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authorClément Foucault <foucault.clem@gmail.com>2018-03-25 04:35:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-25 21:06:12 +0300
commita78f5accbba961e02d9746b73e170f4e0bb705aa (patch)
treecf3f80123a381ccc1e98fbf28548be2a6c30050a /source
parent37a7cd83440573233383166931db5a5216e77698 (diff)
GPUTexture: Style: Respect 120 char per line limit.
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 1aee994f29e..b8368343a88 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -715,7 +715,8 @@ GPUTexture *GPU_texture_create_2D_custom_multisample(
return GPU_texture_create_nD(w, h, 0, 2, pixels, data_type, channels, samples, false, err_out);
}
-GPUTexture *GPU_texture_create_2D_array_custom(int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256])
+GPUTexture *GPU_texture_create_2D_array_custom(
+ int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256])
{
return GPU_texture_create_nD(w, h, d, 2, pixels, data_type, channels, 0, false, err_out);
}
@@ -725,11 +726,13 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int d, const float *pixels, char
return GPU_texture_create_nD(w, h, d, 3, pixels, GPU_RGBA8, 4, 0, true, err_out);
}
-GPUTexture *GPU_texture_create_3D_custom(int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256])
+GPUTexture *GPU_texture_create_3D_custom(
+ int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256])
{
return GPU_texture_create_nD(w, h, d, 3, pixels, data_type, channels, 0, true, err_out);
}
-GPUTexture *GPU_texture_create_cube_custom(int w, int channels, GPUTextureFormat data_type, const float *fpixels, char err_out[256])
+GPUTexture *GPU_texture_create_cube_custom(
+ int w, int channels, GPUTextureFormat data_type, const float *fpixels, char err_out[256])
{
const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
@@ -745,7 +748,8 @@ GPUTexture *GPU_texture_create_cube_custom(int w, int channels, GPUTextureFormat
fpixels_px = fpixels_py = fpixels_pz = fpixels_nx = fpixels_ny = fpixels_nz = NULL;
}
- return GPU_texture_cube_create(w, 0, fpixels_px, fpixels_py, fpixels_pz, fpixels_nx, fpixels_ny, fpixels_nz, data_type, channels, err_out);
+ return GPU_texture_cube_create(w, 0, fpixels_px, fpixels_py, fpixels_pz, fpixels_nx, fpixels_ny, fpixels_nz,
+ data_type, channels, err_out);
}
GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256])