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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-06 14:31:31 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-06 14:36:46 +0400
commit939fa6759c5d6e72fa4ef8c9d10075488f4d7666 (patch)
tree2ca9599a0b3a42d6de6097c885ab17e47c57ea59 /source
parent233de800e2db25ea4927e3734b66427ea43ee5c3 (diff)
Cycles: Fix for camera-in-volume detection
Ray actually should have infinite length, so we can detect camera in a volume which is bigger that the far clipping of the camera. This might also give some speedup (wouldn't expect much tho) because we don't need to re-calculate ray direction and length after every bounce now.
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