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authorGermano Cavalcante <mano-wii>2022-01-31 19:37:04 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-02-03 16:06:09 +0300
commit1963ad52cea20834505bf899ebac9bee0fccd6da (patch)
tree933c3d7720aea167435aad589079244a9aa04eec /source
parentff9dc1986e6c9a54fd0bb228e8813551e6baa042 (diff)
Cleanup: Split View3D navigation code into specific compilation units
The view3d_edit.c file is already getting big (5436 lines) and mixes operators of different uses. Splitting the code makes it easier to read and simplifies the implementation of new features. Differential Revision: https://developer.blender.org/D13976
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt10
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4189
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h139
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.c1595
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.h282
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_dolly.c343
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_fly.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_move.c192
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_ndof.c662
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_roll.c288
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_rotate.c458
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_smoothview.c406
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_walk.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_zoom.c598
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_zoom_border.c221
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c380
18 files changed, 5089 insertions, 4690 deletions
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 768c2d3e3a6..7e8b013192f 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -60,8 +60,17 @@ set(SRC
view3d_gizmo_tool_generic.c
view3d_header.c
view3d_iterators.c
+ view3d_navigate.c
+ view3d_navigate_dolly.c
view3d_navigate_fly.c
+ view3d_navigate_move.c
+ view3d_navigate_ndof.c
+ view3d_navigate_roll.c
+ view3d_navigate_rotate.c
+ view3d_navigate_smoothview.c
view3d_navigate_walk.c
+ view3d_navigate_zoom.c
+ view3d_navigate_zoom_border.c
view3d_ops.c
view3d_placement.c
view3d_project.c
@@ -71,6 +80,7 @@ set(SRC
view3d_view.c
view3d_intern.h
+ view3d_navigate.h
)
set(LIB
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 0a5bebac8a8..6aa00da7501 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -89,6 +89,7 @@
#include "DEG_depsgraph_build.h"
#include "view3d_intern.h" /* own include */
+#include "view3d_navigate.h"
/* ******************** manage regions ********************* */
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 80089815284..4c7a7cb4c61 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -23,70 +23,39 @@
* 3D view manipulation/operators.
*/
-#include <float.h>
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
-
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_gpencil_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
-#include "BLI_dial_2d.h"
#include "BLI_math.h"
-#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
-#include "BKE_context.h"
-#include "BKE_gpencil_geom.h"
-#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_object.h"
-#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
-#include "BKE_vfont.h"
-#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "WM_api.h"
#include "WM_message.h"
-#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
-#include "ED_armature.h"
-#include "ED_mesh.h"
-#include "ED_particle.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
-#include "ED_view3d.h"
-
-#include "UI_resources.h"
-
-#include "PIL_time.h"
#include "view3d_intern.h" /* own include */
-enum {
- HAS_TRANSLATE = (1 << 0),
- HAS_ROTATE = (1 << 0),
-};
-
/* test for unlocked camera view in quad view */
static bool view3d_camera_user_poll(bContext *C)
{
@@ -115,3052 +84,6 @@ static bool view3d_lock_poll(bContext *C)
return false;
}
-static bool view3d_pan_poll(bContext *C)
-{
- if (ED_operator_region_view3d_active(C)) {
- const RegionView3D *rv3d = CTX_wm_region_view3d(C);
- return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_LOCATION);
- }
- return false;
-}
-
-static bool view3d_zoom_or_dolly_poll(bContext *C)
-{
- if (ED_operator_region_view3d_active(C)) {
- const RegionView3D *rv3d = CTX_wm_region_view3d(C);
- return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ZOOM_AND_DOLLY);
- }
- return false;
-}
-
-/* -------------------------------------------------------------------- */
-/** \name Generic View Operator Properties
- * \{ */
-
-enum eV3D_OpPropFlag {
- V3D_OP_PROP_MOUSE_CO = (1 << 0),
- V3D_OP_PROP_DELTA = (1 << 1),
- V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2),
- V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3),
-};
-
-static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag)
-{
- if (flag & V3D_OP_PROP_MOUSE_CO) {
- PropertyRNA *prop;
- prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
- RNA_def_property_flag(prop, PROP_HIDDEN);
- prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
- RNA_def_property_flag(prop, PROP_HIDDEN);
- }
- if (flag & V3D_OP_PROP_DELTA) {
- RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
- }
- if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
- PropertyRNA *prop;
- prop = RNA_def_boolean(
- ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- }
- if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
- WM_operator_properties_use_cursor_init(ot);
- }
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Generic View Operator Custom-Data
- * \{ */
-
-typedef struct ViewOpsData {
- /** Context pointers (assigned by #viewops_data_alloc). */
- Main *bmain;
- Scene *scene;
- ScrArea *area;
- ARegion *region;
- View3D *v3d;
- RegionView3D *rv3d;
- Depsgraph *depsgraph;
-
- /** Needed for continuous zoom. */
- wmTimer *timer;
-
- /** Viewport state on initialization, don't change afterwards. */
- struct {
- float dist;
- float camzoom;
- float quat[4];
- /** #wmEvent.xy. */
- int event_xy[2];
- /** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set.
- * so we can simulate pressing in the middle of the screen. */
- int event_xy_offset[2];
- /** #wmEvent.type that triggered the operator. */
- int event_type;
- float ofs[3];
- /** Initial distance to 'ofs'. */
- float zfac;
-
- /** Trackball rotation only. */
- float trackvec[3];
- /** Dolly only. */
- float mousevec[3];
-
- /**
- * #RegionView3D.persp set after auto-perspective is applied.
- * If we want the value before running the operator, add a separate member.
- */
- char persp;
-
- /** Used for roll */
- Dial *dial;
- } init;
-
- /** Previous state (previous modal event handled). */
- struct {
- int event_xy[2];
- /** For operators that use time-steps (continuous zoom). */
- double time;
- } prev;
-
- /** Current state. */
- struct {
- /** Working copy of #RegionView3D.viewquat, needed for rotation calculation
- * so we can apply snap to the 3D Viewport while keeping the unsnapped rotation
- * here to use when snap is disabled and for continued calculation. */
- float viewquat[4];
- } curr;
-
- float reverse;
- bool axis_snap; /* view rotate only */
-
- /** Use for orbit selection and auto-dist. */
- float dyn_ofs[3];
- bool use_dyn_ofs;
-} ViewOpsData;
-
-/**
- * Size of the sphere being dragged for trackball rotation within the view bounds.
- * also affects speed (smaller is faster).
- */
-#define TRACKBALLSIZE (1.1f)
-
-static void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3])
-{
- const float radius = TRACKBALLSIZE;
- const float t = radius / (float)M_SQRT2;
- const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)};
- /* Aspect correct so dragging in a non-square view doesn't squash the direction.
- * So diagonal motion rotates the same direction the cursor is moving. */
- const float size_min = min_ff(size[0], size[1]);
- const float aspect[2] = {size_min / size[0], size_min / size[1]};
-
- /* Normalize x and y. */
- r_dir[0] = (event_xy[0] - BLI_rcti_cent_x(rect)) / ((size[0] * aspect[0]) / 2.0);
- r_dir[1] = (event_xy[1] - BLI_rcti_cent_y(rect)) / ((size[1] * aspect[1]) / 2.0);
- const float d = len_v2(r_dir);
- if (d < t) {
- /* Inside sphere. */
- r_dir[2] = sqrtf(square_f(radius) - square_f(d));
- }
- else {
- /* On hyperbola. */
- r_dir[2] = square_f(t) / d;
- }
-}
-
-/**
- * Allocate and fill in context pointers for #ViewOpsData
- */
-static void viewops_data_alloc(bContext *C, wmOperator *op)
-{
- ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data");
-
- /* store data */
- op->customdata = vod;
- vod->bmain = CTX_data_main(C);
- vod->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- vod->scene = CTX_data_scene(C);
- vod->area = CTX_wm_area(C);
- vod->region = CTX_wm_region(C);
- vod->v3d = vod->area->spacedata.first;
- vod->rv3d = vod->region->regiondata;
-}
-
-void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
- const float ofs_old[3],
- const float viewquat_old[4],
- const float viewquat_new[4],
- const float dyn_ofs[3])
-{
- float q[4];
- invert_qt_qt_normalized(q, viewquat_old);
- mul_qt_qtqt(q, q, viewquat_new);
-
- invert_qt_normalized(q);
-
- sub_v3_v3v3(r_ofs, ofs_old, dyn_ofs);
- mul_qt_v3(q, r_ofs);
- add_v3_v3(r_ofs, dyn_ofs);
-}
-
-static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
-{
- static float lastofs[3] = {0, 0, 0};
- bool is_set = false;
-
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
- View3D *v3d = CTX_wm_view3d(C);
- Object *ob_act_eval = OBACT(view_layer_eval);
- Object *ob_act = DEG_get_original_object(ob_act_eval);
-
- if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
- /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
- ((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) {
- /* in case of sculpting use last average stroke position as a rotation
- * center, in other cases it's not clear what rotation center shall be
- * so just rotate around object origin
- */
- if (ob_act->mode &
- (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
- float stroke[3];
- BKE_paint_stroke_get_average(scene, ob_act_eval, stroke);
- copy_v3_v3(lastofs, stroke);
- }
- else {
- copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
- }
- is_set = true;
- }
- else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
- Curve *cu = ob_act_eval->data;
- EditFont *ef = cu->editfont;
-
- zero_v3(lastofs);
- for (int i = 0; i < 4; i++) {
- add_v2_v2(lastofs, ef->textcurs[i]);
- }
- mul_v2_fl(lastofs, 1.0f / 4.0f);
-
- mul_m4_v3(ob_act_eval->obmat, lastofs);
-
- is_set = true;
- }
- else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
- /* object mode use boundbox centers */
- Base *base_eval;
- uint tot = 0;
- float select_center[3];
-
- zero_v3(select_center);
- for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
- if (BASE_SELECTED(v3d, base_eval)) {
- /* use the boundbox if we can */
- Object *ob_eval = base_eval->object;
-
- if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
- float cent[3];
-
- BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
-
- mul_m4_v3(ob_eval->obmat, cent);
- add_v3_v3(select_center, cent);
- }
- else {
- add_v3_v3(select_center, ob_eval->obmat[3]);
- }
- tot++;
- }
- }
- if (tot) {
- mul_v3_fl(select_center, 1.0f / (float)tot);
- copy_v3_v3(lastofs, select_center);
- is_set = true;
- }
- }
- else {
- /* If there's no selection, lastofs is unmodified and last value since static */
- is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
- }
-
- copy_v3_v3(r_dyn_ofs, lastofs);
-
- return is_set;
-}
-
-enum eViewOpsFlag {
- /** When enabled, rotate around the selection. */
- VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0),
- /** When enabled, use the depth under the cursor for navigation. */
- VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1),
- /**
- * When enabled run #ED_view3d_persp_ensure this may switch out of camera view
- * when orbiting or switch from orthographic to perspective when auto-perspective is enabled.
- * Some operations don't require this (view zoom/pan or NDOF where subtle rotation is common
- * so we don't want it to trigger auto-perspective). */
- VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2),
- /** When set, ignore any options that depend on initial cursor location. */
- VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3),
-};
-
-static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth)
-{
- enum eViewOpsFlag flag = 0;
- if (use_select) {
- flag |= VIEWOPS_FLAG_ORBIT_SELECT;
- }
- if (use_depth) {
- flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
- }
-
- return flag;
-}
-
-static enum eViewOpsFlag viewops_flag_from_prefs(void)
-{
- return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0,
- (U.uiflag & USER_DEPTH_NAVIGATE) != 0);
-}
-
-/**
- * Calculate the values for #ViewOpsData
- */
-static void viewops_data_create(bContext *C,
- wmOperator *op,
- const wmEvent *event,
- enum eViewOpsFlag viewops_flag)
-{
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ViewOpsData *vod = op->customdata;
- RegionView3D *rv3d = vod->rv3d;
-
- /* Could do this more nicely. */
- if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
- viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
- }
-
- /* we need the depth info before changing any viewport options */
- if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
- float fallback_depth_pt[3];
-
- view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
-
- negate_v3_v3(fallback_depth_pt, rv3d->ofs);
-
- vod->use_dyn_ofs = ED_view3d_autodist(
- depsgraph, vod->region, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt);
- }
- else {
- vod->use_dyn_ofs = false;
- }
-
- if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
- if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->region)) {
- /* If we're switching from camera view to the perspective one,
- * need to tag viewport update, so camera view and borders are properly updated. */
- ED_region_tag_redraw(vod->region);
- }
- }
-
- /* set the view from the camera, if view locking is enabled.
- * we may want to make this optional but for now its needed always */
- ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
-
- vod->init.persp = rv3d->persp;
- vod->init.dist = rv3d->dist;
- vod->init.camzoom = rv3d->camzoom;
- copy_qt_qt(vod->init.quat, rv3d->viewquat);
- copy_v2_v2_int(vod->init.event_xy, event->xy);
- copy_v2_v2_int(vod->prev.event_xy, event->xy);
-
- if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
- zero_v2_int(vod->init.event_xy_offset);
- }
- else {
- /* Simulate the event starting in the middle of the region. */
- vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->region->winrct) - event->xy[0];
- vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->region->winrct) - event->xy[1];
- }
-
- vod->init.event_type = event->type;
- copy_v3_v3(vod->init.ofs, rv3d->ofs);
-
- copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
-
- if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
- float ofs[3];
- if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
- vod->use_dyn_ofs = true;
- negate_v3_v3(vod->dyn_ofs, ofs);
- viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
- }
- }
-
- if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
- if (vod->use_dyn_ofs) {
- if (rv3d->is_persp) {
- float my_origin[3]; /* original G.vd->ofs */
- float my_pivot[3]; /* view */
- float dvec[3];
-
- /* locals for dist correction */
- float mat[3][3];
- float upvec[3];
-
- negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
-
- /* Set the dist value to be the distance from this 3d point this means you'll
- * always be able to zoom into it and panning won't go bad when dist was zero. */
-
- /* remove dist value */
- upvec[0] = upvec[1] = 0;
- upvec[2] = rv3d->dist;
- copy_m3_m4(mat, rv3d->viewinv);
-
- mul_m3_v3(mat, upvec);
- sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
- negate_v3(my_pivot); /* ofs is flipped */
-
- /* find a new ofs value that is along the view axis
- * (rather than the mouse location) */
- closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
- vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
-
- negate_v3_v3(rv3d->ofs, dvec);
- }
- else {
- const float mval_region_mid[2] = {(float)vod->region->winx / 2.0f,
- (float)vod->region->winy / 2.0f};
-
- ED_view3d_win_to_3d(vod->v3d, vod->region, vod->dyn_ofs, mval_region_mid, rv3d->ofs);
- negate_v3(rv3d->ofs);
- }
- negate_v3(vod->dyn_ofs);
- copy_v3_v3(vod->init.ofs, rv3d->ofs);
- }
- }
-
- /* For dolly */
- ED_view3d_win_to_vector(vod->region, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
-
- {
- int event_xy_offset[2];
- add_v2_v2v2_int(event_xy_offset, event->xy, vod->init.event_xy_offset);
-
- /* For rotation with trackball rotation. */
- calctrackballvec(&vod->region->winrct, event_xy_offset, vod->init.trackvec);
- }
-
- {
- float tvec[3];
- negate_v3_v3(tvec, rv3d->ofs);
- vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
- }
-
- vod->reverse = 1.0f;
- if (rv3d->persmat[2][1] < 0.0f) {
- vod->reverse = -1.0f;
- }
-
- rv3d->rflag |= RV3D_NAVIGATING;
-}
-
-static void viewops_data_free(bContext *C, wmOperator *op)
-{
- ARegion *region;
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
- region = vod->region;
- vod->rv3d->rflag &= ~RV3D_NAVIGATING;
-
- if (vod->timer) {
- WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
- }
-
- if (vod->init.dial) {
- MEM_freeN(vod->init.dial);
- }
-
- MEM_freeN(vod);
- op->customdata = NULL;
- }
- else {
- region = CTX_wm_region(C);
- }
-
- /* Need to redraw because drawing code uses RV3D_NAVIGATING to draw
- * faster while navigation operator runs. */
- ED_region_tag_redraw(region);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Rotate Operator
- * \{ */
-
-enum {
- VIEW_PASS = 0,
- VIEW_APPLY,
- VIEW_CONFIRM,
-};
-
-/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
-enum {
- VIEW_MODAL_CONFIRM = 1, /* used for all view operations */
- VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2,
- VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3,
- VIEWROT_MODAL_SWITCH_ZOOM = 4,
- VIEWROT_MODAL_SWITCH_MOVE = 5,
- VIEWROT_MODAL_SWITCH_ROTATE = 6,
-};
-
-void viewrotate_modal_keymap(wmKeyConfig *keyconf)
-{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
-
- {VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""},
- {VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""},
-
- {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
- {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
-
- {0, NULL, 0, NULL, NULL},
- };
-
- wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Rotate Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
-
- keymap = WM_modalkeymap_ensure(keyconf, "View3D Rotate Modal", modal_items);
-
- /* disabled mode switching for now, can re-implement better, later on */
-#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
-#endif
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
-}
-
-static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
-{
- if (vod->use_dyn_ofs) {
- RegionView3D *rv3d = vod->rv3d;
- view3d_orbit_apply_dyn_ofs(
- rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
- }
-}
-
-static void viewrotate_apply_snap(ViewOpsData *vod)
-{
- const float axis_limit = DEG2RADF(45 / 3);
-
- RegionView3D *rv3d = vod->rv3d;
-
- float viewquat_inv[4];
- float zaxis[3] = {0, 0, 1};
- float zaxis_best[3];
- int x, y, z;
- bool found = false;
-
- invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat);
-
- mul_qt_v3(viewquat_inv, zaxis);
- normalize_v3(zaxis);
-
- for (x = -1; x < 2; x++) {
- for (y = -1; y < 2; y++) {
- for (z = -1; z < 2; z++) {
- if (x || y || z) {
- float zaxis_test[3] = {x, y, z};
-
- normalize_v3(zaxis_test);
-
- if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) {
- copy_v3_v3(zaxis_best, zaxis_test);
- found = true;
- }
- }
- }
- }
- }
-
- if (found) {
-
- /* find the best roll */
- float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4];
- float viewquat_align[4]; /* viewquat aligned to zaxis_best */
- float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */
- float best_angle = axis_limit;
- int j;
-
- /* viewquat_align is the original viewquat aligned to the snapped axis
- * for testing roll */
- rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis);
- normalize_qt(viewquat_align);
- mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align);
- normalize_qt(viewquat_align);
- invert_qt_qt_normalized(viewquat_align_inv, viewquat_align);
-
- vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY);
- normalize_qt(quat_snap);
- invert_qt_normalized(quat_snap);
-
- /* check if we can find the roll */
- found = false;
-
- /* find best roll */
- for (j = 0; j < 8; j++) {
- float angle;
- float xaxis1[3] = {1, 0, 0};
- float xaxis2[3] = {1, 0, 0};
- float quat_final_inv[4];
-
- axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f));
- normalize_qt(quat_roll);
-
- mul_qt_qtqt(quat_final, quat_snap, quat_roll);
- normalize_qt(quat_final);
-
- /* compare 2 vector angles to find the least roll */
- invert_qt_qt_normalized(quat_final_inv, quat_final);
- mul_qt_v3(viewquat_align_inv, xaxis1);
- mul_qt_v3(quat_final_inv, xaxis2);
- angle = angle_v3v3(xaxis1, xaxis2);
-
- if (angle <= best_angle) {
- found = true;
- best_angle = angle;
- copy_qt_qt(quat_best, quat_final);
- }
- }
-
- if (found) {
- /* lock 'quat_best' to an axis view if we can */
- ED_view3d_quat_to_axis_view(quat_best, 0.01f, &rv3d->view, &rv3d->view_axis_roll);
- if (rv3d->view != RV3D_VIEW_USER) {
- ED_view3d_quat_from_axis_view(rv3d->view, rv3d->view_axis_roll, quat_best);
- }
- }
- else {
- copy_qt_qt(quat_best, viewquat_align);
- }
-
- copy_qt_qt(rv3d->viewquat, quat_best);
-
- viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
-
- if (U.uiflag & USER_AUTOPERSP) {
- if (RV3D_VIEW_IS_AXIS(rv3d->view)) {
- if (rv3d->persp == RV3D_PERSP) {
- rv3d->persp = RV3D_ORTHO;
- }
- }
- }
- }
- else if (U.uiflag & USER_AUTOPERSP) {
- rv3d->persp = vod->init.persp;
- }
-}
-
-static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
-{
- RegionView3D *rv3d = vod->rv3d;
-
- rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
-
- if (U.flag & USER_TRACKBALL) {
- float axis[3], q1[4], dvec[3], newvec[3];
- float angle;
-
- {
- const int event_xy_offset[2] = {
- event_xy[0] + vod->init.event_xy_offset[0],
- event_xy[1] + vod->init.event_xy_offset[1],
- };
- calctrackballvec(&vod->region->winrct, event_xy_offset, newvec);
- }
-
- sub_v3_v3v3(dvec, newvec, vod->init.trackvec);
-
- angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
-
- /* Before applying the sensitivity this is rotating 1:1,
- * where the cursor would match the surface of a sphere in the view. */
- angle *= U.view_rotate_sensitivity_trackball;
-
- /* Allow for rotation beyond the interval [-pi, pi] */
- angle = angle_wrap_rad(angle);
-
- /* This relation is used instead of the actual angle between vectors
- * so that the angle of rotation is linearly proportional to
- * the distance that the mouse is dragged. */
-
- cross_v3_v3v3(axis, vod->init.trackvec, newvec);
- axis_angle_to_quat(q1, axis, angle);
-
- mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat);
-
- viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
- }
- else {
- float quat_local_x[4], quat_global_z[4];
- float m[3][3];
- float m_inv[3][3];
- const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
- float xaxis[3];
-
- /* Radians per-pixel. */
- const float sensitivity = U.view_rotate_sensitivity_turntable / U.dpi_fac;
-
- /* Get the 3x3 matrix and its inverse from the quaternion */
- quat_to_mat3(m, vod->curr.viewquat);
- invert_m3_m3(m_inv, m);
-
- /* Avoid Gimbal Lock
- *
- * Even though turn-table mode is in use, this can occur when the user exits the camera view
- * or when aligning the view to a rotated object.
- *
- * We have gimbal lock when the user's view is rotated +/- 90 degrees along the view axis.
- * In this case the vertical rotation is the same as the sideways turntable motion.
- * Making it impossible to get out of the gimbal locked state without resetting the view.
- *
- * The logic below lets the user exit out of this state without any abrupt 'fix'
- * which would be disorienting.
- *
- * This works by blending two horizons:
- * - Rotated-horizon: `cross_v3_v3v3(xaxis, zvec_global, m_inv[2])`
- * When only this is used, this turntable rotation works - but it's side-ways
- * (as if the entire turn-table has been placed on its side)
- * While there is no gimbal lock, it's also awkward to use.
- * - Un-rotated-horizon: `m_inv[0]`
- * When only this is used, the turntable rotation can have gimbal lock.
- *
- * The solution used here is to blend between these two values,
- * so the severity of the gimbal lock is used to blend the rotated horizon.
- * Blending isn't essential, it just makes the transition smoother.
- *
- * This allows sideways turn-table rotation on a Z axis that isn't world-space Z,
- * While up-down turntable rotation eventually corrects gimbal lock. */
-#if 1
- if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
- float fac;
- cross_v3_v3v3(xaxis, zvec_global, m_inv[2]);
- if (dot_v3v3(xaxis, m_inv[0]) < 0) {
- negate_v3(xaxis);
- }
- fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI;
- fac = fabsf(fac - 0.5f) * 2;
- fac = fac * fac;
- interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac);
- }
- else {
- copy_v3_v3(xaxis, m_inv[0]);
- }
-#else
- copy_v3_v3(xaxis, m_inv[0]);
-#endif
-
- /* Determine the direction of the x vector (for rotating up and down) */
- /* This can likely be computed directly from the quaternion. */
-
- /* Perform the up/down rotation */
- axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1]));
- mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x);
-
- /* Perform the orbital rotation */
- axis_angle_to_quat_single(
- quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0]));
- mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z);
-
- viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
- }
-
- /* avoid precision loss over time */
- normalize_qt(vod->curr.viewquat);
-
- /* use a working copy so view rotation locking doesn't overwrite the locked
- * rotation back into the view we calculate with */
- copy_qt_qt(rv3d->viewquat, vod->curr.viewquat);
-
- /* Check for view snap,
- * NOTE: don't apply snap to `vod->viewquat` so the view won't jam up. */
- if (vod->axis_snap) {
- viewrotate_apply_snap(vod);
- }
- vod->prev.event_xy[0] = event_xy[0];
- vod->prev.event_xy[1] = event_xy[1];
-
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d);
-
- ED_region_tag_redraw(vod->region);
-}
-
-static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
- vod->axis_snap = true;
- event_code = VIEW_APPLY;
- break;
- case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
- vod->rv3d->persp = vod->init.persp;
- vod->axis_snap = false;
- event_code = VIEW_APPLY;
- break;
- case VIEWROT_MODAL_SWITCH_ZOOM:
- WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewrotate_apply(vod, event->xy);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
-}
-
-static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod;
-
- const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
-
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- vod = op->customdata;
-
- /* poll should check but in some cases fails, see poll func for details */
- if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
- viewops_data_free(C, op);
- return OPERATOR_PASS_THROUGH;
- }
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
-
- viewops_data_create(C,
- op,
- event,
- viewops_flag_from_prefs() | VIEWOPS_FLAG_PERSP_ENSURE |
- (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
-
- if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
- /* Rotate direction we keep always same */
- int event_xy[2];
-
- if (event->type == MOUSEPAN) {
- if (event->is_direction_inverted) {
- event_xy[0] = 2 * event->xy[0] - event->prev_xy[0];
- event_xy[1] = 2 * event->xy[1] - event->prev_xy[1];
- }
- else {
- copy_v2_v2_int(event_xy, event->prev_xy);
- }
- }
- else {
- /* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
- copy_v2_v2_int(event_xy, event->prev_xy);
- }
-
- viewrotate_apply(vod, event_xy);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
- }
-
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static void viewrotate_cancel(bContext *C, wmOperator *op)
-{
- viewops_data_free(C, op);
-}
-
-void VIEW3D_OT_rotate(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Rotate View";
- ot->description = "Rotate the view";
- ot->idname = "VIEW3D_OT_rotate";
-
- /* api callbacks */
- ot->invoke = viewrotate_invoke;
- ot->modal = viewrotate_modal;
- ot->poll = ED_operator_region_view3d_active;
- ot->cancel = viewrotate_cancel;
-
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
-
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name NDOF Utility Functions
- * \{ */
-
-#ifdef WITH_INPUT_NDOF
-static bool ndof_has_translate(const wmNDOFMotionData *ndof,
- const View3D *v3d,
- const RegionView3D *rv3d)
-{
- return !is_zero_v3(ndof->tvec) && (!ED_view3d_offset_lock_check(v3d, rv3d));
-}
-
-static bool ndof_has_rotate(const wmNDOFMotionData *ndof, const RegionView3D *rv3d)
-{
- return !is_zero_v3(ndof->rvec) && ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
-}
-
-/**
- * \param depth_pt: A point to calculate the depth (in perspective mode)
- */
-static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3])
-{
- float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND;
-
- if (rv3d->is_persp) {
- speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL);
- }
-
- return speed;
-}
-
-static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist)
-{
- float viewinv[4];
- float tvec[3];
-
- BLI_assert(dist >= 0.0f);
-
- copy_v3_fl3(tvec, 0.0f, 0.0f, dist);
- /* rv3d->viewinv isn't always valid */
-# if 0
- mul_mat3_m4_v3(rv3d->viewinv, tvec);
-# else
- invert_qt_qt_normalized(viewinv, rv3d->viewquat);
- mul_qt_v3(viewinv, tvec);
-# endif
-
- return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
-}
-
-static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
-{
- float tvec[3];
- negate_v3_v3(tvec, rv3d->ofs);
-
- return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
-}
-
-/**
- * Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward).
- *
- * \param has_zoom: zoom, otherwise dolly,
- * often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
- */
-static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof,
- ScrArea *area,
- ARegion *region,
- const bool has_translate,
- const bool has_zoom)
-{
- RegionView3D *rv3d = region->regiondata;
- float view_inv[4];
- float pan_vec[3];
-
- if (has_translate == false && has_zoom == false) {
- return;
- }
-
- WM_event_ndof_pan_get(ndof, pan_vec, false);
-
- if (has_zoom) {
- /* zoom with Z */
-
- /* Zoom!
- * velocity should be proportional to the linear velocity attained by rotational motion
- * of same strength [got that?] proportional to `arclength = radius * angle`.
