VGROUP_LOCK, "LOCK", 0, "Lock", "Lock all vertex groups"},
{VGROUP_UNLOCK, "UNLOCK", 0, "Unlock", "Unlock all vertex groups"},
{VGROUP_INVERT, "INVERT", 0, "Invert", "Invert the lock state of all vertex groups"},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
enum {
@@ -1708,7 +1716,7 @@ static const EnumPropertyItem vgroup_lock_mask[] = {
0,
"Invert Unselected",
"Apply the opposite of Lock/Unlock to unselected vertex groups"},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
static bool *vgroup_selected_get(Object *ob)
@@ -1727,7 +1735,7 @@ static bool *vgroup_selected_get(Object *ob)
}
}
else {
- mask = MEM_callocN(defbase_tot * sizeof(bool), __func__);
+ mask = static_cast<bool *>(MEM_callocN(defbase_tot * sizeof(bool), __func__));
}
const int actdef = BKE_object_defgroup_active_index_get(ob);
@@ -1741,7 +1749,7 @@ static bool *vgroup_selected_get(Object *ob)
static void vgroup_lock_all(Object *ob, int action, int mask)
{
bDeformGroup *dg;
- bool *selected = NULL;
+ bool *selected = nullptr;
int i;
if (mask != VGROUP_MASK_ALL) {
@@ -1752,7 +1760,7 @@ static void vgroup_lock_all(Object *ob, int action, int mask)
if (action == VGROUP_TOGGLE) {
action = VGROUP_LOCK;
- for (dg = defbase->first, i = 0; dg; dg = dg->next, i++) {
+ for (dg = static_cast<bDeformGroup *>(defbase->first), i = 0; dg; dg = dg->next, i++) {
switch (mask) {
case VGROUP_MASK_INVERT_UNSELECTED:
case VGROUP_MASK_SELECTED:
@@ -1775,7 +1783,7 @@ static void vgroup_lock_all(Object *ob, int action, int mask)
}
}
- for (dg = defbase->first, i = 0; dg; dg = dg->next, i++) {
+ for (dg = static_cast<bDeformGroup *>(defbase->first), i = 0; dg; dg = dg->next, i++) {
switch (mask) {
case VGROUP_MASK_SELECTED:
if (!selected[i]) {
@@ -1820,14 +1828,14 @@ static void vgroup_invert_subset(Object *ob,
const bool auto_remove)
{
MDeformWeight *dw;
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
for (int i = 0; i < dvert_tot; i++) {
@@ -1877,10 +1885,10 @@ static void vgroup_smooth_subset(Object *ob,
const float fac_expand)
{
const float ifac = 1.0f - fac;
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int dvert_tot = 0;
- int *vgroup_subset_map = BLI_array_alloca(vgroup_subset_map, subset_count);
- float *vgroup_subset_weights = BLI_array_alloca(vgroup_subset_weights, subset_count);
+ blender::Array<int, 32> vgroup_subset_map(subset_count);
+ blender::Array<float, 32> vgroup_subset_weights(subset_count);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
@@ -1892,8 +1900,8 @@ static void vgroup_smooth_subset(Object *ob,
const float iexpand = 1.0f - expand;
BMEditMesh *em = BKE_editmesh_from_object(ob);
- BMesh *bm = em ? em->bm : NULL;
- Mesh *me = em ? NULL : ob->data;
+ BMesh *bm = em ? em->bm : nullptr;
+ Mesh *me = em ? nullptr : static_cast<Mesh *>(ob->data);
MeshElemMap *emap;
int *emap_mem;
@@ -1907,25 +1915,27 @@ static void vgroup_smooth_subset(Object *ob,
uint *verts_used;
STACK_DECLARE(verts_used);
- BKE_object_defgroup_subset_to_index_array(vgroup_validmap, vgroup_tot, vgroup_subset_map);
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, false);
- memset(vgroup_subset_weights, 0, sizeof(*vgroup_subset_weights) * subset_count);
+ BKE_object_defgroup_subset_to_index_array(vgroup_validmap, vgroup_tot, vgroup_subset_map.data());
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, false);
+ vgroup_subset_weights.fill(0.0f);
if (bm) {
BM_mesh_elem_table_ensure(bm, BM_VERT);
BM_mesh_elem_index_ensure(bm, BM_VERT);
- emap = NULL;
- emap_mem = NULL;
+ emap = nullptr;
+ emap_mem = nullptr;
}
else {
BKE_mesh_vert_edge_map_create(&emap, &emap_mem, me->medge, me->totvert, me->totedge);
}
- weight_accum_prev = MEM_mallocN(sizeof(*weight_accum_prev) * dvert_tot, __func__);
- weight_accum_curr = MEM_mallocN(sizeof(*weight_accum_curr) * dvert_tot, __func__);
+ weight_accum_prev = static_cast<float *>(
+ MEM_mallocN(sizeof(*weight_accum_prev) * dvert_tot, __func__));
+ weight_accum_curr = static_cast<float *>(
+ MEM_mallocN(sizeof(*weight_accum_curr) * dvert_tot, __func__));
- verts_used = MEM_mallocN(sizeof(*verts_used) * dvert_tot, __func__);
+ verts_used = static_cast<uint *>(MEM_mallocN(sizeof(*verts_used) * dvert_tot, __func__));
STACK_INIT(verts_used, dvert_tot);
#define IS_BM_VERT_READ(v) (use_hide ? (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == 0) : true)
@@ -1933,7 +1943,7 @@ static void vgroup_smooth_subset(Object *ob,
const bool *hide_vert = me ? (const bool *)CustomData_get_layer_named(
&me->vdata, CD_PROP_BOOL, ".hide_vert") :
- NULL;
+ nullptr;
#define IS_ME_VERT_READ(v) (use_hide ? (hide_vert && hide_vert[v]) : true)
#define IS_ME_VERT_WRITE(v) (use_select ? (((v)->flag & SELECT) != 0) : true)
@@ -2081,9 +2091,9 @@ static void vgroup_smooth_subset(Object *ob,
MEM_freeN(dvert_array);
}
- /* not so efficient to get 'dvert_array' again just so unselected verts are NULL'd */
+ /* not so efficient to get 'dvert_array' again just so unselected verts are nullptr'd */
if (use_mirror) {
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, true);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, true);
ED_vgroup_parray_mirror_sync(ob, dvert_array, dvert_tot, vgroup_validmap, vgroup_tot);
if (dvert_array) {
MEM_freeN(dvert_array);
@@ -2099,7 +2109,8 @@ static int inv_cmp_mdef_vert_weights(const void *a1, const void *a2)
* less than, equal to, or greater than zero corresponding to whether its first argument is
* considered less than, equal to, or greater than its second argument.
* This does the opposite. */
- const struct MDeformWeight *dw1 = a1, *dw2 = a2;
+ const MDeformWeight *dw1 = static_cast<const MDeformWeight *>(a1);
+ const MDeformWeight *dw2 = static_cast<const MDeformWeight *>(a2);
if (dw1->weight < dw2->weight) {
return 1;
@@ -2123,12 +2134,12 @@ static int vgroup_limit_total_subset(Object *ob,
const int subset_count,
const int max_weights)
{
- MDeformVert *dv, **dvert_array = NULL;
+ MDeformVert *dv, **dvert_array = nullptr;
int i, dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
int remove_tot = 0;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
int num_to_drop = 0;
@@ -2150,7 +2161,8 @@ static int vgroup_limit_total_subset(Object *ob,
if (num_to_drop > 0) {
/* re-pack dw array so that non-bone weights are first, bone-weighted verts at end
* sort the tail, then copy only the truncated array back to dv->dw */
- dw_temp = MEM_mallocN(sizeof(MDeformWeight) * dv->totweight, __func__);
+ dw_temp = static_cast<MDeformWeight *>(
+ MEM_mallocN(sizeof(MDeformWeight) * dv->totweight, __func__));
bone_count = 0;
non_bone_count = 0;
for (j = 0; j < dv->totweight; j++) {
@@ -2173,7 +2185,8 @@ static int vgroup_limit_total_subset(Object *ob,
dv->totweight -= num_to_drop;
/* Do we want to clean/normalize here? */
MEM_freeN(dv->dw);
- dv->dw = MEM_reallocN(dw_temp, sizeof(MDeformWeight) * dv->totweight);
+ dv->dw = static_cast<MDeformWeight *>(
+ MEM_reallocN(dw_temp, sizeof(MDeformWeight) * dv->totweight));
remove_tot += num_to_drop;
}
else {
@@ -2194,14 +2207,14 @@ static void vgroup_clean_subset(Object *ob,
const float epsilon,
const bool keep_single)
{
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
if (use_mirror && use_vert_sel) {
@@ -2224,13 +2237,13 @@ static void vgroup_quantize_subset(Object *ob,
const int UNUSED(subset_count),
const int steps)
{
- MDeformVert **dvert_array = NULL;
+ MDeformVert **dvert_array = nullptr;
int dvert_tot = 0;
const bool use_vert_sel = vertex_group_use_vert_sel(ob);
const bool use_mirror = (ob->type == OB_MESH) ?
(((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X) != 0 :
false;
- ED_vgroup_parray_alloc(ob->data, &dvert_array, &dvert_tot, use_vert_sel);
+ ED_vgroup_parray_alloc(static_cast<ID *>(ob->data), &dvert_array, &dvert_tot, use_vert_sel);
if (dvert_array) {
const float steps_fl = steps;
@@ -2353,7 +2366,7 @@ void ED_vgroup_mirror(Object *ob,
BMVert *eve, *eve_mirr;
MDeformVert *dvert, *dvert_mirr;
char sel, sel_mirr;
- int *flip_map = NULL, flip_map_len;
+ int *flip_map = nullptr, flip_map_len;
const int def_nr = BKE_object_defgroup_active_index_get(ob) - 1;
int totmirr = 0, totfail = 0;
@@ -2362,7 +2375,7 @@ void ED_vgroup_mirror(Object *ob,
const ListBase *defbase = BKE_object_defgroup_list(ob);
if ((mirror_weights == false && flip_vgroups == false) ||
- (BLI_findlink(defbase, def_nr) == NULL)) {
+ (BLI_findlink(defbase, def_nr) == nullptr)) {
return;
}
@@ -2370,21 +2383,21 @@ void ED_vgroup_mirror(Object *ob,
flip_map = all_vgroups ? BKE_object_defgroup_flip_map(ob, &flip_map_len, false) :
BKE_object_defgroup_flip_map_single(ob, &flip_map_len, false, def_nr);
- BLI_assert(flip_map != NULL);
+ BLI_assert(flip_map != nullptr);
- if (flip_map == NULL) {
+ if (flip_map == nullptr) {
/* something went wrong!, possibly no groups */
return;
}
}
else {
- flip_map = NULL;
+ flip_map = nullptr;
flip_map_len = 0;
}
/* only the active group */
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
if (em) {
@@ -2409,8 +2422,9 @@ void ED_vgroup_mirror(Object *ob,
sel_mirr = BM_elem_flag_test(eve_mirr, BM_ELEM_SELECT);
if ((sel || sel_mirr) && (eve != eve_mirr)) {
- dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
- dvert_mirr = BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset);
+ dvert = static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
+ dvert_mirr = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset));
VGROUP_MIRR_OP;
totmirr++;
@@ -2435,7 +2449,7 @@ void ED_vgroup_mirror(Object *ob,
int vidx, vidx_mirr;
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- if (me->dvert == NULL) {
+ if (me->dvert == nullptr) {
goto cleanup;
}
@@ -2447,7 +2461,7 @@ void ED_vgroup_mirror(Object *ob,
for (vidx = 0, mv = me->mvert; vidx < me->totvert; vidx++, mv++) {
if (!BLI_BITMAP_TEST(vert_tag, vidx)) {
- if ((vidx_mirr = mesh_get_x_mirror_vert(ob, NULL, vidx, use_topology)) != -1) {
+ if ((vidx_mirr = mesh_get_x_mirror_vert(ob, nullptr, vidx, use_topology)) != -1) {
if (vidx != vidx_mirr) {
mv_mirr = &me->mvert[vidx_mirr];
if (!BLI_BITMAP_TEST(vert_tag, vidx_mirr)) {
@@ -2486,7 +2500,7 @@ void ED_vgroup_mirror(Object *ob,
int pntsu_half;
/* half but found up odd value */
- if (lt->pntsu == 1 || lt->dvert == NULL) {
+ if (lt->pntsu == 1 || lt->dvert == nullptr) {
goto cleanup;
}
@@ -2546,7 +2560,8 @@ cleanup:
static void vgroup_delete_active(Object *ob)
{
const ListBase *defbase = BKE_object_defgroup_list(ob);
- bDeformGroup *dg = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
+ bDeformGroup *dg = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
if (!dg) {
return;
}
@@ -2565,7 +2580,7 @@ static void vgroup_assign_verts(Object *ob, const float weight)
}
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
@@ -2585,7 +2600,8 @@ static void vgroup_assign_verts(Object *ob, const float weight)
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
MDeformVert *dv;
MDeformWeight *dw;
- dv = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset); /* can be NULL */
+ dv = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset)); /* can be nullptr */
dw = BKE_defvert_ensure_index(dv, def_nr);
if (dw) {
dw->weight = weight;
@@ -2618,7 +2634,7 @@ static void vgroup_assign_verts(Object *ob, const float weight)
BPoint *bp;
int a, tot;
- if (lt->dvert == NULL) {
+ if (lt->dvert == nullptr) {
BKE_object_defgroup_data_create(&lt->id);
}
@@ -2657,8 +2673,8 @@ static bool vertex_group_supported_poll_ex(bContext *C, const Object *ob)
}
/* Data checks. */
- const ID *data = ob->data;
- if (data == NULL || ID_IS_LINKED(data) || ID_IS_OVERRIDE_LIBRARY(data)) {
+ const ID *data = static_cast<const ID *>(ob->data);
+ if (data == nullptr || ID_IS_LINKED(data) || ID_IS_OVERRIDE_LIBRARY(data)) {
CTX_wm_operator_poll_msg_set(C, "Object type \"%s\" does not have editable data");
return false;
}
@@ -2714,8 +2730,8 @@ static bool vertex_group_mesh_with_dvert_poll(bContext *C)
return false;
}
- Mesh *me = ob->data;
- if (me->dvert == NULL) {
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ if (me->dvert == nullptr) {
CTX_wm_operator_poll_msg_set(C, "The active mesh object has no vertex group data");
return false;
}
@@ -2805,7 +2821,7 @@ static bool vertex_group_vert_select_unlocked_poll(bContext *C)
const int def_nr = BKE_object_defgroup_active_index_get(ob);
if (def_nr != 0) {
const ListBase *defbase = BKE_object_defgroup_list(ob);
- const bDeformGroup *dg = BLI_findlink(defbase, def_nr - 1);
+ const bDeformGroup *dg = static_cast<const bDeformGroup *>(BLI_findlink(defbase, def_nr - 1));
if (dg) {
return !(dg->flag & DG_LOCK_WEIGHT);
}
@@ -3007,8 +3023,9 @@ static int vertex_group_remove_from_exec(bContext *C, wmOperator *op)
}
else {
const ListBase *defbase = BKE_object_defgroup_list(ob);
- bDeformGroup *dg = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
- if ((dg == NULL) || (BKE_object_defgroup_clear(ob, dg, !use_all_verts) == false)) {
+ bDeformGroup *dg = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
+ if ((dg == nullptr) || (BKE_object_defgroup_clear(ob, dg, !use_all_verts) == false)) {
return OPERATOR_CANCELLED;
}
}
@@ -3059,7 +3076,7 @@ static int vertex_group_select_exec(bContext *C, wmOperator *UNUSED(op))
}
vgroup_select_verts(ob, 1);
- DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
return OPERATOR_FINISHED;
@@ -3091,7 +3108,7 @@ static int vertex_group_deselect_exec(bContext *C, wmOperator *UNUSED(op))
Object *ob = ED_object_context(C);
vgroup_select_verts(ob, 0);
- DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
return OPERATOR_FINISHED;
@@ -3158,7 +3175,8 @@ static int vertex_group_levels_exec(bContext *C, wmOperator *op)
float offset = RNA_float_get(op->ptr, "offset");
float gain = RNA_float_get(op->ptr, "gain");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int subset_count, vgroup_tot;
@@ -3245,7 +3263,8 @@ static int vertex_group_normalize_all_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
bool lock_active = RNA_boolean_get(op->ptr, "lock_active");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
bool changed;
int subset_count, vgroup_tot;
const bool *vgroup_validmap = BKE_object_defgroup_subset_from_select_type(
@@ -3305,7 +3324,7 @@ static int vertex_group_fix_exec(bContext *C, wmOperator *op)
float distToBe = RNA_float_get(op->ptr, "dist");
float strength = RNA_float_get(op->ptr, "strength");
float cp = RNA_float_get(op->ptr, "accuracy");
- ModifierData *md = ob->modifiers.first;
+ ModifierData *md = static_cast<ModifierData *>(ob->modifiers.first);
while (md) {
if (md->type == eModifierType_Mirror && (md->mode & eModifierMode_Realtime)) {
@@ -3394,9 +3413,9 @@ static int vertex_group_lock_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-static char *vertex_group_lock_description(struct bContext *UNUSED(C),
- struct wmOperatorType *UNUSED(op),
- struct PointerRNA *params)
+static char *vertex_group_lock_description(bContext *UNUSED(C),
+ wmOperatorType *UNUSED(op),
+ PointerRNA *params)
{
int action = RNA_enum_get(params, "action");
int mask = RNA_enum_get(params, "mask");
@@ -3417,7 +3436,7 @@ static char *vertex_group_lock_description(struct bContext *UNUSED(C),
action_str = TIP_("Invert locks of");
break;
default:
- return NULL;
+ return nullptr;
}
switch (mask) {
@@ -3446,7 +3465,7 @@ static char *vertex_group_lock_description(struct bContext *UNUSED(C),
}
break;
default:
- return NULL;
+ return nullptr;
}
return BLI_sprintfN(TIP_("%s %s vertex groups of the active object"), action_str, target_str);
@@ -3494,7 +3513,8 @@ static int vertex_group_invert_exec(bContext *C, wmOperator *op)
bool auto_assign = RNA_boolean_get(op->ptr, "auto_assign");
bool auto_remove = RNA_boolean_get(op->ptr, "auto_remove");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int subset_count, vgroup_tot;
@@ -3547,7 +3567,8 @@ static int vertex_group_smooth_exec(bContext *C, wmOperator *op)
{
const float fac = RNA_float_get(op->ptr, "factor");
const int repeat = RNA_int_get(op->ptr, "repeat");
- const eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ const eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
const float fac_expand = RNA_float_get(op->ptr, "expand");
uint objects_len;
@@ -3612,7 +3633,8 @@ static int vertex_group_clean_exec(bContext *C, wmOperator *op)
{
const float limit = RNA_float_get(op->ptr, "limit");
const bool keep_single = RNA_boolean_get(op->ptr, "keep_single");
- const eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ const eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
uint objects_len;
Object **objects = object_array_for_wpaint(C, &objects_len);
@@ -3679,7 +3701,8 @@ static int vertex_group_quantize_exec(bContext *C, wmOperator *op)
Object *ob = ED_object_context(C);
const int steps = RNA_int_get(op->ptr, "steps");
- eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int subset_count, vgroup_tot;
@@ -3722,7 +3745,8 @@ void OBJECT_OT_vertex_group_quantize(wmOperatorType *ot)
static int vertex_group_limit_total_exec(bContext *C, wmOperator *op)
{
const int limit = RNA_int_get(op->ptr, "limit");
- const eVGroupSelect subset_type = RNA_enum_get(op->ptr, "group_select_mode");
+ const eVGroupSelect subset_type = static_cast<eVGroupSelect>(
+ RNA_enum_get(op->ptr, "group_select_mode"));
int remove_multi_count = 0;
uint objects_len;
@@ -3917,13 +3941,13 @@ static const EnumPropertyItem *vgroup_itemf(bContext *C,
PropertyRNA *UNUSED(prop),
bool *r_free)
{
- if (C == NULL) {
+ if (C == nullptr) {
return DummyRNA_NULL_items;
}
Object *ob = ED_object_context(C);
EnumPropertyItem tmp = {0, "", 0, "", ""};
- EnumPropertyItem *item = NULL;
+ EnumPropertyItem *item = nullptr;
bDeformGroup *def;
int a, totitem = 0;
@@ -3932,7 +3956,7 @@ static const EnumPropertyItem *vgroup_itemf(bContext *C,
}
const ListBase *defbase = BKE_object_defgroup_list(ob);
- for (a = 0, def = defbase->first; def; def = def->next, a++) {
+ for (a = 0, def = static_cast<bDeformGroup *>(defbase->first); def; def = def->next, a++) {
tmp.value = a;
tmp.icon = ICON_GROUP_VERTEX;
tmp.identifier = def->name;
@@ -3983,11 +4007,13 @@ static char *vgroup_init_remap(Object *ob)
{
const ListBase *defbase = BKE_object_defgroup_list(ob);
int defbase_tot = BLI_listbase_count(defbase);
- char *name_array = MEM_mallocN(MAX_VGROUP_NAME * sizeof(char) * defbase_tot, "sort vgroups");
+ char *name_array = static_cast<char *>(
+ MEM_mallocN(MAX_VGROUP_NAME * sizeof(char) * defbase_tot, "sort vgroups"));
char *name;
name = name_array;
- for (const bDeformGroup *def = defbase->first; def; def = def->next) {
+ for (const bDeformGroup *def = static_cast<const bDeformGroup *>(defbase->first); def;
+ def = def->next) {
BLI_strncpy(name, def->name, MAX_VGROUP_NAME);
name += MAX_VGROUP_NAME;
}
@@ -3997,20 +4023,21 @@ static char *vgroup_init_remap(Object *ob)
static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
{
- MDeformVert *dvert = NULL;
+ MDeformVert *dvert = nullptr;
const bDeformGroup *def;
const ListBase *defbase = BKE_object_defgroup_list(ob);
int defbase_tot = BLI_listbase_count(defbase);
/* Needs a dummy index at the start. */
- int *sort_map_update = MEM_mallocN(sizeof(int) * (defbase_tot + 1), "sort vgroups");
+ int *sort_map_update = static_cast<int *>(
+ MEM_mallocN(sizeof(int) * (defbase_tot + 1), __func__));
int *sort_map = sort_map_update + 1;
const char *name;
int i;
name = name_array;
- for (def = defbase->first, i = 0; def; def = def->next, i++) {
+ for (def = static_cast<const bDeformGroup *>(defbase->first), i = 0; def; def = def->next, i++) {
sort_map[i] = BLI_findstringindex(defbase, name, offsetof(bDeformGroup, name));
name += MAX_VGROUP_NAME;
@@ -4027,7 +4054,7 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
BMVert *eve;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ dvert = static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
if (dvert->totweight) {
BKE_defvert_remap(dvert, sort_map, defbase_tot);
}
@@ -4045,7 +4072,7 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
/* Grease pencil stores vertex groups separately for each stroke,
* so remap each stroke's weights separately. */
if (ob->type == OB_GPENCIL) {
- bGPdata *gpd = ob->data;
+ bGPdata *gpd = static_cast<bGPdata *>(ob->data);
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) {
@@ -4064,7 +4091,7 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
}
}
else {
- BKE_object_defgroup_array_get(ob->data, &dvert, &dvert_tot);
+ BKE_object_defgroup_array_get(static_cast<ID *>(ob->data), &dvert, &dvert_tot);
/* Create as necessary. */
if (dvert) {
@@ -4097,8 +4124,8 @@ static int vgroup_do_remap(Object *ob, const char *name_array, wmOperator *op)
static int vgroup_sort_name(const void *def_a_ptr, const void *def_b_ptr)
{
- const bDeformGroup *def_a = def_a_ptr;
- const bDeformGroup *def_b = def_b_ptr;
+ const bDeformGroup *def_a = static_cast<const bDeformGroup *>(def_a_ptr);
+ const bDeformGroup *def_b = static_cast<const bDeformGroup *>(def_b_ptr);
return BLI_strcasecmp_natural(def_a->name, def_b->name);
}
@@ -4109,22 +4136,22 @@ static int vgroup_sort_name(const void *def_a_ptr, const void *def_b_ptr)
*/
static void vgroup_sort_bone_hierarchy(Object *ob, ListBase *bonebase)
{
- if (bonebase == NULL) {
+ if (bonebase == nullptr) {
Object *armobj = BKE_modifiers_is_deformed_by_armature(ob);
- if (armobj != NULL) {
- bArmature *armature = armobj->data;
+ if (armobj != nullptr) {
+ bArmature *armature = static_cast<bArmature *>(armobj->data);
bonebase = &armature->bonebase;
}
}
ListBase *defbase = BKE_object_defgroup_list_mutable(ob);
- if (bonebase != NULL) {
+ if (bonebase != nullptr) {
Bone *bone;
- for (bone = bonebase->last; bone; bone = bone->prev) {
+ for (bone = static_cast<Bone *>(bonebase->last); bone; bone = bone->prev) {
bDeformGroup *dg = BKE_object_defgroup_find_name(ob, bone->name);
vgroup_sort_bone_hierarchy(ob, &bone->childbase);
- if (dg != NULL) {
+ if (dg != nullptr) {
BLI_remlink(defbase, dg);
BLI_addhead(defbase, dg);
}
@@ -4155,7 +4182,7 @@ static int vertex_group_sort_exec(bContext *C, wmOperator *op)
BLI_listbase_sort(defbase, vgroup_sort_name);
break;
case SORT_TYPE_BONEHIERARCHY:
- vgroup_sort_bone_hierarchy(ob, NULL);
+ vgroup_sort_bone_hierarchy(ob, nullptr);
break;
}
@@ -4179,7 +4206,7 @@ void OBJECT_OT_vertex_group_sort(wmOperatorType *ot)
static const EnumPropertyItem vgroup_sort_type[] = {
{SORT_TYPE_NAME, "NAME", 0, "Name", ""},
{SORT_TYPE_BONEHIERARCHY, "BONE_HIERARCHY", 0, "Bone Hierarchy", ""},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
ot->name = "Sort Vertex Groups";
@@ -4212,7 +4239,8 @@ static int vgroup_move_exec(bContext *C, wmOperator *op)
ListBase *defbase = BKE_object_defgroup_list_mutable(ob);
- def = BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1);
+ def = static_cast<bDeformGroup *>(
+ BLI_findlink(defbase, BKE_object_defgroup_active_index_get(ob) - 1));
if (!def) {
return OPERATOR_CANCELLED;
}
@@ -4240,7 +4268,7 @@ void OBJECT_OT_vertex_group_move(wmOperatorType *ot)
static const EnumPropertyItem vgroup_slot_move[] = {
{-1, "UP", 0, "Up", ""},
{1, "DOWN", 0, "Down", ""},
- {0, NULL, 0, NULL, NULL},
+ {0, nullptr, 0, nullptr, nullptr},
};
/* identifiers */
@@ -4273,7 +4301,7 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
{
MDeformVert *dvert_act;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
BMEditMesh *em = me->edit_mesh;
int i;
@@ -4283,13 +4311,14 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
BMVert *eve, *eve_act;
dvert_act = ED_mesh_active_dvert_get_em(ob, &eve_act);
- if (dvert_act == NULL) {
+ if (dvert_act == nullptr) {
return;
}
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) && (eve != eve_act)) {
- MDeformVert *dvert_dst = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
+ MDeformVert *dvert_dst = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
BKE_defvert_copy_index(dvert_dst, def_nr, dvert_act, def_nr);
@@ -4308,7 +4337,7 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
int v_act;
dvert_act = ED_mesh_active_dvert_get_ob(ob, &v_act);
- if (dvert_act == NULL) {
+ if (dvert_act == nullptr) {
return;
}
@@ -4333,7 +4362,7 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
static bool check_vertex_group_accessible(wmOperator *op, Object *ob, int def_nr)
{
const ListBase *defbase = BKE_object_defgroup_list(ob);
- bDeformGroup *dg = BLI_findlink(defbase, def_nr);
+ bDeformGroup *dg = static_cast<bDeformGroup *>(BLI_findlink(defbase, def_nr));
if (!dg) {
BKE_report(op->reports, RPT_ERROR, "Invalid vertex group index");
@@ -4390,7 +4419,7 @@ void OBJECT_OT_vertex_weight_paste(wmOperatorType *ot)
"Index of source weight in active vertex group",
-1,
INT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_SKIP_SAVE | PROP_HIDDEN));
}
/** \} */
@@ -4440,7 +4469,7 @@ void OBJECT_OT_vertex_weight_delete(wmOperatorType *ot)
"Index of source weight in active vertex group",
-1,
INT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_SKIP_SAVE | PROP_HIDDEN));
}
/** \} */
@@ -4487,7 +4516,7 @@ void OBJECT_OT_vertex_weight_set_active(wmOperatorType *ot)
"Index of source weight in active vertex group",
-1,
INT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_SKIP_SAVE | PROP_HIDDEN));
}
/** \} */
@@ -4500,7 +4529,7 @@ static int vertex_weight_normalize_active_vertex_exec(bContext *C, wmOperator *U
{
Object *ob = ED_object_context(C);
ToolSettings *ts = CTX_data_tool_settings(C);
- eVGroupSelect subset_type = ts->vgroupsubset;
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(ts->vgroupsubset);
bool changed;
changed = vgroup_normalize_active_vertex(ob, subset_type);
@@ -4539,7 +4568,7 @@ static int vertex_weight_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
ToolSettings *ts = CTX_data_tool_settings(C);
- eVGroupSelect subset_type = ts->vgroupsubset;
+ eVGroupSelect subset_type = static_cast<eVGroupSelect>(ts->vgroupsubset);
vgroup_copy_active_to_sel(ob, subset_type);
diff --git a/source/blender/editors/physics/CMakeLists.txt b/source/blender/editors/physics/CMakeLists.txt
index ee59efbc925..e56d58c2135 100644
--- a/source/blender/editors/physics/CMakeLists.txt
+++ b/source/blender/editors/physics/CMakeLists.txt
@@ -11,7 +11,6 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/mantaflow/extern
# RNA_prototypes.h
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 80de8fae072..1d3cf7c36af 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -502,6 +502,7 @@ static void fluid_free_startjob(void *customdata, short *stop, short *do_update,
BKE_fluid_cache_free(fds, job->ob, cache_map);
#else
UNUSED_VARS(fds);
+ UNUSED_VARS(cache_map);
#endif
*do_update = true;
diff --git a/source/blender/editors/physics/rigidbody_constraint.c b/source/blender/editors/physics/rigidbody_constraint.c
index 66ae2d323fd..b7c82c18433 100644
--- a/source/blender/editors/physics/rigidbody_constraint.c
+++ b/source/blender/editors/physics/rigidbody_constraint.c
@@ -88,7 +88,7 @@ bool ED_rigidbody_constraint_add(
/* create constraint group if it doesn't already exits */
if (rbw->constraints == NULL) {
rbw->constraints = BKE_collection_add(bmain, NULL, "RigidBodyConstraints");
- id_fake_user_set(&rbw->constraints->id);
+ id_us_plus(&rbw->constraints->id);
}
/* make rigidbody constraint settings */
ob->rigidbody_constraint = BKE_rigidbody_create_constraint(scene, ob, type);
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index 4b644ae826f..a91a63201c4 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -17,7 +17,6 @@ set(INC
../../render
../../sequencer
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/render/render_shading.cc b/source/blender/editors/render/render_shading.cc
index da2290f7372..f784346ec8f 100644
--- a/source/blender/editors/render/render_shading.cc
+++ b/source/blender/editors/render/render_shading.cc
@@ -934,7 +934,7 @@ static int view_layer_add_exec(bContext *C, wmOperator *op)
WM_window_set_active_view_layer(win, view_layer_new);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1039,7 +1039,7 @@ static int view_layer_add_aov_exec(bContext *C, wmOperator *UNUSED(op))
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1091,7 +1091,7 @@ static int view_layer_remove_aov_exec(bContext *C, wmOperator *UNUSED(op))
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1143,7 +1143,7 @@ static int view_layer_add_lightgroup_exec(bContext *C, wmOperator *op)
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1193,7 +1193,7 @@ static int view_layer_remove_lightgroup_exec(bContext *C, wmOperator *UNUSED(op)
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1257,7 +1257,7 @@ static int view_layer_add_used_lightgroups_exec(bContext *C, wmOperator *UNUSED(
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1301,7 +1301,7 @@ static int view_layer_remove_unused_lightgroups_exec(bContext *C, wmOperator *UN
ntreeCompositUpdateRLayers(scene->nodetree);
}
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1692,7 +1692,7 @@ static int freestyle_module_remove_exec(bContext *C, wmOperator *UNUSED(op))
BKE_freestyle_module_delete(&view_layer->freestyle_config, module);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1722,7 +1722,7 @@ static int freestyle_module_move_exec(bContext *C, wmOperator *op)
int dir = RNA_enum_get(op->ptr, "direction");
if (BKE_freestyle_module_move(&view_layer->freestyle_config, module, dir)) {
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
@@ -1778,7 +1778,7 @@ static int freestyle_lineset_add_exec(bContext *C, wmOperator *UNUSED(op))
BKE_freestyle_lineset_add(bmain, &view_layer->freestyle_config, nullptr);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1852,7 +1852,7 @@ static int freestyle_lineset_paste_exec(bContext *C, wmOperator *UNUSED(op))
FRS_paste_active_lineset(&view_layer->freestyle_config);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1886,7 +1886,7 @@ static int freestyle_lineset_remove_exec(bContext *C, wmOperator *UNUSED(op))
FRS_delete_active_lineset(&view_layer->freestyle_config);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -1920,7 +1920,7 @@ static int freestyle_lineset_move_exec(bContext *C, wmOperator *op)
int dir = RNA_enum_get(op->ptr, "direction");
if (FRS_move_active_lineset(&view_layer->freestyle_config, dir)) {
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index 57a9e6be917..07a93d3907a 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -229,7 +229,7 @@ bool ED_scene_view_layer_delete(Main *bmain, Scene *scene, ViewLayer *layer, Rep
BKE_view_layer_free(layer);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index f9b1e2b5d4c..119758f3335 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../makesrna
../../sequencer
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 8a84f4cf079..cb3510615cc 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -77,9 +77,10 @@ void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state,
* filtering results. Mipmaps can be used to get better results (i.e. #GL_LINEAR_MIPMAP_LINEAR),
* so always use mipmaps when filtering. */
const bool use_mipmap = use_filter && ((draw_width < img_w) || (draw_height < img_h));
- const int mips = use_mipmap ? 9999 : 1;
+ const int mip_len = use_mipmap ? 9999 : 1;
- GPUTexture *tex = GPU_texture_create_2d("immDrawPixels", img_w, img_h, mips, gpu_format, NULL);
+ GPUTexture *tex = GPU_texture_create_2d(
+ "immDrawPixels", img_w, img_h, mip_len, gpu_format, NULL);
const bool use_float_data = ELEM(gpu_format, GPU_RGBA16F, GPU_RGB16F, GPU_R16F);
eGPUDataFormat gpu_data_format = (use_float_data) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index 5464d0a347d..38a9d8ba7ab 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -54,13 +54,12 @@ static int screenshot_data_create(bContext *C, wmOperator *op, ScrArea *area)
{
int dumprect_size[2];
- wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
/* do redraw so we don't show popups/menus */
WM_redraw_windows(C);
- uint *dumprect = WM_window_pixels_read(wm, win, dumprect_size);
+ uint *dumprect = WM_window_pixels_read_offscreen(C, win, dumprect_size);
if (dumprect) {
ScreenshotData *scd = MEM_callocN(sizeof(ScreenshotData), "screenshot");
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
index fc3ac53ef0b..9a6bdc98d76 100644
--- a/source/blender/editors/screen/workspace_edit.c
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -359,6 +359,12 @@ static int workspace_append_activate_exec(bContext *C, wmOperator *op)
BLO_LIBLINK_APPEND_RECURSIVE);
if (appended_workspace) {
+ if (BLT_translate_new_dataname()) {
+ /* Translate workspace name */
+ BKE_libblock_rename(
+ bmain, &appended_workspace->id, CTX_DATA_(BLT_I18NCONTEXT_ID_WORKSPACE, idname));
+ }
+
/* Set defaults. */
BLO_update_defaults_workspace(appended_workspace, NULL);
@@ -441,8 +447,14 @@ static void workspace_append_button(uiLayout *layout,
BLI_assert(STREQ(ot_append->idname, "WORKSPACE_OT_append_activate"));
PointerRNA opptr;
- uiItemFullO_ptr(
- layout, ot_append, workspace->id.name + 2, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &opptr);
+ uiItemFullO_ptr(layout,
+ ot_append,
+ CTX_DATA_(BLT_I18NCONTEXT_ID_WORKSPACE, workspace->id.name + 2),
+ ICON_NONE,
+ NULL,
+ WM_OP_EXEC_DEFAULT,
+ 0,
+ &opptr);
RNA_string_set(&opptr, "idname", id->name + 2);
RNA_string_set(&opptr, "filepath", filepath);
}
@@ -495,7 +507,8 @@ static void workspace_add_menu(bContext *UNUSED(C), uiLayout *layout, void *temp
static int workspace_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
- uiPopupMenu *pup = UI_popup_menu_begin(C, op->type->name, ICON_ADD);
+ uiPopupMenu *pup = UI_popup_menu_begin(
+ C, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, op->type->name), ICON_ADD);
uiLayout *layout = UI_popup_menu_layout(pup);
uiItemMenuF(layout, IFACE_("General"), ICON_NONE, workspace_add_menu, NULL);
@@ -507,7 +520,7 @@ static int workspace_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUS
char *template = link->data;
char display_name[FILE_MAX];
- BLI_path_to_display_name(display_name, sizeof(display_name), template);
+ BLI_path_to_display_name(display_name, sizeof(display_name), IFACE_(template));
/* Steals ownership of link data string. */
uiItemMenuFN(layout, display_name, ICON_NONE, workspace_add_menu, template);
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index b170280ccf3..f4d3002219d 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -21,7 +21,6 @@ set(INC
../../../../intern/atomic
../../../../intern/clog
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index c904d533db8..a7aa29853e6 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -351,10 +351,10 @@ static int hide_show_exec(bContext *C, wmOperator *op)
/* Start undo. */
switch (action) {
case PARTIALVIS_HIDE:
- SCULPT_undo_push_begin(ob, "Hide area");
+ SCULPT_undo_push_begin_ex(ob, "Hide area");
break;
case PARTIALVIS_SHOW:
- SCULPT_undo_push_begin(ob, "Show area");
+ SCULPT_undo_push_begin_ex(ob, "Show area");
break;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.cc b/source/blender/editors/sculpt_paint/paint_image.cc
index 24290fed323..5a6ac9463e2 100644
--- a/source/blender/editors/sculpt_paint/paint_image.cc
+++ b/source/blender/editors/sculpt_paint/paint_image.cc
@@ -158,6 +158,16 @@ void imapaint_image_update(
imapaintpartial.dirty_region.xmax,
imapaintpartial.dirty_region.ymax);
+ /* When buffer is partial updated the planes should be set to a larger value than 8. This will
+ * make sure that partial updating is working but uses more GPU memory as the gpu texture will
+ * have 4 channels. When so the whole texture needs to be reuploaded to the GPU using the new
+ * texture format.*/
+ if (ibuf != nullptr && ibuf->planes == 8) {
+ ibuf->planes = 32;
+ BKE_image_partial_update_mark_full_update(image);
+ return;
+ }
+
/* TODO: should set_tpage create ->rect? */
if (texpaint || (sima && sima->lock)) {
const int w = BLI_rcti_size_x(&imapaintpartial.dirty_region);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 2e57886fd95..dcc6e734cf4 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -152,7 +152,7 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Mask flood fill");
+ SCULPT_undo_push_begin(ob, op);
MaskTaskData data = {
.ob = ob,
@@ -687,10 +687,10 @@ static bool sculpt_gesture_is_vertex_effected(SculptGestureContext *sgcontext, P
return false;
}
-static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext)
+static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext, wmOperator *op)
{
SculptGestureOperation *operation = sgcontext->operation;
- SCULPT_undo_push_begin(CTX_data_active_object(C), "Sculpt Gesture Apply");
+ SCULPT_undo_push_begin(CTX_data_active_object(C), op);
operation->sculpt_gesture_begin(C, sgcontext);
@@ -1502,7 +1502,7 @@ static int paint_mask_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1514,7 +1514,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1526,7 +1526,7 @@ static int paint_mask_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1538,7 +1538,7 @@ static int face_set_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1550,7 +1550,7 @@ static int face_set_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1575,7 +1575,7 @@ static int sculpt_trim_gesture_box_exec(bContext *C, wmOperator *op)
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1616,7 +1616,7 @@ static int sculpt_trim_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1645,7 +1645,7 @@ static int project_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_project_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index 6dc8375bb0d..ccaf8b1ba37 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -3957,7 +3957,7 @@ static int vpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
BKE_pbvh_ensure_node_loops(ob->sculpt->pbvh);
}
- SCULPT_undo_push_begin(ob, "Vertex Paint");
+ SCULPT_undo_push_begin_ex(ob, "Vertex Paint");
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_free(C, op, (PaintStroke *)op->customdata);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ffa931268fd..a56755edf92 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1406,16 +1406,13 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
switch (data->brush->sculpt_tool) {
case SCULPT_TOOL_MASK:
type = SCULPT_UNDO_MASK;
- BKE_pbvh_node_mark_update_mask(data->nodes[n]);
break;
case SCULPT_TOOL_PAINT:
case SCULPT_TOOL_SMEAR:
type = SCULPT_UNDO_COLOR;
- BKE_pbvh_node_mark_update_color(data->nodes[n]);
break;
default:
type = SCULPT_UNDO_COORDS;
- BKE_pbvh_node_mark_update(data->nodes[n]);
break;
}
@@ -1430,6 +1427,20 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
return;
}
+ switch (type) {
+ case SCULPT_UNDO_MASK:
+ BKE_pbvh_node_mark_update_mask(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COLOR:
+ BKE_pbvh_node_mark_update_color(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COORDS:
+ BKE_pbvh_node_mark_update(data->nodes[n]);
+ break;
+ default:
+ break;
+ }
+
PBVHVertexIter vd;
SculptOrigVertData orig_data;
@@ -5382,7 +5393,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
ED_image_undo_push_begin(op->type->name, PAINT_MODE_SCULPT);
}
else {
- SCULPT_undo_push_begin(ob, sculpt_tool_name(sd));
+ SCULPT_undo_push_begin_ex(ob, sculpt_tool_name(sd));
}
return true;
@@ -5645,6 +5656,10 @@ static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, const wmEvent
return paint_stroke_modal(C, op, event, (struct PaintStroke **)&op->customdata);
}
+static void sculpt_redo_empty_ui(bContext *UNUSED(C), wmOperator *UNUSED(op))
+{
+}
+
void SCULPT_OT_brush_stroke(wmOperatorType *ot)
{
/* Identifiers. */
@@ -5658,6 +5673,7 @@ void SCULPT_OT_brush_stroke(wmOperatorType *ot)
ot->exec = sculpt_brush_stroke_exec;
ot->poll = SCULPT_poll;
ot->cancel = sculpt_brush_stroke_cancel;
+ ot->ui = sculpt_redo_empty_ui;
/* Flags (sculpt does own undo? (ton)). */
ot->flag = OPTYPE_BLOCKING | OPTYPE_REGISTER | OPTYPE_UNDO;
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b4b2c4e48c8..691dfa21851 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -1579,7 +1579,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
/* Needs mask data to be available as it is used when solving the constraints. */
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
- SCULPT_undo_push_begin(ob, "Cloth filter");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
ss->filter_cache->automasking = SCULPT_automasking_cache_init(sd, NULL, ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index ebbb0fa429e..8f87cd1b6ed 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -76,7 +76,7 @@ static bool sculpt_and_dynamic_topology_poll(bContext *C)
/** \name Detail Flood Fill
* \{ */
-static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
+static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
@@ -106,7 +106,7 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
- SCULPT_undo_push_begin(ob, "Dynamic topology flood fill");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
while (BKE_pbvh_bmesh_update_topology(
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
index 40b4b74a441..433823c8373 100644
--- a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -274,7 +274,7 @@ void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
/* May be false in background mode. */
const bool use_undo = G.background ? (ED_undo_stack_get() != NULL) : true;
if (use_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology disable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology disable");
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
}
SCULPT_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, NULL);
@@ -294,7 +294,7 @@ static void sculpt_dynamic_topology_enable_with_undo(Main *bmain,
/* May be false in background mode. */
const bool use_undo = G.background ? (ED_undo_stack_get() != NULL) : true;
if (use_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology enable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology enable");
}
SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (use_undo) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index dd1c7a36c16..75cc966c0b2 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -2124,7 +2124,7 @@ static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *even
sculpt_expand_ensure_sculptsession_data(ob);
/* Initialize undo. */
- SCULPT_undo_push_begin(ob, "expand");
+ SCULPT_undo_push_begin(ob, op);
sculpt_expand_undo_push(ob, ss->expand_cache);
/* Set the initial element for expand from the event position. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index f045ba841f3..a2a34566bb6 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -317,7 +317,7 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "face set change");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
const int next_face_set = SCULPT_face_set_next_available_get(ss);
@@ -707,7 +707,7 @@ static int sculpt_face_set_init_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "face set change");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
const float threshold = RNA_float_get(op->ptr, "threshold");
@@ -856,7 +856,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
const int mode = RNA_enum_get(op->ptr, "mode");
const int active_face_set = SCULPT_active_face_set_get(ss);
- SCULPT_undo_push_begin(ob, "Hide area");
+ SCULPT_undo_push_begin(ob, op);
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode **nodes;
@@ -1317,9 +1317,10 @@ static void sculpt_face_set_edit_modify_geometry(bContext *C,
Object *ob,
const int active_face_set,
const eSculptFaceSetEditMode mode,
- const bool modify_hidden)
+ const bool modify_hidden,
+ wmOperator *op)
{
- ED_sculpt_undo_geometry_begin(ob, "edit face set delete geometry");
+ ED_sculpt_undo_geometry_begin(ob, op);
sculpt_face_set_apply_edit(ob, abs(active_face_set), mode, modify_hidden);
ED_sculpt_undo_geometry_end(ob);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
@@ -1349,7 +1350,8 @@ static void face_set_edit_do_post_visibility_updates(Object *ob, PBVHNode **node
static void sculpt_face_set_edit_modify_face_sets(Object *ob,
const int active_face_set,
const eSculptFaceSetEditMode mode,
- const bool modify_hidden)
+ const bool modify_hidden,
+ wmOperator *op)
{
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode **nodes;
@@ -1359,7 +1361,7 @@ static void sculpt_face_set_edit_modify_face_sets(Object *ob,
if (!nodes) {
return;
}
- SCULPT_undo_push_begin(ob, "face set edit");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
sculpt_face_set_apply_edit(ob, abs(active_face_set), mode, modify_hidden);
SCULPT_undo_push_end(ob);
@@ -1370,7 +1372,8 @@ static void sculpt_face_set_edit_modify_face_sets(Object *ob,
static void sculpt_face_set_edit_modify_coordinates(bContext *C,
Object *ob,
const int active_face_set,
- const eSculptFaceSetEditMode mode)
+ const eSculptFaceSetEditMode mode,
+ wmOperator *op)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
@@ -1378,7 +1381,7 @@ static void sculpt_face_set_edit_modify_coordinates(bContext *C,
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "face set edit");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
BKE_pbvh_node_mark_update(nodes[i]);
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_COORDS);
@@ -1421,15 +1424,15 @@ static int sculpt_face_set_edit_invoke(bContext *C, wmOperator *op, const wmEven
switch (mode) {
case SCULPT_FACE_SET_EDIT_DELETE_GEOMETRY:
- sculpt_face_set_edit_modify_geometry(C, ob, active_face_set, mode, modify_hidden);
+ sculpt_face_set_edit_modify_geometry(C, ob, active_face_set, mode, modify_hidden, op);
break;
case SCULPT_FACE_SET_EDIT_GROW:
case SCULPT_FACE_SET_EDIT_SHRINK:
- sculpt_face_set_edit_modify_face_sets(ob, active_face_set, mode, modify_hidden);
+ sculpt_face_set_edit_modify_face_sets(ob, active_face_set, mode, modify_hidden, op);
break;
case SCULPT_FACE_SET_EDIT_FAIR_POSITIONS:
case SCULPT_FACE_SET_EDIT_FAIR_TANGENCY:
- sculpt_face_set_edit_modify_coordinates(C, ob, active_face_set, mode);
+ sculpt_face_set_edit_modify_coordinates(C, ob, active_face_set, mode, op);
break;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_color.c b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
index 7a1e08ea713..161fc563950 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
@@ -346,7 +346,7 @@ static int sculpt_color_filter_invoke(bContext *C, wmOperator *op, const wmEvent
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "color filter");
+ SCULPT_undo_push_begin(ob, op);
BKE_sculpt_color_layer_create_if_needed(ob);
/* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index fa4fe191273..cba1d3dcdc1 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -193,7 +193,7 @@ static int sculpt_mask_filter_exec(bContext *C, wmOperator *op)
int num_verts = SCULPT_vertex_count_get(ss);
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Mask Filter");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
@@ -409,7 +409,7 @@ static int sculpt_dirty_mask_exec(bContext *C, wmOperator *op)
}
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Dirty Mask");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 4f45b7917ec..e576cfda3af 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -694,7 +694,7 @@ static int sculpt_mesh_filter_invoke(bContext *C, wmOperator *op, const wmEvent
SCULPT_boundary_info_ensure(ob);
}
- SCULPT_undo_push_begin(ob, "Mesh Filter");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 6a10f7cad18..e4bba135518 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -1494,10 +1494,17 @@ SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type);
SculptUndoNode *SCULPT_undo_get_first_node(void);
/**
- * NOTE: `name` must match operator name for
- * redo panels to work.
+ * Pushes an undo step using the operator name. This is necessary for
+ * redo panels to work; operators that do not support that may use
+ * #SCULPT_undo_push_begin_ex instead if so desired.
*/
-void SCULPT_undo_push_begin(struct Object *ob, const char *name);
+void SCULPT_undo_push_begin(struct Object *ob, const struct wmOperator *op);
+
+/**
+ * NOTE: #SCULPT_undo_push_begin is preferred since `name`
+ * must match operator name for redo panels to work.
+ */
+void SCULPT_undo_push_begin_ex(struct Object *ob, const char *name);
void SCULPT_undo_push_end(struct Object *ob);
void SCULPT_undo_push_end_ex(struct Object *ob, const bool use_nested_undo);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
index 2e661711172..9556d24f12c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
@@ -361,7 +361,7 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
BKE_pbvh_search_gather(pbvh, NULL, NULL, &ss->filter_cache->nodes, &ss->filter_cache->totnode);
- SCULPT_undo_push_begin(ob, "Mask Expand");
+ SCULPT_undo_push_begin(ob, op);
if (create_face_set) {
SCULPT_undo_push_node(ob, ss->filter_cache->nodes[0], SCULPT_UNDO_FACE_SETS);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_init.c b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
index cc27623adb0..b9b889ab2ce 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_init.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
@@ -131,7 +131,7 @@ static int sculpt_mask_init_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "init mask");
+ SCULPT_undo_push_begin(ob, op);
if (mode == SCULPT_MASK_INIT_RANDOM_PER_LOOSE_PART) {
SCULPT_connected_components_ensure(ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index 151eb7744ea..b7b3b32aaf7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -215,7 +215,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
* as deleted, then after symmetrize operation all BMesh elements
* are logged as added (as opposed to attempting to store just the
* parts that symmetrize modifies). */
- SCULPT_undo_push_begin(ob, "Dynamic topology symmetrize");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_SYMMETRIZE);
BM_log_before_all_removed(ss->bm, ss->bm_log);
@@ -242,7 +242,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
break;
case PBVH_FACES:
/* Mesh Symmetrize. */
- ED_sculpt_undo_geometry_begin(ob, "mesh symmetrize");
+ ED_sculpt_undo_geometry_begin(ob, op);
Mesh *mesh = ob->data;
BKE_mesh_mirror_apply_mirror_on_axis(bmain, mesh, sd->symmetrize_direction, dist);
@@ -394,7 +394,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
bool has_undo = wm->undo_stack != NULL;
/* Undo push is needed to prevent memory leak. */
if (has_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology enable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology enable");
}
SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (has_undo) {
@@ -510,7 +510,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
* while it works it causes lag when undoing the first undo step, see T71564. */
wmWindowManager *wm = CTX_wm_manager(C);
if (wm->op_undo_depth <= 1) {
- SCULPT_undo_push_begin(ob, op->type->name);
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_end(ob);
}
}
@@ -921,7 +921,7 @@ static int sculpt_mask_by_color_invoke(bContext *C, wmOperator *op, const wmEven
const float mval_fl[2] = {UNPACK2(event->mval)};
SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false);
- SCULPT_undo_push_begin(ob, "Mask by color");
+ SCULPT_undo_push_begin(ob, op);
BKE_sculpt_color_layer_create_if_needed(ob);
const PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
diff --git a/source/blender/editors/sculpt_paint/sculpt_transform.c b/source/blender/editors/sculpt_paint/sculpt_transform.c
index 7207e6c35d4..dfaa0bd4daa 100644
--- a/source/blender/editors/sculpt_paint/sculpt_transform.c
+++ b/source/blender/editors/sculpt_paint/sculpt_transform.c
@@ -46,7 +46,7 @@
#include <math.h>
#include <stdlib.h>
-void ED_sculpt_init_transform(struct bContext *C, Object *ob)
+void ED_sculpt_init_transform(struct bContext *C, Object *ob, const char *undo_name)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
@@ -60,7 +60,7 @@ void ED_sculpt_init_transform(struct bContext *C, Object *ob)
copy_v4_v4(ss->prev_pivot_rot, ss->pivot_rot);
copy_v3_v3(ss->prev_pivot_scale, ss->pivot_scale);
- SCULPT_undo_push_begin(ob, "Transform");
+ SCULPT_undo_push_begin_ex(ob, undo_name);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
ss->pivot_rot[3] = 1.0f;
@@ -351,11 +351,6 @@ void ED_sculpt_end_transform(struct bContext *C, Object *ob)
if (ss->filter_cache) {
SCULPT_filter_cache_free(ss);
}
- /* Force undo push to happen even inside transform operator, since the sculpt
- * undo system works separate from regular undo and this is require to properly
- * finish an undo step also when canceling. */
- const bool use_nested_undo = true;
- SCULPT_undo_push_end_ex(ob, use_nested_undo);
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 04b2b2f04bf..58d62fb2165 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -4,6 +4,29 @@
/** \file
* \ingroup edsculpt
* Implements the Sculpt Mode tools.
+ *
+ * Usage Guide
+ * ===========
+ *
+ * The sculpt undo system is a delta-based system. Each undo step stores
+ * the difference with the prior one.
+ *
+ * To use the sculpt undo system, you must call SCULPT_undo_push_begin
+ * inside an operator exec or invoke callback (ED_sculpt_undo_geometry_begin
+ * may be called if you wish to save a non-delta copy of the entire mesh).
+ * This will initialize the sculpt undo stack and set up an undo step.
+ *
+ * At the end of the operator you should call SCULPT_undo_push_end.
+ *
+ * SCULPT_undo_push_end and ED_sculpt_undo_geometry_begin both take a
+ * wmOperatorType as an argument. There are _ex versions that allow a custom
+ * name; try to avoid using them. These can break the redo panel since it requires
+ * the undo push have the same name as the calling operator.
+ *
+ * Note: Sculpt undo steps are not appended to the global undo stack until
+ * the operator finishes. We use BKE_undosys_step_push_init_with_type to build
+ * a tentative undo step with is appended later when the operator ends.
+ * Operators must have the OPTYPE_UNDO flag set for this to work properly.
*/
#include <stddef.h>
@@ -350,10 +373,11 @@ static bool sculpt_undo_restore_hidden(bContext *C, SculptUndoNode *unode, bool
if (unode->maxvert) {
for (int i = 0; i < unode->totvert; i++) {
- if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[i]) {
+ const int vert_index = unode->index[i];
+ if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[vert_index]) {
BLI_BITMAP_FLIP(unode->vert_hidden, i);
- hide_vert[unode->index[i]] = !hide_vert[i];
- modified_vertices[unode->index[i]] = true;
+ hide_vert[vert_index] = !hide_vert[vert_index];
+ modified_vertices[vert_index] = true;
}
}
}
@@ -879,7 +903,6 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
.modified_hidden_vertices = modified_hidden_vertices,
.modified_mask_vertices = modified_mask_vertices,
.modified_color_vertices = modified_color_vertices,
-
};
BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb_partial, &data);
BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw);
@@ -1142,8 +1165,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, Sculpt
unode->co = MEM_callocN(alloc_size, "SculptUndoNode.co");
usculpt->undo_size += alloc_size;
- /* FIXME: Should explain why this is allocated here, to be freed in
- * `SCULPT_undo_push_end_ex()`? */
+ /* Needed for original data lookup. */
alloc_size = sizeof(*unode->no) * (size_t)allvert;
unode->no = MEM_callocN(alloc_size, "SculptUndoNode.no");
usculpt->undo_size += alloc_size;
@@ -1546,7 +1568,12 @@ static void sculpt_save_active_attribute(Object *ob, SculptAttrRef *attr)
attr->was_set = true;
}
-void SCULPT_undo_push_begin(Object *ob, const char *name)
+void SCULPT_undo_push_begin(Object *ob, const wmOperator *op)
+{
+ SCULPT_undo_push_begin_ex(ob, op->type->name);
+}
+
+void SCULPT_undo_push_begin_ex(Object *ob, const char *name)
{
UndoStack *ustack = ED_undo_stack_get();
@@ -1642,11 +1669,12 @@ static void sculpt_undo_set_active_layer(struct bContext *C, SculptAttrRef *attr
*/
if (!layer) {
layer = BKE_id_attribute_search(&me->id, attr->name, CD_MASK_PROP_ALL, ATTR_DOMAIN_MASK_ALL);
- eAttrDomain domain = layer ? BKE_id_attribute_domain(&me->id, layer) : ATTR_DOMAIN_NUM;
-
- if (layer && ED_geometry_attribute_convert(
- me, attr->name, layer->type, domain, attr->type, attr->domain)) {
- layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
+ if (layer) {
+ const eAttrDomain domain = BKE_id_attribute_domain(&me->id, layer);
+ if (ED_geometry_attribute_convert(
+ me, attr->name, layer->type, domain, attr->type, attr->domain)) {
+ layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
+ }
}
}
@@ -1834,9 +1862,15 @@ static void sculpt_undosys_step_free(UndoStep *us_p)
sculpt_undo_free_list(&us->data.nodes);
}
-void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name)
+void ED_sculpt_undo_geometry_begin(struct Object *ob, const wmOperator *op)
+{
+ SCULPT_undo_push_begin(ob, op);
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY);
+}
+
+void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name)
{
- SCULPT_undo_push_begin(ob, name);
+ SCULPT_undo_push_begin_ex(ob, name);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY);
}
@@ -1949,7 +1983,7 @@ void ED_sculpt_undo_push_multires_mesh_begin(bContext *C, const char *str)
Object *object = CTX_data_active_object(C);
- SCULPT_undo_push_begin(object, str);
+ SCULPT_undo_push_begin_ex(object, str);
SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, NULL, SCULPT_UNDO_GEOMETRY);
geometry_unode->geometry_clear_pbvh = false;
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 14b06f888fe..8b9776cf94d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -9,7 +9,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
-#include "BLI_math.h"
+#include "BLI_math_base_safe.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
@@ -22,6 +22,7 @@
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
+#include "BKE_image.h"
#include "BKE_mesh_mapping.h"
#include "BKE_paint.h"
@@ -30,6 +31,7 @@
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_screen.h"
+#include "ED_uvedit.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -42,6 +44,9 @@
#include "UI_view2d.h"
+/* When set, the UV element is on the boundary of the graph.
+ * i.e. Instead of a 2-dimensional laplace operator, use a 1-dimensional version.
+ * Visually, UV elements on the graph boundary appear as borders of the UV Island. */
#define MARK_BOUNDARY 1
typedef struct UvAdjacencyElement {
@@ -49,16 +54,17 @@ typedef struct UvAdjacencyElement {
UvElement *element;
/* uv pointer for convenience. Caution, this points to the original UVs! */
float *uv;
- /* general use flag (Used to check if Element is boundary here) */
- char flag;
+ /* Are we on locked in place? */
+ bool is_locked;
+ /* Are we on the boundary? */
+ bool is_boundary;
} UvAdjacencyElement;
typedef struct UvEdge {
uint uv1;
uint uv2;
- /* general use flag
- * (Used to check if edge is boundary here, and propagates to adjacency elements) */
- char flag;
+ /* Are we in the interior? */
+ bool is_interior;
} UvEdge;
typedef struct UVInitialStrokeElement {
@@ -90,13 +96,13 @@ typedef struct UvSculptData {
* to their coincident UV's */
UvAdjacencyElement *uv;
- /* ...Is what it says */
+ /* Total number of unique UVs. */
int totalUniqueUvs;
/* Edges used for adjacency info, used with laplacian smoothing */
UvEdge *uvedges;
- /* need I say more? */
+ /* Total number of #UvEdge. */
int totalUvEdges;
/* data for initial stroke, used by tools like grab */
@@ -116,8 +122,25 @@ typedef struct UvSculptData {
/* store invert flag here */
char invert;
+
+ /* Is constrain to image bounds active? */
+ bool constrain_to_bounds;
+
+ /* Base for constrain_to_bounds. */
+ float uv_base_offset[2];
} UvSculptData;
+static void apply_sculpt_data_constraints(UvSculptData *sculptdata, float uv[2])
+{
+ if (!sculptdata->constrain_to_bounds) {
+ return;
+ }
+ float u = sculptdata->uv_base_offset[0];
+ float v = sculptdata->uv_base_offset[1];
+ uv[0] = clamp_f(uv[0], u, u + 1.0f);
+ uv[1] = clamp_f(uv[1], v, v + 1.0f);
+}
+
/*********** Improved Laplacian Relaxation Operator ************************/
/* original code by Raul Fernandez Hernandez "farsthary" *
* adapted to uv smoothing by Antony Riakiatakis *
@@ -170,17 +193,14 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
}
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist;
- /* This is supposed to happen only if "Pin Edges" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -196,6 +216,8 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
0.5f * (tmp_uvdata[i].b[1] +
tmp_uvdata[i].sum_b[1] / tmp_uvdata[i].ncounter));
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -214,6 +236,13 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
MEM_SAFE_FREE(tmp_uvdata);
}
+/* Legacy version which only does laplacian relaxation.
+ * Probably a little faster as it caches UvEdges.
+ * Mostly preserved for comparison with `HC_relaxation_iteration_uv`.
+ * Once the HC method has been merged into `relaxation_iteration_uv`,
+ * all the `HC_*` and `laplacian_*` specific functions can probably be removed.
+ */
+
static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
UvSculptData *sculptdata,
const float mouse_coord[2],
@@ -233,11 +262,16 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
/* counting neighbors */
for (i = 0; i < sculptdata->totalUvEdges; i++) {
UvEdge *tmpedge = sculptdata->uvedges + i;
- tmp_uvdata[tmpedge->uv1].ncounter++;
- tmp_uvdata[tmpedge->uv2].ncounter++;
-
- add_v2_v2(tmp_uvdata[tmpedge->uv2].sum_co, sculptdata->uv[tmpedge->uv1].uv);
- add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_co, sculptdata->uv[tmpedge->uv2].uv);
+ bool code1 = sculptdata->uv[sculptdata->uvedges[i].uv1].is_boundary;
+ bool code2 = sculptdata->uv[sculptdata->uvedges[i].uv2].is_boundary;
+ if (code1 || (code1 == code2)) {
+ tmp_uvdata[tmpedge->uv2].ncounter++;
+ add_v2_v2(tmp_uvdata[tmpedge->uv2].sum_co, sculptdata->uv[tmpedge->uv1].uv);
+ }
+ if (code2 || (code1 == code2)) {
+ tmp_uvdata[tmpedge->uv1].ncounter++;
+ add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_co, sculptdata->uv[tmpedge->uv2].uv);
+ }
}
/* Original Laplacian algorithm included removal of normal component of translation.
@@ -248,17 +282,14 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
}
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist;
- /* This is supposed to happen only if "Pin Edges" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -268,6 +299,8 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] +
strength * tmp_uvdata[i].p[1];
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -286,6 +319,153 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
MEM_SAFE_FREE(tmp_uvdata);
}
+static void add_weighted_edge(float (*delta_buf)[3],
+ const UvElement *storage,
+ const UvElement *ele_next,
+ const UvElement *ele_prev,
+ const MLoopUV *luv_next,
+ const MLoopUV *luv_prev,
+ const float weight)
+{
+ float delta[2];
+ sub_v2_v2v2(delta, luv_next->uv, luv_prev->uv);
+
+ bool code1 = (ele_prev->flag & MARK_BOUNDARY);
+ bool code2 = (ele_next->flag & MARK_BOUNDARY);
+ if (code1 || (code1 == code2)) {
+ int index_next = ele_next - storage;
+ delta_buf[index_next][0] -= delta[0] * weight;
+ delta_buf[index_next][1] -= delta[1] * weight;
+ delta_buf[index_next][2] += fabsf(weight);
+ }
+ if (code2 || (code1 == code2)) {
+ int index_prev = ele_prev - storage;
+ delta_buf[index_prev][0] += delta[0] * weight;
+ delta_buf[index_prev][1] += delta[1] * weight;
+ delta_buf[index_prev][2] += fabsf(weight);
+ }
+}
+
+static float tri_weight_v3(int method, const float *v1, const float *v2, const float *v3)
+{
+ switch (method) {
+ case UV_SCULPT_TOOL_RELAX_LAPLACIAN:
+ case UV_SCULPT_TOOL_RELAX_HC:
+ return 1.0f;
+ case UV_SCULPT_TOOL_RELAX_COTAN:
+ return cotangent_tri_weight_v3(v1, v2, v3);
+ default:
+ BLI_assert_unreachable();
+ }
+ return 0.0f;
+}
+
+static void relaxation_iteration_uv(BMEditMesh *em,
+ UvSculptData *sculptdata,
+ const float mouse_coord[2],
+ const float alpha,
+ const float radius_squared,
+ const float aspect_ratio,
+ const int method)
+{
+ if (method == UV_SCULPT_TOOL_RELAX_HC) {
+ HC_relaxation_iteration_uv(em, sculptdata, mouse_coord, alpha, radius_squared, aspect_ratio);
+ return;
+ }
+ if (method == UV_SCULPT_TOOL_RELAX_LAPLACIAN) {
+ laplacian_relaxation_iteration_uv(
+ em, sculptdata, mouse_coord, alpha, radius_squared, aspect_ratio);
+ return;
+ }
+
+ struct UvElement **head_table = BM_uv_element_map_ensure_head_table(sculptdata->elementMap);
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ BLI_assert(cd_loop_uv_offset >= 0);
+
+ const int total_uvs = sculptdata->elementMap->total_uvs;
+ float(*delta_buf)[3] = (float(*)[3])MEM_callocN(total_uvs * sizeof(float[3]), __func__);
+
+ const UvElement *storage = sculptdata->elementMap->storage;
+ for (int j = 0; j < total_uvs; j++) {
+ const UvElement *ele_curr = storage + j;
+ const BMFace *efa = ele_curr->l->f;
+ const UvElement *ele_next = BM_uv_element_get(sculptdata->elementMap, efa, ele_curr->l->next);
+ const UvElement *ele_prev = BM_uv_element_get(sculptdata->elementMap, efa, ele_curr->l->prev);
+
+ const float *v_curr_co = ele_curr->l->v->co;
+ const float *v_prev_co = ele_prev->l->v->co;
+ const float *v_next_co = ele_next->l->v->co;
+
+ const MLoopUV *luv_curr = BM_ELEM_CD_GET_VOID_P(ele_curr->l, cd_loop_uv_offset);
+ const MLoopUV *luv_next = BM_ELEM_CD_GET_VOID_P(ele_next->l, cd_loop_uv_offset);
+ const MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(ele_prev->l, cd_loop_uv_offset);
+
+ const UvElement *head_curr = head_table[ele_curr - sculptdata->elementMap->storage];
+ const UvElement *head_next = head_table[ele_next - sculptdata->elementMap->storage];
+ const UvElement *head_prev = head_table[ele_prev - sculptdata->elementMap->storage];
+
+ /* If the mesh is triangulated with no boundaries, only one edge is required. */
+ const float weight_curr = tri_weight_v3(method, v_curr_co, v_prev_co, v_next_co);
+ add_weighted_edge(delta_buf, storage, head_next, head_prev, luv_next, luv_prev, weight_curr);
+
+ /* Triangulated with a boundary? We need the incoming edges to solve the boundary. */
+ const float weight_prev = tri_weight_v3(method, v_prev_co, v_curr_co, v_next_co);
+ add_weighted_edge(delta_buf, storage, head_next, head_curr, luv_next, luv_curr, weight_prev);
+
+ if (method == UV_SCULPT_TOOL_RELAX_LAPLACIAN) {
+ /* Laplacian method has zero weights on virtual edges. */
+ continue;
+ }
+
+ /* Meshes with quads (or other n-gons) need "virtual" edges too. */
+ const float weight_next = tri_weight_v3(method, v_next_co, v_curr_co, v_prev_co);
+ add_weighted_edge(delta_buf, storage, head_prev, head_curr, luv_prev, luv_curr, weight_next);
+ }
+
+ Brush *brush = BKE_paint_brush(sculptdata->uvsculpt);
+ for (int i = 0; i < sculptdata->totalUniqueUvs; i++) {
+ UvAdjacencyElement *adj_el = &sculptdata->uv[i];
+ if (adj_el->is_locked) {
+ continue; /* Locked UVs can't move. */
+ }
+
+ /* Is UV within brush's influence? */
+ float diff[2];
+ sub_v2_v2v2(diff, adj_el->uv, mouse_coord);
+ diff[1] /= aspect_ratio;
+ const float dist_squared = len_squared_v2(diff);
+ if (dist_squared > radius_squared) {
+ continue;
+ }
+ const float strength = alpha * BKE_brush_curve_strength_clamped(
+ brush, sqrtf(dist_squared), sqrtf(radius_squared));
+
+ const float *delta_sum = delta_buf[adj_el->element - storage];
+
+ {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(adj_el->element->l, cd_loop_uv_offset);
+ BLI_assert(adj_el->uv == luv->uv); /* Only true for head. */
+ adj_el->uv[0] = luv->uv[0] + strength * safe_divide(delta_sum[0], delta_sum[2]);
+ adj_el->uv[1] = luv->uv[1] + strength * safe_divide(delta_sum[1], delta_sum[2]);
+ apply_sculpt_data_constraints(sculptdata, adj_el->uv);
+ }
+
+ /* Copy UV co-ordinates to all UvElements. */
+ UvElement *tail = adj_el->element;
+ while (tail) {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(tail->l, cd_loop_uv_offset);
+ copy_v2_v2(luv->uv, adj_el->uv);
+ tail = tail->next;
+ if (tail && tail->separate) {
+ break;
+ }
+ }
+ }
+
+ MEM_SAFE_FREE(delta_buf);
+}
+
static void uv_sculpt_stroke_apply(bContext *C,
wmOperator *op,
const wmEvent *event,
@@ -327,17 +507,15 @@ static void uv_sculpt_stroke_apply(bContext *C,
int i;
alpha *= invert;
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist, diff[2];
- /* This is supposed to happen only if "Lock Borders" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
+ float diff[2];
sub_v2_v2v2(diff, sculptdata->uv[i].uv, co);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -346,6 +524,8 @@ static void uv_sculpt_stroke_apply(bContext *C,
sculptdata->uv[i].uv[0] -= strength * diff[0] * 0.001f;
sculptdata->uv[i].uv[1] -= strength * diff[1] * 0.001f;
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -363,16 +543,11 @@ static void uv_sculpt_stroke_apply(bContext *C,
}
/*
- * Smooth Tool
+ * Relax Tool
*/
else if (tool == UV_SCULPT_TOOL_RELAX) {
- uint method = toolsettings->uv_relax_method;
- if (method == UV_SCULPT_TOOL_RELAX_HC) {
- HC_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
- }
- else {
- laplacian_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
- }
+ relaxation_iteration_uv(
+ em, sculptdata, co, alpha, radius, aspectRatio, toolsettings->uv_relax_method);
}
/*
@@ -392,6 +567,8 @@ static void uv_sculpt_stroke_apply(bContext *C,
sculptdata->uv[uvindex].uv[1] =
sculptdata->initial_stroke->initialSelection[i].initial_uv[1] + strength * diff[1];
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[uvindex].uv);
+
for (element = sculptdata->uv[uvindex].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -405,11 +582,18 @@ static void uv_sculpt_stroke_apply(bContext *C,
copy_v2_v2(luv->uv, sculptdata->uv[uvindex].uv);
}
}
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_re_solve();
+ }
}
}
static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
{
+ SpaceImage *sima = CTX_wm_space_image(C);
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_end(false);
+ }
UvSculptData *data = op->customdata;
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
@@ -454,6 +638,17 @@ static bool uv_edge_compare(const void *a, const void *b)
return true;
}
+static void set_element_flag(UvElement *element, const int flag)
+{
+ while (element) {
+ element->flag |= flag;
+ element = element->next;
+ if (!element || element->separate) {
+ break;
+ }
+ }
+}
+
static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
@@ -481,8 +676,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
bool do_island_optimization = !(ts->uv_sculpt_settings & UV_SCULPT_ALL_ISLANDS);
int island_index = 0;
- /* Holds, for each UvElement in elementMap, an index of its unique UV. */
- int *uniqueUv;
data->tool = (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_SMOOTH) ?
