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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-23 17:31:13 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-23 17:34:36 +0300 |
commit | 28ad1e0b1f0ab2724fec92b1094f7e1313b0e7ab (patch) | |
tree | 163c5b854b39eed9259d9f570e1cb20630a2723e /source | |
parent | b432209f63f873a025a7f4c3a79aa1d697dc9b98 (diff) |
Fix T65035: Wokbench Material Alpha
When using texture drawing the material alpha was not set correctly, It
used the `shading.xray_alpha` as this was the default set in the forward
renderer.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_deferred.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index eacd319cc4a..28104a87b9a 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -983,6 +983,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob) workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat); int color_type = workbench_material_determine_color_type(wpd, image, ob, is_sculpt_mode); if (color_type == V3D_SHADING_MATERIAL_COLOR && mat && mat->a < 1.0) { + /* Hack */ + wpd->shading.xray_alpha = mat->a; material = workbench_forward_get_or_create_material_data( vedata, ob, mat, image, iuser, color_type, 0, is_sculpt_mode); has_transp_mat = true; |