- */
-
- pan_vec[2] = 0.0f;
-
- /* "zoom in" or "translate"? depends on zoom mode in user settings? */
- if (ndof->tvec[2]) {
- float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2];
-
- if (U.ndof_flag & NDOF_ZOOM_INVERT) {
- zoom_distance = -zoom_distance;
- }
-
- rv3d->dist += zoom_distance;
- }
- }
- else {
- /* dolly with Z */
-
- /* all callers must check */
- if (has_translate) {
- BLI_assert(ED_view3d_offset_lock_check((View3D *)area->spacedata.first, rv3d) == false);
- }
- }
-
- if (has_translate) {
- const float speed = view3d_ndof_pan_speed_calc(rv3d);
-
- mul_v3_fl(pan_vec, speed * ndof->dt);
-
- /* transform motion from view to world coordinates */
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
- mul_qt_v3(view_inv, pan_vec);
-
- /* move center of view opposite of hand motion (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, pan_vec);
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(area, region);
- }
- }
-}
-
-static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof,
- ScrArea *area,
- ARegion *region,
- ViewOpsData *vod,
- const bool apply_dyn_ofs)
-{
- View3D *v3d = area->spacedata.first;
- RegionView3D *rv3d = region->regiondata;
-
- float view_inv[4];
-
- BLI_assert((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
-
- ED_view3d_persp_ensure(vod->depsgraph, v3d, region);
-
- rv3d->view = RV3D_VIEW_USER;
-
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
-
- if (U.ndof_flag & NDOF_TURNTABLE) {
- float rot[3];
-
- /* Turntable view code adapted for 3D mouse use. */
- float angle, quat[4];
- float xvec[3] = {1, 0, 0};
-
- /* only use XY, ignore Z */
- WM_event_ndof_rotate_get(ndof, rot);
-
- /* Determine the direction of the x vector (for rotating up and down) */
- mul_qt_v3(view_inv, xvec);
-
- /* Perform the up/down rotation */
- angle = ndof->dt * rot[0];
- axis_angle_to_quat(quat, xvec, angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
-
- /* Perform the orbital rotation */
- angle = ndof->dt * rot[1];
-
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- rv3d->rot_axis[0] = 0;
- rv3d->rot_axis[1] = 0;
- rv3d->rot_axis[2] = 1;
-
- axis_angle_to_quat_single(quat, 'Z', angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
- }
- else {
- float quat[4];
- float axis[3];
- float angle = WM_event_ndof_to_axis_angle(ndof, axis);
-
- /* transform rotation axis from view to world coordinates */
- mul_qt_v3(view_inv, axis);
-
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- copy_v3_v3(rv3d->rot_axis, axis);
-
- axis_angle_to_quat(quat, axis, angle);
-
- /* apply rotation */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
- }
-
- if (apply_dyn_ofs) {
- viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
- }
-}
-
-void view3d_ndof_fly(const wmNDOFMotionData *ndof,
- View3D *v3d,
- RegionView3D *rv3d,
- const bool use_precision,
- const short protectflag,
- bool *r_has_translate,
- bool *r_has_rotate)
-{
- bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
- bool has_rotate = ndof_has_rotate(ndof, rv3d);
-
- float view_inv[4];
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
-
- rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
-
- if (has_translate) {
- /* ignore real 'dist' since fly has its own speed settings,
- * also its overwritten at this point. */
- float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f);
- float trans[3], trans_orig_y;
-
- if (use_precision) {
- speed *= 0.2f;
- }
-
- WM_event_ndof_pan_get(ndof, trans, false);
- mul_v3_fl(trans, speed * ndof->dt);
- trans_orig_y = trans[1];
-
- if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
- trans[1] = 0.0f;
- }
-
- /* transform motion from view to world coordinates */
- mul_qt_v3(view_inv, trans);
-
- if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
- /* replace world z component with device y (yes it makes sense) */
- trans[2] = trans_orig_y;
- }
-
- if (rv3d->persp == RV3D_CAMOB) {
- /* respect camera position locks */
- if (protectflag & OB_LOCK_LOCX) {
- trans[0] = 0.0f;
- }
- if (protectflag & OB_LOCK_LOCY) {
- trans[1] = 0.0f;
- }
- if (protectflag & OB_LOCK_LOCZ) {
- trans[2] = 0.0f;
- }
- }
-
- if (!is_zero_v3(trans)) {
- /* move center of view opposite of hand motion
- * (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, trans);
- has_translate = true;
- }
- else {
- has_translate = false;
- }
- }
-
- if (has_rotate) {
- const float turn_sensitivity = 1.0f;
-
- float rotation[4];
- float axis[3];
- float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis);
-
- if (fabsf(angle) > 0.0001f) {
- has_rotate = true;
-
- if (use_precision) {
- angle *= 0.2f;
- }
-
- /* transform rotation axis from view to world coordinates */
- mul_qt_v3(view_inv, axis);
-
- /* apply rotation to view */
- axis_angle_to_quat(rotation, axis, angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
-
- if (U.ndof_flag & NDOF_LOCK_HORIZON) {
- /* force an upright viewpoint
- * TODO: make this less... sudden */
- float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
- float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
-
- /* find new inverse since viewquat has changed */
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
- /* could apply reverse rotation to existing view_inv to save a few cycles */
-
- /* transform view vectors to world coordinates */
- mul_qt_v3(view_inv, view_horizon);
- mul_qt_v3(view_inv, view_direction);
-
- /* find difference between view & world horizons
- * true horizon lives in world xy plane, so look only at difference in z */
- angle = -asinf(view_horizon[2]);
-
- /* rotate view so view horizon = world horizon */
- axis_angle_to_quat(rotation, view_direction, angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
- }
-
- rv3d->view = RV3D_VIEW_USER;
- }
- else {
- has_rotate = false;
- }
- }
-
- *r_has_translate = has_translate;
- *r_has_rotate = has_rotate;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name NDOF Orbit/Translate Operator
- * \{ */
-
-static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- if (event->type != NDOF_MOTION) {
- return OPERATOR_CANCELLED;
- }
-
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ViewOpsData *vod;
- View3D *v3d;
- RegionView3D *rv3d;
- char xform_flag = 0;
-
- const wmNDOFMotionData *ndof = event->customdata;
-
- viewops_data_alloc(C, op);
- viewops_data_create(
- C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
- vod = op->customdata;
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
-
- v3d = vod->v3d;
- rv3d = vod->rv3d;
-
- /* off by default, until changed later this function */
- rv3d->rot_angle = 0.0f;
-
- ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
-
- if (ndof->progress != P_FINISHING) {
- const bool has_rotation = ndof_has_rotate(ndof, rv3d);
- /* if we can't rotate, fallback to translate (locked axis views) */
- const bool has_translate = ndof_has_translate(ndof, v3d, rv3d) &&
- (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION);
- const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
-
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
- xform_flag |= HAS_TRANSLATE;
- }
-
- if (has_rotation) {
- view3d_ndof_orbit(ndof, vod->area, vod->region, vod, true);
- xform_flag |= HAS_ROTATE;
- }
- }
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (xform_flag) {
- ED_view3d_camera_lock_autokey(
- v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
- }
-
- ED_region_tag_redraw(vod->region);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "NDOF Orbit View";
- ot->description = "Orbit the view using the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_orbit";
-
- /* api callbacks */
- ot->invoke = ndof_orbit_invoke;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = 0;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name NDOF Orbit/Zoom Operator
- * \{ */
-
-static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- if (event->type != NDOF_MOTION) {
- return OPERATOR_CANCELLED;
- }
-
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ViewOpsData *vod;
- View3D *v3d;
- RegionView3D *rv3d;
- char xform_flag = 0;
-
- const wmNDOFMotionData *ndof = event->customdata;
-
- viewops_data_alloc(C, op);
- viewops_data_create(
- C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
-
- vod = op->customdata;
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
-
- v3d = vod->v3d;
- rv3d = vod->rv3d;
-
- /* off by default, until changed later this function */
- rv3d->rot_angle = 0.0f;
-
- ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
-
- if (ndof->progress == P_FINISHING) {
- /* pass */
- }
- else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
- /* if we can't rotate, fallback to translate (locked axis views) */
- const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
- const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d);
-
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, true);
- xform_flag |= HAS_TRANSLATE;
- }
- }
- else {
- /* NOTE: based on feedback from T67579, users want to have pan and orbit enabled at once.
- * It's arguable that orbit shouldn't pan (since we have a pan only operator),
- * so if there are users who like to separate orbit/pan operations - it can be a preference. */
- const bool is_orbit_around_pivot = (U.ndof_flag & NDOF_MODE_ORBIT) ||
- ED_view3d_offset_lock_check(v3d, rv3d);
- const bool has_rotation = ndof_has_rotate(ndof, rv3d);
- bool has_translate, has_zoom;
-
- if (is_orbit_around_pivot) {
- /* Orbit preference or forced lock (Z zooms). */
- has_translate = !is_zero_v2(ndof->tvec) && ndof_has_translate(ndof, v3d, rv3d);
- has_zoom = (ndof->tvec[2] != 0.0f);
- }
- else {
- /* Free preference (Z translates). */
- has_translate = ndof_has_translate(ndof, v3d, rv3d);
- has_zoom = false;
- }
-
- /* Rotation first because dynamic offset resets offset otherwise (and disables panning). */
- if (has_rotation) {
- const float dist_backup = rv3d->dist;
- if (!is_orbit_around_pivot) {
- ED_view3d_distance_set(rv3d, 0.0f);
- }
- view3d_ndof_orbit(ndof, vod->area, vod->region, vod, is_orbit_around_pivot);
- xform_flag |= HAS_ROTATE;
- if (!is_orbit_around_pivot) {
- ED_view3d_distance_set(rv3d, dist_backup);
- }
- }
-
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
- xform_flag |= HAS_TRANSLATE;
- }
- }
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (xform_flag) {
- ED_view3d_camera_lock_autokey(
- v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
- }
-
- ED_region_tag_redraw(vod->region);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "NDOF Orbit View with Zoom";
- ot->description = "Orbit and zoom the view using the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
-
- /* api callbacks */
- ot->invoke = ndof_orbit_zoom_invoke;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = 0;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name NDOF Pan/Zoom Operator
- * \{ */
-
-static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
-{
- if (event->type != NDOF_MOTION) {
- return OPERATOR_CANCELLED;
- }
-
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- const wmNDOFMotionData *ndof = event->customdata;
- char xform_flag = 0;
-
- const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
- const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
-
- /* we're panning here! so erase any leftover rotation from other operators */
- rv3d->rot_angle = 0.0f;
-
- if (!(has_translate || has_zoom)) {
- return OPERATOR_CANCELLED;
- }
-
- ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
-
- if (ndof->progress != P_FINISHING) {
- ScrArea *area = CTX_wm_area(C);
- ARegion *region = CTX_wm_region(C);
-
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, area, region, has_translate, has_zoom);
- xform_flag |= HAS_TRANSLATE;
- }
- }
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (xform_flag) {
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE);
- }
-
- ED_region_tag_redraw(CTX_wm_region(C));
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "NDOF Pan View";
- ot->description = "Pan the view with the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_pan";
-
- /* api callbacks */
- ot->invoke = ndof_pan_invoke;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = 0;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name NDOF Transform All Operator
- * \{ */
-
-/**
- * wraps #ndof_orbit_zoom but never restrict to orbit.
- */
-static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- /* weak!, but it works */
- const int ndof_flag = U.ndof_flag;
- int ret;
-
- U.ndof_flag &= ~NDOF_MODE_ORBIT;
-
- ret = ndof_orbit_zoom_invoke(C, op, event);
-
- U.ndof_flag = ndof_flag;
-
- return ret;
-}
-
-void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "NDOF Transform View";
- ot->description = "Pan and rotate the view with the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_all";
-
- /* api callbacks */
- ot->invoke = ndof_all_invoke;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = 0;
-}
-
-#endif /* WITH_INPUT_NDOF */
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Move (Pan) Operator
- * \{ */
-
-/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
-
-void viewmove_modal_keymap(wmKeyConfig *keyconf)
-{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
-
- {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
- {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
-
- {0, NULL, 0, NULL, NULL},
- };
-
- wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Move Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
-
- keymap = WM_modalkeymap_ensure(keyconf, "View3D Move Modal", modal_items);
-
- /* items for modal map */
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, EVT_ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
-
- /* disabled mode switching for now, can re-implement better, later on */
-#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(
- keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
-#endif
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
-}
-
-static void viewmove_apply(ViewOpsData *vod, int x, int y)
-{
- if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
- vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->region->winx;
- vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->region->winy;
- }
- else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
- const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
- vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->region->winx * zoomfac);
- vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->region->winy * zoomfac);
- CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
- CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
- }
- else {
- float dvec[3];
- float mval_f[2];
-
- mval_f[0] = x - vod->prev.event_xy[0];
- mval_f[1] = y - vod->prev.event_xy[1];
- ED_view3d_win_to_delta(vod->region, mval_f, dvec, vod->init.zfac);
-
- add_v3_v3(vod->rv3d->ofs, dvec);
-
- if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->area, vod->region);
- }
- }
-
- vod->prev.event_xy[0] = x;
- vod->prev.event_xy[1] = y;
-
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
-
- ED_region_tag_redraw(vod->region);
-}
-
-static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
-
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ZOOM:
- WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewmove_apply(vod, event->xy[0], event->xy[1]);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
-}
-
-static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod;
-
- const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
-
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- vod = op->customdata;
- if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_LOCATION) {
- viewops_data_free(C, op);
- return OPERATOR_PASS_THROUGH;
- }
-
- viewops_data_create(C,
- op,
- event,
- (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
- (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
-
- if (event->type == MOUSEPAN) {
- /* invert it, trackpad scroll follows same principle as 2d windows this way */
- viewmove_apply(
- vod, 2 * event->xy[0] - event->prev_xy[0], 2 * event->xy[1] - event->prev_xy[1]);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
- }
-
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static void viewmove_cancel(bContext *C, wmOperator *op)
-{
- viewops_data_free(C, op);
-}
-
-void VIEW3D_OT_move(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name = "Pan View";
- ot->description = "Move the view";
- ot->idname = "VIEW3D_OT_move";
-
- /* api callbacks */
- ot->invoke = viewmove_invoke;
- ot->modal = viewmove_modal;
- ot->poll = ED_operator_region_view3d_active;
- ot->cancel = viewmove_cancel;
-
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
-
- /* properties */
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Zoom Operator
- * \{ */
-
-/* #viewdolly_modal_keymap has an exact copy of this, apply fixes to both. */
-void viewzoom_modal_keymap(wmKeyConfig *keyconf)
-{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
-
- {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
- {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
-
- {0, NULL, 0, NULL, NULL},
- };
-
- wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Zoom Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
-
- keymap = WM_modalkeymap_ensure(keyconf, "View3D Zoom Modal", modal_items);
-
- /* disabled mode switching for now, can re-implement better, later on */
-#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
-#endif
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
-}
-
-/**
- * \param zoom_xy: Optionally zoom to window location
- * (coords compatible w/ #wmEvent.xy). Use when not NULL.
- */
-static void view_zoom_to_window_xy_camera(Scene *scene,
- Depsgraph *depsgraph,
- View3D *v3d,
- ARegion *region,
- float dfac,
- const int zoom_xy[2])
-{
- RegionView3D *rv3d = region->regiondata;
- const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
- const float zoomfac_new = clamp_f(
- zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR);
- const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new);
-
- if (zoom_xy != NULL) {
- float zoomfac_px;
- rctf camera_frame_old;
- rctf camera_frame_new;
-
- const float pt_src[2] = {zoom_xy[0], zoom_xy[1]};
- float pt_dst[2];
- float delta_px[2];
-
- ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_old, false);
- BLI_rctf_translate(&camera_frame_old, region->winrct.xmin, region->winrct.ymin);
-
- rv3d->camzoom = camzoom_new;
- CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
-
- ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_new, false);
- BLI_rctf_translate(&camera_frame_new, region->winrct.xmin, region->winrct.ymin);
-
- BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src);
- sub_v2_v2v2(delta_px, pt_dst, pt_src);
-
- /* translate the camera offset using pixel space delta
- * mapped back to the camera (same logic as panning in camera view) */
- zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f;
-
- rv3d->camdx += delta_px[0] / (region->winx * zoomfac_px);
- rv3d->camdy += delta_px[1] / (region->winy * zoomfac_px);
- CLAMP(rv3d->camdx, -1.0f, 1.0f);
- CLAMP(rv3d->camdy, -1.0f, 1.0f);
- }
- else {
- rv3d->camzoom = camzoom_new;
- CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
- }
-}
-
-/**
- * \param zoom_xy: Optionally zoom to window location
- * (coords compatible w/ #wmEvent.xy). Use when not NULL.
- */
-static void view_zoom_to_window_xy_3d(ARegion *region, float dfac, const int zoom_xy[2])
-{
- RegionView3D *rv3d = region->regiondata;
- const float dist_new = rv3d->dist * dfac;
-
- if (zoom_xy != NULL) {
- float dvec[3];
- float tvec[3];
- float tpos[3];
- float mval_f[2];
-
- float zfac;
-
- negate_v3_v3(tpos, rv3d->ofs);
-
- mval_f[0] = (float)(((zoom_xy[0] - region->winrct.xmin) * 2) - region->winx) / 2.0f;
- mval_f[1] = (float)(((zoom_xy[1] - region->winrct.ymin) * 2) - region->winy) / 2.0f;
-
- /* Project cursor position into 3D space */
- zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
- ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
-
- /* Calculate view target position for dolly */
- add_v3_v3v3(tvec, tpos, dvec);
- negate_v3(tvec);
-
- /* Offset to target position and dolly */
- copy_v3_v3(rv3d->ofs, tvec);
- rv3d->dist = dist_new;
-
- /* Calculate final offset */
- madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac);
- }
- else {
- rv3d->dist = dist_new;
- }
-}
-
-static float viewzoom_scale_value(const rcti *winrct,
- const eViewZoom_Style viewzoom,
- const bool zoom_invert,
- const bool zoom_invert_force,
- const int xy_curr[2],
- const int xy_init[2],
- const float val,
- const float val_orig,
- double *r_timer_lastdraw)
-{
- float zfac;
-
- if (viewzoom == USER_ZOOM_CONTINUE) {
- double time = PIL_check_seconds_timer();
- float time_step = (float)(time - *r_timer_lastdraw);
- float fac;
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- fac = (float)(xy_init[0] - xy_curr[0]);
- }
- else {
- fac = (float)(xy_init[1] - xy_curr[1]);
- }
-
- fac /= U.dpi_fac;
-
- if (zoom_invert != zoom_invert_force) {
- fac = -fac;
- }
-
- zfac = 1.0f + ((fac / 20.0f) * time_step);
- *r_timer_lastdraw = time;
- }
- else if (viewzoom == USER_ZOOM_SCALE) {
- /* method which zooms based on how far you move the mouse */
-
- const int ctr[2] = {
- BLI_rcti_cent_x(winrct),
- BLI_rcti_cent_y(winrct),
- };
- float len_new = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_curr) / U.dpi_fac);
- float len_old = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_init) / U.dpi_fac);
-
- /* intentionally ignore 'zoom_invert' for scale */
- if (zoom_invert_force) {
- SWAP(float, len_new, len_old);
- }
-
- zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val;
- }
- else { /* USER_ZOOM_DOLLY */
- float len_new = 5 * U.dpi_fac;
- float len_old = 5 * U.dpi_fac;
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- len_new += (winrct->xmax - (xy_curr[0])) / U.dpi_fac;
- len_old += (winrct->xmax - (xy_init[0])) / U.dpi_fac;
- }
- else {
- len_new += (winrct->ymax - (xy_curr[1])) / U.dpi_fac;
- len_old += (winrct->ymax - (xy_init[1])) / U.dpi_fac;
- }
-
- if (zoom_invert != zoom_invert_force) {
- SWAP(float, len_new, len_old);
- }
-
- zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val;
- }
-
- return zfac;
-}
-
-static float viewzoom_scale_value_offset(const rcti *winrct,
- const eViewZoom_Style viewzoom,
- const bool zoom_invert,
- const bool zoom_invert_force,
- const int xy_curr[2],
- const int xy_init[2],
- const int xy_offset[2],
- const float val,
- const float val_orig,
- double *r_timer_lastdraw)
-{
- const int xy_curr_offset[2] = {
- xy_curr[0] + xy_offset[0],
- xy_curr[1] + xy_offset[1],
- };
- const int xy_init_offset[2] = {
- xy_init[0] + xy_offset[0],
- xy_init[1] + xy_offset[1],
- };
- return viewzoom_scale_value(winrct,
- viewzoom,
- zoom_invert,
- zoom_invert_force,
- xy_curr_offset,
- xy_init_offset,
- val,
- val_orig,
- r_timer_lastdraw);
-}
-
-static void viewzoom_apply_camera(ViewOpsData *vod,
- const int xy[2],
- const eViewZoom_Style viewzoom,
- const bool zoom_invert,
- const bool zoom_to_pos)
-{
- float zfac;
- float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f;
- float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
-
- zfac = viewzoom_scale_value_offset(&vod->region->winrct,
- viewzoom,
- zoom_invert,
- true,
- xy,
- vod->init.event_xy,
- vod->init.event_xy_offset,
- zoomfac,
- zoomfac_prev,
- &vod->prev.time);
-
- if (!ELEM(zfac, 1.0f, 0.0f)) {
- /* calculate inverted, then invert again (needed because of camera zoom scaling) */
- zfac = 1.0f / zfac;
- view_zoom_to_window_xy_camera(vod->scene,
- vod->depsgraph,
- vod->v3d,
- vod->region,
- zfac,
- zoom_to_pos ? vod->prev.event_xy : NULL);
- }
-
- ED_region_tag_redraw(vod->region);
-}
-
-static void viewzoom_apply_3d(ViewOpsData *vod,
- const int xy[2],
- const eViewZoom_Style viewzoom,
- const bool zoom_invert,
- const bool zoom_to_pos)
-{
- float zfac;
- float dist_range[2];
-
- ED_view3d_dist_range_get(vod->v3d, dist_range);
-
- zfac = viewzoom_scale_value_offset(&vod->region->winrct,
- viewzoom,
- zoom_invert,
- false,
- xy,
- vod->init.event_xy,
- vod->init.event_xy_offset,
- vod->rv3d->dist,
- vod->init.dist,
- &vod->prev.time);
-
- if (zfac != 1.0f) {
- const float zfac_min = dist_range[0] / vod->rv3d->dist;
- const float zfac_max = dist_range[1] / vod->rv3d->dist;
- CLAMP(zfac, zfac_min, zfac_max);
-
- view_zoom_to_window_xy_3d(vod->region, zfac, zoom_to_pos ? vod->prev.event_xy : NULL);
- }
-
- /* these limits were in old code too */
- CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]);
-
- if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->area, vod->region);
- }
-
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
-
- ED_region_tag_redraw(vod->region);
-}
-
-static void viewzoom_apply(ViewOpsData *vod,
- const int xy[2],
- const eViewZoom_Style viewzoom,
- const bool zoom_invert,
- const bool zoom_to_pos)
-{
- if ((vod->rv3d->persp == RV3D_CAMOB) &&
- (vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0) {
- viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
- }
- else {
- viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
- }
-}
-
-static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == TIMER && event->customdata == vod->timer) {
- /* continuous zoom */
- event_code = VIEW_APPLY;
- }
- else if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
- viewzoom_apply(vod,
- event->xy,
- (eViewZoom_Style)U.viewzoom,
- (U.uiflag & USER_ZOOM_INVERT) != 0,
- (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
-}
-
-static int viewzoom_exec(bContext *C, wmOperator *op)
-{
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- View3D *v3d;
- RegionView3D *rv3d;
- ScrArea *area;
- ARegion *region;
- bool use_cam_zoom;
- float dist_range[2];
-
- const int delta = RNA_int_get(op->ptr, "delta");
- const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
-
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
-
- area = vod->area;
- region = vod->region;
- }
- else {
- area = CTX_wm_area(C);
- region = CTX_wm_region(C);
- }
-
- v3d = area->spacedata.first;
- rv3d = region->regiondata;
-
- use_cam_zoom = (rv3d->persp == RV3D_CAMOB) &&
- !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
-
- int zoom_xy_buf[2];
- const int *zoom_xy = NULL;
- if (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) {
- zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") :
- region->winx / 2;
- zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") :
- region->winy / 2;
- zoom_xy = zoom_xy_buf;
- }
-
- ED_view3d_dist_range_get(v3d, dist_range);
-
- if (delta < 0) {
- const float step = 1.2f;
- /* this min and max is also in viewmove() */
- if (use_cam_zoom) {
- view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
- }
- else {
- if (rv3d->dist < dist_range[1]) {
- view_zoom_to_window_xy_3d(region, step, zoom_xy);
- }
- }
- }
- else {
- const float step = 1.0f / 1.2f;
- if (use_cam_zoom) {
- view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
- }
- else {
- if (rv3d->dist > dist_range[0]) {
- view_zoom_to_window_xy_3d(region, step, zoom_xy);
- }
- }
- }
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(area, region);
- }
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true);
-
- ED_region_tag_redraw(region);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
-}
-
-/* viewdolly_invoke() copied this function, changes here may apply there */
-static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod;
-
- const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
-
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- viewops_data_create(C,
- op,
- event,
- (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
- (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
- vod = op->customdata;
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
-
- /* if one or the other zoom position aren't set, set from event */
- if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
- RNA_int_set(op->ptr, "mx", event->xy[0]);
- RNA_int_set(op->ptr, "my", event->xy[1]);
- }
-
- if (RNA_struct_property_is_set(op->ptr, "delta")) {
- viewzoom_exec(C, op);
- }
- else {
- if (ELEM(event->type, MOUSEZOOM, MOUSEPAN)) {
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- vod->init.event_xy[0] = vod->prev.event_xy[0] = event->xy[0];
- }
- else {
- /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
- vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->xy[0] -
- event->prev_xy[0];
- }
- viewzoom_apply(vod,
- event->prev_xy,
- USER_ZOOM_DOLLY,
- (U.uiflag & USER_ZOOM_INVERT) != 0,
- (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
-
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
-
- if (U.viewzoom == USER_ZOOM_CONTINUE) {
- /* needs a timer to continue redrawing */
- vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
- vod->prev.time = PIL_check_seconds_timer();
- }
-
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
- }
- return OPERATOR_FINISHED;
-}
-
-static void viewzoom_cancel(bContext *C, wmOperator *op)
-{
- viewops_data_free(C, op);
-}
-
-void VIEW3D_OT_zoom(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Zoom View";
- ot->description = "Zoom in/out in the view";
- ot->idname = "VIEW3D_OT_zoom";
-
- /* api callbacks */
- ot->invoke = viewzoom_invoke;
- ot->exec = viewzoom_exec;
- ot->modal = viewzoom_modal;
- ot->poll = view3d_zoom_or_dolly_poll;
- ot->cancel = viewzoom_cancel;
-
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
-
- /* properties */
- view3d_operator_properties_common(
- ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Dolly Operator
- *
- * Like zoom but translates the view offset along the view direction
- * which avoids #RegionView3D.dist approaching zero.