UV_SCULPT_TOOL_RELAX :
ts->uvsculpt->paint.brush->uv_sculpt_tool;
@@ -522,12 +715,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* Allocate the unique uv buffers */
- data->uv = MEM_mallocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
- uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
- "uv_brush_unique_uv_map");
+ data->uv = MEM_callocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
+ /* Holds, for each UvElement in elementMap, an index of its unique UV. */
+ int *uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
+ "uv_brush_unique_uv_map");
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
- edges = MEM_mallocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
+ edges = MEM_callocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
if (!data->uv || !uniqueUv || !edgeHash || !edges) {
MEM_SAFE_FREE(edges);
MEM_SAFE_FREE(uniqueUv);
@@ -559,8 +753,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
counter++;
data->uv[counter].element = element;
- data->uv[counter].flag = 0;
data->uv[counter].uv = luv->uv;
+ if (data->tool != UV_SCULPT_TOOL_GRAB) {
+ if (luv->flag & MLOOPUV_PINNED) {
+ data->uv[counter].is_locked = true;
+ }
+ }
}
/* Pointer arithmetic to the rescue, as always :). */
uniqueUv[element - data->elementMap->storage] = counter;
@@ -576,7 +774,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->elementMap, efa, l, island_index, do_island_optimization);
int offset2, itmp2 = uv_element_offset_from_face_get(
data->elementMap, efa, l->next, island_index, do_island_optimization);
- char *flag;
/* Skip edge if not found(unlikely) or not on valid island */
if (itmp1 == -1 || itmp2 == -1) {
@@ -586,7 +783,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
offset1 = uniqueUv[itmp1];
offset2 = uniqueUv[itmp2];
- edges[counter].flag = 0;
/* Using an order policy, sort UV's according to address space.
* This avoids having two different UvEdges with the same UV's on different positions. */
if (offset1 < offset2) {
@@ -597,15 +793,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
edges[counter].uv1 = offset2;
edges[counter].uv2 = offset1;
}
- /* Hack! Set the value of the key to its flag.
- * Now we can set the flag when an edge exists twice :) */
- flag = BLI_ghash_lookup(edgeHash, &edges[counter]);
- if (flag) {
- *flag = 1;
+ UvEdge *prev_edge = BLI_ghash_lookup(edgeHash, &edges[counter]);
+ if (prev_edge) {
+ prev_edge->is_interior = true;
+ edges[counter].is_interior = true;
}
else {
- /* Hack mentioned */
- BLI_ghash_insert(edgeHash, &edges[counter], &edges[counter].flag);
+ BLI_ghash_insert(edgeHash, &edges[counter], &edges[counter]);
}
counter++;
}
@@ -614,7 +808,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
MEM_SAFE_FREE(uniqueUv);
/* Allocate connectivity data, we allocate edges once */
- data->uvedges = MEM_mallocN(sizeof(*data->uvedges) * BLI_ghash_len(edgeHash),
+ data->uvedges = MEM_callocN(sizeof(*data->uvedges) * BLI_ghash_len(edgeHash),
"uv_brush_edge_connectivity_data");
if (!data->uvedges) {
BLI_ghash_free(edgeHash, NULL, NULL);
@@ -637,20 +831,27 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
MEM_SAFE_FREE(edges);
/* transfer boundary edge property to UV's */
- if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
- for (int i = 0; i < data->totalUvEdges; i++) {
- if (!data->uvedges[i].flag) {
- data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
- data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
+ for (int i = 0; i < data->totalUvEdges; i++) {
+ if (!data->uvedges[i].is_interior) {
+ data->uv[data->uvedges[i].uv1].is_boundary = true;
+ data->uv[data->uvedges[i].uv2].is_boundary = true;
+ if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
+ data->uv[data->uvedges[i].uv1].is_locked = true;
+ data->uv[data->uvedges[i].uv2].is_locked = true;
}
+ set_element_flag(data->uv[data->uvedges[i].uv1].element, MARK_BOUNDARY);
+ set_element_flag(data->uv[data->uvedges[i].uv2].element, MARK_BOUNDARY);
}
}
+ SpaceImage *sima = CTX_wm_space_image(C);
+ data->constrain_to_bounds = (sima->flag & SI_CLIP_UV);
+ BKE_image_find_nearest_tile_with_offset(sima->image, co, data->uv_base_offset);
+
/* Allocate initial selection for grab tool */
if (data->tool == UV_SCULPT_TOOL_GRAB) {
float radius, radius_root;
UvSculptData *sculptdata = (UvSculptData *)op->customdata;
- SpaceImage *sima;
int width, height;
float aspectRatio;
float alpha, zoomx, zoomy;
@@ -659,7 +860,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
alpha = BKE_brush_alpha_get(scene, brush);
radius = BKE_brush_size_get(scene, brush);
- sima = CTX_wm_space_image(C);
ED_space_image_get_size(sima, &width, &height);
ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
@@ -684,16 +884,16 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
copy_v2_v2(data->initial_stroke->init_coord, co);
counter = 0;
-
for (int i = 0; i < data->totalUniqueUvs; i++) {
- float dist, diff[2];
- if (data->uv[i].flag & MARK_BOUNDARY) {
+ if (data->uv[i].is_locked) {
continue;
}
+ float diff[2];
sub_v2_v2v2(diff, data->uv[i].uv, co);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -705,6 +905,9 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
data->initial_stroke->totalInitialSelected = counter;
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_begin(scene, obedit);
+ }
}
}
diff --git a/source/blender/editors/space_action/CMakeLists.txt b/source/blender/editors/space_action/CMakeLists.txt
index 841bd5cf91b..b9e27c4de49 100644
--- a/source/blender/editors/space_action/CMakeLists.txt
+++ b/source/blender/editors/space_action/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_buttons/CMakeLists.txt b/source/blender/editors/space_buttons/CMakeLists.txt
index b509eae8ea6..d0ad510f5cf 100644
--- a/source/blender/editors/space_buttons/CMakeLists.txt
+++ b/source/blender/editors/space_buttons/CMakeLists.txt
@@ -9,7 +9,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../bmesh
# RNA_prototypes.h
diff --git a/source/blender/editors/space_clip/CMakeLists.txt b/source/blender/editors/space_clip/CMakeLists.txt
index eddf1780d8b..8cb5299df6d 100644
--- a/source/blender/editors/space_clip/CMakeLists.txt
+++ b/source/blender/editors/space_clip/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# dna_type_offsets.h
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index ce6409a7784..4cf2e6e15e8 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -811,8 +811,8 @@ static void clip_main_region_draw(const bContext *C, ARegion *region)
int width, height;
bool show_cursor = false;
- /* if tracking is in progress, we should synchronize framenr from clipuser
- * so latest tracked frame would be shown */
+ /* If tracking is in progress, we should synchronize the frame from the clip-user
+ * (#MovieClipUser.framenr) so latest tracked frame would be shown. */
if (clip && clip->tracking_context) {
BKE_autotrack_context_sync_user(clip->tracking_context, &sc->user);
}
diff --git a/source/blender/editors/space_console/CMakeLists.txt b/source/blender/editors/space_console/CMakeLists.txt
index 841c21f12e7..345ab8b0970 100644
--- a/source/blender/editors/space_console/CMakeLists.txt
+++ b/source/blender/editors/space_console/CMakeLists.txt
@@ -9,7 +9,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/space_file/CMakeLists.txt b/source/blender/editors/space_file/CMakeLists.txt
index b8c28e354da..792b9120e7b 100644
--- a/source/blender/editors/space_file/CMakeLists.txt
+++ b/source/blender/editors/space_file/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../render
../../windowmanager
../../../../intern/atomic
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index 310c688383b..30e13235f45 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -443,7 +443,7 @@ void fsmenu_insert_entry(struct FSMenu *fsmenu,
if (STREQ(tfsm->path, fsm_iter->path)) {
icon = tfsm->icon;
if (tfsm->name[0] && (!name || !name[0])) {
- name = tfsm->name;
+ name = DATA_(tfsm->name);
}
break;
}
diff --git a/source/blender/editors/space_graph/CMakeLists.txt b/source/blender/editors/space_graph/CMakeLists.txt
index ebcbf59be5f..39878debc39 100644
--- a/source/blender/editors/space_graph/CMakeLists.txt
+++ b/source/blender/editors/space_graph/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_image/CMakeLists.txt b/source/blender/editors/space_image/CMakeLists.txt
index c6a1a6a77b4..4284d0f76af 100644
--- a/source/blender/editors/space_image/CMakeLists.txt
+++ b/source/blender/editors/space_image/CMakeLists.txt
@@ -16,7 +16,6 @@ set(INC
../../render
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 2109d3f9701..bc367a99d6b 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -922,7 +922,7 @@ void uiTemplateImage(uiLayout *layout,
}
}
- /* Colorspace and alpha */
+ /* Color-space and alpha. */
{
uiItemS(layout);
@@ -1212,8 +1212,8 @@ void uiTemplateImageInfo(uiLayout *layout, bContext *C, Image *ima, ImageUser *i
ofs += BLI_strncpy_rlen(str + ofs, TIP_(" + Z"), len - ofs);
}
- eGPUTextureFormat texture_format = IMB_gpu_get_texture_format(ibuf,
- ima->flag & IMA_HIGH_BITDEPTH);
+ eGPUTextureFormat texture_format = IMB_gpu_get_texture_format(
+ ibuf, ima->flag & IMA_HIGH_BITDEPTH, ibuf->planes >= 8);
const char *texture_format_description = GPU_texture_format_description(texture_format);
ofs += BLI_snprintf_rlen(str + ofs, len - ofs, TIP_(", %s"), texture_format_description);
diff --git a/source/blender/editors/space_info/CMakeLists.txt b/source/blender/editors/space_info/CMakeLists.txt
index febb025f5bd..4e9df2b93b0 100644
--- a/source/blender/editors/space_info/CMakeLists.txt
+++ b/source/blender/editors/space_info/CMakeLists.txt
@@ -14,7 +14,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_info/info_stats.cc b/source/blender/editors/space_info/info_stats.cc
index e41ff02254b..450769d7225 100644
--- a/source/blender/editors/space_info/info_stats.cc
+++ b/source/blender/editors/space_info/info_stats.cc
@@ -161,42 +161,6 @@ static void stats_object(Object *ob,
stats->totlampsel++;
}
break;
- case OB_SURF:
- case OB_CURVES_LEGACY:
- case OB_FONT: {
- const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
- if ((me_eval != nullptr) && !BLI_gset_add(objects_gset, (void *)me_eval)) {
- break;
- }
-
- if (stats_mesheval(me_eval, is_selected, stats)) {
- break;
- }
- ATTR_FALLTHROUGH; /* Fall-through to displist. */
- }
- case OB_MBALL: {
- int totv = 0, totf = 0, tottri = 0;
-
- if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) {
- /* NOTE: We only get the same curve_cache for instances of the same curve/font/...
- * For simple linked duplicated objects, each has its own dispList. */
- if (!BLI_gset_add(objects_gset, ob->runtime.curve_cache)) {
- break;
- }
-
- BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri);
- }
-
- stats->totvert += totv;
- stats->totface += totf;
- stats->tottri += tottri;
-
- if (is_selected) {
- stats->totvertsel += totv;
- stats->totfacesel += totf;
- }
- break;
- }
case OB_GPENCIL: {
if (is_selected) {
bGPdata *gpd = (bGPdata *)ob->data;
diff --git a/source/blender/editors/space_nla/CMakeLists.txt b/source/blender/editors/space_nla/CMakeLists.txt
index 85a2c3fd0a1..e6995085dbe 100644
--- a/source/blender/editors/space_nla/CMakeLists.txt
+++ b/source/blender/editors/space_nla/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index 26fddda8c22..8a1d47eaa8d 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -17,7 +17,6 @@ set(INC
../../nodes
../../render
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_node/node_context_path.cc b/source/blender/editors/space_node/node_context_path.cc
index b9bee3ed15e..4f7497b5f49 100644
--- a/source/blender/editors/space_node/node_context_path.cc
+++ b/source/blender/editors/space_node/node_context_path.cc
@@ -28,27 +28,26 @@
#include "node_intern.hh"
-struct Curve;
-struct Light;
struct Material;
-struct Mesh;
-struct World;
namespace blender::ed::space_node {
static void context_path_add_object_data(Vector<ui::ContextPathItem> &path, Object &object)
{
- if (object.type == OB_MESH && object.data) {
- Mesh *mesh = (Mesh *)object.data;
- ui::context_path_add_generic(path, RNA_Mesh, mesh);
+ if (!object.data) {
+ return;
}
- if (object.type == OB_LAMP && object.data) {
- Light *light = (Light *)object.data;
- ui::context_path_add_generic(path, RNA_Light, light);
+ if (object.type == OB_MESH) {
+ ui::context_path_add_generic(path, RNA_Mesh, object.data);
}
- if (ELEM(object.type, OB_CURVES_LEGACY, OB_FONT, OB_SURF) && object.data) {
- Curve *curve = (Curve *)object.data;
- ui::context_path_add_generic(path, RNA_Curve, curve);
+ else if (object.type == OB_CURVES) {
+ ui::context_path_add_generic(path, RNA_Curves, object.data);
+ }
+ else if (object.type == OB_LAMP) {
+ ui::context_path_add_generic(path, RNA_Light, object.data);
+ }
+ else if (ELEM(object.type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) {
+ ui::context_path_add_generic(path, RNA_Curve, object.data);
}
}
@@ -71,8 +70,7 @@ static void get_context_path_node_shader(const bContext &C,
Scene *scene = CTX_data_scene(&C);
ui::context_path_add_generic(path, RNA_Scene, scene);
if (scene != nullptr) {
- World *world = scene->world;
- ui::context_path_add_generic(path, RNA_World, world);
+ ui::context_path_add_generic(path, RNA_World, scene->world);
}
/* Skip the base node tree here, because the world contains a node tree already. */
context_path_add_node_tree_and_node_groups(snode, path, true);
@@ -95,8 +93,7 @@ static void get_context_path_node_shader(const bContext &C,
Scene *scene = CTX_data_scene(&C);
ui::context_path_add_generic(path, RNA_Scene, scene);
if (scene != nullptr) {
- World *world = scene->world;
- ui::context_path_add_generic(path, RNA_World, world);
+ ui::context_path_add_generic(path, RNA_World, scene->world);
}
}
#ifdef WITH_FREESTYLE
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index c74cd58d8fb..2cee7c4984a 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -663,7 +663,9 @@ static void node_draw_mute_line(const bContext &C,
GPU_blend(GPU_BLEND_ALPHA);
LISTBASE_FOREACH (const bNodeLink *, link, &node.internal_links) {
- node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
+ if (!nodeLinkIsHidden(link)) {
+ node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
+ }
}
GPU_blend(GPU_BLEND_NONE);
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index 0b1f2037292..36836ed3691 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -729,19 +729,26 @@ void ED_node_set_active(
}
}
- /* Sync to Image Editor. */
+ /* Sync to Image Editor under the following conditions:
+ * - current image is not pinned
+ * - current image is not a Render Result or ViewerNode (want to keep looking at these) */
Image *image = (Image *)node->id;
wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
const bScreen *screen = WM_window_get_active_screen(win);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
- if (sl->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)sl;
- if (!sima->pin) {
- ED_space_image_set(bmain, sima, image, true);
- }
+ if (sl->spacetype != SPACE_IMAGE) {
+ continue;
+ }
+ SpaceImage *sima = (SpaceImage *)sl;
+ if (sima->pin) {
+ continue;
+ }
+ if (sima->image && ELEM(sima->image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE)) {
+ continue;
}
+ ED_space_image_set(bmain, sima, image, true);
}
}
}
@@ -913,15 +920,24 @@ static void edit_node_properties_get(
/** \name Node Generic
* \{ */
-/* is rct in visible part of node? */
-static bNode *visible_node(SpaceNode &snode, const rctf &rct)
+static bool socket_is_occluded(const bNodeSocket &sock,
+ const bNode &node_the_socket_belongs_to,
+ const SpaceNode &snode)
{
LISTBASE_FOREACH_BACKWARD (bNode *, node, &snode.edittree->nodes) {
- if (BLI_rctf_isect(&node->totr, &rct, nullptr)) {
- return node;
+ if (node == &node_the_socket_belongs_to) {
+ /* Nodes after this one are underneath and can't occlude the socket. */
+ return false;
+ }
+
+ rctf socket_hitbox;
+ const float socket_hitbox_radius = NODE_SOCKSIZE - 0.1f * U.widget_unit;
+ BLI_rctf_init_pt_radius(&socket_hitbox, float2(sock.locx, sock.locy), socket_hitbox_radius);
+ if (BLI_rctf_inside_rctf(&node->totr, &socket_hitbox)) {
+ return true;
}
}
- return nullptr;
+ return false;
}
/** \} */
@@ -1216,10 +1232,8 @@ bool node_find_indicated_socket(SpaceNode &snode,
*sockp = nullptr;
/* check if we click in a socket */
- LISTBASE_FOREACH (bNode *, node, &snode.edittree->nodes) {
+ LISTBASE_FOREACH_BACKWARD (bNode *, node, &snode.edittree->nodes) {
BLI_rctf_init_pt_radius(&rect, cursor, size_sock_padded);
- rctf node_visible;
- BLI_rctf_init_pt_radius(&node_visible, cursor, size_sock_padded);
if (!(node->flag & NODE_HIDDEN)) {
/* extra padding inside and out - allow dragging on the text areas too */
@@ -1238,7 +1252,7 @@ bool node_find_indicated_socket(SpaceNode &snode,
if (!nodeSocketIsHidden(sock)) {
if (sock->flag & SOCK_MULTI_INPUT && !(node->flag & NODE_HIDDEN)) {
if (cursor_isect_multi_input_socket(cursor, *sock)) {
- if (node == visible_node(snode, node_visible)) {
+ if (!socket_is_occluded(*sock, *node, snode)) {
*nodep = node;
*sockp = sock;
return true;
@@ -1246,7 +1260,7 @@ bool node_find_indicated_socket(SpaceNode &snode,
}
}
else if (BLI_rctf_isect_pt(&rect, sock->locx, sock->locy)) {
- if (node == visible_node(snode, node_visible)) {
+ if (!socket_is_occluded(*sock, *node, snode)) {
*nodep = node;
*sockp = sock;
return true;
@@ -1259,7 +1273,7 @@ bool node_find_indicated_socket(SpaceNode &snode,
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
if (!nodeSocketIsHidden(sock)) {
if (BLI_rctf_isect_pt(&rect, sock->locx, sock->locy)) {
- if (node == visible_node(snode, node_visible)) {
+ if (!socket_is_occluded(*sock, *node, snode)) {
*nodep = node;
*sockp = sock;
return true;
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index b9f79303a06..d29028dad63 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_outliner/outliner_collections.cc b/source/blender/editors/space_outliner/outliner_collections.cc
index 02d54e4f702..836ad3e3f93 100644
--- a/source/blender/editors/space_outliner/outliner_collections.cc
+++ b/source/blender/editors/space_outliner/outliner_collections.cc
@@ -38,6 +38,8 @@
#include "outliner_intern.hh" /* own include */
+namespace blender::ed::outliner {
+
/* -------------------------------------------------------------------- */
/** \name Utility API
* \{ */
@@ -122,8 +124,12 @@ TreeTraversalAction outliner_find_selected_objects(TreeElement *te, void *custom
return TRAVERSE_CONTINUE;
}
+} // namespace blender::ed::outliner
+
void ED_outliner_selected_objects_get(const bContext *C, ListBase *objects)
{
+ using namespace blender::ed::outliner;
+
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
struct IDsSelectedData data = {{nullptr}};
outliner_tree_traverse(space_outliner,
@@ -140,12 +146,16 @@ void ED_outliner_selected_objects_get(const bContext *C, ListBase *objects)
BLI_freelistN(&data.selected_array);
}
+namespace blender::ed::outliner {
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name Poll Functions
* \{ */
+} // namespace blender::ed::outliner
+
bool ED_outliner_collections_editor_poll(bContext *C)
{
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
@@ -153,6 +163,8 @@ bool ED_outliner_collections_editor_poll(bContext *C)
ELEM(space_outliner->outlinevis, SO_VIEW_LAYER, SO_SCENES, SO_LIBRARIES);
}
+namespace blender::ed::outliner {
+
static bool outliner_view_layer_collections_editor_poll(bContext *C)
{
SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
@@ -1636,3 +1648,5 @@ void OUTLINER_OT_collection_color_tag_set(wmOperatorType *ot)
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_context.cc b/source/blender/editors/space_outliner/outliner_context.cc
index 1a804cb58b8..001bda57fa2 100644
--- a/source/blender/editors/space_outliner/outliner_context.cc
+++ b/source/blender/editors/space_outliner/outliner_context.cc
@@ -14,7 +14,7 @@
#include "outliner_intern.hh"
#include "tree/tree_iterator.hh"
-using namespace blender::ed::outliner;
+namespace blender::ed::outliner {
static void outliner_context_selected_ids_recursive(const SpaceOutliner &space_outliner,
bContextDataResult *result)
@@ -55,3 +55,5 @@ int /*eContextResult*/ outliner_context(const bContext *C,
return CTX_RESULT_MEMBER_NOT_FOUND;
}
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_dragdrop.cc b/source/blender/editors/space_outliner/outliner_dragdrop.cc
index 2fa512b4006..81224fb6a2b 100644
--- a/source/blender/editors/space_outliner/outliner_dragdrop.cc
+++ b/source/blender/editors/space_outliner/outliner_dragdrop.cc
@@ -45,6 +45,8 @@
#include "outliner_intern.hh"
+namespace blender::ed::outliner {
+
static Collection *collection_parent_from_ID(ID *id);
/* -------------------------------------------------------------------- */
@@ -1592,3 +1594,5 @@ void outliner_dropboxes(void)
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_draw.cc b/source/blender/editors/space_outliner/outliner_draw.cc
index e67eab4e432..7004f4cec61 100644
--- a/source/blender/editors/space_outliner/outliner_draw.cc
+++ b/source/blender/editors/space_outliner/outliner_draw.cc
@@ -74,8 +74,7 @@
#include "tree/tree_element_rna.hh"
#include "tree/tree_iterator.hh"
-using namespace blender;
-using namespace blender::ed::outliner;
+namespace blender::ed::outliner {
/* -------------------------------------------------------------------- */
/** \name Tree Size Functions
@@ -701,7 +700,6 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
if (ob->type == OB_MBALL) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
- DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
break;
}
default:
@@ -732,6 +730,8 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
lib->id.tag &= ~LIB_TAG_MISSING;
}
}
+
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
}
else {
switch (tselem->type) {
@@ -740,6 +740,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
bDeformGroup *vg = static_cast<bDeformGroup *>(te->directdata);
BKE_object_defgroup_unique_name(vg, ob);
WM_msg_publish_rna_prop(mbus, &ob->id, vg, VertexGroup, name);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_NLA_ACTION: {
@@ -747,6 +748,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
BKE_main_namemap_remove_name(bmain, &act->id, oldname);
BLI_libblock_ensure_unique_name(bmain, act->id.name);
WM_msg_publish_rna_prop(mbus, &act->id, &act->id, ID, name);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_EBONE: {
@@ -761,6 +763,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
ED_armature_bone_rename(bmain, arm, oldname, newname);
WM_msg_publish_rna_prop(mbus, &arm->id, ebone, EditBone, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
}
break;
}
@@ -782,6 +785,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
ED_armature_bone_rename(bmain, arm, oldname, newname);
WM_msg_publish_rna_prop(mbus, &arm->id, bone, Bone, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_POSE_CHANNEL: {
@@ -804,6 +808,8 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
ED_armature_bone_rename(bmain, static_cast<bArmature *>(ob->data), oldname, newname);
WM_msg_publish_rna_prop(mbus, &arm->id, pchan->bone, Bone, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
+ DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_POSEGRP: {
@@ -818,6 +824,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
sizeof(grp->name));
WM_msg_publish_rna_prop(mbus, &ob->id, grp, ActionGroup, name);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_GP_LAYER: {
@@ -834,6 +841,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
WM_msg_publish_rna_prop(mbus, &gpd->id, gpl, GPencilLayer, info);
DEG_id_tag_update(&gpd->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_SELECTED, gpd);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_R_LAYER: {
@@ -849,6 +857,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
BKE_view_layer_rename(bmain, scene, view_layer, newname);
WM_msg_publish_rna_prop(mbus, &scene->id, view_layer, ViewLayer, name);
WM_event_add_notifier(C, NC_ID | NA_RENAME, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
case TSE_LAYER_COLLECTION: {
@@ -858,6 +867,7 @@ static void namebutton_fn(bContext *C, void *tsep, char *oldname)
BLI_libblock_ensure_unique_name(bmain, collection->id.name);
WM_msg_publish_rna_prop(mbus, &collection->id, &collection->id, ID, name);
WM_event_add_notifier(C, NC_ID | NA_RENAME, nullptr);
+ DEG_id_tag_update(tselem->id, ID_RECALC_COPY_ON_WRITE);
break;
}
}
@@ -3325,7 +3335,7 @@ static void outliner_draw_tree_element(bContext *C,
/* Scene collection in view layer can't expand/collapse. */
}
else if (te->subtree.first || ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_SCE)) ||
- (te->flag & TE_LAZY_CLOSED)) {
+ (te->flag & TE_PRETEND_HAS_CHILDREN)) {
/* Open/close icon, only when sub-levels, except for scene. */
int icon_x = startx;
@@ -3983,3 +3993,5 @@ void draw_outliner(const bContext *C)
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_edit.cc b/source/blender/editors/space_outliner/outliner_edit.cc
index f22db5d20fc..712684624f7 100644
--- a/source/blender/editors/space_outliner/outliner_edit.cc
+++ b/source/blender/editors/space_outliner/outliner_edit.cc
@@ -65,6 +65,8 @@
using namespace blender::ed::outliner;
+namespace blender::ed::outliner {
+
static void outliner_show_active(SpaceOutliner *space_outliner,
ARegion *region,
TreeElement *te,
@@ -144,14 +146,10 @@ void OUTLINER_OT_highlight_update(wmOperatorType *ot)
/** \name Toggle Open/Closed Operator
* \{ */
-void outliner_item_openclose(SpaceOutliner *space_outliner,
- TreeElement *te,
- bool open,
- bool toggle_all)
+void outliner_item_openclose(TreeElement *te, bool open, bool toggle_all)
{
- /* Prevent opening leaf elements in the tree unless in the Data API display mode because in that
- * mode subtrees are empty unless expanded. */
- if (space_outliner->outlinevis != SO_DATA_API && BLI_listbase_is_empty(&te->subtree)) {
+ /* Only allow opening elements with children. */
+ if (!(te->flag & TE_PRETEND_HAS_CHILDREN) && BLI_listbase_is_empty(&te->subtree)) {
return;
}
@@ -198,7 +196,7 @@ static int outliner_item_openclose_modal(bContext *C, wmOperator *op, const wmEv
/* Only toggle openclose on the same level as the first clicked element */
if (te->xs == data->x_location) {
- outliner_item_openclose(space_outliner, te, data->open, false);
+ outliner_item_openclose(te, data->open, false);
outliner_tag_redraw_avoid_rebuild_on_open_change(space_outliner, region);
}
@@ -242,7 +240,7 @@ static int outliner_item_openclose_invoke(bContext *C, wmOperator *op, const wmE
const bool open = (tselem->flag & TSE_CLOSED) ||
(toggle_all && (outliner_flag_is_any_test(&te->subtree, TSE_CLOSED, 1)));
- outliner_item_openclose(space_outliner, te, open, toggle_all);
+ outliner_item_openclose(te, open, toggle_all);
outliner_tag_redraw_avoid_rebuild_on_open_change(space_outliner, region);
/* Only toggle once for single click toggling */
@@ -1410,129 +1408,6 @@ void OUTLINER_OT_scroll_page(wmOperatorType *ot)
/** \} */
-#if 0 /* TODO: probably obsolete now with filtering? */
-
-/* -------------------------------------------------------------------- */
-/** \name Search
- * \{ */
-
-
-/* find next element that has this name */
-static TreeElement *outliner_find_name(
- SpaceOutliner *space_outliner, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
-{
- TreeElement *te, *tes;
-
- for (te = lb->first; te; te = te->next) {
- int found = outliner_filter_has_name(te, name, flags);
-
- if (found) {
- /* name is right, but is element the previous one? */
- if (prev) {
- if ((te != prev) && (*prevFound)) {
- return te;
- }
- if (te == prev) {
- *prevFound = 1;
- }
- }
- else {
- return te;
- }
- }
-
- tes = outliner_find_name(space_outliner, &te->subtree, name, flags, prev, prevFound);
- if (tes) {
- return tes;
- }
- }
-
- /* nothing valid found */
- return nullptr;
-}
-
-static void outliner_find_panel(
- Scene *UNUSED(scene), ARegion *region, SpaceOutliner *space_outliner, int again, int flags)
-{
- ReportList *reports = nullptr; /* CTX_wm_reports(C); */
- TreeElement *te = nullptr;
- TreeElement *last_find;
- TreeStoreElem *tselem;
- int ytop, xdelta, prevFound = 0;
- char name[sizeof(space_outliner->search_string)];
-
- /* get last found tree-element based on stored search_tse */
- last_find = outliner_find_tse(space_outliner, &space_outliner->search_tse);
-
- /* determine which type of search to do */
- if (again && last_find) {
- /* no popup panel - previous + user wanted to search for next after previous */
- BLI_strncpy(name, space_outliner->search_string, sizeof(name));
- flags = space_outliner->search_flags;
-
- /* try to find matching element */
- te = outliner_find_name(space_outliner, &space_outliner->tree, name, flags, last_find, &prevFound);
- if (te == nullptr) {
- /* no more matches after previous, start from beginning again */
- prevFound = 1;
- te = outliner_find_name(space_outliner, &space_outliner->tree, name, flags, last_find, &prevFound);
- }
- }
- else {
- /* pop up panel - no previous, or user didn't want search after previous */
- name[0] = '\0';
- // XXX if (sbutton(name, 0, sizeof(name) - 1, "Find: ") && name[0]) {
- // te = outliner_find_name(space_outliner, &space_outliner->tree, name, flags, nullptr, &prevFound);
- // }
- // else return; XXX RETURN! XXX
- }
-
- /* do selection and reveal */
- if (te) {
- tselem = TREESTORE(te);
- if (tselem) {
- /* expand branches so that it will be visible, we need to get correct coordinates */
- if (outliner_open_back(space_outliner, te)) {
- outliner_set_coordinates(region, space_outliner);
- }
-
- /* deselect all visible, and select found element */
- outliner_flag_set(space_outliner, &space_outliner->tree, TSE_SELECTED, 0);
- tselem->flag |= TSE_SELECTED;
-
- /* Make `te->ys` center of view. */
- ytop = (int)(te->ys + BLI_rctf_size_y(&region->v2d.mask) / 2);
- if (ytop > 0) {
- ytop = 0;
- }
- region->v2d.cur.ymax = (float)ytop;
- region->v2d.cur.ymin = (float)(ytop - BLI_rctf_size_y(&region->v2d.mask));
-
- /* Make `te->xs` ==> `te->xend` center of view. */
- xdelta = (int)(te->xs - region->v2d.cur.xmin);
- region->v2d.cur.xmin += xdelta;
- region->v2d.cur.xmax += xdelta;
-
- /* store selection */
- space_outliner->search_tse = *tselem;
-
- BLI_strncpy(space_outliner->search_string, name, sizeof(space_outliner->search_string));
- space_outliner->search_flags = flags;
-
- /* redraw */
- ED_region_tag_redraw_no_rebuild(region);
- }
- }
- else {
- /* no tree-element found */
- BKE_reportf(reports, RPT_WARNING, "Not found: %s", name);
- }
-}
-
-/** \} */
-
-#endif /* if 0 */
-
/* -------------------------------------------------------------------- */
/** \name Show One Level Operator
* \{ */
@@ -2357,3 +2232,5 @@ void OUTLINER_OT_orphans_purge(wmOperatorType *ot)
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_intern.hh b/source/blender/editors/space_outliner/outliner_intern.hh
index 5362782dd84..47b3dbe6152 100644
--- a/source/blender/editors/space_outliner/outliner_intern.hh
+++ b/source/blender/editors/space_outliner/outliner_intern.hh
@@ -14,10 +14,6 @@
/* Needed for `tree_element_cast()`. */
#include "tree/tree_element.hh"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
/* internal exports only */
struct ARegion;
@@ -27,7 +23,6 @@ struct ListBase;
struct Main;
struct Object;
struct Scene;
-struct TreeElement;
struct TreeStoreElem;
struct ViewLayer;
struct bContext;
@@ -37,47 +32,52 @@ struct View2D;
struct wmKeyConfig;
struct wmOperatorType;
+namespace blender::bke::outliner::treehash {
+class TreeHash;
+}
+
namespace blender::ed::outliner {
+
class AbstractTreeDisplay;
class AbstractTreeElement;
-} // namespace blender::ed::outliner
-namespace outliner = blender::ed::outliner;
+namespace treehash = blender::bke::outliner::treehash;
+
+struct TreeElement;
struct SpaceOutliner_Runtime {
/** Object to create and manage the tree for a specific display type (View Layers, Scenes,
* Blender File, etc.). */
- std::unique_ptr<outliner::AbstractTreeDisplay> tree_display;
+ std::unique_ptr<AbstractTreeDisplay> tree_display;
- /** Pointers to tree-store elements, grouped by `(id, type, nr)`
- * in hash-table for faster searching. */
- struct GHash *treehash;
+ /* Hash table for tree-store elements, using `(id, type, index)` as key. */
+ std::unique_ptr<treehash::TreeHash> tree_hash;
SpaceOutliner_Runtime() = default;
/** Used for copying runtime data to a duplicated space. */
SpaceOutliner_Runtime(const SpaceOutliner_Runtime &);
- ~SpaceOutliner_Runtime();
+ ~SpaceOutliner_Runtime() = default;
};
-typedef enum TreeElementInsertType {
+enum TreeElementInsertType {
TE_INSERT_BEFORE,
TE_INSERT_AFTER,
TE_INSERT_INTO,
-} TreeElementInsertType;
+};
-typedef enum TreeTraversalAction {
+enum TreeTraversalAction {
/** Continue traversal regularly, don't skip children. */
TRAVERSE_CONTINUE = 0,
/** Stop traversal. */
TRAVERSE_BREAK,
/** Continue traversal, but skip children of traversed element. */
TRAVERSE_SKIP_CHILDS,
-} TreeTraversalAction;
+};
-typedef TreeTraversalAction (*TreeTraversalFunc)(struct TreeElement *te, void *customdata);
+typedef TreeTraversalAction (*TreeTraversalFunc)(TreeElement *te, void *customdata);
-typedef struct TreeElement {
- struct TreeElement *next, *prev, *parent;
+struct TreeElement {
+ TreeElement *next, *prev, *parent;
/**
* The new inheritance based representation of the element (a derived type of base
@@ -85,7 +85,7 @@ typedef struct TreeElement {
* be moved to it and operations based on the type should become virtual methods of the class
* hierarchy.
*/
- std::unique_ptr<outliner::AbstractTreeElement> abstract_element;
+ std::unique_ptr<AbstractTreeElement> abstract_element;
ListBase subtree;
int xs, ys; /* Do selection. */
@@ -96,12 +96,12 @@ typedef struct TreeElement {
short xend; /* Width of item display, for select. */
const char *name;
void *directdata; /* Armature Bones, Base, ... */
-} TreeElement;
+};
-typedef struct TreeElementIcon {
+struct TreeElementIcon {
struct ID *drag_id, *drag_parent;
int icon;
-} TreeElementIcon;
+};
#define TREESTORE_ID_TYPE(_id) \
(ELEM(GS((_id)->name), \
@@ -153,7 +153,10 @@ enum {
/* Closed items display their children as icon within the row. TE_ICONROW is for
* these child-items that are visible but only within the row of the closed parent. */
TE_ICONROW = (1 << 1),
- TE_LAZY_CLOSED = (1 << 2),
+ /** Treat the element as if it had children, e.g. draw an icon to un-collapse it, even if it
+ * doesn't. Used where children are lazy-built only if the parent isn't collapsed (see
+ * #AbstractTreeDisplay::is_lazy_built()). */
+ TE_PRETEND_HAS_CHILDREN = (1 << 2),
TE_FREE_NAME = (1 << 3),
TE_DRAGGING = (1 << 4),
TE_CHILD_NOT_IN_COLLECTION = (1 << 6),
@@ -165,17 +168,17 @@ enum {
/* button events */
#define OL_NAMEBUTTON 1
-typedef enum {
+enum eOLDrawState {
OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */
OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */
OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */
-} eOLDrawState;
+};
-typedef enum {
+enum eOLSetState {
OL_SETSEL_NONE = 0, /* don't change the selection state */
OL_SETSEL_NORMAL = 1, /* select the item */
OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */
-} eOLSetState;
+};
/* get TreeStoreElem associated with a TreeElement
* < a: (TreeElement) tree element to find stored element for
@@ -225,7 +228,7 @@ typedef enum {
* Container to avoid passing around these variables to many functions.
* Also so we can have one place to assign these variables.
*/
-typedef struct TreeViewContext {
+struct TreeViewContext {
/* Scene level. */
struct Scene *scene;
struct ViewLayer *view_layer;
@@ -238,16 +241,16 @@ typedef struct TreeViewContext {
* The pose object may not be the active object (when in weight paint mode).
* Checking this in draw loops isn't efficient, so set only once. */
Object *ob_pose;
-} TreeViewContext;
+};
-typedef enum TreeItemSelectAction {
+enum TreeItemSelectAction {
OL_ITEM_DESELECT = 0, /* Deselect the item */
OL_ITEM_SELECT = (1 << 0), /* Select the item */
OL_ITEM_SELECT_DATA = (1 << 1), /* Select object data */
OL_ITEM_ACTIVATE = (1 << 2), /* Activate the item */
OL_ITEM_EXTEND = (1 << 3), /* Extend the current selection */
OL_ITEM_RECURSIVE = (1 << 4), /* Select recursively */
-} TreeItemSelectAction;
+};
/* outliner_tree.c ----------------------------------------------- */
@@ -270,24 +273,19 @@ void outliner_build_tree(struct Main *mainvar,
struct SpaceOutliner *space_outliner,
struct ARegion *region);
-struct TreeElement *outliner_add_collection_recursive(SpaceOutliner *space_outliner,
- struct Collection *collection,
- TreeElement *ten);
+TreeElement *outliner_add_collection_recursive(SpaceOutliner *space_outliner,
+ struct Collection *collection,
+ TreeElement *ten);
bool outliner_requires_rebuild_on_select_or_active_change(
const struct SpaceOutliner *space_outliner);
-/**
- * Check if a display mode needs a full rebuild if the open/collapsed state changes.
- * Element types in these modes don't actually add children if collapsed, so the rebuild is needed.
- */
-bool outliner_requires_rebuild_on_open_change(const struct SpaceOutliner *space_outliner);
typedef struct IDsSelectedData {
struct ListBase selected_array;
} IDsSelectedData;
-TreeTraversalAction outliner_find_selected_collections(struct TreeElement *te, void *customdata);
-TreeTraversalAction outliner_find_selected_objects(struct TreeElement *te, void *customdata);
+TreeTraversalAction outliner_find_selected_collections(TreeElement *te, void *customdata);
+TreeTraversalAction outliner_find_selected_objects(TreeElement *te, void *customdata);
/* outliner_draw.c ---------------------------------------------- */
@@ -349,7 +347,7 @@ struct bPoseChannel *outliner_find_parent_bone(TreeElement *te, TreeElement **r_
*/
void outliner_item_select(struct bContext *C,
struct SpaceOutliner *space_outliner,
- struct TreeElement *te,
+ TreeElement *te,
short select_flag);
/**
@@ -379,7 +377,7 @@ void outliner_item_mode_toggle(struct bContext *C,
typedef void (*outliner_operation_fn)(struct bContext *C,
struct ReportList *,
struct Scene *scene,
- struct TreeElement *,
+ TreeElement *,
struct TreeStoreElem *,
TreeStoreElem *,
void *);
@@ -408,12 +406,10 @@ int outliner_flag_is_any_test(ListBase *lb, short flag, int curlevel);
* Set or unset \a flag for all outliner elements in \a lb and sub-trees.
* \return if any flag was modified.
*/
-extern "C++" {
bool outliner_flag_set(const SpaceOutliner &space_outliner, short flag, short set);
bool outliner_flag_set(const ListBase &lb, short flag, short set);
bool outliner_flag_flip(const SpaceOutliner &space_outliner, short flag);
bool outliner_flag_flip(const ListBase &lb, short flag);
-}
void item_rename_fn(struct bContext *C,
struct ReportList *reports,
@@ -425,14 +421,14 @@ void item_rename_fn(struct bContext *C,
void lib_relocate_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
- struct TreeElement *te,
+ TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
void lib_reload_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
- struct TreeElement *te,
+ TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
@@ -440,14 +436,14 @@ void lib_reload_fn(struct bContext *C,
void id_delete_tag_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
- struct TreeElement *te,
+ TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
void id_remap_fn(struct bContext *C,
struct ReportList *reports,
struct Scene *scene,
- struct TreeElement *te,
+ TreeElement *te,
struct TreeStoreElem *tsep,
struct TreeStoreElem *tselem,
void *user_data);
@@ -461,10 +457,7 @@ void outliner_set_coordinates(const struct ARegion *region,
/**
* Open or close a tree element, optionally toggling all children recursively.
*/
-void outliner_item_openclose(struct SpaceOutliner *space_outliner,
- TreeElement *te,
- bool open,
- bool toggle_all);
+void outliner_item_openclose(TreeElement *te, bool open, bool toggle_all);
/* outliner_dragdrop.c */
@@ -612,10 +605,6 @@ TreeElement *outliner_find_item_at_x_in_row(const SpaceOutliner *space_outliner,
bool *r_is_merged_icon,
bool *r_is_over_icon);
/**
- * `tse` is not in the tree-store, we use its contents to find a match.
- */
-TreeElement *outliner_find_tse(struct SpaceOutliner *space_outliner, const TreeStoreElem *tse);
-/**
* Find specific item from the trees-tore.
*/
TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem);
@@ -691,12 +680,6 @@ int outliner_context(const struct bContext *C,
const char *member,
struct bContextDataResult *result);
-#ifdef __cplusplus
-}
-#endif
-
-namespace blender::ed::outliner {
-
/**
* Helper to safely "cast" a #TreeElement to its new C++ #AbstractTreeElement, if possible.
* \return nullptr if the tree-element doesn't match the requested type \a TreeElementT or the
diff --git a/source/blender/editors/space_outliner/outliner_ops.cc b/source/blender/editors/space_outliner/outliner_ops.cc
index b384c41aa69..cf9c4834667 100644
--- a/source/blender/editors/space_outliner/outliner_ops.cc
+++ b/source/blender/editors/space_outliner/outliner_ops.cc
@@ -11,6 +11,7 @@
#include "outliner_intern.hh"
+namespace blender::ed::outliner {
/* -------------------------------------------------------------------- */
/** \name Registration
* \{ */
@@ -103,3 +104,5 @@ void outliner_keymap(wmKeyConfig *keyconf)
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_query.cc b/source/blender/editors/space_outliner/outliner_query.cc
index d6483c44fce..11929cbe2f0 100644
--- a/source/blender/editors/space_outliner/outliner_query.cc
+++ b/source/blender/editors/space_outliner/outliner_query.cc
@@ -13,7 +13,7 @@
#include "outliner_intern.hh"
#include "tree/tree_display.hh"
-using namespace blender::ed::outliner;
+namespace blender::ed::outliner {
bool outliner_shows_mode_column(const SpaceOutliner &space_outliner)
{
@@ -46,3 +46,5 @@ bool outliner_has_element_warnings(const SpaceOutliner &space_outliner)
return recursive_fn(space_outliner.tree);
}
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_select.cc b/source/blender/editors/space_outliner/outliner_select.cc
index 31ae4aef7ff..7929f448daa 100644
--- a/source/blender/editors/space_outliner/outliner_select.cc
+++ b/source/blender/editors/space_outliner/outliner_select.cc
@@ -70,7 +70,7 @@
#include "tree/tree_element_seq.hh"
#include "tree/tree_iterator.hh"
-using namespace blender::ed::outliner;
+namespace blender::ed::outliner {
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
@@ -1885,7 +1885,7 @@ static TreeElement *outliner_walk_left(SpaceOutliner *space_outliner,
TreeStoreElem *tselem = TREESTORE(te);
if (TSELEM_OPEN(tselem, space_outliner)) {
- outliner_item_openclose(space_outliner, te, false, toggle_all);
+ outliner_item_openclose(te, false, toggle_all);
}
/* Only walk up a level if the element is closed and not toggling expand */
else if (!toggle_all && te->parent) {
@@ -1906,7 +1906,7 @@ static TreeElement *outliner_walk_right(SpaceOutliner *space_outliner,
te = static_cast<TreeElement *>(te->subtree.first);
}
else {
- outliner_item_openclose(space_outliner, te, true, toggle_all);
+ outliner_item_openclose(te, true, toggle_all);
}
return te;
@@ -2040,3 +2040,5 @@ void OUTLINER_OT_select_walk(wmOperatorType *ot)
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_sync.cc b/source/blender/editors/space_outliner/outliner_sync.cc
index 772a5826f9f..5899d04c353 100644
--- a/source/blender/editors/space_outliner/outliner_sync.cc
+++ b/source/blender/editors/space_outliner/outliner_sync.cc
@@ -94,6 +94,8 @@ void ED_outliner_select_sync_flag_outliners(const bContext *C)
wm->outliner_sync_select_dirty = 0;
}
+namespace blender::ed::outliner {
+
/**
* Outliner sync select dirty flags are not enough to determine which types to sync,
* outliner display mode also needs to be considered. This stores the types of data
@@ -335,8 +337,12 @@ static void outliner_sync_selection_from_outliner(Scene *scene,
}
}
+} // namespace blender::ed::outliner
+
void ED_outliner_select_sync_from_outliner(bContext *C, SpaceOutliner *space_outliner)
{
+ using namespace blender::ed::outliner;
+
/* Don't sync if not checked or in certain outliner display modes */
if (!(space_outliner->flag & SO_SYNC_SELECT) || ELEM(space_outliner->outlinevis,
SO_LIBRARIES,
@@ -380,6 +386,8 @@ void ED_outliner_select_sync_from_outliner(bContext *C, SpaceOutliner *space_out
}
}
+namespace blender::ed::outliner {
+
static void outliner_select_sync_from_object(ViewLayer *view_layer,
Object *obact,
TreeElement *te,
@@ -561,3 +569,5 @@ void outliner_sync_selection(const bContext *C, SpaceOutliner *space_outliner)
}
}
}
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_tools.cc b/source/blender/editors/space_outliner/outliner_tools.cc
index f51a70af3bc..ae6b2ee6d58 100644
--- a/source/blender/editors/space_outliner/outliner_tools.cc
+++ b/source/blender/editors/space_outliner/outliner_tools.cc
@@ -89,6 +89,8 @@
#include "tree/tree_element_seq.hh"
#include "tree/tree_iterator.hh"
+namespace blender::ed::outliner {
+
static CLG_LogRef LOG = {"ed.outliner.tools"};
using namespace blender::ed::outliner;
@@ -1274,22 +1276,68 @@ static void id_override_library_reset_fn(bContext *C,
OutlinerLibOverrideData *data = static_cast<OutlinerLibOverrideData *>(user_data);
const bool do_hierarchy = data->do_hierarchy;
- if (ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
- Main *bmain = CTX_data_main(C);
+ if (!ID_IS_OVERRIDE_LIBRARY_REAL(id_root)) {
+ CLOG_WARN(&LOG, "Could not reset library override of data block '%s'", id_root->name);
+ return;
+ }
- if (do_hierarchy) {
- BKE_lib_override_library_id_hierarchy_reset(bmain, id_root, false);
+ Main *bmain = CTX_data_main(C);
+
+ if (do_hierarchy) {
+ BKE_lib_override_library_id_hierarchy_reset(bmain, id_root, false);
+ }
+ else {
+ BKE_lib_override_library_id_reset(bmain, id_root, false);
+ }
+}
+
+static void id_override_library_clear_single_fn(bContext *C,
+ ReportList *reports,
+ Scene *scene,
+ TreeElement *UNUSED(te),
+ TreeStoreElem *UNUSED(tsep),
+ TreeStoreElem *tselem,
+ void *UNUSED(user_data))
+{
+ BLI_assert(TSE_IS_REAL_ID(tselem));
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ ID *id = tselem->id;
+
+ if (!ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ BKE_reportf(reports,
+ RPT_WARNING,
+ "Cannot clear embedded library override id '%s', only overrides of real "
+ "data-blocks can be directly deleted",
+ id->name);
+ return;
+ }
+
+ /* If given ID is not using any other override (it's a 'leaf' in the override hierarchy),
+ * delete it and remap its usages to its linked reference. Otherwise, keep it as a reset system
+ * override. */
+ if (BKE_lib_override_library_is_hierarchy_leaf(bmain, id)) {
+ bool do_remap_active = false;
+ if (OBACT(view_layer) == reinterpret_cast<Object *>(id)) {
+ BLI_assert(GS(id->name) == ID_OB);
+ do_remap_active = true;
}
- else {
- BKE_lib_override_library_id_reset(bmain, id_root, false);
+ BKE_libblock_remap(bmain, id, id->override_library->reference, ID_REMAP_SKIP_INDIRECT_USAGE);
+ if (do_remap_active) {
+ Object *ref_object = reinterpret_cast<Object *>(id->override_library->reference);
+ Base *basact = BKE_view_layer_base_find(view_layer, ref_object);
+ if (basact != nullptr) {
+ view_layer->basact = basact;
+ }
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
}
-
- WM_event_add_notifier(C, NC_WM | ND_DATACHANGED, nullptr);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, nullptr);
+ BKE_id_delete(bmain, id);
}
else {
- CLOG_WARN(&LOG, "Could not reset library override of data block '%s'", id_root->name);
+ BKE_lib_override_library_id_reset(bmain, id, true);
}
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS | ID_RECALC_COPY_ON_WRITE);
}
static void id_override_library_resync_fn(bContext *UNUSED(C),
@@ -1340,13 +1388,13 @@ static void id_override_library_resync_hierarchy_process(bContext *C,
WM_event_add_notifier(C, NC_WINDOW, nullptr);
}
-static void id_override_library_clear_hierarchy_fn(bContext *UNUSED(C),
- ReportList *UNUSED(reports),
- Scene *UNUSED(scene),
- TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep),
- TreeStoreElem *tselem,
- void *user_data)
+static void id_override_library_delete_hierarchy_fn(bContext *UNUSED(C),
+ ReportList *UNUSED(reports),
+ Scene *UNUSED(scene),
+ TreeElement *UNUSED(te),
+ TreeStoreElem *UNUSED(tsep),
+ TreeStoreElem *tselem,
+ void *user_data)
{
OutlinerLibOverrideData *data = reinterpret_cast<OutlinerLibOverrideData *>(user_data);
@@ -1366,52 +1414,15 @@ static void id_override_library_clear_hierarchy_fn(bContext *UNUSED(C),
}
/* Clear (delete) a hierarchy of library overrides. */
-static void id_override_library_clear_hierarchy_process(bContext *C,
- ReportList *UNUSED(reports),
- OutlinerLibOverrideData &data)
+static void id_override_library_delete_hierarchy_process(bContext *C,
+ ReportList *UNUSED(reports),
+ OutlinerLibOverrideData &data)
{
Main *bmain = CTX_data_main(C);
for (auto &&id_hierarchy_root : data.id_hierarchy_roots.keys()) {
BKE_lib_override_library_delete(bmain, id_hierarchy_root);
}
-
- WM_event_add_notifier(C, NC_WINDOW, nullptr);
-}
-
-static void id_override_library_clear_single_fn(bContext *C,
- ReportList *reports,
- Scene *UNUSED(scene),
- TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep),
- TreeStoreElem *tselem,
- void *UNUSED(user_data))
-{
- BLI_assert(TSE_IS_REAL_ID(tselem));
- Main *bmain = CTX_data_main(C);
- ID *id = tselem->id;
-
- if (!ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
- BKE_reportf(reports,
- RPT_WARNING,
- "Cannot clear embedded library override id '%s', only overrides of real "
- "data-blocks can be directly deleted",
- id->name);
- return;
- }
-
- /* If given ID is not using any other override (it's a 'leaf' in the override hierarchy),
- * delete it and remap its usages to its linked reference. Otherwise, keep it as a reset system
- * override. */
- if (BKE_lib_override_library_is_hierarchy_leaf(bmain, id)) {
- BKE_libblock_remap(bmain, id, id->override_library->reference, ID_REMAP_SKIP_INDIRECT_USAGE);
- BKE_id_delete(bmain, id);
- }
- else {
- BKE_lib_override_library_id_reset(bmain, id, true);
- }
-
- WM_event_add_notifier(C, NC_WINDOW, nullptr);
}
static void id_fake_user_set_fn(bContext *UNUSED(C),
@@ -1634,14 +1645,14 @@ static const EnumPropertyItem prop_liboverride_op_types[] = {
{OUTLINER_LIBOVERRIDE_OP_CREATE_HIERARCHY,
"OVERRIDE_LIBRARY_CREATE_HIERARCHY",
0,
- "Create",
- "Make a local override of the selected linked data-blocks, and their hierarchy of "
+ "Make",
+ "Create a local override of the selected linked data-blocks, and their hierarchy of "
"dependencies"},
{OUTLINER_LIBOVERRIDE_OP_RESET,
"OVERRIDE_LIBRARY_RESET",
0,
"Reset",
- "Reset the selected local override to their linked references values"},
+ "Reset the selected local overrides to their linked references values"},
{OUTLINER_LIBOVERRIDE_OP_CLEAR_SINGLE,
"OVERRIDE_LIBRARY_CLEAR_SINGLE",
0,
@@ -1665,6 +1676,7 @@ static const EnumPropertyItem prop_liboverride_troubleshoot_op_types[] = {
"Rebuild the selected local overrides from their linked references, as well as their "
"hierarchies of dependencies, enforcing these hierarchies to match the linked data (i.e. "
"ignoring existing overrides on data-blocks pointer properties)"},
+ RNA_ENUM_ITEM_SEPR,
{OUTLINER_LIBOVERRIDE_OP_DELETE_HIERARCHY,
"OVERRIDE_LIBRARY_DELETE_HIERARCHY",
0,
@@ -1784,11 +1796,11 @@ static int outliner_liboverride_operation_exec(bContext *C, wmOperator *op)
op->reports,
scene,
space_outliner,
- id_override_library_clear_hierarchy_fn,
+ id_override_library_delete_hierarchy_fn,
OUTLINER_LIB_SELECTIONSET_SELECTED,
nullptr);
- id_override_library_clear_hierarchy_process(C, op->reports, override_data);
+ id_override_library_delete_hierarchy_process(C, op->reports, override_data);
ED_undo_push(C, "Delete Overridden Data Hierarchy");
break;
@@ -1798,11 +1810,9 @@ static int outliner_liboverride_operation_exec(bContext *C, wmOperator *op)
break;
}
- /* wrong notifier still... */
- WM_event_add_notifier(C, NC_ID | NA_EDITED, nullptr);
-
- /* XXX: this is just so that outliner is always up to date. */
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, nullptr);
+ WM_event_add_notifier(C, NC_WINDOW, nullptr);
+ WM_event_add_notifier(C, NC_WM | ND_LIB_OVERRIDE_CHANGED, nullptr);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, nullptr);
return OPERATOR_FINISHED;
}
@@ -1812,6 +1822,7 @@ void OUTLINER_OT_liboverride_operation(wmOperatorType *ot)
/* identifiers */
ot->name = "Outliner Library Override Operation";
ot->idname = "OUTLINER_OT_liboverride_operation";
+ ot->description = "Create, reset or clear library override hierarchies";
/* callbacks */
ot->invoke = WM_menu_invoke;
@@ -1834,6 +1845,7 @@ void OUTLINER_OT_liboverride_troubleshoot_operation(wmOperatorType *ot)
/* identifiers */
ot->name = "Outliner Library Override Troubleshoot Operation";
ot->idname = "OUTLINER_OT_liboverride_troubleshoot_operation";
+ ot->description = "Advanced operations over library override to help fix broken hierarchies";
/* callbacks */
ot->invoke = WM_menu_invoke;
@@ -1842,18 +1854,18 @@ void OUTLINER_OT_liboverride_troubleshoot_operation(wmOperatorType *ot)
ot->flag = 0;
- RNA_def_enum(ot->srna,
- "type",
- prop_liboverride_troubleshoot_op_types,
- 0,
- "Library Override Troubleshoot Operation",
- "");
ot->prop = RNA_def_enum(ot->srna,
- "selection_set",
- prop_lib_op_selection_set,
+ "type",
+ prop_liboverride_troubleshoot_op_types,
0,
- "Selection Set",
- "Over which part of the tree items to apply the operation");
+ "Library Override Troubleshoot Operation",
+ "");
+ RNA_def_enum(ot->srna,
+ "selection_set",
+ prop_lib_op_selection_set,
+ 0,
+ "Selection Set",
+ "Over which part of the tree items to apply the operation");
}
/** \} */
@@ -2338,6 +2350,17 @@ static TreeTraversalAction outliner_find_objects_to_delete(TreeElement *te, void
return TRAVERSE_SKIP_CHILDS;
}
+ /* Do not allow to delete children objects of an override collection. */
+ TreeElement *te_parent = te->parent;
+ if (outliner_is_collection_tree_element(te_parent)) {
+ TreeStoreElem *tselem_parent = TREESTORE(te_parent);
+ ID *id_parent = tselem_parent->id;
+ BLI_assert(GS(id_parent->name) == ID_GR);
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(id_parent)) {
+ return TRAVERSE_SKIP_CHILDS;
+ }
+ }
+
ID *id = tselem->id;
if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
@@ -2734,6 +2757,7 @@ void OUTLINER_OT_id_operation(wmOperatorType *ot)
/* identifiers */
ot->name = "Outliner ID Data Operation";
ot->idname = "OUTLINER_OT_id_operation";
+ ot->description = "General data-block management operations";
/* callbacks */
ot->invoke = WM_menu_invoke;
@@ -3437,3 +3461,5 @@ void OUTLINER_OT_operation(wmOperatorType *ot)
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_tree.cc b/source/blender/editors/space_outliner/outliner_tree.cc
index 0906bbb5797..b8cdf18f599 100644
--- a/source/blender/editors/space_outliner/outliner_tree.cc
+++ b/source/blender/editors/space_outliner/outliner_tree.cc
@@ -41,6 +41,7 @@
#include "BLI_fnmatch.h"
#include "BLI_listbase.h"
#include "BLI_mempool.h"
+#include "BLI_timeit.hh"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
@@ -51,7 +52,7 @@
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
-#include "BKE_outliner_treehash.h"
+#include "BKE_outliner_treehash.hh"
#include "ED_screen.h"
@@ -69,7 +70,7 @@
# include "BLI_math_base.h" /* M_PI */
#endif
-using namespace blender::ed::outliner;
+namespace blender::ed::outliner {
/* prototypes */
static int outliner_exclude_filter_get(const SpaceOutliner *space_outliner);
@@ -110,10 +111,7 @@ static void outliner_storage_cleanup(SpaceOutliner *space_outliner)
if (BLI_mempool_len(ts) == unused) {
BLI_mempool_destroy(ts);
space_outliner->treestore = nullptr;
- if (space_outliner->runtime->treehash) {
- BKE_outliner_treehash_free(space_outliner->runtime->treehash);
- space_outliner->runtime->treehash = nullptr;
- }
+ space_outliner->runtime->tree_hash = nullptr;
}
else {
TreeStoreElem *tsenew;
@@ -128,16 +126,15 @@ static void outliner_storage_cleanup(SpaceOutliner *space_outliner)
}
BLI_mempool_destroy(ts);
space_outliner->treestore = new_ts;
- if (space_outliner->runtime->treehash) {
+ if (space_outliner->runtime->tree_hash) {
/* update hash table to fix broken pointers */
- BKE_outliner_treehash_rebuild_from_treestore(space_outliner->runtime->treehash,
- space_outliner->treestore);
+ space_outliner->runtime->tree_hash->rebuild_from_treestore(*space_outliner->treestore);
}
}
}
}
- else if (space_outliner->runtime->treehash) {
- BKE_outliner_treehash_clear_used(space_outliner->runtime->treehash);
+ else if (space_outliner->runtime->tree_hash) {
+ space_outliner->runtime->tree_hash->clear_used();
}
}
}
@@ -150,15 +147,14 @@ static void check_persistent(
space_outliner->treestore = BLI_mempool_create(
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
}
- if (space_outliner->runtime->treehash == nullptr) {
- space_outliner->runtime->treehash = static_cast<GHash *>(
- BKE_outliner_treehash_create_from_treestore(space_outliner->treestore));
+ if (space_outliner->runtime->tree_hash == nullptr) {
+ space_outliner->runtime->tree_hash = treehash::TreeHash::create_from_treestore(
+ *space_outliner->treestore);
}
/* find any unused tree element in treestore and mark it as used
* (note that there may be multiple unused elements in case of linked objects) */
- TreeStoreElem *tselem = BKE_outliner_treehash_lookup_unused(
- space_outliner->runtime->treehash, type, nr, id);
+ TreeStoreElem *tselem = space_outliner->runtime->tree_hash->lookup_unused(type, nr, id);
if (tselem) {
te->store_elem = tselem;
tselem->used = 1;
@@ -173,7 +169,7 @@ static void check_persistent(
tselem->used = 0;
tselem->flag = TSE_CLOSED;
te->store_elem = tselem;
- BKE_outliner_treehash_add_element(space_outliner->runtime->treehash, tselem);
+ space_outliner->runtime->tree_hash->add_element(*tselem);
}
/** \} */
@@ -221,11 +217,6 @@ bool outliner_requires_rebuild_on_select_or_active_change(const SpaceOutliner *s
return exclude_flags & (SO_FILTER_OB_STATE_SELECTED | SO_FILTER_OB_STATE_ACTIVE);
}
-bool outliner_requires_rebuild_on_open_change(const SpaceOutliner *space_outliner)
-{
- return ELEM(space_outliner->outlinevis, SO_DATA_API);
-}
-
/* special handling of hierarchical non-lib data */
static void outliner_add_bone(SpaceOutliner *space_outliner,
ListBase *lb,
@@ -795,8 +786,6 @@ static void outliner_add_id_contents(SpaceOutliner *space_outliner,
}
}
-namespace blender::ed::outliner {
-
TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
ListBase *lb,
void *idv,
@@ -933,8 +922,6 @@ TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
return te;
}
-} // namespace blender::ed::outliner
-
/* ======================================================= */
BLI_INLINE void outliner_add_collection_init(TreeElement *te, Collection *collection)
@@ -1684,10 +1671,9 @@ void outliner_build_tree(Main *mainvar,
space_outliner->search_flags &= ~SO_SEARCH_RECURSIVE;
}
- if (space_outliner->runtime->treehash && (space_outliner->storeflag & SO_TREESTORE_REBUILD) &&
+ if (space_outliner->runtime->tree_hash && (space_outliner->storeflag & SO_TREESTORE_REBUILD) &&
space_outliner->treestore) {
- BKE_outliner_treehash_rebuild_from_treestore(space_outliner->runtime->treehash,
- space_outliner->treestore);
+ space_outliner->runtime->tree_hash->rebuild_from_treestore(*space_outliner->treestore);
}
space_outliner->storeflag &= ~SO_TREESTORE_REBUILD;
@@ -1698,6 +1684,10 @@ void outliner_build_tree(Main *mainvar,
return;
}
+ /* Enable for benchmarking. Starts a timer, results will be printed on function exit. */
+ // SCOPED_TIMER("Outliner Rebuild");
+ // SCOPED_TIMER_AVERAGED("Outliner Rebuild");
+
OutlinerTreeElementFocus focus;
outliner_store_scrolling_position(space_outliner, region, &focus);
@@ -1733,3 +1723,5 @@ void outliner_build_tree(Main *mainvar,
}
/** \} */
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/outliner_utils.cc b/source/blender/editors/space_outliner/outliner_utils.cc
index d8c50cd04f9..3ff4a058de3 100644
--- a/source/blender/editors/space_outliner/outliner_utils.cc
+++ b/source/blender/editors/space_outliner/outliner_utils.cc
@@ -18,7 +18,7 @@
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_object.h"
-#include "BKE_outliner_treehash.h"
+#include "BKE_outliner_treehash.hh"
#include "ED_outliner.h"
#include "ED_screen.h"
@@ -27,9 +27,10 @@
#include "UI_view2d.h"
#include "outliner_intern.hh"
+#include "tree/tree_display.hh"
#include "tree/tree_iterator.hh"
-using namespace blender::ed::outliner;
+namespace blender::ed::outliner {
/* -------------------------------------------------------------------- */
/** \name Tree View Context
@@ -175,24 +176,6 @@ TreeElement *outliner_find_parent_element(ListBase *lb,
return nullptr;
}
-TreeElement *outliner_find_tse(SpaceOutliner *space_outliner, const TreeStoreElem *tse)
-{
- TreeStoreElem *tselem;
-
- if (tse->id == nullptr) {
- return nullptr;
- }
-
- /* Check if 'tse' is in tree-store. */
- tselem = BKE_outliner_treehash_lookup_any(
- space_outliner->runtime->treehash, tse->type, tse->nr, tse->id);
- if (tselem) {
- return outliner_find_tree_element(&space_outliner->tree, tselem);
- }
-
- return nullptr;
-}
-
TreeElement *outliner_find_id(SpaceOutliner *space_outliner, ListBase *lb, const ID *id)
{
LISTBASE_FOREACH (TreeElement *, te, lb) {
@@ -454,7 +437,7 @@ void outliner_tag_redraw_avoid_rebuild_on_open_change(const SpaceOutliner *space
ARegion *region)
{
/* Avoid rebuild if possible. */
- if (outliner_requires_rebuild_on_open_change(space_outliner)) {
+ if (space_outliner->runtime->tree_display->is_lazy_built()) {
ED_region_tag_redraw(region);
}
else {
@@ -462,6 +445,10 @@ void outliner_tag_redraw_avoid_rebuild_on_open_change(const SpaceOutliner *space
}
}
+} // namespace blender::ed::outliner
+
+using namespace blender::ed::outliner;
+
Base *ED_outliner_give_base_under_cursor(bContext *C, const int mval[2])
{
ARegion *region = CTX_wm_region(C);
diff --git a/source/blender/editors/space_outliner/space_outliner.cc b/source/blender/editors/space_outliner/space_outliner.cc
index 61bc3d35dfd..04f326d62f9 100644
--- a/source/blender/editors/space_outliner/space_outliner.cc
+++ b/source/blender/editors/space_outliner/space_outliner.cc
@@ -16,7 +16,7 @@
#include "BKE_context.h"
#include "BKE_lib_remap.h"
-#include "BKE_outliner_treehash.h"
+#include "BKE_outliner_treehash.hh"
#include "BKE_screen.h"
#include "ED_screen.h"
@@ -37,16 +37,11 @@
#include "outliner_intern.hh"
#include "tree/tree_display.hh"
-SpaceOutliner_Runtime::SpaceOutliner_Runtime(const SpaceOutliner_Runtime & /*other*/)
- : tree_display(nullptr), treehash(nullptr)
-{
-}
+namespace blender::ed::outliner {
-SpaceOutliner_Runtime::~SpaceOutliner_Runtime()
+SpaceOutliner_Runtime::SpaceOutliner_Runtime(const SpaceOutliner_Runtime & /*other*/)
+ : tree_display(nullptr), tree_hash(nullptr)
{
- if (treehash) {
- BKE_outliner_treehash_free(treehash);
- }
}
static void outliner_main_region_init(wmWindowManager *wm, ARegion *region)
@@ -191,7 +186,7 @@ static void outliner_main_region_listener(const wmRegionListenerParams *params)
}
break;
case NC_ID:
- if (ELEM(wmn->action, NA_RENAME, NA_ADDED)) {
+ if (ELEM(wmn->action, NA_RENAME, NA_ADDED, NA_REMOVED)) {
ED_region_tag_redraw(region);
}
break;
@@ -391,8 +386,6 @@ static void outliner_id_remap(ScrArea *area, SpaceLink *slink, const struct IDRe
{
SpaceOutliner *space_outliner = (SpaceOutliner *)slink;
- BKE_id_remapper_apply(mappings, (ID **)&space_outliner->search_tse.id, ID_REMAP_APPLY_DEFAULT);
-
if (!space_outliner->treestore) {
return;
}
@@ -420,7 +413,7 @@ static void outliner_id_remap(ScrArea *area, SpaceLink *slink, const struct IDRe
/* Note that the Outliner may not be the active editor of the area, and hence not initialized.
