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author | Aaron Carlisle <Blendify> | 2022-01-04 07:10:09 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-04 07:10:36 +0300 |
commit | 7af01de802e6528af730c0118e88681e591a3c31 (patch) | |
tree | 4d1b6d8cada82b8de2a8a5d7e08b5b22aebb118d /source | |
parent | a9e0caa92d68bbfd1ef332b47e321fafda3e9975 (diff) |
Shader Nodes: Unity Build
Enable unity builds for `bf_nodes_shader`, gives about a 2.7x speedup
of total compile times when just building `bf_nodes_shader`.
On my machine, this equates to saving about 30 seconds.
Differential Revision: https://developer.blender.org/D13720
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/nodes/shader/CMakeLists.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt index 6e2ad57865b..a665aaee5b1 100644 --- a/source/blender/nodes/shader/CMakeLists.txt +++ b/source/blender/nodes/shader/CMakeLists.txt @@ -166,3 +166,8 @@ if(WITH_FREESTYLE) endif() blender_add_lib(bf_nodes_shader "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") + +if(WITH_UNITY_BUILD) + set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD ON) + set_target_properties(bf_nodes_shader PROPERTIES UNITY_BUILD_BATCH_SIZE 10) +endif() |