- * \{ */
-
-/* This is an exact copy of #viewzoom_modal_keymap. */
-void viewdolly_modal_keymap(wmKeyConfig *keyconf)
-{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
-
- {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
- {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
-
- {0, NULL, 0, NULL, NULL},
- };
-
- wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Dolly Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
-
- keymap = WM_modalkeymap_ensure(keyconf, "View3D Dolly Modal", modal_items);
-
- /* disabled mode switching for now, can re-implement better, later on */
-#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
-#endif
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
-}
-
-static bool viewdolly_offset_lock_check(bContext *C, wmOperator *op)
-{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- if (ED_view3d_offset_lock_check(v3d, rv3d)) {
- BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked");
- return true;
- }
- return false;
-}
-
-static void view_dolly_to_vector_3d(ARegion *region,
- const float orig_ofs[3],
- const float dvec[3],
- float dfac)
-{
- RegionView3D *rv3d = region->regiondata;
- madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac));
-}
-
-static void viewdolly_apply(ViewOpsData *vod, const int xy[2], const bool zoom_invert)
-{
- float zfac = 1.0;
-
- {
- float len1, len2;
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- len1 = (vod->region->winrct.xmax - xy[0]) + 5;
- len2 = (vod->region->winrct.xmax - vod->init.event_xy[0]) + 5;
- }
- else {
- len1 = (vod->region->winrct.ymax - xy[1]) + 5;
- len2 = (vod->region->winrct.ymax - vod->init.event_xy[1]) + 5;
- }
- if (zoom_invert) {
- SWAP(float, len1, len2);
- }
-
- zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist);
- }
-
- if (zfac != 1.0f) {
- view_dolly_to_vector_3d(vod->region, vod->init.ofs, vod->init.mousevec, zfac);
- }
-
- if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->area, vod->region);
- }
-
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
-
- ED_region_tag_redraw(vod->region);
-}
-
-static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewdolly_apply(vod, event->xy, (U.uiflag & USER_ZOOM_INVERT) != 0);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
-}
-
-static int viewdolly_exec(bContext *C, wmOperator *op)
-{
- View3D *v3d;
- RegionView3D *rv3d;
- ScrArea *area;
- ARegion *region;
- float mousevec[3];
-
- const int delta = RNA_int_get(op->ptr, "delta");
-
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
-
- area = vod->area;
- region = vod->region;
- copy_v3_v3(mousevec, vod->init.mousevec);
- }
- else {
- area = CTX_wm_area(C);
- region = CTX_wm_region(C);
- negate_v3_v3(mousevec, ((RegionView3D *)region->regiondata)->viewinv[2]);
- normalize_v3(mousevec);
- }
-
- v3d = area->spacedata.first;
- rv3d = region->regiondata;
-
- const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
-
- /* overwrite the mouse vector with the view direction (zoom into the center) */
- if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
- normalize_v3_v3(mousevec, rv3d->viewinv[2]);
- negate_v3(mousevec);
- }
-
- view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 1.8f : 0.2f);
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(area, region);
- }
-
- ED_view3d_camera_lock_sync(CTX_data_ensure_evaluated_depsgraph(C), v3d, rv3d);
-
- ED_region_tag_redraw(region);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
-}
-
-/* copied from viewzoom_invoke(), changes here may apply there */
-static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod;
-
- if (viewdolly_offset_lock_check(C, op)) {
- return OPERATOR_CANCELLED;
- }
-
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- vod = op->customdata;
-
- /* poll should check but in some cases fails, see poll func for details */
- if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
- viewops_data_free(C, op);
- return OPERATOR_PASS_THROUGH;
- }
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
-
- /* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */
- /* switch from camera view when: */
- if (vod->rv3d->persp != RV3D_PERSP) {
- if (vod->rv3d->persp == RV3D_CAMOB) {
- /* ignore rv3d->lpersp because dolly only makes sense in perspective mode */
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP);
- }
- else {
- vod->rv3d->persp = RV3D_PERSP;
- }
- ED_region_tag_redraw(vod->region);
- }
-
- const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
-
- viewops_data_create(C,
- op,
- event,
- (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
- (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
-
- /* if one or the other zoom position aren't set, set from event */
- if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
- RNA_int_set(op->ptr, "mx", event->xy[0]);
- RNA_int_set(op->ptr, "my", event->xy[1]);
- }
-
- if (RNA_struct_property_is_set(op->ptr, "delta")) {
- viewdolly_exec(C, op);
- }
- else {
- /* overwrite the mouse vector with the view direction (zoom into the center) */
- if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
- negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
- normalize_v3(vod->init.mousevec);
- }
-
- if (event->type == MOUSEZOOM) {
- /* Bypass Zoom invert flag for track pads (pass false always) */
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- vod->init.event_xy[0] = vod->prev.event_xy[0] = event->xy[0];
- }
- else {
- /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
- vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->xy[0] -
- event->prev_xy[0];
- }
- viewdolly_apply(vod, event->prev_xy, (U.uiflag & USER_ZOOM_INVERT) == 0);
-
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
-
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
- return OPERATOR_RUNNING_MODAL;
- }
- return OPERATOR_FINISHED;
-}
-
-static void viewdolly_cancel(bContext *C, wmOperator *op)
-{
- viewops_data_free(C, op);
-}
-
-void VIEW3D_OT_dolly(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Dolly View";
- ot->description = "Dolly in/out in the view";
- ot->idname = "VIEW3D_OT_dolly";
-
- /* api callbacks */
- ot->invoke = viewdolly_invoke;
- ot->exec = viewdolly_exec;
- ot->modal = viewdolly_modal;
- ot->poll = ED_operator_region_view3d_active;
- ot->cancel = viewdolly_cancel;
-
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
-
- /* properties */
- view3d_operator_properties_common(
- ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View All Operator
- *
- * Move & Zoom the view to fit all of its contents.
- * \{ */
-
-static bool view3d_object_skip_minmax(const View3D *v3d,
- const RegionView3D *rv3d,
- const Object *ob,
- const bool skip_camera,
- bool *r_only_center)
-{
- BLI_assert(ob->id.orig_id == NULL);
- *r_only_center = false;
-
- if (skip_camera && (ob == v3d->camera)) {
- return true;
- }
-
- if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
- !BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) {
- *r_only_center = true;
- return false;
- }
-
- return false;
-}
-
-static void view3d_object_calc_minmax(Depsgraph *depsgraph,
- Scene *scene,
- Object *ob_eval,
- const bool only_center,
- float min[3],
- float max[3])
-{
- /* Account for duplis. */
- if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
- /* Use if duplis aren't found. */
- if (only_center) {
- minmax_v3v3_v3(min, max, ob_eval->obmat[3]);
- }
- else {
- BKE_object_minmax(ob_eval, min, max, false);
- }
- }
-}
-
-static void view3d_from_minmax(bContext *C,
- View3D *v3d,
- ARegion *region,
- const float min[3],
- const float max[3],
- bool ok_dist,
- const int smooth_viewtx)
-{
- RegionView3D *rv3d = region->regiondata;
- float afm[3];
- float size;
-
- ED_view3d_smooth_view_force_finish(C, v3d, region);
-
- /* SMOOTHVIEW */
- float new_ofs[3];
- float new_dist;
-
- sub_v3_v3v3(afm, max, min);
- size = max_fff(afm[0], afm[1], afm[2]);
-
- if (ok_dist) {
- char persp;
-
- if (rv3d->is_persp) {
- if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
- persp = RV3D_CAMOB;
- }
- else {
- persp = RV3D_PERSP;
- }
- }
- else { /* ortho */
- if (size < 0.0001f) {
- /* bounding box was a single point so do not zoom */
- ok_dist = false;
- }
- else {
- /* adjust zoom so it looks nicer */
- persp = RV3D_ORTHO;
- }
- }
-
- if (ok_dist) {
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- new_dist = ED_view3d_radius_to_dist(
- v3d, region, depsgraph, persp, true, (size / 2) * VIEW3D_MARGIN);
- if (rv3d->is_persp) {
- /* don't zoom closer than the near clipping plane */
- new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
- }
- }
- }
-
- mid_v3_v3v3(new_ofs, min, max);
- negate_v3(new_ofs);
-
- if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
- rv3d->persp = RV3D_PERSP;
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .camera_old = v3d->camera,
- .ofs = new_ofs,
- .dist = ok_dist ? &new_dist : NULL,
- });
- }
- else {
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .ofs = new_ofs,
- .dist = ok_dist ? &new_dist : NULL,
- });
- }
-
- /* Smooth-view does view-lock #RV3D_BOXVIEW copy. */
-}
-
-/**
- * Same as #view3d_from_minmax but for all regions (except cameras).
- */
-static void view3d_from_minmax_multi(bContext *C,
- View3D *v3d,
- const float min[3],
- const float max[3],
- const bool ok_dist,
- const int smooth_viewtx)
-{
- ScrArea *area = CTX_wm_area(C);
- ARegion *region;
- for (region = area->regionbase.first; region; region = region->next) {
- if (region->regiontype == RGN_TYPE_WINDOW) {
- RegionView3D *rv3d = region->regiondata;
- /* when using all regions, don't jump out of camera view,
- * but _do_ allow locked cameras to be moved */
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
- view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
- }
- }
- }
-}
-
-static int view3d_all_exec(bContext *C, wmOperator *op)
-{
- ARegion *region = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
- Base *base_eval;
- const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
- const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
- /* any one of the regions may be locked */
- (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
- const bool center = RNA_boolean_get(op->ptr, "center");
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- float min[3], max[3];
- bool changed = false;
-
- if (center) {
- /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
- View3DCursor *cursor = &scene->cursor;
- zero_v3(min);
- zero_v3(max);
- zero_v3(cursor->location);
- float mat3[3][3];
- unit_m3(mat3);
- BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
- }
- else {
- INIT_MINMAX(min, max);
- }
-
- for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
- if (BASE_VISIBLE(v3d, base_eval)) {
- bool only_center = false;
- Object *ob = DEG_get_original_object(base_eval->object);
- if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
- continue;
- }
- view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
- changed = true;
- }
- }
-
- if (center) {
- struct wmMsgBus *mbus = CTX_wm_message_bus(C);
- WM_msg_publish_rna_prop(mbus, &scene->id, &scene->cursor, View3DCursor, location);
-
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
- }
-
- if (!changed) {
- ED_region_tag_redraw(region);
- /* TODO: should this be cancel?
- * I think no, because we always move the cursor, with or without
- * object, but in this case there is no change in the scene,
- * only the cursor so I choice a ED_region_tag like
- * view3d_smooth_view do for the center_cursor.
- * See bug T22640.
- */
- return OPERATOR_FINISHED;
- }
-
- if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- /* This is an approximation, see function documentation for details. */
- ED_view3d_clipping_clamp_minmax(rv3d, min, max);
- }
-
- if (use_all_regions) {
- view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
- }
- else {
- view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
- }
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_view_all(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Frame All";
- ot->description = "View all objects in scene";
- ot->idname = "VIEW3D_OT_view_all";
-
- /* api callbacks */
- ot->exec = view3d_all_exec;
- ot->poll = ED_operator_region_view3d_active;
-
- /* flags */
- ot->flag = 0;
-
- /* properties */
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
- RNA_def_boolean(ot->srna, "center", 0, "Center", "");
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Frame Selected Operator
- *
- * Move & Zoom the view to fit selected contents.
- * \{ */
-
-static int viewselected_exec(bContext *C, wmOperator *op)
-{
- ARegion *region = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
- Object *ob_eval = OBACT(view_layer_eval);
- Object *obedit = CTX_data_edit_object(C);
- const bGPdata *gpd_eval = ob_eval && (ob_eval->type == OB_GPENCIL) ? ob_eval->data : NULL;
- const bool is_gp_edit = gpd_eval ? GPENCIL_ANY_MODE(gpd_eval) : false;
- const bool is_face_map = ((is_gp_edit == false) && region->gizmo_map &&
- WM_gizmomap_is_any_selected(region->gizmo_map));
- float min[3], max[3];
- bool ok = false, ok_dist = true;
- const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
- const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
- /* any one of the regions may be locked */
- (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- INIT_MINMAX(min, max);
- if (is_face_map) {
- ob_eval = NULL;
- }
-
- if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
- /* hard-coded exception, we look for the one selected armature */
- /* this is weak code this way, we should make a generic
- * active/selection callback interface once... */
- Base *base_eval;
- for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
- if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
- if (base_eval->object->type == OB_ARMATURE) {
- if (base_eval->object->mode & OB_MODE_POSE) {
- break;
- }
- }
- }
- }
- if (base_eval) {
- ob_eval = base_eval->object;
- }
- }
-
- if (is_gp_edit) {
- CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
- /* we're only interested in selected points here... */
- if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
- ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
- }
- if (gps->editcurve != NULL) {
- for (int i = 0; i < gps->editcurve->tot_curve_points; i++) {
- BezTriple *bezt = &gps->editcurve->curve_points[i].bezt;
- if ((bezt->f1 & SELECT)) {
- minmax_v3v3_v3(min, max, bezt->vec[0]);
- ok = true;
- }
- if ((bezt->f2 & SELECT)) {
- minmax_v3v3_v3(min, max, bezt->vec[1]);
- ok = true;
- }
- if ((bezt->f3 & SELECT)) {
- minmax_v3v3_v3(min, max, bezt->vec[2]);
- ok = true;
- }
- }
- }
- }
- CTX_DATA_END;
-
- if ((ob_eval) && (ok)) {
- mul_m4_v3(ob_eval->obmat, min);
- mul_m4_v3(ob_eval->obmat, max);
- }
- }
- else if (is_face_map) {
- ok = WM_gizmomap_minmax(region->gizmo_map, true, true, min, max);
- }
- else if (obedit) {
- /* only selected */
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
- ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
- }
- FOREACH_OBJECT_IN_MODE_END;
- }
- else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
- FOREACH_OBJECT_IN_MODE_BEGIN (
- view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
- ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
- }
- FOREACH_OBJECT_IN_MODE_END;
- }
- else if (BKE_paint_select_face_test(ob_eval)) {
- ok = paintface_minmax(ob_eval, min, max);
- }
- else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
- ok = PE_minmax(depsgraph, scene, CTX_data_view_layer(C), min, max);
- }
- else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT |
- OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
- BKE_paint_stroke_get_average(scene, ob_eval, min);
- copy_v3_v3(max, min);
- ok = true;
- ok_dist = 0; /* don't zoom */
- }
- else {
- Base *base_eval;
- for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
- if (BASE_SELECTED(v3d, base_eval)) {
- bool only_center = false;
- Object *ob = DEG_get_original_object(base_eval->object);
- if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
- continue;
- }
- view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
- ok = 1;
- }
- }
- }
-
- if (ok == 0) {
- return OPERATOR_FINISHED;
- }
-
- if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- /* This is an approximation, see function documentation for details. */
- ED_view3d_clipping_clamp_minmax(rv3d, min, max);
- }
-
- if (use_all_regions) {
- view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
- }
- else {
- view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
- }
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_view_selected(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Frame Selected";
- ot->description = "Move the view to the selection center";
- ot->idname = "VIEW3D_OT_view_selected";
-
- /* api callbacks */
- ot->exec = viewselected_exec;
- ot->poll = view3d_zoom_or_dolly_poll;
-
- /* flags */
- ot->flag = 0;
-
- /* properties */
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
-}
-
-/** \} */
-
/* -------------------------------------------------------------------- */
/** \name View Lock Clear Operator
* \{ */
@@ -3256,103 +179,6 @@ void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name View Center Cursor Operator
- * \{ */
-
-static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
-{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
-
- if (rv3d) {
- ARegion *region = CTX_wm_region(C);
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- ED_view3d_smooth_view_force_finish(C, v3d, region);
-
- /* non camera center */
- float new_ofs[3];
- negate_v3_v3(new_ofs, scene->cursor.location);
- ED_view3d_smooth_view(
- C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
-
- /* Smooth view does view-lock #RV3D_BOXVIEW copy. */
- }
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Center View to Cursor";
- ot->description = "Center the view so that the cursor is in the middle of the view";
- ot->idname = "VIEW3D_OT_view_center_cursor";
-
- /* api callbacks */
- ot->exec = viewcenter_cursor_exec;
- ot->poll = view3d_pan_poll;
-
- /* flags */
- ot->flag = 0;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Center Pick Operator
- * \{ */
-
-static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- ARegion *region = CTX_wm_region(C);
-
- if (rv3d) {
- struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- float new_ofs[3];
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- ED_view3d_smooth_view_force_finish(C, v3d, region);
-
- view3d_operator_needs_opengl(C);
-
- if (ED_view3d_autodist(depsgraph, region, v3d, event->mval, new_ofs, false, NULL)) {
- /* pass */
- }
- else {
- /* fallback to simple pan */
- negate_v3_v3(new_ofs, rv3d->ofs);
- ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
- }
- negate_v3(new_ofs);
- ED_view3d_smooth_view(
- C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
- }
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Center View to Mouse";
- ot->description = "Center the view to the Z-depth position under the mouse cursor";
- ot->idname = "VIEW3D_OT_view_center_pick";
-
- /* api callbacks */
- ot->invoke = viewcenter_pick_invoke;
- ot->poll = view3d_pan_poll;
-
- /* flags */
- ot->flag = 0;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Frame Camera Bounds Operator
* \{ */
@@ -3591,189 +417,6 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Border Zoom Operator
- * \{ */
-
-static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
-{
- ARegion *region = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- /* Zooms in on a border drawn by the user */
- rcti rect;
- float dvec[3], vb[2], xscale, yscale;
- float dist_range[2];
-
- /* SMOOTHVIEW */
- float new_dist;
- float new_ofs[3];
-
- /* ZBuffer depth vars */
- float depth_close = FLT_MAX;
- float cent[2], p[3];
-
- /* NOTE: otherwise opengl won't work. */
- view3d_operator_needs_opengl(C);
-
- /* get box select values using rna */
- WM_operator_properties_border_to_rcti(op, &rect);
-
- /* check if zooming in/out view */
- const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out");
-
- ED_view3d_dist_range_get(v3d, dist_range);
-
- ED_view3d_depth_override(
- CTX_data_ensure_evaluated_depsgraph(C), region, v3d, NULL, V3D_DEPTH_NO_GPENCIL, NULL);
- {
- /* avoid allocating the whole depth buffer */
- ViewDepths depth_temp = {0};
-
- /* avoid view3d_update_depths() for speed. */
- view3d_depths_rect_create(region, &rect, &depth_temp);
-
- /* find the closest Z pixel */
- depth_close = view3d_depth_near(&depth_temp);
-
- MEM_SAFE_FREE(depth_temp.depths);
- }
-
- /* Resize border to the same ratio as the window. */
- {
- const float region_aspect = (float)region->winx / (float)region->winy;
- if (((float)BLI_rcti_size_x(&rect) / (float)BLI_rcti_size_y(&rect)) < region_aspect) {
- BLI_rcti_resize_x(&rect, (int)(BLI_rcti_size_y(&rect) * region_aspect));
- }
- else {
- BLI_rcti_resize_y(&rect, (int)(BLI_rcti_size_x(&rect) / region_aspect));
- }
- }
-
- cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
- cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
-
- if (rv3d->is_persp) {
- float p_corner[3];
-
- /* no depths to use, we can't do anything! */
- if (depth_close == FLT_MAX) {
- BKE_report(op->reports, RPT_ERROR, "Depth too large");
- return OPERATOR_CANCELLED;
- }
- /* convert border to 3d coordinates */
- if ((!ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) ||
- (!ED_view3d_unproject_v3(region, rect.xmin, rect.ymin, depth_close, p_corner))) {
- return OPERATOR_CANCELLED;
- }
-
- sub_v3_v3v3(dvec, p, p_corner);
- negate_v3_v3(new_ofs, p);
-
- new_dist = len_v3(dvec);
-
- /* Account for the lens, without this a narrow lens zooms in too close. */
- new_dist *= (v3d->lens / DEFAULT_SENSOR_WIDTH);
-
- /* ignore dist_range min */
- dist_range[0] = v3d->clip_start * 1.5f;
- }
- else { /* orthographic */
- /* find the current window width and height */
- vb[0] = region->winx;
- vb[1] = region->winy;
-
- new_dist = rv3d->dist;
-
- /* convert the drawn rectangle into 3d space */
- if (depth_close != FLT_MAX &&
- ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) {
- negate_v3_v3(new_ofs, p);
- }
- else {
- float mval_f[2];
- float zfac;
-
- /* We can't use the depth, fallback to the old way that doesn't set the center depth */
- copy_v3_v3(new_ofs, rv3d->ofs);
-
- {
- float tvec[3];
- negate_v3_v3(tvec, new_ofs);
- zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
- }
-
- mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
- mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
- ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
- /* center the view to the center of the rectangle */
- sub_v3_v3(new_ofs, dvec);
- }
-
- /* work out the ratios, so that everything selected fits when we zoom */
- xscale = (BLI_rcti_size_x(&rect) / vb[0]);
- yscale = (BLI_rcti_size_y(&rect) / vb[1]);
- new_dist *= max_ff(xscale, yscale);
- }
-
- if (!zoom_in) {
- sub_v3_v3v3(dvec, new_ofs, rv3d->ofs);
- new_dist = rv3d->dist * (rv3d->dist / new_dist);
- add_v3_v3v3(new_ofs, rv3d->ofs, dvec);
- }
-
- /* clamp after because we may have been zooming out */
- CLAMP(new_dist, dist_range[0], dist_range[1]);
-
- /* TODO(campbell): 'is_camera_lock' not currently working well. */
- const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
- if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) {
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
- }
-
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .ofs = new_ofs,
- .dist = &new_dist,
- });
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(CTX_wm_area(C), region);
- }
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_zoom_border(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Zoom to Border";
- ot->description = "Zoom in the view to the nearest object contained in the border";
- ot->idname = "VIEW3D_OT_zoom_border";
-
- /* api callbacks */
- ot->invoke = WM_gesture_box_invoke;
- ot->exec = view3d_zoom_border_exec;
- ot->modal = WM_gesture_box_modal;
- ot->cancel = WM_gesture_box_cancel;
-
- ot->poll = view3d_zoom_or_dolly_poll;
-
- /* flags */
- ot->flag = 0;
-
- /* properties */
- WM_operator_properties_gesture_box_zoom(ot);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name Set Camera Zoom 1:1 Operator
*
* Sets the view to 1:1 camera/render-pixel.
@@ -3830,838 +473,6 @@ void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name View Axis Operator
- * \{ */
-
-static const EnumPropertyItem prop_view_items[] = {
- {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the left"},
- {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the right"},
- {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the bottom"},
- {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the top"},
- {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the front"},
- {RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the back"},
- {0, NULL, 0, NULL, NULL},
-};
-
-/* would like to make this a generic function - outside of transform */
-
-/**
- * \param align_to_quat: When not NULL, set the axis relative to this rotation.
- */
-static void axis_set_view(bContext *C,
- View3D *v3d,
- ARegion *region,
- const float quat_[4],
- char view,
- char view_axis_roll,
- int perspo,
- const float *align_to_quat,
- const int smooth_viewtx)
-{
- RegionView3D *rv3d = region->regiondata; /* no NULL check is needed, poll checks */
- float quat[4];
- const short orig_persp = rv3d->persp;
-
- normalize_qt_qt(quat, quat_);
-
- if (align_to_quat) {
- mul_qt_qtqt(quat, quat, align_to_quat);
- rv3d->view = view = RV3D_VIEW_USER;
- rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
- }
-
- if (align_to_quat == NULL) {
- rv3d->view = view;
- rv3d->view_axis_roll = view_axis_roll;
- }
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) {
- ED_region_tag_redraw(region);
- return;
- }
-
- if (U.uiflag & USER_AUTOPERSP) {
- rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
- }
- else if (rv3d->persp == RV3D_CAMOB) {
- rv3d->persp = perspo;
- }
-
- if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
- /* to camera */
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .camera_old = v3d->camera,
- .ofs = rv3d->ofs,
- .quat = quat,
- });
- }
- else if (orig_persp == RV3D_CAMOB && v3d->camera) {
- /* from camera */
- float ofs[3], dist;
-
- copy_v3_v3(ofs, rv3d->ofs);
- dist = rv3d->dist;
-
- /* so we animate _from_ the camera location */
- Object *camera_eval = DEG_get_evaluated_object(CTX_data_ensure_evaluated_depsgraph(C),
- v3d->camera);
- ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
-
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .camera_old = camera_eval,
- .ofs = ofs,
- .quat = quat,
- .dist = &dist,
- });
- }
- else {
- /* rotate around selection */
- const float *dyn_ofs_pt = NULL;
- float dyn_ofs[3];
-
- if (U.uiflag & USER_ORBIT_SELECTION) {
- if (view3d_orbit_calc_center(C, dyn_ofs)) {
- negate_v3(dyn_ofs);
- dyn_ofs_pt = dyn_ofs;
- }
- }
-
- /* no camera involved */
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .quat = quat,
- .dyn_ofs = dyn_ofs_pt,
- });
- }
-}
-
-static int view_axis_exec(bContext *C, wmOperator *op)
-{
- View3D *v3d;
- ARegion *region;
- RegionView3D *rv3d;
- static int perspo = RV3D_PERSP;
- int viewnum;
- int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &region);
- rv3d = region->regiondata;
-
- ED_view3d_smooth_view_force_finish(C, v3d, region);
-
- viewnum = RNA_enum_get(op->ptr, "type");
-
- float align_quat_buf[4];
- float *align_quat = NULL;
-
- if (RNA_boolean_get(op->ptr, "align_active")) {
- /* align to active object */
- Object *obact = CTX_data_active_object(C);
- if (obact != NULL) {
- float twmat[3][3];
- ViewLayer *view_layer = CTX_data_view_layer(C);
- Object *obedit = CTX_data_edit_object(C);
- /* same as transform gizmo when normal is set */
- ED_getTransformOrientationMatrix(view_layer, v3d, obact, obedit, V3D_AROUND_ACTIVE, twmat);
- align_quat = align_quat_buf;
- mat3_to_quat(align_quat, twmat);
- invert_qt_normalized(align_quat);
- }
- }
-
- if (RNA_boolean_get(op->ptr, "relative")) {
- float quat_rotate[4];
- float quat_test[4];
-
- if (viewnum == RV3D_VIEW_LEFT) {
- axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], -M_PI / 2.0f);
- }
- else if (viewnum == RV3D_VIEW_RIGHT) {
- axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], M_PI / 2.0f);
- }
- else if (viewnum == RV3D_VIEW_TOP) {
- axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], -M_PI / 2.0f);
- }
- else if (viewnum == RV3D_VIEW_BOTTOM) {
- axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI / 2.0f);
- }
- else if (viewnum == RV3D_VIEW_FRONT) {
- unit_qt(quat_rotate);
- }
- else if (viewnum == RV3D_VIEW_BACK) {
- axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI);
- }
- else {
- BLI_assert(0);
- }
-
- mul_qt_qtqt(quat_test, rv3d->viewquat, quat_rotate);
-
- float angle_best = FLT_MAX;
- int view_best = -1;
- int view_axis_roll_best = -1;
- for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
- for (int j = RV3D_VIEW_AXIS_ROLL_0; j <= RV3D_VIEW_AXIS_ROLL_270; j++) {
- float quat_axis[4];
- ED_view3d_quat_from_axis_view(i, j, quat_axis);
- if (align_quat) {
- mul_qt_qtqt(quat_axis, quat_axis, align_quat);
- }
- const float angle_test = fabsf(angle_signed_qtqt(quat_axis, quat_test));
- if (angle_best > angle_test) {
- angle_best = angle_test;
- view_best = i;
- view_axis_roll_best = j;
- }
- }
- }
- if (view_best == -1) {
- view_best = RV3D_VIEW_FRONT;
- view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
- }
-
- /* Disallow non-upright views in turn-table modes,
- * it's too difficult to navigate out of them. */
- if ((U.flag & USER_TRACKBALL) == 0) {
- if (!ELEM(view_best, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
- view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
- }
- }
-
- viewnum = view_best;
- view_axis_roll = view_axis_roll_best;
- }
-
- /* Use this to test if we started out with a camera */
- const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
- float quat[4];
- ED_view3d_quat_from_axis_view(viewnum, view_axis_roll, quat);
- axis_set_view(
- C, v3d, region, quat, viewnum, view_axis_roll, nextperspo, align_quat, smooth_viewtx);
-
- perspo = rv3d->persp;
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_view_axis(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "View Axis";
- ot->description = "Use a preset viewpoint";
- ot->idname = "VIEW3D_OT_view_axis";
-
- /* api callbacks */
- ot->exec = view_axis_exec;
- ot->poll = ED_operator_rv3d_user_region_poll;
-
- /* flags */
- ot->flag = 0;
-
- ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
- RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(
- ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(
- ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Camera Operator
- * \{ */
-
-static int view_camera_exec(bContext *C, wmOperator *op)
-{
- View3D *v3d;
- ARegion *region;
- RegionView3D *rv3d;
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &region);
- rv3d = region->regiondata;
-
- ED_view3d_smooth_view_force_finish(C, v3d, region);
-
- if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
- ViewLayer *view_layer = CTX_data_view_layer(C);
- Scene *scene = CTX_data_scene(C);
-
- if (rv3d->persp != RV3D_CAMOB) {
- Object *ob = OBACT(view_layer);
-
- if (!rv3d->smooth_timer) {
- /* store settings of current view before allowing overwriting with camera view
- * only if we're not currently in a view transition */
-
- ED_view3d_lastview_store(rv3d);
- }
-
- /* first get the default camera for the view lock type */
- if (v3d->scenelock) {
- /* sets the camera view if available */
- v3d->camera = scene->camera;
- }
- else {
- /* use scene camera if one is not set (even though we're unlocked) */
- if (v3d->camera == NULL) {
- v3d->camera = scene->camera;
- }
- }
-
- /* if the camera isn't found, check a number of options */
- if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
- v3d->camera = ob;
- }
-
- if (v3d->camera == NULL) {
- v3d->camera = BKE_view_layer_camera_find(view_layer);
- }
-
- /* couldn't find any useful camera, bail out */
- if (v3d->camera == NULL) {
- return OPERATOR_CANCELLED;
- }
-
- /* important these don't get out of sync for locked scenes */
- if (v3d->scenelock && scene->camera != v3d->camera) {
- scene->camera = v3d->camera;
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
- }
-
- /* finally do snazzy view zooming */
- rv3d->persp = RV3D_CAMOB;
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .camera = v3d->camera,
- .ofs = rv3d->ofs,
- .quat = rv3d->viewquat,
- .dist = &rv3d->dist,
- .lens = &v3d->lens,
- });
- }
- else {
- /* return to settings of last view */
- /* does view3d_smooth_view too */
- axis_set_view(C,
- v3d,
- region,
- rv3d->lviewquat,
- rv3d->lview,
- rv3d->lview_axis_roll,
- rv3d->lpersp,
- NULL,
- smooth_viewtx);
- }
- }
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_view_camera(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "View Camera";
- ot->description = "Toggle the camera view";
- ot->idname = "VIEW3D_OT_view_camera";
-
- /* api callbacks */
- ot->exec = view_camera_exec;
- ot->poll = ED_operator_rv3d_user_region_poll;
-
- /* flags */
- ot->flag = 0;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Orbit Operator
- *
- * Rotate (orbit) in incremental steps. For interactive orbit see #VIEW3D_OT_rotate.