* So runtime data might not have been created yet. */
- if (space_outliner->runtime && space_outliner->runtime->treehash && changed) {
+ if (space_outliner->runtime && space_outliner->runtime->tree_hash && changed) {
/* rebuild hash table, because it depends on ids too */
/* postpone a full rebuild because this can be called many times on-free */
space_outliner->storeflag |= SO_TREESTORE_REBUILD;
@@ -442,8 +435,12 @@ static void outliner_deactivate(struct ScrArea *area)
ED_region_tag_redraw_no_rebuild(BKE_area_find_region_type(area, RGN_TYPE_WINDOW));
}
+} // namespace blender::ed::outliner
+
void ED_spacetype_outliner(void)
{
+ using namespace blender::ed::outliner;
+
SpaceType *st = MEM_cnew<SpaceType>("spacetype time");
ARegionType *art;
diff --git a/source/blender/editors/space_outliner/tree/common.cc b/source/blender/editors/space_outliner/tree/common.cc
index e590b0c97d1..199c80f021a 100644
--- a/source/blender/editors/space_outliner/tree/common.cc
+++ b/source/blender/editors/space_outliner/tree/common.cc
@@ -21,6 +21,8 @@
#include "common.hh"
#include "tree_display.hh"
+namespace blender::ed::outliner {
+
/* -------------------------------------------------------------------- */
/** \name ID Helpers.
* \{ */
@@ -63,3 +65,5 @@ bool outliner_animdata_test(const AnimData *adt)
}
return false;
}
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/common.hh b/source/blender/editors/space_outliner/tree/common.hh
index 96c1eb34354..ba2d1c3fab6 100644
--- a/source/blender/editors/space_outliner/tree/common.hh
+++ b/source/blender/editors/space_outliner/tree/common.hh
@@ -8,7 +8,11 @@
struct ListBase;
+namespace blender::ed::outliner {
+
const char *outliner_idcode_to_plural(short idcode);
void outliner_make_object_parent_hierarchy(ListBase *lb);
bool outliner_animdata_test(const struct AnimData *adt);
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_display.cc b/source/blender/editors/space_outliner/tree/tree_display.cc
index 6ab497b3fbb..fe4937829d6 100644
--- a/source/blender/editors/space_outliner/tree/tree_display.cc
+++ b/source/blender/editors/space_outliner/tree/tree_display.cc
@@ -50,4 +50,9 @@ bool AbstractTreeDisplay::supportsModeColumn() const
return false;
}
+bool AbstractTreeDisplay::is_lazy_built() const
+{
+ return false;
+}
+
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_display.hh b/source/blender/editors/space_outliner/tree/tree_display.hh
index f8e35655c26..295eeb59eaa 100644
--- a/source/blender/editors/space_outliner/tree/tree_display.hh
+++ b/source/blender/editors/space_outliner/tree/tree_display.hh
@@ -30,11 +30,11 @@ struct Main;
struct Scene;
struct Sequence;
struct SpaceOutliner;
-struct TreeElement;
struct ViewLayer;
namespace blender::ed::outliner {
+struct TreeElement;
class TreeElementID;
/**
@@ -84,6 +84,15 @@ class AbstractTreeDisplay {
*/
virtual bool supportsModeColumn() const;
+ /**
+ * Some trees may want to skip building children of collapsed parents. This should be done if the
+ * tree type may become very complex, which could cause noticeable slowdowns.
+ * Problem: This doesn't address performance issues while searching, since all elements are
+ * constructed for that. Trees of this type have to be rebuilt for any change to the collapsed
+ * state of any element.
+ */
+ virtual bool is_lazy_built() const;
+
protected:
/** All derived classes will need a handle to this, so storing it in the base for convenience. */
SpaceOutliner &space_outliner_;
@@ -157,6 +166,8 @@ class TreeDisplayOverrideLibraryHierarchies final : public AbstractTreeDisplay {
ListBase buildTree(const TreeSourceData &source_data) override;
+ bool is_lazy_built() const override;
+
private:
ListBase build_hierarchy_for_lib_or_main(Main *bmain,
TreeElement &parent_te,
@@ -232,6 +243,8 @@ class TreeDisplayDataAPI final : public AbstractTreeDisplay {
TreeDisplayDataAPI(SpaceOutliner &space_outliner);
ListBase buildTree(const TreeSourceData &source_data) override;
+
+ bool is_lazy_built() const override;
};
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_display_data.cc b/source/blender/editors/space_outliner/tree/tree_display_data.cc
index bfeb8ce2bdc..3d9b927fbf1 100644
--- a/source/blender/editors/space_outliner/tree/tree_display_data.cc
+++ b/source/blender/editors/space_outliner/tree/tree_display_data.cc
@@ -42,4 +42,9 @@ ListBase TreeDisplayDataAPI::buildTree(const TreeSourceData &source_data)
return tree;
}
+bool TreeDisplayDataAPI::is_lazy_built() const
+{
+ return true;
+}
+
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
index e0a1958795a..fa4479d0d9d 100644
--- a/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
+++ b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
@@ -75,6 +75,11 @@ ListBase TreeDisplayOverrideLibraryHierarchies::buildTree(const TreeSourceData &
return tree;
}
+bool TreeDisplayOverrideLibraryHierarchies::is_lazy_built() const
+{
+ return true;
+}
+
/* -------------------------------------------------------------------- */
/** \name Library override hierarchy building
* \{ */
@@ -165,10 +170,14 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID(ID &override_root_id,
build_hierarchy_for_ID_recursive(override_root_id, build_data, te_to_expand);
}
+enum ForeachChildReturn {
+ FOREACH_CONTINUE,
+ FOREACH_BREAK,
+};
/* Helpers (defined below). */
static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
const ID &parent_id,
- FunctionRef<void(ID &)> fn);
+ FunctionRef<ForeachChildReturn(ID &)> fn);
static bool id_is_in_override_hierarchy(const Main &bmain,
const ID &id,
const ID &relationship_parent_id,
@@ -184,22 +193,30 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID_recursive(const ID &pare
foreach_natural_hierarchy_child(id_relations_, parent_id, [&](ID &id) {
/* Some IDs can use themselves, early abort. */
if (&id == &parent_id) {
- return;
+ return FOREACH_CONTINUE;
}
if (!id_is_in_override_hierarchy(bmain_, id, parent_id, build_data.override_root_id_)) {
- return;
+ return FOREACH_CONTINUE;
}
/* Avoid endless recursion: If there is an ancestor for this ID already, it recurses into
* itself. */
if (build_data.parent_ids.lookup_key_default(&id, nullptr)) {
- return;
+ return FOREACH_CONTINUE;
}
/* Avoid duplicates: If there is a sibling for this ID already, the same ID is just used
* multiple times by the same parent. */
if (build_data.sibling_ids.lookup_key_default(&id, nullptr)) {
- return;
+ return FOREACH_CONTINUE;
+ }
+
+ /* We only want to add children whose parent isn't collapsed. Otherwise, in complex scenes with
+ * thousands of relationships, the building can slow down tremendously. Tag the parent to allow
+ * un-collapsing, but don't actually add the children. */
+ if (!TSELEM_OPEN(TREESTORE(&te_to_expand), &space_outliner_)) {
+ te_to_expand.flag |= TE_PRETEND_HAS_CHILDREN;
+ return FOREACH_BREAK;
}
TreeElement *new_te = outliner_add_element(
@@ -213,6 +230,8 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID_recursive(const ID &pare
child_build_data.parent_ids.add(&id);
child_build_data.sibling_ids.reserve(10);
build_hierarchy_for_ID_recursive(id, child_build_data, *new_te);
+
+ return FOREACH_CONTINUE;
});
}
@@ -238,7 +257,7 @@ void OverrideIDHierarchyBuilder::build_hierarchy_for_ID_recursive(const ID &pare
*/
static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
const ID &parent_id,
- FunctionRef<void(ID &)> fn)
+ FunctionRef<ForeachChildReturn(ID &)> fn)
{
const MainIDRelationsEntry *relations_of_id = static_cast<MainIDRelationsEntry *>(
BLI_ghash_lookup(id_relations.relations_from_pointers, &parent_id));
@@ -259,12 +278,16 @@ static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
if (GS(target_id.name) == ID_OB) {
const Object &potential_child_ob = reinterpret_cast<const Object &>(target_id);
if (potential_child_ob.parent) {
- fn(potential_child_ob.parent->id);
+ if (fn(potential_child_ob.parent->id) == FOREACH_BREAK) {
+ return;
+ }
continue;
}
}
- fn(target_id);
+ if (fn(target_id) == FOREACH_BREAK) {
+ return;
+ }
}
/* If the ID is an object, find and iterate over any child objects. */
@@ -277,9 +300,13 @@ static void foreach_natural_hierarchy_child(const MainIDRelations &id_relations,
continue;
}
- Object &potential_child_ob = reinterpret_cast<Object &>(potential_child_id);
- if (potential_child_ob.parent && &potential_child_ob.parent->id == &parent_id) {
- fn(potential_child_id);
+ const Object &potential_child_ob = reinterpret_cast<Object &>(potential_child_id);
+ if (!potential_child_ob.parent || &potential_child_ob.parent->id != &parent_id) {
+ continue;
+ }
+
+ if (fn(potential_child_id) == FOREACH_BREAK) {
+ return;
}
}
}
diff --git a/source/blender/editors/space_outliner/tree/tree_element.hh b/source/blender/editors/space_outliner/tree/tree_element.hh
index fc6211f20ea..1b145a48daa 100644
--- a/source/blender/editors/space_outliner/tree/tree_element.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element.hh
@@ -14,10 +14,11 @@
struct ListBase;
struct SpaceOutliner;
-struct TreeElement;
namespace blender::ed::outliner {
+struct TreeElement;
+
/* -------------------------------------------------------------------- */
/* Tree-Display Interface */
diff --git a/source/blender/editors/space_outliner/tree/tree_element_anim_data.hh b/source/blender/editors/space_outliner/tree/tree_element_anim_data.hh
index 956cf3dec48..f3372329dd1 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_anim_data.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element_anim_data.hh
@@ -8,8 +8,6 @@
#include "tree_element.hh"
-struct TreeElement;
-
namespace blender::ed::outliner {
class TreeElementAnimData final : public AbstractTreeElement {
diff --git a/source/blender/editors/space_outliner/tree/tree_element_driver.hh b/source/blender/editors/space_outliner/tree/tree_element_driver.hh
index 053217e18ec..f0213dd39f2 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_driver.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element_driver.hh
@@ -8,8 +8,6 @@
#include "tree_element.hh"
-struct TreeElement;
-
namespace blender::ed::outliner {
class TreeElementDriverBase final : public AbstractTreeElement {
diff --git a/source/blender/editors/space_outliner/tree/tree_element_rna.cc b/source/blender/editors/space_outliner/tree/tree_element_rna.cc
index 6dd5ec84041..9e1f22b49d6 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_rna.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element_rna.cc
@@ -124,7 +124,7 @@ void TreeElementRNAStruct::expand(SpaceOutliner &space_outliner) const
}
}
else if (tot) {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
@@ -172,7 +172,7 @@ void TreeElementRNAProperty::expand(SpaceOutliner &space_outliner) const
&space_outliner, &legacy_te_.subtree, &pptr, &legacy_te_, TSE_RNA_STRUCT, -1);
}
else {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
}
@@ -189,7 +189,7 @@ void TreeElementRNAProperty::expand(SpaceOutliner &space_outliner) const
}
}
else if (tot) {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
else if (ELEM(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
@@ -207,7 +207,7 @@ void TreeElementRNAProperty::expand(SpaceOutliner &space_outliner) const
}
}
else if (tot) {
- legacy_te_.flag |= TE_LAZY_CLOSED;
+ legacy_te_.flag |= TE_PRETEND_HAS_CHILDREN;
}
}
}
diff --git a/source/blender/editors/space_outliner/tree/tree_iterator.hh b/source/blender/editors/space_outliner/tree/tree_iterator.hh
index de5bcd2c462..0c94c2f95cf 100644
--- a/source/blender/editors/space_outliner/tree/tree_iterator.hh
+++ b/source/blender/editors/space_outliner/tree/tree_iterator.hh
@@ -10,9 +10,11 @@
struct ListBase;
struct SpaceOutliner;
-struct TreeElement;
namespace blender::ed::outliner {
+
+struct TreeElement;
+
namespace tree_iterator {
using VisitorFn = FunctionRef<void(TreeElement *)>;
diff --git a/source/blender/editors/space_script/CMakeLists.txt b/source/blender/editors/space_script/CMakeLists.txt
index 8486fa0e872..f7fc4e38c17 100644
--- a/source/blender/editors/space_script/CMakeLists.txt
+++ b/source/blender/editors/space_script/CMakeLists.txt
@@ -8,7 +8,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/space_sequencer/CMakeLists.txt b/source/blender/editors/space_sequencer/CMakeLists.txt
index 44f919ca361..deaec0136c4 100644
--- a/source/blender/editors/space_sequencer/CMakeLists.txt
+++ b/source/blender/editors/space_sequencer/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/atomic
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 9313e45a1d4..7f23df4c94f 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -2637,12 +2637,12 @@ static int sequencer_swap_data_exec(bContext *C, wmOperator *op)
Sequence *seq_other;
const char *error_msg;
- if (SEQ_select_active_get_pair(scene, &seq_act, &seq_other) == 0) {
+ if (SEQ_select_active_get_pair(scene, &seq_act, &seq_other) == false) {
BKE_report(op->reports, RPT_ERROR, "Please select two strips");
return OPERATOR_CANCELLED;
}
- if (SEQ_edit_sequence_swap(scene, seq_act, seq_other, &error_msg) == 0) {
+ if (SEQ_edit_sequence_swap(scene, seq_act, seq_other, &error_msg) == false) {
BKE_report(op->reports, RPT_ERROR, error_msg);
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_spreadsheet/CMakeLists.txt b/source/blender/editors/space_spreadsheet/CMakeLists.txt
index f134cdb95c2..173d976c124 100644
--- a/source/blender/editors/space_spreadsheet/CMakeLists.txt
+++ b/source/blender/editors/space_spreadsheet/CMakeLists.txt
@@ -14,7 +14,6 @@ set(INC
../../makesrna
../../nodes
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_statusbar/CMakeLists.txt b/source/blender/editors/space_statusbar/CMakeLists.txt
index fba40c1ec26..cf0ccd4e552 100644
--- a/source/blender/editors/space_statusbar/CMakeLists.txt
+++ b/source/blender/editors/space_statusbar/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_text/CMakeLists.txt b/source/blender/editors/space_text/CMakeLists.txt
index 6410e971a66..38787a84fce 100644
--- a/source/blender/editors/space_text/CMakeLists.txt
+++ b/source/blender/editors/space_text/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
diff --git a/source/blender/editors/space_topbar/CMakeLists.txt b/source/blender/editors/space_topbar/CMakeLists.txt
index 26c6b796df5..f529c855e6d 100644
--- a/source/blender/editors/space_topbar/CMakeLists.txt
+++ b/source/blender/editors/space_topbar/CMakeLists.txt
@@ -10,7 +10,6 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index a76cd3377bc..100266f4433 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../makesrna
../../render
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/mantaflow/extern
@@ -61,7 +60,7 @@ set(SRC
view3d_ops.c
view3d_placement.c
view3d_project.c
- view3d_select.c
+ view3d_select.cc
view3d_snap.c
view3d_utils.c
view3d_view.c
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index d6ddd6d044e..6001f701c00 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -697,7 +697,7 @@ static int drop_world_exec(bContext *C, wmOperator *op)
id_us_plus(&world->id);
scene->world = world;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE | ND_WORLD, scene);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 53fc450107a..4c9e2595023 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -9,6 +9,10 @@
#include "ED_view3d.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* internal exports only */
struct ARegion;
@@ -83,7 +87,7 @@ void view3d_depths_rect_create(struct ARegion *region, struct rcti *rect, struct
*/
float view3d_depth_near(struct ViewDepths *d);
-/* view3d_select.c */
+/* view3d_select.cc */
void VIEW3D_OT_select(struct wmOperatorType *ot);
void VIEW3D_OT_select_circle(struct wmOperatorType *ot);
@@ -241,3 +245,7 @@ void VIEW3D_GGT_placement(struct wmGizmoGroupType *gzgt);
extern uchar view3d_camera_border_hack_col[3];
extern bool view3d_camera_border_hack_test;
#endif
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/editors/space_view3d/view3d_navigate_ndof.c b/source/blender/editors/space_view3d/view3d_navigate_ndof.c
index 1ce9bdcb211..88abf602c26 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_ndof.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_ndof.c
@@ -373,6 +373,9 @@ static int view3d_ndof_cameraview_pan_zoom(bContext *C, const wmEvent *event)
const bool has_translate = !is_zero_v2(ndof->tvec);
const bool has_zoom = ndof->tvec[2] != 0.0f;
+ float pan_vec[3];
+ WM_event_ndof_pan_get(ndof, pan_vec, true);
+
/* NOTE(@campbellbarton): In principle rotating could pass through to regular
* non-camera NDOF behavior (exiting the camera-view and rotating).
* Disabled this block since in practice it's difficult to control NDOF devices
@@ -388,14 +391,14 @@ static int view3d_ndof_cameraview_pan_zoom(bContext *C, const wmEvent *event)
if (has_translate) {
const float speed = ndof->dt * NDOF_PIXELS_PER_SECOND;
- float event_ofs[2] = {ndof->tvec[0] * speed, ndof->tvec[1] * speed};
+ float event_ofs[2] = {pan_vec[0] * speed, pan_vec[1] * speed};
if (ED_view3d_camera_view_pan(region, event_ofs)) {
changed = true;
}
}
if (has_zoom) {
- const float scale = 1.0f + (ndof->dt * ndof->tvec[2]);
+ const float scale = 1.0f + (ndof->dt * pan_vec[2]);
if (ED_view3d_camera_view_zoom_scale(rv3d, scale)) {
changed = true;
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.cc
index 763848574ed..036d951efaa 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -5,10 +5,10 @@
* \ingroup spview3d
*/
-#include <float.h>
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
+#include <cfloat>
+#include <cmath>
+#include <cstdio>
+#include <cstring>
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
@@ -23,7 +23,6 @@
#include "MEM_guardedalloc.h"
-#include "BLI_array.h"
#include "BLI_bitmap.h"
#include "BLI_lasso_2d.h"
#include "BLI_linklist.h"
@@ -32,6 +31,7 @@
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#include "BLI_vector.hh"
#ifdef __BIG_ENDIAN__
# include "BLI_endian_switch.h"
@@ -205,14 +205,14 @@ static void editselect_buf_cache_init(ViewContext *vc, short select_mode)
}
}
-static void editselect_buf_cache_free(struct EditSelectBuf_Cache *esel)
+static void editselect_buf_cache_free(EditSelectBuf_Cache *esel)
{
MEM_SAFE_FREE(esel->select_bitmap);
}
static void editselect_buf_cache_free_voidp(void *esel_voidp)
{
- editselect_buf_cache_free(esel_voidp);
+ editselect_buf_cache_free(static_cast<EditSelectBuf_Cache *>(esel_voidp));
MEM_freeN(esel_voidp);
}
@@ -220,7 +220,7 @@ static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *w
ViewContext *vc,
short select_mode)
{
- struct EditSelectBuf_Cache *esel = MEM_callocN(sizeof(*esel), __func__);
+ EditSelectBuf_Cache *esel = MEM_cnew<EditSelectBuf_Cache>(__func__);
wm_userdata->data = esel;
wm_userdata->free_fn = editselect_buf_cache_free_voidp;
wm_userdata->use_free = true;
@@ -233,7 +233,7 @@ static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *w
/** \name Internal Edit-Mesh Utilities
* \{ */
-static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel,
+static bool edbm_backbuf_check_and_select_verts(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
@@ -265,7 +265,7 @@ static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel
return changed;
}
-static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel,
+static bool edbm_backbuf_check_and_select_edges(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
@@ -297,7 +297,7 @@ static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel
return changed;
}
-static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel,
+static bool edbm_backbuf_check_and_select_faces(EditSelectBuf_Cache *esel,
Depsgraph *depsgraph,
Object *ob,
BMEditMesh *em,
@@ -331,7 +331,7 @@ static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
- struct EditSelectBuf_Cache *esel,
+ EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
MVert *mv = me->mvert;
@@ -360,7 +360,7 @@ static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
/* object mode, edbm_ prefix is confusing here, rename? */
static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
- struct EditSelectBuf_Cache *esel,
+ EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
MPoly *mpoly = me->mpoly;
@@ -393,7 +393,7 @@ static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
/** \name Lasso Select
* \{ */
-typedef struct LassoSelectUserData {
+struct LassoSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
@@ -407,7 +407,7 @@ typedef struct LassoSelectUserData {
int pass;
bool is_done;
bool is_changed;
-} LassoSelectUserData;
+};
static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
ViewContext *vc,
@@ -426,7 +426,7 @@ static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data,
r_data->mcoords_len = mcoords_len;
r_data->sel_op = sel_op;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
- r_data->select_flag = SELECT;
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->pass = 0;
@@ -505,12 +505,12 @@ static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2
}
static void do_lasso_select_pose__do_tag(void *userData,
- struct bPoseChannel *pchan,
+ bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2])
{
- LassoSelectUserData *data = userData;
- const bArmature *arm = data->vc->obact->data;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
return;
}
@@ -531,7 +531,7 @@ static void do_lasso_tag_pose(ViewContext *vc,
LassoSelectUserData data;
rcti rect;
- if ((ob->type != OB_ARMATURE) || (ob->pose == NULL)) {
+ if ((ob->type != OB_ARMATURE) || (ob->pose == nullptr)) {
return;
}
@@ -540,7 +540,8 @@ static void do_lasso_tag_pose(ViewContext *vc,
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
- view3d_userdata_lassoselect_init(&data, vc, &rect, mcoords, mcoords_len, 0);
+ view3d_userdata_lassoselect_init(
+ &data, vc, &rect, mcoords, mcoords_len, static_cast<eSelectOp>(0));
ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d);
@@ -564,7 +565,7 @@ static bool do_lasso_select_objects(ViewContext *vc,
changed |= object_deselect_all_visible(vc->view_layer, vc->v3d);
}
- for (base = vc->view_layer->object_bases.first; base; base = base->next) {
+ for (base = static_cast<Base *>(vc->view_layer->object_bases.first); base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) { /* Use this to avoid unnecessary lasso look-ups. */
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = ((ED_view3d_project_base(vc->region, base) == V3D_PROJ_RET_OK) &&
@@ -588,32 +589,31 @@ static bool do_lasso_select_objects(ViewContext *vc,
/**
* Use for lasso & box select.
*/
-static Base **do_pose_tag_select_op_prepare(ViewContext *vc, uint *r_bases_len)
+static blender::Vector<Base *> do_pose_tag_select_op_prepare(ViewContext *vc)
{
- Base **bases = NULL;
- BLI_array_declare(bases);
+ blender::Vector<Base *> bases;
+
FOREACH_BASE_IN_MODE_BEGIN (vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter) {
Object *ob_iter = base_iter->object;
- bArmature *arm = ob_iter->data;
+ bArmature *arm = static_cast<bArmature *>(ob_iter->data);
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob_iter->pose->chanbase) {
Bone *bone = pchan->bone;
bone->flag &= ~BONE_DONE;
}
arm->id.tag |= LIB_TAG_DOIT;
ob_iter->id.tag &= ~LIB_TAG_DOIT;
- BLI_array_append(bases, base_iter);
+ bases.append(base_iter);
}
FOREACH_BASE_IN_MODE_END;
- *r_bases_len = BLI_array_len(bases);
return bases;
}
-static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const eSelectOp sel_op)
+static bool do_pose_tag_select_op_exec(blender::MutableSpan<Base *> bases, const eSelectOp sel_op)
{
bool changed_multi = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- for (int i = 0; i < bases_len; i++) {
+ for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) {
@@ -623,10 +623,10 @@ static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const
}
}
- for (int i = 0; i < bases_len; i++) {
+ for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
- bArmature *arm = ob_iter->data;
+ bArmature *arm = static_cast<bArmature *>(ob_iter->data);
/* Don't handle twice. */
if (arm->id.tag & LIB_TAG_DOIT) {
@@ -647,7 +647,7 @@ static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const
SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED);
if (sel_op_result == 0) {
if (arm->act_bone == bone) {
- arm->act_bone = NULL;
+ arm->act_bone = nullptr;
}
}
changed = true;
@@ -667,22 +667,20 @@ static bool do_lasso_select_pose(ViewContext *vc,
const int mcoords_len,
const eSelectOp sel_op)
{
- uint bases_len;
- Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
+ blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
- for (int i = 0; i < bases_len; i++) {
+ for (const int i : bases.index_range()) {
Base *base_iter = bases[i];
Object *ob_iter = base_iter->object;
do_lasso_tag_pose(vc, ob_iter, mcoords, mcoords_len);
}
- const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene);
}
- MEM_freeN(bases);
return changed_multi;
}
@@ -691,7 +689,7 @@ static void do_lasso_select_mesh__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -705,7 +703,7 @@ static void do_lasso_select_mesh__doSelectVert(void *userData,
}
struct LassoSelectUserData_ForMeshEdge {
LassoSelectUserData *data;
- struct EditSelectBuf_Cache *esel;
+ EditSelectBuf_Cache *esel;
uint backbuf_offset;
};
static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data,
@@ -714,7 +712,8 @@ static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data,
const float screen_co_b[2],
int index)
{
- struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data;
+ LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
+ user_data);
LassoSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -742,7 +741,8 @@ static void do_lasso_select_mesh__doSelectEdge_pass1(void *user_data,
const float screen_co_b[2],
int index)
{
- struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data;
+ LassoSelectUserData_ForMeshEdge *data_for_edge = static_cast<LassoSelectUserData_ForMeshEdge *>(
+ user_data);
LassoSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -768,7 +768,7 @@ static void do_lasso_select_mesh__doSelectFace(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -812,13 +812,13 @@ static bool do_lasso_select_mesh(ViewContext *vc,
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
- vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
}
@@ -834,16 +834,15 @@ static bool do_lasso_select_mesh(ViewContext *vc,
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
- struct LassoSelectUserData_ForMeshEdge data_for_edge = {
- .data = &data,
- .esel = use_zbuf ? esel : NULL,
- .backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
- vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
- 0,
- };
+ LassoSelectUserData_ForMeshEdge data_for_edge{};
+ data_for_edge.data = &data;
+ data_for_edge.esel = use_zbuf ? esel : nullptr;
+ data_for_edge.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
+ 0;
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
- (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB);
+ (use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
/* Fully inside. */
mesh_foreachScreenEdge_clip_bb_segment(
vc, do_lasso_select_mesh__doSelectEdge_pass0, &data_for_edge, clip_flag);
@@ -882,7 +881,7 @@ static void do_lasso_select_curve__doSelect(void *userData,
bool handles_visible,
const float screen_co[2])
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_inside = BLI_lasso_is_point_inside(
data->mcoords, data->mcoords_len, screen_co[0], screen_co[1], IS_CLIPPED);
@@ -948,14 +947,14 @@ static bool do_lasso_select_curve(ViewContext *vc,
}
if (data.is_changed) {
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
}
return data.is_changed;
}
static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = bp->f1 & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -994,8 +993,8 @@ static void do_lasso_select_armature__doSelectBone(void *userData,
const float screen_co_a[2],
const float screen_co_b[2])
{
- LassoSelectUserData *data = userData;
- const bArmature *arm = data->vc->obedit->data;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
if (!EBONE_VISIBLE(arm, ebone)) {
return;
}
@@ -1043,8 +1042,8 @@ static void do_lasso_select_armature__doSelectBone_clip_content(void *userData,
const float screen_co_a[2],
const float screen_co_b[2])
{
- LassoSelectUserData *data = userData;
- bArmature *arm = data->vc->obedit->data;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
if (!EBONE_VISIBLE(arm, ebone)) {
return;
}
@@ -1083,7 +1082,7 @@ static bool do_lasso_select_armature(ViewContext *vc,
data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit);
}
- bArmature *arm = vc->obedit->data;
+ bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
ED_armature_ebone_listbase_temp_clear(arm->edbo);
@@ -1101,7 +1100,7 @@ static bool do_lasso_select_armature(ViewContext *vc,
&data,
V3D_PROJ_TEST_CLIP_DEFAULT | V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT);
- data.is_changed |= ED_armature_edit_select_op_from_tagged(vc->obedit->data, sel_op);
+ data.is_changed |= ED_armature_edit_select_op_from_tagged(arm, sel_op);
if (data.is_changed) {
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit);
@@ -1110,10 +1109,10 @@ static bool do_lasso_select_armature(ViewContext *vc,
}
static void do_lasso_select_mball__doSelectElem(void *userData,
- struct MetaElem *ml,
+ MetaElem *ml,
const float screen_co[2])
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = ml->flag & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -1156,7 +1155,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- LassoSelectUserData *data = userData;
+ LassoSelectUserData *data = static_cast<LassoSelectUserData *>(userData);
const bool is_select = mv->flag & SELECT;
const bool is_inside =
(BLI_rctf_isect_pt_v(data->rect_fl, screen_co) &&
@@ -1176,10 +1175,10 @@ static bool do_lasso_select_paintvert(ViewContext *vc,
{
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
rcti rect;
- if (me == NULL || me->totvert == 0) {
+ if (me == nullptr || me->totvert == 0) {
return false;
}
@@ -1191,18 +1190,18 @@ static bool do_lasso_select_paintvert(ViewContext *vc,
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
- vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
}
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
}
}
@@ -1236,10 +1235,10 @@ static bool do_lasso_select_paintface(ViewContext *vc,
const eSelectOp sel_op)
{
Object *ob = vc->obact;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
rcti rect;
- if (me == NULL || me->totpoly == 0) {
+ if (me == nullptr || me->totpoly == 0) {
return false;
}
@@ -1251,12 +1250,12 @@ static bool do_lasso_select_paintface(ViewContext *vc,
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
- if (esel == NULL) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (esel == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_poly(
- vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, mcoords, mcoords_len, &rect, nullptr);
}
if (esel->select_bitmap) {
@@ -1281,7 +1280,7 @@ static bool view3d_lasso_select(bContext *C,
wmGenericUserData wm_userdata_buf = {0};
wmGenericUserData *wm_userdata = &wm_userdata_buf;
- if (vc->obedit == NULL) { /* Object Mode */
+ if (vc->obedit == nullptr) { /* Object Mode */
if (BKE_paint_select_face_test(ob)) {
changed_multi |= do_lasso_select_paintface(vc, wm_userdata, mcoords, mcoords_len, sel_op);
}
@@ -1293,7 +1292,7 @@ static bool view3d_lasso_select(bContext *C,
/* pass */
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
- changed_multi |= PE_lasso_select(C, mcoords, mcoords_len, sel_op);
+ changed_multi |= PE_lasso_select(C, mcoords, mcoords_len, sel_op) != OPERATOR_CANCELLED;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
changed_multi |= do_lasso_select_pose(vc, mcoords, mcoords_len, sel_op);
@@ -1339,7 +1338,7 @@ static bool view3d_lasso_select(bContext *C,
}
if (changed) {
- DEG_id_tag_update(vc->obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc->obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data);
changed_multi = true;
}
@@ -1368,7 +1367,7 @@ static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
- eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
+ eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
bool changed_multi = view3d_lasso_select(C, &vc, mcoords, mcoords_len, sel_op);
MEM_freeN((void *)mcoords);
@@ -1408,12 +1407,12 @@ void VIEW3D_OT_select_lasso(wmOperatorType *ot)
* \{ */
/* The max number of menu items in an object select menu */
-typedef struct SelMenuItemF {
+struct SelMenuItemF {
char idname[MAX_ID_NAME - 2];
int icon;
Base *base_ptr;
void *item_ptr;
-} SelMenuItemF;
+};
#define SEL_MENU_SIZE 22
static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
@@ -1424,12 +1423,12 @@ static const EnumPropertyItem *object_select_menu_enum_itemf(bContext *C,
PropertyRNA *UNUSED(prop),
bool *r_free)
{
- EnumPropertyItem *item = NULL, item_tmp = {0};
+ EnumPropertyItem *item = nullptr, item_tmp = {0};
int totitem = 0;
int i = 0;
/* Don't need context but avoid API doc-generation using this. */
- if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
+ if (C == nullptr || object_mouse_select_menu_data[i].idname[0] == '\0') {
return DummyRNA_NULL_items;
}
@@ -1460,7 +1459,7 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
ViewLayer *view_layer = CTX_data_view_layer(C);
const Base *oldbasact = BASACT(view_layer);
- Base *basact = NULL;
+ Base *basact = nullptr;
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
/* This is a bit dodgy, there should only be ONE object with this name,
* but library objects can mess this up. */
@@ -1471,7 +1470,7 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
- if (basact == NULL) {
+ if (basact == nullptr) {
return OPERATOR_CANCELLED;
}
UNUSED_VARS_NDEBUG(v3d);
@@ -1542,7 +1541,7 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
/* #Object.id.name to select (dynamic enum). */
prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
- RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
ot->prop = prop;
prop = RNA_def_boolean(ot->srna, "extend", 0, "Extend", "");
@@ -1561,12 +1560,12 @@ static bool object_mouse_select_menu(bContext *C,
const GPUSelectResult *buffer,
const int hits,
const int mval[2],
- const struct SelectPick_Params *params,
+ const SelectPick_Params *params,
Base **r_basact)
{
int base_count = 0;
bool ok;
- LinkNodePair linklist = {NULL, NULL};
+ LinkNodePair linklist = {nullptr, nullptr};
/* handle base->object->select_id */
CTX_DATA_BEGIN (C, Base *, base, selectable_bases) {
@@ -1603,14 +1602,14 @@ static bool object_mouse_select_menu(bContext *C,
}
CTX_DATA_END;
- *r_basact = NULL;
+ *r_basact = nullptr;
if (base_count == 0) {
return false;
}
if (base_count == 1) {
Base *base = (Base *)linklist.list->link;
- BLI_linklist_free(linklist.list, NULL);
+ BLI_linklist_free(linklist.list, nullptr);
*r_basact = base;
return false;
}
@@ -1622,7 +1621,7 @@ static bool object_mouse_select_menu(bContext *C,
memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
for (node = linklist.list, i = 0; node; node = node->next, i++) {
- Base *base = node->link;
+ Base *base = static_cast<Base *>(node->link);
Object *ob = base->object;
const char *name = ob->id.name + 2;
@@ -1637,10 +1636,10 @@ static bool object_mouse_select_menu(bContext *C,
RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, NULL);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
WM_operator_properties_free(&ptr);
- BLI_linklist_free(linklist.list, NULL);
+ BLI_linklist_free(linklist.list, nullptr);
return true;
}
@@ -1648,9 +1647,8 @@ static int bone_select_menu_exec(bContext *C, wmOperator *op)
{
const int name_index = RNA_enum_get(op->ptr, "name");
- const struct SelectPick_Params params = {
- .sel_op = ED_select_op_from_operator(op->ptr),
- };
+ SelectPick_Params params{};
+ params.sel_op = ED_select_op_from_operator(op->ptr);
View3D *v3d = CTX_wm_view3d(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
@@ -1658,7 +1656,7 @@ static int bone_select_menu_exec(bContext *C, wmOperator *op)
Base *basact = object_mouse_select_menu_data[name_index].base_ptr;
- if (basact == NULL) {
+ if (basact == nullptr) {
return OPERATOR_CANCELLED;
}
@@ -1733,7 +1731,7 @@ void VIEW3D_OT_bone_select_menu(wmOperatorType *ot)
/* #Object.id.name to select (dynamic enum). */
prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Bone Name", "");
RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
- RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE);
+ RNA_def_property_flag(prop, (PropertyFlag)(PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE));
ot->prop = prop;
prop = RNA_def_boolean(ot->srna, "extend", 0, "Extend", "");
@@ -1751,19 +1749,19 @@ static bool bone_mouse_select_menu(bContext *C,
const GPUSelectResult *buffer,
const int hits,
const bool is_editmode,
- const struct SelectPick_Params *params)
+ const SelectPick_Params *params)
{
BLI_assert(buffer);
int bone_count = 0;
- LinkNodePair base_list = {NULL, NULL};
- LinkNodePair bone_list = {NULL, NULL};
+ LinkNodePair base_list = {nullptr, nullptr};
+ LinkNodePair bone_list = {nullptr, nullptr};
GSet *added_bones = BLI_gset_ptr_new("Bone mouse select menu");
/* Select logic taken from ed_armature_pick_bone_from_selectbuffer_impl in armature_select.c */
for (int a = 0; a < hits; a++) {
- void *bone_ptr = NULL;
- Base *bone_base = NULL;
+ void *bone_ptr = nullptr;
+ Base *bone_base = nullptr;
uint hitresult = buffer[a].id;
if (!(hitresult & BONESEL_ANY)) {
@@ -1791,8 +1789,8 @@ static bool bone_mouse_select_menu(bContext *C,
if (is_editmode) {
EditBone *ebone;
const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
- bArmature *arm = bone_base->object->data;
- ebone = BLI_findlink(arm->edbo, hit_bone);
+ bArmature *arm = static_cast<bArmature *>(bone_base->object->data);
+ ebone = static_cast<EditBone *>(BLI_findlink(arm->edbo, hit_bone));
if (ebone && !(ebone->flag & BONE_UNSELECTABLE)) {
bone_ptr = ebone;
}
@@ -1800,7 +1798,8 @@ static bool bone_mouse_select_menu(bContext *C,
else {
bPoseChannel *pchan;
const uint hit_bone = (hitresult & ~BONESEL_ANY) >> 16;
- pchan = BLI_findlink(&bone_base->object->pose->chanbase, hit_bone);
+ pchan = static_cast<bPoseChannel *>(
+ BLI_findlink(&bone_base->object->pose->chanbase, hit_bone));
if (pchan && !(pchan->bone->flag & BONE_UNSELECTABLE)) {
bone_ptr = pchan;
}
@@ -1825,14 +1824,14 @@ static bool bone_mouse_select_menu(bContext *C,
}
}
- BLI_gset_free(added_bones, NULL);
+ BLI_gset_free(added_bones, nullptr);
if (bone_count == 0) {
return false;
}
if (bone_count == 1) {
- BLI_linklist_free(base_list.list, NULL);
- BLI_linklist_free(bone_list.list, NULL);
+ BLI_linklist_free(base_list.list, nullptr);
+ BLI_linklist_free(bone_list.list, nullptr);
return false;
}
@@ -1846,15 +1845,15 @@ static bool bone_mouse_select_menu(bContext *C,
base_node = base_node->next, bone_node = bone_node->next, i++) {
char *name;
- object_mouse_select_menu_data[i].base_ptr = base_node->link;
+ object_mouse_select_menu_data[i].base_ptr = static_cast<Base *>(base_node->link);
if (is_editmode) {
- EditBone *ebone = bone_node->link;
+ EditBone *ebone = static_cast<EditBone *>(bone_node->link);
object_mouse_select_menu_data[i].item_ptr = ebone;
name = ebone->name;
}
else {
- bPoseChannel *pchan = bone_node->link;
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(bone_node->link);
object_mouse_select_menu_data[i].item_ptr = pchan;
name = pchan->name;
}
@@ -1870,11 +1869,11 @@ static bool bone_mouse_select_menu(bContext *C,
RNA_boolean_set(&ptr, "extend", params->sel_op == SEL_OP_ADD);
RNA_boolean_set(&ptr, "deselect", params->sel_op == SEL_OP_SUB);
RNA_boolean_set(&ptr, "toggle", params->sel_op == SEL_OP_XOR);
- WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, NULL);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
WM_operator_properties_free(&ptr);
- BLI_linklist_free(base_list.list, NULL);
- BLI_linklist_free(bone_list.list, NULL);
+ BLI_linklist_free(base_list.list, nullptr);
+ BLI_linklist_free(bone_list.list, nullptr);
return true;
}
@@ -1932,7 +1931,7 @@ static int mixed_bones_object_selectbuffer(ViewContext *vc,
int hits15, hits9 = 0, hits5 = 0;
bool has_bones15 = false, has_bones9 = false, has_bones5 = false;
- int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
+ eV3DSelectMode select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
int hits = 0;
if (do_nearest_xray_if_supported) {
@@ -2088,7 +2087,7 @@ static int gpu_select_buffer_depth_id_cmp(const void *sel_a_p, const void *sel_b
* that are visible but not select-able,
* since you may be in pose mode with an un-selectable object.
*
- * \return the active base or NULL.
+ * \return the active base or nullptr.
*/
static Base *mouse_select_eval_buffer(ViewContext *vc,
const GPUSelectResult *buffer,
@@ -2140,7 +2139,8 @@ static Base *mouse_select_eval_buffer(ViewContext *vc,
else {
{
- GPUSelectResult *buffer_sorted = MEM_mallocN(sizeof(*buffer_sorted) * hits, __func__);
+ GPUSelectResult *buffer_sorted = static_cast<GPUSelectResult *>(
+ MEM_mallocN(sizeof(*buffer_sorted) * hits, __func__));
memcpy(buffer_sorted, buffer, sizeof(*buffer_sorted) * hits);
/* Remove non-bone objects. */
if (has_bones && do_bones_get_priotity) {
@@ -2186,7 +2186,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc,
MEM_freeN((void *)buffer);
}
- Base *basact = NULL;
+ Base *basact = nullptr;
if (found) {
for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
if (has_bones ? BASE_VISIBLE(v3d, base) : BASE_SELECTABLE(v3d, base)) {
@@ -2215,7 +2215,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const
const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
float dist = ED_view3d_select_dist_px() * 1.3333f;
- Base *basact = NULL;
+ Base *basact = nullptr;
/* Put the active object at a disadvantage to cycle through other objects. */
const float penalty_dist = 10.0f * UI_DPI_FAC;
@@ -2238,7 +2238,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const
}
base = base->next;
- if (base == NULL) {
+ if (base == nullptr) {
base = FIRSTBASE(view_layer);
}
if (base == startbase) {
@@ -2254,7 +2254,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
- Base *basact = NULL;
+ Base *basact = nullptr;
GPUSelectResult buffer[MAXPICKELEMS];
/* setup view context for argument to callbacks */
@@ -2264,7 +2264,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
ED_view3d_viewcontext_init(C, &vc, depsgraph);
const bool do_nearest = !XRAY_ACTIVE(vc.v3d);
- const bool do_material_slot_selection = r_material_slot != NULL;
+ const bool do_material_slot_selection = r_material_slot != nullptr;
const int hits = mixed_bones_object_selectbuffer(&vc,
buffer,
ARRAY_SIZE(buffer),
@@ -2275,7 +2275,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
do_material_slot_selection);
if (hits > 0) {
- const bool has_bones = (r_material_slot == NULL) && selectbuffer_has_bones(buffer, hits);
+ const bool has_bones = (r_material_slot == nullptr) && selectbuffer_has_bones(buffer, hits);
basact = mouse_select_eval_buffer(
&vc, buffer, hits, do_nearest, has_bones, true, r_material_slot);
}
@@ -2285,7 +2285,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C,
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
- return ed_view3d_give_base_under_cursor_ex(C, mval, NULL);
+ return ed_view3d_give_base_under_cursor_ex(C, mval, nullptr);
}
Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
@@ -2294,33 +2294,33 @@ Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2])
if (base) {
return base->object;
}
- return NULL;
+ return nullptr;
}
-struct Object *ED_view3d_give_material_slot_under_cursor(struct bContext *C,
- const int mval[2],
- int *r_material_slot)
+Object *ED_view3d_give_material_slot_under_cursor(bContext *C,
+ const int mval[2],
+ int *r_material_slot)
{
Base *base = ed_view3d_give_base_under_cursor_ex(C, mval, r_material_slot);
if (base) {
return base->object;
}
- return NULL;
+ return nullptr;
}
bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2])
{
- return ED_view3d_give_object_under_cursor(C, mval) != NULL;
+ return ED_view3d_give_object_under_cursor(C, mval) != nullptr;
}
static void deselect_all_tracks(MovieTracking *tracking)
{
MovieTrackingObject *object;
- object = tracking->objects.first;
+ object = static_cast<MovieTrackingObject *>(tracking->objects.first);
while (object) {
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
- MovieTrackingTrack *track = tracksbase->first;
+ MovieTrackingTrack *track = static_cast<MovieTrackingTrack *>(tracksbase->first);
while (track) {
BKE_tracking_track_deselect(track, TRACK_AREA_ALL);
@@ -2336,16 +2336,16 @@ static bool ed_object_select_pick_camera_track(bContext *C,
Scene *scene,
Base *basact,
MovieClip *clip,
- const struct GPUSelectResult *buffer,
+ const GPUSelectResult *buffer,
const short hits,
- const struct SelectPick_Params *params)
+ const SelectPick_Params *params)
{
bool changed = false;
bool found = false;
MovieTracking *tracking = &clip->tracking;
- ListBase *tracksbase = NULL;
- MovieTrackingTrack *track = NULL;
+ ListBase *tracksbase = nullptr;
+ MovieTrackingTrack *track = nullptr;
for (int i = 0; i < hits; i++) {
const int hitresult = buffer[i].id;
@@ -2433,7 +2433,7 @@ static bool ed_object_select_pick_camera_track(bContext *C,
*/
static bool ed_object_select_pick(bContext *C,
const int mval[2],
- const struct SelectPick_Params *params,
+ const SelectPick_Params *params,
const bool center,
const bool enumerate,
const bool object_only)
@@ -2447,21 +2447,21 @@ static bool ed_object_select_pick(bContext *C,
View3D *v3d = vc.v3d;
/* Menu activation may find a base to make active (if it only finds a single item to select). */
- Base *basact_override = NULL;
+ Base *basact_override = nullptr;
- const bool is_obedit = (vc.obedit != NULL);
+ const bool is_obedit = (vc.obedit != nullptr);
if (object_only) {
/* Signal for #view3d_opengl_select to skip edit-mode objects. */
- vc.obedit = NULL;
+ vc.obedit = nullptr;
}
- /* Set for GPU depth buffer picking, leave NULL when selecting by center. */
- struct {
+ /* Set for GPU depth buffer picking, leave null when selecting by center. */
+ struct GPUData {
GPUSelectResult buffer[MAXPICKELEMS];
int hits;
bool do_nearest;
bool has_bones;
- } *gpu = NULL;
+ } *gpu = nullptr;
/* First handle menu selection, early exit if a menu opens
* since this takes ownership of the selection action.
@@ -2470,7 +2470,7 @@ static bool ed_object_select_pick(bContext *C,
* the item under the cursor. */
if (center == false) {
- gpu = MEM_mallocN(sizeof(*gpu), __func__);
+ gpu = MEM_new<GPUData>(__func__);
gpu->do_nearest = false;
gpu->has_bones = false;
@@ -2497,7 +2497,7 @@ static bool ed_object_select_pick(bContext *C,
if (enumerate) {
bool has_menu = false;
if (center) {
- if (object_mouse_select_menu(C, &vc, NULL, 0, mval, params, &basact_override)) {
+ if (object_mouse_select_menu(C, &vc, nullptr, 0, mval, params, &basact_override)) {
has_menu = true;
}
}
@@ -2515,7 +2515,7 @@ static bool ed_object_select_pick(bContext *C,
/* Let the menu handle any further actions. */
if (has_menu) {
- if (gpu != NULL) {
+ if (gpu != nullptr) {
MEM_freeN(gpu);
}
return false;
@@ -2526,13 +2526,14 @@ static bool ed_object_select_pick(bContext *C,
ViewLayer *view_layer = vc.view_layer;
/* Don't set when the context has no active object (hidden), see: T60807. */
- const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL;
+ const Base *oldbasact = vc.obact ? BASACT(view_layer) : nullptr;
/* Always start list from `basact` when cycling the selection. */
Base *startbase = (oldbasact && oldbasact->next) ? oldbasact->next : FIRSTBASE(view_layer);
/* The next object's base to make active. */
- Base *basact = NULL;
- const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
+ Base *basact = nullptr;
+ const eObjectMode object_mode = oldbasact ? static_cast<eObjectMode>(oldbasact->object->mode) :
+ OB_MODE_OBJECT;
/* When enabled, don't attempt any further selection. */
bool handled = false;
@@ -2579,8 +2580,8 @@ static bool ed_object_select_pick(bContext *C,
gpu->do_nearest,
gpu->has_bones,
do_bones_get_priotity,
- NULL) :
- NULL;
+ nullptr) :
+ nullptr;
}
/* Select pose-bones or camera-tracks. */
@@ -2590,7 +2591,7 @@ static bool ed_object_select_pick(bContext *C,
if (basact && (gpu->has_bones && (basact->object->type == OB_CAMERA))) {
MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false);
- if (clip != NULL) {
+ if (clip != nullptr) {
if (ed_object_select_pick_camera_track(
C, scene, basact, clip, gpu->buffer, gpu->hits, params)) {
ED_object_base_select(basact, BA_SELECT);
@@ -2603,7 +2604,7 @@ static bool ed_object_select_pick(bContext *C,
/* Fallback to regular object selection if no new bundles were selected,
* allows to select object parented to reconstruction object. */
basact = mouse_select_eval_buffer(
- &vc, gpu->buffer, gpu->hits, gpu->do_nearest, false, false, NULL);
+ &vc, gpu->buffer, gpu->hits, gpu->do_nearest, false, false, nullptr);
}
}
}
@@ -2620,7 +2621,7 @@ static bool ed_object_select_pick(bContext *C,
/* When there is no `baseact` this will have operated on `oldbasact`,
* allowing #SelectPick_Params.deselect_all work in pose-mode.
* In this case no object operations are needed. */
- if (basact != NULL) {
+ if (basact != nullptr) {
/* By convention the armature-object is selected when in pose-mode.
* While leaving it unselected will work, leaving pose-mode would leave the object
* active + unselected which isn't ideal when performing other actions on the object. */
@@ -2675,11 +2676,11 @@ static bool ed_object_select_pick(bContext *C,
if (is_obedit == false) {
if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) {
if (object_mode == OB_MODE_OBJECT) {
- struct Main *bmain = vc.bmain;
+ Main *bmain = vc.bmain;
ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object);
}
if (!BKE_object_is_mode_compat(basact->object, object_mode)) {
- basact = NULL;
+ basact = nullptr;
}
}
@@ -2688,7 +2689,7 @@ static bool ed_object_select_pick(bContext *C,
if (basact && oldbasact) {
if ((oldbasact->object->mode != basact->object->mode) &&
(oldbasact->object->mode & basact->object->mode) == 0) {
- basact = NULL;
+ basact = nullptr;
}
}
}
@@ -2697,10 +2698,10 @@ static bool ed_object_select_pick(bContext *C,
/* Ensure code above doesn't change the active base. This code is already fairly involved,
* it's best if changing the active object is localized to a single place. */
- BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL));
+ BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : nullptr));
- bool found = (basact != NULL);
- if ((handled == false) && (vc.obedit == NULL)) {
+ bool found = (basact != nullptr);
+ if ((handled == false) && (vc.obedit == nullptr)) {
/* Object-mode (pose mode will have been handled already). */
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && (basact->flag & BASE_SELECTED)) {
@@ -2708,7 +2709,7 @@ static bool ed_object_select_pick(bContext *C,
}
else if (found || params->deselect_all) {
/* Deselect everything. */
- /* `basact` may be NULL. */
+ /* `basact` may be nullptr. */
if (object_deselect_all_except(view_layer, basact)) {
changed_object = true;
}
@@ -2768,7 +2769,7 @@ static bool ed_object_select_pick(bContext *C,
/* Perform the activation even when 'handled', since this is used to ensure
* the object from the pose-bone selected is also activated. */
- if (use_activate_selected_base && (basact != NULL)) {
+ if (use_activate_selected_base && (basact != nullptr)) {
changed_object = true;
ED_object_base_activate(C, basact); /* adds notifier */
if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) {
@@ -2787,7 +2788,7 @@ static bool ed_object_select_pick(bContext *C,
ED_outliner_select_sync_from_pose_bone_tag(C);
}
- if (gpu != NULL) {
+ if (gpu != nullptr) {
MEM_freeN(gpu);
}
@@ -2802,13 +2803,13 @@ static bool ed_object_select_pick(bContext *C,
*/
static bool ed_wpaint_vertex_select_pick(bContext *C,
const int mval[2],
- const struct SelectPick_Params *params,
+ const SelectPick_Params *params,
Object *obact)
{
View3D *v3d = CTX_wm_view3d(C);
const bool use_zbuf = !XRAY_ENABLED(v3d);
- Mesh *me = obact->data; /* already checked for NULL */
+ Mesh *me = static_cast<Mesh *>(obact->data); /* already checked for nullptr */
uint index = 0;
MVert *mv;
bool changed = false;
@@ -2877,7 +2878,7 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
- struct SelectPick_Params params = {0};
+ SelectPick_Params params{};
ED_select_pick_params_from_operator(op->ptr, &params);
const bool vert_without_handles = RNA_boolean_get(op->ptr, "vert_without_handles");
@@ -2898,8 +2899,8 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
int mval[2];
if (object_only) {
- obedit = NULL;
- obact = NULL;
+ obedit = nullptr;
+ obact = nullptr;
/* ack, this is incorrect but to do this correctly we would need an
* alternative edit-mode/object-mode keymap, this copies the functionality
@@ -3033,7 +3034,7 @@ void VIEW3D_OT_select(wmOperatorType *ot)
prop = RNA_def_int_vector(ot->srna,
"location",
2,
- NULL,
+ nullptr,
INT_MIN,
INT_MAX,
"Location",
@@ -3049,7 +3050,7 @@ void VIEW3D_OT_select(wmOperatorType *ot)
/** \name Box Select
* \{ */
-typedef struct BoxSelectUserData {
+struct BoxSelectUserData {
ViewContext *vc;
const rcti *rect;
const rctf *rect_fl;
@@ -3060,7 +3061,7 @@ typedef struct BoxSelectUserData {
/* runtime */
bool is_done;
bool is_changed;
-} BoxSelectUserData;
+};
static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
ViewContext *vc,
@@ -3075,7 +3076,7 @@ static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data,
r_data->sel_op = sel_op;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
- r_data->select_flag = SELECT;
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->is_done = false;
@@ -3096,7 +3097,7 @@ static void do_paintvert_box_select__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = mv->flag & SELECT;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3112,11 +3113,9 @@ static bool do_paintvert_box_select(ViewContext *vc,
{
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
- Mesh *me;
-
- me = vc->obact->data;
- if ((me == NULL) || (me->totvert == 0)) {
- return OPERATOR_CANCELLED;
+ Mesh *me = static_cast<Mesh *>(vc->obact->data);
+ if ((me == nullptr) || (me->totvert == 0)) {
+ return false;
}
bool changed = false;
@@ -3128,14 +3127,14 @@ static bool do_paintvert_box_select(ViewContext *vc,
/* pass */
}
else if (use_zbuf) {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
- if (wm_userdata->data == NULL) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
- vc->depsgraph, vc->region, vc->v3d, rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
}
}
@@ -3164,13 +3163,13 @@ static bool do_paintvert_box_select(ViewContext *vc,
static bool do_paintface_box_select(ViewContext *vc,
wmGenericUserData *wm_userdata,
const rcti *rect,
- int sel_op)
+ eSelectOp sel_op)
{
Object *ob = vc->obact;
Mesh *me;
me = BKE_mesh_from_object(ob);
- if ((me == NULL) || (me->totpoly == 0)) {
+ if ((me == nullptr) || (me->totpoly == 0)) {
return false;
}
@@ -3183,14 +3182,14 @@ static bool do_paintface_box_select(ViewContext *vc,
/* pass */
}
else {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
- if (wm_userdata->data == NULL) {
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
- vc->depsgraph, vc->region, vc->v3d, rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
}
}
@@ -3209,7 +3208,7 @@ static void do_nurbs_box_select__doSelect(void *userData,
bool handles_visible,
const float screen_co[2])
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
if (bp) {
@@ -3266,14 +3265,14 @@ static bool do_nurbs_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel
data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
}
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ BKE_curve_nurb_vert_active_validate(curve);
return data.is_changed;
}
static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = bp->f1 & SELECT;
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3304,7 +3303,7 @@ static void do_mesh_box_select__doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3315,7 +3314,7 @@ static void do_mesh_box_select__doSelectVert(void *userData,
}
struct BoxSelectUserData_ForMeshEdge {
BoxSelectUserData *data;
- struct EditSelectBuf_Cache *esel;
+ EditSelectBuf_Cache *esel;
uint backbuf_offset;
};
/**
@@ -3324,7 +3323,8 @@ struct BoxSelectUserData_ForMeshEdge {
static void do_mesh_box_select__doSelectEdge_pass0(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
- struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData;
+ BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
+ userData);
BoxSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -3348,7 +3348,8 @@ static void do_mesh_box_select__doSelectEdge_pass0(
static void do_mesh_box_select__doSelectEdge_pass1(
void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index)
{
- struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData;
+ BoxSelectUserData_ForMeshEdge *data_for_edge = static_cast<BoxSelectUserData_ForMeshEdge *>(
+ userData);
BoxSelectUserData *data = data_for_edge->data;
bool is_visible = true;
if (data_for_edge->backbuf_offset) {
@@ -3369,7 +3370,7 @@ static void do_mesh_box_select__doSelectFace(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- BoxSelectUserData *data = userData;
+ BoxSelectUserData *data = static_cast<BoxSelectUserData *>(userData);
const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT);
const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co);
const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside);
@@ -3402,13 +3403,13 @@ static bool do_mesh_box_select(ViewContext *vc,
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
- esel = wm_userdata->data;
+ esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_rect(
- vc->depsgraph, vc->region, vc->v3d, rect, NULL);
+ vc->depsgraph, vc->region, vc->v3d, rect, nullptr);
}
}
@@ -3424,16 +3425,16 @@ static bool do_mesh_box_select(ViewContext *vc,
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
- struct BoxSelectUserData_ForMeshEdge cb_data = {
- .data = &data,
- .esel = use_zbuf ? esel : NULL,
- .backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
- vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
- 0,
+ struct BoxSelectUserData_ForMeshEdge cb_data {
};
+ cb_data.data = &data;
+ cb_data.esel = use_zbuf ? esel : nullptr;
+ cb_data.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(
+ vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) :
+ 0;
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
- (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB);
+ (use_zbuf ? (eV3DProjTest)0 : V3D_PROJ_TEST_CLIP_BB);
/* Fully inside. */
mesh_foreachScreenEdge_clip_bb_segment(
vc, do_mesh_box_select__doSelectEdge_pass0, &cb_data, clip_flag);
@@ -3483,7 +3484,8 @@ static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectO
}
int metaelem_id = 0;
- for (ml = mb->editelems->first; ml; ml = ml->next, metaelem_id += 0x10000) {
+ for (ml = static_cast<MetaElem *>(mb->editelems->first); ml;
+ ml = ml->next, metaelem_id += 0x10000) {
bool is_inside_radius = false;
bool is_inside_stiff = false;
@@ -3557,7 +3559,7 @@ static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSel
Object *obedit = bases[base_index]->object;
obedit->id.tag &= ~LIB_TAG_DOIT;
- bArmature *arm = obedit->data;
+ bArmature *arm = static_cast<bArmature *>(obedit->data);
ED_armature_ebone_listbase_temp_clear(arm->edbo);
}
@@ -3581,7 +3583,8 @@ static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSel
Object *obedit = bases[base_index]->object;
if (obedit->id.tag & LIB_TAG_DOIT) {
obedit->id.tag &= ~LIB_TAG_DOIT;
- changed |= ED_armature_edit_select_op_from_tagged(obedit->data, sel_op);
+ changed |= ED_armature_edit_select_op_from_tagged(static_cast<bArmature *>(obedit->data),
+ sel_op);
}
}
@@ -3619,8 +3622,8 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
int totobj = MAXPICKELEMS; /* XXX solve later */
/* Selection buffer has bones potentially too, so we add #MAXPICKELEMS. */
- GPUSelectResult *buffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult),
- "selection buffer");
+ GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
+ MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
vc->obact);
const int hits = view3d_opengl_select(
@@ -3630,8 +3633,7 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
base->object->id.tag &= ~LIB_TAG_DOIT;
}
- Base **bases = NULL;
- BLI_array_declare(bases);
+ blender::Vector<Base *> bases;
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -3645,7 +3647,7 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
LISTBASE_FOREACH (Base *, base, &vc->view_layer->object_bases) {
if (BASE_SELECTABLE(v3d, base)) {
if ((base->object->runtime.select_id & 0x0000FFFF) != 0) {
- BLI_array_append(bases, base);
+ bases.append(base);
}
}
}
@@ -3657,13 +3659,14 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
buf_iter++) {
bPoseChannel *pchan_dummy;
Base *base = ED_armature_base_and_pchan_from_select_buffer(
- bases, BLI_array_len(bases), buf_iter->id, &pchan_dummy);
- if (base != NULL) {
+ bases.data(), bases.size(), buf_iter->id, &pchan_dummy);
+ if (base != nullptr) {
base->object->id.tag |= LIB_TAG_DOIT;
}
}
- for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) {
+ for (Base *base = static_cast<Base *>(vc->view_layer->object_bases.first); base && hits;
+ base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
const bool is_select = base->flag & BASE_SELECTED;
const bool is_inside = base->object->id.tag & LIB_TAG_DOIT;
@@ -3676,9 +3679,6 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const
}
finally:
- if (bases != NULL) {
- MEM_freeN(bases);
- }
MEM_freeN(buffer);
@@ -3691,14 +3691,13 @@ finally:
static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
- uint bases_len;
- Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len);
+ blender::Vector<Base *> bases = do_pose_tag_select_op_prepare(vc);
int totobj = MAXPICKELEMS; /* XXX solve later */
/* Selection buffer has bones potentially too, so add #MAXPICKELEMS. */
- GPUSelectResult *buffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult),
- "selection buffer");
+ GPUSelectResult *buffer = static_cast<GPUSelectResult *>(
+ MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), __func__));
const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene,
vc->obact);
const int hits = view3d_opengl_select(
@@ -3722,16 +3721,16 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e
buf_iter++) {
Bone *bone;
Base *base = ED_armature_base_and_bone_from_select_buffer(
- bases, bases_len, buf_iter->id, &bone);
+ bases.data(), bases.size(), buf_iter->id, &bone);
- if (base == NULL) {
+ if (base == nullptr) {
continue;
}
/* Loop over contiguous bone hits for 'base'. */
for (; buf_iter != buf_end; buf_iter++) {
/* should never fail */
- if (bone != NULL) {
+ if (bone != nullptr) {
base->object->id.tag |= LIB_TAG_DOIT;
bone->flag |= BONE_DONE;
}
@@ -3742,28 +3741,26 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e
if ((base->object->runtime.select_id & 0x0000FFFF) != (col_next->id & 0x0000FFFF)) {
break;
}
- if (base->object->pose != NULL) {
+ if (base->object->pose != nullptr) {
const uint hit_bone = (col_next->id & ~BONESEL_ANY) >> 16;
- bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
- bone = pchan ? pchan->bone : NULL;
+ bPoseChannel *pchan = static_cast<bPoseChannel *>(
+ BLI_findlink(&base->object->pose->chanbase, hit_bone));
+ bone = pchan ? pchan->bone : nullptr;
}
else {
- bone = NULL;
+ bone = nullptr;
}
}
}
}
}
- const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op);
+ const bool changed_multi = do_pose_tag_select_op_exec(bases, sel_op);
if (changed_multi) {
DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
}
- if (bases != NULL) {
- MEM_freeN(bases);
- }
MEM_freeN(buffer);
return changed_multi;
@@ -3785,7 +3782,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
/* setup view context for argument to callbacks */
ED_view3d_viewcontext_init(C, &vc, depsgraph);
- eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
+ eSelectOp sel_op = static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode"));
WM_operator_properties_border_to_rcti(op, &rect);
if (vc.obedit) {
@@ -3799,7 +3796,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
vc.em = BKE_editmesh_from_object(vc.obedit);
changed = do_mesh_box_select(&vc, wm_userdata, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
@@ -3807,14 +3804,14 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
case OB_SURF:
changed = do_nurbs_box_select(&vc, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_MBALL:
changed = do_meta_box_select(&vc, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
@@ -3829,7 +3826,7 @@ static int view3d_box_select_exec(bContext *C, wmOperator *op)
case OB_LATTICE:
changed = do_lattice_box_select(&vc, &rect, sel_op);
if (changed) {
- DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc.obedit->data), ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
@@ -3901,7 +3898,7 @@ void VIEW3D_OT_select_box(wmOperatorType *ot)
/** \name Circle Select
* \{ */
-typedef struct CircleSelectUserData {
+struct CircleSelectUserData {
ViewContext *vc;
bool select;
int mval[2];
@@ -3912,7 +3909,7 @@ typedef struct CircleSelectUserData {
/* runtime */
bool is_changed;
-} CircleSelectUserData;
+};
static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
ViewContext *vc,
@@ -3930,7 +3927,7 @@ static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data,
r_data->radius_squared = rad * rad;
/* SELECT by default, but can be changed if needed (only few cases use and respect this). */
- r_data->select_flag = SELECT;
+ r_data->select_flag = (eBezTriple_Flag)SELECT;
/* runtime */
r_data->is_changed = false;
@@ -3941,7 +3938,7 @@ static void mesh_circle_doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_vert_select_set(data->vc->em->bm, eve, data->select);
@@ -3954,7 +3951,7 @@ static void mesh_circle_doSelectEdge(void *userData,
const float screen_co_b[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
@@ -3966,7 +3963,7 @@ static void mesh_circle_doSelectFace(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
BM_face_select_set(data->vc->em->bm, efa, data->select);
@@ -4003,22 +4000,22 @@ static bool mesh_circle_select(ViewContext *vc,
const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode);
}
}
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (use_zbuf) {
- if (esel->select_bitmap == NULL) {
+ if (esel->select_bitmap == nullptr) {
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
- vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL);
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
}
}
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
@@ -4030,7 +4027,7 @@ static bool mesh_circle_select(ViewContext *vc,
if (ts->selectmode & SCE_SELECT_EDGE) {
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_edges(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
@@ -4046,7 +4043,7 @@ static bool mesh_circle_select(ViewContext *vc,
if (ts->selectmode & SCE_SELECT_FACE) {
if (use_zbuf) {
- if (esel->select_bitmap != NULL) {
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces(
esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB);
}
@@ -4073,7 +4070,7 @@ static bool paint_facesel_circle_select(ViewContext *vc,
{
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
Object *ob = vc->obact;
- Mesh *me = ob->data;
+ Mesh *me = static_cast<Mesh *>(ob->data);
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -4081,18 +4078,18 @@ static bool paint_facesel_circle_select(ViewContext *vc,
changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false);
}
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE);
}
{
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
- vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL);
- if (esel->select_bitmap != NULL) {
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);
- esel->select_bitmap = NULL;
+ esel->select_bitmap = nullptr;
}
}
@@ -4107,7 +4104,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData,
const float screen_co[2],
int UNUSED(index))
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT);
@@ -4123,8 +4120,8 @@ static bool paint_vertsel_circle_select(ViewContext *vc,
BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB));
const bool use_zbuf = !XRAY_ENABLED(vc->v3d);
Object *ob = vc->obact;
- Mesh *me = ob->data;
- /* CircleSelectUserData data = {NULL}; */ /* UNUSED */
+ Mesh *me = static_cast<Mesh *>(ob->data);
+ /* CircleSelectUserData data = {nullptr}; */ /* UNUSED */
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -4135,19 +4132,19 @@ static bool paint_vertsel_circle_select(ViewContext *vc,
const bool select = (sel_op != SEL_OP_SUB);
if (use_zbuf) {
- if (wm_userdata->data == NULL) {
+ if (wm_userdata->data == nullptr) {
editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX);
}
}
if (use_zbuf) {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
esel->select_bitmap = DRW_select_buffer_bitmap_from_circle(
- vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL);
- if (esel->select_bitmap != NULL) {
+ vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), nullptr);
+ if (esel->select_bitmap != nullptr) {
changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op);
MEM_freeN(esel->select_bitmap);
- esel->select_bitmap = NULL;
+ esel->select_bitmap = nullptr;
}
}
else {
@@ -4179,7 +4176,7 @@ static void nurbscurve_circle_doSelect(void *userData,
bool UNUSED(handles_visible),
const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (bp) {
@@ -4227,14 +4224,14 @@ static bool nurbscurve_circle_select(ViewContext *vc,
data.is_changed |= BKE_nurbList_flag_set_from_flag(nurbs, BEZT_FLAG_TEMP_TAG, SELECT);
}
- BKE_curve_nurb_vert_active_validate(vc->obedit->data);
+ BKE_curve_nurb_vert_active_validate(static_cast<Curve *>(vc->obedit->data));
return data.is_changed;
}
static void latticecurve_circle_doSelect(void *userData, BPoint *bp, const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT);
@@ -4268,7 +4265,7 @@ static bool pchan_circle_doSelectJoint(void *userData,
bPoseChannel *pchan,
const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
@@ -4282,12 +4279,12 @@ static bool pchan_circle_doSelectJoint(void *userData,
return 0;
}
static void do_circle_select_pose__doSelectBone(void *userData,
- struct bPoseChannel *pchan,
+ bPoseChannel *pchan,
const float screen_co_a[2],
const float screen_co_b[2])
{
- CircleSelectUserData *data = userData;
- bArmature *arm = data->vc->obact->data;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obact->data);
if (!PBONE_SELECTABLE(arm, pchan->bone)) {
return;
}
@@ -4368,7 +4365,7 @@ static bool armature_circle_doSelectJoint(void *userData,
const float screen_co[2],
bool head)
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (head) {
@@ -4392,12 +4389,12 @@ static bool armature_circle_doSelectJoint(void *userData,
return 0;
}
static void do_circle_select_armature__doSelectBone(void *userData,
- struct EditBone *ebone,
+ EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
- CircleSelectUserData *data = userData;
- const bArmature *arm = data->vc->obedit->data;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ const bArmature *arm = static_cast<const bArmature *>(data->vc->obedit->data);
if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
return;
}
@@ -4446,19 +4443,19 @@ static void do_circle_select_armature__doSelectBone(void *userData,
data->is_changed |= is_point_done;
}
static void do_circle_select_armature__doSelectBone_clip_content(void *userData,
- struct EditBone *ebone,
+ EditBone *ebone,
const float screen_co_a[2],
const float screen_co_b[2])
{
- CircleSelectUserData *data = userData;
- bArmature *arm = data->vc->obedit->data;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
+ bArmature *arm = static_cast<bArmature *>(data->vc->obedit->data);
if (!(data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone))) {
return;
}
/* Set in the first pass, needed so circle select prioritizes joints. */
- if (ebone->temp.i == true) {
+ if (ebone->temp.i != 0) {
return;
}
@@ -4473,7 +4470,7 @@ static bool armature_circle_select(ViewContext *vc,
float rad)
{
CircleSelectUserData data;
- bArmature *arm = vc->obedit->data;
+ bArmature *arm = static_cast<bArmature *>(vc->obedit->data);
const bool select = (sel_op != SEL_OP_SUB);
@@ -4506,10 +4503,10 @@ static bool armature_circle_select(ViewContext *vc,
}
static void do_circle_select_mball__doSelectElem(void *userData,
- struct MetaElem *ml,
+ MetaElem *ml,
const float screen_co[2])
{
- CircleSelectUserData *data = userData;
+ CircleSelectUserData *data = static_cast<CircleSelectUserData *>(userData);
if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) {
if (data->select) {
@@ -4533,7 +4530,7 @@ static bool mball_circle_select(ViewContext *vc,
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
- data.is_changed |= BKE_mball_deselect_all(vc->obedit->data);
+ data.is_changed |= BKE_mball_deselect_all(static_cast<MetaBall *>(vc->obedit->data));
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
@@ -4581,7 +4578,7 @@ static bool obedit_circle_select(bContext *C,
}
if (changed) {
- DEG_id_tag_update(vc->obact->data, ID_RECALC_SELECT);
+ DEG_id_tag_update(static_cast<ID *>(vc->obact->data), ID_RECALC_SELECT);
WM_main_add_notifier(NC_GEOM | ND_SELECT, vc->obact->data);
}
return changed;
@@ -4597,7 +4594,7 @@ static bool object_circle_select(ViewContext *vc,
View3D *v3d = vc->v3d;
const float radius_squared = rad * rad;
- const float mval_fl[2] = {mval[0], mval[1]};
+ const float mval_fl[2] = {static_cast<float>(mval[0]), static_cast<float>(mval[1])};
bool changed = false;
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
@@ -4627,7 +4624,7 @@ static bool object_circle_select(ViewContext *vc,
/* not a real operator, only for circle test */
static void view3d_circle_select_recalc(void *user_data)
{
- bContext *C = user_data;
+ bContext *C = static_cast<bContext *>(user_data);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
ED_view3d_viewcontext_init(C, &vc, depsgraph);
@@ -4675,12 +4672,12 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
const int mval[2] = {RNA_int_get(op->ptr, "x"), RNA_int_get(op->ptr, "y")};
/* Allow each selection type to allocate their own data that's used between executions. */
- wmGesture *gesture = op->customdata; /* NULL when non-modal. */
+ wmGesture *gesture = static_cast<wmGesture *>(op->customdata); /* nullptr when non-modal. */
wmGenericUserData wm_userdata_buf = {0};
wmGenericUserData *wm_userdata = gesture ? &gesture->user_data : &wm_userdata_buf;
- const eSelectOp sel_op = ED_select_op_modal(RNA_enum_get(op->ptr, "mode"),
- WM_gesture_is_modal_first(gesture));
+ const eSelectOp sel_op = ED_select_op_modal(
+ static_cast<eSelectOp>(RNA_enum_get(op->ptr, "mode")), WM_gesture_is_modal_first(gesture));
ED_view3d_viewcontext_init(C, &vc, depsgraph);
@@ -4689,7 +4686,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
if (obedit || BKE_paint_select_elem_test(obact) || (obact && (obact->mode & OB_MODE_POSE))) {
view3d_operator_needs_opengl(C);
- if (obedit == NULL) {
+ if (obedit == nullptr) {
BKE_object_update_select_id(CTX_data_main(C));
}
@@ -4741,10 +4738,10 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
WM_generic_user_data_free(wm_userdata);
}
else {
- struct EditSelectBuf_Cache *esel = wm_userdata->data;
+ EditSelectBuf_Cache *esel = static_cast<EditSelectBuf_Cache *>(wm_userdata->data);
if (esel && esel->select_bitmap) {
MEM_freeN(esel->select_bitmap);
- esel->select_bitmap = NULL;
+ esel->select_bitmap = nullptr;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 5f2a4e8c4cc..cb716391fb2 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -705,8 +705,9 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
* Create a MEMFILE undo-step for locked camera movement when transforming the view.
* Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
* NDOF and track-pad navigation would create an undo step on every gesture and we may end up with
- * unnecessary undo steps so undo push for them is not supported for now. Also operators that uses
- * smooth view for navigation are excluded too, but they can be supported, see: D15345.
+ * unnecessary undo steps so undo push for them is not supported for now.
+ * Operators that use smooth view for navigation are supported via an optional parameter field,
+ * see: #V3D_SmoothParams.undo_str.
*/
static bool view3d_camera_lock_undo_ex(const char *str,
const View3D *v3d,
diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt
index 6984dcb18d4..ec6f62e0f5b 100644
--- a/source/blender/editors/transform/CMakeLists.txt
+++ b/source/blender/editors/transform/CMakeLists.txt
@@ -15,7 +15,6 @@ set(INC
../../render
../../sequencer
../../windowmanager
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index fc59787e1ec..0429e37a077 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -355,10 +355,12 @@ typedef struct MouseInput {
/** Initial mouse position. */
int imval[2];
- bool precision;
- float precision_factor;
+ float imval_unproj[3];
float center[2];
float factor;
+ float precision_factor;
+ bool precision;
+
/** Additional data, if needed by the particular function. */
void *data;
@@ -656,6 +658,9 @@ typedef struct TransInfo {
/** Typically for mode settings. */
TransCustomDataContainer custom;
+
+ /* Needed for sculpt transform. */
+ const char *undo_name;
} TransInfo;
/** \} */
@@ -755,6 +760,7 @@ void applyMouseInput(struct TransInfo *t,
struct MouseInput *mi,
const int mval[2],
float output[3]);
+void transform_input_update(TransInfo *t, const float fac);
void setCustomPoints(TransInfo *t, MouseInput *mi, const int start[2], const int end[2]);
void setCustomPointsFromDirection(TransInfo *t, MouseInput *mi, const float dir[2]);
@@ -803,6 +809,7 @@ void calculateCenter2D(TransInfo *t);
void calculateCenterLocal(TransInfo *t, const float center_global[3]);
void calculateCenter(TransInfo *t);
+void tranformViewUpdate(TransInfo *t);
/* API functions for getting center points */
void calculateCenterBound(TransInfo *t, float r_center[3]);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 658901a6991..2e12611a7c9 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -177,7 +177,7 @@ static void axisProjection(const TransInfo *t,
const float in[3],
float out[3])
{
- float norm[3], vec[3], factor, angle;
+ float vec[3], factor, angle;
float t_con_center[3];
if (is_zero_v3(in)) {
@@ -214,7 +214,7 @@ static void axisProjection(const TransInfo *t,
}
else {
float v[3];
- float norm_center[3];
+ float norm[3], norm_center[3];
float plane[3];
view_vector_calc(t, t_con_center, norm_center);
@@ -701,12 +701,12 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[])
}
}
-void setUserConstraint(TransInfo *t, int mode, const char ftext[])
+void setUserConstraint(TransInfo *t, int mode, const char text_[])
{
char text[256];
const short orientation = transform_orientation_or_default(t);
const char *spacename = transform_orientations_spacename_get(t, orientation);
- BLI_snprintf(text, sizeof(text), ftext, spacename);
+ BLI_snprintf(text, sizeof(text), text_, spacename);
switch (orientation) {
case V3D_ORIENT_LOCAL:
diff --git a/source/blender/editors/transform/transform_constraints.h b/source/blender/editors/transform/transform_constraints.h
index 9182330b729..90a693b089e 100644
--- a/source/blender/editors/transform/transform_constraints.h
+++ b/source/blender/editors/transform/transform_constraints.h
@@ -34,7 +34,7 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]);
* `ftext` is a format string passed to #BLI_snprintf. It will add the name of
* the orientation where %s is (logically).
*/
-void setUserConstraint(TransInfo *t, int mode, const char text[]);
+void setUserConstraint(TransInfo *t, int mode, const char text_[]);
void drawConstraint(TransInfo *t);
/**
* Called from drawview.c, as an extra per-window draw option.
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index d1c2af75274..0815e9b3f62 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -940,15 +940,12 @@ static void init_TransDataContainers(TransInfo *t,
bool free_objects = false;
if (objects == NULL) {
- objects = BKE_view_layer_array_from_objects_in_mode(
- t->view_layer,
- (t->spacetype == SPACE_VIEW3D) ? t->view : NULL,
- &objects_len,
- {
- .object_mode = object_mode,
- /* Pose transform operates on `ob->pose` so don't skip duplicate object-data. */
- .no_dup_data = (object_mode & OB_MODE_POSE) == 0,
- });
+ struct ObjectsInModeParams params = {0};
+ params.object_mode = object_mode;
+ /* Pose transform operates on `ob->pose` so don't skip duplicate object-data. */
+ params.no_dup_data = (object_mode & OB_MODE_POSE) == 0;
+ objects = BKE_view_layer_array_from_objects_in_mode_params(
+ t->view_layer, (t->spacetype == SPACE_VIEW3D) ? t->view : NULL, &objects_len, &params);
free_objects = true;
}
diff --git a/source/blender/editors/transform/transform_convert_node.c b/source/blender/editors/transform/transform_convert_node.c
index e18f75b71ae..ed19789fdd8 100644
--- a/source/blender/editors/transform/transform_convert_node.c
+++ b/source/blender/editors/transform/transform_convert_node.c
@@ -27,6 +27,13 @@
#include "transform_convert.h"
#include "transform_snap.h"
+struct TransCustomDataNode {
+ View2DEdgePanData edgepan_data;
+
+ /* Compare if the view has changed so we can update with `transformViewUpdate`. */
+ rctf viewrect_prev;
+};
+
/* -------------------------------------------------------------------- */
/** \name Node Transform Creation
* \{ */
@@ -95,15 +102,17 @@ static void createTransNodeData(bContext *UNUSED(C), TransInfo *t)
SpaceNode *snode = t->area->spacedata.first;
/* Custom data to enable edge panning during the node transform */
- View2DEdgePanData *customdata = MEM_callocN(sizeof(*customdata), __func__);
+ struct TransCustomDataNode *customdata = MEM_callocN(sizeof(*customdata), __func__);
UI_view2d_edge_pan_init(t->context,
- customdata,
+ &customdata->edgepan_data,
NODE_EDGE_PAN_INSIDE_PAD,
NODE_EDGE_PAN_OUTSIDE_PAD,
NODE_EDGE_PAN_SPEED_RAMP,
NODE_EDGE_PAN_MAX_SPEED,
NODE_EDGE_PAN_DELAY,
NODE_EDGE_PAN_ZOOM_INFLUENCE);
+ customdata->viewrect_prev = customdata->edgepan_data.initial_rect;
+
t->custom.type.data = customdata;
t->custom.type.use_free = true;
@@ -154,11 +163,11 @@ static void flushTransNodes(TransInfo *t)
{
const float dpi_fac = UI_DPI_FAC;
- View2DEdgePanData *customdata = (View2DEdgePanData *)t->custom.type.data;
+ struct TransCustomDataNode *customdata = (struct TransCustomDataNode *)t->custom.type.data;
if (t->options & CTX_VIEW2D_EDGE_PAN) {
if (t->state == TRANS_CANCEL) {
- UI_view2d_edge_pan_cancel(t->context, customdata);
+ UI_view2d_edge_pan_cancel(t->context, &customdata->edgepan_data);
}
else {
/* Edge panning functions expect window coordinates, mval is relative to region */
@@ -166,13 +175,19 @@ static void flushTransNodes(TransInfo *t)
t->region->winrct.xmin + t->mval[0],
t->region->winrct.ymin + t->mval[1],
};
- UI_view2d_edge_pan_apply(t->context, customdata, xy);
+ UI_view2d_edge_pan_apply(t->context, &customdata->edgepan_data, xy);
}
}
- /* Initial and current view2D rects for additional transform due to view panning and zooming */
- const rctf *rect_src = &customdata->initial_rect;
- const rctf *rect_dst = &t->region->v2d.cur;
+ float offset[2] = {0.0f, 0.0f};
+ if (t->state != TRANS_CANCEL) {
+ if (!BLI_rctf_compare(&customdata->viewrect_prev, &t->region->v2d.cur, FLT_EPSILON)) {
+ /* Additional offset due to change in view2D rect. */
+ BLI_rctf_transform_pt_v(&t->region->v2d.cur, &customdata->viewrect_prev, offset, offset);
+ tranformViewUpdate(t);
+ customdata->viewrect_prev = t->region->v2d.cur;
+ }
+ }
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
applyGridAbsolute(t);
@@ -184,10 +199,7 @@ static void flushTransNodes(TransInfo *t)
bNode *node = td->extra;
float loc[2];
- copy_v2_v2(loc, td2d->loc);
-
- /* additional offset due to change in view2D rect */
- BLI_rctf_transform_pt_v(rect_dst, rect_src, loc, loc);
+ add_v2_v2v2(loc, td2d->loc, offset);
#ifdef USE_NODE_CENTER
loc[0] -= 0.5f * BLI_rctf_size_x(&node->totr);
diff --git a/source/blender/editors/transform/transform_convert_sculpt.c b/source/blender/editors/transform/transform_convert_sculpt.c
index 95958b816ab..b3b7d4358bc 100644
--- a/source/blender/editors/transform/transform_convert_sculpt.c
+++ b/source/blender/editors/transform/transform_convert_sculpt.c
@@ -85,7 +85,7 @@ static void createTransSculpt(bContext *C, TransInfo *t)
copy_m3_m4(td->axismtx, ob->obmat);
BLI_assert(!(t->options & CTX_PAINT_CURVE));
- ED_sculpt_init_transform(C, ob);
+ ED_sculpt_init_transform(C, ob, t->undo_name);
}
/** \} */
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 56a7d045dfd..5bdd64dacb9 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1132,6 +1132,33 @@ static void calculateCenter_FromAround(TransInfo *t, int around, float r_center[
}
}
+static void calculateZfac(TransInfo *t)
+{
+ /* ED_view3d_calc_zfac() defines a factor for perspective depth correction,
+ * used in ED_view3d_win_to_delta() */
+
+ /* zfac is only used convertViewVec only in cases operator was invoked in RGN_TYPE_WINDOW
+ * and never used in other cases.
+ *
+ * We need special case here as well, since ED_view3d_calc_zfac will crash when called
+ * for a region different from RGN_TYPE_WINDOW.
+ */
+ if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
+ t->zfac = ED_view3d_calc_zfac(t->region->regiondata, t->center_global);
+ }
+ else if (t->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = t->area->spacedata.first;
+ t->zfac = 1.0f / sima->zoom;
+ }
+ else {
+ View2D *v2d = &t->region->v2d;
+ /* Get zoom fac the same way as in
+ * `ui_view2d_curRect_validate_resize` - better keep in sync! */
+ const float zoomx = (float)(BLI_rcti_size_x(&v2d->mask) + 1) / BLI_rctf_size_x(&v2d->cur);
+ t->zfac = 1.0f / zoomx;
+ }
+}
+
void calculateCenter(TransInfo *t)
{
if ((t->flag & T_OVERRIDE_CENTER) == 0) {
@@ -1166,22 +1193,46 @@ void calculateCenter(TransInfo *t)
}
}
- if (t->spacetype == SPACE_VIEW3D) {
- /* #ED_view3d_calc_zfac() defines a factor for perspective depth correction,
- * used in #ED_view3d_win_to_delta(). */
+ calculateZfac(t);
+}
+
+/* Called every time the view changes due to navigation.
+ * Adjusts the mouse position relative to the object. */
+void tranformViewUpdate(TransInfo *t)
+{
+ float zoom_prev = t->zfac;
+ float zoom_new;
+ if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
+ if (!t->persp) {
+ zoom_prev *= len_v3(t->persinv[0]);
+ }
+
+ setTransformViewMatrices(t);
+ calculateZfac(t);
- /* NOTE: `t->zfac` is only used #convertViewVec only in cases operator was invoked in
- * #RGN_TYPE_WINDOW and never used in other cases.
- *
- * We need special case here as well, since #ED_view3d_calc_zfac will crash when called
- * for a region different from #RGN_TYPE_WINDOW. */
- if (t->region->regiontype == RGN_TYPE_WINDOW) {
- t->zfac = ED_view3d_calc_zfac(t->region->regiondata, t->center_global);
+ zoom_new = t->zfac;
+ if (!t->persp) {
+ zoom_new *= len_v3(t->persinv[0]);
}
- else {
- t->zfac = 0.0f;
+
+ for (int i = 0; i < ARRAY_SIZE(t->orient); i++) {
+ if (t->orient[i].type == V3D_ORIENT_VIEW) {
+ copy_m3_m4(t->orient[i].matrix, t->viewinv);
+ normalize_m3(t->orient[i].matrix);
+ if (t->orient_curr == i) {
+ copy_m3_m3(t->spacemtx, t->orient[i].matrix);
+ invert_m3_m3_safe_ortho(t->spacemtx_inv, t->spacemtx);
+ }
+ }
}
}
+ else {
+ calculateZfac(t);
+ zoom_new = t->zfac;
+ }
+
+ calculateCenter2D(t);
+ transform_input_update(t, zoom_prev / zoom_new);
}
void calculatePropRatio(TransInfo *t)
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index 3b320ff51d5..38dbe742279 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -8,6 +8,7 @@
#include <stdlib.h>
#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
#include "BKE_context.h"
@@ -18,6 +19,7 @@
#include "WM_types.h"
#include "transform.h"
+#include "transform_mode.h"
#include "MEM_guardedalloc.h"
@@ -251,11 +253,8 @@ void setCustomPointsFromDirection(TransInfo *t, MouseInput *mi, const float dir[
/** \name Setup & Handle Mouse Input
* \{ */
-void initMouseInput(TransInfo *UNUSED(t),
- MouseInput *mi,
- const float center[2],
- const int mval[2],
- const bool precision)
+void initMouseInput(
+ TransInfo *t, MouseInput *mi, const float center[2], const int mval[2], const bool precision)
{
mi->factor = 0;
mi->precision = precision;
@@ -266,14 +265,20 @@ void initMouseInput(TransInfo *UNUSED(t),
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
+ if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
+ float delta[3] = {mval[0] - center[0], mval[1] - center[1]};
+ ED_view3d_win_to_delta(t->region, delta, t->zfac, delta);
+ add_v3_v3v3(mi->imval_unproj, t->center_global, delta);
+ }
+
mi->post = NULL;
}
static void calcSpringFactor(MouseInput *mi)
{
- mi->factor = sqrtf(
- ((float)(mi->center[1] - mi->imval[1])) * ((float)(mi->center[1] - mi->imval[1])) +
- ((float)(mi->center[0] - mi->imval[0])) * ((float)(mi->center[0] - mi->imval[0])));
+ float mdir[2] = {(float)(mi->center[1] - mi->imval[1]), (float)(mi->center[0] - mi->imval[0])};
+
+ mi->factor = len_v2(mdir);
if (mi->factor == 0.0f) {
mi->factor = 1.0f; /* prevent Inf */
@@ -441,4 +446,52 @@ void applyMouseInput(TransInfo *t, MouseInput *mi, const int mval[2], float outp
}
}
+void transform_input_update(TransInfo *t, const float fac)
+{
+ MouseInput *mi = &t->mouse;
+ t->mouse.factor *= fac;
+ if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
+ projectIntView(t, mi->imval_unproj, mi->imval);
+ }
+ else {
+ int offset[2], center_2d_int[2] = {mi->center[0], mi->center[1]};
+ sub_v2_v2v2_int(offset, mi->imval, center_2d_int);
+ offset[0] *= fac;
+ offset[1] *= fac;
+
+ center_2d_int[0] = t->center2d[0];
+ center_2d_int[1] = t->center2d[1];
+ add_v2_v2v2_int(mi->imval, center_2d_int, offset);
+ }
+
+ float center_old[2];
+ copy_v2_v2(center_old, mi->center);
+ copy_v2_v2(mi->center, t->center2d);
+
+ if (mi->use_virtual_mval) {
+ /* Update accumulator. */
+ double mval_delta[2];
+ sub_v2_v2v2_db(mval_delta, mi->virtual_mval.accum, mi->virtual_mval.prev);
+ mval_delta[0] *= fac;
+ mval_delta[1] *= fac;
+ copy_v2_v2_db(mi->virtual_mval.accum, mi->virtual_mval.prev);
+ add_v2_v2_db(mi->virtual_mval.accum, mval_delta);
+ }
+
+ if (ELEM(mi->apply, InputAngle, InputAngleSpring)) {
+ float offset_center[2];
+ sub_v2_v2v2(offset_center, mi->center, center_old);
+ struct InputAngle_Data *data = mi->data;
+ data->mval_prev[0] += offset_center[0];
+ data->mval_prev[1] += offset_center[1];
+ }
+
+ if (t->mode == TFM_EDGE_SLIDE) {
+ transform_mode_edge_slide_reproject_input(t);
+ }
+ else if (t->mode == TFM_VERT_SLIDE) {
+ transform_mode_vert_slide_reproject_input(t);
+ }
+}
+
/** \} */
diff --git a/source/blender/editors/transform/transform_mode.h b/source/blender/editors/transform/transform_mode.h
index eac6734ed88..063de87ebb2 100644
--- a/source/blender/editors/transform/transform_mode.h
+++ b/source/blender/editors/transform/transform_mode.h
@@ -117,6 +117,7 @@ void drawEdgeSlide(TransInfo *t);
void initEdgeSlide_ex(
TransInfo *t, bool use_double_side, bool use_even, bool flipped, bool use_clamp);
void initEdgeSlide(TransInfo *t);
+void transform_mode_edge_slide_reproject_input(TransInfo *t);
/* transform_mode_gpopacity.c */
@@ -191,3 +192,4 @@ void initTranslation(TransInfo *t);
void drawVertSlide(TransInfo *t);
void initVertSlide_ex(TransInfo *t, bool use_even, bool flipped, bool use_clamp);
void initVertSlide(TransInfo *t);
+void transform_mode_vert_slide_reproject_input(TransInfo *t);
diff --git a/source/blender/editors/transform/transform_mode_edge_slide.c b/source/blender/editors/transform/transform_mode_edge_slide.c
index b48ba0640ad..85285e38bdd 100644
--- a/source/blender/editors/transform/transform_mode_edge_slide.c
+++ b/source/blender/editors/transform/transform_mode_edge_slide.c
@@ -292,6 +292,73 @@ static BMLoop *get_next_loop(
return NULL;
}
+static void edge_slide_projmat_get(TransInfo *t, TransDataContainer *tc, float r_projectMat[4][4])
+{
+ RegionView3D *rv3d = NULL;
+
+ if (t->spacetype == SPACE_VIEW3D) {
+ /* Background mode support. */
+ rv3d = t->region ? t->region->regiondata : NULL;
+ }
+
+ if (!rv3d) {
+ /* Ok, let's try to survive this. */
+ unit_m4(r_projectMat);
+ }
+ else {
+ ED_view3d_ob_project_mat_get(rv3d, tc->obedit, r_projectMat);
+ }
+}
+
+static void edge_slide_pair_project(TransDataEdgeSlideVert *sv,
+ ARegion *region,
+ float projectMat[4][4],
+ float r_sco_a[3],
+ float r_sco_b[3])
+{
+ BMVert *v = sv->v;
+
+ if (sv->v_side[1]) {
+ ED_view3d_project_float_v3_m4(region, sv->v_side[1]->co, r_sco_b, projectMat);
+ }
+ else {
+ add_v3_v3v3(r_sco_b, v->co, sv->dir_side[1]);
+ ED_view3d_project_float_v3_m4(region, r_sco_b, r_sco_b, projectMat);
+ }
+
+ if (sv->v_side[0]) {
+ ED_view3d_project_float_v3_m4(region, sv->v_side[0]->co, r_sco_a, projectMat);
+ }
+ else {
+ add_v3_v3v3(r_sco_a, v->co, sv->dir_side[0]);
+ ED_view3d_project_float_v3_m4(region, r_sco_a, r_sco_a, projectMat);
+ }
+}
+
+static void edge_slide_data_init_mval(MouseInput *mi, EdgeSlideData *sld, float *mval_dir)
+{
+ /* Possible all of the edge loops are pointing directly at the view. */
+ if (UNLIKELY(len_squared_v2(mval_dir) < 0.1f)) {
+ mval_dir[0] = 0.0f;
+ mval_dir[1] = 100.0f;
+ }
+
+ float mval_start[2], mval_end[2];
+
+ /* Zero out Start. */
+ zero_v2(mval_start);
+
+ /* dir holds a vector along edge loop */
+ copy_v2_v2(mval_end, mval_dir);
+ mul_v2_fl(mval_end, 0.5f);
+
+ sld->mval_start[0] = mi->imval[0] + mval_start[0];
+ sld->mval_start[1] = mi->imval[1] + mval_start[1];
+
+ sld->mval_end[0] = mi->imval[0] + mval_end[0];
+ sld->mval_end[1] = mi->imval[1] + mval_end[1];
+}
+
/**
* Calculate screenspace `mval_start` / `mval_end`, optionally slide direction.
*/
@@ -308,29 +375,20 @@ static void calcEdgeSlide_mval_range(TransInfo *t,
BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
ARegion *region = t->region;
View3D *v3d = NULL;
- RegionView3D *rv3d = NULL;
float projectMat[4][4];
BMBVHTree *bmbvh;
/* only for use_calc_direction */
float(*loop_dir)[3] = NULL, *loop_maxdist = NULL;
- float mval_start[2], mval_end[2];
float mval_dir[3], dist_best_sq;
if (t->spacetype == SPACE_VIEW3D) {
/* background mode support */
v3d = t->area ? t->area->spacedata.first : NULL;
- rv3d = t->region ? t->region->regiondata : NULL;
}
- if (!rv3d) {
- /* ok, let's try to survive this */
- unit_m4(projectMat);
- }
- else {
- ED_view3d_ob_project_mat_get(rv3d, tc->obedit, projectMat);
- }
+ edge_slide_projmat_get(t, tc, projectMat);
if (use_occlude_geometry) {
bmbvh = BKE_bmbvh_new_from_editmesh(em, BMBVH_RESPECT_HIDDEN, NULL, false);
@@ -379,21 +437,7 @@ static void calcEdgeSlide_mval_range(TransInfo *t,
continue;
}
- if (sv->v_side[1]) {
- ED_view3d_project_float_v3_m4(region, sv->v_side[1]->co, sco_b, projectMat);
- }
- else {
- add_v3_v3v3(sco_b, v->co, sv->dir_side[1]);
- ED_view3d_project_float_v3_m4(region, sco_b, sco_b, projectMat);
- }
-
- if (sv->v_side[0]) {
- ED_view3d_project_float_v3_m4(region, sv->v_side[0]->co, sco_a, projectMat);
- }
- else {
- add_v3_v3v3(sco_a, v->co, sv->dir_side[0]);
- ED_view3d_project_float_v3_m4(region, sco_a, sco_a, projectMat);
- }
+ edge_slide_pair_project(sv, region, projectMat, sco_a, sco_b);
/* global direction */
dist_sq = dist_squared_to_line_segment_v2(mval, sco_b, sco_a);
@@ -433,24 +477,7 @@ static void calcEdgeSlide_mval_range(TransInfo *t,
MEM_freeN(loop_maxdist);
}
- /* possible all of the edge loops are pointing directly at the view */
- if (UNLIKELY(len_squared_v2(mval_dir) < 0.1f)) {
- mval_dir[0] = 0.0f;
- mval_dir[1] = 100.0f;
- }
-
- /* zero out start */
- zero_v2(mval_start);
-
- /* dir holds a vector along edge loop */
- copy_v2_v2(mval_end, mval_dir);
- mul_v2_fl(mval_end, 0.5f);
-
- sld->mval_start[0] = t->mval[0] + mval_start[0];
- sld->mval_start[1] = t->mval[1] + mval_start[1];
-
- sld->mval_end[0] = t->mval[0] + mval_end[0];
- sld->mval_end[1] = t->mval[1] + mval_end[1];
+ edge_slide_data_init_mval(&t->mouse, sld, mval_dir);
if (bmbvh) {
BKE_bmbvh_free(bmbvh);
@@ -466,7 +493,6 @@ static void calcEdgeSlide_even(TransInfo *t,
if (sld->totsv > 0) {
ARegion *region = t->region;
- RegionView3D *rv3d = NULL;
float projectMat[4][4];
int i = 0;
@@ -475,18 +501,7 @@ static void calcEdgeSlide_even(TransInfo *t,
float dist_sq = 0;
float dist_min_sq = FLT_MAX;
- if (t->spacetype == SPACE_VIEW3D) {
- /* background mode support */
- rv3d = t->region ? t->region->regiondata : NULL;
- }
-
- if (!rv3d) {
- /* ok, let's try to survive this */
- unit_m4(projectMat);
- }
- else {
- ED_view3d_ob_project_mat_get(rv3d, tc->obedit, projectMat);
- }
+ edge_slide_projmat_get(t, tc, projectMat);
for (i = 0; i < sld->totsv; i++, sv++) {
/* Set length */
@@ -1553,3 +1568,32 @@ void initEdgeSlide(TransInfo *t)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Mouse Input Utilities
+ * \{ */
+
+void transform_mode_edge_slide_reproject_input(TransInfo *t)
+{
+ ARegion *region = t->region;
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ EdgeSlideData *sld = tc->custom.mode.data;
+ if (sld) {
+ float projectMat[4][4];
+ edge_slide_projmat_get(t, tc, projectMat);
+
+ TransDataEdgeSlideVert *curr_sv = &sld->sv[sld->curr_sv_index];
+
+ float mval_dir[3], sco_a[3], sco_b[3];
+ edge_slide_pair_project(curr_sv, region, projectMat, sco_a, sco_b);
+ sub_v3_v3v3(mval_dir, sco_b, sco_a);
+ edge_slide_data_init_mval(&t->mouse, sld, mval_dir);
+ }
+ }
+
+ EdgeSlideData *sld = edgeSlideFirstGet(t);
+ setCustomPoints(t, &t->mouse, sld->mval_end, sld->mval_start);
+}
+
+/** \} */
diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c
index 674ffcf17a8..d7c4d862b23 100644
--- a/source/blender/editors/transform/transform_mode_vert_slide.c
+++ b/source/blender/editors/transform/transform_mode_vert_slide.c
@@ -68,7 +68,7 @@ typedef struct VertSlideParams {
bool flipped;
} VertSlideParams;
-static void calcVertSlideCustomPoints(struct TransInfo *t)
+static void vert_slide_update_input(TransInfo *t)
{
VertSlideParams *slp = t->custom.mode.data;
VertSlideData *sld = TRANS_DATA_CONTAINER_FIRST_OK(t)->custom.mode.data;
@@ -94,6 +94,11 @@ static void calcVertSlideCustomPoints(struct TransInfo *t)
else {
setCustomPoints(t, &t->mouse, mval_end, mval_start);
}
+}
+
+static void calcVertSlideCustomPoints(struct TransInfo *t)
+{
+ vert_slide_update_input(t);
/* setCustomPoints isn't normally changing as the mouse moves,
* in this case apply mouse input immediately so we don't refresh
@@ -673,3 +678,22 @@ void initVertSlide(TransInfo *t)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Mouse Input Utilities
+ * \{ */
+
+void transform_mode_vert_slide_reproject_input(TransInfo *t)
+{
+ if (t->spacetype == SPACE_VIEW3D) {
+ RegionView3D *rv3d = t->region->regiondata;
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ VertSlideData *sld = tc->custom.mode.data;
+ ED_view3d_ob_project_mat_get(rv3d, tc->obedit, sld->proj_mat);
+ }
+ }
+
+ vert_slide_update_input(t);
+}
+
+/** \} */
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 7c94241f3e3..99919c0ed78 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -379,6 +379,8 @@ static int transformops_data(bContext *C, wmOperator *op, const wmEvent *event)
if (op->customdata == NULL) {
TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data2");
+ t->undo_name = op->type->name;
+
int mode = transformops_mode(op);
retval = initTransform(C, t, op, event, mode);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 9a563aaf473..48b27cc3e5c 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -195,156 +195,152 @@ static bool doForceIncrementSnap(const TransInfo *t)
void drawSnapping(const struct bContext *C, TransInfo *t)
{
uchar col[4], selectedCol[4], activeCol[4];
-
if (!activeSnap(t)) {
return;
}
- if (t->spacetype == SPACE_VIEW3D) {
- bool draw_target = (t->tsnap.status & TARGET_INIT) &&
- (t->tsnap.mode & SCE_SNAP_MODE_EDGE_PERPENDICULAR);
-
- if (draw_target || validSnap(t)) {
- UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- col[3] = 128;
+ bool draw_target = (t->spacetype == SPACE_VIEW3D) && (t->tsnap.status & TARGET_INIT) &&
+ (t->tsnap.mode & SCE_SNAP_MODE_EDGE_PERPENDICULAR);
- UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
- selectedCol[3] = 128;
+ if (!(draw_target || validSnap(t))) {
+ return;
+ }
- UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
- activeCol[3] = 192;
+ if (t->spacetype == SPACE_SEQ) {
+ UI_GetThemeColor3ubv(TH_SEQ_ACTIVE, col);
+ col[3] = 128;
+ }
+ else if (t->spacetype != SPACE_IMAGE) {
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
+ col[3] = 128;
- const float *loc_cur = NULL;
- const float *loc_prev = NULL;
- const float *normal = NULL;
+ UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
+ selectedCol[3] = 128;
- GPU_depth_test(GPU_DEPTH_NONE);
+ UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
+ activeCol[3] = 192;
+ }
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- if (!BLI_listbase_is_empty(&t->tsnap.points)) {
- /* Draw snap points. */
+ if (t->spacetype == SPACE_VIEW3D) {
+ const float *loc_cur = NULL;
+ const float *loc_prev = NULL;
+ const float *normal = NULL;
- float size = 2.0f * UI_GetThemeValuef(TH_VERTEX_SIZE);
- float view_inv[4][4];
- copy_m4_m4(view_inv, rv3d->viewinv);
+ GPU_depth_test(GPU_DEPTH_NONE);
- uint pos = GPU_vertformat_attr_add(
- immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (!BLI_listbase_is_empty(&t->tsnap.points)) {
+ /* Draw snap points. */
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ float size = 2.0f * UI_GetThemeValuef(TH_VERTEX_SIZE);
+ float view_inv[4][4];
+ copy_m4_m4(view_inv, rv3d->viewinv);
- LISTBASE_FOREACH (TransSnapPoint *, p, &t->tsnap.points) {
- if (p == t->tsnap.selectedPoint) {
- immUniformColor4ubv(selectedCol);
- }
- else {
- immUniformColor4ubv(col);
- }
- imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos);
- }
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immUnbindProgram();
- }
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- /* draw normal if needed */
- if (usingSnappingNormal(t) && validSnappingNormal(t)) {
- normal = t->tsnap.snapNormal;
+ LISTBASE_FOREACH (TransSnapPoint *, p, &t->tsnap.points) {
+ if (p == t->tsnap.selectedPoint) {
+ immUniformColor4ubv(selectedCol);
+ }
+ else {
+ immUniformColor4ubv(col);
+ }
+ imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos);
}
- if (draw_target) {
- loc_prev = t->tsnap.snapTarget;
- }
+ immUnbindProgram();
+ }
- if (validSnap(t)) {
- loc_cur = t->tsnap.snapPoint;
- }
+ /* draw normal if needed */
+ if (usingSnappingNormal(t) && validSnappingNormal(t)) {
+ normal = t->tsnap.snapNormal;
+ }
- ED_view3d_cursor_snap_draw_util(
- rv3d, loc_prev, loc_cur, normal, col, activeCol, t->tsnap.snapElem);
+ if (draw_target) {
+ loc_prev = t->tsnap.snapTarget;
+ }
- GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
+ if (validSnap(t)) {
+ loc_cur = t->tsnap.snapPoint;
}
+
+ ED_view3d_cursor_snap_draw_util(
+ rv3d, loc_prev, loc_cur, normal, col, activeCol, t->tsnap.snapElem);
+
+ GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
}
else if (t->spacetype == SPACE_IMAGE) {
- if (validSnap(t)) {
- uint pos = GPU_vertformat_attr_add(
- immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- float x, y;
- const float snap_point[2] = {
- t->tsnap.snapPoint[0] / t->aspect[0],
- t->tsnap.snapPoint[1] / t->aspect[1],
- };
- UI_view2d_view_to_region_fl(&t->region->v2d, UNPACK2(snap_point), &x, &y);
- float radius = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE) * U.pixelsize;
-
- GPU_matrix_push_projection();
- wmOrtho2_region_pixelspace(t->region);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor3ub(255, 255, 255);
- imm_draw_circle_wire_2d(pos, x, y, radius, 8);
- immUnbindProgram();
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPU_matrix_pop_projection();
- }
- }
- else if (t->spacetype == SPACE_NODE) {
- if (validSnap(t)) {
- ARegion *region = CTX_wm_region(C);
- TransSnapPoint *p;
- float size;
+ float x, y;
+ const float snap_point[2] = {
+ t->tsnap.snapPoint[0] / t->aspect[0],
+ t->tsnap.snapPoint[1] / t->aspect[1],
+ };
+ UI_view2d_view_to_region_fl(&t->region->v2d, UNPACK2(snap_point), &x, &y);
+ float radius = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE) * U.pixelsize;
- size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
+ GPU_matrix_push_projection();
+ wmOrtho2_region_pixelspace(t->region);
- GPU_blend(GPU_BLEND_ALPHA);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3ub(255, 255, 255);
+ imm_draw_circle_wire_2d(pos, x, y, radius, 8);
+ immUnbindProgram();
- uint pos = GPU_vertformat_attr_add(
- immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ GPU_matrix_pop_projection();
+ }
+ else if (t->spacetype == SPACE_NODE) {
+ ARegion *region = CTX_wm_region(C);
+ TransSnapPoint *p;
+ float size;
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
- for (p = t->tsnap.points.first; p; p = p->next) {
- if (p == t->tsnap.selectedPoint) {
- immUniformColor4ubv(selectedCol);
- }
- else {
- immUniformColor4ubv(col);
- }
+ GPU_blend(GPU_BLEND_ALPHA);
- ED_node_draw_snap(&region->v2d, p->co, size, 0, pos);
- }
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- if (t->tsnap.status & POINT_INIT) {
- immUniformColor4ubv(activeCol);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- ED_node_draw_snap(&region->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
+ for (p = t->tsnap.points.first; p; p = p->next) {
+ if (p == t->tsnap.selectedPoint) {
+ immUniformColor4ubv(selectedCol);
+ }
+ else {
+ immUniformColor4ubv(col);
}
- immUnbindProgram();
+ ED_node_draw_snap(&region->v2d, p->co, size, 0, pos);
+ }
- GPU_blend(GPU_BLEND_NONE);
+ if (t->tsnap.status & POINT_INIT) {
+ immUniformColor4ubv(activeCol);
+
+ ED_node_draw_snap(&region->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
}
+
+ immUnbindProgram();
+
+ GPU_blend(GPU_BLEND_NONE);
}
else if (t->spacetype == SPACE_SEQ) {
- if (validSnap(t)) {
- const ARegion *region = CTX_wm_region(C);
- GPU_blend(GPU_BLEND_ALPHA);
- uint pos = GPU_vertformat_attr_add(
- immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- UI_GetThemeColor3ubv(TH_SEQ_ACTIVE, col);
- col[3] = 128;
- immUniformColor4ubv(col);
- float pixelx = BLI_rctf_size_x(&region->v2d.cur) / BLI_rcti_size_x(&region->v2d.mask);
- immRectf(pos,
- t->tsnap.snapPoint[0] - pixelx,
- region->v2d.cur.ymax,
- t->tsnap.snapPoint[0] + pixelx,
- region->v2d.cur.ymin);
- immUnbindProgram();
- GPU_blend(GPU_BLEND_NONE);
- }
+ const ARegion *region = CTX_wm_region(C);
+ GPU_blend(GPU_BLEND_ALPHA);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv(col);
+ float pixelx = BLI_rctf_size_x(&region->v2d.cur) / BLI_rcti_size_x(&region->v2d.mask);
+ immRectf(pos,
+ t->tsnap.snapPoint[0] - pixelx,
+ region->v2d.cur.ymax,
+ t->tsnap.snapPoint[0] + pixelx,
+ region->v2d.cur.ymin);
+ immUnbindProgram();
+ GPU_blend(GPU_BLEND_NONE);
}
}
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index cdfe40c7d35..640e89a3966 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -16,7 +16,6 @@ set(INC
../../sequencer
../../windowmanager
../../../../intern/clog
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt
index 761e7cd091e..fd3f7c49dc4 100644
--- a/source/blender/editors/uvedit/CMakeLists.txt
+++ b/source/blender/editors/uvedit/CMakeLists.txt
@@ -13,7 +13,6 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c
index 3877a9bb63b..68c00b18b09 100644
--- a/source/blender/editors/uvedit/uvedit_islands.c
+++ b/source/blender/editors/uvedit/uvedit_islands.c
@@ -76,9 +76,10 @@ static void bm_face_uv_translate_and_scale_around_pivot(BMFace *f,
static void bm_face_array_calc_bounds(BMFace **faces,
int faces_len,
- const uint cd_loop_uv_offset,
+ const int cd_loop_uv_offset,
rctf *r_bounds_rect)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
float bounds_min[2], bounds_max[2];
INIT_MINMAX2(bounds_min, bounds_max);
for (int i = 0; i < faces_len; i++) {
@@ -96,8 +97,9 @@ static void bm_face_array_calc_bounds(BMFace **faces,
* without duplicating coordinates for loops that share a vertex.
*/
static float (*bm_face_array_calc_unique_uv_coords(
- BMFace **faces, int faces_len, const uint cd_loop_uv_offset, int *r_coords_len))[2]
+ BMFace **faces, int faces_len, const int cd_loop_uv_offset, int *r_coords_len))[2]
{
+ BLI_assert(cd_loop_uv_offset >= 0);
int coords_len_alloc = 0;
for (int i = 0; i < faces_len; i++) {
BMFace *f = faces[i];
@@ -164,7 +166,7 @@ static float (*bm_face_array_calc_unique_uv_coords(
static void bm_face_array_uv_rotate_fit_aabb(BMFace **faces,
int faces_len,
int align_to_axis,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
/* Calculate unique coordinates since calculating a convex hull can be an expensive operation. */
int coords_len;
@@ -209,7 +211,7 @@ static void bm_face_array_uv_rotate_fit_aabb(BMFace **faces,
static void bm_face_array_uv_scale_y(BMFace **faces,
int faces_len,
const float scale_y,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
for (int i = 0; i < faces_len; i++) {
BMFace *f = faces[i];
@@ -311,7 +313,7 @@ static float uv_nearest_grid_tile_distance(const int udim_grid[2],
* \{ */
struct SharedUVLoopData {
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
bool use_seams;
};
@@ -338,8 +340,9 @@ int bm_mesh_calc_uv_islands(const Scene *scene,
const bool only_selected_uvs,
const bool use_seams,
const float aspect_y,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
int island_added = 0;
BM_mesh_elem_table_ensure(bm, BM_FACE);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 6755630d3ef..c0dd7623ade 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1497,7 +1497,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
if (bm_face_is_all_uv_sel(efa, !swap, cd_loop_uv_offset)) {
BM_face_select_set(em->bm, efa, false);
}
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
else {
if (bm_face_is_all_uv_sel(efa, true, cd_loop_uv_offset) == !swap) {
@@ -1514,7 +1514,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
}
}
if (!swap) {
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
}
}
@@ -1536,7 +1536,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
break;
}
}
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
else {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -1560,7 +1560,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
}
}
if (!swap) {
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
}
}
}
diff --git a/source/blender/editors/uvedit/uvedit_path.c b/source/blender/editors/uvedit/uvedit_path.c
index 31a1b60167e..19218259b95 100644
--- a/source/blender/editors/uvedit/uvedit_path.c
+++ b/source/blender/editors/uvedit/uvedit_path.c
@@ -71,7 +71,7 @@ struct PathSelectParams {
struct UserData_UV {
Scene *scene;
BMEditMesh *em;
- uint cd_loop_uv_offset;
+ int cd_loop_uv_offset;
};
static void path_select_properties(wmOperatorType *ot)
@@ -121,7 +121,7 @@ static bool verttag_test_cb(BMLoop *l, void *user_data_v)
/* All connected loops are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BMIter iter;
BMLoop *l_iter;
@@ -142,7 +142,7 @@ static void verttag_set_cb(BMLoop *l, bool val, void *user_data_v)
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
BMIter iter;
BMLoop *l_iter;
@@ -150,7 +150,7 @@ static void verttag_set_cb(BMLoop *l, bool val, void *user_data_v)
if (verttag_filter_cb(l_iter, user_data)) {
MLoopUV *luv_iter = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (equals_v2v2(luv->uv, luv_iter->uv)) {
- uvedit_uv_select_set(scene, em, l_iter, val, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l_iter, val, false, cd_loop_uv_offset);
}
}
}
@@ -253,7 +253,7 @@ static bool edgetag_test_cb(BMLoop *l, void *user_data_v)
/* All connected loops (UV) are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, l->e, BM_LOOPS_OF_EDGE) {
@@ -272,7 +272,7 @@ static void edgetag_set_cb(BMLoop *l, bool val, void *user_data_v)
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
uvedit_edge_select_set_with_sticky(scene, em, l, val, false, cd_loop_uv_offset);
}
@@ -375,7 +375,7 @@ static bool facetag_test_cb(BMFace *f, void *user_data_v)
/* All connected loops are selected or we return false. */
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
BMIter iter;
BMLoop *l_iter;
BM_ITER_ELEM (l_iter, &iter, f, BM_LOOPS_OF_FACE) {
@@ -390,7 +390,7 @@ static void facetag_set_cb(BMFace *f, bool val, void *user_data_v)
struct UserData_UV *user_data = user_data_v;
const Scene *scene = user_data->scene;
BMEditMesh *em = user_data->em;
- const uint cd_loop_uv_offset = user_data->cd_loop_uv_offset;
+ const int cd_loop_uv_offset = user_data->cd_loop_uv_offset;
uvedit_face_select_set_with_sticky(scene, em, f, val, false, cd_loop_uv_offset);
}
diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c
index 545cc57e3c4..52e92b2e3c5 100644
--- a/source/blender/editors/uvedit/uvedit_rip.c
+++ b/source/blender/editors/uvedit/uvedit_rip.c
@@ -848,7 +848,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const
BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter);
ULData *ul = UL(l_iter);
if (ul->side == side_from_cursor) {
- uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset);
+ uvedit_uv_select_disable(scene, em->bm, l_iter, cd_loop_uv_offset);
changed = true;
}
/* Ensure we don't operate on these again. */
@@ -866,7 +866,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const
BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter);
ULData *ul = UL(l_iter);
if (ul->side == side_from_cursor) {
- uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset);
+ uvedit_uv_select_disable(scene, em->bm, l_iter, cd_loop_uv_offset);
changed = true;
}
/* Ensure we don't operate on these again. */
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index d88da21ef98..cecf0ff7914 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -207,7 +207,7 @@ static void uvedit_vertex_select_tagged(BMEditMesh *em,
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
}
}
}
@@ -265,7 +265,7 @@ void uvedit_face_select_set_with_sticky(const Scene *scene,
const ToolSettings *ts = scene->toolsettings;
const char sticky = ts->uv_sticky;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- uvedit_face_select_set(scene, em, efa, select, do_history, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, select, do_history, cd_loop_uv_offset);
return;
}
if (!uvedit_face_visible_test(scene, efa)) {
@@ -275,7 +275,7 @@ void uvedit_face_select_set_with_sticky(const Scene *scene,
* (not part of any face selections). This now uses the sticky location mode logic instead. */
switch (sticky) {
case SI_STICKY_DISABLE: {
- uvedit_face_select_set(scene, em, efa, select, do_history, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, select, do_history, cd_loop_uv_offset);
break;
}
default: {
@@ -313,32 +313,30 @@ void uvedit_face_select_shared_vert(const Scene *scene,
}
void uvedit_face_select_set(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMFace *efa,
const bool select,
const bool do_history,
const int cd_loop_uv_offset)
{
if (select) {
- uvedit_face_select_enable(scene, em, efa, do_history, cd_loop_uv_offset);
+ uvedit_face_select_enable(scene, bm, efa, do_history, cd_loop_uv_offset);
}
else {
- uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
+ uvedit_face_select_disable(scene, bm, efa, cd_loop_uv_offset);
}
}
-void uvedit_face_select_enable(const Scene *scene,
- BMEditMesh *em,
- BMFace *efa,
- const bool do_history,
- const int cd_loop_uv_offset)
+void uvedit_face_select_enable(
+ const Scene *scene, BMesh *bm, BMFace *efa, const bool do_history, const int cd_loop_uv_offset)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- BM_face_select_set(em->bm, efa, true);
+ BM_face_select_set(bm, efa, true);
if (do_history) {
- BM_select_history_store(em->bm, (BMElem *)efa);
+ BM_select_history_store(bm, (BMElem *)efa);
}
}
else {
@@ -354,14 +352,15 @@ void uvedit_face_select_enable(const Scene *scene,
}
void uvedit_face_select_disable(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMFace *efa,
const int cd_loop_uv_offset)
{
+ BLI_assert(cd_loop_uv_offset >= 0);
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- BM_face_select_set(em->bm, efa, false);
+ BM_face_select_set(bm, efa, false);
}
else {
BMLoop *l;
@@ -407,11 +406,11 @@ void uvedit_edge_select_set_with_sticky(const Scene *scene,
BMLoop *l,
const bool select,
const bool do_history,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- uvedit_edge_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_edge_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
return;
}
@@ -419,7 +418,7 @@ void uvedit_edge_select_set_with_sticky(const Scene *scene,
switch (sticky) {
case SI_STICKY_DISABLE: {
if (uvedit_face_visible_test(scene, l->f)) {
- uvedit_edge_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_edge_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
}
break;
}
@@ -501,7 +500,7 @@ void uvedit_edge_select_set_noflush(const Scene *scene,
}
void uvedit_edge_select_set(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const bool select,
const bool do_history,
@@ -509,36 +508,33 @@ void uvedit_edge_select_set(const Scene *scene,
{
if (select) {
- uvedit_edge_select_enable(scene, em, l, do_history, cd_loop_uv_offset);
+ uvedit_edge_select_enable(scene, bm, l, do_history, cd_loop_uv_offset);
}
else {
- uvedit_edge_select_disable(scene, em, l, cd_loop_uv_offset);
+ uvedit_edge_select_disable(scene, bm, l, cd_loop_uv_offset);
}
}
-void uvedit_edge_select_enable(const Scene *scene,
- BMEditMesh *em,
- BMLoop *l,
- const bool do_history,
- const int cd_loop_uv_offset)
+void uvedit_edge_select_enable(
+ const Scene *scene, BMesh *bm, BMLoop *l, const bool do_history, const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, true);
+ BM_face_select_set(bm, l->f, true);
}
else if (ts->selectmode & SCE_SELECT_EDGE) {
- BM_edge_select_set(em->bm, l->e, true);
+ BM_edge_select_set(bm, l->e, true);
}
else {
- BM_vert_select_set(em->bm, l->e->v1, true);
- BM_vert_select_set(em->bm, l->e->v2, true);
+ BM_vert_select_set(bm, l->e->v1, true);
+ BM_vert_select_set(bm, l->e->v2, true);
}
if (do_history) {
- BM_select_history_store(em->bm, (BMElem *)l->e);
+ BM_select_history_store(bm, (BMElem *)l->e);
}
}
else {
@@ -552,7 +548,7 @@ void uvedit_edge_select_enable(const Scene *scene,
}
void uvedit_edge_select_disable(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const int cd_loop_uv_offset)
@@ -561,14 +557,14 @@ void uvedit_edge_select_disable(const Scene *scene,
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, false);
+ BM_face_select_set(bm, l->f, false);
}
else if (ts->selectmode & SCE_SELECT_EDGE) {
- BM_edge_select_set(em->bm, l->e, false);
+ BM_edge_select_set(bm, l->e, false);
}
else {
- BM_vert_select_set(em->bm, l->e->v1, false);
- BM_vert_select_set(em->bm, l->e->v2, false);
+ BM_vert_select_set(bm, l->e->v1, false);
+ BM_vert_select_set(bm, l->e->v2, false);
}
}
else {
@@ -629,11 +625,11 @@ void uvedit_uv_select_set_with_sticky(const Scene *scene,
BMLoop *l,
const bool select,
const bool do_history,
- const uint cd_loop_uv_offset)
+ const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
- uvedit_uv_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
return;
}
@@ -641,7 +637,7 @@ void uvedit_uv_select_set_with_sticky(const Scene *scene,
switch (sticky) {
case SI_STICKY_DISABLE: {
if (uvedit_face_visible_test(scene, l->f)) {
- uvedit_uv_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, do_history, cd_loop_uv_offset);
}
break;
}
@@ -695,7 +691,8 @@ void uvedit_uv_select_shared_vert(const Scene *scene,
}
if (do_select) {
- uvedit_uv_select_set(scene, em, l_radial_iter, select, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_set(
+ scene, em->bm, l_radial_iter, select, do_history, cd_loop_uv_offset);
}
}
}
@@ -704,25 +701,22 @@ void uvedit_uv_select_shared_vert(const Scene *scene,
}
void uvedit_uv_select_set(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const bool select,
const bool do_history,
const int cd_loop_uv_offset)
{
if (select) {
- uvedit_uv_select_enable(scene, em, l, do_history, cd_loop_uv_offset);
+ uvedit_uv_select_enable(scene, bm, l, do_history, cd_loop_uv_offset);
}
else {
- uvedit_uv_select_disable(scene, em, l, cd_loop_uv_offset);
+ uvedit_uv_select_disable(scene, bm, l, cd_loop_uv_offset);
}
}
-void uvedit_uv_select_enable(const Scene *scene,
- BMEditMesh *em,
- BMLoop *l,
- const bool do_history,
- const int cd_loop_uv_offset)
+void uvedit_uv_select_enable(
+ const Scene *scene, BMesh *bm, BMLoop *l, const bool do_history, const int cd_loop_uv_offset)
{
const ToolSettings *ts = scene->toolsettings;
@@ -732,14 +726,14 @@ void uvedit_uv_select_enable(const Scene *scene,
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, true);
+ BM_face_select_set(bm, l->f, true);
}
else {
- BM_vert_select_set(em->bm, l->v, true);
+ BM_vert_select_set(bm, l->v, true);
}
if (do_history) {
- BM_select_history_store(em->bm, (BMElem *)l->v);
+ BM_select_history_store(bm, (BMElem *)l->v);
}
}
else {
@@ -749,7 +743,7 @@ void uvedit_uv_select_enable(const Scene *scene,
}
void uvedit_uv_select_disable(const Scene *scene,
- BMEditMesh *em,
+ BMesh *bm,
BMLoop *l,
const int cd_loop_uv_offset)
{
@@ -757,10 +751,10 @@ void uvedit_uv_select_disable(const Scene *scene,
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
- BM_face_select_set(em->bm, l->f, false);
+ BM_face_select_set(bm, l->f, false);
}
else {
- BM_vert_select_set(em->bm, l->v, false);
+ BM_vert_select_set(bm, l->v, false);
}
}
else {
@@ -1140,7 +1134,7 @@ BMLoop *uv_find_nearest_loop_from_vert(struct Scene *scene,
const float co[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- const uint cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BMIter liter;
BMLoop *l;
@@ -1168,7 +1162,8 @@ BMLoop *uv_find_nearest_loop_from_edge(struct Scene *scene,
const float co[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- const uint cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ BLI_assert(cd_loop_uv_offset >= 0);
BMIter eiter;
BMLoop *l;
@@ -1975,7 +1970,7 @@ static void uv_select_linked_multi(Scene *scene,
BM_face_select_set(em->bm, efa, value); \
} \
else { \
- uvedit_face_select_set(scene, em, efa, value, false, cd_loop_uv_offset); \
+ uvedit_face_select_set(scene, em->bm, efa, value, false, cd_loop_uv_offset); \
} \
(void)0
@@ -3247,7 +3242,7 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene,
UvMapVert *start_vlist = NULL, *vlist_iter;
BMFace *efa_vlist;
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
vlist_iter = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v));
@@ -3265,7 +3260,6 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene,
vlist_iter = start_vlist;
while (vlist_iter) {
-
if (vlist_iter != start_vlist && vlist_iter->separate) {
break;
}
@@ -3278,7 +3272,7 @@ static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene,
l_other = BM_iter_at_index(
em->bm, BM_LOOPS_OF_FACE, efa_vlist, vlist_iter->loop_of_poly_index);
- uvedit_uv_select_set(scene, em, l_other, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l_other, select, false, cd_loop_uv_offset);
}
vlist_iter = vlist_iter->next;
}
@@ -3345,7 +3339,7 @@ static void uv_select_flush_from_tag_face(const Scene *scene, Object *obedit, co
else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
- uvedit_face_select_set(scene, em, efa, select, false, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, select, false, cd_loop_uv_offset);
}
}
}
@@ -3394,7 +3388,7 @@ static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, co
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
}
}
}
@@ -3423,7 +3417,7 @@ static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, co
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l, BM_ELEM_TAG)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
}
}
}
@@ -3644,14 +3638,14 @@ static int uv_box_select_exec(bContext *C, wmOperator *op)
if (!pinned || (ts->uv_flag & UV_SYNC_SELECTION)) {
/* UV_SYNC_SELECTION - can't do pinned selection */
if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
has_selected = true;
}
}
else if (pinned) {
if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
@@ -3718,9 +3712,9 @@ void UV_OT_select_box(wmOperatorType *ot)
/** \name Circle Select Operator
* \{ */
-static int uv_circle_select_is_point_inside(const float uv[2],
- const float offset[2],
- const float ellipse[2])
+static bool uv_circle_select_is_point_inside(const float uv[2],
+ const float offset[2],
+ const float ellipse[2])
{
/* normalized ellipse: ell[0] = scaleX, ell[1] = scaleY */
const float co[2] = {
@@ -3730,10 +3724,10 @@ static int uv_circle_select_is_point_inside(const float uv[2],
return len_squared_v2(co) < 1.0f;
}
-static int uv_circle_select_is_edge_inside(const float uv_a[2],
- const float uv_b[2],
- const float offset[2],
- const float ellipse[2])
+static bool uv_circle_select_is_edge_inside(const float uv_a[2],
+ const float uv_b[2],
+ const float offset[2],
+ const float ellipse[2])
{
/* normalized ellipse: ell[0] = scaleX, ell[1] = scaleY */
const float co_a[2] = {
@@ -3864,7 +3858,7 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op)
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uv_circle_select_is_point_inside(luv->uv, offset, ellipse)) {
changed = true;
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
has_selected = true;
}
@@ -4094,7 +4088,7 @@ static bool do_lasso_select_mesh_uv(bContext *C,
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (do_lasso_select_mesh_uv_is_point_inside(
region, &rect, mcoords, mcoords_len, luv->uv)) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
changed = true;
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
has_selected = true;
@@ -4214,7 +4208,7 @@ static int uv_select_pinned_exec(bContext *C, wmOperator *op)
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_PINNED) {
- uvedit_uv_select_enable(scene, em, l, false, cd_loop_uv_offset);
+ uvedit_uv_select_enable(scene, em->bm, l, false, cd_loop_uv_offset);
changed = true;
}
}
@@ -4467,8 +4461,8 @@ static int uv_select_overlap(bContext *C, const bool extend)
/* Main tri-tri overlap test. */
const float endpoint_bias = -1e-4f;
if (overlap_tri_tri_uv_test(o_a->tri, o_b->tri, endpoint_bias)) {
- uvedit_face_select_enable(scene, em_a, face_a, false, cd_loop_uv_offset_a);
- uvedit_face_select_enable(scene, em_b, face_b, false, cd_loop_uv_offset_b);
+ uvedit_face_select_enable(scene, em_a->bm, face_a, false, cd_loop_uv_offset_a);
+ uvedit_face_select_enable(scene, em_b->bm, face_b, false, cd_loop_uv_offset_b);
}
}
@@ -4764,7 +4758,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
const float needle = get_uv_vert_needle(type, l->v, ob_m3, luv, cd_loop_uv_offset);
bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare);
if (select) {
- uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_uv_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
changed = true;
}
}
@@ -4883,7 +4877,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
float needle = get_uv_edge_needle(type, l->e, ob_m3, luv_a, luv_b, cd_loop_uv_offset);
bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare);
if (select) {
- uvedit_edge_select_set(scene, em, l, select, false, cd_loop_uv_offset);
+ uvedit_edge_select_set(scene, em->bm, l, select, false, cd_loop_uv_offset);
changed = true;
}
}
@@ -4983,7 +4977,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
bool select = ED_select_similar_compare_float_tree(tree_1d, needle, threshold, compare);
if (select) {
- uvedit_face_select_set(scene, em, face, select, do_history, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, face, select, do_history, cd_loop_uv_offset);
changed = true;
}
}
@@ -5103,7 +5097,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
bool do_history = false;
for (int j = 0; j < island->faces_len; j++) {
uvedit_face_select_set(
- scene, em, island->faces[j], select, do_history, island->cd_loop_uv_offset);
+ scene, em->bm, island->faces[j], select, do_history, island->cd_loop_uv_offset);
}
changed = true;
}
@@ -5487,7 +5481,7 @@ void ED_uvedit_selectmode_clean(const Scene *scene, Object *obedit)
if (uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
- uvedit_face_select_set(scene, em, efa, false, false, cd_loop_uv_offset);
+ uvedit_face_select_set(scene, em->bm, efa, false, false, cd_loop_uv_offset);
}
}
uv_select_flush_from_tag_face(scene, obedit, true);
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 4a2ea5c3aa6..e38f9898f39 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -916,7 +916,7 @@ static void stitch_propagate_uv_final_position(Scene *scene,
if (final) {
copy_v2_v2(luv->uv, final_position[index].uv);
- uvedit_uv_select_enable(scene, state->em, l, false, cd_loop_uv_offset);
+ uvedit_uv_select_enable(scene, state->em->bm, l, false, cd_loop_uv_offset);
}
else {
int face_preview_pos =
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 2c7ad012dd2..b01a24af68f 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1714,10 +1714,12 @@ static void uv_map_clip_correct_properties(wmOperatorType *ot)
* such as "Unwrap" & "Smart UV Projections" will need to handle aspect correction themselves.
* For now keep using a single aspect for all faces in this case.
*/
-static void uv_map_clip_correct_multi(Object **objects,
- uint objects_len,
- wmOperator *op,
- bool per_face_aspect)
+static void uv_map_clip_correct(const Scene *scene,
+ Object **objects,
+ uint objects_len,
+ wmOperator *op,
+ bool per_face_aspect,
+ bool only_selected_uvs)
{
BMFace *efa;
BMLoop *l;
@@ -1754,6 +1756,10 @@ static void uv_map_clip_correct_multi(Object **objects,
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv->uv);
@@ -1767,6 +1773,10 @@ static void uv_map_clip_correct_multi(Object **objects,
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
clamp_v2(luv->uv, 0.0f, 1.0f);
@@ -1803,6 +1813,10 @@ static void uv_map_clip_correct_multi(Object **objects,
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -1814,11 +1828,6 @@ static void uv_map_clip_correct_multi(Object **objects,
}
}
-static void uv_map_clip_correct(Object *ob, wmOperator *op)
-{
- uv_map_clip_correct_multi(&ob, 1, op, true);
-}
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -2245,6 +2254,12 @@ static int smart_project_exec(bContext *C, wmOperator *op)
/* May be NULL. */
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only project selected UVs. */
+ only_selected_uvs = true;
+ }
+
const float project_angle_limit = RNA_float_get(op->ptr, "angle_limit");
const float island_margin = RNA_float_get(op->ptr, "island_margin");
const float area_weight = RNA_float_get(op->ptr, "area_weight");
@@ -2275,7 +2290,8 @@ static int smart_project_exec(bContext *C, wmOperator *op)
continue;
}
- const uint cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ BLI_assert(cd_loop_uv_offset >= 0);
ThickFace *thick_faces = MEM_mallocN(sizeof(*thick_faces) * em->bm->totface, __func__);
uint thick_faces_len = 0;
@@ -2283,6 +2299,14 @@ static int smart_project_exec(bContext *C, wmOperator *op)
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
+
+ if (only_selected_uvs) {
+ if (!uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
+ continue;
+ }
+ }
+
thick_faces[thick_faces_len].area = BM_face_calc_area(efa);
thick_faces[thick_faces_len].efa = efa;
thick_faces_len++;
@@ -2397,6 +2421,7 @@ static int smart_project_exec(bContext *C, wmOperator *op)
.rotate = true,
/* We could make this optional. */
.rotate_align_axis = 1,
+ .only_selected_uvs = true,
.only_selected_faces = true,
.correct_aspect = correct_aspect,
.use_seams = true,
@@ -2404,7 +2429,8 @@ static int smart_project_exec(bContext *C, wmOperator *op)
/* #ED_uvedit_pack_islands_multi only supports `per_face_aspect = false`. */
const bool per_face_aspect = false;
- uv_map_clip_correct_multi(objects_changed, object_changed_len, op, per_face_aspect);
+ uv_map_clip_correct(
+ scene, objects_changed, object_changed_len, op, per_face_aspect, only_selected_uvs);
}
MEM_freeN(objects_changed);
@@ -2606,7 +2632,9 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
}
if (changed_multi) {
- uv_map_clip_correct_multi(objects, objects_len, op, true);
+ const bool per_face_aspect = true;
+ const bool only_selected_uvs = false;
+ uv_map_clip_correct(scene, objects, objects_len, op, per_face_aspect, only_selected_uvs);
}
MEM_freeN(objects);
@@ -2766,6 +2794,12 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
const Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only project selected UVs. */
+ only_selected_uvs = true;
+ }
+
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
@@ -2798,6 +2832,13 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
continue;
}
+ if (only_selected_uvs) {
+ if (!uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
+ continue;
+ }
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -2807,7 +2848,8 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
uv_map_mirror(em, efa);
}
- uv_map_clip_correct(obedit, op);
+ const bool per_face_aspect = true;
+ uv_map_clip_correct(scene, &obedit, 1, op, per_face_aspect, only_selected_uvs);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
@@ -2864,6 +2906,12 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
const Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only project selected UVs. */
+ only_selected_uvs = true;
+ }
+
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
@@ -2896,16 +2944,21 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, em->bm, efa, cd_loop_uv_offset);
+ continue;
+ }
+
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
-
uv_cylinder_project(luv->uv, l->v->co, center, rotmat);
}
uv_map_mirror(em, efa);
}
- uv_map_clip_correct(obedit, op);
+ const bool per_face_aspect = true;
+ uv_map_clip_correct(scene, &obedit, 1, op, per_face_aspect, only_selected_uvs);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
@@ -2939,9 +2992,11 @@ void UV_OT_cylinder_project(wmOperatorType *ot)
/** \name Cube UV Project Operator
* \{ */
-static void uvedit_unwrap_cube_project(BMesh *bm,
+static void uvedit_unwrap_cube_project(const Scene *scene,
+ BMesh *bm,
float cube_size,
- bool use_select,
+ const bool use_select,
+ const bool only_selected_uvs,
const float center[3])
{
BMFace *efa;
@@ -2973,6 +3028,10 @@ static void uvedit_unwrap_cube_project(BMesh *bm,
if (use_select && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
continue;
}
+ if (only_selected_uvs && !uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
+ uvedit_face_select_disable(scene, bm, efa, cd_loop_uv_offset);
+ continue;
+ }
axis_dominant_v3(&cox, &coy, efa->no);
@@ -2989,6 +3048,12 @@ static int cube_project_exec(bContext *C, wmOperator *op)
const Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ bool only_selected_uvs = false;
+ if (CTX_wm_space_image(C)) {
+ /* Inside the UV Editor, only cube project selected UVs. */
+ only_selected_uvs = true;
+ }
+
PropertyRNA *prop_cube_size = RNA_struct_find_property(op->ptr, "cube_size");
const float cube_size_init = RNA_property_float_get(op->ptr, prop_cube_size);
@@ -3031,9 +3096,10 @@ static int cube_project_exec(bContext *C, wmOperator *op)
}
}
- uvedit_unwrap_cube_project(em->bm, cube_size, true, center);
+ uvedit_unwrap_cube_project(scene, em->bm, cube_size, true, only_selected_uvs, center);
- uv_map_clip_correct(obedit, op);
+ const bool per_face_aspect = true;
+ uv_map_clip_correct(scene, &obedit, 1, op, per_face_aspect, only_selected_uvs);
DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
@@ -3100,7 +3166,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob)
/* select all uv loops first - pack parameters needs this to make sure charts are registered */
ED_uvedit_select_all(bm);
/* A cube size of 2.0 maps [-1..1] vertex coords to [0.0..1.0] in UV coords. */
- uvedit_unwrap_cube_project(bm, 2.0, false, NULL);
+ uvedit_unwrap_cube_project(scene, bm, 2.0, false, false, NULL);
/* Set the margin really quickly before the packing operation. */
scene->toolsettings->uvcalc_margin = 0.001f;
uvedit_pack_islands(scene, ob, bm);
diff --git a/source/blender/freestyle/CMakeLists.txt b/source/blender/freestyle/CMakeLists.txt
index c2fad9fef3a..40db98ebd74 100644
--- a/source/blender/freestyle/CMakeLists.txt
+++ b/source/blender/freestyle/CMakeLists.txt
@@ -548,7 +548,6 @@ set(INC
../python/intern
../render
../render/intern
- ../../../extern/glew/include
../../../intern/guardedalloc
# RNA_prototypes.h
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index e76e74b89e4..ab357890096 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -77,6 +77,11 @@ NodeGroup *BlenderFileLoader::Load()
continue;
}
+ /* Evaluated metaballs will appear as mesh objects in the iterator. */
+ if (ob->type == OB_MBALL) {
+ continue;
+ }
+
Mesh *mesh = BKE_object_to_mesh(nullptr, ob, false);
if (mesh) {
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index 3d9ec6a64ca..b835e109faa 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -12,7 +12,7 @@
namespace Freestyle {
/** Class to define a regular grid used for ray casting computations
- * We don't use a hashtable here. The grid is explicitly stored for faster computations.
