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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-29 21:09:57 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-29 21:11:06 +0300 |
commit | 1405787142d1f87f18631114167675ed145f6d75 (patch) | |
tree | 461b5af2e43b2b331667047cc02dce9b0f651dfe /source | |
parent | 90a23dec4650d63a836cb9e9969aab4d0da4ba2f (diff) |
Fix: Eevee: Float Curve node causes issues with compiled shader
This fixes a regression from rBa0edee712a79239133ff840f911f6416d4c41855.
Issue being the curve map not being initialized in the GPU shader function.
Fixes T95221
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_curves.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc index bce59a60033..9ca9192e821 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.cc +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -344,6 +344,7 @@ static int gpu_shader_curve_float(GPUMaterial *mat, CurveMapping *cumap = (CurveMapping *)node->storage; + BKE_curvemapping_init(cumap); BKE_curvemapping_table_F(cumap, &array, &size); GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); |