- * \{ */
-
-enum {
- V3D_VIEW_STEPLEFT = 1,
- V3D_VIEW_STEPRIGHT,
- V3D_VIEW_STEPDOWN,
- V3D_VIEW_STEPUP,
-};
-
-static const EnumPropertyItem prop_view_orbit_items[] = {
- {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the left"},
- {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the right"},
- {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view up"},
- {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view down"},
- {0, NULL, 0, NULL, NULL},
-};
-
-static int vieworbit_exec(bContext *C, wmOperator *op)
-{
- View3D *v3d;
- ARegion *region;
- RegionView3D *rv3d;
- int orbitdir;
- char view_opposite;
- PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
- float angle = RNA_property_is_set(op->ptr, prop_angle) ?
- RNA_property_float_get(op->ptr, prop_angle) :
- DEG2RADF(U.pad_rot_angle);
-
- /* no NULL check is needed, poll checks */
- v3d = CTX_wm_view3d(C);
- region = CTX_wm_region(C);
- rv3d = region->regiondata;
-
- /* support for switching to the opposite view (even when in locked views) */
- view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) :
- RV3D_VIEW_USER;
- orbitdir = RNA_enum_get(op->ptr, "type");
-
- if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) && (view_opposite == RV3D_VIEW_USER)) {
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &region);
- rv3d = region->regiondata;
- }
-
- ED_view3d_smooth_view_force_finish(C, v3d, region);
-
- if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0 || (view_opposite != RV3D_VIEW_USER)) {
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
- int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
- float quat_mul[4];
- float quat_new[4];
-
- if (view_opposite == RV3D_VIEW_USER) {
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ED_view3d_persp_ensure(depsgraph, v3d, region);
- }
-
- if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
- if (orbitdir == V3D_VIEW_STEPRIGHT) {
- angle = -angle;
- }
-
- /* z-axis */
- axis_angle_to_quat_single(quat_mul, 'Z', angle);
- }
- else {
-
- if (orbitdir == V3D_VIEW_STEPDOWN) {
- angle = -angle;
- }
-
- /* horizontal axis */
- axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
- }
-
- mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
-
- /* avoid precision loss over time */
- normalize_qt(quat_new);
-
- if (view_opposite != RV3D_VIEW_USER) {
- rv3d->view = view_opposite;
- /* avoid float in-precision, just get a new orientation */
- ED_view3d_quat_from_axis_view(view_opposite, rv3d->view_axis_roll, quat_new);
- }
- else {
- rv3d->view = RV3D_VIEW_USER;
- }
-
- float dyn_ofs[3], *dyn_ofs_pt = NULL;
-
- if (U.uiflag & USER_ORBIT_SELECTION) {
- if (view3d_orbit_calc_center(C, dyn_ofs)) {
- negate_v3(dyn_ofs);
- dyn_ofs_pt = dyn_ofs;
- }
- }
-
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .quat = quat_new,
- .dyn_ofs = dyn_ofs_pt,
- });
-
- return OPERATOR_FINISHED;
- }
- }
-
- return OPERATOR_CANCELLED;
-}
-
-void VIEW3D_OT_view_orbit(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "View Orbit";
- ot->description = "Orbit the view";
- ot->idname = "VIEW3D_OT_view_orbit";
-
- /* api callbacks */
- ot->exec = vieworbit_exec;
- ot->poll = ED_operator_rv3d_user_region_poll;
-
- /* flags */
- ot->flag = 0;
-
- /* properties */
- prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
-
- ot->prop = RNA_def_enum(
- ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Roll Operator
- * \{ */
-
-static void view_roll_angle(
- ARegion *region, float quat[4], const float orig_quat[4], const float dvec[3], float angle)
-{
- RegionView3D *rv3d = region->regiondata;
- float quat_mul[4];
-
- /* camera axis */
- axis_angle_normalized_to_quat(quat_mul, dvec, angle);
-
- mul_qt_qtqt(quat, orig_quat, quat_mul);
-
- /* avoid precision loss over time */
- normalize_qt(quat);
-
- rv3d->view = RV3D_VIEW_USER;
-}
-
-static void viewroll_apply(ViewOpsData *vod, int x, int y)
-{
- float angle = BLI_dial_angle(vod->init.dial, (const float[2]){x, y});
-
- if (angle != 0.0f) {
- view_roll_angle(vod->region, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle);
- }
-
- if (vod->use_dyn_ofs) {
- view3d_orbit_apply_dyn_ofs(
- vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs);
- }
-
- if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->area, vod->region);
- }
-
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
-
- ED_region_tag_redraw(vod->region);
-}
-
-static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (ELEM(event->type, EVT_ESCKEY, RIGHTMOUSE)) {
- /* Note this does not remove auto-keys on locked cameras. */
- copy_qt_qt(vod->rv3d->viewquat, vod->init.quat);
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
- viewops_data_free(C, op);
- return OPERATOR_CANCELLED;
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewroll_apply(vod, event->xy[0], event->xy[1]);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
-}
-
-static const EnumPropertyItem prop_view_roll_items[] = {
- {0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
- {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the left"},
- {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the right"},
- {0, NULL, 0, NULL, NULL},
-};
-
-static int viewroll_exec(bContext *C, wmOperator *op)
-{
- View3D *v3d;
- RegionView3D *rv3d;
- ARegion *region;
-
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
- region = vod->region;
- v3d = vod->v3d;
- }
- else {
- ED_view3d_context_user_region(C, &v3d, &region);
- }
-
- rv3d = region->regiondata;
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
-
- ED_view3d_smooth_view_force_finish(C, v3d, region);
-
- int type = RNA_enum_get(op->ptr, "type");
- float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle);
- float mousevec[3];
- float quat_new[4];
-
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- if (type == V3D_VIEW_STEPLEFT) {
- angle = -angle;
- }
-
- normalize_v3_v3(mousevec, rv3d->viewinv[2]);
- negate_v3(mousevec);
- view_roll_angle(region, quat_new, rv3d->viewquat, mousevec, angle);
-
- const float *dyn_ofs_pt = NULL;
- float dyn_ofs[3];
- if (U.uiflag & USER_ORBIT_SELECTION) {
- if (view3d_orbit_calc_center(C, dyn_ofs)) {
- negate_v3(dyn_ofs);
- dyn_ofs_pt = dyn_ofs;
- }
- }
-
- ED_view3d_smooth_view(C,
- v3d,
- region,
- smooth_viewtx,
- &(const V3D_SmoothParams){
- .quat = quat_new,
- .dyn_ofs = dyn_ofs_pt,
- });
-
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
-
- viewops_data_free(C, op);
- return OPERATOR_CANCELLED;
-}
-
-static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- ViewOpsData *vod;
-
- bool use_angle = RNA_enum_get(op->ptr, "type") != 0;
-
- if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) {
- viewroll_exec(C, op);
- }
- else {
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- viewops_data_create(C, op, event, viewops_flag_from_prefs());
- vod = op->customdata;
- vod->init.dial = BLI_dial_init((const float[2]){BLI_rcti_cent_x(&vod->region->winrct),
- BLI_rcti_cent_y(&vod->region->winrct)},
- FLT_EPSILON);
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
-
- /* overwrite the mouse vector with the view direction */
- normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
- negate_v3(vod->init.mousevec);
-
- if (event->type == MOUSEROTATE) {
- vod->init.event_xy[0] = vod->prev.event_xy[0] = event->xy[0];
- viewroll_apply(vod, event->prev_xy[0], event->prev_xy[1]);
-
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
-
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
- return OPERATOR_RUNNING_MODAL;
- }
- return OPERATOR_FINISHED;
-}
-
-static void viewroll_cancel(bContext *C, wmOperator *op)
-{
- viewops_data_free(C, op);
-}
-
-void VIEW3D_OT_view_roll(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "View Roll";
- ot->description = "Roll the view";
- ot->idname = "VIEW3D_OT_view_roll";
-
- /* api callbacks */
- ot->invoke = viewroll_invoke;
- ot->exec = viewroll_exec;
- ot->modal = viewroll_modal;
- ot->poll = ED_operator_rv3d_user_region_poll;
- ot->cancel = viewroll_cancel;
-
- /* flags */
- ot->flag = 0;
-
- /* properties */
- ot->prop = prop = RNA_def_float(
- ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_enum(ot->srna,
- "type",
- prop_view_roll_items,
- 0,
- "Roll Angle Source",
- "How roll angle is calculated");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
-}
-
-enum {
- V3D_VIEW_PANLEFT = 1,
- V3D_VIEW_PANRIGHT,
- V3D_VIEW_PANDOWN,
- V3D_VIEW_PANUP,
-};
-
-static const EnumPropertyItem prop_view_pan_items[] = {
- {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the left"},
- {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the right"},
- {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view up"},
- {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view down"},
- {0, NULL, 0, NULL, NULL},
-};
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name View Pan Operator
- *
- * Move (pan) in incremental steps. For interactive pan see #VIEW3D_OT_move.
- * \{ */
-
-static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- int x = 0, y = 0;
- int pandir = RNA_enum_get(op->ptr, "type");
-
- if (pandir == V3D_VIEW_PANRIGHT) {
- x = -32;
- }
- else if (pandir == V3D_VIEW_PANLEFT) {
- x = 32;
- }
- else if (pandir == V3D_VIEW_PANUP) {
- y = -25;
- }
- else if (pandir == V3D_VIEW_PANDOWN) {
- y = 25;
- }
-
- viewops_data_alloc(C, op);
- viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
- ViewOpsData *vod = op->customdata;
-
- viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_view_pan(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Pan View Direction";
- ot->description = "Pan the view in a given direction";
- ot->idname = "VIEW3D_OT_view_pan";
-
- /* api callbacks */
- ot->invoke = viewpan_invoke;
- ot->poll = view3d_pan_poll;
-
- /* flags */
- ot->flag = 0;
-
- /* Properties */
- ot->prop = RNA_def_enum(
- ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name View Toggle Perspective/Orthographic Operator
* \{ */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 1ef737bc84b..b443ebeed94 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -32,6 +32,8 @@ struct ARegionType;
struct BoundBox;
struct Depsgraph;
struct Object;
+struct Scene;
+struct ViewContext;
struct ViewLayer;
struct bContext;
struct wmGizmoGroupType;
@@ -47,84 +49,24 @@ void VIEW3D_OT_toggle_matcap_flip(struct wmOperatorType *ot);
void view3d_operatortypes(void);
/* view3d_edit.c */
-void VIEW3D_OT_zoom(struct wmOperatorType *ot);
-void VIEW3D_OT_dolly(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot);
-void VIEW3D_OT_move(struct wmOperatorType *ot);
-void VIEW3D_OT_rotate(struct wmOperatorType *ot);
-#ifdef WITH_INPUT_NDOF
-void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot);
-void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot);
-void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot);
-void VIEW3D_OT_ndof_all(struct wmOperatorType *ot);
-#endif /* WITH_INPUT_NDOF */
-void VIEW3D_OT_view_all(struct wmOperatorType *ot);
-void VIEW3D_OT_view_axis(struct wmOperatorType *ot);
-void VIEW3D_OT_view_camera(struct wmOperatorType *ot);
-void VIEW3D_OT_view_selected(struct wmOperatorType *ot);
void VIEW3D_OT_view_lock_clear(struct wmOperatorType *ot);
void VIEW3D_OT_view_lock_to_active(struct wmOperatorType *ot);
-void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot);
-void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_lock(struct wmOperatorType *ot);
-void VIEW3D_OT_view_pan(struct wmOperatorType *ot);
void VIEW3D_OT_view_persportho(struct wmOperatorType *ot);
void VIEW3D_OT_navigate(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_add(struct wmOperatorType *ot);
void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot);
void VIEW3D_OT_drop_world(struct wmOperatorType *ot);
-void VIEW3D_OT_view_orbit(struct wmOperatorType *ot);
-void VIEW3D_OT_view_roll(struct wmOperatorType *ot);
void VIEW3D_OT_clip_border(struct wmOperatorType *ot);
void VIEW3D_OT_cursor3d(struct wmOperatorType *ot);
void VIEW3D_OT_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
-void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
void VIEW3D_OT_toggle_shading(struct wmOperatorType *ot);
void VIEW3D_OT_toggle_xray(struct wmOperatorType *ot);
-/**
- * For home, center etc.
- */
-void view3d_boxview_copy(struct ScrArea *area, struct ARegion *region);
-/**
- * Sync center/zoom view of region to others, for view transforms.
- */
-void view3d_boxview_sync(struct ScrArea *area, struct ARegion *region);
-
-void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
- const float ofs_old[3],
- const float viewquat_old[4],
- const float viewquat_new[4],
- const float dyn_ofs[3]);
-
-#ifdef WITH_INPUT_NDOF
-struct wmNDOFMotionData;
-
-/**
- * Called from both fly mode and walk mode,
- */
-void view3d_ndof_fly(const struct wmNDOFMotionData *ndof,
- struct View3D *v3d,
- struct RegionView3D *rv3d,
- bool use_precision,
- short protectflag,
- bool *r_has_translate,
- bool *r_has_rotate);
-#endif /* WITH_INPUT_NDOF */
-
-/* view3d_navigate_fly.c */
-
-void view3d_keymap(struct wmKeyConfig *keyconf);
-void VIEW3D_OT_fly(struct wmOperatorType *ot);
-
-/* view3d_navigate_walk.c */
-
-void VIEW3D_OT_walk(struct wmOperatorType *ot);
-
/* view3d_draw.c */
-
void view3d_main_region_draw(const struct bContext *C, struct ARegion *region);
/**
* Information drawn on top of the solid plates and composed data.
@@ -134,16 +76,16 @@ void view3d_draw_region_info(const struct bContext *C, struct ARegion *region);
/* view3d_draw_legacy.c */
void ED_view3d_draw_select_loop(struct Depsgraph *depsgraph,
- ViewContext *vc,
- Scene *scene,
+ struct ViewContext *vc,
+ struct Scene *scene,
struct ViewLayer *view_layer,
- View3D *v3d,
+ struct View3D *v3d,
struct ARegion *region,
bool use_obedit_skip,
bool use_nearest);
void ED_view3d_draw_depth_loop(struct Depsgraph *depsgraph,
- Scene *scene,
+ struct Scene *scene,
struct ARegion *region,
View3D *v3d);
@@ -161,57 +103,27 @@ void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
void VIEW3D_OT_select_menu(struct wmOperatorType *ot);
void VIEW3D_OT_bone_select_menu(struct wmOperatorType *ot);
-/* view3d_view.c */
-void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
-void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot);
-void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot);
-void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
-void VIEW3D_OT_localview(struct wmOperatorType *ot);
-void VIEW3D_OT_localview_remove_from(struct wmOperatorType *ot);
+/* view3d_utils.c */
+/**
+ * For home, center etc.
+ */
+void view3d_boxview_copy(struct ScrArea *area, struct ARegion *region);
+/**
+ * Sync center/zoom view of region to others, for view transforms.
+ */
+void view3d_boxview_sync(struct ScrArea *area, struct ARegion *region);
bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d,
const struct BoundBox *bb,
float obmat[4][4]);
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
-/**
- * Parameters for setting the new 3D Viewport state.
- *
- * Each of the struct members may be NULL to signify they aren't to be adjusted.
- */
-typedef struct V3D_SmoothParams {
- struct Object *camera_old, *camera;
- const float *ofs, *quat, *dist, *lens;
-
- /** Alternate rotation center, when set `ofs` must be NULL. */
- const float *dyn_ofs;
-} V3D_SmoothParams;
-
-/**
- * The arguments are the desired situation.
- */
-void ED_view3d_smooth_view_ex(const struct Depsgraph *depsgraph,
- struct wmWindowManager *wm,
- struct wmWindow *win,
- struct ScrArea *area,
- struct View3D *v3d,
- struct ARegion *region,
- int smooth_viewtx,
- const V3D_SmoothParams *sview);
-
-void ED_view3d_smooth_view(struct bContext *C,
- struct View3D *v3d,
- struct ARegion *region,
- int smooth_viewtx,
- const V3D_SmoothParams *sview);
-
-/**
- * Apply the smooth-view immediately, use when we need to start a new view operation.
- * (so we don't end up half-applying a view operation when pressing keys quickly).
- */
-void ED_view3d_smooth_view_force_finish(struct bContext *C,
- struct View3D *v3d,
- struct ARegion *region);
+/* view3d_view.c */
+void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot);
+void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot);
+void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
+void VIEW3D_OT_localview(struct wmOperatorType *ot);
+void VIEW3D_OT_localview_remove_from(struct wmOperatorType *ot);
/**
* \param rect: optional for picking (can be NULL).
@@ -240,12 +152,7 @@ void view3d_viewmatrix_set(struct Depsgraph *depsgraph,
/* Called in transform_ops.c, on each regeneration of key-maps. */
-void fly_modal_keymap(struct wmKeyConfig *keyconf);
-void walk_modal_keymap(struct wmKeyConfig *keyconf);
-void viewrotate_modal_keymap(struct wmKeyConfig *keyconf);
-void viewmove_modal_keymap(struct wmKeyConfig *keyconf);
-void viewzoom_modal_keymap(struct wmKeyConfig *keyconf);
-void viewdolly_modal_keymap(struct wmKeyConfig *keyconf);
+/* view3d_placement.c */
void viewplace_modal_keymap(struct wmKeyConfig *keyconf);
/* view3d_buttons.c */
@@ -260,7 +167,7 @@ void view3d_buttons_register(struct ARegionType *art);
* the view for first-person style navigation.
*/
struct View3DCameraControl *ED_view3d_cameracontrol_acquire(struct Depsgraph *depsgraph,
- Scene *scene,
+ struct Scene *scene,
View3D *v3d,
RegionView3D *rv3d);
/**
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
new file mode 100644
index 00000000000..d57a803b73f
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -0,0 +1,1595 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "DNA_curve_types.h"
+#include "DNA_gpencil_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "BKE_armature.h"
+#include "BKE_context.h"
+#include "BKE_gpencil_geom.h"
+#include "BKE_layer.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+#include "BKE_vfont.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "ED_mesh.h"
+#include "ED_particle.h"
+#include "ED_screen.h"
+#include "ED_transform.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "UI_resources.h"
+
+#include "view3d_intern.h"
+
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name Navigation Polls
+ * \{ */
+
+static bool view3d_pan_poll(bContext *C)
+{
+ if (ED_operator_region_view3d_active(C)) {
+ const RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_LOCATION);
+ }
+ return false;
+}
+
+bool view3d_zoom_or_dolly_poll(bContext *C)
+{
+ if (ED_operator_region_view3d_active(C)) {
+ const RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ZOOM_AND_DOLLY);
+ }
+ return false;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Generic View Operator Properties
+ * \{ */
+
+void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag)
+{
+ if (flag & V3D_OP_PROP_MOUSE_CO) {
+ PropertyRNA *prop;
+ prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
+ prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
+ }
+ if (flag & V3D_OP_PROP_DELTA) {
+ RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
+ }
+ if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
+ PropertyRNA *prop;
+ prop = RNA_def_boolean(
+ ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ }
+ if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
+ WM_operator_properties_use_cursor_init(ot);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Generic View Operator Custom-Data
+ * \{ */
+
+void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3])
+{
+ const float radius = TRACKBALLSIZE;
+ const float t = radius / (float)M_SQRT2;
+ const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)};
+ /* Aspect correct so dragging in a non-square view doesn't squash the direction.
+ * So diagonal motion rotates the same direction the cursor is moving. */
+ const float size_min = min_ff(size[0], size[1]);
+ const float aspect[2] = {size_min / size[0], size_min / size[1]};
+
+ /* Normalize x and y. */
+ r_dir[0] = (event_xy[0] - BLI_rcti_cent_x(rect)) / ((size[0] * aspect[0]) / 2.0);
+ r_dir[1] = (event_xy[1] - BLI_rcti_cent_y(rect)) / ((size[1] * aspect[1]) / 2.0);
+ const float d = len_v2(r_dir);
+ if (d < t) {
+ /* Inside sphere. */
+ r_dir[2] = sqrtf(square_f(radius) - square_f(d));
+ }
+ else {
+ /* On hyperbola. */
+ r_dir[2] = square_f(t) / d;
+ }
+}
+
+void viewops_data_alloc(bContext *C, wmOperator *op)
+{
+ ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data");
+
+ /* store data */
+ op->customdata = vod;
+ vod->bmain = CTX_data_main(C);
+ vod->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ vod->scene = CTX_data_scene(C);
+ vod->area = CTX_wm_area(C);
+ vod->region = CTX_wm_region(C);
+ vod->v3d = vod->area->spacedata.first;
+ vod->rv3d = vod->region->regiondata;
+}
+
+void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
+ const float ofs_old[3],
+ const float viewquat_old[4],
+ const float viewquat_new[4],
+ const float dyn_ofs[3])
+{
+ float q[4];
+ invert_qt_qt_normalized(q, viewquat_old);
+ mul_qt_qtqt(q, q, viewquat_new);
+
+ invert_qt_normalized(q);
+
+ sub_v3_v3v3(r_ofs, ofs_old, dyn_ofs);
+ mul_qt_v3(q, r_ofs);
+ add_v3_v3(r_ofs, dyn_ofs);
+}
+
+void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
+{
+ if (vod->use_dyn_ofs) {
+ RegionView3D *rv3d = vod->rv3d;
+ view3d_orbit_apply_dyn_ofs(
+ rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
+ }
+}
+
+bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
+{
+ static float lastofs[3] = {0, 0, 0};
+ bool is_set = false;
+
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
+ View3D *v3d = CTX_wm_view3d(C);
+ Object *ob_act_eval = OBACT(view_layer_eval);
+ Object *ob_act = DEG_get_original_object(ob_act_eval);
+
+ if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
+ /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
+ ((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) {
+ /* in case of sculpting use last average stroke position as a rotation
+ * center, in other cases it's not clear what rotation center shall be
+ * so just rotate around object origin
+ */
+ if (ob_act->mode &
+ (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
+ float stroke[3];
+ BKE_paint_stroke_get_average(scene, ob_act_eval, stroke);
+ copy_v3_v3(lastofs, stroke);
+ }
+ else {
+ copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
+ }
+ is_set = true;
+ }
+ else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
+ Curve *cu = ob_act_eval->data;
+ EditFont *ef = cu->editfont;
+
+ zero_v3(lastofs);
+ for (int i = 0; i < 4; i++) {
+ add_v2_v2(lastofs, ef->textcurs[i]);
+ }
+ mul_v2_fl(lastofs, 1.0f / 4.0f);
+
+ mul_m4_v3(ob_act_eval->obmat, lastofs);
+
+ is_set = true;
+ }
+ else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
+ /* object mode use boundbox centers */
+ Base *base_eval;
+ uint tot = 0;
+ float select_center[3];
+
+ zero_v3(select_center);
+ for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
+ if (BASE_SELECTED(v3d, base_eval)) {
+ /* use the boundbox if we can */
+ Object *ob_eval = base_eval->object;
+
+ if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
+ float cent[3];
+
+ BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
+
+ mul_m4_v3(ob_eval->obmat, cent);
+ add_v3_v3(select_center, cent);
+ }
+ else {
+ add_v3_v3(select_center, ob_eval->obmat[3]);
+ }
+ tot++;
+ }
+ }
+ if (tot) {
+ mul_v3_fl(select_center, 1.0f / (float)tot);
+ copy_v3_v3(lastofs, select_center);
+ is_set = true;
+ }
+ }
+ else {
+ /* If there's no selection, lastofs is unmodified and last value since static */
+ is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
+ }
+
+ copy_v3_v3(r_dyn_ofs, lastofs);
+
+ return is_set;
+}
+
+static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth)
+{
+ enum eViewOpsFlag flag = 0;
+ if (use_select) {
+ flag |= VIEWOPS_FLAG_ORBIT_SELECT;
+ }
+ if (use_depth) {
+ flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
+ }
+
+ return flag;
+}
+
+enum eViewOpsFlag viewops_flag_from_prefs(void)
+{
+ return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0,
+ (U.uiflag & USER_DEPTH_NAVIGATE) != 0);
+}
+
+void viewops_data_create(bContext *C,
+ wmOperator *op,
+ const wmEvent *event,
+ enum eViewOpsFlag viewops_flag)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewOpsData *vod = op->customdata;
+ RegionView3D *rv3d = vod->rv3d;
+
+ /* Could do this more nicely. */
+ if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
+ viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
+ }
+
+ /* we need the depth info before changing any viewport options */
+ if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
+ float fallback_depth_pt[3];
+
+ view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
+
+ negate_v3_v3(fallback_depth_pt, rv3d->ofs);
+
+ vod->use_dyn_ofs = ED_view3d_autodist(
+ depsgraph, vod->region, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt);
+ }
+ else {
+ vod->use_dyn_ofs = false;
+ }
+
+ if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
+ if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->region)) {
+ /* If we're switching from camera view to the perspective one,
+ * need to tag viewport update, so camera view and borders are properly updated. */
+ ED_region_tag_redraw(vod->region);
+ }
+ }
+
+ /* set the view from the camera, if view locking is enabled.
+ * we may want to make this optional but for now its needed always */
+ ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
+
+ vod->init.persp = rv3d->persp;
+ vod->init.dist = rv3d->dist;
+ vod->init.camzoom = rv3d->camzoom;
+ copy_qt_qt(vod->init.quat, rv3d->viewquat);
+ copy_v2_v2_int(vod->init.event_xy, event->xy);
+ copy_v2_v2_int(vod->prev.event_xy, event->xy);
+
+ if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
+ zero_v2_int(vod->init.event_xy_offset);
+ }
+ else {
+ /* Simulate the event starting in the middle of the region. */
+ vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->region->winrct) - event->xy[0];
+ vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->region->winrct) - event->xy[1];
+ }
+
+ vod->init.event_type = event->type;
+ copy_v3_v3(vod->init.ofs, rv3d->ofs);
+
+ copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
+
+ if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
+ float ofs[3];
+ if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
+ vod->use_dyn_ofs = true;
+ negate_v3_v3(vod->dyn_ofs, ofs);
+ viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
+ }
+ }
+
+ if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
+ if (vod->use_dyn_ofs) {
+ if (rv3d->is_persp) {
+ float my_origin[3]; /* original G.vd->ofs */
+ float my_pivot[3]; /* view */
+ float dvec[3];
+
+ /* locals for dist correction */
+ float mat[3][3];
+ float upvec[3];
+
+ negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
+
+ /* Set the dist value to be the distance from this 3d point this means you'll
+ * always be able to zoom into it and panning won't go bad when dist was zero. */
+
+ /* remove dist value */
+ upvec[0] = upvec[1] = 0;
+ upvec[2] = rv3d->dist;
+ copy_m3_m4(mat, rv3d->viewinv);
+
+ mul_m3_v3(mat, upvec);
+ sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
+ negate_v3(my_pivot); /* ofs is flipped */
+
+ /* find a new ofs value that is along the view axis
+ * (rather than the mouse location) */
+ closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
+ vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
+
+ negate_v3_v3(rv3d->ofs, dvec);
+ }
+ else {
+ const float mval_region_mid[2] = {(float)vod->region->winx / 2.0f,
+ (float)vod->region->winy / 2.0f};
+
+ ED_view3d_win_to_3d(vod->v3d, vod->region, vod->dyn_ofs, mval_region_mid, rv3d->ofs);
+ negate_v3(rv3d->ofs);
+ }
+ negate_v3(vod->dyn_ofs);
+ copy_v3_v3(vod->init.ofs, rv3d->ofs);
+ }
+ }
+
+ /* For dolly */
+ ED_view3d_win_to_vector(vod->region, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
+
+ {
+ int event_xy_offset[2];
+ add_v2_v2v2_int(event_xy_offset, event->xy, vod->init.event_xy_offset);
+
+ /* For rotation with trackball rotation. */
+ calctrackballvec(&vod->region->winrct, event_xy_offset, vod->init.trackvec);
+ }
+
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, rv3d->ofs);
+ vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
+
+ vod->reverse = 1.0f;
+ if (rv3d->persmat[2][1] < 0.0f) {
+ vod->reverse = -1.0f;
+ }
+
+ rv3d->rflag |= RV3D_NAVIGATING;
+}
+
+void viewops_data_free(bContext *C, wmOperator *op)
+{
+ ARegion *region;
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
+ region = vod->region;
+ vod->rv3d->rflag &= ~RV3D_NAVIGATING;
+
+ if (vod->timer) {
+ WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
+ }
+
+ if (vod->init.dial) {
+ MEM_freeN(vod->init.dial);
+ }
+
+ MEM_freeN(vod);
+ op->customdata = NULL;
+ }
+ else {
+ region = CTX_wm_region(C);
+ }
+
+ /* Need to redraw because drawing code uses RV3D_NAVIGATING to draw
+ * faster while navigation operator runs. */
+ ED_region_tag_redraw(region);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Generic View Operator Utilities
+ * \{ */
+
+/**
+ * \param align_to_quat: When not NULL, set the axis relative to this rotation.