+ * We don't use a hash-table here. The grid is explicitly stored for faster computations.
* However, this might result in significant increase in memory usage
* (compared to the regular grid).
*/
@@ -31,7 +31,7 @@ class FastGrid : public Grid {
/**
* clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ * Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
*/
virtual void clear();
diff --git a/source/blender/freestyle/intern/geometry/Grid.h b/source/blender/freestyle/intern/geometry/Grid.h
index c25594e620f..d66982eef52 100644
--- a/source/blender/freestyle/intern/geometry/Grid.h
+++ b/source/blender/freestyle/intern/geometry/Grid.h
@@ -187,7 +187,7 @@ class Grid {
}
/** clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ * Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
*/
virtual void clear();
diff --git a/source/blender/freestyle/intern/geometry/HashGrid.h b/source/blender/freestyle/intern/geometry/HashGrid.h
index b08334d3474..18eeb579d07 100644
--- a/source/blender/freestyle/intern/geometry/HashGrid.h
+++ b/source/blender/freestyle/intern/geometry/HashGrid.h
@@ -52,7 +52,7 @@ class HashGrid : public Grid {
}
/** clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ * Deletes all the cells, clears the hash-table, resets size, size of cell, number of cells.
*/
virtual void clear();
diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc
index 4b3b184536b..87a610ac0a2 100644
--- a/source/blender/geometry/intern/realize_instances.cc
+++ b/source/blender/geometry/intern/realize_instances.cc
@@ -14,6 +14,7 @@
#include "BKE_collection.h"
#include "BKE_curves.hh"
+#include "BKE_deform.h"
#include "BKE_geometry_set_instances.hh"
#include "BKE_material.h"
#include "BKE_mesh.h"
@@ -997,6 +998,9 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
const RealizeMeshTask &first_task = tasks.first();
const Mesh &first_mesh = *first_task.mesh_info->mesh;
BKE_mesh_copy_parameters_for_eval(dst_mesh, &first_mesh);
+ /* The above line also copies vertex group names. We don't want that here because the new
+ * attributes are added explicitly below. */
+ BLI_freelistN(&dst_mesh->vertex_group_names);
/* Add materials. */
for (const int i : IndexRange(ordered_materials.size())) {
diff --git a/source/blender/geometry/intern/resample_curves.cc b/source/blender/geometry/intern/resample_curves.cc
index e252e28805e..e4cb99a9eac 100644
--- a/source/blender/geometry/intern/resample_curves.cc
+++ b/source/blender/geometry/intern/resample_curves.cc
@@ -368,7 +368,7 @@ Curves *resample_to_evaluated(const CurveComponent &src_component,
dst_curves.fill_curve_types(selection, CURVE_TYPE_POLY);
MutableSpan<int> dst_offsets = dst_curves.offsets_for_write();
- src_curves.ensure_evaluated_offsets();
+ src_curves.ensure_can_interpolate_to_evaluated();
threading::parallel_for(selection.index_range(), 4096, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
dst_offsets[i] = src_curves.evaluated_points_for_curve(i).size();
diff --git a/source/blender/gpencil_modifiers/CMakeLists.txt b/source/blender/gpencil_modifiers/CMakeLists.txt
index 947fc32f8c0..5ef9ae1bbc6 100644
--- a/source/blender/gpencil_modifiers/CMakeLists.txt
+++ b/source/blender/gpencil_modifiers/CMakeLists.txt
@@ -94,8 +94,6 @@ endif()
set(LIB
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_gpencil_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
add_dependencies(bf_gpencil_modifiers bf_dna)
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index 63433113822..ad0dd8a030a 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -483,6 +483,7 @@ typedef struct LineartRenderTaskInfo {
typedef struct LineartObjectInfo {
struct LineartObjectInfo *next;
struct Object *original_ob;
+ struct Object *original_ob_eval; /* For evaluated materials */
struct Mesh *original_me;
double model_view_proj[4][4];
double model_view[4][4];
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 0fd1d8ff51d..ce0a00f5e51 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -1470,7 +1470,7 @@ static LineartTriangle *lineart_triangle_from_index(LineartData *ld,
typedef struct EdgeFeatData {
LineartData *ld;
Mesh *me;
- Object *ob;
+ Object *ob_eval; /* For evaluated materials. */
const MLoopTri *mlooptri;
LineartTriangle *tri_array;
LineartVert *v_array;
@@ -1503,7 +1503,7 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
EdgeFeatData *e_feat_data = (EdgeFeatData *)userdata;
EdgeFeatReduceData *reduce_data = (EdgeFeatReduceData *)tls->userdata_chunk;
Mesh *me = e_feat_data->me;
- Object *ob = e_feat_data->ob;
+ Object *ob_eval = e_feat_data->ob_eval;
LineartEdgeNeighbor *edge_nabr = e_feat_data->edge_nabr;
const MLoopTri *mlooptri = e_feat_data->mlooptri;
@@ -1653,8 +1653,8 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
int mat2 = me->mpoly[mlooptri[f2].poly].mat_nr;
if (mat1 != mat2) {
- Material *m1 = BKE_object_material_get(ob, mat1 + 1);
- Material *m2 = BKE_object_material_get(ob, mat2 + 1);
+ Material *m1 = BKE_object_material_get_eval(ob_eval, mat1 + 1);
+ Material *m2 = BKE_object_material_get_eval(ob_eval, mat2 + 1);
if (m1 && m2 &&
((m1->lineart.mat_occlusion == 0 && m2->lineart.mat_occlusion != 0) ||
(m2->lineart.mat_occlusion == 0 && m1->lineart.mat_occlusion != 0))) {
@@ -1869,8 +1869,8 @@ static void lineart_load_tri_task(void *__restrict userdata,
tri->v[2] = &vert_arr[v3];
/* Material mask bits and occlusion effectiveness assignment. */
- Material *mat = BKE_object_material_get(ob_info->original_ob,
- me->mpoly[mlooptri->poly].mat_nr + 1);
+ Material *mat = BKE_object_material_get_eval(ob_info->original_ob_eval,
+ me->mpoly[mlooptri->poly].mat_nr + 1);
tri->material_mask_bits |= ((mat && (mat->lineart.flags & LRT_MATERIAL_MASK_ENABLED)) ?
mat->lineart.material_mask_bits :
0);
@@ -2120,7 +2120,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
EdgeFeatData edge_feat_data = {0};
edge_feat_data.ld = la_data;
edge_feat_data.me = me;
- edge_feat_data.ob = orig_ob;
+ edge_feat_data.ob_eval = ob_info->original_ob_eval;
edge_feat_data.mlooptri = mlooptri;
edge_feat_data.edge_nabr = lineart_build_edge_neighbor(me, total_edges);
edge_feat_data.tri_array = la_tri_arr;
@@ -2511,6 +2511,7 @@ static void lineart_object_load_single_instance(LineartData *ld,
obi->original_me = use_mesh;
obi->original_ob = (ref_ob->id.orig_id ? (Object *)ref_ob->id.orig_id : (Object *)ref_ob);
+ obi->original_ob_eval = DEG_get_evaluated_object(depsgraph, obi->original_ob);
lineart_geometry_load_assign_thread(olti, obi, thread_count, use_mesh->totpoly);
}
@@ -4091,7 +4092,6 @@ static bool lineart_bounding_area_triangle_intersect(LineartData *fb,
* (#LineartBoundingArea) for intersection lines. When splitting the tile into 4 children and
* re-linking triangles into the child tiles, intersections are inhibited so we don't get
* duplicated intersection lines.
- *
*/
static void lineart_bounding_area_link_triangle(LineartData *ld,
LineartBoundingArea *root_ba,
@@ -5227,7 +5227,7 @@ static void lineart_gpencil_generate(LineartCache *cache,
}
if (shaodow_selection) {
if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) {
- /* TODO(Yiming): Give a behavior option for how to display undefined shadow info. */
+ /* TODO(@Yiming): Give a behavior option for how to display undefined shadow info. */
if ((shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED &&
(!(ec->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED)))) {
continue;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 65a6a2dc6b7..9469db1d842 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -34,13 +34,12 @@ set(INC
../../../intern/atomic
../../../intern/clog
../../../intern/ghost
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/mantaflow/extern
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
set(SRC
@@ -93,12 +92,10 @@ set(SRC
GPU_debug.h
GPU_drawlist.h
GPU_framebuffer.h
- GPU_glew.h
GPU_immediate.h
GPU_immediate_util.h
GPU_index_buffer.h
GPU_init_exit.h
- GPU_legacy_stubs.h
GPU_material.h
GPU_matrix.h
GPU_platform.h
@@ -224,15 +221,9 @@ if(WITH_METAL_BACKEND)
endif()
set(LIB
- ${BLENDER_GL_LIBRARIES}
+ ${Epoxy_LIBRARIES}
)
-if(NOT WITH_SYSTEM_GLEW)
- list(APPEND LIB
- ${BLENDER_GLEW_LIBRARIES}
- )
-endif()
-
set(MSL_SRC
metal/kernels/compute_texture_update.msl
@@ -324,9 +315,15 @@ set(GLSL_SRC
shaders/common/gpu_shader_common_mix_rgb.glsl
shaders/compositor/compositor_alpha_crop.glsl
+ shaders/compositor/compositor_bilateral_blur.glsl
+ shaders/compositor/compositor_bokeh_image.glsl
shaders/compositor/compositor_box_mask.glsl
shaders/compositor/compositor_convert.glsl
+ shaders/compositor/compositor_despeckle.glsl
+ shaders/compositor/compositor_directional_blur.glsl
+ shaders/compositor/compositor_edge_filter.glsl
shaders/compositor/compositor_ellipse_mask.glsl
+ shaders/compositor/compositor_filter.glsl
shaders/compositor/compositor_flip.glsl
shaders/compositor/compositor_image_crop.glsl
shaders/compositor/compositor_projector_lens_distortion.glsl
@@ -495,6 +492,8 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/basic/shaders/infos/basic_depth_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_hiz_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh
@@ -568,9 +567,15 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
shaders/compositor/infos/compositor_alpha_crop_info.hh
+ shaders/compositor/infos/compositor_bilateral_blur_info.hh
+ shaders/compositor/infos/compositor_bokeh_image_info.hh
shaders/compositor/infos/compositor_box_mask_info.hh
shaders/compositor/infos/compositor_convert_info.hh
+ shaders/compositor/infos/compositor_despeckle_info.hh
+ shaders/compositor/infos/compositor_directional_blur_info.hh
+ shaders/compositor/infos/compositor_edge_filter_info.hh
shaders/compositor/infos/compositor_ellipse_mask_info.hh
+ shaders/compositor/infos/compositor_filter_info.hh
shaders/compositor/infos/compositor_flip_info.hh
shaders/compositor/infos/compositor_image_crop_info.hh
shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
@@ -592,8 +597,6 @@ if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
diff --git a/source/blender/gpu/GPU_compute.h b/source/blender/gpu/GPU_compute.h
index 6dfd6f73ae8..ff94620f186 100644
--- a/source/blender/gpu/GPU_compute.h
+++ b/source/blender/gpu/GPU_compute.h
@@ -20,7 +20,7 @@ void GPU_compute_dispatch(GPUShader *shader,
uint groups_y_len,
uint groups_z_len);
-void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf);
+void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf_);
#ifdef __cplusplus
}
diff --git a/source/blender/gpu/GPU_glew.h b/source/blender/gpu/GPU_glew.h
deleted file mode 100644
index 38209a0eb17..00000000000
--- a/source/blender/gpu/GPU_glew.h
+++ /dev/null
@@ -1,15 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2012 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup gpu
- */
-
-#pragma once
-
-#if defined(WITH_OPENGL)
-# include "glew-mx.h"
-# ifndef WITH_LEGACY_OPENGL
-# include "GPU_legacy_stubs.h"
-# endif
-#endif
diff --git a/source/blender/gpu/GPU_legacy_stubs.h b/source/blender/gpu/GPU_legacy_stubs.h
deleted file mode 100644
index 5970738a9b3..00000000000
--- a/source/blender/gpu/GPU_legacy_stubs.h
+++ /dev/null
@@ -1,497 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2017 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup gpu
- *
- * This is to mark the transition to OpenGL core profile
- * The idea is to allow Blender 2.8 to be built with OpenGL 3.3 even if it means breaking things
- *
- * This file should be removed in the future
- */
-
-#pragma once
-
-#if defined(__GNUC__)
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wunused-parameter"
-# pragma GCC diagnostic ignored "-Wunused-function"
-#endif
-
-#include <stdlib.h> /* for abort(). */
-
-#include "BLI_utildefines.h"
-
-/**
- * Empty function, use for break-point when a deprecated
- * OpenGL function is called.
- */
-static void gl_deprecated(void)
-{
- BLI_assert(true);
-}
-
-#define _GL_BOOL BLI_INLINE GLboolean
-#define _GL_BOOL_RET \
- { \
- gl_deprecated(); \
- return false; \
- }
-
-#define _GL_ENUM BLI_INLINE GLenum
-#define _GL_ENUM_RET \
- { \
- gl_deprecated(); \
- return 0; \
- }
-
-#define _GL_INT BLI_INLINE GLint
-#define _GL_INT_RET \
- { \
- gl_deprecated(); \
- return 0; \
- }
-
-#define _GL_UINT BLI_INLINE GLuint
-#define _GL_UINT_RET \
- { \
- gl_deprecated(); \
- return 0; \
- }
-
-#define _GL_VOID BLI_INLINE void
-#define _GL_VOID_RET \
- { \
- gl_deprecated(); \
- }
-
-static bool disable_enable_check(GLenum cap)
-{
- const bool is_deprecated = ELEM(cap,
- GL_ALPHA_TEST,
- GL_LINE_STIPPLE,
- GL_POINT_SPRITE,
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_GEN_S,
- GL_TEXTURE_GEN_T,
- -1);
-
- if (is_deprecated) {
- gl_deprecated();
- }
-
- return is_deprecated;
-}
-
-_GL_VOID USE_CAREFULLY_glDisable(GLenum cap)
-{
- if (!disable_enable_check(cap)) {
- glDisable(cap);
- }
-}
-#define glDisable USE_CAREFULLY_glDisable
-
-_GL_VOID USE_CAREFULLY_glEnable(GLenum cap)
-{
- if (!disable_enable_check(cap)) {
- glEnable(cap);
- }
-}
-#define glEnable USE_CAREFULLY_glEnable
-
-/**
- * Hand written cases
- */
-
-_GL_VOID DO_NOT_USE_glClientActiveTexture(GLenum texture) _GL_VOID_RET
-
-/**
- * List automatically generated from `gl-deprecated.h` and `glew.h`
- */
-
-/**
- * ENUM values
- */
-#define DO_NOT_USE_GL_CURRENT_FOG_COORDINATE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_POINTER 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_STRIDE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_TYPE 0
-#define DO_NOT_USE_GL_FOG_COORDINATE_SOURCE 0
-#define DO_NOT_USE_GL_POINT_SIZE_GRANULARITY 0
-#define DO_NOT_USE_GL_POINT_SIZE_RANGE 0
-#define DO_NOT_USE_GL_SOURCE0_ALPHA 0
-#define DO_NOT_USE_GL_SOURCE0_RGB 0
-#define DO_NOT_USE_GL_SOURCE1_ALPHA 0
-#define DO_NOT_USE_GL_SOURCE1_RGB 0
-#define DO_NOT_USE_GL_SOURCE2_ALPHA 0
-#define DO_NOT_USE_GL_SOURCE2_RGB 0
-
- /**
- * Functions
- */
- _GL_VOID DO_NOT_USE_glAccum(GLenum op, GLfloat value) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glAlphaFunc(GLenum func, GLclampf ref) _GL_VOID_RET _GL_BOOL
- DO_NOT_USE_glAreTexturesResident(GLsizei n,
- const GLuint *textures,
- GLboolean *residences) _GL_BOOL_RET _GL_VOID
- DO_NOT_USE_glArrayElement(GLint i) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glBegin(GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glBitmap(GLsizei width,
- GLsizei height,
- GLfloat xorig,
- GLfloat yorig,
- GLfloat xmove,
- GLfloat ymove,
- const GLubyte *bitmap) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glCallList(GLuint list) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glCallLists(GLsizei n, GLenum type, const void *lists) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glClearIndex(GLfloat c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glClipPlane(GLenum plane, const GLdouble *equation) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3b(GLbyte red, GLbyte green, GLbyte blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3d(GLdouble red, GLdouble green, GLdouble blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3f(GLfloat red, GLfloat green, GLfloat blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3i(GLint red, GLint green, GLint blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3s(GLshort red, GLshort green, GLshort blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3ui(GLuint red, GLuint green, GLuint blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3us(GLushort red, GLushort green, GLushort blue) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor3usv(const GLushort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4ubv(const GLubyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4uiv(const GLuint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glColor4usv(const GLushort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColorMaterial(GLenum face, GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glDeleteLists(GLuint list, GLsizei range) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glDisableClientState(GLenum array) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glDrawPixels(GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEdgeFlag(GLboolean flag) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEdgeFlagPointer(GLsizei stride, const void *pointer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEdgeFlagv(const GLboolean *flag) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEnableClientState(GLenum array) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEnd(void) _GL_VOID_RET _GL_VOID DO_NOT_USE_glEndList(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1d(GLdouble u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1f(GLfloat u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord1fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2d(GLdouble u, GLdouble v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2dv(const GLdouble *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2f(GLfloat u, GLfloat v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalCoord2fv(const GLfloat *u) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalMesh1(GLenum mode, GLint i1, GLint i2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
- _GL_VOID_RET _GL_VOID DO_NOT_USE_glEvalPoint1(GLint i) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glEvalPoint2(GLint i, GLint j) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFogiv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glFrustum(GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble zNear,
- GLdouble zFar) _GL_VOID_RET _GL_UINT
- DO_NOT_USE_glGenLists(GLsizei range) _GL_UINT_RET _GL_VOID
- DO_NOT_USE_glGetClipPlane(GLenum plane, GLdouble *equation) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetLightiv(GLenum light, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMapdv(GLenum target, GLenum query, GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMapfv(GLenum target, GLenum query, GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMapiv(GLenum target, GLenum query, GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPixelMapfv(GLenum map, GLfloat *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPixelMapuiv(GLenum map, GLuint *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPixelMapusv(GLenum map, GLushort *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetPolygonStipple(GLubyte *mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexMask(GLuint mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexPointer(GLenum type,
- GLsizei stride,
- const void *pointer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexd(GLdouble c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexdv(const GLdouble *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexf(GLfloat c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexfv(const GLfloat *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexi(GLint c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexiv(const GLint *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexs(GLshort c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexsv(const GLshort *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexub(GLubyte c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glIndexubv(const GLubyte *c) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glInitNames(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glInterleavedArrays(GLenum format,
- GLsizei stride,
- const void *pointer) _GL_VOID_RET _GL_BOOL
- DO_NOT_USE_glIsList(GLuint list) _GL_BOOL_RET _GL_VOID
- DO_NOT_USE_glLightModelf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightModelfv(GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightModeli(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightModeliv(GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightf(GLenum light, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightfv(GLenum light, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLighti(GLenum light, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLightiv(GLenum light, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLineStipple(GLint factor, GLushort pattern) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glListBase(GLuint base) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadIdentity(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glLoadName(GLuint name) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap1d(GLenum target,
- GLdouble u1,
- GLdouble u2,
- GLint stride,
- GLint order,
- const GLdouble *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap1f(GLenum target,
- GLfloat u1,
- GLfloat u2,
- GLint stride,
- GLint order,
- const GLfloat *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap2d(GLenum target,
- GLdouble u1,
- GLdouble u2,
- GLint ustride,
- GLint uorder,
- GLdouble v1,
- GLdouble v2,
- GLint vstride,
- GLint vorder,
- const GLdouble *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMap2f(GLenum target,
- GLfloat u1,
- GLfloat u2,
- GLint ustride,
- GLint uorder,
- GLfloat v1,
- GLfloat v2,
- GLint vstride,
- GLint vorder,
- const GLfloat *points) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMaterialf(GLenum face, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMateriali(GLenum face, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMaterialiv(GLenum face, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMatrixMode(GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMultMatrixd(const GLdouble *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glMultMatrixf(const GLfloat *m) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNewList(GLuint list, GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3bv(const GLbyte *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3i(GLint nx, GLint ny, GLint nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3s(GLshort nx, GLshort ny, GLshort nz) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormal3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glNormalPointer(GLenum type,
- GLsizei stride,
- const void *pointer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glOrtho(GLdouble left,
- GLdouble right,
- GLdouble bottom,
- GLdouble top,
- GLdouble zNear,
- GLdouble zFar) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPassThrough(GLfloat token) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelMapfv(GLenum map,
- GLsizei mapsize,
- const GLfloat *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelMapuiv(GLenum map,
- GLsizei mapsize,
- const GLuint *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelMapusv(GLenum map,
- GLsizei mapsize,
- const GLushort *values) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelTransferf(GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelTransferi(GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPixelZoom(GLfloat xfactor, GLfloat yfactor) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPolygonStipple(const GLubyte *mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopAttrib(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopClientAttrib(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopMatrix(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPopName(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPrioritizeTextures(GLsizei n,
- const GLuint *textures,
- const GLclampf *priorities) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushClientAttrib(GLbitfield mask) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushMatrix(void) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glPushName(GLuint name) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRasterPos4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectdv(const GLdouble *v1, const GLdouble *v2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectfv(const GLfloat *v1, const GLfloat *v2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectiv(const GLint *v1, const GLint *v2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRectsv(const GLshort *v1, const GLshort *v2) _GL_VOID_RET _GL_INT
- DO_NOT_USE_glRenderMode(GLenum mode) _GL_INT_RET _GL_VOID
- DO_NOT_USE_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glScaled(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glScalef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glSelectBuffer(GLsizei size, GLuint *buffer) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glShadeModel(GLenum mode) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1d(GLdouble s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1f(GLfloat s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1i(GLint s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1s(GLshort s) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord1sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2d(GLdouble s, GLdouble t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2f(GLfloat s, GLfloat t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2i(GLint s, GLint t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2s(GLshort s, GLshort t) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3i(GLint s, GLint t, GLint r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3s(GLshort s, GLshort t, GLshort r) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoord4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
- _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnvf(GLenum target, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnvi(GLenum target, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexEnviv(GLenum target, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGend(GLenum coord, GLenum pname, GLdouble param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGenf(GLenum coord, GLenum pname, GLfloat param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGeni(GLenum coord, GLenum pname, GLint param) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTranslated(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glTranslatef(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2d(GLdouble x, GLdouble y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2f(GLfloat x, GLfloat y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2i(GLint x, GLint y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2s(GLshort x, GLshort y) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex2sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3d(GLdouble x, GLdouble y, GLdouble z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3f(GLfloat x, GLfloat y, GLfloat z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3i(GLint x, GLint y, GLint z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3s(GLshort x, GLshort y, GLshort z) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex3sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4dv(const GLdouble *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4fv(const GLfloat *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4i(GLint x, GLint y, GLint z, GLint w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4iv(const GLint *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertex4sv(const GLshort *v) _GL_VOID_RET _GL_VOID
- DO_NOT_USE_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
- _GL_VOID_RET
-
-/**
- * End of automatically generated list
- */
-
-#undef _GL_BOOL
-#undef _GL_BOOL_RET
-#undef _GL_ENUM
-#undef _GL_ENUM_RET
-#undef _GL_INT
-#undef _GL_INT_RET
-#undef _GL_UINT
-#undef _GL_UINT_RET
-#undef _GL_VOID
-#undef _GL_VOID_RET
-
-#if defined(__GNUC__)
-# pragma GCC diagnostic pop
-#endif
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 6e31b1b69f6..30e890b1591 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -193,7 +193,7 @@ unsigned int GPU_texture_memory_usage_get(void);
* \note \a data is expected to be float. If the \a format is not compatible with float data or if
* the data is not in float format, use GPU_texture_update to upload the data with the right data
* format.
- * \a mips is the number of mip level to allocate. It must be >= 1.
+ * \a mip_len is the number of mip level to allocate. It must be >= 1.
*/
GPUTexture *GPU_texture_create_1d(
const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index d64b8b4118a..8d9ae8e5257 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1324,7 +1324,7 @@ bool GPU_pbvh_attribute_names_update(PBVHType pbvh_type,
eAttrDomain active_color_domain = active_color_layer ?
BKE_id_attribute_domain(&me_query.id,
active_color_layer) :
- ATTR_DOMAIN_NUM;
+ ATTR_DOMAIN_POINT;
GPUAttrRef vcol_layers[MAX_GPU_ATTR];
int totlayer = gpu_pbvh_make_attr_offs(ATTR_DOMAIN_MASK_COLOR,
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc
index 4a45a3e63ed..2e1cb6b4a22 100644
--- a/source/blender/gpu/intern/gpu_codegen.cc
+++ b/source/blender/gpu/intern/gpu_codegen.cc
@@ -259,6 +259,7 @@ class GPUCodegen {
MEM_SAFE_FREE(output.volume);
MEM_SAFE_FREE(output.thickness);
MEM_SAFE_FREE(output.displacement);
+ MEM_SAFE_FREE(output.composite);
MEM_SAFE_FREE(output.material_functions);
delete create_info;
BLI_freelistN(&ubo_inputs_);
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index 5233ff2dbf6..9713a854acc 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -239,9 +239,9 @@ void imm_draw_circle_partial_wire_2d(
}
void imm_draw_circle_partial_wire_3d(
- uint pos, float x, float y, float z, float rad, int nsegments, float start, float sweep)
+ uint pos, float x, float y, float z, float radius, int nsegments, float start, float sweep)
{
- imm_draw_circle_partial_3d(GPU_PRIM_LINE_STRIP, pos, x, y, z, rad, nsegments, start, sweep);
+ imm_draw_circle_partial_3d(GPU_PRIM_LINE_STRIP, pos, x, y, z, radius, nsegments, start, sweep);
}
static void imm_draw_disk_partial(GPUPrimType prim_type,
diff --git a/source/blender/gpu/intern/gpu_platform.cc b/source/blender/gpu/intern/gpu_platform.cc
index d108dd468a0..f8e2c0fe6fc 100644
--- a/source/blender/gpu/intern/gpu_platform.cc
+++ b/source/blender/gpu/intern/gpu_platform.cc
@@ -79,11 +79,15 @@ void GPUPlatformGlobal::init(eGPUDeviceType gpu_device,
this->driver = driver_type;
this->support_level = gpu_support_level;
- this->vendor = BLI_strdup(vendor_str);
- this->renderer = BLI_strdup(renderer_str);
- this->version = BLI_strdup(version_str);
- this->support_key = create_key(gpu_support_level, vendor_str, renderer_str, version_str);
- this->gpu_name = create_gpu_name(vendor_str, renderer_str, version_str);
+ const char *vendor = vendor_str ? vendor_str : "UNKNOWN";
+ const char *renderer = renderer_str ? renderer_str : "UNKNOWN";
+ const char *version = version_str ? version_str : "UNKNOWN";
+
+ this->vendor = BLI_strdup(vendor);
+ this->renderer = BLI_strdup(renderer);
+ this->version = BLI_strdup(version);
+ this->support_key = create_key(gpu_support_level, vendor, renderer, version);
+ this->gpu_name = create_gpu_name(vendor, renderer, version);
this->backend = backend;
}
diff --git a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
index 3a14c060484..575f98bf428 100644
--- a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
+++ b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
@@ -111,7 +111,7 @@ void BKE_id_attribute_copy_domains_temp(short UNUSED(id_type),
const struct CustomData *UNUSED(ldata),
const struct CustomData *UNUSED(pdata),
const struct CustomData *UNUSED(cdata),
- struct ID *UNUSED(i_id))
+ struct ID *UNUSED(r_id))
{
}
@@ -225,6 +225,13 @@ bool CustomData_has_layer(const struct CustomData *UNUSED(data), int UNUSED(type
return false;
}
+void *CustomData_get_layer_named(const struct CustomData *UNUSED(data),
+ int UNUSED(type),
+ const char *UNUSED(name))
+{
+ return nullptr;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh
index 82defc436e0..8236e669288 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.hh
+++ b/source/blender/gpu/intern/gpu_shader_create_info.hh
@@ -745,33 +745,16 @@ struct ShaderCreateInfo {
* Used to share parts of the infos that are common to many shaders.
* \{ */
- Self &additional_info(StringRefNull info_name0,
- StringRefNull info_name1 = "",
- StringRefNull info_name2 = "",
- StringRefNull info_name3 = "",
- StringRefNull info_name4 = "",
- StringRefNull info_name5 = "",
- StringRefNull info_name6 = "")
- {
- additional_infos_.append(info_name0);
- if (!info_name1.is_empty()) {
- additional_infos_.append(info_name1);
- }
- if (!info_name2.is_empty()) {
- additional_infos_.append(info_name2);
- }
- if (!info_name3.is_empty()) {
- additional_infos_.append(info_name3);
- }
- if (!info_name4.is_empty()) {
- additional_infos_.append(info_name4);
- }
- if (!info_name5.is_empty()) {
- additional_infos_.append(info_name5);
- }
- if (!info_name6.is_empty()) {
- additional_infos_.append(info_name6);
- }
+ Self &additional_info(StringRefNull info_name)
+ {
+ additional_infos_.append(info_name);
+ return *(Self *)this;
+ }
+
+ template<typename... Args> Self &additional_info(StringRefNull info_name, Args... args)
+ {
+ additional_info(info_name);
+ additional_info(args...);
return *(Self *)this;
}
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc
index 961d3fcfe5b..2c59cb6e501 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency.cc
+++ b/source/blender/gpu/intern/gpu_shader_dependency.cc
@@ -108,7 +108,7 @@ struct GPUSource {
string_preprocess();
}
if ((source.find("drw_debug_") != StringRef::not_found) &&
- /* Avoid theses two files where it makes no sense to add the dependency. */
+ /* Avoid these two files where it makes no sense to add the dependency. */
(filename != "common_debug_draw_lib.glsl" &&
filename != "draw_debug_draw_display_vert.glsl")) {
builtins |= shader::BuiltinBits::USE_DEBUG_DRAW;
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index e52311b3bf0..65daa416cae 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -51,13 +51,13 @@ Texture::~Texture()
#endif
}
-bool Texture::init_1D(int w, int layers, int mips, eGPUTextureFormat format)
+bool Texture::init_1D(int w, int layers, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = layers;
d_ = 0;
- int mips_max = 1 + floorf(log2f(w));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(w));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = (layers > 0) ? GPU_TEXTURE_1D_ARRAY : GPU_TEXTURE_1D;
@@ -67,13 +67,13 @@ bool Texture::init_1D(int w, int layers, int mips, eGPUTextureFormat format)
return this->init_internal();
}
-bool Texture::init_2D(int w, int h, int layers, int mips, eGPUTextureFormat format)
+bool Texture::init_2D(int w, int h, int layers, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = h;
d_ = layers;
- int mips_max = 1 + floorf(log2f(max_ii(w, h)));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(max_ii(w, h)));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = (layers > 0) ? GPU_TEXTURE_2D_ARRAY : GPU_TEXTURE_2D;
@@ -83,13 +83,13 @@ bool Texture::init_2D(int w, int h, int layers, int mips, eGPUTextureFormat form
return this->init_internal();
}
-bool Texture::init_3D(int w, int h, int d, int mips, eGPUTextureFormat format)
+bool Texture::init_3D(int w, int h, int d, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = h;
d_ = d;
- int mips_max = 1 + floorf(log2f(max_iii(w, h, d)));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(max_iii(w, h, d)));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = GPU_TEXTURE_3D;
@@ -99,13 +99,13 @@ bool Texture::init_3D(int w, int h, int d, int mips, eGPUTextureFormat format)
return this->init_internal();
}
-bool Texture::init_cubemap(int w, int layers, int mips, eGPUTextureFormat format)
+bool Texture::init_cubemap(int w, int layers, int mip_len, eGPUTextureFormat format)
{
w_ = w;
h_ = w;
d_ = max_ii(1, layers) * 6;
- int mips_max = 1 + floorf(log2f(w));
- mipmaps_ = min_ii(mips, mips_max);
+ int mip_len_max = 1 + floorf(log2f(w));
+ mipmaps_ = min_ii(mip_len, mip_len_max);
format_ = format;
format_flag_ = to_format_flag(format);
type_ = (layers > 0) ? GPU_TEXTURE_CUBE_ARRAY : GPU_TEXTURE_CUBE;
@@ -237,29 +237,29 @@ static inline GPUTexture *gpu_texture_create(const char *name,
const int h,
const int d,
const eGPUTextureType type,
- int mips,
+ int mip_len,
eGPUTextureFormat tex_format,
eGPUDataFormat data_format,
const void *pixels)
{
- BLI_assert(mips > 0);
+ BLI_assert(mip_len > 0);
Texture *tex = GPUBackend::get()->texture_alloc(name);
bool success = false;
switch (type) {
case GPU_TEXTURE_1D:
case GPU_TEXTURE_1D_ARRAY:
- success = tex->init_1D(w, h, mips, tex_format);
+ success = tex->init_1D(w, h, mip_len, tex_format);
break;
case GPU_TEXTURE_2D:
case GPU_TEXTURE_2D_ARRAY:
- success = tex->init_2D(w, h, d, mips, tex_format);
+ success = tex->init_2D(w, h, d, mip_len, tex_format);
break;
case GPU_TEXTURE_3D:
- success = tex->init_3D(w, h, d, mips, tex_format);
+ success = tex->init_3D(w, h, d, mip_len, tex_format);
break;
case GPU_TEXTURE_CUBE:
case GPU_TEXTURE_CUBE_ARRAY:
- success = tex->init_cubemap(w, d, mips, tex_format);
+ success = tex->init_cubemap(w, d, mip_len, tex_format);
break;
default:
break;
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 00bcc9fac00..8521b0fd77f 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -101,10 +101,10 @@ class Texture {
virtual ~Texture();
/* Return true on success. */
- bool init_1D(int w, int layers, int mips, eGPUTextureFormat format);
- bool init_2D(int w, int h, int layers, int mips, eGPUTextureFormat format);
- bool init_3D(int w, int h, int d, int mips, eGPUTextureFormat format);
- bool init_cubemap(int w, int layers, int mips, eGPUTextureFormat format);
+ bool init_1D(int w, int layers, int mip_len, eGPUTextureFormat format);
+ bool init_2D(int w, int h, int layers, int mip_len, eGPUTextureFormat format);
+ bool init_3D(int w, int h, int d, int mip_len, eGPUTextureFormat format);
+ bool init_cubemap(int w, int layers, int mip_len, eGPUTextureFormat format);
bool init_buffer(GPUVertBuf *vbo, eGPUTextureFormat format);
bool init_view(const GPUTexture *src,
eGPUTextureFormat format,
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 4869bff2737..6a1577fb907 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -51,7 +51,12 @@ void GLBackend::platform_init()
os = GPU_OS_UNIX;
#endif
- if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
+ if (!vendor) {
+ printf("Warning: No OpenGL vendor detected.\n");
+ device = GPU_DEVICE_UNKNOWN;
+ driver = GPU_DRIVER_ANY;
+ }
+ else if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
device = GPU_DEVICE_ATI;
driver = GPU_DRIVER_OFFICIAL;
}
@@ -113,7 +118,7 @@ void GLBackend::platform_init()
}
/* Detect support level */
- if (!GLEW_VERSION_3_3) {
+ if (!(epoxy_gl_version() >= 33)) {
support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
}
else {
@@ -243,14 +248,14 @@ static void detect_workarounds()
return;
}
- /* Limit support for GLEW_ARB_base_instance to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
- * (TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
+ /* Limit support for GL_ARB_base_instance to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
+ * (TeraScale) report that they support GL_ARB_base_instance, but the driver does not support
* GLEW_ARB_draw_indirect as it has an OpenGL3 context what also matches the minimum needed
* requirements.
*
* We use it as a target for glMapBuffer(Range) what is part of the OpenGL 4 API. So better
* disable it when we don't have an OpenGL4 context (See T77657) */
- if (!GLEW_VERSION_4_0) {
+ if (!(epoxy_gl_version() >= 40)) {
GLContext::base_instance_support = false;
}
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) &&
@@ -313,7 +318,8 @@ static void detect_workarounds()
/* Limit this fix to older hardware with GL < 4.5. This means Broadwell GPUs are
* covered since they only support GL 4.4 on windows.
* This fixes some issues with workbench anti-aliasing on Win + Intel GPU. (see T76273) */
- if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) && !GLEW_VERSION_4_5) {
+ if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) &&
+ !(epoxy_gl_version() >= 45)) {
GLContext::copy_image_support = false;
}
/* Special fix for these specific GPUs.
@@ -328,7 +334,7 @@ static void detect_workarounds()
strstr(renderer, "HD Graphics 2500"))) {
GLContext::texture_cube_map_array_support = false;
}
- /* Maybe not all of these drivers have problems with `GLEW_ARB_base_instance`.
+ /* Maybe not all of these drivers have problems with `GL_ARB_base_instance`.
* But it's hard to test each case.
* We get crashes from some crappy Intel drivers don't work well with shaders created in
* different rendering contexts. */
@@ -353,7 +359,8 @@ static void detect_workarounds()
}
/* There is a bug on older Nvidia GPU where GL_ARB_texture_gather
* is reported to be supported but yield a compile error (see T55802). */
- if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY) && !GLEW_VERSION_4_0) {
+ if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY) &&
+ !(epoxy_gl_version() >= 40)) {
GLContext::texture_gather_support = false;
}
@@ -457,7 +464,7 @@ float GLContext::derivative_signs[2] = {1.0f, 1.0f};
void GLBackend::capabilities_init()
{
- BLI_assert(GLEW_VERSION_3_3);
+ BLI_assert(epoxy_gl_version() >= 33);
/* Common Capabilities. */
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GCaps.max_texture_size);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &GCaps.max_texture_layers);
@@ -482,9 +489,11 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_NUM_EXTENSIONS, &GCaps.extensions_len);
GCaps.extension_get = gl_extension_get;
- GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
- GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store;
- GCaps.compute_shader_support = GLEW_ARB_compute_shader && GLEW_VERSION_4_3;
+ GCaps.mem_stats_support = epoxy_has_gl_extension("GL_NVX_gpu_memory_info") ||
+ epoxy_has_gl_extension("GL_ATI_meminfo");
+ GCaps.shader_image_load_store_support = epoxy_has_gl_extension("GL_ARB_shader_image_load_store");
+ GCaps.compute_shader_support = epoxy_has_gl_extension("GL_ARB_compute_shader") &&
+ epoxy_gl_version() >= 43;
if (GCaps.compute_shader_support) {
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &GCaps.max_work_group_count[0]);
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &GCaps.max_work_group_count[1]);
@@ -496,7 +505,8 @@ void GLBackend::capabilities_init()
&GCaps.max_shader_storage_buffer_bindings);
glGetIntegerv(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, &GCaps.max_compute_shader_storage_blocks);
}
- GCaps.shader_storage_buffer_objects_support = GLEW_ARB_shader_storage_buffer_object;
+ GCaps.shader_storage_buffer_objects_support = epoxy_has_gl_extension(
+ "GL_ARB_shader_storage_buffer_object");
/* GL specific capabilities. */
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);
@@ -506,25 +516,32 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &GLContext::max_ssbo_binds);
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &GLContext::max_ssbo_size);
}
- GLContext::base_instance_support = GLEW_ARB_base_instance;
- GLContext::clear_texture_support = GLEW_ARB_clear_texture;
- GLContext::copy_image_support = GLEW_ARB_copy_image;
- GLContext::debug_layer_support = GLEW_VERSION_4_3 || GLEW_KHR_debug || GLEW_ARB_debug_output;
- GLContext::direct_state_access_support = GLEW_ARB_direct_state_access;
- GLContext::explicit_location_support = GLEW_VERSION_4_3;
- GLContext::geometry_shader_invocations = GLEW_ARB_gpu_shader5;
- GLContext::fixed_restart_index_support = GLEW_ARB_ES3_compatibility;
- GLContext::layered_rendering_support = GLEW_AMD_vertex_shader_layer;
- GLContext::native_barycentric_support = GLEW_AMD_shader_explicit_vertex_parameter;
- GLContext::multi_bind_support = GLEW_ARB_multi_bind;
- GLContext::multi_draw_indirect_support = GLEW_ARB_multi_draw_indirect;
- GLContext::shader_draw_parameters_support = GLEW_ARB_shader_draw_parameters;
- GLContext::stencil_texturing_support = GLEW_VERSION_4_3;
- GLContext::texture_cube_map_array_support = GLEW_ARB_texture_cube_map_array;
- GLContext::texture_filter_anisotropic_support = GLEW_EXT_texture_filter_anisotropic;
- GLContext::texture_gather_support = GLEW_ARB_texture_gather;
- GLContext::texture_storage_support = GLEW_VERSION_4_3;
- GLContext::vertex_attrib_binding_support = GLEW_ARB_vertex_attrib_binding;
+ GLContext::base_instance_support = epoxy_has_gl_extension("GL_ARB_base_instance");
+ GLContext::clear_texture_support = epoxy_has_gl_extension("GL_ARB_clear_texture");
+ GLContext::copy_image_support = epoxy_has_gl_extension("GL_ARB_copy_image");
+ GLContext::debug_layer_support = epoxy_gl_version() >= 43 ||
+ epoxy_has_gl_extension("GL_KHR_debug") ||
+ epoxy_has_gl_extension("GL_ARB_debug_output");
+ GLContext::direct_state_access_support = epoxy_has_gl_extension("GL_ARB_direct_state_access");
+ GLContext::explicit_location_support = epoxy_gl_version() >= 43;
+ GLContext::geometry_shader_invocations = epoxy_has_gl_extension("GL_ARB_gpu_shader5");
+ GLContext::fixed_restart_index_support = epoxy_has_gl_extension("GL_ARB_ES3_compatibility");
+ GLContext::layered_rendering_support = epoxy_has_gl_extension("GL_AMD_vertex_shader_layer");
+ GLContext::native_barycentric_support = epoxy_has_gl_extension(
+ "GL_AMD_shader_explicit_vertex_parameter");
+ GLContext::multi_bind_support = epoxy_has_gl_extension("GL_ARB_multi_bind");
+ GLContext::multi_draw_indirect_support = epoxy_has_gl_extension("GL_ARB_multi_draw_indirect");
+ GLContext::shader_draw_parameters_support = epoxy_has_gl_extension(
+ "GL_ARB_shader_draw_parameters");
+ GLContext::stencil_texturing_support = epoxy_gl_version() >= 43;
+ GLContext::texture_cube_map_array_support = epoxy_has_gl_extension(
+ "GL_ARB_texture_cube_map_array");
+ GLContext::texture_filter_anisotropic_support = epoxy_has_gl_extension(
+ "GL_EXT_texture_filter_anisotropic");
+ GLContext::texture_gather_support = epoxy_has_gl_extension("GL_ARB_texture_gather");
+ GLContext::texture_storage_support = epoxy_gl_version() >= 43;
+ GLContext::vertex_attrib_binding_support = epoxy_has_gl_extension(
+ "GL_ARB_vertex_attrib_binding");
detect_workarounds();
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index bb53d9b31f1..0d7ea7c4a9e 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -17,8 +17,6 @@
#include "gl_index_buffer.hh"
#include "gl_vertex_buffer.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index e6af126e9cd..448e10fb0ed 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -304,12 +304,12 @@ void GLContext::vao_cache_unregister(GLVaoCache *cache)
void GLContext::memory_statistics_get(int *r_total_mem, int *r_free_mem)
{
/* TODO(merwin): use Apple's platform API to get this info. */
- if (GLEW_NVX_gpu_memory_info) {
+ if (epoxy_has_gl_extension("GL_NVX_gpu_memory_info")) {
/* Returned value in Kb. */
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, r_total_mem);
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, r_free_mem);
}
- else if (GLEW_ATI_meminfo) {
+ else if (epoxy_has_gl_extension("GL_ATI_meminfo")) {
int stats[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 234bc712513..2f8c2b762f8 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -16,8 +16,6 @@
#include "gl_state.hh"
-#include "glew-mx.h"
-
#include <mutex>
namespace blender {
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index 79b28642a67..4c9f766c93c 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -19,8 +19,6 @@
#include "CLG_log.h"
-#include "glew-mx.h"
-
#include "gl_context.hh"
#include "gl_uniform_buffer.hh"
@@ -138,8 +136,8 @@ void init_gl_callbacks()
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
- if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
- SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
+ if (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug")) {
+ SNPRINTF(msg, format, epoxy_gl_version() >= 43 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback((GLDEBUGPROC)debug_callback, nullptr);
@@ -151,7 +149,7 @@ void init_gl_callbacks()
-1,
msg);
}
- else if (GLEW_ARB_debug_output) {
+ else if (epoxy_has_gl_extension("GL_ARB_debug_output")) {
SNPRINTF(msg, format, "ARB_debug_output");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, nullptr);
@@ -327,7 +325,8 @@ static const char *to_str_suffix(GLenum type)
void object_label(GLenum type, GLuint object, const char *name)
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
char label[64];
SNPRINTF(label, "%s%s%s", to_str_prefix(type), name, to_str_suffix(type));
/* Small convenience for caller. */
@@ -365,7 +364,8 @@ namespace blender::gpu {
void GLContext::debug_group_begin(const char *name, int index)
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
/* Add 10 to avoid collision with other indices from other possible callback layers. */
index += 10;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, index, -1, name);
@@ -374,7 +374,8 @@ void GLContext::debug_group_begin(const char *name, int index)
void GLContext::debug_group_end()
{
- if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ if ((G.debug & G_DEBUG_GPU) &&
+ (epoxy_gl_version() >= 43 || epoxy_has_gl_extension("GL_KHR_debug"))) {
glPopDebugGroup();
}
}
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index e24b6f2bb23..b573196216d 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -8,8 +8,6 @@
#include "gl_context.hh"
-#include "glew-mx.h"
-
/* Manual line breaks for readability. */
/* clang-format off */
#define _VA_ARG_LIST1(t) t
diff --git a/source/blender/gpu/opengl/gl_framebuffer.hh b/source/blender/gpu/opengl/gl_framebuffer.hh
index 2dc0936d0fe..8ee04a584bd 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.hh
+++ b/source/blender/gpu/opengl/gl_framebuffer.hh
@@ -11,8 +11,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "gpu_framebuffer_private.hh"
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_immediate.hh b/source/blender/gpu/opengl/gl_immediate.hh
index eb94dc20e21..5c6ff510cef 100644
--- a/source/blender/gpu/opengl/gl_immediate.hh
+++ b/source/blender/gpu/opengl/gl_immediate.hh
@@ -11,8 +11,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "gpu_immediate_private.hh"
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_index_buffer.hh b/source/blender/gpu/opengl/gl_index_buffer.hh
index 8a10884d48b..d9bd85cefb3 100644
--- a/source/blender/gpu/opengl/gl_index_buffer.hh
+++ b/source/blender/gpu/opengl/gl_index_buffer.hh
@@ -11,7 +11,7 @@
#include "gpu_index_buffer_private.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender::gpu {
@@ -35,9 +35,11 @@ class GLIndexBuf : public IndexBuf {
{
additional_vertex_offset += index_start_;
if (index_type_ == GPU_INDEX_U32) {
- return (GLuint *)0 + additional_vertex_offset;
+ return reinterpret_cast<void *>(static_cast<intptr_t>(additional_vertex_offset) *
+ sizeof(GLuint));
}
- return (GLushort *)0 + additional_vertex_offset;
+ return reinterpret_cast<void *>(static_cast<intptr_t>(additional_vertex_offset) *
+ sizeof(GLushort));
}
GLuint restart_index() const
diff --git a/source/blender/gpu/opengl/gl_primitive.hh b/source/blender/gpu/opengl/gl_primitive.hh
index 2a8590e8b3e..c4c7734a2cd 100644
--- a/source/blender/gpu/opengl/gl_primitive.hh
+++ b/source/blender/gpu/opengl/gl_primitive.hh
@@ -13,8 +13,6 @@
#include "GPU_primitive.h"
-#include "glew-mx.h"
-
namespace blender::gpu {
static inline GLenum to_gl(GPUPrimType prim_type)
diff --git a/source/blender/gpu/opengl/gl_query.hh b/source/blender/gpu/opengl/gl_query.hh
index e15a2584e07..a851ab4ecdd 100644
--- a/source/blender/gpu/opengl/gl_query.hh
+++ b/source/blender/gpu/opengl/gl_query.hh
@@ -11,7 +11,7 @@
#include "gpu_query.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender::gpu {
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index ccdf10c1ed2..a08019cc707 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -545,7 +545,7 @@ std::string GLShader::vertex_interface_declare(const ShaderCreateInfo &info) con
if (!GLContext::native_barycentric_support) {
/* Disabled or unsupported. */
}
- else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
/* Need this for stable barycentric. */
ss << "flat out vec4 gpu_pos_flat;\n";
ss << "out vec4 gpu_pos;\n";
@@ -581,7 +581,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
ss << "noperspective in vec3 gpu_BaryCoordNoPersp;\n";
ss << "#define gpu_position_at_vertex(v) gpu_pos[v]\n";
}
- else if (GLEW_AMD_shader_explicit_vertex_parameter) {
+ else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
std::cout << "native" << std::endl;
/* NOTE(fclem): This won't work with geometry shader. Hopefully, we don't need geometry
* shader workaround if this extension/feature is detected. */
@@ -612,7 +612,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
if (info.early_fragment_test_) {
ss << "layout(early_fragment_tests) in;\n";
}
- if (GLEW_ARB_conservative_depth) {
+ if (epoxy_has_gl_extension("GL_ARB_conservative_depth")) {
ss << "layout(" << to_string(info.depth_write_) << ") out float gl_FragDepth;\n";
}
ss << "\n/* Outputs. */\n";
@@ -805,7 +805,7 @@ static char *glsl_patch_default_get()
size_t slen = 0;
/* Version need to go first. */
- if (GLEW_VERSION_4_3) {
+ if (epoxy_gl_version() >= 43) {
STR_CONCAT(patch, slen, "#version 430\n");
}
else {
@@ -816,8 +816,8 @@ static char *glsl_patch_default_get()
* don't use an extension for something already available! */
if (GLContext::texture_gather_support) {
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_gather: enable\n");
- /* Some drivers don't agree on GLEW_ARB_texture_gather and the actual support in the
- * shader so double check the preprocessor define (see T56544). */
+ /* Some drivers don't agree on epoxy_has_gl_extension("GL_ARB_texture_gather") and the actual
+ * support in the shader so double check the preprocessor define (see T56544). */
STR_CONCAT(patch, slen, "#ifdef GL_ARB_texture_gather\n");
STR_CONCAT(patch, slen, "# define GPU_ARB_texture_gather\n");
STR_CONCAT(patch, slen, "#endif\n");
@@ -835,7 +835,7 @@ static char *glsl_patch_default_get()
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_cube_map_array : enable\n");
STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
}
- if (GLEW_ARB_conservative_depth) {
+ if (epoxy_has_gl_extension("GL_ARB_conservative_depth")) {
STR_CONCAT(patch, slen, "#extension GL_ARB_conservative_depth : enable\n");
}
if (GPU_shader_image_load_store_support()) {
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index 9c21d0c6230..2774b24cdbe 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -9,7 +9,7 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
#include "gpu_shader_create_info.hh"
#include "gpu_shader_private.hh"
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh
index e3dce31758b..e31879d4340 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.hh
+++ b/source/blender/gpu/opengl/gl_shader_interface.hh
@@ -16,8 +16,6 @@
#include "BLI_vector.hh"
-#include "glew-mx.h"
-
#include "gpu_shader_create_info.hh"
#include "gpu_shader_interface.hh"
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh
index f29eefbca82..74c68e51755 100644
--- a/source/blender/gpu/opengl/gl_state.hh
+++ b/source/blender/gpu/opengl/gl_state.hh
@@ -13,7 +13,7 @@
#include "gpu_state_private.hh"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_storage_buffer.hh b/source/blender/gpu/opengl/gl_storage_buffer.hh
index 96052fe0065..ffe2de12451 100644
--- a/source/blender/gpu/opengl/gl_storage_buffer.hh
+++ b/source/blender/gpu/opengl/gl_storage_buffer.hh
@@ -11,8 +11,6 @@
#include "gpu_storage_buffer_private.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index 22c21d360c7..b7d72455c25 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -13,8 +13,6 @@
#include "gpu_texture_private.hh"
-#include "glew-mx.h"
-
struct GPUFrameBuffer;
namespace blender {
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.hh b/source/blender/gpu/opengl/gl_uniform_buffer.hh
index 8d945a8e7dc..e602532dc5a 100644
--- a/source/blender/gpu/opengl/gl_uniform_buffer.hh
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.hh
@@ -11,8 +11,6 @@
#include "gpu_uniform_buffer_private.hh"
-#include "glew-mx.h"
-
namespace blender {
namespace gpu {
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index a3299fc3325..d836b73f5d8 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -21,7 +21,7 @@ namespace blender::gpu {
/** \name Vertex Array Bindings
* \{ */
-/* Returns enabled vertex pointers as a bitflag (one bit per attrib). */
+/** Returns enabled vertex pointers as a bit-flag (one bit per attribute). */
static uint16_t vbo_bind(const ShaderInterface *interface,
const GPUVertFormat *format,
uint v_first,
diff --git a/source/blender/gpu/opengl/gl_vertex_array.hh b/source/blender/gpu/opengl/gl_vertex_array.hh
index d1d6c5604b5..4f417beed29 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.hh
+++ b/source/blender/gpu/opengl/gl_vertex_array.hh
@@ -7,8 +7,6 @@
#pragma once
-#include "glew-mx.h"
-
#include "GPU_batch.h"
#include "gl_shader_interface.hh"
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.hh b/source/blender/gpu/opengl/gl_vertex_buffer.hh
index e0a21587b60..deb966961f2 100644
--- a/source/blender/gpu/opengl/gl_vertex_buffer.hh
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.hh
@@ -9,8 +9,6 @@
#include "MEM_guardedalloc.h"
-#include "glew-mx.h"
-
#include "GPU_texture.h"
#include "gpu_vertex_buffer_private.hh"
diff --git a/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl
new file mode 100644
index 00000000000..c7c5ada7a9f
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_bilateral_blur.glsl
@@ -0,0 +1,31 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec4 center_determinator = texture_load(determinator_tx, texel);
+
+ /* Go over the pixels in the blur window of the specified radius around the center pixel, and for
+ * pixels whose determinator is close enough to the determinator of the center pixel, accumulate
+ * their color as well as their weights. */
+ float accumulated_weight = 0.0;
+ vec4 accumulated_color = vec4(0.0);
+ for (int y = -radius; y <= radius; y++) {
+ for (int x = -radius; x <= radius; x++) {
+ vec4 determinator = texture_load(determinator_tx, texel + ivec2(x, y));
+ float difference = dot(abs(center_determinator - determinator).rgb, vec3(1.0));
+
+ if (difference < threshold) {
+ accumulated_weight += 1.0;
+ accumulated_color += texture_load(input_tx, texel + ivec2(x, y));
+ }
+ }
+ }
+
+ /* Write the accumulated color divided by the accumulated weight if any pixel in the window was
+ * accumulated, otherwise, write a fallback black color. */
+ vec4 fallback = vec4(vec3(0.0), 1.0);
+ vec4 color = (accumulated_weight != 0.0) ? (accumulated_color / accumulated_weight) : fallback;
+ imageStore(output_img, texel, color);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl b/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl
new file mode 100644
index 00000000000..6e98aa9fe17
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_bokeh_image.glsl
@@ -0,0 +1,118 @@
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+/* Get the 2D vertex position of the vertex with the given index in the regular polygon
+ * representing this bokeh. The polygon is rotated by the rotation amount and have a unit
+ * circumradius. The regular polygon is one whose vertices' exterior angles are given by
+ * exterior_angle. See the bokeh function for more information. */
+vec2 get_regular_polygon_vertex_position(int vertex_index)
+{
+ float angle = exterior_angle * vertex_index - rotation;
+ return vec2(cos(angle), sin(angle));
+}
+
+/* Find the closest point to the given point on the given line. This assumes the length of the
+ * given line is not zero. */
+vec2 closest_point_on_line(vec2 point, vec2 line_start, vec2 line_end)
+{
+ vec2 line_vector = line_end - line_start;
+ vec2 point_vector = point - line_start;
+ float line_length_squared = dot(line_vector, line_vector);
+ float parameter = dot(point_vector, line_vector) / line_length_squared;
+ return line_start + line_vector * parameter;
+}
+
+/* Compute the value of the bokeh at the given point. The computed bokeh is essentially a regular
+ * polygon centered in space having the given circumradius. The regular polygon is one whose
+ * vertices' exterior angles are given by "exterior_angle", which relates to the number of vertices
+ * n through the equation "exterior angle = 2 pi / n". The regular polygon may additionally morph
+ * into a shape with the given properties:
+ *
+ * - The regular polygon may have a circular hole in its center whose radius is controlled by the
+ * "catadioptric" value.
+ * - The regular polygon is rotated by the "rotation" value.
+ * - The regular polygon can morph into a circle controlled by the "roundness" value, such that it
+ * becomes a full circle at unit roundness.
+ *
+ * The function returns 0 when the point lies inside the regular polygon and 1 otherwise. However,
+ * at the edges, it returns a narrow band gradient as a form of anti-aliasing. */
+float bokeh(vec2 point, float circumradius)
+{
+ /* Get the index of the vertex of the regular polygon whose polar angle is maximum but less than
+ * the polar angle of the given point, taking rotation into account. This essentially finds the
+ * vertex closest to the given point in the clock-wise direction. */
+ float angle = mod(atan(point.y, point.x) + rotation, M_2PI);
+ int vertex_index = int(angle / exterior_angle);
+
+ /* Compute the shortest distance between the origin and the polygon edge composed from the
+ * previously selected vertex and the one following it. */
+ vec2 first_vertex = get_regular_polygon_vertex_position(vertex_index) * circumradius;
+ vec2 second_vertex = get_regular_polygon_vertex_position(vertex_index + 1) * circumradius;
+ vec2 closest_point = closest_point_on_line(point, first_vertex, second_vertex);
+ float distance_to_edge = length(closest_point);
+
+ /* Mix the distance to the edge with the circumradius, making it tend to the distance to a
+ * circle when roundness tends to 1. */
+ float distance_to_edge_round = mix(distance_to_edge, circumradius, roundness);
+
+ /* The point is outside of the bokeh, so we return 0. */
+ float distance = length(point);
+ if (distance > distance_to_edge_round) {
+ return 0.0;
+ }
+
+ /* The point is inside the catadioptric hole and is not part of the bokeh, so we return 0. */
+ float catadioptric_distance = distance_to_edge_round * catadioptric;
+ if (distance < catadioptric_distance) {
+ return 0.0;
+ }
+
+ /* The point is very close to the edge of the bokeh, so we return the difference between the
+ * distance to the edge and the distance as a form of anti-aliasing. */
+ if (distance_to_edge_round - distance < 1.0) {
+ return distance_to_edge_round - distance;
+ }
+
+ /* The point is very close to the edge of the catadioptric hole, so we return the difference
+ * between the distance to the hole and the distance as a form of anti-aliasing. */
+ if (catadioptric != 0.0 && distance - catadioptric_distance < 1.0) {
+ return distance - catadioptric_distance;
+ }
+
+ /* Otherwise, the point is part of the bokeh and we return 1. */
+ return 1.0;
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Since we need the regular polygon to occupy the entirety of the output image, the circumradius
+ * of the regular polygon is half the width of the output image. */
+ float circumradius = float(imageSize(output_img).x) / 2.0;
+
+ /* Move the texel coordinates such that the regular polygon is centered. */
+ vec2 point = vec2(texel) - circumradius;
+
+ /* Each of the color channels of the output image contains a bokeh with a different circumradius.
+ * The largest one occupies the whole image as stated above, while the other two have circumradii
+ * that are shifted by an amount that is proportional to the "lens_shift" value. The alpha
+ * channel of the output is the average of all three values. */
+ float min_shift = abs(lens_shift * circumradius);
+ float min = mix(bokeh(point, circumradius - min_shift), 0.0, min_shift == circumradius);
+
+ float median_shift = min_shift / 2.0;
+ float median = bokeh(point, circumradius - median_shift);
+
+ float max = bokeh(point, circumradius);
+ vec4 bokeh = vec4(min, median, max, (max + median + min) / 3.0);
+
+ /* If the lens shift is negative, swap the min and max bokeh values, which are stored in the red
+ * and blue channels respectively. Note that we take the absolute value of the lens shift above,
+ * so the sign of the lens shift only controls this swap. */
+ if (lens_shift < 0) {
+ bokeh = bokeh.zyxw;
+ }
+
+ imageStore(output_img, texel, bokeh);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl b/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl
new file mode 100644
index 00000000000..e4743d69d17
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_despeckle.glsl
@@ -0,0 +1,70 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+/* Returns true if the given color is close enough to the given reference color within the
+ * threshold supplied by the user, and returns false otherwise. */
+bool is_close(vec4 reference_color, vec4 color)
+{
+ return all(lessThan(abs(reference_color - color).rgb, vec3(threshold)));
+}
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* A 3x3 weights kernel whose weights are the inverse of the distance to the center of the
+ * kernel. So the center weight is zero, the corners weights are (1 / sqrt(2)), and the rest
+ * of the weights are 1. The total sum of weights is 4 plus quadruple the corner weight. */
+ float corner_weight = 1.0 / sqrt(2.0);
+ float sum_of_weights = 4.0 + corner_weight * 4.0;
+ mat3 weights = mat3(vec3(corner_weight, 1.0, corner_weight),
+ vec3(1.0, 0.0, 1.0),
+ vec3(corner_weight, 1.0, corner_weight));
+
+ vec4 center_color = texture_load(input_tx, texel);
+
+ /* Go over the pixels in the 3x3 window around the center pixel and compute the total sum of
+ * their colors multiplied by their weights. Additionally, for pixels whose colors are not close
+ * enough to the color of the center pixel, accumulate their color as well as their weights. */
+ vec4 sum_of_colors = vec4(0);
+ float accumulated_weight = 0.0;
+ vec4 accumulated_color = vec4(0);
+ for (int j = 0; j < 3; j++) {
+ for (int i = 0; i < 3; i++) {
+ float weight = weights[j][i];
+ vec4 color = texture_load(input_tx, texel + ivec2(i - 1, j - 1)) * weight;
+ sum_of_colors += color;
+ if (!is_close(center_color, color)) {
+ accumulated_color += color;
+ accumulated_weight += weight;
+ }
+ }
+ }
+
+ /* If the accumulated weight is zero, that means all pixels in the 3x3 window are similar and no
+ * need to despeckle anything, so write the original center color and return. */
+ if (accumulated_weight == 0.0) {
+ imageStore(output_img, texel, center_color);
+ return;
+ }
+
+ /* If the ratio between the accumulated weights and the total sum of weights is not larger than
+ * the user specified neighbor threshold, then the number of pixels in the neighborhood that are
+ * not close enough to the center pixel is low, and no need to despeckle anything, so write the
+ * original center color and return. */
+ if (accumulated_weight / sum_of_weights < neighbor_threshold) {
+ imageStore(output_img, texel, center_color);
+ return;
+ }
+
+ /* If the weighted average color of the neighborhood is close enough to the center pixel, then no
+ * need to despeckle anything, so write the original center color and return. */
+ if (is_close(center_color, sum_of_colors / sum_of_weights)) {
+ imageStore(output_img, texel, center_color);
+ return;
+ }
+
+ /* We need to despeckle, so write the mean accumulated color. */
+ float factor = texture_load(factor_tx, texel).x;
+ vec4 mean_color = accumulated_color / accumulated_weight;
+ imageStore(output_img, texel, mix(center_color, mean_color, factor));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl
new file mode 100644
index 00000000000..1805cb5a7f5
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_directional_blur.glsl
@@ -0,0 +1,21 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ ivec2 input_size = texture_size(input_tx);
+
+ /* Add 0.5 to evaluate the input sampler at the center of the pixel. */
+ vec2 coordinates = vec2(texel) + vec2(0.5);
+
+ /* For each iteration, accumulate the input at the normalize coordinates, hence the divide by
+ * input size, then transform the coordinates for the next iteration. */
+ vec4 accumulated_color = vec4(0.0);
+ for (int i = 0; i < iterations; i++) {
+ accumulated_color += texture(input_tx, coordinates / input_size);
+ coordinates = (mat3(inverse_transformation) * vec3(coordinates, 1.0)).xy;
+ }
+
+ /* Write the accumulated color divided by the number of iterations. */
+ imageStore(output_img, texel, accumulated_color / iterations);
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl b/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl
new file mode 100644
index 00000000000..67e27c22602
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_edge_filter.glsl
@@ -0,0 +1,31 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Compute the dot product between the 3x3 window around the pixel and the edge detection kernel
+ * in the X direction and Y direction. The Y direction kernel is computed by transposing the
+ * given X direction kernel. */
+ vec3 color_x = vec3(0);
+ vec3 color_y = vec3(0);
+ for (int j = 0; j < 3; j++) {
+ for (int i = 0; i < 3; i++) {
+ vec3 color = texture_load(input_tx, texel + ivec2(i - 1, j - 1)).rgb;
+ color_x += color * kernel[j][i];
+ color_y += color * kernel[i][j];
+ }
+ }
+
+ /* Compute the channel-wise magnitude of the 2D vector composed from the X and Y edge detection
+ * filter results. */
+ vec3 magnitude = sqrt(color_x * color_x + color_y * color_y);
+
+ /* Mix the channel-wise magnitude with the original color at the center of the kernel using the
+ * input factor. */
+ vec4 color = texture_load(input_tx, texel);
+ magnitude = mix(color.rgb, magnitude, texture_load(factor_tx, texel).x);
+
+ /* Store the channel-wise magnitude with the original alpha of the input. */
+ imageStore(output_img, texel, vec4(magnitude, color.a));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_filter.glsl b/source/blender/gpu/shaders/compositor/compositor_filter.glsl
new file mode 100644
index 00000000000..e501c563dda
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_filter.glsl
@@ -0,0 +1,20 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /* Compute the dot product between the 3x3 window around the pixel and the filter kernel. */
+ vec4 color = vec4(0);
+ for (int j = 0; j < 3; j++) {
+ for (int i = 0; i < 3; i++) {
+ color += texture_load(input_tx, texel + ivec2(i - 1, j - 1)) * kernel[j][i];
+ }
+ }
+
+ /* Mix with the original color at the center of the kernel using the input factor. */
+ color = mix(texture_load(input_tx, texel), color, texture_load(factor_tx, texel).x);
+
+ /* Store the color making sure it is not negative. */
+ imageStore(output_img, texel, max(color, 0.0));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
index b2961d07219..be984d81603 100644
--- a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
+++ b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
@@ -4,18 +4,22 @@ void main()
{
ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
- /* First, transform the input image by transforming the domain coordinates with the inverse of
- * input image's transformation. The inverse transformation is an affine matrix and thus the
+ /* Add 0.5 to evaluate the input sampler at the center of the pixel. */
+ vec2 coordinates = vec2(texel) + vec2(0.5);
+
+ /* Transform the input image by transforming the domain coordinates with the inverse of input
+ * image's transformation. The inverse transformation is an affine matrix and thus the
* coordinates should be in homogeneous coordinates. */
- vec2 coordinates = (mat3(inverse_transformation) * vec3(texel, 1.0)).xy;
+ coordinates = (mat3(inverse_transformation) * vec3(coordinates, 1.0)).xy;
/* Since an input image with an identity transformation is supposed to be centered in the domain,
* we subtract the offset between the lower left corners of the input image and the domain, which
* is half the difference between their sizes, because the difference in size is on both sides of
- * the centered image. */
+ * the centered image. Additionally, we floor the offset to retain the 0.5 offset added above in
+ * case the difference in sizes was odd. */
ivec2 domain_size = imageSize(domain_img);
ivec2 input_size = texture_size(input_tx);
- vec2 offset = (domain_size - input_size) / 2.0;
+ vec2 offset = floor((domain_size - input_size) / 2.0);
/* Subtract the offset and divide by the input image size to get the relevant coordinates into
* the sampler's expected [0, 1] range. */
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh
new file mode 100644
index 00000000000..301cd6acd9e
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_bilateral_blur_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_bilateral_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "radius")
+ .push_constant(Type::FLOAT, "threshold")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "determinator_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_bilateral_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh
new file mode 100644
index 00000000000..3541de53070
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_bokeh_image_info.hh
@@ -0,0 +1,14 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_bokeh_image)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "exterior_angle")
+ .push_constant(Type::FLOAT, "rotation")
+ .push_constant(Type::FLOAT, "roundness")
+ .push_constant(Type::FLOAT, "catadioptric")
+ .push_constant(Type::FLOAT, "lens_shift")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_bokeh_image.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh
new file mode 100644
index 00000000000..df86c3a8258
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_despeckle_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_despeckle)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "threshold")
+ .push_constant(Type::FLOAT, "neighbor_threshold")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_despeckle.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh
new file mode 100644
index 00000000000..bb9199dcd26
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_directional_blur_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_directional_blur)
+ .local_group_size(16, 16)
+ .push_constant(Type::INT, "iterations")
+ .push_constant(Type::MAT4, "inverse_transformation")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_directional_blur.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh
new file mode 100644
index 00000000000..916ec62bdba
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_edge_filter_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_edge_filter)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "kernel")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_edge_filter.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
new file mode 100644
index 00000000000..9d565cf4b8a
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_filter)
+ .local_group_size(16, 16)
+ .push_constant(Type::MAT4, "kernel")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .sampler(1, ImageType::FLOAT_2D, "factor_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_filter.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl
index 881e38ea11a..480334f9bbd 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_noise.glsl
@@ -13,7 +13,6 @@
* + + |
* @ + + + + @ @------> x
* v0 v1
- *
*/
float bi_mix(float v0, float v1, float v2, float v3, float x, float y)
{
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl
index 961fe23e67e..7171c5f2b36 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl
@@ -153,13 +153,12 @@ void node_tex_musgrave_hybrid_multi_fractal_1d(vec3 co,
float lacunarity = max(lac, 1e-5);
float pwHL = pow(lacunarity, -H);
- float pwr = pwHL;
- float value = snoise(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0;
+ float value = 0.0;
+ float weight = 1.0;
- for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) {
if (weight > 1.0) {
weight = 1.0;
}
@@ -172,8 +171,12 @@ void node_tex_musgrave_hybrid_multi_fractal_1d(vec3 co,
}
float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- value += rmd * ((snoise(p) + offset) * pwr);
+ if ((rmd != 0.0) && (weight > 0.001f)) {
+ if (weight > 1.0) {
+ weight = 1.0;
+ }
+ float signal = (snoise(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
fac = value;
@@ -375,13 +378,12 @@ void node_tex_musgrave_hybrid_multi_fractal_2d(vec3 co,
float lacunarity = max(lac, 1e-5);
float pwHL = pow(lacunarity, -H);
- float pwr = pwHL;
- float value = snoise(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0;
+ float value = 0.0;
+ float weight = 1.0;
- for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) {
if (weight > 1.0) {
weight = 1.0;
}
@@ -394,8 +396,12 @@ void node_tex_musgrave_hybrid_multi_fractal_2d(vec3 co,
}
float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- value += rmd * ((snoise(p) + offset) * pwr);
+ if ((rmd != 0.0) && (weight > 0.001f)) {
+ if (weight > 1.0) {
+ weight = 1.0;
+ }
+ float signal = (snoise(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
fac = value;
@@ -597,13 +603,12 @@ void node_tex_musgrave_hybrid_multi_fractal_3d(vec3 co,
float lacunarity = max(lac, 1e-5);
float pwHL = pow(lacunarity, -H);
- float pwr = pwHL;
- float value = snoise(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0;
+ float value = 0.0;
+ float weight = 1.0;
- for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) {
if (weight > 1.0) {
weight = 1.0;
}
@@ -616,8 +621,12 @@ void node_tex_musgrave_hybrid_multi_fractal_3d(vec3 co,
}
float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- value += rmd * ((snoise(p) + offset) * pwr);
+ if ((rmd != 0.0) && (weight > 0.001f)) {
+ if (weight > 1.0) {
+ weight = 1.0;
+ }
+ float signal = (snoise(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
fac = value;
@@ -819,13 +828,12 @@ void node_tex_musgrave_hybrid_multi_fractal_4d(vec3 co,
float lacunarity = max(lac, 1e-5);
float pwHL = pow(lacunarity, -H);
- float pwr = pwHL;
- float value = snoise(p) + offset;
- float weight = gain * value;
- p *= lacunarity;
+ float pwr = 1.0;
+ float value = 0.0;
+ float weight = 1.0;
- for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) {
+ for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) {
if (weight > 1.0) {
weight = 1.0;
}
@@ -838,8 +846,12 @@ void node_tex_musgrave_hybrid_multi_fractal_4d(vec3 co,
}
float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- value += rmd * ((snoise(p) + offset) * pwr);
+ if ((rmd != 0.0) && (weight > 0.001f)) {
+ if (weight > 1.0) {
+ weight = 1.0;
+ }
+ float signal = (snoise(p) + offset) * pwr;
+ value += rmd * weight * signal;
}
fac = value;
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl
index 0fb8ef15f5f..aac3d98b43b 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_voronoi.glsl
@@ -15,7 +15,6 @@
*
* With optimization to change -2..2 scan window to -1..1 for better performance,
* as explained in https://www.shadertoy.com/view/llG3zy.