+ */
+static void axis_set_view(bContext *C,
+ View3D *v3d,
+ ARegion *region,
+ const float quat_[4],
+ char view,
+ char view_axis_roll,
+ int perspo,
+ const float *align_to_quat,
+ const int smooth_viewtx)
+{
+ RegionView3D *rv3d = region->regiondata; /* no NULL check is needed, poll checks */
+ float quat[4];
+ const short orig_persp = rv3d->persp;
+
+ normalize_qt_qt(quat, quat_);
+
+ if (align_to_quat) {
+ mul_qt_qtqt(quat, quat, align_to_quat);
+ rv3d->view = view = RV3D_VIEW_USER;
+ rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
+ }
+
+ if (align_to_quat == NULL) {
+ rv3d->view = view;
+ rv3d->view_axis_roll = view_axis_roll;
+ }
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) {
+ ED_region_tag_redraw(region);
+ return;
+ }
+
+ if (U.uiflag & USER_AUTOPERSP) {
+ rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
+ }
+ else if (rv3d->persp == RV3D_CAMOB) {
+ rv3d->persp = perspo;
+ }
+
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
+ /* to camera */
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera_old = v3d->camera,
+ .ofs = rv3d->ofs,
+ .quat = quat,
+ });
+ }
+ else if (orig_persp == RV3D_CAMOB && v3d->camera) {
+ /* from camera */
+ float ofs[3], dist;
+
+ copy_v3_v3(ofs, rv3d->ofs);
+ dist = rv3d->dist;
+
+ /* so we animate _from_ the camera location */
+ Object *camera_eval = DEG_get_evaluated_object(CTX_data_ensure_evaluated_depsgraph(C),
+ v3d->camera);
+ ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera_old = camera_eval,
+ .ofs = ofs,
+ .quat = quat,
+ .dist = &dist,
+ });
+ }
+ else {
+ /* rotate around selection */
+ const float *dyn_ofs_pt = NULL;
+ float dyn_ofs[3];
+
+ if (U.uiflag & USER_ORBIT_SELECTION) {
+ if (view3d_orbit_calc_center(C, dyn_ofs)) {
+ negate_v3(dyn_ofs);
+ dyn_ofs_pt = dyn_ofs;
+ }
+ }
+
+ /* no camera involved */
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .quat = quat,
+ .dyn_ofs = dyn_ofs_pt,
+ });
+ }
+}
+
+void viewmove_apply(ViewOpsData *vod, int x, int y)
+{
+ if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
+ vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->region->winx;
+ vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->region->winy;
+ }
+ else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
+ const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
+ vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->region->winx * zoomfac);
+ vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->region->winy * zoomfac);
+ CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
+ CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
+ }
+ else {
+ float dvec[3];
+ float mval_f[2];
+
+ mval_f[0] = x - vod->prev.event_xy[0];
+ mval_f[1] = y - vod->prev.event_xy[1];
+ ED_view3d_win_to_delta(vod->region, mval_f, dvec, vod->init.zfac);
+
+ add_v3_v3(vod->rv3d->ofs, dvec);
+
+ if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->area, vod->region);
+ }
+ }
+
+ vod->prev.event_xy[0] = x;
+ vod->prev.event_xy[1] = y;
+
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+
+ ED_region_tag_redraw(vod->region);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name View All Operator
+ *
+ * Move & Zoom the view to fit all of its contents.
+ * \{ */
+
+static bool view3d_object_skip_minmax(const View3D *v3d,
+ const RegionView3D *rv3d,
+ const Object *ob,
+ const bool skip_camera,
+ bool *r_only_center)
+{
+ BLI_assert(ob->id.orig_id == NULL);
+ *r_only_center = false;
+
+ if (skip_camera && (ob == v3d->camera)) {
+ return true;
+ }
+
+ if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
+ !BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) {
+ *r_only_center = true;
+ return false;
+ }
+
+ return false;
+}
+
+static void view3d_object_calc_minmax(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob_eval,
+ const bool only_center,
+ float min[3],
+ float max[3])
+{
+ /* Account for duplis. */
+ if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
+ /* Use if duplis aren't found. */
+ if (only_center) {
+ minmax_v3v3_v3(min, max, ob_eval->obmat[3]);
+ }
+ else {
+ BKE_object_minmax(ob_eval, min, max, false);
+ }
+ }
+}
+
+static void view3d_from_minmax(bContext *C,
+ View3D *v3d,
+ ARegion *region,
+ const float min[3],
+ const float max[3],
+ bool ok_dist,
+ const int smooth_viewtx)
+{
+ RegionView3D *rv3d = region->regiondata;
+ float afm[3];
+ float size;
+
+ ED_view3d_smooth_view_force_finish(C, v3d, region);
+
+ /* SMOOTHVIEW */
+ float new_ofs[3];
+ float new_dist;
+
+ sub_v3_v3v3(afm, max, min);
+ size = max_fff(afm[0], afm[1], afm[2]);
+
+ if (ok_dist) {
+ char persp;
+
+ if (rv3d->is_persp) {
+ if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
+ persp = RV3D_CAMOB;
+ }
+ else {
+ persp = RV3D_PERSP;
+ }
+ }
+ else { /* ortho */
+ if (size < 0.0001f) {
+ /* bounding box was a single point so do not zoom */
+ ok_dist = false;
+ }
+ else {
+ /* adjust zoom so it looks nicer */
+ persp = RV3D_ORTHO;
+ }
+ }
+
+ if (ok_dist) {
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ new_dist = ED_view3d_radius_to_dist(
+ v3d, region, depsgraph, persp, true, (size / 2) * VIEW3D_MARGIN);
+ if (rv3d->is_persp) {
+ /* don't zoom closer than the near clipping plane */
+ new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
+ }
+ }
+ }
+
+ mid_v3_v3v3(new_ofs, min, max);
+ negate_v3(new_ofs);
+
+ if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
+ rv3d->persp = RV3D_PERSP;
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera_old = v3d->camera,
+ .ofs = new_ofs,
+ .dist = ok_dist ? &new_dist : NULL,
+ });
+ }
+ else {
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .dist = ok_dist ? &new_dist : NULL,
+ });
+ }
+
+ /* Smooth-view does view-lock #RV3D_BOXVIEW copy. */
+}
+
+/**
+ * Same as #view3d_from_minmax but for all regions (except cameras).
+ */
+static void view3d_from_minmax_multi(bContext *C,
+ View3D *v3d,
+ const float min[3],
+ const float max[3],
+ const bool ok_dist,
+ const int smooth_viewtx)
+{
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region;
+ for (region = area->regionbase.first; region; region = region->next) {
+ if (region->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d = region->regiondata;
+ /* when using all regions, don't jump out of camera view,
+ * but _do_ allow locked cameras to be moved */
+ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+ view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
+ }
+ }
+ }
+}
+
+static int view3d_all_exec(bContext *C, wmOperator *op)
+{
+ ARegion *region = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
+ Base *base_eval;
+ const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
+ const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
+ /* any one of the regions may be locked */
+ (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
+ const bool center = RNA_boolean_get(op->ptr, "center");
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ float min[3], max[3];
+ bool changed = false;
+
+ if (center) {
+ /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
+ View3DCursor *cursor = &scene->cursor;
+ zero_v3(min);
+ zero_v3(max);
+ zero_v3(cursor->location);
+ float mat3[3][3];
+ unit_m3(mat3);
+ BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
+ }
+ else {
+ INIT_MINMAX(min, max);
+ }
+
+ for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
+ if (BASE_VISIBLE(v3d, base_eval)) {
+ bool only_center = false;
+ Object *ob = DEG_get_original_object(base_eval->object);
+ if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
+ continue;
+ }
+ view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
+ changed = true;
+ }
+ }
+
+ if (center) {
+ struct wmMsgBus *mbus = CTX_wm_message_bus(C);
+ WM_msg_publish_rna_prop(mbus, &scene->id, &scene->cursor, View3DCursor, location);
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ }
+
+ if (!changed) {
+ ED_region_tag_redraw(region);
+ /* TODO: should this be cancel?
+ * I think no, because we always move the cursor, with or without
+ * object, but in this case there is no change in the scene,
+ * only the cursor so I choice a ED_region_tag like
+ * view3d_smooth_view do for the center_cursor.
+ * See bug T22640.
+ */
+ return OPERATOR_FINISHED;
+ }
+
+ if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
+ /* This is an approximation, see function documentation for details. */
+ ED_view3d_clipping_clamp_minmax(rv3d, min, max);
+ }
+
+ if (use_all_regions) {
+ view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
+ }
+ else {
+ view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_view_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Frame All";
+ ot->description = "View all objects in scene";
+ ot->idname = "VIEW3D_OT_view_all";
+
+ /* api callbacks */
+ ot->exec = view3d_all_exec;
+ ot->poll = ED_operator_region_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+
+ /* properties */
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
+ RNA_def_boolean(ot->srna, "center", 0, "Center", "");
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Frame Selected Operator
+ *
+ * Move & Zoom the view to fit selected contents.
+ * \{ */
+
+static int viewselected_exec(bContext *C, wmOperator *op)
+{
+ ARegion *region = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
+ Object *ob_eval = OBACT(view_layer_eval);
+ Object *obedit = CTX_data_edit_object(C);
+ const bGPdata *gpd_eval = ob_eval && (ob_eval->type == OB_GPENCIL) ? ob_eval->data : NULL;
+ const bool is_gp_edit = gpd_eval ? GPENCIL_ANY_MODE(gpd_eval) : false;
+ const bool is_face_map = ((is_gp_edit == false) && region->gizmo_map &&
+ WM_gizmomap_is_any_selected(region->gizmo_map));
+ float min[3], max[3];
+ bool ok = false, ok_dist = true;
+ const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
+ const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
+ /* any one of the regions may be locked */
+ (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ INIT_MINMAX(min, max);
+ if (is_face_map) {
+ ob_eval = NULL;
+ }
+
+ if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
+ /* hard-coded exception, we look for the one selected armature */
+ /* this is weak code this way, we should make a generic
+ * active/selection callback interface once... */
+ Base *base_eval;
+ for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
+ if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
+ if (base_eval->object->type == OB_ARMATURE) {
+ if (base_eval->object->mode & OB_MODE_POSE) {
+ break;
+ }
+ }
+ }
+ }
+ if (base_eval) {
+ ob_eval = base_eval->object;
+ }
+ }
+
+ if (is_gp_edit) {
+ CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
+ /* we're only interested in selected points here... */
+ if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
+ ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
+ }
+ if (gps->editcurve != NULL) {
+ for (int i = 0; i < gps->editcurve->tot_curve_points; i++) {
+ BezTriple *bezt = &gps->editcurve->curve_points[i].bezt;
+ if ((bezt->f1 & SELECT)) {
+ minmax_v3v3_v3(min, max, bezt->vec[0]);
+ ok = true;
+ }
+ if ((bezt->f2 & SELECT)) {
+ minmax_v3v3_v3(min, max, bezt->vec[1]);
+ ok = true;
+ }
+ if ((bezt->f3 & SELECT)) {
+ minmax_v3v3_v3(min, max, bezt->vec[2]);
+ ok = true;
+ }
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ if ((ob_eval) && (ok)) {
+ mul_m4_v3(ob_eval->obmat, min);
+ mul_m4_v3(ob_eval->obmat, max);
+ }
+ }
+ else if (is_face_map) {
+ ok = WM_gizmomap_minmax(region->gizmo_map, true, true, min, max);
+ }
+ else if (obedit) {
+ /* only selected */
+ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
+ ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
+ ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else if (BKE_paint_select_face_test(ob_eval)) {
+ ok = paintface_minmax(ob_eval, min, max);
+ }
+ else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
+ ok = PE_minmax(depsgraph, scene, CTX_data_view_layer(C), min, max);
+ }
+ else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT |
+ OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
+ BKE_paint_stroke_get_average(scene, ob_eval, min);
+ copy_v3_v3(max, min);
+ ok = true;
+ ok_dist = 0; /* don't zoom */
+ }
+ else {
+ Base *base_eval;
+ for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
+ if (BASE_SELECTED(v3d, base_eval)) {
+ bool only_center = false;
+ Object *ob = DEG_get_original_object(base_eval->object);
+ if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
+ continue;
+ }
+ view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
+ ok = 1;
+ }
+ }
+ }
+
+ if (ok == 0) {
+ return OPERATOR_FINISHED;
+ }
+
+ if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
+ /* This is an approximation, see function documentation for details. */
+ ED_view3d_clipping_clamp_minmax(rv3d, min, max);
+ }
+
+ if (use_all_regions) {
+ view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
+ }
+ else {
+ view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_view_selected(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Frame Selected";
+ ot->description = "Move the view to the selection center";
+ ot->idname = "VIEW3D_OT_view_selected";
+
+ /* api callbacks */
+ ot->exec = viewselected_exec;
+ ot->poll = view3d_zoom_or_dolly_poll;
+
+ /* flags */
+ ot->flag = 0;
+
+ /* properties */
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name View Center Cursor Operator
+ * \{ */
+
+static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+
+ if (rv3d) {
+ ARegion *region = CTX_wm_region(C);
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ ED_view3d_smooth_view_force_finish(C, v3d, region);
+
+ /* non camera center */
+ float new_ofs[3];
+ negate_v3_v3(new_ofs, scene->cursor.location);
+ ED_view3d_smooth_view(
+ C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
+
+ /* Smooth view does view-lock #RV3D_BOXVIEW copy. */
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Center View to Cursor";
+ ot->description = "Center the view so that the cursor is in the middle of the view";
+ ot->idname = "VIEW3D_OT_view_center_cursor";
+
+ /* api callbacks */
+ ot->exec = viewcenter_cursor_exec;
+ ot->poll = view3d_pan_poll;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name View Center Pick Operator
+ * \{ */
+
+static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ ARegion *region = CTX_wm_region(C);
+
+ if (rv3d) {
+ struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ float new_ofs[3];
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ ED_view3d_smooth_view_force_finish(C, v3d, region);
+
+ view3d_operator_needs_opengl(C);
+
+ if (ED_view3d_autodist(depsgraph, region, v3d, event->mval, new_ofs, false, NULL)) {
+ /* pass */
+ }
+ else {
+ /* fallback to simple pan */
+ negate_v3_v3(new_ofs, rv3d->ofs);
+ ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
+ }
+ negate_v3(new_ofs);
+ ED_view3d_smooth_view(
+ C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Center View to Mouse";
+ ot->description = "Center the view to the Z-depth position under the mouse cursor";
+ ot->idname = "VIEW3D_OT_view_center_pick";
+
+ /* api callbacks */
+ ot->invoke = viewcenter_pick_invoke;
+ ot->poll = view3d_pan_poll;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name View Axis Operator
+ * \{ */
+
+static const EnumPropertyItem prop_view_items[] = {
+ {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the left"},
+ {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the right"},
+ {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the bottom"},
+ {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the top"},
+ {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the front"},
+ {RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the back"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+static int view_axis_exec(bContext *C, wmOperator *op)
+{
+ View3D *v3d;
+ ARegion *region;
+ RegionView3D *rv3d;
+ static int perspo = RV3D_PERSP;
+ int viewnum;
+ int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &region);
+ rv3d = region->regiondata;
+
+ ED_view3d_smooth_view_force_finish(C, v3d, region);
+
+ viewnum = RNA_enum_get(op->ptr, "type");
+
+ float align_quat_buf[4];
+ float *align_quat = NULL;
+
+ if (RNA_boolean_get(op->ptr, "align_active")) {
+ /* align to active object */
+ Object *obact = CTX_data_active_object(C);
+ if (obact != NULL) {
+ float twmat[3][3];
+ struct ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *obedit = CTX_data_edit_object(C);
+ /* same as transform gizmo when normal is set */
+ ED_getTransformOrientationMatrix(view_layer, v3d, obact, obedit, V3D_AROUND_ACTIVE, twmat);
+ align_quat = align_quat_buf;
+ mat3_to_quat(align_quat, twmat);
+ invert_qt_normalized(align_quat);
+ }
+ }
+
+ if (RNA_boolean_get(op->ptr, "relative")) {
+ float quat_rotate[4];
+ float quat_test[4];
+
+ if (viewnum == RV3D_VIEW_LEFT) {
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], -M_PI / 2.0f);
+ }
+ else if (viewnum == RV3D_VIEW_RIGHT) {
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], M_PI / 2.0f);
+ }
+ else if (viewnum == RV3D_VIEW_TOP) {
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], -M_PI / 2.0f);
+ }
+ else if (viewnum == RV3D_VIEW_BOTTOM) {
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI / 2.0f);
+ }
+ else if (viewnum == RV3D_VIEW_FRONT) {
+ unit_qt(quat_rotate);
+ }
+ else if (viewnum == RV3D_VIEW_BACK) {
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI);
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ mul_qt_qtqt(quat_test, rv3d->viewquat, quat_rotate);
+
+ float angle_best = FLT_MAX;
+ int view_best = -1;
+ int view_axis_roll_best = -1;
+ for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
+ for (int j = RV3D_VIEW_AXIS_ROLL_0; j <= RV3D_VIEW_AXIS_ROLL_270; j++) {
+ float quat_axis[4];
+ ED_view3d_quat_from_axis_view(i, j, quat_axis);
+ if (align_quat) {
+ mul_qt_qtqt(quat_axis, quat_axis, align_quat);
+ }
+ const float angle_test = fabsf(angle_signed_qtqt(quat_axis, quat_test));
+ if (angle_best > angle_test) {
+ angle_best = angle_test;
+ view_best = i;
+ view_axis_roll_best = j;
+ }
+ }
+ }
+ if (view_best == -1) {
+ view_best = RV3D_VIEW_FRONT;
+ view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
+ }
+
+ /* Disallow non-upright views in turn-table modes,
+ * it's too difficult to navigate out of them. */
+ if ((U.flag & USER_TRACKBALL) == 0) {
+ if (!ELEM(view_best, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
+ view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
+ }
+ }
+
+ viewnum = view_best;
+ view_axis_roll = view_axis_roll_best;
+ }
+
+ /* Use this to test if we started out with a camera */
+ const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
+ float quat[4];
+ ED_view3d_quat_from_axis_view(viewnum, view_axis_roll, quat);
+ axis_set_view(
+ C, v3d, region, quat, viewnum, view_axis_roll, nextperspo, align_quat, smooth_viewtx);
+
+ perspo = rv3d->persp;
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_view_axis(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "View Axis";
+ ot->description = "Use a preset viewpoint";
+ ot->idname = "VIEW3D_OT_view_axis";
+
+ /* api callbacks */
+ ot->exec = view_axis_exec;
+ ot->poll = ED_operator_rv3d_user_region_poll;
+
+ /* flags */
+ ot->flag = 0;
+
+ ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
+ RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name View Camera Operator
+ * \{ */
+
+static int view_camera_exec(bContext *C, wmOperator *op)
+{
+ View3D *v3d;
+ ARegion *region;
+ RegionView3D *rv3d;
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &region);
+ rv3d = region->regiondata;
+
+ ED_view3d_smooth_view_force_finish(C, v3d, region);
+
+ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+
+ if (rv3d->persp != RV3D_CAMOB) {
+ Object *ob = OBACT(view_layer);
+
+ if (!rv3d->smooth_timer) {
+ /* store settings of current view before allowing overwriting with camera view
+ * only if we're not currently in a view transition */
+
+ ED_view3d_lastview_store(rv3d);
+ }
+
+ /* first get the default camera for the view lock type */
+ if (v3d->scenelock) {
+ /* sets the camera view if available */
+ v3d->camera = scene->camera;
+ }
+ else {
+ /* use scene camera if one is not set (even though we're unlocked) */
+ if (v3d->camera == NULL) {
+ v3d->camera = scene->camera;
+ }
+ }
+
+ /* if the camera isn't found, check a number of options */
+ if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
+ v3d->camera = ob;
+ }
+
+ if (v3d->camera == NULL) {
+ v3d->camera = BKE_view_layer_camera_find(view_layer);
+ }
+
+ /* couldn't find any useful camera, bail out */
+ if (v3d->camera == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* important these don't get out of sync for locked scenes */
+ if (v3d->scenelock && scene->camera != v3d->camera) {
+ scene->camera = v3d->camera;
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ }
+
+ /* finally do snazzy view zooming */
+ rv3d->persp = RV3D_CAMOB;
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera = v3d->camera,
+ .ofs = rv3d->ofs,
+ .quat = rv3d->viewquat,
+ .dist = &rv3d->dist,
+ .lens = &v3d->lens,
+ });
+ }
+ else {
+ /* return to settings of last view */
+ /* does view3d_smooth_view too */
+ axis_set_view(C,
+ v3d,
+ region,
+ rv3d->lviewquat,
+ rv3d->lview,
+ rv3d->lview_axis_roll,
+ rv3d->lpersp,
+ NULL,
+ smooth_viewtx);
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_view_camera(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "View Camera";
+ ot->description = "Toggle the camera view";
+ ot->idname = "VIEW3D_OT_view_camera";
+
+ /* api callbacks */
+ ot->exec = view_camera_exec;
+ ot->poll = ED_operator_rv3d_user_region_poll;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name View Orbit Operator
+ *
+ * Rotate (orbit) in incremental steps. For interactive orbit see #VIEW3D_OT_rotate.
+ * \{ */
+
+enum {
+ V3D_VIEW_STEPLEFT = 1,
+ V3D_VIEW_STEPRIGHT,
+ V3D_VIEW_STEPDOWN,
+ V3D_VIEW_STEPUP,
+};
+
+static const EnumPropertyItem prop_view_orbit_items[] = {
+ {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the left"},
+ {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the right"},
+ {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view up"},
+ {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view down"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+static int vieworbit_exec(bContext *C, wmOperator *op)
+{
+ View3D *v3d;
+ ARegion *region;
+ RegionView3D *rv3d;
+ int orbitdir;
+ char view_opposite;
+ PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
+ float angle = RNA_property_is_set(op->ptr, prop_angle) ?
+ RNA_property_float_get(op->ptr, prop_angle) :
+ DEG2RADF(U.pad_rot_angle);
+
+ /* no NULL check is needed, poll checks */
+ v3d = CTX_wm_view3d(C);
+ region = CTX_wm_region(C);
+ rv3d = region->regiondata;
+
+ /* support for switching to the opposite view (even when in locked views) */
+ view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) :
+ RV3D_VIEW_USER;
+ orbitdir = RNA_enum_get(op->ptr, "type");
+
+ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) && (view_opposite == RV3D_VIEW_USER)) {
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &region);
+ rv3d = region->regiondata;
+ }
+
+ ED_view3d_smooth_view_force_finish(C, v3d, region);
+
+ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0 || (view_opposite != RV3D_VIEW_USER)) {
+ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+ int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ float quat_mul[4];
+ float quat_new[4];
+
+ if (view_opposite == RV3D_VIEW_USER) {
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_view3d_persp_ensure(depsgraph, v3d, region);
+ }
+
+ if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
+ if (orbitdir == V3D_VIEW_STEPRIGHT) {
+ angle = -angle;
+ }
+
+ /* z-axis */
+ axis_angle_to_quat_single(quat_mul, 'Z', angle);
+ }
+ else {
+
+ if (orbitdir == V3D_VIEW_STEPDOWN) {
+ angle = -angle;
+ }
+
+ /* horizontal axis */
+ axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
+ }
+
+ mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
+
+ /* avoid precision loss over time */
+ normalize_qt(quat_new);
+
+ if (view_opposite != RV3D_VIEW_USER) {
+ rv3d->view = view_opposite;
+ /* avoid float in-precision, just get a new orientation */
+ ED_view3d_quat_from_axis_view(view_opposite, rv3d->view_axis_roll, quat_new);
+ }
+ else {
+ rv3d->view = RV3D_VIEW_USER;
+ }
+
+ float dyn_ofs[3], *dyn_ofs_pt = NULL;
+
+ if (U.uiflag & USER_ORBIT_SELECTION) {
+ if (view3d_orbit_calc_center(C, dyn_ofs)) {
+ negate_v3(dyn_ofs);
+ dyn_ofs_pt = dyn_ofs;
+ }
+ }
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .quat = quat_new,
+ .dyn_ofs = dyn_ofs_pt,
+ });
+
+ return OPERATOR_FINISHED;
+ }
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+void VIEW3D_OT_view_orbit(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "View Orbit";
+ ot->description = "Orbit the view";
+ ot->idname = "VIEW3D_OT_view_orbit";
+
+ /* api callbacks */
+ ot->exec = vieworbit_exec;
+ ot->poll = ED_operator_rv3d_user_region_poll;
+
+ /* flags */
+ ot->flag = 0;
+
+ /* properties */
+ prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+
+ ot->prop = RNA_def_enum(
+ ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name View Pan Operator
+ *
+ * Move (pan) in incremental steps. For interactive pan see #VIEW3D_OT_move.
+ * \{ */
+
+enum {
+ V3D_VIEW_PANLEFT = 1,
+ V3D_VIEW_PANRIGHT,
+ V3D_VIEW_PANDOWN,
+ V3D_VIEW_PANUP,
+};
+
+static const EnumPropertyItem prop_view_pan_items[] = {
+ {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the left"},
+ {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the right"},
+ {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view up"},
+ {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view down"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ int x = 0, y = 0;
+ int pandir = RNA_enum_get(op->ptr, "type");
+
+ if (pandir == V3D_VIEW_PANRIGHT) {
+ x = -32;
+ }
+ else if (pandir == V3D_VIEW_PANLEFT) {
+ x = 32;
+ }
+ else if (pandir == V3D_VIEW_PANUP) {
+ y = -25;
+ }
+ else if (pandir == V3D_VIEW_PANDOWN) {
+ y = 25;
+ }
+
+ viewops_data_alloc(C, op);
+ viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
+ ViewOpsData *vod = op->customdata;
+
+ viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_view_pan(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Pan View Direction";
+ ot->description = "Pan the view in a given direction";
+ ot->idname = "VIEW3D_OT_view_pan";
+
+ /* api callbacks */
+ ot->invoke = viewpan_invoke;
+ ot->poll = view3d_pan_poll;
+
+ /* flags */
+ ot->flag = 0;
+
+ /* Properties */
+ ot->prop = RNA_def_enum(
+ ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h
new file mode 100644
index 00000000000..5e080664ae9
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate.h
@@ -0,0 +1,282 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#pragma once
+
+/**
+ * Size of the sphere being dragged for trackball rotation within the view bounds.
+ * also affects speed (smaller is faster).
+ */
+#define TRACKBALLSIZE (1.1f)
+
+struct ARegion;
+struct bContext;
+struct Depsgraph;
+struct Dial;
+struct Main;
+struct rcti;
+struct RegionView3D;
+struct Scene;
+struct ScrArea;
+struct View3D;
+struct wmEvent;
+struct wmOperator;
+
+enum eV3D_OpPropFlag {
+ V3D_OP_PROP_MOUSE_CO = (1 << 0),
+ V3D_OP_PROP_DELTA = (1 << 1),
+ V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2),
+ V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3),
+};
+
+enum {
+ VIEW_PASS = 0,
+ VIEW_APPLY,
+ VIEW_CONFIRM,
+};
+
+/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
+enum {
+ VIEW_MODAL_CONFIRM = 1, /* used for all view operations */
+ VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2,
+ VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3,
+ VIEWROT_MODAL_SWITCH_ZOOM = 4,
+ VIEWROT_MODAL_SWITCH_MOVE = 5,
+ VIEWROT_MODAL_SWITCH_ROTATE = 6,
+};
+
+enum eViewOpsFlag {
+ /** When enabled, rotate around the selection. */
+ VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0),
+ /** When enabled, use the depth under the cursor for navigation. */
+ VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1),
+ /**
+ * When enabled run #ED_view3d_persp_ensure this may switch out of camera view
+ * when orbiting or switch from orthographic to perspective when auto-perspective is enabled.
+ * Some operations don't require this (view zoom/pan or NDOF where subtle rotation is common
+ * so we don't want it to trigger auto-perspective). */
+ VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2),
+ /** When set, ignore any options that depend on initial cursor location. */
+ VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3),
+};
+
+/** Generic View Operator Custom-Data */
+typedef struct ViewOpsData {
+ /** Context pointers (assigned by #viewops_data_alloc). */
+ struct Main *bmain;
+ struct Scene *scene;
+ struct ScrArea *area;
+ struct ARegion *region;
+ struct View3D *v3d;
+ struct RegionView3D *rv3d;
+ struct Depsgraph *depsgraph;
+
+ /** Needed for continuous zoom. */
+ struct wmTimer *timer;
+
+ /** Viewport state on initialization, don't change afterwards. */
+ struct {
+ float dist;
+ float camzoom;
+ float quat[4];
+ /** #wmEvent.xy. */
+ int event_xy[2];
+ /** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set.
+ * so we can simulate pressing in the middle of the screen. */
+ int event_xy_offset[2];
+ /** #wmEvent.type that triggered the operator. */
+ int event_type;
+ float ofs[3];
+ /** Initial distance to 'ofs'. */
+ float zfac;
+
+ /** Trackball rotation only. */
+ float trackvec[3];
+ /** Dolly only. */
+ float mousevec[3];
+
+ /**
+ * #RegionView3D.persp set after auto-perspective is applied.
+ * If we want the value before running the operator, add a separate member.
+ */
+ char persp;
+
+ /** Used for roll */
+ struct Dial *dial;
+ } init;
+
+ /** Previous state (previous modal event handled). */
+ struct {
+ int event_xy[2];
+ /** For operators that use time-steps (continuous zoom). */
+ double time;
+ } prev;
+
+ /** Current state. */
+ struct {
+ /** Working copy of #RegionView3D.viewquat, needed for rotation calculation
+ * so we can apply snap to the 3D Viewport while keeping the unsnapped rotation
+ * here to use when snap is disabled and for continued calculation. */
+ float viewquat[4];
+ } curr;
+
+ float reverse;
+ bool axis_snap; /* view rotate only */
+
+ /** Use for orbit selection and auto-dist. */
+ float dyn_ofs[3];
+ bool use_dyn_ofs;
+} ViewOpsData;
+
+/* view3d_navigate.c */
+bool view3d_zoom_or_dolly_poll(struct bContext *C);
+
+enum eViewOpsFlag viewops_flag_from_prefs(void);
+void calctrackballvec(const struct rcti *rect, const int event_xy[2], float r_dir[3]);
+void viewmove_apply(ViewOpsData *vod, int x, int y);
+void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
+ const float ofs_old[3],
+ const float viewquat_old[4],
+ const float viewquat_new[4],
+ const float dyn_ofs[3]);
+void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4]);
+bool view3d_orbit_calc_center(struct bContext *C, float r_dyn_ofs[3]);
+
+void view3d_operator_properties_common(struct wmOperatorType *ot, const enum eV3D_OpPropFlag flag);
+
+/**
+ * Allocate and fill in context pointers for #ViewOpsData
+ */
+void viewops_data_alloc(struct bContext *C, struct wmOperator *op);
+void viewops_data_free(struct bContext *C, struct wmOperator *op);
+
+/**
+ * Calculate the values for #ViewOpsData
+ */
+void viewops_data_create(struct bContext *C,
+ struct wmOperator *op,
+ const struct wmEvent *event,
+ enum eViewOpsFlag viewops_flag);
+
+void VIEW3D_OT_view_all(struct wmOperatorType *ot);
+void VIEW3D_OT_view_selected(struct wmOperatorType *ot);
+void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot);
+void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot);
+void VIEW3D_OT_view_axis(struct wmOperatorType *ot);
+void VIEW3D_OT_view_camera(struct wmOperatorType *ot);
+void VIEW3D_OT_view_orbit(struct wmOperatorType *ot);
+void VIEW3D_OT_view_pan(struct wmOperatorType *ot);
+
+/* view3d_navigate_dolly.c */
+void viewdolly_modal_keymap(struct wmKeyConfig *keyconf);
+void VIEW3D_OT_dolly(struct wmOperatorType *ot);
+
+/* view3d_navigate_fly.c */
+void fly_modal_keymap(struct wmKeyConfig *keyconf);
+void view3d_keymap(struct wmKeyConfig *keyconf);
+void VIEW3D_OT_fly(struct wmOperatorType *ot);
+
+/* view3d_navigate_move.c */
+void viewmove_modal_keymap(struct wmKeyConfig *keyconf);
+void VIEW3D_OT_move(struct wmOperatorType *ot);
+
+/* view3d_navigate_ndof.c */
+#ifdef WITH_INPUT_NDOF
+struct wmNDOFMotionData;
+
+/**
+ * Called from both fly mode and walk mode,
+ */
+void view3d_ndof_fly(const struct wmNDOFMotionData *ndof,
+ struct View3D *v3d,
+ struct RegionView3D *rv3d,
+ bool use_precision,
+ short protectflag,
+ bool *r_has_translate,
+ bool *r_has_rotate);
+void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot);
+void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot);
+void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot);
+void VIEW3D_OT_ndof_all(struct wmOperatorType *ot);
+#endif /* WITH_INPUT_NDOF */
+
+/* view3d_navigate_roll.c */
+void VIEW3D_OT_view_roll(struct wmOperatorType *ot);
+
+/* view3d_navigate_rotate.c */
+void viewrotate_modal_keymap(struct wmKeyConfig *keyconf);
+void VIEW3D_OT_rotate(struct wmOperatorType *ot);
+
+/* view3d_navigate_smoothview.c */
+
+/**
+ * Parameters for setting the new 3D Viewport state.
+ *
+ * Each of the struct members may be NULL to signify they aren't to be adjusted.
+ */
+typedef struct V3D_SmoothParams {
+ struct Object *camera_old, *camera;
+ const float *ofs, *quat, *dist, *lens;
+
+ /** Alternate rotation center, when set `ofs` must be NULL. */
+ const float *dyn_ofs;
+} V3D_SmoothParams;
+
+/**
+ * The arguments are the desired situation.
+ */
+void ED_view3d_smooth_view_ex(const struct Depsgraph *depsgraph,
+ struct wmWindowManager *wm,
+ struct wmWindow *win,
+ struct ScrArea *area,
+ struct View3D *v3d,
+ struct ARegion *region,
+ int smooth_viewtx,
+ const V3D_SmoothParams *sview);
+
+void ED_view3d_smooth_view(struct bContext *C,
+ struct View3D *v3d,
+ struct ARegion *region,
+ int smooth_viewtx,
+ const V3D_SmoothParams *sview);
+
+/**
+ * Apply the smooth-view immediately, use when we need to start a new view operation.
+ * (so we don't end up half-applying a view operation when pressing keys quickly).
+ */
+void ED_view3d_smooth_view_force_finish(struct bContext *C,
+ struct View3D *v3d,
+ struct ARegion *region);
+
+void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
+
+/* view3d_navigate_walk.c */
+void walk_modal_keymap(struct wmKeyConfig *keyconf);
+void VIEW3D_OT_walk(struct wmOperatorType *ot);
+
+/* view3d_navigate_zoom.c */
+void viewzoom_modal_keymap(struct wmKeyConfig *keyconf);
+void VIEW3D_OT_zoom(struct wmOperatorType *ot);
+
+/* view3d_navigate_zoom_border.c */
+void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
diff --git a/source/blender/editors/space_view3d/view3d_navigate_dolly.c b/source/blender/editors/space_view3d/view3d_navigate_dolly.c
new file mode 100644
index 00000000000..ee92cb2abd5
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_dolly.c
@@ -0,0 +1,343 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_report.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+
+#include "RNA_access.h"
+
+#include "ED_screen.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name View Dolly Operator
+ *
+ * Like zoom but translates the view offset along the view direction
+ * which avoids #RegionView3D.dist approaching zero.
+ * \{ */
+
+/* This is an exact copy of #viewzoom_modal_keymap. */
+void viewdolly_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+
+ {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
+ {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
+
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Dolly Modal");
+
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
+
+ keymap = WM_modalkeymap_ensure(keyconf, "View3D Dolly Modal", modal_items);
+
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
+#endif
+
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
+}
+
+static bool viewdolly_offset_lock_check(bContext *C, wmOperator *op)
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (ED_view3d_offset_lock_check(v3d, rv3d)) {
+ BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked");
+ return true;
+ }
+ return false;
+}
+
+static void view_dolly_to_vector_3d(ARegion *region,
+ const float orig_ofs[3],
+ const float dvec[3],
+ float dfac)
+{
+ RegionView3D *rv3d = region->regiondata;
+ madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac));
+}
+
+static void viewdolly_apply(ViewOpsData *vod, const int xy[2], const bool zoom_invert)
+{
+ float zfac = 1.0;
+
+ {
+ float len1, len2;
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ len1 = (vod->region->winrct.xmax - xy[0]) + 5;
+ len2 = (vod->region->winrct.xmax - vod->init.event_xy[0]) + 5;
+ }
+ else {
+ len1 = (vod->region->winrct.ymax - xy[1]) + 5;
+ len2 = (vod->region->winrct.ymax - vod->init.event_xy[1]) + 5;
+ }
+ if (zoom_invert) {
+ SWAP(float, len1, len2);
+ }
+
+ zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist);
+ }
+
+ if (zfac != 1.0f) {
+ view_dolly_to_vector_3d(vod->region, vod->init.ofs, vod->init.mousevec, zfac);
+ }
+
+ if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->area, vod->region);
+ }
+
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+
+ ED_region_tag_redraw(vod->region);
+}
+
+static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewdolly_apply(vod, event->xy, (U.uiflag & USER_ZOOM_INVERT) != 0);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
+}
+
+static int viewdolly_exec(bContext *C, wmOperator *op)
+{
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ScrArea *area;
+ ARegion *region;
+ float mousevec[3];
+
+ const int delta = RNA_int_get(op->ptr, "delta");
+
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
+
+ area = vod->area;
+ region = vod->region;
+ copy_v3_v3(mousevec, vod->init.mousevec);
+ }
+ else {
+ area = CTX_wm_area(C);
+ region = CTX_wm_region(C);
+ negate_v3_v3(mousevec, ((RegionView3D *)region->regiondata)->viewinv[2]);
+ normalize_v3(mousevec);
+ }
+
+ v3d = area->spacedata.first;
+ rv3d = region->regiondata;
+
+ const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
+
+ /* overwrite the mouse vector with the view direction (zoom into the center) */
+ if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
+ normalize_v3_v3(mousevec, rv3d->viewinv[2]);
+ negate_v3(mousevec);
+ }
+
+ view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 1.8f : 0.2f);
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(area, region);
+ }
+
+ ED_view3d_camera_lock_sync(CTX_data_ensure_evaluated_depsgraph(C), v3d, rv3d);
+
+ ED_region_tag_redraw(region);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
+}
+
+/* copied from viewzoom_invoke(), changes here may apply there */
+static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod;
+
+ if (viewdolly_offset_lock_check(C, op)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ vod = op->customdata;
+
+ /* poll should check but in some cases fails, see poll func for details */
+ if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
+ viewops_data_free(C, op);
+ return OPERATOR_PASS_THROUGH;
+ }
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
+
+ /* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */
+ /* switch from camera view when: */
+ if (vod->rv3d->persp != RV3D_PERSP) {
+ if (vod->rv3d->persp == RV3D_CAMOB) {
+ /* ignore rv3d->lpersp because dolly only makes sense in perspective mode */
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP);
+ }
+ else {
+ vod->rv3d->persp = RV3D_PERSP;
+ }
+ ED_region_tag_redraw(vod->region);
+ }
+
+ const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
+
+ viewops_data_create(C,
+ op,
+ event,
+ (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
+ (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+
+ /* if one or the other zoom position aren't set, set from event */
+ if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
+ RNA_int_set(op->ptr, "mx", event->xy[0]);
+ RNA_int_set(op->ptr, "my", event->xy[1]);
+ }
+
+ if (RNA_struct_property_is_set(op->ptr, "delta")) {
+ viewdolly_exec(C, op);
+ }
+ else {
+ /* overwrite the mouse vector with the view direction (zoom into the center) */
+ if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
+ negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
+ normalize_v3(vod->init.mousevec);
+ }
+
+ if (event->type == MOUSEZOOM) {
+ /* Bypass Zoom invert flag for track pads (pass false always) */
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ vod->init.event_xy[0] = vod->prev.event_xy[0] = event->xy[0];
+ }
+ else {
+ /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
+ vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->xy[0] -
+ event->prev_xy[0];
+ }
+ viewdolly_apply(vod, event->prev_xy, (U.uiflag & USER_ZOOM_INVERT) == 0);
+
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+ return OPERATOR_RUNNING_MODAL;
+ }
+ return OPERATOR_FINISHED;
+}
+
+static void viewdolly_cancel(bContext *C, wmOperator *op)
+{
+ viewops_data_free(C, op);
+}
+
+void VIEW3D_OT_dolly(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Dolly View";
+ ot->description = "Dolly in/out in the view";
+ ot->idname = "VIEW3D_OT_dolly";
+
+ /* api callbacks */
+ ot->invoke = viewdolly_invoke;
+ ot->exec = viewdolly_exec;
+ ot->modal = viewdolly_modal;
+ ot->poll = ED_operator_region_view3d_active;
+ ot->cancel = viewdolly_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
+
+ /* properties */
+ view3d_operator_properties_common(
+ ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_fly.c b/source/blender/editors/space_view3d/view3d_navigate_fly.c
index 2e9cb419e2e..05f6a10d89f 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_fly.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_fly.c
@@ -58,6 +58,7 @@
#include "DEG_depsgraph.h"
#include "view3d_intern.h" /* own include */
+#include "view3d_navigate.h"
/* -------------------------------------------------------------------- */
/** \name Modal Key-map
@@ -1102,9 +1103,9 @@ static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
else
#endif /* WITH_INPUT_NDOF */
- if (event->type == TIMER && event->customdata == fly->timer) {
- flyApply(C, fly, false);
- }
+ if (event->type == TIMER && event->customdata == fly->timer) {
+ flyApply(C, fly, false);
+ }
do_draw |= fly->redraw;
diff --git a/source/blender/editors/space_view3d/view3d_navigate_move.c b/source/blender/editors/space_view3d/view3d_navigate_move.c
new file mode 100644
index 00000000000..38b3f445ca9
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_move.c
@@ -0,0 +1,192 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "BKE_context.h"
+
+#include "WM_api.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_screen.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name View Move (Pan) Operator
+ * \{ */
+
+/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
+
+void viewmove_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+
+ {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
+ {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
+
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Move Modal");
+
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
+
+ keymap = WM_modalkeymap_ensure(keyconf, "View3D Move Modal", modal_items);
+
+ /* items for modal map */
+ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, EVT_ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
+
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(
+ keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+#endif
+
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
+}
+
+static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ZOOM:
+ WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewmove_apply(vod, event->xy[0], event->xy[1]);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
+}
+
+static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod;
+
+ const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
+
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ vod = op->customdata;
+ if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_LOCATION) {
+ viewops_data_free(C, op);
+ return OPERATOR_PASS_THROUGH;
+ }
+
+ viewops_data_create(C,
+ op,
+ event,
+ (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
+ (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
+
+ if (event->type == MOUSEPAN) {
+ /* invert it, trackpad scroll follows same principle as 2d windows this way */
+ viewmove_apply(
+ vod, 2 * event->xy[0] - event->prev_xy[0], 2 * event->xy[1] - event->prev_xy[1]);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
+ }
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void viewmove_cancel(bContext *C, wmOperator *op)
+{
+ viewops_data_free(C, op);
+}
+
+void VIEW3D_OT_move(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name = "Pan View";
+ ot->description = "Move the view";
+ ot->idname = "VIEW3D_OT_move";
+
+ /* api callbacks */
+ ot->invoke = viewmove_invoke;
+ ot->modal = viewmove_modal;
+ ot->poll = ED_operator_region_view3d_active;
+ ot->cancel = viewmove_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
+
+ /* properties */
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_ndof.c b/source/blender/editors/space_view3d/view3d_navigate_ndof.c
new file mode 100644
index 00000000000..bf9be56fd09
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_ndof.c
@@ -0,0 +1,662 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+
+#include "ED_screen.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name NDOF Utility Functions
+ * \{ */
+
+#ifdef WITH_INPUT_NDOF
+
+enum {
+ HAS_TRANSLATE = (1 << 0),
+ HAS_ROTATE = (1 << 0),
+};
+
+static bool ndof_has_translate(const wmNDOFMotionData *ndof,
+ const View3D *v3d,
+ const RegionView3D *rv3d)
+{
+ return !is_zero_v3(ndof->tvec) && (!ED_view3d_offset_lock_check(v3d, rv3d));
+}
+
+static bool ndof_has_rotate(const wmNDOFMotionData *ndof, const RegionView3D *rv3d)
+{
+ return !is_zero_v3(ndof->rvec) && ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
+}
+
+/**
+ * \param depth_pt: A point to calculate the depth (in perspective mode)
+ */
+static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3])
+{
+ float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND;
+
+ if (rv3d->is_persp) {
+ speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL);
+ }
+
+ return speed;
+}
+
+static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist)
+{
+ float viewinv[4];
+ float tvec[3];
+
+ BLI_assert(dist >= 0.0f);
+
+ copy_v3_fl3(tvec, 0.0f, 0.0f, dist);
+ /* rv3d->viewinv isn't always valid */
+# if 0
+ mul_mat3_m4_v3(rv3d->viewinv, tvec);
+# else
+ invert_qt_qt_normalized(viewinv, rv3d->viewquat);
+ mul_qt_v3(viewinv, tvec);
+# endif
+
+ return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
+}
+
+static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
+{
+ float tvec[3];
+ negate_v3_v3(tvec, rv3d->ofs);
+
+ return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
+}
+
+/**
+ * Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward).
+ *
+ * \param has_zoom: zoom, otherwise dolly,
+ * often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
+ */
+static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof,
+ ScrArea *area,
+ ARegion *region,
+ const bool has_translate,
+ const bool has_zoom)
+{
+ RegionView3D *rv3d = region->regiondata;
+ float view_inv[4];
+ float pan_vec[3];
+
+ if (has_translate == false && has_zoom == false) {
+ return;
+ }
+
+ WM_event_ndof_pan_get(ndof, pan_vec, false);
+
+ if (has_zoom) {
+ /* zoom with Z */
+
+ /* Zoom!
+ * velocity should be proportional to the linear velocity attained by rotational motion
+ * of same strength [got that?] proportional to `arclength = radius * angle`.
+ */
+
+ pan_vec[2] = 0.0f;
+
+ /* "zoom in" or "translate"? depends on zoom mode in user settings? */
+ if (ndof->tvec[2]) {
+ float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2];
+
+ if (U.ndof_flag & NDOF_ZOOM_INVERT) {
+ zoom_distance = -zoom_distance;
+ }
+
+ rv3d->dist += zoom_distance;
+ }
+ }
+ else {
+ /* dolly with Z */
+
+ /* all callers must check */
+ if (has_translate) {
+ BLI_assert(ED_view3d_offset_lock_check((View3D *)area->spacedata.first, rv3d) == false);
+ }
+ }
+
+ if (has_translate) {
+ const float speed = view3d_ndof_pan_speed_calc(rv3d);
+
+ mul_v3_fl(pan_vec, speed * ndof->dt);
+
+ /* transform motion from view to world coordinates */
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+ mul_qt_v3(view_inv, pan_vec);
+
+ /* move center of view opposite of hand motion (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, pan_vec);
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(area, region);
+ }
+ }
+}
+
+static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof,
+ ScrArea *area,
+ ARegion *region,
+ ViewOpsData *vod,
+ const bool apply_dyn_ofs)
+{
+ View3D *v3d = area->spacedata.first;
+ RegionView3D *rv3d = region->regiondata;
+
+ float view_inv[4];
+
+ BLI_assert((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
+
+ ED_view3d_persp_ensure(vod->depsgraph, v3d, region);
+
+ rv3d->view = RV3D_VIEW_USER;
+
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+
+ if (U.ndof_flag & NDOF_TURNTABLE) {
+ float rot[3];
+
+ /* Turntable view code adapted for 3D mouse use. */
+ float angle, quat[4];
+ float xvec[3] = {1, 0, 0};
+
+ /* only use XY, ignore Z */
+ WM_event_ndof_rotate_get(ndof, rot);
+
+ /* Determine the direction of the x vector (for rotating up and down) */
+ mul_qt_v3(view_inv, xvec);
+
+ /* Perform the up/down rotation */
+ angle = ndof->dt * rot[0];
+ axis_angle_to_quat(quat, xvec, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
+
+ /* Perform the orbital rotation */
+ angle = ndof->dt * rot[1];
+
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ rv3d->rot_axis[0] = 0;
+ rv3d->rot_axis[1] = 0;
+ rv3d->rot_axis[2] = 1;
+
+ axis_angle_to_quat_single(quat, 'Z', angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
+ }
+ else {
+ float quat[4];
+ float axis[3];
+ float angle = WM_event_ndof_to_axis_angle(ndof, axis);
+
+ /* transform rotation axis from view to world coordinates */
+ mul_qt_v3(view_inv, axis);
+
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ copy_v3_v3(rv3d->rot_axis, axis);
+
+ axis_angle_to_quat(quat, axis, angle);
+
+ /* apply rotation */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
+ }
+
+ if (apply_dyn_ofs) {
+ viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
+ }
+}
+
+void view3d_ndof_fly(const wmNDOFMotionData *ndof,
+ View3D *v3d,
+ RegionView3D *rv3d,
+ const bool use_precision,
+ const short protectflag,
+ bool *r_has_translate,
+ bool *r_has_rotate)
+{
+ bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
+ bool has_rotate = ndof_has_rotate(ndof, rv3d);
+
+ float view_inv[4];
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+
+ rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
+
+ if (has_translate) {
+ /* ignore real 'dist' since fly has its own speed settings,
+ * also its overwritten at this point. */
+ float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f);
+ float trans[3], trans_orig_y;
+
+ if (use_precision) {
+ speed *= 0.2f;
+ }
+
+ WM_event_ndof_pan_get(ndof, trans, false);
+ mul_v3_fl(trans, speed * ndof->dt);
+ trans_orig_y = trans[1];
+
+ if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
+ trans[1] = 0.0f;
+ }
+
+ /* transform motion from view to world coordinates */
+ mul_qt_v3(view_inv, trans);
+
+ if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
+ /* replace world z component with device y (yes it makes sense) */
+ trans[2] = trans_orig_y;
+ }
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ /* respect camera position locks */
+ if (protectflag & OB_LOCK_LOCX) {
+ trans[0] = 0.0f;
+ }
+ if (protectflag & OB_LOCK_LOCY) {
+ trans[1] = 0.0f;
+ }
+ if (protectflag & OB_LOCK_LOCZ) {
+ trans[2] = 0.0f;
+ }
+ }
+
+ if (!is_zero_v3(trans)) {
+ /* move center of view opposite of hand motion
+ * (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, trans);
+ has_translate = true;
+ }
+ else {
+ has_translate = false;
+ }
+ }
+
+ if (has_rotate) {
+ const float turn_sensitivity = 1.0f;
+
+ float rotation[4];
+ float axis[3];
+ float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis);
+
+ if (fabsf(angle) > 0.0001f) {
+ has_rotate = true;
+
+ if (use_precision) {
+ angle *= 0.2f;
+ }
+
+ /* transform rotation axis from view to world coordinates */
+ mul_qt_v3(view_inv, axis);
+
+ /* apply rotation to view */
+ axis_angle_to_quat(rotation, axis, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
+
+ if (U.ndof_flag & NDOF_LOCK_HORIZON) {
+ /* force an upright viewpoint
+ * TODO: make this less... sudden */
+ float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
+ float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
+
+ /* find new inverse since viewquat has changed */
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+ /* could apply reverse rotation to existing view_inv to save a few cycles */
+
+ /* transform view vectors to world coordinates */
+ mul_qt_v3(view_inv, view_horizon);
+ mul_qt_v3(view_inv, view_direction);
+
+ /* find difference between view & world horizons
+ * true horizon lives in world xy plane, so look only at difference in z */
+ angle = -asinf(view_horizon[2]);
+
+ /* rotate view so view horizon = world horizon */
+ axis_angle_to_quat(rotation, view_direction, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
+ }
+
+ rv3d->view = RV3D_VIEW_USER;
+ }
+ else {
+ has_rotate = false;
+ }
+ }
+
+ *r_has_translate = has_translate;
+ *r_has_rotate = has_rotate;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name NDOF Orbit/Translate Operator
+ * \{ */
+
+static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ if (event->type != NDOF_MOTION) {
+ return OPERATOR_CANCELLED;
+ }
+
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewOpsData *vod;
+ View3D *v3d;
+ RegionView3D *rv3d;
+ char xform_flag = 0;
+
+ const wmNDOFMotionData *ndof = event->customdata;
+
+ viewops_data_alloc(C, op);
+ viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_DEPTH_NAVIGATE));
+ vod = op->customdata;
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
+
+ v3d = vod->v3d;
+ rv3d = vod->rv3d;
+
+ /* off by default, until changed later this function */
+ rv3d->rot_angle = 0.0f;
+
+ ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
+
+ if (ndof->progress != P_FINISHING) {
+ const bool has_rotation = ndof_has_rotate(ndof, rv3d);
+ /* if we can't rotate, fallback to translate (locked axis views) */
+ const bool has_translate = ndof_has_translate(ndof, v3d, rv3d) &&
+ (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION);
+ const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
+
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
+ xform_flag |= HAS_TRANSLATE;
+ }
+
+ if (has_rotation) {
+ view3d_ndof_orbit(ndof, vod->area, vod->region, vod, true);
+ xform_flag |= HAS_ROTATE;
+ }
+ }
+
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (xform_flag) {
+ ED_view3d_camera_lock_autokey(
+ v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
+ }
+
+ ED_region_tag_redraw(vod->region);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "NDOF Orbit View";
+ ot->description = "Orbit the view using the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_orbit";
+
+ /* api callbacks */
+ ot->invoke = ndof_orbit_invoke;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name NDOF Orbit/Zoom Operator
+ * \{ */
+
+static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ if (event->type != NDOF_MOTION) {
+ return OPERATOR_CANCELLED;
+ }
+
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ViewOpsData *vod;
+ View3D *v3d;
+ RegionView3D *rv3d;
+ char xform_flag = 0;
+
+ const wmNDOFMotionData *ndof = event->customdata;
+
+ viewops_data_alloc(C, op);
+ viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_DEPTH_NAVIGATE));
+
+ vod = op->customdata;
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
+
+ v3d = vod->v3d;
+ rv3d = vod->rv3d;
+
+ /* off by default, until changed later this function */
+ rv3d->rot_angle = 0.0f;
+
+ ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
+
+ if (ndof->progress == P_FINISHING) {
+ /* pass */
+ }
+ else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
+ /* if we can't rotate, fallback to translate (locked axis views) */
+ const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
+ const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d);
+
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, true);
+ xform_flag |= HAS_TRANSLATE;
+ }
+ }
+ else {
+ /* NOTE: based on feedback from T67579, users want to have pan and orbit enabled at once.
+ * It's arguable that orbit shouldn't pan (since we have a pan only operator),
+ * so if there are users who like to separate orbit/pan operations - it can be a preference. */
+ const bool is_orbit_around_pivot = (U.ndof_flag & NDOF_MODE_ORBIT) ||
+ ED_view3d_offset_lock_check(v3d, rv3d);
+ const bool has_rotation = ndof_has_rotate(ndof, rv3d);
+ bool has_translate, has_zoom;
+
+ if (is_orbit_around_pivot) {
+ /* Orbit preference or forced lock (Z zooms). */
+ has_translate = !is_zero_v2(ndof->tvec) && ndof_has_translate(ndof, v3d, rv3d);
+ has_zoom = (ndof->tvec[2] != 0.0f);
+ }
+ else {
+ /* Free preference (Z translates). */
+ has_translate = ndof_has_translate(ndof, v3d, rv3d);
+ has_zoom = false;
+ }
+
+ /* Rotation first because dynamic offset resets offset otherwise (and disables panning). */
+ if (has_rotation) {
+ const float dist_backup = rv3d->dist;
+ if (!is_orbit_around_pivot) {
+ ED_view3d_distance_set(rv3d, 0.0f);
+ }
+ view3d_ndof_orbit(ndof, vod->area, vod->region, vod, is_orbit_around_pivot);
+ xform_flag |= HAS_ROTATE;
+ if (!is_orbit_around_pivot) {
+ ED_view3d_distance_set(rv3d, dist_backup);
+ }
+ }
+
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
+ xform_flag |= HAS_TRANSLATE;
+ }
+ }
+
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (xform_flag) {
+ ED_view3d_camera_lock_autokey(
+ v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
+ }
+
+ ED_region_tag_redraw(vod->region);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "NDOF Orbit View with Zoom";
+ ot->description = "Orbit and zoom the view using the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
+
+ /* api callbacks */
+ ot->invoke = ndof_orbit_zoom_invoke;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name NDOF Pan/Zoom Operator
+ * \{ */
+
+static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
+{
+ if (event->type != NDOF_MOTION) {
+ return OPERATOR_CANCELLED;
+ }
+
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ const wmNDOFMotionData *ndof = event->customdata;
+ char xform_flag = 0;
+
+ const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
+ const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
+
+ /* we're panning here! so erase any leftover rotation from other operators */
+ rv3d->rot_angle = 0.0f;
+
+ if (!(has_translate || has_zoom)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
+
+ if (ndof->progress != P_FINISHING) {
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region = CTX_wm_region(C);
+
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, area, region, has_translate, has_zoom);
+ xform_flag |= HAS_TRANSLATE;
+ }
+ }
+
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (xform_flag) {
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE);
+ }
+
+ ED_region_tag_redraw(CTX_wm_region(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "NDOF Pan View";
+ ot->description = "Pan the view with the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_pan";
+
+ /* api callbacks */
+ ot->invoke = ndof_pan_invoke;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name NDOF Transform All Operator
+ * \{ */
+
+/**
+ * wraps #ndof_orbit_zoom but never restrict to orbit.