- *
*/
/* **** 1D Voronoi **** */
diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc
index ab1409dfcde..35ffc647c97 100644
--- a/source/blender/gpu/tests/gpu_shader_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_test.cc
@@ -14,8 +14,6 @@
#include "gpu_testing.hh"
-#include "GPU_glew.h"
-
namespace blender::gpu::tests {
static void test_gpu_shader_compute_2d()
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 28125c006eb..6881916d1d2 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -50,7 +50,6 @@ extern "C" {
#define IM_MAX_SPACE 64
/**
- *
* \attention defined in ???
*/
struct ImBuf;
@@ -58,7 +57,6 @@ struct rctf;
struct rcti;
/**
- *
* \attention defined in ???
*/
struct anim;
@@ -67,21 +65,18 @@ struct ColorManagedDisplay;
struct GSet;
/**
- *
* \attention defined in DNA_scene_types.h
*/
struct ImageFormatData;
struct Stereo3dFormat;
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_init(void);
void IMB_exit(void);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
@@ -91,19 +86,16 @@ struct ImBuf *IMB_ibImageFromMemory(const unsigned char *mem,
const char *descr);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_testiffname(const char *filepath, int flags);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);
/**
- *
* \attention Defined in readimage.c
*/
struct ImBuf *IMB_thumb_load_image(const char *filepath,
@@ -111,13 +103,11 @@ struct ImBuf *IMB_thumb_load_image(const char *filepath,
char colorspace[IM_MAX_SPACE]);
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_freeImBuf(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_allocImBuf(unsigned int x,
@@ -154,7 +144,6 @@ struct ImBuf *IMB_allocFromBuffer(const unsigned int *rect,
unsigned int channels);
/**
- *
* Increase reference count to imbuf
* (to delete an imbuf you have to call freeImBuf as many times as it
* is referenced)
@@ -166,13 +155,11 @@ void IMB_refImBuf(struct ImBuf *ibuf);
struct ImBuf *IMB_makeSingleUser(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
struct ImBuf *IMB_dupImBuf(const struct ImBuf *ibuf1);
/**
- *
* \attention Defined in allocimbuf.c
*/
bool addzbufImBuf(struct ImBuf *ibuf);
@@ -197,7 +184,6 @@ size_t IMB_get_size_in_memory(struct ImBuf *ibuf);
size_t IMB_get_rect_len(const struct ImBuf *ibuf);
/**
- *
* \attention Defined in rectop.c
*/
@@ -304,7 +290,6 @@ void IMB_rectblend_threaded(struct ImBuf *dbuf,
bool accumulate);
/**
- *
* \attention Defined in indexer.c
*/
@@ -399,7 +384,6 @@ double IMD_anim_get_offset(struct anim *anim);
bool IMB_anim_get_fps(struct anim *anim, short *frs_sec, float *frs_sec_base, bool no_av_base);
/**
- *
* \attention Defined in anim_movie.c
*/
struct anim *IMB_open_anim(const char *name,
@@ -412,7 +396,6 @@ void IMB_close_anim_proxies(struct anim *anim);
bool IMB_anim_can_produce_frames(const struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
@@ -422,7 +405,6 @@ int IMB_anim_get_image_height(struct anim *anim);
bool IMB_get_gop_decode_time(struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
@@ -432,20 +414,17 @@ struct ImBuf *IMB_anim_absolute(struct anim *anim,
IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);
/**
- *
* \attention Defined in anim_movie.c
* fetches a define preview-frame, usually half way into the movie.
*/
struct ImBuf *IMB_anim_previewframe(struct anim *anim);
/**
- *
* \attention Defined in anim_movie.c
*/
void IMB_free_anim(struct anim *anim);
/**
- *
* \attention Defined in filter.c
*/
@@ -474,7 +453,6 @@ void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);
/**
- *
* \attention Defined in cache.c
*/
@@ -486,19 +464,16 @@ unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
void IMB_tiles_to_rect(struct ImBuf *ibuf);
/**
- *
* \attention Defined in filter.c
*/
void IMB_filtery(struct ImBuf *ibuf);
/**
- *
* \attention Defined in scaling.c
*/
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
/**
- *
* \attention Defined in scaling.c
*
* Return true if \a ibuf is modified.
@@ -506,7 +481,6 @@ struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in scaling.c
*/
/**
@@ -515,19 +489,16 @@ bool IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
bool IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in scaling.c
*/
void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
/**
- *
* \attention Defined in writeimage.c
*/
bool IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
/**
- *
* \attention Defined in util.c
*/
bool IMB_ispic(const char *filepath);
@@ -536,13 +507,11 @@ int IMB_ispic_type_from_memory(const unsigned char *buf, size_t buf_size);
int IMB_ispic_type(const char *filepath);
/**
- *
* \attention Defined in util.c
*/
bool IMB_isanim(const char *filepath);
/**
- *
* \attention Defined in util.c
*/
int imb_get_anim_type(const char *filepath);
@@ -667,7 +636,6 @@ void IMB_buffer_float_premultiply(float *buf, int width, int height);
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
/**
- *
* \attention defined in imageprocess.c
*/
@@ -718,50 +686,42 @@ void IMB_sampleImageAtLocation(
struct ImBuf *ibuf, float x, float y, bool make_linear_rgb, float color[4]);
/**
- *
* \attention defined in readimage.c
*/
struct ImBuf *IMB_loadifffile(
int file, const char *filepath, int flags, char colorspace[IM_MAX_SPACE], const char *descr);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);
/**
- *
* \attention defined in scaling.c
*/
struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);
/**
- *
* \attention Defined in rotate.c
*/
void IMB_flipx(struct ImBuf *ibuf);
@@ -773,14 +733,12 @@ void IMB_premultiply_alpha(struct ImBuf *ibuf);
void IMB_unpremultiply_alpha(struct ImBuf *ibuf);
/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_freezbufImBuf(struct ImBuf *ibuf);
void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);
/**
- *
* \attention Defined in rectop.c
*/
/**
@@ -925,7 +883,6 @@ void IMB_ffmpeg_init(void);
const char *IMB_ffmpeg_last_error(void);
/**
- *
* \attention defined in util_gpu.c
*/
GPUTexture *IMB_create_gpu_texture(const char *name,
@@ -933,14 +890,22 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
bool use_high_bitdepth,
bool use_premult);
-eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf, bool high_bitdepth);
+eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf,
+ bool high_bitdepth,
+ bool use_grayscale);
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
*/
-GPUTexture *IMB_touch_gpu_texture(
- const char *name, struct ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth);
+GPUTexture *IMB_touch_gpu_texture(const char *name,
+ struct ImBuf *ibuf,
+ int w,
+ int h,
+ int layers,
+ bool use_high_bitdepth,
+ bool use_grayscale);
+
/**
* Will update a #GPUTexture using the content of the #ImBuf. Only one layer will be updated.
* Will resize the ibuf if needed.
@@ -954,6 +919,7 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
int w,
int h,
bool use_high_bitdepth,
+ bool use_grayscale,
bool use_premult);
/**
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index 5ad226a26f2..45d05e9b856 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -251,7 +251,7 @@ typedef struct ImBuf {
int refcounter;
/* some parameters to pass along for packing images */
- /** Compressed image only used with PNG and EXR currently */
+ /** Compressed image only used with PNG and EXR currently. */
unsigned char *encodedbuffer;
/** Size of data written to `encodedbuffer`. */
unsigned int encodedsize;
diff --git a/source/blender/imbuf/intern/bmp.c b/source/blender/imbuf/intern/bmp.c
index 967cbd04813..af9b62f1a74 100644
--- a/source/blender/imbuf/intern/bmp.c
+++ b/source/blender/imbuf/intern/bmp.c
@@ -178,7 +178,6 @@ ImBuf *imb_bmp_decode(const uchar *mem, size_t size, int flags, char colorspace[
const char(*palette)[4] = (const char(*)[4])(mem + palette_offset);
const int startmask = ((1 << depth) - 1) << 8;
for (size_t i = y; i > 0; i--) {
- int index;
int bitoffs = 8;
int bitmask = startmask;
int nbytes = 0;
@@ -189,7 +188,7 @@ ImBuf *imb_bmp_decode(const uchar *mem, size_t size, int flags, char colorspace[
for (size_t j = x; j > 0; j--) {
bitoffs -= depth;
bitmask >>= depth;
- index = (bmp[0] & bitmask) >> bitoffs;
+ const int index = (bmp[0] & bitmask) >> bitoffs;
pcol = palette[index];
/* intentionally BGR -> RGB */
rect[0] = pcol[2];
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index 0414fa1268d..eb6ce5df794 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -2008,7 +2008,7 @@ struct ImBuf *imb_load_openexr(const unsigned char *mem,
printf("Error: can't process EXR multilayer file\n");
}
else {
- const int is_alpha = exr_has_alpha(*file);
+ const bool is_alpha = exr_has_alpha(*file);
ibuf = IMB_allocImBuf(width, height, is_alpha ? 32 : 24, 0);
ibuf->flags |= exr_is_half_float(*file) ? IB_halffloat : 0;
diff --git a/source/blender/imbuf/intern/readimage.c b/source/blender/imbuf/intern/readimage.c
index 4b433836767..b33e9dc4e0e 100644
--- a/source/blender/imbuf/intern/readimage.c
+++ b/source/blender/imbuf/intern/readimage.c
@@ -209,7 +209,7 @@ static void imb_cache_filename(char *filepath, const char *name, int flags)
ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE])
{
ImBuf *ibuf;
- int file, a;
+ int file;
char filepath_tx[IMB_FILENAME_SIZE];
BLI_assert(!BLI_path_is_rel(filepath));
@@ -226,7 +226,7 @@ ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_S
if (ibuf) {
BLI_strncpy(ibuf->name, filepath, sizeof(ibuf->name));
BLI_strncpy(ibuf->cachename, filepath_tx, sizeof(ibuf->cachename));
- for (a = 1; a < ibuf->miptot; a++) {
+ for (int a = 1; a < ibuf->miptot; a++) {
BLI_strncpy(ibuf->mipmap[a - 1]->cachename, filepath_tx, sizeof(ibuf->cachename));
}
}
diff --git a/source/blender/imbuf/intern/tiff.c b/source/blender/imbuf/intern/tiff.c
index 2f13ef409e3..1989566fc32 100644
--- a/source/blender/imbuf/intern/tiff.c
+++ b/source/blender/imbuf/intern/tiff.c
@@ -460,7 +460,7 @@ static int imb_read_tiff_pixels(ImBuf *ibuf, TIFF *image)
scanline_contig_16bit(tmpibuf->rect_float + ib_offset, sbuf, ibuf->x, spp);
}
}
- /* separate channels: RRRGGGBBB */
+ /* Separate channels: RRRGGGBBB. */
}
else if (config == PLANARCONFIG_SEPARATE) {
@@ -549,10 +549,8 @@ ImBuf *imb_loadtiff(const unsigned char *mem,
ImbTIFFMemFile memFile;
uint32_t width, height;
char *format = NULL;
- int level;
short spp;
int ib_depth;
- int found;
/* Check whether or not we have a TIFF file. */
if (imb_is_a_tiff(mem, size) == 0) {
@@ -574,7 +572,7 @@ ImBuf *imb_loadtiff(const unsigned char *mem,
TIFFGetField(image, TIFFTAG_IMAGELENGTH, &height);
TIFFGetField(image, TIFFTAG_SAMPLESPERPIXEL, &spp);
- ib_depth = (spp == 3) ? 24 : 32;
+ ib_depth = spp * 8;
ibuf = IMB_allocImBuf(width, height, ib_depth, 0);
if (ibuf) {
@@ -592,8 +590,7 @@ ImBuf *imb_loadtiff(const unsigned char *mem,
if (flags & IB_alphamode_detect) {
if (spp == 4) {
unsigned short extra, *extraSampleTypes;
-
- found = TIFFGetField(image, TIFFTAG_EXTRASAMPLES, &extra, &extraSampleTypes);
+ const int found = TIFFGetField(image, TIFFTAG_EXTRASAMPLES, &extra, &extraSampleTypes);
if (found && (extraSampleTypes[0] == EXTRASAMPLE_ASSOCALPHA)) {
ibuf->flags |= IB_alphamode_premul;
@@ -617,7 +614,7 @@ ImBuf *imb_loadtiff(const unsigned char *mem,
int numlevel = TIFFNumberOfDirectories(image);
/* create empty mipmap levels in advance */
- for (level = 0; level < numlevel; level++) {
+ for (int level = 0; level < numlevel; level++) {
if (!TIFFSetDirectory(image, level)) {
break;
}
diff --git a/source/blender/imbuf/intern/transform.cc b/source/blender/imbuf/intern/transform.cc
index 1499c1071e3..d64a48569ae 100644
--- a/source/blender/imbuf/intern/transform.cc
+++ b/source/blender/imbuf/intern/transform.cc
@@ -259,7 +259,6 @@ class WrapRepeatUV : public BaseUVWrapping {
* \brief Read a sample from an image buffer.
*
* A sampler can read from an image buffer.
- *
*/
template<
/** \brief Interpolation mode to use when sampling. */
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 727704e27e8..6f1275e1812 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -14,6 +14,7 @@
#include "BKE_global.h"
#include "GPU_capabilities.h"
+#include "GPU_state.h"
#include "GPU_texture.h"
#include "IMB_colormanagement.h"
@@ -22,39 +23,62 @@
/* gpu ibuf utils */
+static bool imb_is_grayscale_texture_format_compatible(const ImBuf *ibuf)
+{
+ if (ibuf->planes > 8) {
+ return false;
+ }
+ /* Only imbufs with colorspace that do not modify the chrominance of the texture data relative
+ * to the scene color space can be uploaded as single channel textures. */
+ if (IMB_colormanagement_space_is_data(ibuf->rect_colorspace) ||
+ IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace) ||
+ IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
+ return true;
+ };
+ return false;
+}
+
static void imb_gpu_get_format(const ImBuf *ibuf,
bool high_bitdepth,
+ bool use_grayscale,
eGPUDataFormat *r_data_format,
eGPUTextureFormat *r_texture_format)
{
const bool float_rect = (ibuf->rect_float != NULL);
+ const bool is_grayscale = use_grayscale && imb_is_grayscale_texture_format_compatible(ibuf);
if (float_rect) {
/* Float. */
const bool use_high_bitdepth = (!(ibuf->flags & IB_halffloat) && high_bitdepth);
*r_data_format = GPU_DATA_FLOAT;
- *r_texture_format = use_high_bitdepth ? GPU_RGBA32F : GPU_RGBA16F;
+ *r_texture_format = is_grayscale ? (use_high_bitdepth ? GPU_R32F : GPU_R16F) :
+ (use_high_bitdepth ? GPU_RGBA32F : GPU_RGBA16F);
}
else {
if (IMB_colormanagement_space_is_data(ibuf->rect_colorspace) ||
IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
/* Non-color data or scene linear, just store buffer as is. */
*r_data_format = GPU_DATA_UBYTE;
- *r_texture_format = GPU_RGBA8;
+ *r_texture_format = (is_grayscale) ? GPU_R8 : GPU_RGBA8;
}
else if (IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace)) {
/* sRGB, store as byte texture that the GPU can decode directly. */
- *r_data_format = GPU_DATA_UBYTE;
- *r_texture_format = GPU_SRGB8_A8;
+ *r_data_format = (is_grayscale) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
+ *r_texture_format = (is_grayscale) ? GPU_R16F : GPU_SRGB8_A8;
}
else {
/* Other colorspace, store as half float texture to avoid precision loss. */
*r_data_format = GPU_DATA_FLOAT;
- *r_texture_format = GPU_RGBA16F;
+ *r_texture_format = (is_grayscale) ? GPU_R16F : GPU_RGBA16F;
}
}
}
+static const char *imb_gpu_get_swizzle(const ImBuf *ibuf)
+{
+ return imb_is_grayscale_texture_format_compatible(ibuf) ? "rrra" : "rgba";
+}
+
/* Return false if no suitable format was found. */
#ifdef WITH_DDS
static bool IMB_gpu_get_compressed_format(const ImBuf *ibuf, eGPUTextureFormat *r_texture_format)
@@ -90,7 +114,8 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
const bool store_premultiplied,
bool *r_freedata)
{
- const bool is_float_rect = (ibuf->rect_float != NULL);
+ bool is_float_rect = (ibuf->rect_float != NULL);
+ const bool is_grayscale = imb_is_grayscale_texture_format_compatible(ibuf);
void *data_rect = (is_float_rect) ? (void *)ibuf->rect_float : (void *)ibuf->rect;
bool freedata = false;
@@ -121,7 +146,8 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
else if (IMB_colormanagement_space_is_srgb(ibuf->rect_colorspace) ||
IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace)) {
/* sRGB or scene linear, store as byte texture that the GPU can decode directly. */
- data_rect = MEM_mallocN(sizeof(uchar[4]) * ibuf->x * ibuf->y, __func__);
+ data_rect = MEM_mallocN(
+ (is_grayscale ? sizeof(float[4]) : sizeof(uchar[4])) * ibuf->x * ibuf->y, __func__);
*r_freedata = freedata = true;
if (data_rect == NULL) {
@@ -133,8 +159,16 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
* this allows us to use sRGB texture formats and preserves color values in
* zero alpha areas, and appears generally closer to what game engines that we
* want to be compatible with do. */
- IMB_colormanagement_imbuf_to_byte_texture(
- (uchar *)data_rect, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ if (is_grayscale) {
+ /* Convert to byte buffer to then pack as half floats reducing the buffer size by half. */
+ IMB_colormanagement_imbuf_to_float_texture(
+ (float *)data_rect, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ is_float_rect = true;
+ }
+ else {
+ IMB_colormanagement_imbuf_to_byte_texture(
+ (uchar *)data_rect, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ }
}
else {
/* Other colorspace, store as float texture to avoid precision loss. */
@@ -167,21 +201,52 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
}
data_rect = (is_float_rect) ? (void *)scale_ibuf->rect_float : (void *)scale_ibuf->rect;
- *r_freedata = true;
+ *r_freedata = freedata = true;
/* Steal the rescaled buffer to avoid double free. */
scale_ibuf->rect_float = NULL;
scale_ibuf->rect = NULL;
IMB_freeImBuf(scale_ibuf);
}
+
+ /* Pack first channel data manually at the start of the buffer. */
+ if (is_grayscale) {
+ void *src_rect = data_rect;
+
+ if (freedata == false) {
+ data_rect = MEM_mallocN((is_float_rect ? sizeof(float) : sizeof(uchar)) * ibuf->x * ibuf->y,
+ __func__);
+ *r_freedata = freedata = true;
+ }
+
+ if (data_rect == NULL) {
+ return NULL;
+ }
+
+ if (is_float_rect) {
+ for (uint64_t i = 0; i < ibuf->x * ibuf->y; i++) {
+ ((float *)data_rect)[i] = ((float *)src_rect)[i * 4];
+ }
+ }
+ else {
+ for (uint64_t i = 0; i < ibuf->x * ibuf->y; i++) {
+ ((uchar *)data_rect)[i] = ((uchar *)src_rect)[i * 4];
+ }
+ }
+ }
return data_rect;
}
-GPUTexture *IMB_touch_gpu_texture(
- const char *name, ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth)
+GPUTexture *IMB_touch_gpu_texture(const char *name,
+ ImBuf *ibuf,
+ int w,
+ int h,
+ int layers,
+ bool use_high_bitdepth,
+ bool use_grayscale)
{
eGPUDataFormat data_format;
eGPUTextureFormat tex_format;
- imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
+ imb_gpu_get_format(ibuf, use_high_bitdepth, use_grayscale, &data_format, &tex_format);
GPUTexture *tex;
if (layers > 0) {
@@ -191,6 +256,7 @@ GPUTexture *IMB_touch_gpu_texture(
tex = GPU_texture_create_2d(name, w, h, 9999, tex_format, NULL);
}
+ GPU_texture_swizzle_set(tex, imb_gpu_get_swizzle(ibuf));
GPU_texture_anisotropic_filter(tex, true);
return tex;
}
@@ -203,6 +269,7 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
int w,
int h,
bool use_high_bitdepth,
+ bool use_grayscale,
bool use_premult)
{
const bool do_rescale = (ibuf->x != w || ibuf->y != h);
@@ -210,7 +277,7 @@ void IMB_update_gpu_texture_sub(GPUTexture *tex,
eGPUDataFormat data_format;
eGPUTextureFormat tex_format;
- imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
+ imb_gpu_get_format(ibuf, use_high_bitdepth, use_grayscale, &data_format, &tex_format);
bool freebuf = false;
@@ -266,7 +333,7 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
eGPUDataFormat data_format;
eGPUTextureFormat tex_format;
- imb_gpu_get_format(ibuf, use_high_bitdepth, &data_format, &tex_format);
+ imb_gpu_get_format(ibuf, use_high_bitdepth, true, &data_format, &tex_format);
bool freebuf = false;
@@ -282,6 +349,7 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
void *data = imb_gpu_get_data(ibuf, do_rescale, size, use_premult, &freebuf);
GPU_texture_update(tex, data_format, data);
+ GPU_texture_swizzle_set(tex, imb_gpu_get_swizzle(ibuf));
GPU_texture_anisotropic_filter(tex, true);
if (freebuf) {
@@ -291,12 +359,14 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
return tex;
}
-eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf, bool high_bitdepth)
+eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf,
+ bool high_bitdepth,
+ bool use_grayscale)
{
eGPUTextureFormat gpu_texture_format;
eGPUDataFormat gpu_data_format;
- imb_gpu_get_format(ibuf, high_bitdepth, &gpu_data_format, &gpu_texture_format);
+ imb_gpu_get_format(ibuf, high_bitdepth, use_grayscale, &gpu_data_format, &gpu_texture_format);
return gpu_texture_format;
}
diff --git a/source/blender/io/alembic/ABC_alembic.h b/source/blender/io/alembic/ABC_alembic.h
index ded3258ff18..05025861857 100644
--- a/source/blender/io/alembic/ABC_alembic.h
+++ b/source/blender/io/alembic/ABC_alembic.h
@@ -60,6 +60,28 @@ struct AlembicExportParams {
float global_scale;
};
+struct AlembicImportParams {
+ /* Multiplier for the cached data scale. Mostly useful if the data is stored in a different unit
+ * as what Blender expects (e.g. centimeters instead of meters). */
+ float global_scale;
+
+ /* Number of consecutive files to expect if the cached animation is split in a sequence. */
+ int sequence_len;
+ /* Start frame of the sequence, offset from 0. */
+ int sequence_offset;
+ /* True if the cache is split in multiple files. */
+ bool is_sequence;
+
+ /* True if the importer should set the current scene's start and end frame based on the start and
+ * end frames of the cached animation. */
+ bool set_frame_range;
+ /* True if imported meshes should be validated. Error messages are sent to the console. */
+ bool validate_meshes;
+ /* True if a cache reader should be added regardless of whether there is animated data in the
+ * cached file. */
+ bool always_add_cache_reader;
+};
+
/* The ABC_export and ABC_import functions both take a as_background_job
* parameter, and return a boolean.
*
@@ -78,13 +100,7 @@ bool ABC_export(struct Scene *scene,
bool ABC_import(struct bContext *C,
const char *filepath,
- float scale,
- bool is_sequence,
- bool set_frame_range,
- int sequence_len,
- int offset,
- bool validate_meshes,
- bool always_add_cache_reader,
+ const struct AlembicImportParams *params,
bool as_background_job);
struct CacheArchiveHandle *ABC_create_handle(struct Main *bmain,
diff --git a/source/blender/io/alembic/intern/alembic_capi.cc b/source/blender/io/alembic/intern/alembic_capi.cc
index 27df23b38c6..86622719f6e 100644
--- a/source/blender/io/alembic/intern/alembic_capi.cc
+++ b/source/blender/io/alembic/intern/alembic_capi.cc
@@ -672,13 +672,7 @@ static void import_freejob(void *user_data)
bool ABC_import(bContext *C,
const char *filepath,
- float scale,
- bool is_sequence,
- bool set_frame_range,
- int sequence_len,
- int offset,
- bool validate_meshes,
- bool always_add_cache_reader,
+ const AlembicImportParams *params,
bool as_background_job)
{
/* Using new here since MEM_* functions do not call constructor to properly initialize data. */
@@ -691,13 +685,13 @@ bool ABC_import(bContext *C,
job->import_ok = false;
BLI_strncpy(job->filename, filepath, 1024);
- job->settings.scale = scale;
- job->settings.is_sequence = is_sequence;
- job->settings.set_frame_range = set_frame_range;
- job->settings.sequence_len = sequence_len;
- job->settings.sequence_offset = offset;
- job->settings.validate_meshes = validate_meshes;
- job->settings.always_add_cache_reader = always_add_cache_reader;
+ job->settings.scale = params->global_scale;
+ job->settings.is_sequence = params->is_sequence;
+ job->settings.set_frame_range = params->set_frame_range;
+ job->settings.sequence_len = params->sequence_len;
+ job->settings.sequence_offset = params->sequence_offset;
+ job->settings.validate_meshes = params->validate_meshes;
+ job->settings.always_add_cache_reader = params->always_add_cache_reader;
job->error_code = ABC_NO_ERROR;
job->was_cancelled = false;
job->archive = nullptr;
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 3c2e8f66160..501800b8374 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -896,11 +896,9 @@ static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
}
/**
- *
* Caution here: This code assumes that all materials are assigned to Object
* and no material is assigned to Data.
* That is true right after the objects have been imported.
- *
*/
static void bc_copy_materials_to_data(Object *ob, Mesh *me)
{
@@ -911,9 +909,7 @@ static void bc_copy_materials_to_data(Object *ob, Mesh *me)
}
/**
- *
- * Remove all references to materials from the object
- *
+ * Remove all references to materials from the object.
*/
static void bc_remove_materials_from_object(Object *ob, Mesh *me)
{
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h
index 416b5728b66..92b387a4bfe 100644
--- a/source/blender/io/collada/MeshImporter.h
+++ b/source/blender/io/collada/MeshImporter.h
@@ -203,7 +203,6 @@ class MeshImporter : public MeshImporterBase {
* if the check is positive:
* Add the materials of the first user to the geometry
* adjust all other users accordingly.
- *
*/
void optimize_material_assignements();
diff --git a/source/blender/io/common/IO_abstract_hierarchy_iterator.h b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
index a67cfe6a9d6..966eb640264 100644
--- a/source/blender/io/common/IO_abstract_hierarchy_iterator.h
+++ b/source/blender/io/common/IO_abstract_hierarchy_iterator.h
@@ -228,7 +228,7 @@ class AbstractHierarchyIterator {
* writer is created it will also write the current iteration, to ensure the hierarchy is
* complete. The `export_subset` option is only in effect when the writer already existed from a
* previous iteration. */
- void set_export_subset(ExportSubset export_subset_);
+ void set_export_subset(ExportSubset export_subset);
/* Convert the given name to something that is valid for the exported file format.
* This base implementation is a no-op; override in a concrete subclass. */
@@ -267,7 +267,7 @@ class AbstractHierarchyIterator {
/* These three functions create writers and call their write() method. */
void make_writers(const HierarchyContext *parent_context);
void make_writer_object_data(const HierarchyContext *context);
- void make_writers_particle_systems(const HierarchyContext *context);
+ void make_writers_particle_systems(const HierarchyContext *transform_context);
/* Return the appropriate HierarchyContext for the data of the object represented by
* object_context. */
@@ -332,7 +332,7 @@ class AbstractHierarchyIterator {
virtual void release_writer(AbstractHierarchyWriter *writer) = 0;
AbstractHierarchyWriter *get_writer(const std::string &export_path) const;
- ExportChildren &graph_children(const HierarchyContext *parent_context);
+ ExportChildren &graph_children(const HierarchyContext *context);
};
} // namespace blender::io
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 9b050af0891..815163ad19e 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -47,7 +47,7 @@ OBJMesh::OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Obj
/* Since a new mesh been allocated, it needs to be freed in the destructor. */
mesh_eval_needs_free_ = true;
}
- if (export_params.export_triangulated_mesh && ELEM(export_object_eval_.type, OB_MESH, OB_SURF)) {
+ if (export_params.export_triangulated_mesh && export_object_eval_.type == OB_MESH) {
std::tie(export_mesh_eval_, mesh_eval_needs_free_) = triangulate_mesh_eval();
}
set_world_axes_transform(export_params.forward_axis, export_params.up_axis);
@@ -133,7 +133,7 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
copy_m3_m4(normal_matrix, world_and_axes_transform_);
invert_m3_m3(world_and_axes_normal_transform_, normal_matrix);
transpose_m3(world_and_axes_normal_transform_);
- mirrored_transform_ = determinant_m3_array(world_and_axes_normal_transform_) < 0;
+ mirrored_transform_ = is_negative_m3(world_and_axes_normal_transform_);
}
int OBJMesh::tot_vertices() const
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index e62470588ec..a570b374231 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -157,17 +157,21 @@ void MeshFromGeometry::fixup_invalid_faces()
void MeshFromGeometry::create_vertices(Mesh *mesh)
{
- int mi = 0;
- for (int vi : mesh_geometry_.vertices_) {
- if (vi < global_vertices_.vertices.size()) {
- copy_v3_v3(mesh->mvert[mi].co, global_vertices_.vertices[vi]);
- }
- else {
- std::cerr << "Vertex index:" << vi
- << " larger than total vertices:" << global_vertices_.vertices.size() << " ."
- << std::endl;
+ /* Go through all the global vertex indices from min to max,
+ * checking which ones are actually and building a global->local
+ * index mapping. Write out the used vertex positions into the Mesh
+ * data. */
+ mesh_geometry_.global_to_local_vertices_.clear();
+ mesh_geometry_.global_to_local_vertices_.reserve(mesh_geometry_.vertices_.size());
+ for (int vi = mesh_geometry_.vertex_index_min_; vi <= mesh_geometry_.vertex_index_max_; ++vi) {
+ BLI_assert(vi >= 0 && vi < global_vertices_.vertices.size());
+ if (!mesh_geometry_.vertices_.contains(vi)) {
+ continue;
}
- ++mi;
+ int local_vi = (int)mesh_geometry_.global_to_local_vertices_.size();
+ BLI_assert(local_vi >= 0 && local_vi < mesh->totvert);
+ copy_v3_v3(mesh->mvert[local_vi].co, global_vertices_.vertices[vi]);
+ mesh_geometry_.global_to_local_vertices_.add_new(vi, local_vi);
}
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
index 02e09a77a5d..093cbec32fe 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc
@@ -95,12 +95,8 @@ static Image *create_placeholder_image(Main *bmain, const std::string &path)
return image;
}
-static Image *load_texture_image(Main *bmain,
- const tex_map_XX &tex_map,
- bNode *r_node,
- bool relative_paths)
+static Image *load_texture_image(Main *bmain, const tex_map_XX &tex_map, bool relative_paths)
{
- BLI_assert(r_node && r_node->type == SH_NODE_TEX_IMAGE);
Image *image = nullptr;
/* First try treating texture path as relative. */
@@ -371,7 +367,8 @@ void ShaderNodetreeWrap::add_image_textures(Main *bmain, Material *mat, bool rel
}
bNode *image_texture = add_node_to_tree(SH_NODE_TEX_IMAGE);
- Image *image = load_texture_image(bmain, texture_map.value, image_texture, relative_paths);
+ BLI_assert(image_texture);
+ Image *image = load_texture_image(bmain, texture_map.value, relative_paths);
if (image == nullptr) {
continue;
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
index f48b6dd55e8..04d9a665588 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
@@ -11,8 +11,8 @@
#include "BLI_map.hh"
#include "BLI_math_base.hh"
#include "BLI_math_vec_types.hh"
+#include "BLI_set.hh"
#include "BLI_vector.hh"
-#include "BLI_vector_set.hh"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@@ -93,9 +93,11 @@ struct Geometry {
int vertex_index_min_ = INT_MAX;
int vertex_index_max_ = -1;
- VectorSet<int> vertices_;
+ /* Global vertex indices used by this geometry. */
+ Set<int> vertices_;
+ /* Mapping from global vertex index to geometry-local vertex index. */
Map<int, int> global_to_local_vertices_;
- /** Edges written in the file in addition to (or even without polygon) elements. */
+ /* Loose edges in the file. */
Vector<MEdge> edges_;
Vector<PolyCorner> face_corners_;
@@ -112,19 +114,15 @@ struct Geometry {
}
void track_vertex_index(int index)
{
- if (vertices_.add(index)) {
- global_to_local_vertices_.add_new(index, (int)vertices_.size() - 1);
- }
+ vertices_.add(index);
math::min_inplace(vertex_index_min_, index);
math::max_inplace(vertex_index_max_, index);
}
void track_all_vertices(int count)
{
vertices_.reserve(count);
- global_to_local_vertices_.reserve(count);
for (int i = 0; i < count; ++i) {
vertices_.add(i);
- global_to_local_vertices_.add(i, i);
}
vertex_index_min_ = 0;
vertex_index_max_ = count - 1;
diff --git a/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc b/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
index 6aec848573f..f582064e0c1 100644
--- a/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_exporter_tests.cc
@@ -60,7 +60,7 @@ TEST_F(obj_exporter_test, filter_objects_curves_as_mesh)
return;
}
auto [objmeshes, objcurves]{filter_supported_objects(depsgraph, _export.params)};
- EXPECT_EQ(objmeshes.size(), 20);
+ EXPECT_EQ(objmeshes.size(), 21);
EXPECT_EQ(objcurves.size(), 0);
}
diff --git a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
index 132bb03357f..bd9360548af 100644
--- a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
@@ -154,7 +154,7 @@ TEST_F(obj_importer_test, import_cube)
12,
6,
24,
- float3(1, -1, 1),
+ float3(-1, -1, 1),
float3(1, -1, -1),
float3(-0.57735f, 0.57735f, -0.57735f)},
};
@@ -172,7 +172,7 @@ TEST_F(obj_importer_test, import_cube_o_after_verts)
12,
6,
24,
- float3(1, -1, 1),
+ float3(-1, -1, 1),
float3(1, -1, -1),
float3(0, 0, 1),
},
@@ -183,8 +183,8 @@ TEST_F(obj_importer_test, import_cube_o_after_verts)
3,
1,
3,
+ float3(1, -1, 1),
float3(-2, -2, 2),
- float3(-1, -1, -1),
float3(-0.2357f, 0.9428f, 0.2357f),
},
};
@@ -201,8 +201,8 @@ TEST_F(obj_importer_test, import_suzanne_all_data)
1005,
500,
1968,
- float3(-0.5f, 0.09375f, 0.6875f),
- float3(0.546875f, 0.054688f, 0.578125f),
+ float3(-0.4375f, 0.164062f, 0.765625f),
+ float3(0.4375f, 0.164062f, 0.765625f),
float3(-0.6040f, -0.5102f, 0.6122f),
float2(0.692094f, 0.40191f)},
};
@@ -307,7 +307,7 @@ TEST_F(obj_importer_test, import_materials)
{
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
- {"OBmaterials", OB_MESH, 8, 12, 6, 24, float3(1, -1, 1), float3(1, -1, -1)},
+ {"OBmaterials", OB_MESH, 8, 12, 6, 24, float3(-1, -1, 1), float3(1, -1, -1)},
};
import_and_check("materials.obj", expect, std::size(expect), 4, 8);
}
@@ -323,7 +323,7 @@ TEST_F(obj_importer_test, import_cubes_with_textures_rel)
6,
24,
float3(1, 1, -1),
- float3(1, -1, -1),
+ float3(-1, -1, 1),
float3(0, 1, 0),
float2(0.9935f, 0.0020f)},
{"OBCubeTexMul",
@@ -333,7 +333,7 @@ TEST_F(obj_importer_test, import_cubes_with_textures_rel)
6,
24,
float3(4, -2, -1),
- float3(4, -4, -1),
+ float3(2, -4, 1),
float3(0, 1, 0),
float2(0.9935f, 0.0020f)},
{"OBCubeTiledTex",
@@ -343,7 +343,7 @@ TEST_F(obj_importer_test, import_cubes_with_textures_rel)
6,
24,
float3(4, 1, -1),
- float3(4, -1, -1),
+ float3(2, -1, 1),
float3(0, 1, 0),
float2(0.9935f, 0.0020f)},
{"OBCubeTiledTexFromAnotherFolder",
@@ -353,7 +353,7 @@ TEST_F(obj_importer_test, import_cubes_with_textures_rel)
6,
24,
float3(7, 1, -1),
- float3(7, -1, -1),
+ float3(5, -1, 1),
float3(0, 1, 0),
float2(0.9935f, 0.0020f)},
};
@@ -444,15 +444,15 @@ TEST_F(obj_importer_test, import_all_objects)
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
/* .obj file has empty EmptyText and EmptyMesh objects; these are ignored and skipped */
{"OBBezierCurve", OB_MESH, 13, 12, 0, 0, float3(-1, -2, 0), float3(1, -2, 0)},
- {"OBBlankCube", OB_MESH, 8, 13, 7, 26, float3(1, 1, 1), float3(-1, 1, -1), float3(0, 0, 1)},
+ {"OBBlankCube", OB_MESH, 8, 13, 7, 26, float3(1, 1, -1), float3(-1, 1, 1), float3(0, 0, 1)},
{"OBMaterialCube",
OB_MESH,
8,
13,
7,
26,
- float3(26, -1, -1),
- float3(28, -1, -1),
+ float3(28, 1, -1),
+ float3(26, 1, 1),
float3(-1, 0, 0)},
{"OBNurbsCircle",
OB_MESH,
@@ -462,15 +462,15 @@ TEST_F(obj_importer_test, import_all_objects)
0,
float3(3.292893f, -2.707107f, 0),
float3(3.369084f, -2.77607f, 0)},
- {"OBNurbsCircle.001", OB_MESH, 4, 4, 0, 0, float3(3, -2, 0), float3(2, -1, 0)},
+ {"OBNurbsCircle.001", OB_MESH, 4, 4, 0, 0, float3(2, -3, 0), float3(3, -2, 0)},
{"OBParticleCube",
OB_MESH,
8,
13,
7,
26,
- float3(22, 1, 1),
- float3(20, 1, -1),
+ float3(22, 1, -1),
+ float3(20, 1, 1),
float3(0, 0, 1)},
{"OBShapeKeyCube",
OB_MESH,
@@ -478,8 +478,8 @@ TEST_F(obj_importer_test, import_all_objects)
13,
7,
26,
- float3(19, 1, 2),
- float3(17, 1, -1),
+ float3(19, 1, -1),
+ float3(17, 1, 1),
float3(-0.4082f, -0.4082f, 0.8165f)},
{"OBSmoothCube",
OB_MESH,
@@ -487,8 +487,8 @@ TEST_F(obj_importer_test, import_all_objects)
13,
7,
26,
- float3(4, 1, 1),
- float3(2, 1, -1),
+ float3(4, 1, -1),
+ float3(2, 1, 1),
float3(0.5774f, 0.5773f, 0.5774f)},
{"OBSurface",
OB_MESH,
@@ -496,7 +496,7 @@ TEST_F(obj_importer_test, import_all_objects)
480,
224,
896,
- float3(7.292893f, -2.707107f, -0.714285f),
+ float3(7.292893f, -2.707107f, -1),
float3(7.525872f, -2.883338f, 1),
float3(-0.7071f, -0.7071f, 0),
float2(0, 0.142857f)},
@@ -506,7 +506,7 @@ TEST_F(obj_importer_test, import_all_objects)
480,
225,
900,
- float3(12.56667f, -2.5f, 0.72037f),
+ float3(12.5f, -2.5f, 0.694444f),
float3(13.5f, -1.5f, 0.694444f),
float3(-0.3246f, -0.3531f, 0.8775f),
float2(0, 0.066667f)},
@@ -527,7 +527,7 @@ TEST_F(obj_importer_test, import_all_objects)
1024,
4096,
float3(5.34467f, -2.65533f, -0.176777f),
- float3(5.158205f, -2.234695f, -0.220835f),
+ float3(5.232792f, -2.411795f, -0.220835f),
float3(-0.5042f, -0.5042f, -0.7011f),
float2(0, 1)},
{"OBTaperCube",
@@ -536,8 +536,8 @@ TEST_F(obj_importer_test, import_all_objects)
208,
104,
416,
- float3(24.316156f, 0.345556f, 0.796778f),
- float3(23.551804f, 0.389113f, -0.639607f),
+ float3(24.444445f, 0.502543f, -0.753814f),
+ float3(23.790743f, 0.460522f, -0.766546f),
float3(-0.0546f, 0.1716f, 0.9837f)},
{"OBText",
OB_MESH,
@@ -545,8 +545,8 @@ TEST_F(obj_importer_test, import_all_objects)
345,
171,
513,
- float3(1.583f, -9.621f, 0),
- float3(0.351f, -10.0f, 0),
+ float3(1.75f, -9.458f, 0),
+ float3(0.587f, -9.406f, 0),
float3(0, 0, 1),
float2(0.017544f, 0)},
{"OBUVCube",
@@ -555,8 +555,8 @@ TEST_F(obj_importer_test, import_all_objects)
13,
7,
26,
- float3(7, 1, 1),
- float3(5, 1, -1),
+ float3(7, 1, -1),
+ float3(5, 1, 1),
float3(0, 0, 1),
float2(0.654526f, 0.579873f)},
{"OBUVImageCube",
@@ -565,8 +565,8 @@ TEST_F(obj_importer_test, import_all_objects)
13,
7,
26,
- float3(10, 1, 1),
- float3(8, 1, -1),
+ float3(10, 1, -1),
+ float3(8, 1, 1),
float3(0, 0, 1),
float2(0.654526f, 0.579873f)},
{"OBVColCube",
@@ -575,8 +575,8 @@ TEST_F(obj_importer_test, import_all_objects)
13,
7,
26,
- float3(13, 1, 1),
- float3(11, 1, -1),
+ float3(13, 1, -1),
+ float3(11, 1, 1),
float3(0, 0, 1),
float2(0, 0),
float4(0.0f, 0.002125f, 1.0f, 1.0f)},
@@ -586,8 +586,8 @@ TEST_F(obj_importer_test, import_all_objects)
13,
7,
26,
- float3(16, 1, 1),
- float3(14, 1, -1),
+ float3(16, 1, -1),
+ float3(14, 1, 1),
float3(0, 0, 1)},
};
import_and_check("all_objects.obj", expect, std::size(expect), 7);
@@ -604,7 +604,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
6,
24,
float3(1.0f, 1.0f, -3.812445f),
- float3(1.0f, -1.0f, -3.812445f),
+ float3(-1.0f, -1.0f, -1.812445f),
float3(0, 0, 0),
float2(0, 0),
float4(0.89627f, 0.036889f, 0.47932f, 1.0f)},
@@ -615,7 +615,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
6,
24,
float3(3.481967f, 1.0f, -3.812445f),
- float3(3.481967f, -1.0f, -3.812445f),
+ float3(1.481967f, -1.0f, -1.812445f),
float3(0, 0, 0),
float2(0, 0),
float4(1.564582f, 0.039217f, 0.664309f, 1.0f)},
@@ -626,7 +626,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
6,
24,
float3(-4.725068f, -1.0f, 1.0f),
- float3(-2.725068f, -1.0f, 1.0f),
+ float3(-2.725068f, 1.0f, -1.0f),
float3(0, 0, 0),
float2(0, 0),
float4(0.270498f, 0.47932f, 0.262251f, 1.0f)},
@@ -637,7 +637,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
6,
24,
float3(-4.550208f, -1.0f, -1.918042f),
- float3(-2.550208f, -1.0f, -1.918042f)},
+ float3(-2.550208f, 1.0f, -3.918042f)},
{"OBCubeVertexByte",
OB_MESH,
8,
@@ -645,7 +645,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
6,
24,
float3(1.0f, 1.0f, -1.0f),
- float3(1.0f, -1.0f, -1.0f),
+ float3(-1.0f, -1.0f, 1.0f),
float3(0, 0, 0),
float2(0, 0),
float4(0.846873f, 0.027321f, 0.982123f, 1.0f)},
@@ -656,7 +656,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors)
6,
24,
float3(3.392028f, 1.0f, -1.0f),
- float3(3.392028f, -1.0f, -1.0f),
+ float3(1.392028f, -1.0f, 1.0f),
float3(0, 0, 0),
float2(0, 0),
float4(49.99467f, 0.027321f, 0.982123f, 1.0f)},
@@ -675,7 +675,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors_mrgb)
6,
24,
float3(4, 1, -1),
- float3(4, -1, -1),
+ float3(2, -1, 1),
float3(0, 0, 0),
float2(0, 0),
float4(0.8714f, 0.6308f, 0.5271f, 1.0f)},
@@ -686,7 +686,7 @@ TEST_F(obj_importer_test, import_cubes_vertex_colors_mrgb)
6,
24,
float3(1, 1, -1),
- float3(1, -1, -1),
+ float3(-1, -1, 1),
float3(0, 0, 0),
float2(0, 0),
float4(0.6038f, 0.3185f, 0.1329f, 1.0f)},
diff --git a/source/blender/makesdna/DNA_curves_types.h b/source/blender/makesdna/DNA_curves_types.h
index 89deeec898b..6c38d316508 100644
--- a/source/blender/makesdna/DNA_curves_types.h
+++ b/source/blender/makesdna/DNA_curves_types.h
@@ -30,6 +30,7 @@ typedef enum CurveType {
CURVE_TYPE_BEZIER = 2,
CURVE_TYPE_NURBS = 3,
} CurveType;
+/* The number of supported curve types. */
#define CURVE_TYPES_NUM 4
typedef enum HandleType {
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 1a133127eaf..f35fa2699c6 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -112,7 +112,7 @@ typedef struct Mesh_Runtime {
* (most #eModifierTypeType_NonGeometrical modifiers). Otherwise the edit-mesh
* data will be used for drawing, missing changes from modifiers. See T79517.
*/
- char is_original;
+ char is_original_bmesh;
/** #eMeshWrapperType and others. */
char wrapper_type;
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 209ffd3342d..580d867d697 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -38,6 +38,7 @@ typedef struct MVert {
#ifdef DNA_DEPRECATED_ALLOW
enum {
/* SELECT = (1 << 0), */
+ /** Deprecated hide status. Now stored in ".hide_vert" attribute. */
ME_HIDE = (1 << 4),
};
#endif
@@ -63,6 +64,7 @@ enum {
/* SELECT = (1 << 0), */
ME_EDGEDRAW = (1 << 1),
ME_SEAM = (1 << 2),
+ /** Deprecated hide status. Now stored in ".hide_edge" attribute. */
/* ME_HIDE = (1 << 4), */
ME_EDGERENDER = (1 << 5),
ME_LOOSEEDGE = (1 << 7),
@@ -88,6 +90,7 @@ typedef struct MPoly {
enum {
ME_SMOOTH = (1 << 0),
ME_FACE_SEL = (1 << 1),
+ /** Deprecated hide status. Now stored in ".hide_poly" attribute. */
/* ME_HIDE = (1 << 4), */
};
diff --git a/source/blender/makesdna/DNA_meta_types.h b/source/blender/makesdna/DNA_meta_types.h
index 519dfb7e9b3..d0c09a0d6ab 100644
--- a/source/blender/makesdna/DNA_meta_types.h
+++ b/source/blender/makesdna/DNA_meta_types.h
@@ -92,8 +92,6 @@ typedef struct MetaBall {
/* used in editmode */
// ListBase edit_elems;
MetaElem *lastelem;
-
- void *batch_cache;
} MetaBall;
/* **************** METABALL ********************* */
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index b9161e918c0..3477105f519 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1881,6 +1881,18 @@ typedef enum CMPNodeFlipMode {
CMP_NODE_FLIP_X_Y = 2,
} CMPNodeFlipMode;
+/* Filter Node. Stored in custom1. */
+typedef enum CMPNodeFilterMethod {
+ CMP_NODE_FILTER_SOFT = 0,
+ CMP_NODE_FILTER_SHARP_BOX = 1,
+ CMP_NODE_FILTER_LAPLACE = 2,
+ CMP_NODE_FILTER_SOBEL = 3,
+ CMP_NODE_FILTER_PREWITT = 4,
+ CMP_NODE_FILTER_KIRSCH = 5,
+ CMP_NODE_FILTER_SHADOW = 6,
+ CMP_NODE_FILTER_SHARP_DIAMOND = 7,
+} CMPNodeFilterMethod;
+
/* Plane track deform node. */
enum {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index cfb077748ef..cc65b615cb7 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -820,6 +820,7 @@ typedef struct RenderProfile {
/** #ToolSettings.uv_relax_method */
#define UV_SCULPT_TOOL_RELAX_LAPLACIAN 1
#define UV_SCULPT_TOOL_RELAX_HC 2
+#define UV_SCULPT_TOOL_RELAX_COTAN 3
/* Stereo Flags */
#define STEREO_RIGHT_NAME "right"
@@ -2037,8 +2038,8 @@ extern const char *RE_engine_id_CYCLES;
(BASE_EDITABLE(v3d, base) && (((base)->flag & BASE_SELECTED) != 0))
/* deprecate this! */
-#define FIRSTBASE(_view_layer) ((_view_layer)->object_bases.first)
-#define LASTBASE(_view_layer) ((_view_layer)->object_bases.last)
+#define FIRSTBASE(_view_layer) ((struct Base *)(_view_layer)->object_bases.first)
+#define LASTBASE(_view_layer) ((struct Base *)(_view_layer)->object_bases.last)
#define BASACT(_view_layer) ((_view_layer)->basact)
#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object : NULL)
@@ -2209,7 +2210,7 @@ enum {
OB_DRAW_GROUPUSER_ALL = 2,
};
-/* object_vgroup.c */
+/* object_vgroup.cc */
/** #ToolSettings.vgroupsubset */
typedef enum eVGroupSelect {
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index e9178c0cbf5..856d48e395b 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -628,7 +628,7 @@ enum {
/* Bitflags affecting behavior of any kind of sorting. */
/** Special flag to indicate that order is locked (not user-changeable). */
UILST_FLT_SORT_LOCK = 1u << 30,
- /** Special value, bitflag used to reverse order! */
+ /** Special value, bit-flag used to reverse order! */
UILST_FLT_SORT_REVERSE = 1u << 31,
};
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 1ea6fbbaf83..d13f3fad270 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -50,14 +50,19 @@ struct wmTimer;
/** Defined in `buttons_intern.h`. */
typedef struct SpaceProperties_Runtime SpaceProperties_Runtime;
-/** Defined in `node_intern.hh`. */
#ifdef __cplusplus
namespace blender::ed::space_node {
struct SpaceNode_Runtime;
} // namespace blender::ed::space_node
using SpaceNode_Runtime = blender::ed::space_node::SpaceNode_Runtime;
+
+namespace blender::ed::outliner {
+struct SpaceOutliner_Runtime;
+} // namespace blender::ed::outliner
+using SpaceOutliner_Runtime = blender::ed::outliner::SpaceOutliner_Runtime;
#else
typedef struct SpaceNode_Runtime SpaceNode_Runtime;
+typedef struct SpaceOutliner_Runtime SpaceOutliner_Runtime;
#endif
/** Defined in `file_intern.h`. */
@@ -252,9 +257,6 @@ typedef enum eSpaceButtons_OutlinerSync {
/** \name Outliner
* \{ */
-/** Defined in `outliner_intern.hh`. */
-typedef struct SpaceOutliner_Runtime SpaceOutliner_Runtime;
-
/** Outliner */
typedef struct SpaceOutliner {
SpaceLink *next, *prev;
@@ -278,9 +280,7 @@ typedef struct SpaceOutliner {
*/
struct BLI_mempool *treestore;
- /* search stuff */
char search_string[64];
- struct TreeStoreElem search_tse;
short flag;
short outlinevis;
@@ -407,8 +407,8 @@ typedef enum eSpaceOutliner_StoreFlag {
/* cleanup tree */
SO_TREESTORE_CLEANUP = (1 << 0),
SO_TREESTORE_UNUSED_1 = (1 << 1), /* cleared */
- /* rebuild the tree, similar to cleanup,
- * but defer a call to BKE_outliner_treehash_rebuild_from_treestore instead */
+ /** Rebuild the tree, similar to cleanup, but defer a call to
+ * bke::outliner::treehash::rebuild_from_treestore instead. */
SO_TREESTORE_REBUILD = (1 << 2),
} eSpaceOutliner_StoreFlag;
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index ac553c2655f..dc461502b10 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -637,11 +637,11 @@ typedef struct UserDef_Experimental {
/* Debug options, always available. */
char use_undo_legacy;
char no_override_auto_resync;
- char use_override_new_fully_editable;
char use_cycles_debug;
char show_asset_debug_info;
char no_asset_indexing;
char SANITIZE_AFTER_HERE;
+ char _pad0;
/* The following options are automatically sanitized (set to 0)
* when the release cycle is not alpha. */
char use_new_curves_tools;
@@ -1162,7 +1162,7 @@ typedef enum eUserpref_StatusBar_Flag {
* #UserDef.autokey_mode
*/
typedef enum eAutokey_Mode {
- /* AUTOKEY_ON is a bitflag */
+ /* AUTOKEY_ON is a bit-flag. */
AUTOKEY_ON = 1,
/**
diff --git a/source/blender/makesdna/DNA_view2d_types.h b/source/blender/makesdna/DNA_view2d_types.h
index c8498f096ed..d08865cefb5 100644
--- a/source/blender/makesdna/DNA_view2d_types.h
+++ b/source/blender/makesdna/DNA_view2d_types.h
@@ -29,7 +29,7 @@ typedef struct View2D {
/** Allowable zoom factor range (only when (keepzoom & V2D_LIMITZOOM)) is set. */
float minzoom, maxzoom;
- /** Scroll - scrollbars to display (bitflag). */
+ /** Scroll - scrollbars to display (bit-flag). */
short scroll;
/** Scroll_ui - temp settings used for UI drawing of scrollers. */
short scroll_ui;
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index 116ea4821cb..2586e13da39 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -151,6 +151,11 @@ typedef struct wmWindowManager {
/** Refresh/redraw #wmNotifier structs. */
ListBase notifier_queue;
+ /**
+ * For duplicate detection.
+ * \note keep in sync with `notifier_queue` adding/removing elements must also update this set.
+ */
+ struct GSet *notifier_queue_set;
/** Information and error reports. */
struct ReportList reports;
diff --git a/source/blender/makesdna/intern/CMakeLists.txt b/source/blender/makesdna/intern/CMakeLists.txt
index c26696b4572..97198117a83 100644
--- a/source/blender/makesdna/intern/CMakeLists.txt
+++ b/source/blender/makesdna/intern/CMakeLists.txt
@@ -5,6 +5,11 @@
add_definitions(-DWITH_DNA_GHASH)
+# Needed for `mallocn.c`.
+if(HAVE_MALLOC_STATS_H)
+ add_definitions(-DHAVE_MALLOC_STATS_H)
+endif()
+
blender_include_dirs(
../../../../intern/atomic
../../../../intern/guardedalloc
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index de9fa60aa5d..ddc010f27a1 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -430,6 +430,10 @@ int RNA_property_collection_lookup_string(PointerRNA *ptr,
PointerRNA *r_ptr);
int RNA_property_collection_lookup_string_index(
PointerRNA *ptr, PropertyRNA *prop, const char *key, PointerRNA *r_ptr, int *r_index);
+
+bool RNA_property_collection_lookup_int_has_fn(PropertyRNA *prop);
+bool RNA_property_collection_lookup_string_has_fn(PropertyRNA *prop);
+
/**
* Zero return is an assignment error.
*/
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index 8124804de2b..7e6e3bcf90e 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -6,6 +6,11 @@ if(CMAKE_COMPILER_IS_GNUCC)
string(APPEND CMAKE_C_FLAGS " -Werror=implicit-function-declaration")
endif()
+# Needed for `mallocn.c`.
+if(HAVE_MALLOC_STATS_H)
+ add_definitions(-DHAVE_MALLOC_STATS_H)
+endif()
+
# files rna_access.c rna_define.c makesrna.c intentionally excluded.
set(DEFSRC
rna_ID.c
@@ -387,7 +392,6 @@ blender_include_dirs(
../../render
../../../../intern/cycles/blender
../../../../intern/atomic
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/memutil
../../../../intern/mantaflow/extern
@@ -450,8 +454,6 @@ set(LIB
bf_editor_undo
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_rna "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Needed so we can use dna_type_offsets.h for defaults initialization.
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index 2b24bd0b39c..a7b8488c371 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -826,7 +826,23 @@ static char *rna_def_property_get_func(
fprintf(f, "{\n");
if (manualfunc) {
- fprintf(f, " %s(ptr, values);\n", manualfunc);
+ /* Assign `fn` to ensure function signatures match. */
+ if (prop->type == PROP_BOOLEAN) {
+ fprintf(f, " PropBooleanArrayGetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, values);\n");
+ }
+ else if (prop->type == PROP_INT) {
+ fprintf(f, " PropIntArrayGetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, values);\n");
+ }
+ else if (prop->type == PROP_FLOAT) {
+ fprintf(f, " PropFloatArrayGetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, values);\n");
+ }
+ else {
+ BLI_assert_unreachable(); /* Valid but should be handled by type checks. */
+ fprintf(f, " %s(ptr, values);\n", manualfunc);
+ }
}
else {
rna_print_data_get(f, dp);
@@ -902,7 +918,27 @@ static char *rna_def_property_get_func(
fprintf(f, "{\n");
if (manualfunc) {
- fprintf(f, " return %s(ptr);\n", manualfunc);
+ /* Assign `fn` to ensure function signatures match. */
+ if (prop->type == PROP_BOOLEAN) {
+ fprintf(f, " PropBooleanGetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " return fn(ptr);\n");
+ }
+ else if (prop->type == PROP_INT) {
+ fprintf(f, " PropIntGetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " return fn(ptr);\n");
+ }
+ else if (prop->type == PROP_FLOAT) {
+ fprintf(f, " PropFloatGetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " return fn(ptr);\n");
+ }
+ else if (prop->type == PROP_ENUM) {
+ fprintf(f, " PropEnumGetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " return fn(ptr);\n");
+ }
+ else {
+ BLI_assert_unreachable(); /* Valid but should be handled by type checks. */
+ fprintf(f, " return %s(ptr);\n", manualfunc);
+ }
}
else {
rna_print_data_get(f, dp);
@@ -1197,7 +1233,23 @@ static char *rna_def_property_set_func(
fprintf(f, "{\n");
if (manualfunc) {
- fprintf(f, " %s(ptr, values);\n", manualfunc);
+ /* Assign `fn` to ensure function signatures match. */
+ if (prop->type == PROP_BOOLEAN) {
+ fprintf(f, " PropBooleanArraySetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, values);\n");
+ }
+ else if (prop->type == PROP_INT) {
+ fprintf(f, " PropIntArraySetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, values);\n");
+ }
+ else if (prop->type == PROP_FLOAT) {
+ fprintf(f, " PropFloatArraySetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, values);\n");
+ }
+ else {
+ BLI_assert_unreachable(); /* Valid but should be handled by type checks. */
+ fprintf(f, " %s(ptr, values);\n", manualfunc);
+ }
}
else {
rna_print_data_get(f, dp);
@@ -1289,7 +1341,27 @@ static char *rna_def_property_set_func(
fprintf(f, "{\n");
if (manualfunc) {
- fprintf(f, " %s(ptr, value);\n", manualfunc);
+ /* Assign `fn` to ensure function signatures match. */
+ if (prop->type == PROP_BOOLEAN) {
+ fprintf(f, " PropBooleanSetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, value);\n");
+ }
+ else if (prop->type == PROP_INT) {
+ fprintf(f, " PropIntSetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, value);\n");
+ }
+ else if (prop->type == PROP_FLOAT) {
+ fprintf(f, " PropFloatSetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, value);\n");
+ }
+ else if (prop->type == PROP_ENUM) {
+ fprintf(f, " PropEnumSetFunc fn = %s;\n", manualfunc);
+ fprintf(f, " fn(ptr, value);\n");
+ }
+ else {
+ BLI_assert_unreachable(); /* Valid but should be handled by type checks. */
+ fprintf(f, " %s(ptr, value);\n", manualfunc);
+ }
}
else {
rna_print_data_get(f, dp);
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index c59e45e1b01..d31a312816a 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -322,7 +322,7 @@ int rna_ID_name_full_length(PointerRNA *ptr)
return strlen(name);
}
-static int rna_ID_is_evaluated_get(PointerRNA *ptr)
+static bool rna_ID_is_evaluated_get(PointerRNA *ptr)
{
ID *id = (ID *)ptr->data;
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index ada73157026..c0104b1472c 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -4080,6 +4080,20 @@ int RNA_property_collection_lookup_index(PointerRNA *ptr,
return -1;
}
+bool RNA_property_collection_lookup_int_has_fn(PropertyRNA *prop)
+{
+ BLI_assert(RNA_property_type(prop) == PROP_COLLECTION);
+ CollectionPropertyRNA *cprop = (CollectionPropertyRNA *)rna_ensure_property(prop);
+ return cprop->lookupint != NULL;
+}
+
+bool RNA_property_collection_lookup_string_has_fn(PropertyRNA *prop)
+{
+ BLI_assert(RNA_property_type(prop) == PROP_COLLECTION);
+ CollectionPropertyRNA *cprop = (CollectionPropertyRNA *)rna_ensure_property(prop);
+ return cprop->lookupstring != NULL;
+}
+
int RNA_property_collection_lookup_int(PointerRNA *ptr,
PropertyRNA *prop,
int key,
diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c
index e0d55050c63..82eb390df52 100644
--- a/source/blender/makesrna/intern/rna_brush.c
+++ b/source/blender/makesrna/intern/rna_brush.c
@@ -765,11 +765,11 @@ static void rna_Brush_set_size(PointerRNA *ptr, int value)
brush->size = value;
}
-static void rna_Brush_use_gradient_set(PointerRNA *ptr, bool value)
+static void rna_Brush_use_gradient_set(PointerRNA *ptr, int value)
{
Brush *br = (Brush *)ptr->data;
- if (value) {
+ if (value & BRUSH_USE_GRADIENT) {
br->flag |= BRUSH_USE_GRADIENT;
}
else {
diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c
index 2a85da42483..b68d87587e7 100644
--- a/source/blender/makesrna/intern/rna_color.c
+++ b/source/blender/makesrna/intern/rna_color.c
@@ -682,7 +682,6 @@ static void rna_ColorManagement_update(Main *UNUSED(bmain), Scene *UNUSED(scene)
}
if (GS(id->name) == ID_SCE) {
- DEG_id_tag_update(id, 0);
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, NULL);
}
}
@@ -1271,7 +1270,7 @@ static void rna_def_colormanage(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Use Curves", "Use RGB curved for pre-display transformation");
RNA_def_property_update(prop, NC_WINDOW, "rna_ColorManagement_update");
- /* ** Colorspace ** */
+ /* ** Color-space ** */
srna = RNA_def_struct(brna, "ColorManagedInputColorspaceSettings", NULL);
RNA_def_struct_path_func(srna, "rna_ColorManagedInputColorspaceSettings_path");
RNA_def_struct_ui_text(
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index fff3f479a3f..3a90d631c63 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -67,7 +67,8 @@ const EnumPropertyItem rna_enum_keyframe_handle_type_items[] = {
*/
const EnumPropertyItem rna_enum_beztriple_interpolation_mode_items[] = {
/* Interpolation. */
- RNA_ENUM_ITEM_HEADING(N_("Interpolation"), "Standard transitions between keyframes"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Interpolation"),
+ N_("Standard transitions between keyframes")),
{BEZT_IPO_CONST,
"CONSTANT",
ICON_IPO_CONSTANT,
@@ -85,9 +86,9 @@ const EnumPropertyItem rna_enum_beztriple_interpolation_mode_items[] = {
"Smooth interpolation between A and B, with some control over curve shape"},
/* Easing. */
- RNA_ENUM_ITEM_HEADING(N_("Easing (by strength)"),
- "Predefined inertial transitions, useful for motion graphics "
- "(from least to most \"dramatic\")"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Easing (by strength)"),
+ N_("Predefined inertial transitions, useful for motion graphics "
+ "(from least to most \"dramatic\")")),
{BEZT_IPO_SINE,
"SINE",
ICON_IPO_SINE,
@@ -104,7 +105,8 @@ const EnumPropertyItem rna_enum_beztriple_interpolation_mode_items[] = {
"Circular",
"Circular easing (strongest and most dynamic)"},
- RNA_ENUM_ITEM_HEADING(N_("Dynamic Effects"), "Simple physics-inspired easing effects"),
+ RNA_ENUM_ITEM_HEADING(CTX_N_(BLT_I18NCONTEXT_ID_ACTION, "Dynamic Effects"),
+ N_("Simple physics-inspired easing effects")),
{BEZT_IPO_BACK, "BACK", ICON_IPO_BACK, "Back", "Cubic easing with overshoot and settle"},
{BEZT_IPO_BOUNCE,
"BOUNCE",
@@ -437,7 +439,7 @@ static void rna_Curve_bevelObject_set(PointerRNA *ptr,
if (ob) {
/* If bevel object has got the save curve, as object, for which it's set as bevobj,
- * there could be infinity loop in #DispList calculation. */
+ * there could be an infinite loop in curve evaluation. */
if (ob->type == OB_CURVES_LEGACY && ob->data != cu) {
cu->bevobj = ob;
id_lib_extern((ID *)ob);
@@ -512,7 +514,7 @@ static void rna_Curve_taperObject_set(PointerRNA *ptr,
if (ob) {
/* If taper object has got the save curve, as object, for which it's set as bevobj,
- * there could be infinity loop in #DispList calculation. */
+ * there could be an infinite loop in curve evaluation. */
if (ob->type == OB_CURVES_LEGACY && ob->data != cu) {
cu->taperobj = ob;
id_lib_extern((ID *)ob);
diff --git a/source/blender/makesrna/intern/rna_depsgraph.c b/source/blender/makesrna/intern/rna_depsgraph.c
index 6196f8d1ca0..ff107d0b833 100644
--- a/source/blender/makesrna/intern/rna_depsgraph.c
+++ b/source/blender/makesrna/intern/rna_depsgraph.c
@@ -43,23 +43,41 @@
/* **************** Object Instance **************** */
+typedef struct RNA_DepsgraphIterator {
+ BLI_Iterator iter;
+# ifdef WITH_PYTHON
+ /**
+ * Store the Python instance so the #BPy_StructRNA can be set as invalid iteration is completed.