+ */
+static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ /* weak!, but it works */
+ const int ndof_flag = U.ndof_flag;
+ int ret;
+
+ U.ndof_flag &= ~NDOF_MODE_ORBIT;
+
+ ret = ndof_orbit_zoom_invoke(C, op, event);
+
+ U.ndof_flag = ndof_flag;
+
+ return ret;
+}
+
+void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "NDOF Transform View";
+ ot->description = "Pan and rotate the view with the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_all";
+
+ /* api callbacks */
+ ot->invoke = ndof_all_invoke;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+#endif /* WITH_INPUT_NDOF */
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_roll.c b/source/blender/editors/space_view3d/view3d_navigate_roll.c
new file mode 100644
index 00000000000..c01346919a9
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_roll.c
@@ -0,0 +1,288 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "BLI_blenlib.h"
+#include "BLI_dial_2d.h"
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+
+#include "WM_api.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_screen.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name View Roll Operator
+ * \{ */
+
+static void view_roll_angle(
+ ARegion *region, float quat[4], const float orig_quat[4], const float dvec[3], float angle)
+{
+ RegionView3D *rv3d = region->regiondata;
+ float quat_mul[4];
+
+ /* camera axis */
+ axis_angle_normalized_to_quat(quat_mul, dvec, angle);
+
+ mul_qt_qtqt(quat, orig_quat, quat_mul);
+
+ /* avoid precision loss over time */
+ normalize_qt(quat);
+
+ rv3d->view = RV3D_VIEW_USER;
+}
+
+static void viewroll_apply(ViewOpsData *vod, int x, int y)
+{
+ float angle = BLI_dial_angle(vod->init.dial, (const float[2]){x, y});
+
+ if (angle != 0.0f) {
+ view_roll_angle(vod->region, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle);
+ }
+
+ if (vod->use_dyn_ofs) {
+ view3d_orbit_apply_dyn_ofs(
+ vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs);
+ }
+
+ if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->area, vod->region);
+ }
+
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+
+ ED_region_tag_redraw(vod->region);
+}
+
+static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (ELEM(event->type, EVT_ESCKEY, RIGHTMOUSE)) {
+ /* Note this does not remove auto-keys on locked cameras. */
+ copy_qt_qt(vod->rv3d->viewquat, vod->init.quat);
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+ viewops_data_free(C, op);
+ return OPERATOR_CANCELLED;
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewroll_apply(vod, event->xy[0], event->xy[1]);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
+}
+
+enum {
+ V3D_VIEW_STEPLEFT = 1,
+ V3D_VIEW_STEPRIGHT,
+};
+
+static const EnumPropertyItem prop_view_roll_items[] = {
+ {0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
+ {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the left"},
+ {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the right"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+static int viewroll_exec(bContext *C, wmOperator *op)
+{
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ARegion *region;
+
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
+ region = vod->region;
+ v3d = vod->v3d;
+ }
+ else {
+ ED_view3d_context_user_region(C, &v3d, &region);
+ }
+
+ rv3d = region->regiondata;
+ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+
+ ED_view3d_smooth_view_force_finish(C, v3d, region);
+
+ int type = RNA_enum_get(op->ptr, "type");
+ float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle);
+ float mousevec[3];
+ float quat_new[4];
+
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ if (type == V3D_VIEW_STEPLEFT) {
+ angle = -angle;
+ }
+
+ normalize_v3_v3(mousevec, rv3d->viewinv[2]);
+ negate_v3(mousevec);
+ view_roll_angle(region, quat_new, rv3d->viewquat, mousevec, angle);
+
+ const float *dyn_ofs_pt = NULL;
+ float dyn_ofs[3];
+ if (U.uiflag & USER_ORBIT_SELECTION) {
+ if (view3d_orbit_calc_center(C, dyn_ofs)) {
+ negate_v3(dyn_ofs);
+ dyn_ofs_pt = dyn_ofs;
+ }
+ }
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .quat = quat_new,
+ .dyn_ofs = dyn_ofs_pt,
+ });
+
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+
+ viewops_data_free(C, op);
+ return OPERATOR_CANCELLED;
+}
+
+static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod;
+
+ bool use_angle = RNA_enum_get(op->ptr, "type") != 0;
+
+ if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) {
+ viewroll_exec(C, op);
+ }
+ else {
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ viewops_data_create(C, op, event, viewops_flag_from_prefs());
+ vod = op->customdata;
+ vod->init.dial = BLI_dial_init((const float[2]){BLI_rcti_cent_x(&vod->region->winrct),
+ BLI_rcti_cent_y(&vod->region->winrct)},
+ FLT_EPSILON);
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
+
+ /* overwrite the mouse vector with the view direction */
+ normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
+ negate_v3(vod->init.mousevec);
+
+ if (event->type == MOUSEROTATE) {
+ vod->init.event_xy[0] = vod->prev.event_xy[0] = event->xy[0];
+ viewroll_apply(vod, event->prev_xy[0], event->prev_xy[1]);
+
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+ return OPERATOR_RUNNING_MODAL;
+ }
+ return OPERATOR_FINISHED;
+}
+
+static void viewroll_cancel(bContext *C, wmOperator *op)
+{
+ viewops_data_free(C, op);
+}
+
+void VIEW3D_OT_view_roll(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "View Roll";
+ ot->description = "Roll the view";
+ ot->idname = "VIEW3D_OT_view_roll";
+
+ /* api callbacks */
+ ot->invoke = viewroll_invoke;
+ ot->exec = viewroll_exec;
+ ot->modal = viewroll_modal;
+ ot->poll = ED_operator_rv3d_user_region_poll;
+ ot->cancel = viewroll_cancel;
+
+ /* flags */
+ ot->flag = 0;
+
+ /* properties */
+ ot->prop = prop = RNA_def_float(
+ ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_enum(ot->srna,
+ "type",
+ prop_view_roll_items,
+ 0,
+ "Roll Angle Source",
+ "How roll angle is calculated");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_rotate.c b/source/blender/editors/space_view3d/view3d_navigate_rotate.c
new file mode 100644
index 00000000000..081fdb258d9
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_rotate.c
@@ -0,0 +1,458 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+
+#include "WM_api.h"
+
+#include "RNA_access.h"
+
+#include "ED_screen.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name View Rotate Operator
+ * \{ */
+
+void viewrotate_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+
+ {VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""},
+ {VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""},
+
+ {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
+ {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
+
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Rotate Modal");
+
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
+
+ keymap = WM_modalkeymap_ensure(keyconf, "View3D Rotate Modal", modal_items);
+
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
+#endif
+
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
+}
+
+static void viewrotate_apply_snap(ViewOpsData *vod)
+{
+ const float axis_limit = DEG2RADF(45 / 3);
+
+ RegionView3D *rv3d = vod->rv3d;
+
+ float viewquat_inv[4];
+ float zaxis[3] = {0, 0, 1};
+ float zaxis_best[3];
+ int x, y, z;
+ bool found = false;
+
+ invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat);
+
+ mul_qt_v3(viewquat_inv, zaxis);
+ normalize_v3(zaxis);
+
+ for (x = -1; x < 2; x++) {
+ for (y = -1; y < 2; y++) {
+ for (z = -1; z < 2; z++) {
+ if (x || y || z) {
+ float zaxis_test[3] = {x, y, z};
+
+ normalize_v3(zaxis_test);
+
+ if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) {
+ copy_v3_v3(zaxis_best, zaxis_test);
+ found = true;
+ }
+ }
+ }
+ }
+ }
+
+ if (found) {
+
+ /* find the best roll */
+ float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4];
+ float viewquat_align[4]; /* viewquat aligned to zaxis_best */
+ float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */
+ float best_angle = axis_limit;
+ int j;
+
+ /* viewquat_align is the original viewquat aligned to the snapped axis
+ * for testing roll */
+ rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis);
+ normalize_qt(viewquat_align);
+ mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align);
+ normalize_qt(viewquat_align);
+ invert_qt_qt_normalized(viewquat_align_inv, viewquat_align);
+
+ vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY);
+ normalize_qt(quat_snap);
+ invert_qt_normalized(quat_snap);
+
+ /* check if we can find the roll */
+ found = false;
+
+ /* find best roll */
+ for (j = 0; j < 8; j++) {
+ float angle;
+ float xaxis1[3] = {1, 0, 0};
+ float xaxis2[3] = {1, 0, 0};
+ float quat_final_inv[4];
+
+ axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f));
+ normalize_qt(quat_roll);
+
+ mul_qt_qtqt(quat_final, quat_snap, quat_roll);
+ normalize_qt(quat_final);
+
+ /* compare 2 vector angles to find the least roll */
+ invert_qt_qt_normalized(quat_final_inv, quat_final);
+ mul_qt_v3(viewquat_align_inv, xaxis1);
+ mul_qt_v3(quat_final_inv, xaxis2);
+ angle = angle_v3v3(xaxis1, xaxis2);
+
+ if (angle <= best_angle) {
+ found = true;
+ best_angle = angle;
+ copy_qt_qt(quat_best, quat_final);
+ }
+ }
+
+ if (found) {
+ /* lock 'quat_best' to an axis view if we can */
+ ED_view3d_quat_to_axis_view(quat_best, 0.01f, &rv3d->view, &rv3d->view_axis_roll);
+ if (rv3d->view != RV3D_VIEW_USER) {
+ ED_view3d_quat_from_axis_view(rv3d->view, rv3d->view_axis_roll, quat_best);
+ }
+ }
+ else {
+ copy_qt_qt(quat_best, viewquat_align);
+ }
+
+ copy_qt_qt(rv3d->viewquat, quat_best);
+
+ viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
+
+ if (U.uiflag & USER_AUTOPERSP) {
+ if (RV3D_VIEW_IS_AXIS(rv3d->view)) {
+ if (rv3d->persp == RV3D_PERSP) {
+ rv3d->persp = RV3D_ORTHO;
+ }
+ }
+ }
+ }
+ else if (U.uiflag & USER_AUTOPERSP) {
+ rv3d->persp = vod->init.persp;
+ }
+}
+
+static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
+{
+ RegionView3D *rv3d = vod->rv3d;
+
+ rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
+
+ if (U.flag & USER_TRACKBALL) {
+ float axis[3], q1[4], dvec[3], newvec[3];
+ float angle;
+
+ {
+ const int event_xy_offset[2] = {
+ event_xy[0] + vod->init.event_xy_offset[0],
+ event_xy[1] + vod->init.event_xy_offset[1],
+ };
+ calctrackballvec(&vod->region->winrct, event_xy_offset, newvec);
+ }
+
+ sub_v3_v3v3(dvec, newvec, vod->init.trackvec);
+
+ angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
+
+ /* Before applying the sensitivity this is rotating 1:1,
+ * where the cursor would match the surface of a sphere in the view. */
+ angle *= U.view_rotate_sensitivity_trackball;
+
+ /* Allow for rotation beyond the interval [-pi, pi] */
+ angle = angle_wrap_rad(angle);
+
+ /* This relation is used instead of the actual angle between vectors
+ * so that the angle of rotation is linearly proportional to
+ * the distance that the mouse is dragged. */
+
+ cross_v3_v3v3(axis, vod->init.trackvec, newvec);
+ axis_angle_to_quat(q1, axis, angle);
+
+ mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat);
+
+ viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
+ }
+ else {
+ float quat_local_x[4], quat_global_z[4];
+ float m[3][3];
+ float m_inv[3][3];
+ const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
+ float xaxis[3];
+
+ /* Radians per-pixel. */
+ const float sensitivity = U.view_rotate_sensitivity_turntable / U.dpi_fac;
+
+ /* Get the 3x3 matrix and its inverse from the quaternion */
+ quat_to_mat3(m, vod->curr.viewquat);
+ invert_m3_m3(m_inv, m);
+
+ /* Avoid Gimbal Lock
+ *
+ * Even though turn-table mode is in use, this can occur when the user exits the camera view
+ * or when aligning the view to a rotated object.
+ *
+ * We have gimbal lock when the user's view is rotated +/- 90 degrees along the view axis.
+ * In this case the vertical rotation is the same as the sideways turntable motion.
+ * Making it impossible to get out of the gimbal locked state without resetting the view.
+ *
+ * The logic below lets the user exit out of this state without any abrupt 'fix'
+ * which would be disorienting.
+ *
+ * This works by blending two horizons:
+ * - Rotated-horizon: `cross_v3_v3v3(xaxis, zvec_global, m_inv[2])`
+ * When only this is used, this turntable rotation works - but it's side-ways
+ * (as if the entire turn-table has been placed on its side)
+ * While there is no gimbal lock, it's also awkward to use.
+ * - Un-rotated-horizon: `m_inv[0]`
+ * When only this is used, the turntable rotation can have gimbal lock.
+ *
+ * The solution used here is to blend between these two values,
+ * so the severity of the gimbal lock is used to blend the rotated horizon.
+ * Blending isn't essential, it just makes the transition smoother.
+ *
+ * This allows sideways turn-table rotation on a Z axis that isn't world-space Z,
+ * While up-down turntable rotation eventually corrects gimbal lock. */
+#if 1
+ if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
+ float fac;
+ cross_v3_v3v3(xaxis, zvec_global, m_inv[2]);
+ if (dot_v3v3(xaxis, m_inv[0]) < 0) {
+ negate_v3(xaxis);
+ }
+ fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI;
+ fac = fabsf(fac - 0.5f) * 2;
+ fac = fac * fac;
+ interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac);
+ }
+ else {
+ copy_v3_v3(xaxis, m_inv[0]);
+ }
+#else
+ copy_v3_v3(xaxis, m_inv[0]);
+#endif
+
+ /* Determine the direction of the x vector (for rotating up and down) */
+ /* This can likely be computed directly from the quaternion. */
+
+ /* Perform the up/down rotation */
+ axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1]));
+ mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x);
+
+ /* Perform the orbital rotation */
+ axis_angle_to_quat_single(
+ quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0]));
+ mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z);
+
+ viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
+ }
+
+ /* avoid precision loss over time */
+ normalize_qt(vod->curr.viewquat);
+
+ /* use a working copy so view rotation locking doesn't overwrite the locked
+ * rotation back into the view we calculate with */
+ copy_qt_qt(rv3d->viewquat, vod->curr.viewquat);
+
+ /* Check for view snap,
+ * NOTE: don't apply snap to `vod->viewquat` so the view won't jam up. */
+ if (vod->axis_snap) {
+ viewrotate_apply_snap(vod);
+ }
+ vod->prev.event_xy[0] = event_xy[0];
+ vod->prev.event_xy[1] = event_xy[1];
+
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d);
+
+ ED_region_tag_redraw(vod->region);
+}
+
+static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
+ vod->axis_snap = true;
+ event_code = VIEW_APPLY;
+ break;
+ case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
+ vod->rv3d->persp = vod->init.persp;
+ vod->axis_snap = false;
+ event_code = VIEW_APPLY;
+ break;
+ case VIEWROT_MODAL_SWITCH_ZOOM:
+ WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewrotate_apply(vod, event->xy);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
+}
+
+static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod;
+
+ const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
+
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ vod = op->customdata;
+
+ /* poll should check but in some cases fails, see poll func for details */
+ if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
+ viewops_data_free(C, op);
+ return OPERATOR_PASS_THROUGH;
+ }
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
+
+ viewops_data_create(C,
+ op,
+ event,
+ viewops_flag_from_prefs() | VIEWOPS_FLAG_PERSP_ENSURE |
+ (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+
+ if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
+ /* Rotate direction we keep always same */
+ int event_xy[2];
+
+ if (event->type == MOUSEPAN) {
+ if (event->is_direction_inverted) {
+ event_xy[0] = 2 * event->xy[0] - event->prev_xy[0];
+ event_xy[1] = 2 * event->xy[1] - event->prev_xy[1];
+ }
+ else {
+ copy_v2_v2_int(event_xy, event->prev_xy);
+ }
+ }
+ else {
+ /* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
+ copy_v2_v2_int(event_xy, event->prev_xy);
+ }
+
+ viewrotate_apply(vod, event_xy);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
+ }
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void viewrotate_cancel(bContext *C, wmOperator *op)
+{
+ viewops_data_free(C, op);
+}
+
+void VIEW3D_OT_rotate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Rotate View";
+ ot->description = "Rotate the view";
+ ot->idname = "VIEW3D_OT_rotate";
+
+ /* api callbacks */
+ ot->invoke = viewrotate_invoke;
+ ot->modal = viewrotate_modal;
+ ot->poll = ED_operator_region_view3d_active;
+ ot->cancel = viewrotate_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
+
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
new file mode 100644
index 00000000000..aeffb520b0a
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -0,0 +1,406 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "DNA_camera_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "WM_api.h"
+
+#include "ED_screen.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name Smooth View Operator & Utilities
+ *
+ * Use for view transitions to have smooth (animated) transitions.
+ * \{ */
+
+/* This operator is one of the 'timer refresh' ones like animation playback */
+
+struct SmoothView3DState {
+ float dist;
+ float lens;
+ float quat[4];
+ float ofs[3];
+};
+
+struct SmoothView3DStore {
+ /* Source. */
+ struct SmoothView3DState src; /* source */
+ struct SmoothView3DState dst; /* destination */
+ struct SmoothView3DState org; /* original */
+
+ bool to_camera;
+
+ bool use_dyn_ofs;
+ float dyn_ofs[3];
+
+ /* When smooth-view is enabled, store the 'rv3d->view' here,
+ * assign back when the view motion is completed. */
+ char org_view;
+
+ double time_allowed;
+};
+
+static void view3d_smooth_view_state_backup(struct SmoothView3DState *sms_state,
+ const View3D *v3d,
+ const RegionView3D *rv3d)
+{
+ copy_v3_v3(sms_state->ofs, rv3d->ofs);
+ copy_qt_qt(sms_state->quat, rv3d->viewquat);
+ sms_state->dist = rv3d->dist;
+ sms_state->lens = v3d->lens;
+}
+
+static void view3d_smooth_view_state_restore(const struct SmoothView3DState *sms_state,
+ View3D *v3d,
+ RegionView3D *rv3d)
+{
+ copy_v3_v3(rv3d->ofs, sms_state->ofs);
+ copy_qt_qt(rv3d->viewquat, sms_state->quat);
+ rv3d->dist = sms_state->dist;
+ v3d->lens = sms_state->lens;
+}
+
+/* will start timer if appropriate */
+void ED_view3d_smooth_view_ex(
+ /* avoid passing in the context */
+ const Depsgraph *depsgraph,
+ wmWindowManager *wm,
+ wmWindow *win,
+ ScrArea *area,
+ View3D *v3d,
+ ARegion *region,
+ const int smooth_viewtx,
+ const V3D_SmoothParams *sview)
+{
+ RegionView3D *rv3d = region->regiondata;
+ struct SmoothView3DStore sms = {{0}};
+
+ /* initialize sms */
+ view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
+ view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
+ /* If smooth-view runs multiple times. */
+ if (rv3d->sms == NULL) {
+ view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
+ }
+ else {
+ sms.org = rv3d->sms->org;
+ }
+ sms.org_view = rv3d->view;
+
+ /* sms.to_camera = false; */ /* initialized to zero anyway */
+
+ /* note on camera locking, this is a little confusing but works ok.
+ * we may be changing the view 'as if' there is no active camera, but in fact
+ * there is an active camera which is locked to the view.
+ *
+ * In the case where smooth view is moving _to_ a camera we don't want that
+ * camera to be moved or changed, so only when the camera is not being set should
+ * we allow camera option locking to initialize the view settings from the camera.
+ */
+ if (sview->camera == NULL && sview->camera_old == NULL) {
+ ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
+ }
+
+ /* store the options we want to end with */
+ if (sview->ofs) {
+ copy_v3_v3(sms.dst.ofs, sview->ofs);
+ }
+ if (sview->quat) {
+ copy_qt_qt(sms.dst.quat, sview->quat);
+ }
+ if (sview->dist) {
+ sms.dst.dist = *sview->dist;
+ }
+ if (sview->lens) {
+ sms.dst.lens = *sview->lens;
+ }
+
+ if (sview->dyn_ofs) {
+ BLI_assert(sview->ofs == NULL);
+ BLI_assert(sview->quat != NULL);
+
+ copy_v3_v3(sms.dyn_ofs, sview->dyn_ofs);
+ sms.use_dyn_ofs = true;
+
+ /* calculate the final destination offset */
+ view3d_orbit_apply_dyn_ofs(sms.dst.ofs, sms.src.ofs, sms.src.quat, sms.dst.quat, sms.dyn_ofs);
+ }
+
+ if (sview->camera) {
+ Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
+ if (sview->ofs != NULL) {
+ sms.dst.dist = ED_view3d_offset_distance(
+ ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK);
+ }
+ ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
+ sms.to_camera = true; /* restore view3d values in end */
+ }
+
+ if ((sview->camera_old == sview->camera) && /* Camera. */
+ (sms.dst.dist == rv3d->dist) && /* Distance. */
+ (sms.dst.lens == v3d->lens) && /* Lens. */
+ equals_v3v3(sms.dst.ofs, rv3d->ofs) && /* Offset. */
+ equals_v4v4(sms.dst.quat, rv3d->viewquat) /* Rotation. */
+ ) {
+ /* Early return if nothing changed. */
+ return;
+ }
+
+ /* Skip smooth viewing for external render engine draw. */
+ if (smooth_viewtx && !(v3d->shading.type == OB_RENDER && rv3d->render_engine)) {
+
+ /* original values */
+ if (sview->camera_old) {
+ Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
+ if (sview->ofs != NULL) {
+ sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f);
+ }
+ ED_view3d_from_object(
+ ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
+ }
+ /* grid draw as floor */
+ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
+ /* use existing if exists, means multiple calls to smooth view
+ * won't lose the original 'view' setting */
+ rv3d->view = RV3D_VIEW_USER;
+ }
+
+ sms.time_allowed = (double)smooth_viewtx / 1000.0;
+
+ /* If this is view rotation only we can decrease the time allowed by the angle between quats
+ * this means small rotations won't lag. */
+ if (sview->quat && !sview->ofs && !sview->dist) {
+ /* scale the time allowed by the rotation */
+ /* 180deg == 1.0 */
+ sms.time_allowed *= (double)fabsf(angle_signed_normalized_qtqt(sms.dst.quat, sms.src.quat)) /
+ M_PI;
+ }
+
+ /* ensure it shows correct */
+ if (sms.to_camera) {
+ /* use ortho if we move from an ortho view to an ortho camera */
+ Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
+ rv3d->persp = (((rv3d->is_persp == false) && (ob_camera_eval->type == OB_CAMERA) &&
+ (((Camera *)ob_camera_eval->data)->type == CAM_ORTHO)) ?
+ RV3D_ORTHO :
+ RV3D_PERSP);
+ }
+
+ rv3d->rflag |= RV3D_NAVIGATING;
+
+ /* not essential but in some cases the caller will tag the area for redraw, and in that
+ * case we can get a flicker of the 'org' user view but we want to see 'src' */
+ view3d_smooth_view_state_restore(&sms.src, v3d, rv3d);
+
+ /* keep track of running timer! */
+ if (rv3d->sms == NULL) {
+ rv3d->sms = MEM_mallocN(sizeof(struct SmoothView3DStore), "smoothview v3d");
+ }
+ *rv3d->sms = sms;
+ if (rv3d->smooth_timer) {
+ WM_event_remove_timer(wm, win, rv3d->smooth_timer);
+ }
+ /* #TIMER1 is hard-coded in key-map. */
+ rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0);
+ }
+ else {
+ /* Animation is disabled, apply immediately. */
+ if (sms.to_camera == false) {
+ copy_v3_v3(rv3d->ofs, sms.dst.ofs);
+ copy_qt_qt(rv3d->viewquat, sms.dst.quat);
+ rv3d->dist = sms.dst.dist;
+ v3d->lens = sms.dst.lens;
+
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ }
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_copy(area, region);
+ }
+
+ ED_region_tag_redraw(region);
+
+ WM_event_add_mousemove(win);
+ }
+}
+
+void ED_view3d_smooth_view(bContext *C,
+ View3D *v3d,
+ ARegion *region,
+ const int smooth_viewtx,
+ const struct V3D_SmoothParams *sview)
+{
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wmWindow *win = CTX_wm_window(C);
+ ScrArea *area = CTX_wm_area(C);
+
+ ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, sview);
+}
+
+/* only meant for timer usage */
+static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ RegionView3D *rv3d = region->regiondata;
+ struct SmoothView3DStore *sms = rv3d->sms;
+ float step, step_inv;
+
+ if (sms->time_allowed != 0.0) {
+ step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
+ }
+ else {
+ step = 1.0f;
+ }
+
+ /* end timer */
+ if (step >= 1.0f) {
+ wmWindow *win = CTX_wm_window(C);
+
+ /* if we went to camera, store the original */
+ if (sms->to_camera) {
+ rv3d->persp = RV3D_CAMOB;
+ view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
+ }
+ else {
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+
+ view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
+
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
+ }
+
+ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
+ rv3d->view = sms->org_view;
+ }
+
+ MEM_freeN(rv3d->sms);
+ rv3d->sms = NULL;
+
+ WM_event_remove_timer(wm, win, rv3d->smooth_timer);
+ rv3d->smooth_timer = NULL;
+ rv3d->rflag &= ~RV3D_NAVIGATING;
+
+ /* Event handling won't know if a UI item has been moved under the pointer. */
+ WM_event_add_mousemove(win);
+ }
+ else {
+ /* ease in/out */
+ step = (3.0f * step * step - 2.0f * step * step * step);
+
+ step_inv = 1.0f - step;
+
+ interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
+
+ if (sms->use_dyn_ofs) {
+ view3d_orbit_apply_dyn_ofs(
+ rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
+ }
+ else {
+ interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step);
+ }
+
+ rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
+ v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv;
+
+ const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (ED_screen_animation_playing(wm)) {
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
+ }
+ }
+
+ if (sync_boxview && (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW)) {
+ view3d_boxview_copy(CTX_wm_area(C), region);
+ }
+
+ /* NOTE: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
+ * when switching camera in quad-view the other ortho views would zoom & reset.
+ *
+ * For now only redraw all regions when smooth-view finishes.
+ */
+ if (step >= 1.0f) {
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ }
+ else {
+ ED_region_tag_redraw(region);
+ }
+}
+
+static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *region = CTX_wm_region(C);
+ RegionView3D *rv3d = region->regiondata;
+
+ /* escape if not our timer */
+ if (rv3d->smooth_timer == NULL || rv3d->smooth_timer != event->customdata) {
+ return OPERATOR_PASS_THROUGH;
+ }
+
+ view3d_smoothview_apply(C, v3d, region, true);
+
+ return OPERATOR_FINISHED;
+}
+
+void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *region)
+{
+ RegionView3D *rv3d = region->regiondata;
+
+ if (rv3d && rv3d->sms) {
+ rv3d->sms->time_allowed = 0.0; /* force finishing */
+ view3d_smoothview_apply(C, v3d, region, false);
+
+ /* force update of view matrix so tools that run immediately after
+ * can use them without redrawing first */
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ ED_view3d_update_viewmat(depsgraph, scene, v3d, region, NULL, NULL, NULL, false);
+ }
+}
+
+void VIEW3D_OT_smoothview(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Smooth View";
+ ot->idname = "VIEW3D_OT_smoothview";
+
+ /* api callbacks */
+ ot->invoke = view3d_smoothview_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_INTERNAL;
+
+ ot->poll = ED_operator_view3d_active;
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_walk.c b/source/blender/editors/space_view3d/view3d_navigate_walk.c
index ed76b10c95a..4d6df2b655a 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_walk.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_walk.c
@@ -58,6 +58,7 @@
#include "DEG_depsgraph.h"
#include "view3d_intern.h" /* own include */
+#include "view3d_navigate.h"
#ifdef WITH_INPUT_NDOF
//# define NDOF_WALK_DEBUG
@@ -1486,9 +1487,9 @@ static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
else
#endif /* WITH_INPUT_NDOF */
- if (event->type == TIMER && event->customdata == walk->timer) {
- walkApply(C, walk, false);
- }
+ if (event->type == TIMER && event->customdata == walk->timer) {
+ walkApply(C, walk, false);
+ }
do_draw |= walk->redraw;
diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom.c b/source/blender/editors/space_view3d/view3d_navigate_zoom.c
new file mode 100644
index 00000000000..f5fe838d1d1
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_zoom.c
@@ -0,0 +1,598 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "WM_api.h"
+
+#include "RNA_access.h"
+
+#include "ED_screen.h"
+
+#include "PIL_time.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name View Zoom Operator
+ * \{ */
+
+/* #viewdolly_modal_keymap has an exact copy of this, apply fixes to both. */
+void viewzoom_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+
+ {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
+ {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
+
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Zoom Modal");
+
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
+
+ keymap = WM_modalkeymap_ensure(keyconf, "View3D Zoom Modal", modal_items);
+
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
+#endif
+
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
+}
+
+/**
+ * \param zoom_xy: Optionally zoom to window location
+ * (coords compatible w/ #wmEvent.xy). Use when not NULL.
+ */
+static void view_zoom_to_window_xy_camera(Scene *scene,
+ Depsgraph *depsgraph,
+ View3D *v3d,
+ ARegion *region,
+ float dfac,
+ const int zoom_xy[2])
+{
+ RegionView3D *rv3d = region->regiondata;
+ const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
+ const float zoomfac_new = clamp_f(
+ zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR);
+ const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new);
+
+ if (zoom_xy != NULL) {
+ float zoomfac_px;
+ rctf camera_frame_old;
+ rctf camera_frame_new;
+
+ const float pt_src[2] = {zoom_xy[0], zoom_xy[1]};
+ float pt_dst[2];
+ float delta_px[2];
+
+ ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_old, false);
+ BLI_rctf_translate(&camera_frame_old, region->winrct.xmin, region->winrct.ymin);
+
+ rv3d->camzoom = camzoom_new;
+ CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
+
+ ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_new, false);
+ BLI_rctf_translate(&camera_frame_new, region->winrct.xmin, region->winrct.ymin);
+
+ BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src);
+ sub_v2_v2v2(delta_px, pt_dst, pt_src);
+
+ /* translate the camera offset using pixel space delta
+ * mapped back to the camera (same logic as panning in camera view) */
+ zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f;
+
+ rv3d->camdx += delta_px[0] / (region->winx * zoomfac_px);
+ rv3d->camdy += delta_px[1] / (region->winy * zoomfac_px);
+ CLAMP(rv3d->camdx, -1.0f, 1.0f);
+ CLAMP(rv3d->camdy, -1.0f, 1.0f);
+ }
+ else {
+ rv3d->camzoom = camzoom_new;
+ CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
+ }
+}
+
+/**
+ * \param zoom_xy: Optionally zoom to window location
+ * (coords compatible w/ #wmEvent.xy). Use when not NULL.
+ */
+static void view_zoom_to_window_xy_3d(ARegion *region, float dfac, const int zoom_xy[2])
+{
+ RegionView3D *rv3d = region->regiondata;
+ const float dist_new = rv3d->dist * dfac;
+
+ if (zoom_xy != NULL) {
+ float dvec[3];
+ float tvec[3];
+ float tpos[3];
+ float mval_f[2];
+
+ float zfac;
+
+ negate_v3_v3(tpos, rv3d->ofs);
+
+ mval_f[0] = (float)(((zoom_xy[0] - region->winrct.xmin) * 2) - region->winx) / 2.0f;
+ mval_f[1] = (float)(((zoom_xy[1] - region->winrct.ymin) * 2) - region->winy) / 2.0f;
+
+ /* Project cursor position into 3D space */
+ zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
+ ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
+
+ /* Calculate view target position for dolly */
+ add_v3_v3v3(tvec, tpos, dvec);
+ negate_v3(tvec);
+
+ /* Offset to target position and dolly */
+ copy_v3_v3(rv3d->ofs, tvec);
+ rv3d->dist = dist_new;
+
+ /* Calculate final offset */
+ madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac);
+ }
+ else {
+ rv3d->dist = dist_new;
+ }
+}
+
+static float viewzoom_scale_value(const rcti *winrct,
+ const eViewZoom_Style viewzoom,
+ const bool zoom_invert,
+ const bool zoom_invert_force,
+ const int xy_curr[2],
+ const int xy_init[2],
+ const float val,
+ const float val_orig,
+ double *r_timer_lastdraw)
+{
+ float zfac;
+
+ if (viewzoom == USER_ZOOM_CONTINUE) {
+ double time = PIL_check_seconds_timer();
+ float time_step = (float)(time - *r_timer_lastdraw);
+ float fac;
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ fac = (float)(xy_init[0] - xy_curr[0]);
+ }
+ else {
+ fac = (float)(xy_init[1] - xy_curr[1]);
+ }
+
+ fac /= U.dpi_fac;
+
+ if (zoom_invert != zoom_invert_force) {
+ fac = -fac;
+ }
+
+ zfac = 1.0f + ((fac / 20.0f) * time_step);
+ *r_timer_lastdraw = time;
+ }
+ else if (viewzoom == USER_ZOOM_SCALE) {
+ /* method which zooms based on how far you move the mouse */
+
+ const int ctr[2] = {
+ BLI_rcti_cent_x(winrct),
+ BLI_rcti_cent_y(winrct),
+ };
+ float len_new = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_curr) / U.dpi_fac);
+ float len_old = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_init) / U.dpi_fac);
+
+ /* intentionally ignore 'zoom_invert' for scale */
+ if (zoom_invert_force) {
+ SWAP(float, len_new, len_old);
+ }
+
+ zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val;
+ }
+ else { /* USER_ZOOM_DOLLY */
+ float len_new = 5 * U.dpi_fac;
+ float len_old = 5 * U.dpi_fac;
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ len_new += (winrct->xmax - (xy_curr[0])) / U.dpi_fac;
+ len_old += (winrct->xmax - (xy_init[0])) / U.dpi_fac;
+ }
+ else {
+ len_new += (winrct->ymax - (xy_curr[1])) / U.dpi_fac;
+ len_old += (winrct->ymax - (xy_init[1])) / U.dpi_fac;
+ }
+
+ if (zoom_invert != zoom_invert_force) {
+ SWAP(float, len_new, len_old);
+ }
+
+ zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val;
+ }
+
+ return zfac;
+}
+
+static float viewzoom_scale_value_offset(const rcti *winrct,
+ const eViewZoom_Style viewzoom,
+ const bool zoom_invert,
+ const bool zoom_invert_force,
+ const int xy_curr[2],
+ const int xy_init[2],
+ const int xy_offset[2],
+ const float val,
+ const float val_orig,
+ double *r_timer_lastdraw)
+{
+ const int xy_curr_offset[2] = {
+ xy_curr[0] + xy_offset[0],
+ xy_curr[1] + xy_offset[1],
+ };
+ const int xy_init_offset[2] = {
+ xy_init[0] + xy_offset[0],
+ xy_init[1] + xy_offset[1],
+ };
+ return viewzoom_scale_value(winrct,
+ viewzoom,
+ zoom_invert,
+ zoom_invert_force,
+ xy_curr_offset,
+ xy_init_offset,
+ val,
+ val_orig,
+ r_timer_lastdraw);
+}
+
+static void viewzoom_apply_camera(ViewOpsData *vod,
+ const int xy[2],
+ const eViewZoom_Style viewzoom,
+ const bool zoom_invert,
+ const bool zoom_to_pos)
+{
+ float zfac;
+ float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f;
+ float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
+
+ zfac = viewzoom_scale_value_offset(&vod->region->winrct,
+ viewzoom,
+ zoom_invert,
+ true,
+ xy,
+ vod->init.event_xy,
+ vod->init.event_xy_offset,
+ zoomfac,
+ zoomfac_prev,
+ &vod->prev.time);
+
+ if (!ELEM(zfac, 1.0f, 0.0f)) {
+ /* calculate inverted, then invert again (needed because of camera zoom scaling) */
+ zfac = 1.0f / zfac;
+ view_zoom_to_window_xy_camera(vod->scene,
+ vod->depsgraph,
+ vod->v3d,
+ vod->region,
+ zfac,
+ zoom_to_pos ? vod->prev.event_xy : NULL);
+ }
+
+ ED_region_tag_redraw(vod->region);
+}
+
+static void viewzoom_apply_3d(ViewOpsData *vod,
+ const int xy[2],
+ const eViewZoom_Style viewzoom,
+ const bool zoom_invert,
+ const bool zoom_to_pos)
+{
+ float zfac;
+ float dist_range[2];
+
+ ED_view3d_dist_range_get(vod->v3d, dist_range);
+
+ zfac = viewzoom_scale_value_offset(&vod->region->winrct,
+ viewzoom,
+ zoom_invert,
+ false,
+ xy,
+ vod->init.event_xy,
+ vod->init.event_xy_offset,
+ vod->rv3d->dist,
+ vod->init.dist,
+ &vod->prev.time);
+
+ if (zfac != 1.0f) {
+ const float zfac_min = dist_range[0] / vod->rv3d->dist;
+ const float zfac_max = dist_range[1] / vod->rv3d->dist;
+ CLAMP(zfac, zfac_min, zfac_max);
+
+ view_zoom_to_window_xy_3d(vod->region, zfac, zoom_to_pos ? vod->prev.event_xy : NULL);
+ }
+
+ /* these limits were in old code too */
+ CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]);
+
+ if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->area, vod->region);
+ }
+
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+
+ ED_region_tag_redraw(vod->region);
+}
+
+static void viewzoom_apply(ViewOpsData *vod,
+ const int xy[2],
+ const eViewZoom_Style viewzoom,
+ const bool zoom_invert,
+ const bool zoom_to_pos)
+{
+ if ((vod->rv3d->persp == RV3D_CAMOB) &&
+ (vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0) {
+ viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
+ }
+ else {
+ viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
+ }
+}
+
+static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == TIMER && event->customdata == vod->timer) {
+ /* continuous zoom */
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
+ viewzoom_apply(vod,
+ event->xy,
+ (eViewZoom_Style)U.viewzoom,
+ (U.uiflag & USER_ZOOM_INVERT) != 0,
+ (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
+}
+
+static int viewzoom_exec(bContext *C, wmOperator *op)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ScrArea *area;
+ ARegion *region;
+ bool use_cam_zoom;
+ float dist_range[2];
+
+ const int delta = RNA_int_get(op->ptr, "delta");
+ const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
+
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
+
+ area = vod->area;
+ region = vod->region;
+ }
+ else {
+ area = CTX_wm_area(C);
+ region = CTX_wm_region(C);
+ }
+
+ v3d = area->spacedata.first;
+ rv3d = region->regiondata;
+
+ use_cam_zoom = (rv3d->persp == RV3D_CAMOB) &&
+ !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
+
+ int zoom_xy_buf[2];
+ const int *zoom_xy = NULL;
+ if (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) {
+ zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") :
+ region->winx / 2;
+ zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") :
+ region->winy / 2;
+ zoom_xy = zoom_xy_buf;
+ }
+
+ ED_view3d_dist_range_get(v3d, dist_range);
+
+ if (delta < 0) {
+ const float step = 1.2f;
+ /* this min and max is also in viewmove() */
+ if (use_cam_zoom) {
+ view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
+ }
+ else {
+ if (rv3d->dist < dist_range[1]) {
+ view_zoom_to_window_xy_3d(region, step, zoom_xy);
+ }
+ }
+ }
+ else {
+ const float step = 1.0f / 1.2f;
+ if (use_cam_zoom) {
+ view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
+ }
+ else {
+ if (rv3d->dist > dist_range[0]) {
+ view_zoom_to_window_xy_3d(region, step, zoom_xy);
+ }
+ }
+ }
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(area, region);
+ }
+
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true);
+
+ ED_region_tag_redraw(region);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
+}
+
+/* viewdolly_invoke() copied this function, changes here may apply there */
+static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ViewOpsData *vod;
+
+ const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
+
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ viewops_data_create(C,
+ op,
+ event,
+ (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
+ (use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+ vod = op->customdata;
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
+
+ /* if one or the other zoom position aren't set, set from event */
+ if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
+ RNA_int_set(op->ptr, "mx", event->xy[0]);
+ RNA_int_set(op->ptr, "my", event->xy[1]);
+ }
+
+ if (RNA_struct_property_is_set(op->ptr, "delta")) {
+ viewzoom_exec(C, op);
+ }
+ else {
+ if (ELEM(event->type, MOUSEZOOM, MOUSEPAN)) {
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ vod->init.event_xy[0] = vod->prev.event_xy[0] = event->xy[0];
+ }
+ else {
+ /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
+ vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->xy[0] -
+ event->prev_xy[0];
+ }
+ viewzoom_apply(vod,
+ event->prev_xy,
+ USER_ZOOM_DOLLY,
+ (U.uiflag & USER_ZOOM_INVERT) != 0,
+ (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+
+ if (U.viewzoom == USER_ZOOM_CONTINUE) {
+ /* needs a timer to continue redrawing */
+ vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
+ vod->prev.time = PIL_check_seconds_timer();
+ }
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+ }
+ return OPERATOR_FINISHED;
+}
+
+static void viewzoom_cancel(bContext *C, wmOperator *op)
+{
+ viewops_data_free(C, op);
+}
+
+void VIEW3D_OT_zoom(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Zoom View";
+ ot->description = "Zoom in/out in the view";
+ ot->idname = "VIEW3D_OT_zoom";
+
+ /* api callbacks */
+ ot->invoke = viewzoom_invoke;
+ ot->exec = viewzoom_exec;
+ ot->modal = viewzoom_modal;
+ ot->poll = view3d_zoom_or_dolly_poll;
+ ot->cancel = viewzoom_cancel;
+
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
+
+ /* properties */
+ view3d_operator_properties_common(
+ ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
new file mode 100644
index 00000000000..38c3e37bac6
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c
@@ -0,0 +1,221 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup spview3d
+ */
+
+#include "DNA_camera_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "BKE_context.h"
+#include "BKE_report.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "WM_api.h"
+
+#include "RNA_access.h"
+
+#include "view3d_intern.h"
+#include "view3d_navigate.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name Border Zoom Operator
+ * \{ */
+
+static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
+{
+ ARegion *region = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ /* Zooms in on a border drawn by the user */
+ rcti rect;
+ float dvec[3], vb[2], xscale, yscale;
+ float dist_range[2];
+
+ /* SMOOTHVIEW */
+ float new_dist;
+ float new_ofs[3];
+
+ /* ZBuffer depth vars */
+ float depth_close = FLT_MAX;
+ float cent[2], p[3];
+
+ /* NOTE: otherwise opengl won't work. */
+ view3d_operator_needs_opengl(C);
+
+ /* get box select values using rna */
+ WM_operator_properties_border_to_rcti(op, &rect);
+
+ /* check if zooming in/out view */
+ const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out");
+
+ ED_view3d_dist_range_get(v3d, dist_range);
+
+ ED_view3d_depth_override(
+ CTX_data_ensure_evaluated_depsgraph(C), region, v3d, NULL, V3D_DEPTH_NO_GPENCIL, NULL);
+ {
+ /* avoid allocating the whole depth buffer */
+ ViewDepths depth_temp = {0};
+
+ /* avoid view3d_update_depths() for speed. */
+ view3d_depths_rect_create(region, &rect, &depth_temp);
+
+ /* find the closest Z pixel */
+ depth_close = view3d_depth_near(&depth_temp);
+
+ MEM_SAFE_FREE(depth_temp.depths);
+ }
+
+ /* Resize border to the same ratio as the window. */
+ {
+ const float region_aspect = (float)region->winx / (float)region->winy;
+ if (((float)BLI_rcti_size_x(&rect) / (float)BLI_rcti_size_y(&rect)) < region_aspect) {
+ BLI_rcti_resize_x(&rect, (int)(BLI_rcti_size_y(&rect) * region_aspect));
+ }
+ else {
+ BLI_rcti_resize_y(&rect, (int)(BLI_rcti_size_x(&rect) / region_aspect));
+ }
+ }
+
+ cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
+ cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
+
+ if (rv3d->is_persp) {
+ float p_corner[3];
+
+ /* no depths to use, we can't do anything! */
+ if (depth_close == FLT_MAX) {
+ BKE_report(op->reports, RPT_ERROR, "Depth too large");
+ return OPERATOR_CANCELLED;
+ }
+ /* convert border to 3d coordinates */
+ if ((!ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) ||
+ (!ED_view3d_unproject_v3(region, rect.xmin, rect.ymin, depth_close, p_corner))) {
+ return OPERATOR_CANCELLED;
+ }
+
+ sub_v3_v3v3(dvec, p, p_corner);
+ negate_v3_v3(new_ofs, p);
+
+ new_dist = len_v3(dvec);
+
+ /* Account for the lens, without this a narrow lens zooms in too close. */
+ new_dist *= (v3d->lens / DEFAULT_SENSOR_WIDTH);
+
+ /* ignore dist_range min */
+ dist_range[0] = v3d->clip_start * 1.5f;
+ }
+ else { /* orthographic */
+ /* find the current window width and height */
+ vb[0] = region->winx;
+ vb[1] = region->winy;
+
+ new_dist = rv3d->dist;
+
+ /* convert the drawn rectangle into 3d space */
+ if (depth_close != FLT_MAX &&
+ ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) {
+ negate_v3_v3(new_ofs, p);
+ }
+ else {
+ float mval_f[2];
+ float zfac;
+
+ /* We can't use the depth, fallback to the old way that doesn't set the center depth */
+ copy_v3_v3(new_ofs, rv3d->ofs);
+
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, new_ofs);
+ zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
+
+ mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
+ mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
+ ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
+ /* center the view to the center of the rectangle */
+ sub_v3_v3(new_ofs, dvec);
+ }
+
+ /* work out the ratios, so that everything selected fits when we zoom */
+ xscale = (BLI_rcti_size_x(&rect) / vb[0]);
+ yscale = (BLI_rcti_size_y(&rect) / vb[1]);
+ new_dist *= max_ff(xscale, yscale);
+ }
+
+ if (!zoom_in) {
+ sub_v3_v3v3(dvec, new_ofs, rv3d->ofs);
+ new_dist = rv3d->dist * (rv3d->dist / new_dist);
+ add_v3_v3v3(new_ofs, rv3d->ofs, dvec);
+ }
+
+ /* clamp after because we may have been zooming out */
+ CLAMP(new_dist, dist_range[0], dist_range[1]);
+
+ /* TODO(campbell): 'is_camera_lock' not currently working well. */
+ const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
+ if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) {
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
+ }
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ region,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .dist = &new_dist,
+ });
+
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_sync(CTX_wm_area(C), region);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_zoom_border(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Zoom to Border";
+ ot->description = "Zoom in the view to the nearest object contained in the border";
+ ot->idname = "VIEW3D_OT_zoom_border";
+
+ /* api callbacks */
+ ot->invoke = WM_gesture_box_invoke;
+ ot->exec = view3d_zoom_border_exec;
+ ot->modal = WM_gesture_box_modal;
+ ot->cancel = WM_gesture_box_cancel;
+
+ ot->poll = view3d_zoom_or_dolly_poll;
+
+ /* flags */
+ ot->flag = 0;
+
+ /* properties */
+ WM_operator_properties_gesture_box_zoom(ot);
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 823aa3b6643..52db8526937 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -50,6 +50,7 @@
#include "ED_transform.h"
#include "view3d_intern.h"
+#include "view3d_navigate.h"
#ifdef WIN32
# include "BLI_math_base.h" /* M_PI */
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d6b928c6fa7..ddd5cc640bb 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -21,21 +21,14 @@
* \ingroup spview3d
*/
-#include "DNA_camera_types.h"
-#include "DNA_gpencil_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
#include "MEM_guardedalloc.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rect.h"
-#include "BLI_utildefines.h"
#include "BKE_action.h"
-#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_gpencil_modifier.h"
@@ -47,7 +40,6 @@
#include "BKE_report.h"
#include "BKE_scene.h"
-#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "UI_resources.h"
@@ -57,7 +49,6 @@
#include "GPU_state.h"
#include "WM_api.h"
-#include "WM_types.h"
#include "ED_object.h"
#include "ED_screen.h"
@@ -68,376 +59,7 @@
#include "RNA_define.h"
#include "view3d_intern.h" /* own include */
-
-/* -------------------------------------------------------------------- */
-/** \name Smooth View Operator & Utilities
- *
- * Use for view transitions to have smooth (animated) transitions.
- * \{ */
-
-/* This operator is one of the 'timer refresh' ones like animation playback */
-
-struct SmoothView3DState {
- float dist;
- float lens;
- float quat[4];
- float ofs[3];
-};
-
-struct SmoothView3DStore {
- /* Source. */
- struct SmoothView3DState src; /* source */
- struct SmoothView3DState dst; /* destination */
- struct SmoothView3DState org; /* original */
-
- bool to_camera;
-
- bool use_dyn_ofs;
- float dyn_ofs[3];
-
- /* When smooth-view is enabled, store the 'rv3d->view' here,
- * assign back when the view motion is completed. */
- char org_view;
-
- double time_allowed;
-};
-
-static void view3d_smooth_view_state_backup(struct SmoothView3DState *sms_state,
- const View3D *v3d,
- const RegionView3D *rv3d)
-{
- copy_v3_v3(sms_state->ofs, rv3d->ofs);
- copy_qt_qt(sms_state->quat, rv3d->viewquat);
- sms_state->dist = rv3d->dist;
- sms_state->lens = v3d->lens;
-}
-
-static void view3d_smooth_view_state_restore(const struct SmoothView3DState *sms_state,
- View3D *v3d,
- RegionView3D *rv3d)
-{
- copy_v3_v3(rv3d->ofs, sms_state->ofs);
- copy_qt_qt(rv3d->viewquat, sms_state->quat);
- rv3d->dist = sms_state->dist;
- v3d->lens = sms_state->lens;
-}
-
-/* will start timer if appropriate */
-void ED_view3d_smooth_view_ex(
- /* avoid passing in the context */
- const Depsgraph *depsgraph,
- wmWindowManager *wm,
- wmWindow *win,
- ScrArea *area,
- View3D *v3d,
- ARegion *region,
- const int smooth_viewtx,
- const V3D_SmoothParams *sview)
-{
- RegionView3D *rv3d = region->regiondata;
- struct SmoothView3DStore sms = {{0}};
-
- /* initialize sms */
- view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
- view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
- /* If smooth-view runs multiple times. */
- if (rv3d->sms == NULL) {
- view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
- }
- else {
- sms.org = rv3d->sms->org;
- }
- sms.org_view = rv3d->view;
-
- /* sms.to_camera = false; */ /* initialized to zero anyway */
-
- /* note on camera locking, this is a little confusing but works ok.
- * we may be changing the view 'as if' there is no active camera, but in fact
- * there is an active camera which is locked to the view.
- *
- * In the case where smooth view is moving _to_ a camera we don't want that
- * camera to be moved or changed, so only when the camera is not being set should
- * we allow camera option locking to initialize the view settings from the camera.
- */
- if (sview->camera == NULL && sview->camera_old == NULL) {
- ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
- }
-
- /* store the options we want to end with */
- if (sview->ofs) {
- copy_v3_v3(sms.dst.ofs, sview->ofs);
- }
- if (sview->quat) {
- copy_qt_qt(sms.dst.quat, sview->quat);
- }
- if (sview->dist) {
- sms.dst.dist = *sview->dist;
- }
- if (sview->lens) {
- sms.dst.lens = *sview->lens;
- }
-
- if (sview->dyn_ofs) {
- BLI_assert(sview->ofs == NULL);
- BLI_assert(sview->quat != NULL);
-
- copy_v3_v3(sms.dyn_ofs, sview->dyn_ofs);
- sms.use_dyn_ofs = true;
-
- /* calculate the final destination offset */
- view3d_orbit_apply_dyn_ofs(sms.dst.ofs, sms.src.ofs, sms.src.quat, sms.dst.quat, sms.dyn_ofs);
- }
-
- if (sview->camera) {
- Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
- if (sview->ofs != NULL) {
- sms.dst.dist = ED_view3d_offset_distance(
- ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK);
- }
- ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
- sms.to_camera = true; /* restore view3d values in end */
- }
-
- if ((sview->camera_old == sview->camera) && /* Camera. */
- (sms.dst.dist == rv3d->dist) && /* Distance. */
- (sms.dst.lens == v3d->lens) && /* Lens. */
- equals_v3v3(sms.dst.ofs, rv3d->ofs) && /* Offset. */
- equals_v4v4(sms.dst.quat, rv3d->viewquat) /* Rotation. */
- ) {
- /* Early return if nothing changed. */
- return;
- }
-
- /* Skip smooth viewing for external render engine draw. */
- if (smooth_viewtx && !(v3d->shading.type == OB_RENDER && rv3d->render_engine)) {
-
- /* original values */
- if (sview->camera_old) {
- Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
- if (sview->ofs != NULL) {
- sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f);
- }
- ED_view3d_from_object(
- ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
- }
- /* grid draw as floor */
- if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
- /* use existing if exists, means multiple calls to smooth view
- * won't lose the original 'view' setting */
- rv3d->view = RV3D_VIEW_USER;
- }
-
- sms.time_allowed = (double)smooth_viewtx / 1000.0;
-
- /* If this is view rotation only we can decrease the time allowed by the angle between quats
- * this means small rotations won't lag. */
- if (sview->quat && !sview->ofs && !sview->dist) {
- /* scale the time allowed by the rotation */
- /* 180deg == 1.0 */
- sms.time_allowed *= (double)fabsf(angle_signed_normalized_qtqt(sms.dst.quat, sms.src.quat)) /
- M_PI;
- }
-
- /* ensure it shows correct */
- if (sms.to_camera) {
- /* use ortho if we move from an ortho view to an ortho camera */
- Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
- rv3d->persp = (((rv3d->is_persp == false) && (ob_camera_eval->type == OB_CAMERA) &&
- (((Camera *)ob_camera_eval->data)->type == CAM_ORTHO)) ?
- RV3D_ORTHO :
- RV3D_PERSP);
- }
-
- rv3d->rflag |= RV3D_NAVIGATING;
-
- /* not essential but in some cases the caller will tag the area for redraw, and in that
- * case we can get a flicker of the 'org' user view but we want to see 'src' */
- view3d_smooth_view_state_restore(&sms.src, v3d, rv3d);
-
- /* keep track of running timer! */
- if (rv3d->sms == NULL) {
- rv3d->sms = MEM_mallocN(sizeof(struct SmoothView3DStore), "smoothview v3d");
- }
- *rv3d->sms = sms;
- if (rv3d->smooth_timer) {
- WM_event_remove_timer(wm, win, rv3d->smooth_timer);
- }
- /* #TIMER1 is hard-coded in key-map. */
- rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0);
- }
- else {
- /* Animation is disabled, apply immediately. */
- if (sms.to_camera == false) {
- copy_v3_v3(rv3d->ofs, sms.dst.ofs);
- copy_qt_qt(rv3d->viewquat, sms.dst.quat);
- rv3d->dist = sms.dst.dist;
- v3d->lens = sms.dst.lens;
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- }
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_copy(area, region);
- }
-
- ED_region_tag_redraw(region);
-
- WM_event_add_mousemove(win);
- }
-}
-
-void ED_view3d_smooth_view(bContext *C,
- View3D *v3d,
- ARegion *region,
- const int smooth_viewtx,
- const struct V3D_SmoothParams *sview)
-{
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- wmWindowManager *wm = CTX_wm_manager(C);
- wmWindow *win = CTX_wm_window(C);
- ScrArea *area = CTX_wm_area(C);
-
- ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, sview);
-}
-
-/* only meant for timer usage */
-static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview)
-{
- wmWindowManager *wm = CTX_wm_manager(C);
- RegionView3D *rv3d = region->regiondata;
- struct SmoothView3DStore *sms = rv3d->sms;
- float step, step_inv;
-
- if (sms->time_allowed != 0.0) {
- step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed);
- }
- else {
- step = 1.0f;
- }
-
- /* end timer */
- if (step >= 1.0f) {
- wmWindow *win = CTX_wm_window(C);
-
- /* if we went to camera, store the original */
- if (sms->to_camera) {
- rv3d->persp = RV3D_CAMOB;
- view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
- }
- else {
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
-
- view3d_smooth_view_state_restore(&sms->dst, v3d, rv3d);
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
- }
-
- if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
- rv3d->view = sms->org_view;
- }
-
- MEM_freeN(rv3d->sms);
- rv3d->sms = NULL;
-
- WM_event_remove_timer(wm, win, rv3d->smooth_timer);
- rv3d->smooth_timer = NULL;
- rv3d->rflag &= ~RV3D_NAVIGATING;
-
- /* Event handling won't know if a UI item has been moved under the pointer. */
- WM_event_add_mousemove(win);
- }
- else {
- /* ease in/out */
- step = (3.0f * step * step - 2.0f * step * step * step);
-
- step_inv = 1.0f - step;
-
- interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
-
- if (sms->use_dyn_ofs) {
- view3d_orbit_apply_dyn_ofs(
- rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
- }
- else {
- interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step);
- }
-
- rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
- v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv;
-
- const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (ED_screen_animation_playing(wm)) {
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
- }
- }
-
- if (sync_boxview && (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW)) {
- view3d_boxview_copy(CTX_wm_area(C), region);
- }
-
- /* NOTE: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
- * when switching camera in quad-view the other ortho views would zoom & reset.
- *
- * For now only redraw all regions when smooth-view finishes.
- */
- if (step >= 1.0f) {
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- }
- else {
- ED_region_tag_redraw(region);
- }
-}
-
-static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
-{
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *region = CTX_wm_region(C);
- RegionView3D *rv3d = region->regiondata;
-
- /* escape if not our timer */
- if (rv3d->smooth_timer == NULL || rv3d->smooth_timer != event->customdata) {
- return OPERATOR_PASS_THROUGH;
- }
-
- view3d_smoothview_apply(C, v3d, region, true);
-
- return OPERATOR_FINISHED;
-}
-
-void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *region)
-{
- RegionView3D *rv3d = region->regiondata;
-
- if (rv3d && rv3d->sms) {
- rv3d->sms->time_allowed = 0.0; /* force finishing */
- view3d_smoothview_apply(C, v3d, region, false);
-
- /* force update of view matrix so tools that run immediately after
- * can use them without redrawing first */
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- ED_view3d_update_viewmat(depsgraph, scene, v3d, region, NULL, NULL, NULL, false);
- }
-}
-
-void VIEW3D_OT_smoothview(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Smooth View";
- ot->idname = "VIEW3D_OT_smoothview";
-
- /* api callbacks */
- ot->invoke = view3d_smoothview_invoke;
-
- /* flags */
- ot->flag = OPTYPE_INTERNAL;
-
- ot->poll = ED_operator_view3d_active;
-}
-
-/** \} */
+#include "view3d_navigate.h"
/* -------------------------------------------------------------------- */
/** \name Camera to View Operator