+ * Otherwise accessing from Python (console auto-complete for e.g.) crashes, see: T100286. */
+ void *py_instance;
+# endif
+} RNA_DepsgraphIterator;
+
+# ifdef WITH_PYTHON
+void **rna_DepsgraphIterator_instance(PointerRNA *ptr)
+{
+ RNA_DepsgraphIterator *di = ptr->data;
+ return &di->py_instance;
+}
+# endif
+
static PointerRNA rna_DepsgraphObjectInstance_object_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- return rna_pointer_inherit_refine(ptr, &RNA_Object, iterator->current);
+ RNA_DepsgraphIterator *di = ptr->data;
+ return rna_pointer_inherit_refine(ptr, &RNA_Object, di->iter.current);
}
-static int rna_DepsgraphObjectInstance_is_instance_get(PointerRNA *ptr)
+static bool rna_DepsgraphObjectInstance_is_instance_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
return (deg_iter->dupli_object_current != NULL);
}
static PointerRNA rna_DepsgraphObjectInstance_instance_object_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
Object *instance_object = NULL;
if (deg_iter->dupli_object_current != NULL) {
instance_object = deg_iter->dupli_object_current->ob;
@@ -69,24 +87,24 @@ static PointerRNA rna_DepsgraphObjectInstance_instance_object_get(PointerRNA *pt
static bool rna_DepsgraphObjectInstance_show_self_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
- int ob_visibility = BKE_object_visibility(iterator->current, deg_iter->eval_mode);
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
+ int ob_visibility = BKE_object_visibility(di->iter.current, deg_iter->eval_mode);
return (ob_visibility & OB_VISIBLE_SELF) != 0;
}
static bool rna_DepsgraphObjectInstance_show_particles_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
- int ob_visibility = BKE_object_visibility(iterator->current, deg_iter->eval_mode);
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
+ int ob_visibility = BKE_object_visibility(di->iter.current, deg_iter->eval_mode);
return (ob_visibility & OB_VISIBLE_PARTICLES) != 0;
}
static PointerRNA rna_DepsgraphObjectInstance_parent_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
Object *dupli_parent = NULL;
if (deg_iter->dupli_object_current != NULL) {
dupli_parent = deg_iter->dupli_parent;
@@ -96,8 +114,8 @@ static PointerRNA rna_DepsgraphObjectInstance_parent_get(PointerRNA *ptr)
static PointerRNA rna_DepsgraphObjectInstance_particle_system_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
struct ParticleSystem *particle_system = NULL;
if (deg_iter->dupli_object_current != NULL) {
particle_system = deg_iter->dupli_object_current->particle_system;
@@ -107,8 +125,8 @@ static PointerRNA rna_DepsgraphObjectInstance_particle_system_get(PointerRNA *pt
static void rna_DepsgraphObjectInstance_persistent_id_get(PointerRNA *ptr, int *persistent_id)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
memcpy(persistent_id,
deg_iter->dupli_object_current->persistent_id,
@@ -119,12 +137,12 @@ static void rna_DepsgraphObjectInstance_persistent_id_get(PointerRNA *ptr, int *
}
}
-static unsigned int rna_DepsgraphObjectInstance_random_id_get(PointerRNA *ptr)
+static int rna_DepsgraphObjectInstance_random_id_get(PointerRNA *ptr)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
- return deg_iter->dupli_object_current->random_id;
+ return (int)deg_iter->dupli_object_current->random_id;
}
else {
return 0;
@@ -133,23 +151,23 @@ static unsigned int rna_DepsgraphObjectInstance_random_id_get(PointerRNA *ptr)
static void rna_DepsgraphObjectInstance_matrix_world_get(PointerRNA *ptr, float *mat)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
copy_m4_m4((float(*)[4])mat, deg_iter->dupli_object_current->mat);
}
else {
/* We can return actual object's matrix here, no reason to return identity matrix
* when this is not actually an instance... */
- Object *ob = (Object *)iterator->current;
+ Object *ob = (Object *)di->iter.current;
copy_m4_m4((float(*)[4])mat, ob->obmat);
}
}
static void rna_DepsgraphObjectInstance_orco_get(PointerRNA *ptr, float *orco)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
copy_v3_v3(orco, deg_iter->dupli_object_current->orco);
}
@@ -160,8 +178,8 @@ static void rna_DepsgraphObjectInstance_orco_get(PointerRNA *ptr, float *orco)
static void rna_DepsgraphObjectInstance_uv_get(PointerRNA *ptr, float *uv)
{
- BLI_Iterator *iterator = ptr->data;
- DEGObjectIterData *deg_iter = (DEGObjectIterData *)iterator->data;
+ RNA_DepsgraphIterator *di = ptr->data;
+ DEGObjectIterData *deg_iter = (DEGObjectIterData *)di->iter.data;
if (deg_iter->dupli_object_current != NULL) {
copy_v2_v2(uv, deg_iter->dupli_object_current->uv);
}
@@ -321,7 +339,7 @@ static PointerRNA rna_Depsgraph_objects_get(CollectionPropertyIterator *iter)
* so that previous one remains valid memory for python to access to. Yuck.
*/
typedef struct RNA_Depsgraph_Instances_Iterator {
- BLI_Iterator iterators[2];
+ RNA_DepsgraphIterator iterators[2];
DEGObjectIterData deg_data[2];
DupliObject dupli_object_current[2];
int counter;
@@ -337,9 +355,9 @@ static void rna_Depsgraph_object_instances_begin(CollectionPropertyIterator *ite
data->flag = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_ITER_OBJECT_FLAG_DUPLI;
- di_it->iterators[0].valid = true;
- DEG_iterator_objects_begin(&di_it->iterators[0], data);
- iter->valid = di_it->iterators[0].valid;
+ di_it->iterators[0].iter.valid = true;
+ DEG_iterator_objects_begin(&di_it->iterators[0].iter, data);
+ iter->valid = di_it->iterators[0].iter.valid;
}
static void rna_Depsgraph_object_instances_next(CollectionPropertyIterator *iter)
@@ -348,12 +366,12 @@ static void rna_Depsgraph_object_instances_next(CollectionPropertyIterator *iter
iter->internal.custom;
/* We need to copy current iterator status to next one being worked on. */
- di_it->iterators[(di_it->counter + 1) % 2] = di_it->iterators[di_it->counter % 2];
+ di_it->iterators[(di_it->counter + 1) % 2].iter = di_it->iterators[di_it->counter % 2].iter;
di_it->deg_data[(di_it->counter + 1) % 2] = di_it->deg_data[di_it->counter % 2];
di_it->counter++;
- di_it->iterators[di_it->counter % 2].data = &di_it->deg_data[di_it->counter % 2];
- DEG_iterator_objects_next(&di_it->iterators[di_it->counter % 2]);
+ di_it->iterators[di_it->counter % 2].iter.data = &di_it->deg_data[di_it->counter % 2];
+ DEG_iterator_objects_next(&di_it->iterators[di_it->counter % 2].iter);
/* Dupli_object_current is also temp memory generated during the iterations,
* it may be freed when last item has been iterated,
* so we have same issue as with the iterator itself:
@@ -365,15 +383,24 @@ static void rna_Depsgraph_object_instances_next(CollectionPropertyIterator *iter
di_it->deg_data[di_it->counter % 2].dupli_object_current =
&di_it->dupli_object_current[di_it->counter % 2];
}
- iter->valid = di_it->iterators[di_it->counter % 2].valid;
+ iter->valid = di_it->iterators[di_it->counter % 2].iter.valid;
}
static void rna_Depsgraph_object_instances_end(CollectionPropertyIterator *iter)
{
RNA_Depsgraph_Instances_Iterator *di_it = (RNA_Depsgraph_Instances_Iterator *)
iter->internal.custom;
- DEG_iterator_objects_end(&di_it->iterators[0]);
- DEG_iterator_objects_end(&di_it->iterators[1]);
+ for (int i = 0; i < ARRAY_SIZE(di_it->iterators); i++) {
+ RNA_DepsgraphIterator *di = &di_it->iterators[i];
+ DEG_iterator_objects_end(&di->iter);
+
+# ifdef WITH_PYTHON
+ if (di->py_instance) {
+ BPY_DECREF_RNA_INVALIDATE(di->py_instance);
+ }
+# endif
+ }
+
MEM_freeN(di_it);
}
@@ -381,8 +408,8 @@ static PointerRNA rna_Depsgraph_object_instances_get(CollectionPropertyIterator
{
RNA_Depsgraph_Instances_Iterator *di_it = (RNA_Depsgraph_Instances_Iterator *)
iter->internal.custom;
- BLI_Iterator *iterator = &di_it->iterators[di_it->counter % 2];
- return rna_pointer_inherit_refine(&iter->parent, &RNA_DepsgraphObjectInstance, iterator);
+ RNA_DepsgraphIterator *di = &di_it->iterators[di_it->counter % 2];
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_DepsgraphObjectInstance, di);
}
/* Iteration over evaluated IDs */
@@ -498,6 +525,10 @@ static void rna_def_depsgraph_instance(BlenderRNA *brna)
"Extended information about dependency graph object iterator "
"(Warning: All data here is 'evaluated' one, not original .blend IDs)");
+# ifdef WITH_PYTHON
+ RNA_def_struct_register_funcs(srna, NULL, NULL, "rna_DepsgraphIterator_instance");
+# endif
+
prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_ui_text(prop, "Object", "Evaluated object the iterator points to");
diff --git a/source/blender/makesrna/intern/rna_fluid.c b/source/blender/makesrna/intern/rna_fluid.c
index 3b22ae9d40f..384ce8f04fb 100644
--- a/source/blender/makesrna/intern/rna_fluid.c
+++ b/source/blender/makesrna/intern/rna_fluid.c
@@ -218,16 +218,22 @@ static void rna_Fluid_parts_create(Main *bmain,
# else
Object *ob = (Object *)ptr->owner_id;
BKE_fluid_particle_system_create(bmain, ob, pset_name, parts_name, psys_name, psys_type);
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ DEG_relations_tag_update(bmain);
# endif
}
-static void rna_Fluid_parts_delete(PointerRNA *ptr, int ptype)
+static void rna_Fluid_parts_delete(Main *bmain, PointerRNA *ptr, int ptype)
{
# ifndef WITH_FLUID
- UNUSED_VARS(ptr, ptype);
+ UNUSED_VARS(bmain, ptr, ptype);
# else
Object *ob = (Object *)ptr->owner_id;
BKE_fluid_particle_system_destroy(ob, ptype);
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ DEG_relations_tag_update(bmain);
# endif
}
@@ -254,7 +260,7 @@ static void rna_Fluid_flip_parts_update(Main *bmain, Scene *scene, PointerRNA *p
/* Only create a particle system in liquid domain mode.
* Remove any remaining data from a liquid sim when switching to gas. */
if (fmd->domain->type != FLUID_DOMAIN_TYPE_LIQUID) {
- rna_Fluid_parts_delete(ptr, PART_FLUID_FLIP);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FLIP);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_FLIP;
rna_Fluid_domain_data_reset(bmain, scene, ptr);
return;
@@ -266,7 +272,7 @@ static void rna_Fluid_flip_parts_update(Main *bmain, Scene *scene, PointerRNA *p
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FLIP;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_FLIP);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FLIP);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_FLIP;
}
rna_Fluid_update(bmain, scene, ptr);
@@ -285,7 +291,7 @@ static void rna_Fluid_spray_parts_update(Main *bmain, Scene *UNUSED(scene), Poin
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_SPRAY;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_SPRAY;
}
}
@@ -307,7 +313,7 @@ static void rna_Fluid_bubble_parts_update(Main *bmain, Scene *UNUSED(scene), Poi
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_BUBBLE;
}
}
@@ -325,7 +331,7 @@ static void rna_Fluid_foam_parts_update(Main *bmain, Scene *UNUSED(scene), Point
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_FOAM;
}
}
@@ -347,7 +353,7 @@ static void rna_Fluid_tracer_parts_update(Main *bmain, Scene *UNUSED(scene), Poi
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_TRACER;
}
else {
- rna_Fluid_parts_delete(ptr, PART_FLUID_TRACER);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_TRACER);
fmd->domain->particle_type &= ~FLUID_DOMAIN_PARTICLE_TRACER;
}
}
@@ -359,10 +365,10 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd = (FluidModifierData *)BKE_modifiers_findby_type(ob, eModifierType_Fluid);
if (fmd->domain->sndparticle_combined_export == SNDPARTICLE_COMBINED_EXPORT_OFF) {
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
bool exists_spray = rna_Fluid_parts_exists(ptr, PART_FLUID_SPRAY);
bool exists_foam = rna_Fluid_parts_exists(ptr, PART_FLUID_FOAM);
@@ -392,11 +398,11 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_SPRAY;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
/* Re-add spray if enabled and no particle system exists for it anymore. */
bool exists_bubble = rna_Fluid_parts_exists(ptr, PART_FLUID_BUBBLE);
@@ -418,11 +424,11 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_SPRAY;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
/* Re-add foam if enabled and no particle system exists for it anymore. */
bool exists_foam = rna_Fluid_parts_exists(ptr, PART_FLUID_FOAM);
@@ -444,11 +450,11 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAMBUBBLE);
/* Re-add foam if enabled and no particle system exists for it anymore. */
bool exists_spray = rna_Fluid_parts_exists(ptr, PART_FLUID_SPRAY);
@@ -472,12 +478,12 @@ static void rna_Fluid_combined_export_update(Main *bmain, Scene *scene, PointerR
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_FOAM;
fmd->domain->particle_type |= FLUID_DOMAIN_PARTICLE_BUBBLE;
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAY);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_BUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYFOAM);
- rna_Fluid_parts_delete(ptr, PART_FLUID_SPRAYBUBBLE);
- rna_Fluid_parts_delete(ptr, PART_FLUID_FOAMBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAY);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_BUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYFOAM);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_SPRAYBUBBLE);
+ rna_Fluid_parts_delete(bmain, ptr, PART_FLUID_FOAMBUBBLE);
}
}
else {
diff --git a/source/blender/makesrna/intern/rna_gpencil.c b/source/blender/makesrna/intern/rna_gpencil.c
index 6854ce37c94..cf0ff546d41 100644
--- a/source/blender/makesrna/intern/rna_gpencil.c
+++ b/source/blender/makesrna/intern/rna_gpencil.c
@@ -1807,6 +1807,7 @@ static void rna_def_gpencil_frame(BlenderRNA *brna)
/* XXX NOTE: this cannot occur on the same frame as another sketch. */
RNA_def_property_range(prop, -MAXFRAME, MAXFRAME);
RNA_def_property_ui_text(prop, "Frame Number", "The frame on which this sketch appears");
+ RNA_def_property_update(prop, NC_GPENCIL | ND_DATA, "rna_GPencil_update");
prop = RNA_def_property(srna, "keyframe_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "key_type");
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 370455302b6..3d5c1810558 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -355,7 +355,7 @@ void rna_FreestyleSettings_module_remove(struct ID *id,
void rna_Scene_use_view_map_cache_update(struct Main *bmain,
struct Scene *scene,
struct PointerRNA *ptr);
-void rna_Scene_glsl_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
+void rna_Scene_render_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
void rna_Scene_freestyle_update(struct Main *bmain, struct Scene *scene, struct PointerRNA *ptr);
void rna_ViewLayer_name_set(struct PointerRNA *ptr, const char *value);
void rna_ViewLayer_material_override_update(struct Main *bmain,
diff --git a/source/blender/makesrna/intern/rna_light.c b/source/blender/makesrna/intern/rna_light.c
index a9e33b8cea6..9cc4b52e637 100644
--- a/source/blender/makesrna/intern/rna_light.c
+++ b/source/blender/makesrna/intern/rna_light.c
@@ -212,6 +212,7 @@ static void rna_def_light_energy(StructRNA *srna, const short light_type)
"Power",
"The energy this light would emit over its entire area "
"if it wasn't limited by the spot angle");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
break;
}
@@ -224,6 +225,7 @@ static void rna_def_light_energy(StructRNA *srna, const short light_type)
prop,
"Power",
"Light energy emitted over the entire area of the light in all directions");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
break;
}
diff --git a/source/blender/makesrna/intern/rna_main.c b/source/blender/makesrna/intern/rna_main.c
index 4aedb1fc611..e0128595b7f 100644
--- a/source/blender/makesrna/intern/rna_main.c
+++ b/source/blender/makesrna/intern/rna_main.c
@@ -169,7 +169,6 @@ void RNA_def_main(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
- CollectionDefFunc *func;
/* plural must match idtypes in readblenentry.c */
MainCollectionDef lists[] = {
@@ -467,7 +466,7 @@ void RNA_def_main(BlenderRNA *brna)
RNA_def_property_ui_text(prop, lists[i].name, lists[i].description);
/* collection functions */
- func = lists[i].func;
+ CollectionDefFunc *func = lists[i].func;
if (func) {
func(brna, prop);
}
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 4a9bc608598..252d2e657b5 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -367,13 +367,13 @@ static char *rna_GpencilColorData_path(const PointerRNA *UNUSED(ptr))
return BLI_strdup("grease_pencil");
}
-static int rna_GpencilColorData_is_stroke_visible_get(PointerRNA *ptr)
+static bool rna_GpencilColorData_is_stroke_visible_get(PointerRNA *ptr)
{
MaterialGPencilStyle *pcolor = ptr->data;
return (pcolor->stroke_rgba[3] > GPENCIL_ALPHA_OPACITY_THRESH);
}
-static int rna_GpencilColorData_is_fill_visible_get(PointerRNA *ptr)
+static bool rna_GpencilColorData_is_fill_visible_get(PointerRNA *ptr)
{
MaterialGPencilStyle *pcolor = (MaterialGPencilStyle *)ptr->data;
return ((pcolor->fill_rgba[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (pcolor->fill_style > 0));
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 719023697b6..f1dfd2dbc21 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -483,8 +483,8 @@ static void rna_MEdge_crease_set(PointerRNA *ptr, float value)
static void rna_MeshLoop_normal_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const float(*vec)[3] = CustomData_get(&me->ldata, (int)(ml - me->mloop), CD_NORMAL);
+ const int index = rna_MeshLoop_index_get(ptr);
+ const float(*vec)[3] = CustomData_get(&me->ldata, index, CD_NORMAL);
if (!vec) {
zero_v3(values);
@@ -497,8 +497,8 @@ static void rna_MeshLoop_normal_get(PointerRNA *ptr, float *values)
static void rna_MeshLoop_normal_set(PointerRNA *ptr, const float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- float(*vec)[3] = CustomData_get(&me->ldata, (int)(ml - me->mloop), CD_NORMAL);
+ const int index = rna_MeshLoop_index_get(ptr);
+ float(*vec)[3] = CustomData_get(&me->ldata, index, CD_NORMAL);
if (vec) {
normalize_v3_v3(*vec, values);
@@ -508,8 +508,8 @@ static void rna_MeshLoop_normal_set(PointerRNA *ptr, const float *values)
static void rna_MeshLoop_tangent_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const float(*vec)[4] = CustomData_get(&me->ldata, (int)(ml - me->mloop), CD_MLOOPTANGENT);
+ const int index = rna_MeshLoop_index_get(ptr);
+ const float(*vec)[4] = CustomData_get(&me->ldata, index, CD_MLOOPTANGENT);
if (!vec) {
zero_v3(values);
@@ -522,8 +522,8 @@ static void rna_MeshLoop_tangent_get(PointerRNA *ptr, float *values)
static float rna_MeshLoop_bitangent_sign_get(PointerRNA *ptr)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const float(*vec)[4] = CustomData_get(&me->ldata, (int)(ml - me->mloop), CD_MLOOPTANGENT);
+ const int index = rna_MeshLoop_index_get(ptr);
+ const float(*vec)[4] = CustomData_get(&me->ldata, index, CD_MLOOPTANGENT);
return (vec) ? (*vec)[3] : 0.0f;
}
@@ -531,9 +531,9 @@ static float rna_MeshLoop_bitangent_sign_get(PointerRNA *ptr)
static void rna_MeshLoop_bitangent_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
- MLoop *ml = (MLoop *)ptr->data;
- const float(*nor)[3] = CustomData_get(&me->ldata, (int)(ml - me->mloop), CD_NORMAL);
- const float(*vec)[4] = CustomData_get(&me->ldata, (int)(ml - me->mloop), CD_MLOOPTANGENT);
+ const int index = rna_MeshLoop_index_get(ptr);
+ const float(*nor)[3] = CustomData_get(&me->ldata, index, CD_NORMAL);
+ const float(*vec)[4] = CustomData_get(&me->ldata, index, CD_MLOOPTANGENT);
if (nor && vec) {
cross_v3_v3v3(values, (const float *)nor, (const float *)vec);
@@ -702,8 +702,8 @@ static void rna_MeshVertex_groups_begin(CollectionPropertyIterator *iter, Pointe
Mesh *me = rna_mesh(ptr);
if (me->dvert) {
- MVert *mvert = (MVert *)ptr->data;
- MDeformVert *dvert = me->dvert + (mvert - me->mvert);
+ const int index = rna_MeshVertex_index_get(ptr);
+ MDeformVert *dvert = &me->dvert[index];
rna_iterator_array_begin(
iter, (void *)dvert->dw, sizeof(MDeformWeight), dvert->totweight, 0, NULL);
@@ -720,11 +720,12 @@ static void rna_MeshVertex_undeformed_co_get(PointerRNA *ptr, float values[3])
const float(*orco)[3] = CustomData_get_layer(&me->vdata, CD_ORCO);
if (orco) {
+ const int index = rna_MeshVertex_index_get(ptr);
/* orco is normalized to 0..1, we do inverse to match mvert->co */
float loc[3], size[3];
BKE_mesh_texspace_get(me->texcomesh ? me->texcomesh : me, loc, size);
- madd_v3_v3v3v3(values, loc, orco[(mvert - me->mvert)], size);
+ madd_v3_v3v3v3(values, loc, orco[index], size);
}
else {
copy_v3_v3(values, mvert->co);
@@ -784,9 +785,8 @@ static void rna_CustomDataLayer_clone_set(PointerRNA *ptr, CustomData *data, int
static bool rna_MEdge_freestyle_edge_mark_get(PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr);
- const MEdge *medge = (MEdge *)ptr->data;
- const FreestyleEdge *fed = CustomData_get(
- &me->edata, (int)(medge - me->medge), CD_FREESTYLE_EDGE);
+ const int index = rna_MeshEdge_index_get(ptr);
+ const FreestyleEdge *fed = CustomData_get(&me->edata, index, CD_FREESTYLE_EDGE);
return fed && (fed->flag & FREESTYLE_EDGE_MARK) != 0;
}
@@ -794,8 +794,8 @@ static bool rna_MEdge_freestyle_edge_mark_get(PointerRNA *ptr)
static void rna_MEdge_freestyle_edge_mark_set(PointerRNA *ptr, bool value)
{
Mesh *me = rna_mesh(ptr);
- MEdge *medge = (MEdge *)ptr->data;
- FreestyleEdge *fed = CustomData_get(&me->edata, (int)(medge - me->medge), CD_FREESTYLE_EDGE);
+ const int index = rna_MeshEdge_index_get(ptr);
+ FreestyleEdge *fed = CustomData_get(&me->edata, index, CD_FREESTYLE_EDGE);
if (!fed) {
fed = CustomData_add_layer(&me->edata, CD_FREESTYLE_EDGE, CD_CALLOC, NULL, me->totedge);
@@ -811,18 +811,17 @@ static void rna_MEdge_freestyle_edge_mark_set(PointerRNA *ptr, bool value)
static bool rna_MPoly_freestyle_face_mark_get(PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr);
- const MPoly *mpoly = (MPoly *)ptr->data;
- const FreestyleFace *ffa = CustomData_get(
- &me->pdata, (int)(mpoly - me->mpoly), CD_FREESTYLE_FACE);
+ const int index = rna_MeshPolygon_index_get(ptr);
+ const FreestyleFace *ffa = CustomData_get(&me->pdata, index, CD_FREESTYLE_FACE);
return ffa && (ffa->flag & FREESTYLE_FACE_MARK) != 0;
}
-static void rna_MPoly_freestyle_face_mark_set(PointerRNA *ptr, int value)
+static void rna_MPoly_freestyle_face_mark_set(PointerRNA *ptr, bool value)
{
Mesh *me = rna_mesh(ptr);
- MPoly *mpoly = (MPoly *)ptr->data;
- FreestyleFace *ffa = CustomData_get(&me->pdata, (int)(mpoly - me->mpoly), CD_FREESTYLE_FACE);
+ const int index = rna_MeshPolygon_index_get(ptr);
+ FreestyleFace *ffa = CustomData_get(&me->pdata, index, CD_FREESTYLE_FACE);
if (!ffa) {
ffa = CustomData_add_layer(&me->pdata, CD_FREESTYLE_FACE, CD_CALLOC, NULL, me->totpoly);
@@ -1350,7 +1349,7 @@ static char *rna_VertexGroupElement_path(const PointerRNA *ptr)
static char *rna_MeshPolygon_path(const PointerRNA *ptr)
{
- return BLI_sprintfN("polygons[%d]", (int)((MPoly *)ptr->data - rna_mesh(ptr)->mpoly));
+ return BLI_sprintfN("polygons[%d]", rna_MeshPolygon_index_get((PointerRNA *)ptr));
}
static char *rna_MeshLoopTriangle_path(const PointerRNA *ptr)
@@ -1361,17 +1360,17 @@ static char *rna_MeshLoopTriangle_path(const PointerRNA *ptr)
static char *rna_MeshEdge_path(const PointerRNA *ptr)
{
- return BLI_sprintfN("edges[%d]", (int)((MEdge *)ptr->data - rna_mesh(ptr)->medge));
+ return BLI_sprintfN("edges[%d]", rna_MeshEdge_index_get((PointerRNA *)ptr));
}
static char *rna_MeshLoop_path(const PointerRNA *ptr)
{
- return BLI_sprintfN("loops[%d]", (int)((MLoop *)ptr->data - rna_mesh(ptr)->mloop));
+ return BLI_sprintfN("loops[%d]", rna_MeshLoop_index_get((PointerRNA *)ptr));
}
static char *rna_MeshVertex_path(const PointerRNA *ptr)
{
- return BLI_sprintfN("vertices[%d]", (int)((MVert *)ptr->data - rna_mesh(ptr)->mvert));
+ return BLI_sprintfN("vertices[%d]", rna_MeshVertex_index_get((PointerRNA *)ptr));
}
static char *rna_VertCustomData_data_path(const PointerRNA *ptr, const char *collection, int type)
diff --git a/source/blender/makesrna/intern/rna_meta_api.c b/source/blender/makesrna/intern/rna_meta_api.c
index 6595c811abc..1f8748143e3 100644
--- a/source/blender/makesrna/intern/rna_meta_api.c
+++ b/source/blender/makesrna/intern/rna_meta_api.c
@@ -28,7 +28,7 @@ static void rna_Meta_transform(struct MetaBall *mb, float mat[16])
static void rna_Mball_update_gpu_tag(MetaBall *mb)
{
- BKE_mball_batch_cache_dirty_tag(mb, BKE_MBALL_BATCH_DIRTY_ALL);
+ DEG_id_tag_update(&mb->id, ID_RECALC_SHADING);
}
#else
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 7d2fa8022dd..0909621d70c 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -1267,6 +1267,20 @@ static void rna_NodeTree_active_node_set(PointerRNA *ptr,
if (node && BLI_findindex(&ntree->nodes, node) != -1) {
nodeSetActive(ntree, node);
+
+ /* Handle NODE_DO_OUTPUT as well. */
+ if (node->typeinfo->nclass == NODE_CLASS_OUTPUT && node->type != CMP_NODE_OUTPUT_FILE) {
+ /* If this node becomes the active output, the others of the same type can't be the active
+ * output anymore. */
+ LISTBASE_FOREACH (bNode *, other_node, &ntree->nodes) {
+ if (other_node->type == node->type) {
+ other_node->flag &= ~NODE_DO_OUTPUT;
+ }
+ }
+ node->flag |= NODE_DO_OUTPUT;
+ ntreeSetOutput(ntree);
+ BKE_ntree_update_tag_active_output_changed(ntree);
+ }
}
else {
nodeClearActive(ntree);
@@ -4840,6 +4854,7 @@ static void def_math(StructRNA *srna)
RNA_def_property_enum_sdna(prop, NULL, "custom1");
RNA_def_property_enum_items(prop, rna_enum_node_math_items);
RNA_def_property_ui_text(prop, "Operation", "");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_NODETREE);
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
prop = RNA_def_property(srna, "use_clamp", PROP_BOOLEAN, PROP_NONE);
@@ -6737,7 +6752,7 @@ static void def_cmp_set_alpha(StructRNA *srna)
"REPLACE_ALPHA",
0,
"Replace Alpha",
- "Replace the input image's alpha channels by the alpha input value"},
+ "Replace the input image's alpha channel by the alpha input value"},
{0, NULL, 0, NULL, NULL},
};
@@ -12399,7 +12414,7 @@ static void rna_def_nodetree_nodes_api(BlenderRNA *brna, PropertyRNA *cprop)
prop, "rna_NodeTree_active_node_get", "rna_NodeTree_active_node_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_UNLINK);
RNA_def_property_ui_text(prop, "Active Node", "Active node in this tree");
- RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, NULL);
+ RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, "rna_NodeTree_update");
}
static void rna_def_nodetree_link_api(BlenderRNA *brna, PropertyRNA *cprop)
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 103c77fa808..6cbc24db2d8 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -687,6 +687,11 @@ static void rna_Object_parent_type_set(PointerRNA *ptr, int value)
{
Object *ob = (Object *)ptr->data;
+ /* Skip if type did not change (otherwise we loose parent inverse in ED_object_parent). */
+ if (ob->partype == value) {
+ return;
+ }
+
ED_object_parent(ob, ob->parent, value, ob->parsubstr);
}
@@ -2224,7 +2229,7 @@ bool rna_GPencil_object_poll(PointerRNA *UNUSED(ptr), PointerRNA value)
return ((Object *)value.owner_id)->type == OB_GPENCIL;
}
-int rna_Object_use_dynamic_topology_sculpting_get(PointerRNA *ptr)
+bool rna_Object_use_dynamic_topology_sculpting_get(PointerRNA *ptr)
{
SculptSession *ss = ((Object *)ptr->owner_id)->sculpt;
return (ss && ss->bm);
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index 2ed539aa511..40000a49f03 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -1276,7 +1276,7 @@ static void rna_def_effector_weight(BlenderRNA *brna)
prop = RNA_def_property(srna, "collection", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Collection");
RNA_def_property_pointer_sdna(prop, NULL, "group");
- RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_REFCOUNT);
RNA_def_property_ui_text(prop, "Effector Collection", "Limit effectors to this collection");
RNA_def_property_update(prop, 0, "rna_EffectorWeight_dependency_update");
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index 3fc98d769b6..e4bddd1f3c7 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -1044,7 +1044,7 @@ static float rna_PartSetting_linelenhead_get(struct PointerRNA *ptr)
return settings->draw_line[1];
}
-static int rna_PartSettings_is_fluid_get(PointerRNA *ptr)
+static bool rna_PartSettings_is_fluid_get(PointerRNA *ptr)
{
ParticleSettings *part = ptr->data;
return (ELEM(part->type,
@@ -2686,6 +2686,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_parent_particles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_PARENT);
RNA_def_property_ui_text(prop, "Parents", "Render parent particles");
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_PARTICLESETTINGS);
RNA_def_property_update(prop, 0, "rna_Particle_redo");
prop = RNA_def_property(srna, "show_number", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_path.cc b/source/blender/makesrna/intern/rna_path.cc
index f14e2113e13..99cb456027f 100644
--- a/source/blender/makesrna/intern/rna_path.cc
+++ b/source/blender/makesrna/intern/rna_path.cc
@@ -704,12 +704,16 @@ const char *RNA_path_array_index_token_find(const char *rna_path, const Property
/* Valid 'array part' of a rna path can only have '[', ']' and digit characters.
* It may have more than one of those (e.g. `[12][1]`) in case of multi-dimensional arrays. */
- int64_t rna_path_len = (int64_t)strlen(rna_path);
+ if (UNLIKELY(rna_path[0] == '\0')) {
+ return NULL;
+ }
+ size_t rna_path_len = (size_t)strlen(rna_path) - 1;
if (rna_path[rna_path_len] != ']') {
return NULL;
}
+
const char *last_valid_index_token_start = NULL;
- for (rna_path_len--; rna_path_len >= 0; rna_path_len--) {
+ while (rna_path_len--) {
switch (rna_path[rna_path_len]) {
case '[':
if (rna_path_len <= 0 || rna_path[rna_path_len - 1] != ']') {
diff --git a/source/blender/makesrna/intern/rna_rigidbody.c b/source/blender/makesrna/intern/rna_rigidbody.c
index 0c1fd8cab3c..7a499d10d3a 100644
--- a/source/blender/makesrna/intern/rna_rigidbody.c
+++ b/source/blender/makesrna/intern/rna_rigidbody.c
@@ -865,7 +865,7 @@ static void rna_def_rigidbody_world(BlenderRNA *brna)
prop = RNA_def_property(srna, "collection", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Collection");
RNA_def_property_pointer_sdna(prop, NULL, "group");
- RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK | PROP_ID_REFCOUNT);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_ui_text(
prop, "Collection", "Collection containing objects participating in this simulation");
@@ -873,7 +873,7 @@ static void rna_def_rigidbody_world(BlenderRNA *brna)
prop = RNA_def_property(srna, "constraints", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Collection");
- RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK | PROP_ID_REFCOUNT);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_ui_text(
prop, "Constraints", "Collection containing rigid body constraint objects");
diff --git a/source/blender/makesrna/intern/rna_rna.c b/source/blender/makesrna/intern/rna_rna.c
index 16a4dfe71cf..fd1879b3df7 100644
--- a/source/blender/makesrna/intern/rna_rna.c
+++ b/source/blender/makesrna/intern/rna_rna.c
@@ -1145,7 +1145,7 @@ static bool rna_Function_no_self_get(PointerRNA *ptr)
return !(func->flag & FUNC_NO_SELF);
}
-static int rna_Function_use_self_type_get(PointerRNA *ptr)
+static bool rna_Function_use_self_type_get(PointerRNA *ptr)
{
FunctionRNA *func = (FunctionRNA *)ptr->data;
return 0 != (func->flag & FUNC_USE_SELF_TYPE);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 2e78cc97099..be387efea93 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -88,6 +88,11 @@ static const EnumPropertyItem uv_sculpt_relaxation_items[] = {
"Laplacian",
"Use Laplacian method for relaxation"},
{UV_SCULPT_TOOL_RELAX_HC, "HC", 0, "HC", "Use HC method for relaxation"},
+ {UV_SCULPT_TOOL_RELAX_COTAN,
+ "COTAN",
+ 0,
+ "Geometry",
+ "Use Geometry (cotangent) relaxation, making UV's follow the underlying 3D geometry"},
{0, NULL, 0, NULL, NULL},
};
#endif
@@ -848,12 +853,12 @@ void rna_Scene_set_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
Scene *scene = (Scene *)ptr->owner_id;
DEG_relations_tag_update(bmain);
- DEG_id_tag_update_ex(bmain, &scene->id, 0);
+ DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_BASE_FLAGS);
if (scene->set != NULL) {
/* Objects which are pulled into main scene's depsgraph needs to have
* their base flags updated.
*/
- DEG_id_tag_update_ex(bmain, &scene->set->id, 0);
+ DEG_id_tag_update_ex(bmain, &scene->set->id, ID_RECALC_BASE_FLAGS);
}
}
@@ -1675,18 +1680,18 @@ static bool rna_RenderSettings_use_spherical_stereo_get(PointerRNA *ptr)
return BKE_scene_use_spherical_stereo(scene);
}
-void rna_Scene_glsl_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+void rna_Scene_render_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
static void rna_Scene_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Scene *screen = (Scene *)ptr->owner_id;
- rna_Scene_glsl_update(bmain, scene, ptr);
+ rna_Scene_render_update(bmain, scene, ptr);
WM_main_add_notifier(NC_WORLD | ND_WORLD, &screen->id);
DEG_relations_tag_update(bmain);
}
@@ -1702,21 +1707,21 @@ static void rna_Scene_mesh_quality_update(Main *bmain, Scene *UNUSED(scene), Poi
}
FOREACH_SCENE_OBJECT_END;
- rna_Scene_glsl_update(bmain, scene, ptr);
+ rna_Scene_render_update(bmain, scene, ptr);
}
void rna_Scene_freestyle_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
void rna_Scene_use_freestyle_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
if (scene->nodetree) {
ntreeCompositUpdateRLayers(scene->nodetree);
@@ -1756,7 +1761,7 @@ static void rna_SceneRenderView_name_set(PointerRNA *ptr, const char *value)
void rna_ViewLayer_material_override_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->owner_id;
- rna_Scene_glsl_update(bmain, scene, ptr);
+ rna_Scene_render_update(bmain, scene, ptr);
DEG_relations_tag_update(bmain);
}
@@ -1793,7 +1798,7 @@ void rna_ViewLayer_pass_update(Main *bmain, Scene *activescene, PointerRNA *ptr)
}
}
- rna_Scene_glsl_update(bmain, activescene, ptr);
+ rna_Scene_render_update(bmain, activescene, ptr);
}
static char *rna_ViewLayerEEVEE_path(const PointerRNA *ptr)
@@ -1950,7 +1955,7 @@ static void rna_Scene_use_simplify_update(Main *bmain, Scene *UNUSED(scene), Poi
WM_main_add_notifier(NC_GEOM | ND_DATA, NULL);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
- DEG_id_tag_update(&sce->id, 0);
+ DEG_id_tag_update(&sce->id, ID_RECALC_COPY_ON_WRITE);
}
static void rna_Scene_simplify_update(Main *bmain, Scene *scene, PointerRNA *ptr)
@@ -2303,7 +2308,7 @@ FreestyleLineSet *rna_FreestyleSettings_lineset_add(ID *id,
Scene *scene = (Scene *)id;
FreestyleLineSet *lineset = BKE_freestyle_lineset_add(bmain, (FreestyleConfig *)config, name);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
return lineset;
@@ -2324,7 +2329,7 @@ void rna_FreestyleSettings_lineset_remove(ID *id,
RNA_POINTER_INVALIDATE(lineset_ptr);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
@@ -2361,7 +2366,7 @@ FreestyleModuleConfig *rna_FreestyleSettings_module_add(ID *id, FreestyleSetting
Scene *scene = (Scene *)id;
FreestyleModuleConfig *module = BKE_freestyle_module_add((FreestyleConfig *)config);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
return module;
@@ -2390,7 +2395,7 @@ void rna_FreestyleSettings_module_remove(ID *id,
RNA_POINTER_INVALIDATE(module_ptr);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
WM_main_add_notifier(NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
@@ -2421,7 +2426,7 @@ static ViewLayer *rna_ViewLayer_new(ID *id, Scene *UNUSED(sce), Main *bmain, con
Scene *scene = (Scene *)id;
ViewLayer *view_layer = BKE_view_layer_add(scene, name, NULL, VIEWLAYER_ADD_NEW);
- DEG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
@@ -2728,7 +2733,11 @@ static void rna_FFmpegSettings_codec_update(Main *UNUSED(bmain),
PointerRNA *ptr)
{
FFMpegCodecData *codec_data = (FFMpegCodecData *)ptr->data;
- if (!ELEM(codec_data->codec, AV_CODEC_ID_H264, AV_CODEC_ID_MPEG4, AV_CODEC_ID_VP9)) {
+ if (!ELEM(codec_data->codec,
+ AV_CODEC_ID_H264,
+ AV_CODEC_ID_MPEG4,
+ AV_CODEC_ID_VP9,
+ AV_CODEC_ID_DNXHD)) {
/* Constant Rate Factor (CRF) setting is only available for H264,
* MPEG4 and WEBM/VP9 codecs. So changing encoder quality mode to
* CBR as CRF is not supported.
@@ -3134,6 +3143,7 @@ static void rna_def_tool_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "workspace_tool_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "workspace_tool_type");
RNA_def_property_enum_items(prop, workspace_tool_items);
+ RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_EDITOR_VIEW3D);
RNA_def_property_ui_text(prop, "Drag", "Action when dragging in the viewport");
/* Transform */
@@ -4457,7 +4467,7 @@ void rna_def_view_layer_common(BlenderRNA *brna, StructRNA *srna, const bool sce
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SKY);
RNA_def_property_ui_text(prop, "Sky", "Render Sky in this Layer");
if (scene) {
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
}
else {
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
@@ -4467,7 +4477,7 @@ void rna_def_view_layer_common(BlenderRNA *brna, StructRNA *srna, const bool sce
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_AO);
RNA_def_property_ui_text(prop, "Ambient Occlusion", "Render Ambient Occlusion in this Layer");
if (scene) {
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
}
else {
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
@@ -6344,7 +6354,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop,
"Transparent",
"World background is transparent, for compositing the render over another background");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "use_freestyle", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -6375,14 +6385,14 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_MBLUR);
RNA_def_property_ui_text(prop, "Motion Blur", "Use multi-sampled 3D scene motion blur");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "motion_blur_shutter", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "blurfac");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 1.0f, 1, 2);
RNA_def_property_ui_text(prop, "Shutter", "Time taken in frames between shutter open and close");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "motion_blur_shutter_curve", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "mblur_shutter_curve");
@@ -6394,13 +6404,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "hair_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, hair_shape_type_items);
RNA_def_property_ui_text(prop, "Curves Shape Type", "Curves shape type");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
prop = RNA_def_property(srna, "hair_subdiv", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0, 3);
RNA_def_property_ui_text(
prop, "Additional Subdivision", "Additional subdivision along the curves");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_render_update");
/* Performance */
prop = RNA_def_property(srna, "use_high_quality_normals", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index 3bcd9cd0441..aa40ee846bf 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -324,7 +324,7 @@ static int rna_Sequence_frame_final_end_get(PointerRNA *ptr)
return SEQ_time_right_handle_frame_get(scene, (Sequence *)ptr->data);
}
-static void rna_Sequence_start_frame_final_set(PointerRNA *ptr, float value)
+static void rna_Sequence_start_frame_final_set(PointerRNA *ptr, int value)
{
Sequence *seq = (Sequence *)ptr->data;
Scene *scene = (Scene *)ptr->owner_id;
@@ -346,7 +346,7 @@ static void rna_Sequence_end_frame_final_set(PointerRNA *ptr, int value)
SEQ_relations_invalidate_cache_composite(scene, seq);
}
-static void rna_Sequence_start_frame_set(PointerRNA *ptr, int value)
+static void rna_Sequence_start_frame_set(PointerRNA *ptr, float value)
{
Sequence *seq = (Sequence *)ptr->data;
Scene *scene = (Scene *)ptr->owner_id;
diff --git a/source/blender/makesrna/intern/rna_sequencer_api.c b/source/blender/makesrna/intern/rna_sequencer_api.c
index aab6174cab2..ae241c11522 100644
--- a/source/blender/makesrna/intern/rna_sequencer_api.c
+++ b/source/blender/makesrna/intern/rna_sequencer_api.c
@@ -63,7 +63,7 @@ static void rna_Sequence_swap_internal(ID *id,
const char *error_msg;
Scene *scene = (Scene *)id;
- if (SEQ_edit_sequence_swap(scene, seq_self, seq_other, &error_msg) == 0) {
+ if (SEQ_edit_sequence_swap(scene, seq_self, seq_other, &error_msg) == false) {
BKE_report(reports, RPT_ERROR, error_msg);
}
}
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 502b0404764..65f5447f16a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -88,7 +88,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
{SPACE_EMPTY, "EMPTY", ICON_NONE, "Empty", ""},
/* General. */
- RNA_ENUM_ITEM_HEADING("General", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("General"), NULL),
{SPACE_VIEW3D,
"VIEW_3D",
ICON_VIEW3D,
@@ -108,7 +108,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
{SPACE_CLIP, "CLIP_EDITOR", ICON_TRACKER, "Movie Clip Editor", "Motion tracking tools"},
/* Animation. */
- RNA_ENUM_ITEM_HEADING("Animation", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Animation"), NULL),
#if 0
{SPACE_ACTION,
"TIMELINE",
@@ -125,7 +125,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
{SPACE_NLA, "NLA_EDITOR", ICON_NLA, "Nonlinear Animation", "Combine and layer Actions"},
/* Scripting. */
- RNA_ENUM_ITEM_HEADING("Scripting", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Scripting"), NULL),
{SPACE_TEXT,
"TEXT_EDITOR",
ICON_TEXT,
@@ -153,7 +153,7 @@ const EnumPropertyItem rna_enum_space_type_items[] = {
"screen for general status information"},
/* Data. */
- RNA_ENUM_ITEM_HEADING("Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Data"), NULL),
{SPACE_OUTLINER,
"OUTLINER",
ICON_OUTLINER,
@@ -435,28 +435,28 @@ static const EnumPropertyItem rna_enum_studio_light_items[] = {
};
static const EnumPropertyItem rna_enum_view3dshading_render_pass_type_items[] = {
- RNA_ENUM_ITEM_HEADING("General", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("General"), NULL),
{EEVEE_RENDER_PASS_COMBINED, "COMBINED", 0, "Combined", ""},
{EEVEE_RENDER_PASS_EMIT, "EMISSION", 0, "Emission", ""},
{EEVEE_RENDER_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
{EEVEE_RENDER_PASS_AO, "AO", 0, "Ambient Occlusion", ""},
{EEVEE_RENDER_PASS_SHADOW, "SHADOW", 0, "Shadow", ""},
- RNA_ENUM_ITEM_HEADING("Light", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Light"), NULL),
{EEVEE_RENDER_PASS_DIFFUSE_LIGHT, "DIFFUSE_LIGHT", 0, "Diffuse Light", ""},
{EEVEE_RENDER_PASS_DIFFUSE_COLOR, "DIFFUSE_COLOR", 0, "Diffuse Color", ""},
{EEVEE_RENDER_PASS_SPECULAR_LIGHT, "SPECULAR_LIGHT", 0, "Specular Light", ""},
{EEVEE_RENDER_PASS_SPECULAR_COLOR, "SPECULAR_COLOR", 0, "Specular Color", ""},
{EEVEE_RENDER_PASS_VOLUME_LIGHT, "VOLUME_LIGHT", 0, "Volume Light", ""},
- RNA_ENUM_ITEM_HEADING("Effects", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Effects"), NULL),
{EEVEE_RENDER_PASS_BLOOM, "BLOOM", 0, "Bloom", ""},
- RNA_ENUM_ITEM_HEADING("Data", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Data"), NULL),
{EEVEE_RENDER_PASS_NORMAL, "NORMAL", 0, "Normal", ""},
{EEVEE_RENDER_PASS_MIST, "MIST", 0, "Mist", ""},
- RNA_ENUM_ITEM_HEADING("Shader AOV", NULL),
+ RNA_ENUM_ITEM_HEADING(N_("Shader AOV"), NULL),
{EEVEE_RENDER_PASS_AOV, "AOV", 0, "AOV", ""},
{0, NULL, 0, NULL, NULL},
@@ -1100,7 +1100,7 @@ static bool rna_RegionView3D_is_orthographic_side_view_get(PointerRNA *ptr)
return RV3D_VIEW_IS_AXIS(rv3d->view);
}
-static void rna_RegionView3D_is_orthographic_side_view_set(PointerRNA *ptr, int value)
+static void rna_RegionView3D_is_orthographic_side_view_set(PointerRNA *ptr, bool value)
{
RegionView3D *rv3d = (RegionView3D *)(ptr->data);
const bool was_axis_view = RV3D_VIEW_IS_AXIS(rv3d->view);
@@ -1609,7 +1609,7 @@ static void rna_SpaceImageEditor_mode_update(Main *bmain, Scene *scene, PointerR
}
}
-static void rna_SpaceImageEditor_show_stereo_set(PointerRNA *ptr, int value)
+static void rna_SpaceImageEditor_show_stereo_set(PointerRNA *ptr, bool value)
{
SpaceImage *sima = (SpaceImage *)(ptr->data);
@@ -5909,7 +5909,7 @@ static void rna_def_space_text(BlenderRNA *brna)
prop = RNA_def_property(srna, "font_size", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "lheight");
- RNA_def_property_range(prop, 8, 32);
+ RNA_def_property_range(prop, 1, 256); /* Large range since Hi-DPI scales down size. */
RNA_def_property_ui_text(prop, "Font Size", "Font size to use for displaying the text");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TEXT, NULL);
@@ -6403,7 +6403,7 @@ static void rna_def_space_console(BlenderRNA *brna)
/* display */
prop = RNA_def_property(srna, "font_size", PROP_INT, PROP_NONE); /* copied from text editor */
RNA_def_property_int_sdna(prop, NULL, "lheight");
- RNA_def_property_range(prop, 8, 32);
+ RNA_def_property_range(prop, 1, 256); /* Large range since Hi-DPI scales down size. */
RNA_def_property_ui_text(prop, "Font Size", "Font size to use for displaying the text");
RNA_def_property_update(prop, 0, "rna_SpaceConsole_rect_update");
diff --git a/source/blender/makesrna/intern/rna_ui.c b/source/blender/makesrna/intern/rna_ui.c
index adb959944b5..9de32c24702 100644
--- a/source/blender/makesrna/intern/rna_ui.c
+++ b/source/blender/makesrna/intern/rna_ui.c
@@ -440,7 +440,7 @@ static PointerRNA rna_Panel_custom_data_get(PointerRNA *ptr)
}
/* UIList */
-static unsigned int rna_UIList_filter_const_FILTER_ITEM_get(PointerRNA *UNUSED(ptr))
+static int rna_UIList_filter_const_FILTER_ITEM_get(PointerRNA *UNUSED(ptr))
{
return UILST_FLT_ITEM;
}
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 438bac9b458..61e6ba892bc 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -5565,8 +5565,8 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_ui_text(
prop,
"VBO Time Out",
- "Time since last access of a GL Vertex buffer object in seconds after which it is freed "
- "(set to 0 to keep vbo allocated)");
+ "Time since last access of a GL vertex buffer object in seconds after which it is freed "
+ "(set to 0 to keep VBO allocated)");
prop = RNA_def_property(srna, "vbo_collection_rate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "vbocollectrate");
@@ -5574,7 +5574,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_ui_text(
prop,
"VBO Collection Rate",
- "Number of seconds between each run of the GL Vertex buffer object garbage collector");
+ "Number of seconds between each run of the GL vertex buffer object garbage collector");
/* Select */
@@ -6301,15 +6301,6 @@ static void rna_def_userdef_experimental(BlenderRNA *brna)
"Enable library overrides automatic resync detection and process on file load. Disable when "
"dealing with older .blend files that need manual Resync (Enforce) handling");
- prop = RNA_def_property(srna, "use_override_new_fully_editable", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "use_override_new_fully_editable", 1);
- RNA_def_property_ui_text(
- prop,
- "Override New Fully Editable",
- "Make all override of a hierarchy fully user-editable by default when creating a new "
- "override (if that option is disabled, most overrides created as part of a hierarchy will "
- "not be editable by the user by default)");
-
prop = RNA_def_property(srna, "use_new_point_cloud_type", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_new_point_cloud_type", 1);
RNA_def_property_ui_text(
diff --git a/source/blender/makesrna/intern/rna_wm_gizmo.c b/source/blender/makesrna/intern/rna_wm_gizmo.c
index 4247b830efa..a4630415ccd 100644
--- a/source/blender/makesrna/intern/rna_wm_gizmo.c
+++ b/source/blender/makesrna/intern/rna_wm_gizmo.c
@@ -353,7 +353,7 @@ static PointerRNA rna_Gizmo_properties_get(PointerRNA *ptr)
}
# define RNA_GIZMO_FLAG_RO_DEF(func_id, member_id, flag_value) \
- static int rna_Gizmo_##func_id##_get(PointerRNA *ptr) \
+ static bool rna_Gizmo_##func_id##_get(PointerRNA *ptr) \
{ \
wmGizmo *gz = ptr->data; \
return (gz->member_id & flag_value) != 0; \
diff --git a/source/blender/makesrna/intern/rna_workspace.c b/source/blender/makesrna/intern/rna_workspace.c
index a0d89b8b15a..2294c2c2b2d 100644
--- a/source/blender/makesrna/intern/rna_workspace.c
+++ b/source/blender/makesrna/intern/rna_workspace.c
@@ -193,7 +193,7 @@ static int rna_WorkSpaceTool_index_get(PointerRNA *ptr)
return (tref->runtime) ? tref->runtime->index : 0;
}
-static int rna_WorkSpaceTool_has_datablock_get(PointerRNA *ptr)
+static bool rna_WorkSpaceTool_has_datablock_get(PointerRNA *ptr)
{
bToolRef *tref = ptr->data;
return (tref->runtime) ? (tref->runtime->data_block[0] != '\0') : false;
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 11bbe8dc83e..6c5baabe756 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -254,7 +254,7 @@ static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *u
}
if (clmd->sim_parms && clmd->sim_parms->effector_weights) {
- walk(userData, ob, (ID **)&clmd->sim_parms->effector_weights->group, IDWALK_CB_NOP);
+ walk(userData, ob, (ID **)&clmd->sim_parms->effector_weights->group, IDWALK_CB_USER);
}
}
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index 7cd6b829d37..7590318c52b 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -211,7 +211,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
dtmd->defgrp_name,
invert_vgroup,
&reports)) {
- result->runtime.is_original = false;
+ result->runtime.is_original_bmesh = false;
}
if (BKE_reports_contain(&reports, RPT_ERROR)) {
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index 4afb81c04a9..c23367f9b9b 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -158,7 +158,7 @@ static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *u
walk(userData, ob, (ID **)&surface->brush_group, IDWALK_CB_NOP);
walk(userData, ob, (ID **)&surface->init_texture, IDWALK_CB_USER);
if (surface->effector_weights) {
- walk(userData, ob, (ID **)&surface->effector_weights->group, IDWALK_CB_NOP);
+ walk(userData, ob, (ID **)&surface->effector_weights->group, IDWALK_CB_USER);
}
}
}
diff --git a/source/blender/modifiers/intern/MOD_fluid.c b/source/blender/modifiers/intern/MOD_fluid.c
index a3e9cd083d2..3ab6d08ee15 100644
--- a/source/blender/modifiers/intern/MOD_fluid.c
+++ b/source/blender/modifiers/intern/MOD_fluid.c
@@ -215,7 +215,7 @@ static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *u
}
if (fmd->domain->effector_weights) {
- walk(userData, ob, (ID **)&fmd->domain->effector_weights->group, IDWALK_CB_NOP);
+ walk(userData, ob, (ID **)&fmd->domain->effector_weights->group, IDWALK_CB_USER);
}
}
diff --git a/source/blender/modifiers/intern/MOD_meshcache_util.h b/source/blender/modifiers/intern/MOD_meshcache_util.h
index 276bdf72bc3..2726f2d7efb 100644
--- a/source/blender/modifiers/intern/MOD_meshcache_util.h
+++ b/source/blender/modifiers/intern/MOD_meshcache_util.h
@@ -8,12 +8,8 @@
/* MOD_meshcache_mdd.c */
-bool MOD_meshcache_read_mdd_index(FILE *fp,
- float (*vertexCos)[3],
- int vertex_tot,
- int index,
- float factor,
- const char **err_str);
+bool MOD_meshcache_read_mdd_index(
+ FILE *fp, float (*vertexCos)[3], int verts_tot, int index, float factor, const char **err_str);
bool MOD_meshcache_read_mdd_frame(FILE *fp,
float (*vertexCos)[3],
int verts_tot,
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index 94b48f65a66..5a92aac6cda 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -616,7 +616,7 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
MEM_SAFE_FREE(loopnors);
- result->runtime.is_original = false;
+ result->runtime.is_original_bmesh = false;
return result;
}
diff --git a/source/blender/modifiers/intern/MOD_shapekey.c b/source/blender/modifiers/intern/MOD_shapekey.c
index 56dd1fc50f8..3649a108ed4 100644
--- a/source/blender/modifiers/intern/MOD_shapekey.c
+++ b/source/blender/modifiers/intern/MOD_shapekey.c
@@ -49,11 +49,11 @@ static void deformMatrices(ModifierData *md,
{
Key *key = BKE_key_from_object(ctx->object);
KeyBlock *kb = BKE_keyblock_from_object(ctx->object);
- float scale[3][3];
(void)vertexCos; /* unused */
if (kb && kb->totelem == verts_num && kb != key->refkey) {
+ float scale[3][3];
int a;
if (ctx->object->shapeflag & OB_SHAPE_LOCK) {
@@ -95,15 +95,14 @@ static void deformMatricesEM(ModifierData *UNUSED(md),
{
Key *key = BKE_key_from_object(ctx->object);
KeyBlock *kb = BKE_keyblock_from_object(ctx->object);
- float scale[3][3];
(void)vertexCos; /* unused */
if (kb && kb->totelem == verts_num && kb != key->refkey) {
- int a;
+ float scale[3][3];
scale_m3_fl(scale, kb->curval);
- for (a = 0; a < verts_num; a++) {
+ for (int a = 0; a < verts_num; a++) {
copy_m3_m3(defMats[a], scale);
}
}
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 3c0842a6e93..96e761e86b6 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1602,6 +1602,11 @@ static void deformVertsEM(ModifierData *md,
mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, verts_num, false);
}
+ /* TODO(@campbellbarton): use edit-mode data only (remove this line). */
+ if (mesh_src != NULL) {
+ BKE_mesh_wrapper_ensure_mdata(mesh_src);
+ }
+
surfacedeformModifier_do(md, ctx, vertexCos, verts_num, ctx->object, mesh_src);
if (!ELEM(mesh_src, NULL, mesh)) {
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index a318a82fe64..4646ba41a74 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -284,7 +284,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
}
}
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
return mesh;
}
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index 4178f1dd33e..0439f92ac57 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -220,7 +220,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
settings.use_threading = (polys_num > 1000);
BLI_task_parallel_range(0, polys_num, &data, uv_warp_compute, &settings);
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
return mesh;
}
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index af992c00097..039497b725b 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -660,7 +660,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_SAFE_FREE(wn_data.mode_pair);
MEM_SAFE_FREE(wn_data.items_data);
- result->runtime.is_original = false;
+ result->runtime.is_original_bmesh = false;
return result;
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 8ccf140e665..2a509ddf220 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -287,7 +287,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_freeN(new_w);
MEM_freeN(dw);
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
/* Return the vgroup-modified mesh. */
return mesh;
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 701e30fbf57..aa648eaec97 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -444,7 +444,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_freeN(dw2);
MEM_SAFE_FREE(indices);
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
/* Return the vgroup-modified mesh. */
return mesh;
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index 70838bc5c4f..df2b494199e 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -640,7 +640,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
TIMEIT_END(perf);
#endif
- mesh->runtime.is_original = false;
+ mesh->runtime.is_original_bmesh = false;
/* Return the vgroup-modified mesh. */
return mesh;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 386e5fe14c9..ae31fd7ff5f 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -29,7 +29,6 @@ set(INC
../makesrna
../render
../windowmanager
- ../../../intern/glew-mx
../../../intern/guardedalloc
# dna_type_offsets.h
diff --git a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
index 66a321eb088..5aa810b61bb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
@@ -5,10 +5,15 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
#include "node_composite_util.hh"
@@ -18,8 +23,12 @@ namespace blender::nodes::node_composite_bilateralblur_cc {
static void cmp_node_bilateralblur_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Determinator")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Determinator"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
}
@@ -52,7 +61,51 @@ class BilateralBlurOperation : public NodeOperation {
void execute() override
{
- get_input("Image").pass_through(get_result("Image"));
+ const Result &input_image = get_input("Image");
+ /* Single value inputs can't be blurred and are returned as is. */
+ if (input_image.is_single_value()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_bilateral_blur");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1i(shader, "radius", get_blur_radius());
+ GPU_shader_uniform_1f(shader, "threshold", get_threshold());
+
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Result &determinator_image = get_input("Determinator");
+ determinator_image.bind_as_texture(shader, "determinator_tx");
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ determinator_image.unbind_as_texture();
+ }
+
+ int get_blur_radius()
+ {
+ return math::ceil(get_node_bilateral_blur_data().iter +
+ get_node_bilateral_blur_data().sigma_space);
+ }
+
+ float get_threshold()
+ {
+ return get_node_bilateral_blur_data().sigma_color;
+ }
+
+ NodeBilateralBlurData &get_node_bilateral_blur_data()
+ {
+ return *static_cast<NodeBilateralBlurData *>(bnode().storage);
}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
index a11cba37191..13c3b793148 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
@@ -5,10 +5,16 @@
* \ingroup cmpnodes
*/
+#include "BLI_math_base.h"
+#include "BLI_math_vec_types.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
#include "node_composite_util.hh"
@@ -55,7 +61,50 @@ class BokehImageOperation : public NodeOperation {
void execute() override
{
- get_result("Image").allocate_invalid();
+ GPUShader *shader = shader_manager().get("compositor_bokeh_image");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "exterior_angle", get_exterior_angle());
+ GPU_shader_uniform_1f(shader, "rotation", get_rotation());
+ GPU_shader_uniform_1f(shader, "roundness", get_node_bokeh_image().rounding);
+ GPU_shader_uniform_1f(shader, "catadioptric", get_node_bokeh_image().catadioptric);
+ GPU_shader_uniform_1f(shader, "lens_shift", get_node_bokeh_image().lensshift);
+
+ Result &output = get_result("Image");
+ const Domain domain = compute_domain();
+ output.allocate_texture(domain);
+ output.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ output.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ Domain compute_domain() override
+ {
+ return Domain(int2(512));
+ }
+
+ NodeBokehImage &get_node_bokeh_image()
+ {
+ return *static_cast<NodeBokehImage *>(bnode().storage);
+ }
+
+ /* The exterior angle is the angle between each two consecutive vertices of the regular polygon
+ * from its center. */
+ float get_exterior_angle()
+ {
+ return (M_PI * 2.0f) / get_node_bokeh_image().flaps;
+ }
+
+ float get_rotation()
+ {
+ /* Offset the rotation such that the second vertex of the regular polygon lies on the positive
+ * y axis, which is 90 degrees minus the angle that it makes with the positive x axis assuming
+ * the first vertex lies on the positive x axis. */
+ const float offset = M_PI_2 - get_exterior_angle();
+ return get_node_bokeh_image().angle - offset;
}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
index 0b9f9c8f76d..aa6725b8750 100644
--- a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
@@ -8,7 +8,10 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
#include "node_composite_util.hh"
@@ -18,8 +21,15 @@ namespace blender::nodes::node_composite_despeckle_cc {
static void cmp_node_despeckle_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -46,7 +56,45 @@ class DespeckleOperation : public NodeOperation {
void execute() override
{
- get_input("Image").pass_through(get_result("Image"));
+ const Result &input_image = get_input("Image");
+ /* Single value inputs can't be despeckled and are returned as is. */
+ if (input_image.is_single_value()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_despeckle");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "threshold", get_threshold());
+ GPU_shader_uniform_1f(shader, "neighbor_threshold", get_neighbor_threshold());
+
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Result &factor_image = get_input("Fac");
+ factor_image.bind_as_texture(shader, "factor_tx");
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ factor_image.unbind_as_texture();
+ }
+
+ float get_threshold()
+ {
+ return bnode().custom3;
+ }
+
+ float get_neighbor_threshold()
+ {
+ return bnode().custom4;
}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
index eacba5ad12d..028dd6bfbf0 100644
--- a/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
@@ -5,10 +5,18 @@
* \ingroup cmpnodes
*/
+#include "BLI_float3x3.hh"
+#include "BLI_math_base.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
#include "node_composite_util.hh"
@@ -16,7 +24,9 @@ namespace blender::nodes::node_composite_directionalblur_cc {
static void cmp_node_directional_blur_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -61,7 +71,119 @@ class DirectionalBlurOperation : public NodeOperation {
void execute() override
{
- get_input("Image").pass_through(get_result("Image"));
+ if (is_identity()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_directional_blur");
+ GPU_shader_bind(shader);
+
+ /* The number of iterations does not cover the original image, that is, the image with no
+ * transformation. So add an extra iteration for the original image and put that into
+ * consideration in the shader. */
+ GPU_shader_uniform_1i(shader, "iterations", get_iterations() + 1);
+ GPU_shader_uniform_mat3_as_mat4(shader, "inverse_transformation", get_transformation().ptr());
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ GPU_texture_filter_mode(input_image.texture(), true);
+ GPU_texture_wrap_mode(input_image.texture(), false, false);
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ }
+
+ /* Get the amount of translation that will be applied on each iteration. The translation is in
+ * the negative x direction rotated in the clock-wise direction, hence the negative sign for the
+ * rotation and translation vector. */
+ float2 get_translation()
+ {
+ const float diagonal_length = math::length(float2(get_input("Image").domain().size));
+ const float translation_amount = diagonal_length * get_node_directional_blur_data().distance;
+ const float3x3 rotation = float3x3::from_rotation(-get_node_directional_blur_data().angle);
+ return rotation * float2(-translation_amount / get_iterations(), 0.0f);
+ }
+
+ /* Get the amount of rotation that will be applied on each iteration. */
+ float get_rotation()
+ {
+ return get_node_directional_blur_data().spin / get_iterations();
+ }
+
+ /* Get the amount of scale that will be applied on each iteration. The scale is identity when the
+ * user supplies 0, so we add 1. */
+ float2 get_scale()
+ {
+ return float2(1.0f + get_node_directional_blur_data().zoom / get_iterations());
+ }
+
+ float2 get_origin()
+ {
+ const float2 center = float2(get_node_directional_blur_data().center_x,
+ get_node_directional_blur_data().center_y);
+ return float2(get_input("Image").domain().size) * center;
+ }
+
+ float3x3 get_transformation()
+ {
+ /* Construct the transformation that will be applied on each iteration. */
+ const float3x3 transformation = float3x3::from_translation_rotation_scale(
+ get_translation(), get_rotation(), get_scale());
+ /* Change the origin of the transformation to the user-specified origin. */
+ const float3x3 origin_transformation = float3x3::from_origin_transformation(transformation,
+ get_origin());
+ /* The shader will transform the coordinates, not the image itself, so take the inverse. */
+ return origin_transformation.inverted();
+ }
+
+ /* The actual number of iterations is 2 to the power of the user supplied iterations. The power
+ * is implemented using a bit shift. But also make sure it doesn't exceed the upper limit which
+ * is the number of diagonal pixels. */
+ int get_iterations()
+ {
+ const int iterations = 2 << (get_node_directional_blur_data().iter - 1);
+ const int upper_limit = math::ceil(math::length(float2(get_input("Image").domain().size)));
+ return math::min(iterations, upper_limit);
+ }
+
+ /* Returns true if the operation does nothing and the input can be passed through. */
+ bool is_identity()
+ {
+ const Result &input = get_input("Image");
+ /* Single value inputs can't be blurred and are returned as is. */
+ if (input.is_single_value()) {
+ return true;
+ }
+
+ /* If any of the following options are non-zero, then the operation is not an identity. */
+ if (get_node_directional_blur_data().distance != 0.0f) {
+ return false;
+ }
+
+ if (get_node_directional_blur_data().spin != 0.0f) {
+ return false;
+ }
+
+ if (get_node_directional_blur_data().zoom != 0.0f) {
+ return false;
+ }
+
+ return true;
+ }
+
+ NodeDBlurData &get_node_directional_blur_data()
+ {
+ return *static_cast<NodeDBlurData *>(bnode().storage);
}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_filter.cc b/source/blender/nodes/composite/nodes/node_composite_filter.cc
index 854cf684806..bd7b443e17e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_filter.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_filter.cc
@@ -5,10 +5,13 @@
* \ingroup cmpnodes
*/
+#include "BLI_float3x3.hh"
+
#include "UI_interface.h"
#include "UI_resources.h"
#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
#include "node_composite_util.hh"
@@ -18,8 +21,15 @@ namespace blender::nodes::node_composite_filter_cc {
static void cmp_node_filter_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -36,7 +46,103 @@ class FilterOperation : public NodeOperation {
void execute() override
{
- get_input("Image").pass_through(get_result("Image"));
+ GPUShader *shader = shader_manager().get(get_shader_name());
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_mat3_as_mat4(shader, "kernel", get_filter_kernel().ptr());
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Result &factor = get_input("Fac");
+ factor.bind_as_texture(shader, "factor_tx");
+
+ const Domain domain = compute_domain();
+
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ input_image.unbind_as_texture();
+ factor.unbind_as_texture();
+ output_image.unbind_as_image();
+ GPU_shader_unbind();
+ }
+
+ CMPNodeFilterMethod get_filter_method()
+ {
+ return (CMPNodeFilterMethod)bnode().custom1;
+ }
+
+ float3x3 get_filter_kernel()
+ {
+ /* Initialize the kernels as arrays of rows with the top row first. Edge detection kernels
+ * return the kernel in the X direction, while the kernel in the Y direction will be computed
+ * inside the shader by transposing the kernel in the X direction. */
+ switch (get_filter_method()) {
+ case CMP_NODE_FILTER_SOFT: {
+ const float kernel[3][3] = {{1.0f / 16.0f, 2.0f / 16.0f, 1.0f / 16.0f},
+ {2.0f / 16.0f, 4.0f / 16.0f, 2.0f / 16.0f},
+ {1.0f / 16.0f, 2.0f / 16.0f, 1.0f / 16.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SHARP_BOX: {
+ const float kernel[3][3] = {
+ {-1.0f, -1.0f, -1.0f}, {-1.0f, 9.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_LAPLACE: {
+ const float kernel[3][3] = {{-1.0f / 8.0f, -1.0f / 8.0f, -1.0f / 8.0f},
+ {-1.0f / 8.0f, 1.0f, -1.0f / 8.0f},
+ {-1.0f / 8.0f, -1.0f / 8.0f, -1.0f / 8.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SOBEL: {
+ const float kernel[3][3] = {{1.0f, 0.0f, -1.0f}, {2.0f, 0.0f, -2.0f}, {1.0f, 0.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_PREWITT: {
+ const float kernel[3][3] = {{1.0f, 0.0f, -1.0f}, {1.0f, 0.0f, -1.0f}, {1.0f, 0.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_KIRSCH: {
+ const float kernel[3][3] = {
+ {5.0f, -3.0f, -2.0f}, {5.0f, -3.0f, -2.0f}, {5.0f, -3.0f, -2.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SHADOW: {
+ const float kernel[3][3] = {{1.0f, 2.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, {-1.0f, -2.0f, -1.0f}};
+ return float3x3(kernel);
+ }
+ case CMP_NODE_FILTER_SHARP_DIAMOND: {
+ const float kernel[3][3] = {
+ {0.0f, -1.0f, 0.0f}, {-1.0f, 5.0f, -1.0f}, {0.0f, -1.0f, 0.0f}};
+ return float3x3(kernel);
+ }
+ default: {
+ const float kernel[3][3] = {{0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}};
+ return float3x3(kernel);
+ }
+ }
+ }
+
+ const char *get_shader_name()
+ {
+ switch (get_filter_method()) {
+ case CMP_NODE_FILTER_LAPLACE:
+ case CMP_NODE_FILTER_SOBEL:
+ case CMP_NODE_FILTER_PREWITT:
+ case CMP_NODE_FILTER_KIRSCH:
+ return "compositor_edge_filter";
+ case CMP_NODE_FILTER_SOFT:
+ case CMP_NODE_FILTER_SHARP_BOX:
+ case CMP_NODE_FILTER_SHADOW:
+ case CMP_NODE_FILTER_SHARP_DIAMOND:
+ default:
+ return "compositor_filter";
+ }
}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
index ec95de3da18..7c1a61cedc4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_movieclip.cc
@@ -247,7 +247,9 @@ class MovieClipOperation : public NodeOperation {
void free_movie_clip_texture()
{
MovieClip *movie_clip = get_movie_clip();
- return BKE_movieclip_free_gputexture(movie_clip);
+ if (movie_clip) {
+ BKE_movieclip_free_gputexture(movie_clip);
+ }
}
MovieClip *get_movie_clip()
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc
index b98541e3446..5901d310df4 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc
@@ -143,8 +143,8 @@ static VArray<float> construct_curve_parameter_varray(const bke::CurvesGeometry
Array<float> lengths = accumulated_lengths_curve_domain(curves);
const int last_index = curves.curves_num() - 1;
- const int total_length = lengths.last() + curves.evaluated_length_total_for_curve(
- last_index, cyclic[last_index]);
+ const float total_length = lengths.last() + curves.evaluated_length_total_for_curve(
+ last_index, cyclic[last_index]);
if (total_length > 0.0f) {
const float factor = 1.0f / total_length;
for (float &value : lengths) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
index 992470e8279..5cc4d6e6dbc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
@@ -47,9 +47,6 @@ static Mesh *triangulate_mesh_selection(const Mesh &mesh,
BMeshFromMeshParams from_mesh_params{};
from_mesh_params.calc_face_normal = true;
from_mesh_params.calc_vert_normal = true;
- from_mesh_params.add_key_index = true;
- from_mesh_params.use_shapekey = true;
- from_mesh_params.active_shapekey = 1;
from_mesh_params.cd_mask_extra = cd_mask_extra;
BMesh *bm = BKE_mesh_to_bmesh_ex(&mesh, &create_params, &from_mesh_params);
diff --git a/source/blender/nodes/intern/node_util.c b/source/blender/nodes/intern/node_util.c
index e8be093c606..ddab455509d 100644
--- a/source/blender/nodes/intern/node_util.c
+++ b/source/blender/nodes/intern/node_util.c
@@ -200,7 +200,7 @@ void node_math_label(const bNodeTree *UNUSED(ntree), const bNode *node, char *la
if (!enum_label) {
name = "Unknown";
}
- BLI_strncpy(label, IFACE_(name), maxlen);
+ BLI_strncpy(label, CTX_IFACE_(BLT_I18NCONTEXT_ID_NODETREE, name), maxlen);
}
void node_vector_math_label(const bNodeTree *UNUSED(ntree),
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 8a2b18d7d76..73ee6fb3f85 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -61,8 +61,9 @@ static void sh_node_math_gather_link_searches(GatherLinkSearchOpParams &params)
ELEM(item->value, NODE_MATH_COMPARE, NODE_MATH_GREATER_THAN, NODE_MATH_LESS_THAN)) ?
-1 :
weight;
- params.add_item(
- IFACE_(item->name), SocketSearchOp{"Value", (NodeMathOperation)item->value}, gn_weight);
+ params.add_item(CTX_IFACE_(BLT_I18NCONTEXT_ID_NODETREE, item->name),
+ SocketSearchOp{"Value", (NodeMathOperation)item->value},
+ gn_weight);
}
}
}
diff --git a/source/blender/python/BPY_extern.h b/source/blender/python/BPY_extern.h
index 8075e4ecd22..aecefa97423 100644
--- a/source/blender/python/BPY_extern.h
+++ b/source/blender/python/BPY_extern.h
@@ -34,7 +34,7 @@ void BPY_pyconstraint_exec(struct bPythonConstraint *con,
// void BPY_pyconstraint_settings(void *arg1, void *arg2);
void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct);
void BPY_pyconstraint_update(struct Object *owner, struct bConstraint *con);
-int BPY_is_pyconstraint(struct Text *text);
+bool BPY_is_pyconstraint(struct Text *text);
// void BPY_free_pyconstraint_links(struct Text *text);
/* global interpreter lock */
diff --git a/source/blender/python/generic/CMakeLists.txt b/source/blender/python/generic/CMakeLists.txt
index 69bcfdfae4e..27b7ad28943 100644
--- a/source/blender/python/generic/CMakeLists.txt
+++ b/source/blender/python/generic/CMakeLists.txt
@@ -7,12 +7,11 @@ set(INC
../../gpu
../../makesdna
../../makesrna
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
${PYTHON_INCLUDE_DIRS}
)
@@ -41,11 +40,9 @@ set(SRC
)
set(LIB
- ${GLEW_LIBRARY}
+ ${Epoxy_LIBRARIES}
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_python_ext "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index f5c1f060e80..197af75e5d7 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -19,7 +19,7 @@
#include "../generic/py_capi_utils.h"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
#include "bgl.h"
diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h
index ecb6db2b82c..91ebef8d0b0 100644
--- a/source/blender/python/generic/py_capi_utils.h
+++ b/source/blender/python/generic/py_capi_utils.h
@@ -215,7 +215,6 @@ int PyC_CheckArgs_DeepCopy(PyObject *args);
/* Integer parsing (with overflow checks), -1 on error. */
/**
- *
* Comparison with #PyObject_IsTrue
* ================================
*
diff --git a/source/blender/python/gpu/CMakeLists.txt b/source/blender/python/gpu/CMakeLists.txt
index 8ccb29beb13..e9db5c8716b 100644
--- a/source/blender/python/gpu/CMakeLists.txt
+++ b/source/blender/python/gpu/CMakeLists.txt
@@ -8,12 +8,11 @@ set(INC
../../gpu
../../imbuf
../../makesdna
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
${PYTHON_INCLUDE_DIRS}
)
@@ -59,10 +58,9 @@ set(SRC
)
set(LIB
+ ${Epoxy_LIBRARIES}
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index e3f789aa58d..216f98202d4 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -600,14 +600,14 @@ static PyObject *pygpu_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
return PyLong_FromLong(attr);
}
-PyDoc_STRVAR(pygpu_shader_calc_format_doc,
- ".. method:: calc_format()\n"
+PyDoc_STRVAR(pygpu_shader_format_calc_doc,
+ ".. method:: format_calc()\n"
"\n"
" Build a new format based on the attributes of the shader.\n"
"\n"
" :return: vertex attribute format for the shader\n"
" :rtype: :class:`gpu.types.GPUVertFormat`\n");
-static PyObject *pygpu_shader_calc_format(BPyGPUShader *self, PyObject *UNUSED(arg))
+static PyObject *pygpu_shader_format_calc(BPyGPUShader *self, PyObject *UNUSED(arg))
{
BPyGPUVertFormat *ret = (BPyGPUVertFormat *)BPyGPUVertFormat_CreatePyObject(NULL);
GPU_vertformat_from_shader(&ret->fmt, self->shader);
@@ -657,9 +657,9 @@ static struct PyMethodDef pygpu_shader__tp_methods[] = {
METH_O,
pygpu_shader_attr_from_name_doc},
{"format_calc",
- (PyCFunction)pygpu_shader_calc_format,
+ (PyCFunction)pygpu_shader_format_calc,
METH_NOARGS,
- pygpu_shader_calc_format_doc},
+ pygpu_shader_format_calc_doc},
{NULL, NULL, 0, NULL},
};
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 939fa475344..23fc0bcaeda 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -585,6 +585,11 @@ void BPY_python_use_system_env(void)
void BPY_python_backtrace(FILE *fp)
{
fputs("\n# Python backtrace\n", fp);
+
+ /* Can happen in rare cases. */
+ if (!_PyThreadState_UncheckedGet()) {
+ return;
+ }
PyFrameObject *frame;
if (!(frame = PyEval_GetFrame())) {
return;
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 179a0250688..56de0bfc18e 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -2213,6 +2213,26 @@ static int pyrna_prop_collection_bool(BPy_PropertyRNA *self)
} \
(void)0
+/**
+ * \param result: The result of calling a subscription operation on a collection (never NULL).
+ */
+static int pyrna_prop_collection_subscript_is_valid_or_error(const PyObject *value)
+{
+ if (value != Py_None) {
+ BLI_assert(BPy_StructRNA_Check(value));
+ const BPy_StructRNA *value_pyrna = (const BPy_StructRNA *)value;
+ if (UNLIKELY(value_pyrna->ptr.type == NULL)) {
+ /* It's important to use a `TypeError` as that is what's returned when `__getitem__` is
+ * called on an object that doesn't support item access. */
+ PyErr_Format(PyExc_TypeError,
+ "'%.200s' object is not subscriptable (only iteration is supported)",
+ Py_TYPE(value)->tp_name);
+ return -1;
+ }
+ }
+ return 0;
+}
+
/* Internal use only. */
static PyObject *pyrna_prop_collection_subscript_int(BPy_PropertyRNA *self, Py_ssize_t keynum)
{
@@ -2223,8 +2243,35 @@ static PyObject *pyrna_prop_collection_subscript_int(BPy_PropertyRNA *self, Py_s
PYRNA_PROP_COLLECTION_ABS_INDEX(NULL);
- if (RNA_property_collection_lookup_int(&self->ptr, self->prop, keynum_abs, &newptr)) {
- return pyrna_struct_CreatePyObject(&newptr);
+ if (RNA_property_collection_lookup_int_has_fn(self->prop)) {
+ if (RNA_property_collection_lookup_int(&self->ptr, self->prop, keynum_abs, &newptr)) {
+ return pyrna_struct_CreatePyObject(&newptr);
+ }
+ }
+ else {
+ /* No callback defined, just iterate and find the nth item. */
+ const int key = (int)keynum_abs;
+ PyObject *result = NULL;
+ bool found = false;
+ CollectionPropertyIterator iter;
+ RNA_property_collection_begin(&self->ptr, self->prop, &iter);
+ for (int i = 0; iter.valid; RNA_property_collection_next(&iter), i++) {
+ if (i == key) {
+ result = pyrna_struct_CreatePyObject(&iter.ptr);
+ found = true;
+ break;
+ }
+ }
+ /* It's important to end the iterator after `result` has been created
+ * so iterators may optionally invalidate items that were iterated over, see: T100286. */
+ RNA_property_collection_end(&iter);
+ if (found) {
+ if (result && (pyrna_prop_collection_subscript_is_valid_or_error(result) == -1)) {
+ Py_DECREF(result);
+ result = NULL; /* The exception has been set. */
+ }
+ return result;
+ }
}
const int len = RNA_property_collection_length(&self->ptr, self->prop);
@@ -2306,8 +2353,45 @@ static PyObject *pyrna_prop_collection_subscript_str(BPy_PropertyRNA *self, cons
PYRNA_PROP_CHECK_OBJ(self);
- if (RNA_property_collection_lookup_string(&self->ptr, self->prop, keyname, &newptr)) {
- return pyrna_struct_CreatePyObject(&newptr);
+ if (RNA_property_collection_lookup_string_has_fn(self->prop)) {
+ if (RNA_property_collection_lookup_string(&self->ptr, self->prop, keyname, &newptr)) {
+ return pyrna_struct_CreatePyObject(&newptr);
+ }
+ }
+ else {
+ /* No callback defined, just iterate and find the nth item. */
+ const int keylen = strlen(keyname);
+ char name[256];
+ int namelen;
+ PyObject *result = NULL;
+ bool found = false;
+ CollectionPropertyIterator iter;
+ RNA_property_collection_begin(&self->ptr, self->prop, &iter);
+ for (int i = 0; iter.valid; RNA_property_collection_next(&iter), i++) {
+ PropertyRNA *nameprop = RNA_struct_name_property(iter.ptr.type);
+ char *nameptr = RNA_property_string_get_alloc(
+ &iter.ptr, nameprop, name, sizeof(name), &namelen);
+ if ((keylen == namelen) && STREQ(nameptr, keyname)) {
+ found = true;
+ }
+ if ((char *)&name != nameptr) {
+ MEM_freeN(nameptr);
+ }
+ if (found) {
+ result = pyrna_struct_CreatePyObject(&iter.ptr);
+ break;
+ }
+ }
+ /* It's important to end the iterator after `result` has been created
+ * so iterators may optionally invalidate items that were iterated over, see: T100286. */
+ RNA_property_collection_end(&iter);
+ if (found) {
+ if (result && (pyrna_prop_collection_subscript_is_valid_or_error(result) == -1)) {
+ Py_DECREF(result);
+ result = NULL; /* The exception has been set. */
+ }
+ return result;
+ }
}
PyErr_Format(PyExc_KeyError, "bpy_prop_collection[key]: key \"%.200s\" not found", keyname);
diff --git a/source/blender/python/intern/stubs.c b/source/blender/python/intern/stubs.c
index c29f9188eea..f860bdc36ee 100644
--- a/source/blender/python/intern/stubs.c
+++ b/source/blender/python/intern/stubs.c
@@ -25,7 +25,7 @@ void BPY_pyconstraint_exec(struct bPythonConstraint *con,
void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct)
{
}
-int BPY_is_pyconstraint(struct Text *text)
+bool BPY_is_pyconstraint(struct Text *text)
{
return 0;
}
diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c
index 1e85ece124d..8405b966a4e 100644
--- a/source/blender/python/mathutils/mathutils_Matrix.c
+++ b/source/blender/python/mathutils/mathutils_Matrix.c
@@ -1244,12 +1244,11 @@ static PyObject *Matrix_to_quaternion(MatrixObject *self)
return NULL;
}
if (self->row_num == 3) {
- mat3_to_quat(quat, (float(*)[3])self->matrix);
+ mat3_to_quat(quat, (const float(*)[3])self->matrix);
}
else {
mat4_to_quat(quat, (const float(*)[4])self->matrix);
}
-
return Quaternion_CreatePyObject(quat, NULL);
}
@@ -1888,7 +1887,7 @@ static PyObject *Matrix_decompose(MatrixObject *self)
}
mat4_to_loc_rot_size(loc, rot, size, (const float(*)[4])self->matrix);
- mat3_to_quat(quat, rot);
+ mat3_normalized_to_quat_fast(quat, rot);
ret = PyTuple_New(3);
PyTuple_SET_ITEMS(ret,
diff --git a/source/blender/python/mathutils/mathutils_Quaternion.c b/source/blender/python/mathutils/mathutils_Quaternion.c
index 6994a313237..a5ea09bef48 100644
--- a/source/blender/python/mathutils/mathutils_Quaternion.c
+++ b/source/blender/python/mathutils/mathutils_Quaternion.c
@@ -543,7 +543,6 @@ static PyObject *Quaternion_rotate(QuaternionObject *self, PyObject *value)
length = normalize_qt_qt(tquat, self->quat);
quat_to_mat3(self_rmat, tquat);
mul_m3_m3m3(rmat, other_rmat, self_rmat);
-
mat3_to_quat(self->quat, rmat);
mul_qt_fl(self->quat, length); /* maintain length after rotating */
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
index 3386a74daba..4cd31fa3bc1 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.c
@@ -990,6 +990,8 @@ void render_result_exr_file_cache_write(Render *re)
char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
char *root = U.render_cachedir;
+ render_result_passes_allocated_ensure(rr);
+
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
diff --git a/source/blender/render/intern/texture_common.h b/source/blender/render/intern/texture_common.h
index 0057779bda6..028b3d22f01 100644
--- a/source/blender/render/intern/texture_common.h
+++ b/source/blender/render/intern/texture_common.h
@@ -73,8 +73,8 @@ int imagewraposa(struct Tex *tex,
struct Image *ima,
struct ImBuf *ibuf,
const float texvec[3],
- const float dxt[2],
- const float dyt[2],
+ const float DXT[2],
+ const float DYT[2],
struct TexResult *texres,
struct ImagePool *pool,
bool skip_load_image);
diff --git a/source/blender/render/intern/texture_image.c b/source/blender/render/intern/texture_image.c
index 7da9e7c3d58..3c12742f52c 100644
--- a/source/blender/render/intern/texture_image.c
+++ b/source/blender/render/intern/texture_image.c
@@ -1620,7 +1620,6 @@ int imagewraposa(Tex *tex,
/* Choice: */
if (tex->imaflag & TEX_MIPMAP) {
ImBuf *previbuf, *curibuf;
- float bumpscale;
dx = minx;
dy = miny;
@@ -1631,14 +1630,6 @@ int imagewraposa(Tex *tex,
pixsize = 1.0f / (float)MIN2(ibuf->x, ibuf->y);
- bumpscale = pixsize / maxd;
- if (bumpscale > 1.0f) {
- bumpscale = 1.0f;
- }
- else {
- bumpscale *= bumpscale;
- }
-
curmap = 0;
previbuf = curibuf = ibuf;
while (curmap < IMB_MIPMAP_LEVELS && ibuf->mipmap[curmap]) {
diff --git a/source/blender/sequencer/SEQ_edit.h b/source/blender/sequencer/SEQ_edit.h
index ff9c387e527..afe35d20c2b 100644
--- a/source/blender/sequencer/SEQ_edit.h
+++ b/source/blender/sequencer/SEQ_edit.h
@@ -16,10 +16,10 @@ struct Main;
struct Scene;
struct Sequence;
-int SEQ_edit_sequence_swap(struct Scene *scene,
- struct Sequence *seq_a,
- struct Sequence *seq_b,
- const char **error_str);
+bool SEQ_edit_sequence_swap(struct Scene *scene,
+ struct Sequence *seq_a,
+ struct Sequence *seq_b,
+ const char **error_str);
/**
* Move sequence to seqbase.
*
diff --git a/source/blender/sequencer/SEQ_relations.h b/source/blender/sequencer/SEQ_relations.h
index 9678ac1cc1c..1b8d9db347d 100644
--- a/source/blender/sequencer/SEQ_relations.h
+++ b/source/blender/sequencer/SEQ_relations.h
@@ -31,7 +31,7 @@ bool SEQ_relations_check_scene_recursion(struct Scene *scene, struct ReportList
* Check if "seq_main" (indirectly) uses strip "seq".
*/
bool SEQ_relations_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
-void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
+void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbase, bool for_render);
void SEQ_relations_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
diff --git a/source/blender/sequencer/SEQ_select.h b/source/blender/sequencer/SEQ_select.h
index 92fb508372e..52d0bcc120e 100644
--- a/source/blender/sequencer/SEQ_select.h
+++ b/source/blender/sequencer/SEQ_select.h
@@ -15,9 +15,9 @@ struct Scene;
struct Sequence;
struct Sequence *SEQ_select_active_get(struct Scene *scene);
-int SEQ_select_active_get_pair(struct Scene *scene,
- struct Sequence **r_seq_act,
- struct Sequence **r_seq_other);
+bool SEQ_select_active_get_pair(struct Scene *scene,
+ struct Sequence **r_seq_act,
+ struct Sequence **r_seq_other);
void SEQ_select_active_set(struct Scene *scene, struct Sequence *seq);
#ifdef __cplusplus
diff --git a/source/blender/sequencer/SEQ_transform.h b/source/blender/sequencer/SEQ_transform.h
index 8bc7733861c..c27a9dc4409 100644
--- a/source/blender/sequencer/SEQ_transform.h
+++ b/source/blender/sequencer/SEQ_transform.h
@@ -30,7 +30,7 @@ bool SEQ_transform_test_overlap(const struct Scene *scene,
bool SEQ_transform_test_overlap_seq_seq(const struct Scene *scene,
struct Sequence *seq1,
struct Sequence *seq2);
-void SEQ_transform_translate_sequence(struct Scene *scene, struct Sequence *seq, int delta);
+void SEQ_transform_translate_sequence(struct Scene *evil_scene, struct Sequence *seq, int delta);
/**
* \return 0 if there weren't enough space.
*/
diff --git a/source/blender/sequencer/intern/strip_edit.c b/source/blender/sequencer/intern/strip_edit.c
index 15c472dd5a7..c35138b280a 100644
--- a/source/blender/sequencer/intern/strip_edit.c
+++ b/source/blender/sequencer/intern/strip_edit.c
@@ -37,32 +37,32 @@
#include "SEQ_transform.h"
#include "SEQ_utils.h"
-int SEQ_edit_sequence_swap(Scene *scene, Sequence *seq_a, Sequence *seq_b, const char **error_str)
+bool SEQ_edit_sequence_swap(Scene *scene, Sequence *seq_a, Sequence *seq_b, const char **error_str)
{
char name[sizeof(seq_a->name)];
if (SEQ_time_strip_length_get(scene, seq_a) != SEQ_time_strip_length_get(scene, seq_b)) {
*error_str = N_("Strips must be the same length");
- return 0;
+ return false;
}
/* type checking, could be more advanced but disallow sound vs non-sound copy */
if (seq_a->type != seq_b->type) {
if (seq_a->type == SEQ_TYPE_SOUND_RAM || seq_b->type == SEQ_TYPE_SOUND_RAM) {
*error_str = N_("Strips were not compatible");
- return 0;
+ return false;
}
/* disallow effects to swap with non-effects strips */
if ((seq_a->type & SEQ_TYPE_EFFECT) != (seq_b->type & SEQ_TYPE_EFFECT)) {
*error_str = N_("Strips were not compatible");
- return 0;
+ return false;
}
if ((seq_a->type & SEQ_TYPE_EFFECT) && (seq_b->type & SEQ_TYPE_EFFECT)) {
if (SEQ_effect_get_num_inputs(seq_a->type) != SEQ_effect_get_num_inputs(seq_b->type)) {
*error_str = N_("Strips must have the same number of inputs");
- return 0;
+ return false;
}
}
}
@@ -87,27 +87,26 @@ int SEQ_edit_sequence_swap(Scene *scene, Sequence *seq_a, Sequence *seq_b, const
seq_time_effect_range_set(scene, seq_a);
seq_time_effect_range_set(scene, seq_b);
- return 1;
+ return true;
}
static void seq_update_muting_recursive(ListBase *channels,
ListBase *seqbasep,
Sequence *metaseq,
- int mute)
+ const bool mute)
{
Sequence *seq;
- int seqmute;
/* For sound we go over full meta tree to update muted state,
* since sound is played outside of evaluating the imbufs. */
for (seq = seqbasep->first; seq; seq = seq->next) {
- seqmute = (mute || SEQ_render_is_muted(channels, seq));
+ bool seqmute = (mute || SEQ_render_is_muted(channels, seq));
if (seq->type == SEQ_TYPE_META) {
/* if this is the current meta sequence, unmute because
* all sequences above this were set to mute */
if (seq == metaseq) {
- seqmute = 0;
+ seqmute = false;
}
seq_update_muting_recursive(&seq->channels, &seq->seqbase, metaseq, seqmute);
@@ -127,10 +126,10 @@ void SEQ_edit_update_muting(Editing *ed)
MetaStack *ms = ed->metastack.last;
if (ms) {
- seq_update_muting_recursive(&ed->channels, &ed->seqbase, ms->parseq, 1);
+ seq_update_muting_recursive(&ed->channels, &ed->seqbase, ms->parseq, true);
}
else {
- seq_update_muting_recursive(&ed->channels, &ed->seqbase, NULL, 0);
+ seq_update_muting_recursive(&ed->channels, &ed->seqbase, NULL, false);
}
}
}
diff --git a/source/blender/sequencer/intern/strip_select.c b/source/blender/sequencer/intern/strip_select.c
index 69b4ce1f7c7..1a4ad4d997e 100644
--- a/source/blender/sequencer/intern/strip_select.c
+++ b/source/blender/sequencer/intern/strip_select.c
@@ -37,14 +37,14 @@ void SEQ_select_active_set(Scene *scene, Sequence *seq)
ed->act_seq = seq;
}
-int SEQ_select_active_get_pair(Scene *scene, Sequence **r_seq_act, Sequence **r_seq_other)
+bool SEQ_select_active_get_pair(Scene *scene, Sequence **r_seq_act, Sequence **r_seq_other)
{
Editing *ed = SEQ_editing_get(scene);
*r_seq_act = SEQ_select_active_get(scene);
if (*r_seq_act == NULL) {
- return 0;
+ return false;
}
Sequence *seq;
@@ -54,7 +54,7 @@ int SEQ_select_active_get_pair(Scene *scene, Sequence **r_seq_act, Sequence **r_
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
if (seq->flag & SELECT && (seq != (*r_seq_act))) {
if (*r_seq_other) {
- return 0;
+ return false;
}
*r_seq_other = seq;
diff --git a/source/blender/sequencer/intern/strip_transform.c b/source/blender/sequencer/intern/strip_transform.c
index 68b30c9ce19..a7361cbb1f9 100644
--- a/source/blender/sequencer/intern/strip_transform.c
+++ b/source/blender/sequencer/intern/strip_transform.c
@@ -84,7 +84,7 @@ bool SEQ_transform_seqbase_isolated_sel_check(ListBase *seqbase)
void SEQ_transform_fix_single_image_seq_offsets(const Scene *scene, Sequence *seq)
{
- int left, start, offset;
+ int left, start;
if (!SEQ_transform_single_image_check(seq)) {
return;
}
@@ -94,7 +94,7 @@ void SEQ_transform_fix_single_image_seq_offsets(const Scene *scene, Sequence *se
left = SEQ_time_left_handle_frame_get(scene, seq);
start = seq->start;
if (start != left) {
- offset = left - start;
+ const int offset = left - start;
SEQ_time_left_handle_frame_set(
scene, seq, SEQ_time_left_handle_frame_get(scene, seq) - offset);
SEQ_time_right_handle_frame_set(
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index c434638549c..9da150e0b7a 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -23,7 +23,6 @@ set(INC
../sequencer
../../../intern/clog
../../../intern/ghost
- ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/memutil
../bmesh
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 44c5b86857d..0393be93bb5 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -134,7 +134,24 @@ void WM_window_pixel_sample_read(const wmWindowManager *wm,
const int pos[2],
float r_col[3]);
+/**
+ * Read pixels from the front-buffer (fast).
+ *
+ * \note Internally this depends on the front-buffer state,
+ * for a slower but more reliable method of reading pixels, use #WM_window_pixels_read_offscreen.
+ * Fast pixel access may be preferred for file-save thumbnails.
+ *
+ * \warning Drawing (swap-buffers) immediately before calling this function causes
+ * the front-buffer state to be invalid under some EGL configurations.
+ */
uint *WM_window_pixels_read(struct wmWindowManager *wm, struct wmWindow *win, int r_size[2]);
+/**
+ * Draw the window & read pixels from an off-screen buffer (slower than #WM_window_pixels_read).
+ *
+ * \note This is needed because the state of the front-buffer may be damaged
+ * (see in-line code comments for details).
+ */
+uint *WM_window_pixels_read_offscreen(struct bContext *C, struct wmWindow *win, int r_size[2]);
/**
* Support for native pixel size
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index e7cbe936607..9d9e0fe8fee 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -669,7 +669,6 @@ typedef struct wmTabletData {
*
* - Mouse-wheel events are excluded even though they generate #KM_PRESS
* as clicking and dragging don't make sense for mouse wheel events.
- *
*/
typedef struct wmEvent {
struct wmEvent *next, *prev;
diff --git a/source/blender/windowmanager/gizmo/WM_gizmo_types.h b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
index e30ea618fa4..cbdcb76d9aa 100644
--- a/source/blender/windowmanager/gizmo/WM_gizmo_types.h
+++ b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
@@ -180,7 +180,7 @@ typedef enum eWM_GizmoFlagMapTypeUpdateFlag {
/**
* \brief Gizmo tweak flag.
- * Bitflag passed to gizmo while tweaking.
+ * Bit-flag passed to gizmo while tweaking.
*
* \note Gizmos are responsible for handling this #wmGizmo.modal callback.
*/
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index 0d74bc259f4..9b3a0d39dfa 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -15,6 +15,7 @@
#include <stddef.h>
#include <string.h>
+#include "BLI_ghash.h"
#include "BLI_sys_types.h"
#include "DNA_windowmanager_types.h"
@@ -193,6 +194,7 @@ static void window_manager_blend_read_data(BlendDataReader *reader, ID *id)
BLI_listbase_clear(&wm->operators);
BLI_listbase_clear(&wm->paintcursors);
BLI_listbase_clear(&wm->notifier_queue);
+ wm->notifier_queue_set = NULL;
BKE_reports_init(&wm->reports, RPT_STORE);
BLI_listbase_clear(&wm->keyconfigs);
@@ -580,6 +582,10 @@ void wm_close_and_free(bContext *C, wmWindowManager *wm)
}
BLI_freelistN(&wm->notifier_queue);
+ if (wm->notifier_queue_set) {
+ BLI_gset_free(wm->notifier_queue_set, NULL);
+ wm->notifier_queue_set = NULL;
+ }
if (wm->message_bus != NULL) {
WM_msgbus_destroy(wm->message_bus);
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 1bb405d1abc..48743c2649f 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -1191,6 +1191,39 @@ static void wm_draw_surface(bContext *C, wmSurface *surface)
wm_surface_clear_drawable();
}
+uint *WM_window_pixels_read_offscreen(bContext *C, wmWindow *win, int r_size[2])
+{
+ /* NOTE(@campbellbarton): There is a problem reading the windows front-buffer after redrawing
+ * the window in some cases (typically to clear UI elements such as menus or search popup).
+ * With EGL `eglSurfaceAttrib(..)` may support setting the `EGL_SWAP_BEHAVIOR` attribute to
+ * `EGL_BUFFER_PRESERVED` however not all implementations support this.
+ * Requesting the ability with `EGL_SWAP_BEHAVIOR_PRESERVED_BIT` can even cause the EGL context
+ * not to initialize at all.
+ * Confusingly there are some cases where this *does* work, depending on the state of the window
+ * and prior calls to swap-buffers, however ensuring the state exactly as needed to satisfy a
+ * particular GPU back-end is fragile, see T98462.
+ *
+ * So provide an alternative to #WM_window_pixels_read that avoids using the front-buffer. */
+
+ /* Draw into an off-screen buffer and read it's contents. */
+ r_size[0] = WM_window_pixels_x(win);
+ r_size[1] = WM_window_pixels_y(win);
+
+ GPUOffScreen *offscreen = GPU_offscreen_create(r_size[0], r_size[1], false, GPU_RGBA8, NULL);
+ if (UNLIKELY(!offscreen)) {
+ return NULL;
+ }
+
+ const uint rect_len = r_size[0] * r_size[1];
+ uint *rect = MEM_mallocN(sizeof(*rect) * rect_len, __func__);
+ GPU_offscreen_bind(offscreen, false);
+ wm_draw_window_onscreen(C, win, -1);
+ GPU_offscreen_unbind(offscreen, false);
+ GPU_offscreen_read_pixels(offscreen, GPU_DATA_UBYTE, rect);
+ GPU_offscreen_free(offscreen);
+ return rect;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/windowmanager/intern/wm_event_system.cc b/source/blender/windowmanager/intern/wm_event_system.cc
index 77f6b3c861f..d6368e73f5a 100644
--- a/source/blender/windowmanager/intern/wm_event_system.cc
+++ b/source/blender/windowmanager/intern/wm_event_system.cc
@@ -27,6 +27,7 @@
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
+#include "BLI_ghash.h"
#include "BLI_math.h"
#include "BLI_timer.h"
#include "BLI_utildefines.h"
@@ -252,36 +253,56 @@ void wm_event_init_from_window(wmWindow *win, wmEvent *event)
/** \name Notifiers & Listeners
* \{ */
-static bool wm_test_duplicate_notifier(const wmWindowManager *wm, uint type, void *reference)
+/**
+ * Hash for #wmWindowManager.notifier_queue_set, ignores `window`.
+ */
+static uint note_hash_for_queue_fn(const void *ptr)
{
- LISTBASE_FOREACH (wmNotifier *, note, &wm->notifier_queue) {
- if ((note->category | note->data | note->subtype | note->action) == type &&
- note->reference == reference) {
- return true;
- }
- }
+ const wmNotifier *note = static_cast<const wmNotifier *>(ptr);
+ return (BLI_ghashutil_ptrhash(note->reference) ^
+ (note->category | note->data | note->subtype | note->action));
+}
- return false;
+/**
+ * Comparison for #wmWindowManager.notifier_queue_set
+ *
+ * \note This is not an exact equality function as the `window` is ignored.
+ */
+static bool note_cmp_for_queue_fn(const void *a, const void *b)
+{
+ const wmNotifier *note_a = static_cast<const wmNotifier *>(a);
+ const wmNotifier *note_b = static_cast<const wmNotifier *>(b);
+ return !(((note_a->category | note_a->data | note_a->subtype | note_a->action) ==
+ (note_b->category | note_b->data | note_b->subtype | note_b->action)) &&
+ (note_a->reference == note_b->reference));
}
void WM_event_add_notifier_ex(wmWindowManager *wm, const wmWindow *win, uint type, void *reference)
{
- if (wm_test_duplicate_notifier(wm, type, reference)) {
- return;
- }
+ wmNotifier note_test = {nullptr};
- wmNotifier *note = MEM_cnew<wmNotifier>(__func__);
+ note_test.window = win;
- BLI_addtail(&wm->notifier_queue, note);
+ note_test.category = type & NOTE_CATEGORY;
+ note_test.data = type & NOTE_DATA;
+ note_test.subtype = type & NOTE_SUBTYPE;
+ note_test.action = type & NOTE_ACTION;
- note->window = win;
+ note_test.reference = reference;
- note->category = type & NOTE_CATEGORY;
- note->data = type & NOTE_DATA;
- note->subtype = type & NOTE_SUBTYPE;
- note->action = type & NOTE_ACTION;
+ if (wm->notifier_queue_set == nullptr) {
+ wm->notifier_queue_set = BLI_gset_new_ex(
+ note_hash_for_queue_fn, note_cmp_for_queue_fn, __func__, 1024);
+ }
- note->reference = reference;
+ void **note_p;
+ if (BLI_gset_ensure_p_ex(wm->notifier_queue_set, &note_test, &note_p)) {
+ return;
+ }
+ wmNotifier *note = MEM_new<wmNotifier>(__func__);
+ *note = note_test;
+ *note_p = note;
+ BLI_addtail(&wm->notifier_queue, note);
}
/* XXX: in future, which notifiers to send to other windows? */
@@ -295,20 +316,7 @@ void WM_main_add_notifier(unsigned int type, void *reference)
Main *bmain = G_MAIN;
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
- if (!wm || wm_test_duplicate_notifier(wm, type, reference)) {
- return;
- }
-
- wmNotifier *note = MEM_cnew<wmNotifier>(__func__);
-
- BLI_addtail(&wm->notifier_queue, note);
-
- note->category = type & NOTE_CATEGORY;
- note->data = type & NOTE_DATA;
- note->subtype = type & NOTE_SUBTYPE;
- note->action = type & NOTE_ACTION;
-
- note->reference = reference;
+ WM_event_add_notifier_ex(wm, nullptr, type, reference);
}
void WM_main_remove_notifier_reference(const void *reference)
@@ -319,6 +327,9 @@ void WM_main_remove_notifier_reference(const void *reference)
if (wm) {
LISTBASE_FOREACH_MUTABLE (wmNotifier *, note, &wm->notifier_queue) {
if (note->reference == reference) {
+ const bool removed = BLI_gset_remove(wm->notifier_queue_set, note, nullptr);
+ BLI_assert(removed);
+ UNUSED_VARS_NDEBUG(removed);
/* Don't remove because this causes problems for #wm_event_do_notifiers
* which may be looping on the data (deleting screens). */
wm_notifier_clear(note);
@@ -567,6 +578,9 @@ void wm_event_do_notifiers(bContext *C)
/* The notifiers are sent without context, to keep it clean. */
wmNotifier *note;
while ((note = static_cast<wmNotifier *>(BLI_pophead(&wm->notifier_queue)))) {
+ const bool removed = BLI_gset_remove(wm->notifier_queue_set, note, nullptr);
+ BLI_assert(removed);
+ UNUSED_VARS_NDEBUG(removed);
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
Scene *scene = WM_window_get_active_scene(win);
bScreen *screen = WM_window_get_active_screen(win);
@@ -657,7 +671,7 @@ void wm_event_do_notifiers(bContext *C)
wm_test_autorun_warning(C);
}
-static int wm_event_always_pass(const wmEvent *event)
+static bool wm_event_always_pass(const wmEvent *event)
{
/* Some events we always pass on, to ensure proper communication. */
return ISTIMER(event->type) || (event->type == WINDEACTIVATE);
@@ -667,14 +681,23 @@ static int wm_event_always_pass(const wmEvent *event)
* Debug only sanity check for the return value of event handlers. Checks that "always pass" events
* don't cause non-passing handler return values, and thus actually pass.
*
- * Can't be executed if the handler just loaded a file (typically identified by `CTX_wm_window(C)`
- * returning `nullptr`), because the event will have been freed then.
+ * \param C: Pass in the context to check if it's "window" was cleared.
+ * The event check can't be executed if the handler just loaded a file or closed the window.
+ * (typically identified by `CTX_wm_window(C)` returning null),
+ * because the event will have been freed then.
+ * When null, always check the event (assume the caller knows the event was not freed).
*/
-BLI_INLINE void wm_event_handler_return_value_check(const wmEvent *event, const int action)
+BLI_INLINE void wm_event_handler_return_value_check(const bContext *C,
+ const wmEvent *event,
+ const int action)
{
- BLI_assert_msg(!wm_event_always_pass(event) || (action != WM_HANDLER_BREAK),
- "Return value for events that should always pass should never be BREAK.");
- UNUSED_VARS_NDEBUG(event, action);
+#ifndef NDEBUG
+ if (C == nullptr || CTX_wm_window(C)) {
+ BLI_assert_msg(!wm_event_always_pass(event) || (action != WM_HANDLER_BREAK),
+ "Return value for events that should always pass should never be BREAK.");
+ }
+#endif
+ UNUSED_VARS_NDEBUG(C, event, action);
}
/** \} */
@@ -2731,7 +2754,7 @@ static int wm_handler_fileselect_call(bContext *C,
return wm_handler_fileselect_do(C, handlers, handler, event->val);
}
-static int wm_action_not_handled(int action)
+static bool wm_action_not_handled(int action)
{
return action == WM_HANDLER_CONTINUE || action == (WM_HANDLER_BREAK | WM_HANDLER_MODAL);
}
@@ -3101,7 +3124,7 @@ static int wm_handlers_do_intern(bContext *C, wmWindow *win, wmEvent *event, Lis
int action = WM_HANDLER_CONTINUE;
if (handlers == nullptr) {
- wm_event_handler_return_value_check(event, action);
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
@@ -3267,9 +3290,7 @@ static int wm_handlers_do_intern(bContext *C, wmWindow *win, wmEvent *event, Lis
}
/* Do some extra sanity checking before returning the action. */
- if (CTX_wm_window(C) != nullptr) {
- wm_event_handler_return_value_check(event, action);
- }
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
@@ -3440,7 +3461,7 @@ static int wm_handlers_do(bContext *C, wmEvent *event, ListBase *handlers)
}
}
- wm_event_handler_return_value_check(event, action);
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
@@ -3717,7 +3738,7 @@ static int wm_event_do_handlers_area_regions(bContext *C, wmEvent *event, ScrAre
action |= wm_event_do_region_handlers(C, event, region);
}
- wm_event_handler_return_value_check(event, action);
+ wm_event_handler_return_value_check(C, event, action);
return action;
}
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 1819ed13be3..fb3da9dc7ec 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -296,6 +296,12 @@ static void wm_window_match_keep_current_wm(const bContext *C,
}
}
+ /* we'll be using the current wm list directly; make sure
+ * the names are validated and in the name map. */
+ LISTBASE_FOREACH (wmWindowManager *, wm_item, current_wm_list) {
+ BKE_main_namemap_get_name(bmain, &wm_item->id, wm_item->id.name + 2);
+ }
+
*r_new_wm_list = *current_wm_list;
}
@@ -699,6 +705,14 @@ static void wm_file_read_post(bContext *C, const struct wmFileReadPost_Params *p
}
}
+ if (is_factory_startup && BLT_translate_new_dataname()) {
+ /* Translate workspace names */
+ LISTBASE_FOREACH_MUTABLE (WorkSpace *, workspace, &bmain->workspaces) {
+ BKE_libblock_rename(
+ bmain, &workspace->id, CTX_DATA_(BLT_I18NCONTEXT_ID_WORKSPACE, workspace->id.name + 2));
+ }
+ }
+
if (use_data) {
/* important to do before NULL'ing the context */
BKE_callback_exec_null(bmain, BKE_CB_EVT_VERSION_UPDATE);
@@ -1768,9 +1782,11 @@ static bool wm_file_write(bContext *C,
/* Enforce full override check/generation on file save. */
BKE_lib_override_library_main_operations_create(bmain, true);
- /* NOTE: Ideally we would call `WM_redraw_windows` here to remove any open menus. But we
- * can crash if saving from a script, see T92704 & T97627. Just checking `!G.background
- * && BLI_thread_is_main()` is not sufficient to fix this. */
+ /* NOTE: Ideally we would call `WM_redraw_windows` here to remove any open menus.
+ * But we can crash if saving from a script, see T92704 & T97627.
+ * Just checking `!G.background && BLI_thread_is_main()` is not sufficient to fix this.
+ * Additionally some some EGL configurations don't support reading the front-buffer
+ * immediately after drawing, see: T98462. In that case off-screen drawing is necessary. */
/* don't forget not to return without! */
WM_cursor_wait(true);
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 624e434e784..8163b39b3dd 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -166,7 +166,7 @@ void WM_init_opengl(void)
if (G.background) {
/* Ghost is still not initialized elsewhere in background mode. */
- wm_ghost_init(NULL);
+ wm_ghost_init_background();
}
if (!GPU_backend_supported()) {
diff --git a/source/blender/windowmanager/intern/wm_splash_screen.c b/source/blender/windowmanager/intern/wm_splash_screen.c
index 2e04a629308..8fca3deef92 100644
--- a/source/blender/windowmanager/intern/wm_splash_screen.c
+++ b/source/blender/windowmanager/intern/wm_splash_screen.c
@@ -78,50 +78,51 @@ static void wm_block_splash_add_label(uiBlock *block, const char *label, int x,
static void wm_block_splash_image_roundcorners_add(ImBuf *ibuf)
{
uchar *rct = (uchar *)ibuf->rect;
+ if (!rct) {
+ return;
+ }
- if (rct) {
- bTheme *btheme = UI_GetTheme();
- const float roundness = btheme->tui.wcol_menu_back.roundness * U.dpi_fac;
- const int size = roundness * 20;
-
- if (size < ibuf->x && size < ibuf->y) {
- /* Y-axis initial offset. */
- rct += 4 * (ibuf->y - size) * ibuf->x;
-
- for (int y = 0; y < size; y++) {
- for (int x = 0; x < size; x++, rct += 4) {
- const float pixel = 1.0 / size;
- const float u = pixel * x;
- const float v = pixel * y;
- const float distance = sqrt(u * u + v * v);
-
- /* Pointer offset to the alpha value of pixel. */
- /* NOTE: the left corner is flipped in the X-axis. */
- const int offset_l = 4 * (size - x - x - 1) + 3;
- const int offset_r = 4 * (ibuf->x - size) + 3;
-
- if (distance > 1.0) {
- rct[offset_l] = 0;
- rct[offset_r] = 0;
- }
- else {
- /* Create a single pixel wide transition for anti-aliasing.
- * Invert the distance and map its range [0, 1] to [0, pixel]. */
- const float fac = (1.0 - distance) * size;
-
- if (fac > 1.0) {
- continue;
- }
-
- const uchar alpha = unit_float_to_uchar_clamp(fac);
- rct[offset_l] = alpha;
- rct[offset_r] = alpha;
- }
+ bTheme *btheme = UI_GetTheme();
+ const float roundness = btheme->tui.wcol_menu_back.roundness * U.dpi_fac;
+ const int size = roundness * 20;
+
+ if (size < ibuf->x && size < ibuf->y) {
+ /* Y-axis initial offset. */
+ rct += 4 * (ibuf->y - size) * ibuf->x;
+
+ for (int y = 0; y < size; y++) {
+ for (int x = 0; x < size; x++, rct += 4) {
+ const float pixel = 1.0 / size;
+ const float u = pixel * x;
+ const float v = pixel * y;
+ const float distance = sqrt(u * u + v * v);
+
+ /* Pointer offset to the alpha value of pixel. */
+ /* NOTE: the left corner is flipped in the X-axis. */
+ const int offset_l = 4 * (size - x - x - 1) + 3;
+ const int offset_r = 4 * (ibuf->x - size) + 3;
+
+ if (distance > 1.0) {
+ rct[offset_l] = 0;
+ rct[offset_r] = 0;
}
+ else {
+ /* Create a single pixel wide transition for anti-aliasing.
+ * Invert the distance and map its range [0, 1] to [0, pixel]. */
+ const float fac = (1.0 - distance) * size;
- /* X-axis offset to the next row. */
- rct += 4 * (ibuf->x - size);
+ if (fac > 1.0) {
+ continue;
+ }
+
+ const uchar alpha = unit_float_to_uchar_clamp(fac);
+ rct[offset_l] = alpha;
+ rct[offset_r] = alpha;
+ }
}
+
+ /* X-axis offset to the next row. */
+ rct += 4 * (ibuf->x - size);
}
}
}
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 0c31ff87fdd..661db1b62e7 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -155,28 +155,30 @@ static void wm_window_check_size(rcti *rect)
static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
{
- if (win->ghostwin) {
- /* Prevents non-drawable state of main windows (bugs T22967,
- * T25071 and possibly T22477 too). Always clear it even if
- * this window was not the drawable one, because we mess with
- * drawing context to discard the GW context. */
- wm_window_clear_drawable(wm);
+ if (UNLIKELY(!win->ghostwin)) {
+ return;
+ }
- if (win == wm->winactive) {
- wm->winactive = NULL;
- }
+ /* Prevents non-drawable state of main windows (bugs T22967,
+ * T25071 and possibly T22477 too). Always clear it even if
+ * this window was not the drawable one, because we mess with
+ * drawing context to discard the GW context. */
+ wm_window_clear_drawable(wm);
- /* We need this window's opengl context active to discard it. */
- GHOST_ActivateWindowDrawingContext(win->ghostwin);
- GPU_context_active_set(win->gpuctx);
+ if (win == wm->winactive) {
+ wm->winactive = NULL;
+ }
+
+ /* We need this window's opengl context active to discard it. */
+ GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ GPU_context_active_set(win->gpuctx);
- /* Delete local GPU context. */
- GPU_context_discard(win->gpuctx);
+ /* Delete local GPU context. */
+ GPU_context_discard(win->gpuctx);
- GHOST_DisposeWindow(g_system, win->ghostwin);
- win->ghostwin = NULL;
- win->gpuctx = NULL;
- }
+ GHOST_DisposeWindow(g_system, win->ghostwin);
+ win->ghostwin = NULL;
+ win->gpuctx = NULL;
}
void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
@@ -968,8 +970,8 @@ typedef enum {
OS = 'C',
} modifierKeyType;
-/* check if specified modifier key type is pressed */
-static int query_qual(modifierKeyType qual)
+/** Check if specified modifier key type is pressed. */
+static bool query_qual(modifierKeyType qual)
{
GHOST_TModifierKey left, right;
switch (qual) {
@@ -1558,36 +1560,55 @@ void wm_window_process_events(const bContext *C)
void wm_ghost_init(bContext *C)
{
- if (!g_system) {
- GHOST_EventConsumerHandle consumer;
+ if (g_system) {
+ return;
+ }
- if (C != NULL) {
- consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
- }
+ BLI_assert(C != NULL);
+ BLI_assert_msg(!G.background, "Use wm_ghost_init_background instead");
- GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
+ GHOST_EventConsumerHandle consumer;
- g_system = GHOST_CreateSystem();
+ consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
- GHOST_Debug debug = {0};
- if (G.debug & G_DEBUG_GHOST) {
- debug.flags |= GHOST_kDebugDefault;
- }
- if (G.debug & G_DEBUG_WINTAB) {
- debug.flags |= GHOST_kDebugWintab;
- }
- GHOST_SystemInitDebug(g_system, debug);
+ GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
- if (C != NULL) {
- GHOST_AddEventConsumer(g_system, consumer);
- }
+ g_system = GHOST_CreateSystem();
- if (wm_init_state.native_pixels) {
- GHOST_UseNativePixels();
- }
+ GHOST_Debug debug = {0};
+ if (G.debug & G_DEBUG_GHOST) {
+ debug.flags |= GHOST_kDebugDefault;
+ }
+ if (G.debug & G_DEBUG_WINTAB) {
+ debug.flags |= GHOST_kDebugWintab;
+ }
+ GHOST_SystemInitDebug(g_system, debug);
+
+ GHOST_AddEventConsumer(g_system, consumer);
+
+ if (wm_init_state.native_pixels) {
+ GHOST_UseNativePixels();
+ }
+
+ GHOST_UseWindowFocus(wm_init_state.window_focus);
+}
- GHOST_UseWindowFocus(wm_init_state.window_focus);
+/* TODO move this to wm_init_exit.c. */
+void wm_ghost_init_background(void)
+{
+ if (g_system) {
+ return;
}
+
+ GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
+
+ g_system = GHOST_CreateSystemBackground();
+
+ GHOST_Debug debug = {0};
+ if (G.debug & G_DEBUG_GHOST) {
+ debug.flags |= GHOST_kDebugDefault;
+ }
+ GHOST_SystemInitDebug(g_system, debug);
}
void wm_ghost_exit(void)
@@ -1932,6 +1953,9 @@ void WM_window_pixel_sample_read(const wmWindowManager *wm,
uint *WM_window_pixels_read(wmWindowManager *wm, wmWindow *win, int r_size[2])
{
+ /* WARNING: Reading from the front-buffer immediately after drawing may fail,
+ * for a slower but more reliable version of this function #WM_window_pixels_read_offscreen
+ * should be preferred. See it's comments for details on why it's needed, see also T98462. */
bool setup_context = wm->windrawable != win;
if (setup_context) {
@@ -2013,36 +2037,40 @@ void WM_init_native_pixels(bool do_it)
void WM_init_tablet_api(void)
{
- if (g_system) {
- switch (U.tablet_api) {
- case USER_TABLET_NATIVE:
- GHOST_SetTabletAPI(g_system, GHOST_kTabletWinPointer);
- break;
- case USER_TABLET_WINTAB:
- GHOST_SetTabletAPI(g_system, GHOST_kTabletWintab);
- break;
- case USER_TABLET_AUTOMATIC:
- default:
- GHOST_SetTabletAPI(g_system, GHOST_kTabletAutomatic);
- break;
- }
+ if (UNLIKELY(!g_system)) {
+ return;
+ }
+
+ switch (U.tablet_api) {
+ case USER_TABLET_NATIVE:
+ GHOST_SetTabletAPI(g_system, GHOST_kTabletWinPointer);
+ break;
+ case USER_TABLET_WINTAB:
+ GHOST_SetTabletAPI(g_system, GHOST_kTabletWintab);
+ break;
+ case USER_TABLET_AUTOMATIC:
+ default:
+ GHOST_SetTabletAPI(g_system, GHOST_kTabletAutomatic);
+ break;
}
}
void WM_cursor_warp(wmWindow *win, int x, int y)
{
- if (win && win->ghostwin) {
- int oldx = x, oldy = y;
+ if (!(win && win->ghostwin)) {
+ return;
+ }
- wm_cursor_position_to_ghost_client_coords(win, &x, &y);
- GHOST_SetCursorPosition(g_system, win->ghostwin, x, y);
+ int oldx = x, oldy = y;
- win->eventstate->prev_xy[0] = oldx;
- win->eventstate->prev_xy[1] = oldy;
+ wm_cursor_position_to_ghost_client_coords(win, &x, &y);
+ GHOST_SetCursorPosition(g_system, win->ghostwin, x, y);
- win->eventstate->xy[0] = oldx;
- win->eventstate->xy[1] = oldy;
- }
+ win->eventstate->prev_xy[0] = oldx;
+ win->eventstate->prev_xy[1] = oldy;
+
+ win->eventstate->xy[0] = oldx;
+ win->eventstate->xy[1] = oldy;
}
/** \} */
diff --git a/source/blender/windowmanager/message_bus/wm_message_bus.h b/source/blender/windowmanager/message_bus/wm_message_bus.h
index 1bc983f20ad..1558fe4004e 100644
--- a/source/blender/windowmanager/message_bus/wm_message_bus.h
+++ b/source/blender/windowmanager/message_bus/wm_message_bus.h
@@ -66,7 +66,7 @@ typedef struct wmMsg {
} wmMsg;
typedef struct wmMsgSubscribeKey {
- /** Linked list for predicable ordering, otherwise we would depend on #GHash bucketing. */
+ /** Linked list for predictable ordering, otherwise we would depend on #GHash bucketing. */
struct wmMsgSubscribeKey *next, *prev;
ListBase values;
/* over-alloc, eg: wmMsgSubscribeKey_RNA */
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h
index 3644aa085f7..036a34a5140 100644
--- a/source/blender/windowmanager/wm_window.h
+++ b/source/blender/windowmanager/wm_window.h
@@ -20,6 +20,7 @@ extern "C" {
* need to event handling.
*/
void wm_ghost_init(bContext *C);
+void wm_ghost_init_background(void);
void wm_ghost_exit(void);
/**
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index b9912929a54..0e9c3a853aa 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -3,7 +3,6 @@
blender_include_dirs(
../../intern/clog
- ../../intern/glew-mx
../../intern/guardedalloc
../blender/blenkernel
../blender/blenlib
@@ -22,6 +21,10 @@ set(LIB
bf_windowmanager
)
+if(HAVE_FEENABLEEXCEPT)
+ add_definitions(-DHAVE_FEENABLEEXCEPT)
+endif()
+
if(WITH_TBB)
# Force TBB libraries to be in front of MKL (part of OpenImageDenoise), so
# that it is initialized before MKL and static library initialization order
@@ -298,47 +301,53 @@ set(BLENDER_TEXT_FILES
# -----------------------------------------------------------------------------
-# Platform Specific Var: TARGETDIR_VER
+# Platform specific target destinations for version dir, libs, bpy, text files.
if(UNIX AND NOT APPLE)
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
+ set(TARGETDIR_BPY .)
set(TARGETDIR_VER ${BLENDER_VERSION})
+ set(TARGETDIR_LIB lib)
else()
+ set(TARGETDIR_BPY ${PYTHON_SITE_PACKAGES})
set(TARGETDIR_VER ${PYTHON_SITE_PACKAGES}/${BLENDER_VERSION})
+ set(TARGETDIR_LIB ${PYTHON_SITE_PACKAGES}/lib)
endif()
else()
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${BLENDER_VERSION})
+ set(TARGETDIR_TEXT .)
+ set(TARGETDIR_LIB lib)
else()
set(TARGETDIR_VER share/blender/${BLENDER_VERSION})
+ set(TARGETDIR_TEXT share/doc/blender)
endif()
endif()
elseif(WIN32)
set(TARGETDIR_VER ${BLENDER_VERSION})
+ set(TARGETDIR_TEXT .)
+ set(TARGETDIR_LIB .)
elseif(APPLE)
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
- set(BPY_INSTALL_DIR)
set(TARGETDIR_VER $<TARGET_FILE_DIR:blender>/../Resources/${BLENDER_VERSION})
- # Keep the `BLENDER_VERSION` folder and bpy.so in the build folder.
- set(INSTALL_BPY_TO_SITE_PACKAGES OFF)
+ set(TARGETDIR_LIB lib)
else()
- # Parent directory of bpy.so for installation.
- set(BPY_INSTALL_DIR ${PYTHON_LIBPATH}/site-packages)
- # Defined in terms of site-packages since the site-packages
+ # Paths defined in terms of site-packages since the site-packages
# directory can be a symlink (brew for example).
- set(TARGETDIR_VER "${BPY_INSTALL_DIR}/../Resources/${BLENDER_VERSION}")
- set(INSTALL_BPY_TO_SITE_PACKAGES ON)
+ set(TARGETDIR_BPY ${PYTHON_LIBPATH}/site-packages)
+ set(TARGETDIR_VER ${TARGETDIR_BPY}/../Resources/${BLENDER_VERSION})
+ set(TARGETDIR_LIB ${TARGETDIR_BPY}/lib)
endif()
else()
set(TARGETDIR_VER Blender.app/Contents/Resources/${BLENDER_VERSION})
+ set(TARGETDIR_LIB Blender.app/Contents/Resources/lib)
+ set(TARGETDIR_TEXT Blender.app/Contents/Resources/text)
endif()
- # License, copyright, readme files.
- set(BLENDER_TEXT_FILES_DESTINATION "${TARGETDIR_VER}/../text")
- set(MAC_BLENDER_TARGET_DYLIBS_DIR "${TARGETDIR_VER}/lib")
+
# Skip relinking on cpack / install
set_target_properties(blender PROPERTIES BUILD_WITH_INSTALL_RPATH true)
endif()
@@ -472,17 +481,24 @@ if(UNIX AND NOT APPLE)
endif()
endif()
+ if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB)
+ install(
+ FILES ${PLATFORM_BUNDLED_LIBRARIES}
+ DESTINATION ${TARGETDIR_LIB}
+ )
+ endif()
+
# there are a few differences between portable and system install
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
install(
TARGETS blender
- DESTINATION "."
+ DESTINATION ${TARGETDIR_BPY}
)
else()
install(
TARGETS blender
- LIBRARY DESTINATION ${PYTHON_SITE_PACKAGES}
+ LIBRARY DESTINATION ${TARGETDIR_BPY}
)
endif()
# none of the other files are needed currently
@@ -521,9 +537,23 @@ if(UNIX AND NOT APPLE)
${CMAKE_SOURCE_DIR}/release/bin/blender-softwaregl
DESTINATION "."
)
- endif()
- set(BLENDER_TEXT_FILES_DESTINATION ".")
+ # Remove from old location, so existing builds don't start with software
+ # OpenGL now that the lib/ folder is used for other libraries.
+ install(
+ CODE
+ "file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1.5.0)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1.3.1)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0)\n
+ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0.0.0)\n
+ "
+ )
+ endif()
else()
# main blender binary
install(
@@ -557,7 +587,6 @@ if(UNIX AND NOT APPLE)
DESTINATION bin
)
endif()
- set(BLENDER_TEXT_FILES_DESTINATION share/doc/blender)
endif()
if(WITH_PYTHON)
@@ -717,20 +746,22 @@ if(UNIX AND NOT APPLE)
)
endif()
elseif(WIN32)
-
- set(BLENDER_TEXT_FILES_DESTINATION ".")
+ install(
+ FILES ${LIBDIR}/epoxy/bin/epoxy-0.dll
+ DESTINATION ${TARGETDIR_LIB}
+ )
if(WITH_OPENMP AND MSVC_CLANG)
install(
FILES ${CLANG_OPENMP_DLL}
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
if(WITH_FFTW3)
install(
FILES ${LIBDIR}/fftw3/lib/libfftw3-3.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
if(MSVC_ASAN)
@@ -742,12 +773,12 @@ elseif(WIN32)
endif()
install(
FILES ${ASAN_DLL}
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${ASAN_DEBUG_DLL}
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
unset(ASAN_DLL)
@@ -757,16 +788,16 @@ elseif(WIN32)
if(WITH_GMP)
install(
FILES ${LIBDIR}/gmp/lib/libgmp-10.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
install(
FILES ${LIBDIR}/gmp/lib/libgmpxx.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -785,12 +816,12 @@ elseif(WIN32)
if(WITH_OPENVDB)
install(
FILES ${LIBDIR}/openvdb/bin/openvdb.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -802,14 +833,14 @@ elseif(WIN32)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}_d.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3_d.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -871,13 +902,13 @@ elseif(WIN32)
if(WINDOWS_PYTHON_DEBUG)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}.pdb
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}_d.pdb
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -886,18 +917,6 @@ elseif(WIN32)
unset(_PYTHON_VERSION_NO_DOTS)
endif()
- # EGL Runtime Components
- if(WITH_GL_EGL)
- if(WIN32)
- install(FILES "${OPENGLES_DLL}" DESTINATION ".")
- install(FILES "${OPENGLES_EGL_DLL}" DESTINATION ".")
-
- if(WITH_GL_ANGLE)
- install(FILES "${D3DCOMPILER_DLL}" DESTINATION ".")
- endif()
- endif()
- endif()
-
if(WITH_CODEC_FFMPEG)
# Filenames change slightly between ffmpeg versions
# check both 5.0 and fallback to 4.4 to ease the transition
@@ -911,7 +930,7 @@ elseif(WIN32)
${LIBDIR}/ffmpeg/lib/avutil-57.dll
${LIBDIR}/ffmpeg/lib/swscale-6.dll
${LIBDIR}/ffmpeg/lib/swresample-4.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
else()
install(
@@ -922,7 +941,7 @@ elseif(WIN32)
${LIBDIR}/ffmpeg/lib/avutil-56.dll
${LIBDIR}/ffmpeg/lib/swscale-5.dll
${LIBDIR}/ffmpeg/lib/swresample-3.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
endif()
@@ -930,13 +949,13 @@ elseif(WIN32)
install(
FILES
${LIBDIR}/tbb/bin/tbb.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES
${LIBDIR}/tbb/bin/tbb_debug.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
endif()
@@ -945,14 +964,14 @@ elseif(WIN32)
FILES
${LIBDIR}/tbb/bin/tbbmalloc.dll
${LIBDIR}/tbb/bin/tbbmalloc_proxy.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES
${LIBDIR}/tbb/bin/tbbmalloc_debug.dll
${LIBDIR}/tbb/bin/tbbmalloc_proxy_debug.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
CONFIGURATIONS Debug
)
list(APPEND LIB ${TBB_MALLOC_LIBRARIES})
@@ -961,7 +980,7 @@ elseif(WIN32)
if(WITH_CODEC_SNDFILE)
install(
FILES ${LIBDIR}/sndfile/lib/libsndfile-1.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -969,14 +988,14 @@ elseif(WIN32)
install(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
if(WITH_SDL)
install(
FILES ${LIBDIR}/sdl/lib/SDL2.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -986,7 +1005,7 @@ elseif(WIN32)
${LIBDIR}/audaspace/lib/audaspace.dll
${LIBDIR}/audaspace/lib/audaspace-c.dll
${LIBDIR}/audaspace/lib/audaspace-py.dll
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -998,7 +1017,7 @@ elseif(WIN32)
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_factory_startup.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_oculus.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/oculus.json
- DESTINATION "."
+ DESTINATION ${TARGETDIR_LIB}
)
if(WITH_BLENDER_THUMBNAILER)
@@ -1096,17 +1115,10 @@ elseif(APPLE)
)
endif()
- if(WITH_OPENMP AND OPENMP_CUSTOM)
+ if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB)
install(
- FILES "${OpenMP_LIBRARY}"
- DESTINATION "${MAC_BLENDER_TARGET_DYLIBS_DIR}"
- )
- endif()
-
- if(WITH_COMPILER_ASAN)
- install(
- FILES "${COMPILER_ASAN_LIBRARY}"
- DESTINATION "${MAC_BLENDER_TARGET_DYLIBS_DIR}"
+ FILES ${PLATFORM_BUNDLED_LIBRARIES}
+ DESTINATION ${TARGETDIR_LIB}
)
endif()
@@ -1118,6 +1130,7 @@ elseif(APPLE)
${TARGETDIR_VER}/python/lib
)
+ # Install Python executable.
install(
PROGRAMS ${PYTHON_EXECUTABLE}
DESTINATION ${TARGETDIR_VER}/python/bin
@@ -1133,13 +1146,11 @@ elseif(APPLE)
unset(_py_inc_suffix)
endif()
- if(WITH_PYTHON_MODULE)
- if(INSTALL_BPY_TO_SITE_PACKAGES)
- install(
- TARGETS blender
- LIBRARY DESTINATION ${BPY_INSTALL_DIR}
- )
- endif()
+ if(WITH_PYTHON_MODULE AND TARGETDIR_BPY)
+ install(
+ TARGETS blender
+ LIBRARY DESTINATION ${TARGETDIR_BPY}
+ )
endif()
if(WITH_DRACO)
@@ -1153,7 +1164,7 @@ endif()
# -----------------------------------------------------------------------------
# Generic Install, for all targets
-if(DEFINED BLENDER_TEXT_FILES_DESTINATION)
+if(DEFINED TARGETDIR_TEXT)
configure_file(
${CMAKE_SOURCE_DIR}/release/text/readme.html
@@ -1166,13 +1177,13 @@ if(DEFINED BLENDER_TEXT_FILES_DESTINATION)
install(
FILES ${BLENDER_TEXT_FILES}
- DESTINATION "${BLENDER_TEXT_FILES_DESTINATION}"
+ DESTINATION "${TARGETDIR_TEXT}"
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/license
- DESTINATION "${BLENDER_TEXT_FILES_DESTINATION}"
+ DESTINATION "${TARGETDIR_TEXT}"
)
endif()
@@ -1180,7 +1191,7 @@ endif()
delayed_do_install(${TARGETDIR_VER})
unset(BLENDER_TEXT_FILES)
-unset(BLENDER_TEXT_FILES_DESTINATION)
+unset(TARGETDIR_TEXT)
# -----------------------------------------------------------------------------
diff --git a/source/creator/creator_signals.c b/source/creator/creator_signals.c
index 76423d7ba43..c016372e6b0 100644
--- a/source/creator/creator_signals.c
+++ b/source/creator/creator_signals.c
@@ -69,11 +69,10 @@ static void sig_handle_fpe(int UNUSED(sig))
# if !defined(WITH_HEADLESS)
static void sig_handle_blender_esc(int sig)
{
- static int count = 0;
-
G.is_break = true; /* forces render loop to read queue, not sure if its needed */
if (sig == 2) {
+ static int count = 0;
if (count) {
printf("\nBlender killed\n");
exit(2);
@@ -244,11 +243,9 @@ void main_signal_setup_background(void)
/* for all platforms, even windows has it! */
BLI_assert(G.background);
-# if !defined(WITH_HEADLESS)
/* Support pressing `Ctrl-C` to close Blender in background-mode.
* Useful to be able to cancel a render operation. */
signal(SIGINT, sig_handle_blender_esc);
-# endif
}
void main_signal_setup_fpe(void)
@@ -258,7 +255,7 @@ void main_signal_setup_fpe(void)
* set breakpoints on sig_handle_fpe */
signal(SIGFPE, sig_handle_fpe);
-# if defined(__linux__) && defined(__GNUC__)
+# if defined(__linux__) && defined(__GNUC__) && defined(HAVE_FEENABLEEXCEPT)
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
# endif /* defined(__linux__) && defined(__GNUC__) */
# if defined(OSX_SSE_FPE)
diff --git a/source/tools b/source/tools
-Subproject da8bdd7244c7b6c2eadf4c949ff391d0cc43027
+Subproject 2a541f164a222ef7bcd036d37687738acee8d94