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authorCampbell Barton <ideasman42@gmail.com>2015-08-22 14:17:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-22 14:17:32 +0300
commit58c9a0b11a0e705f68d741107faba51d9d17000e (patch)
tree00565c86028934d9e8ce6cb382c6823baa8d25c8 /source
parentc1c07b68b82e221db6dd9855a6c2c4162c1d8e02 (diff)
Cleanup: spelling
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/BLI_dynstr.c2
-rw-r--r--source/blender/blenlib/intern/math_geom.c4
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c8
-rw-r--r--source/blender/python/mathutils/mathutils_bvhtree.c4
-rw-r--r--source/blender/python/mathutils/mathutils_geometry.c2
-rw-r--r--source/gameengine/Rasterizer/RAS_texmatrix.cpp2
8 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/blenlib/intern/BLI_dynstr.c b/source/blender/blenlib/intern/BLI_dynstr.c
index 80cbce7e256..ecd4a6e6b09 100644
--- a/source/blender/blenlib/intern/BLI_dynstr.c
+++ b/source/blender/blenlib/intern/BLI_dynstr.c
@@ -258,7 +258,7 @@ int BLI_dynstr_get_len(DynStr *ds)
/**
* Get a DynStr's contents as a c-string.
- * he \a rets argument must be allocated to be at
+ * The \a rets argument must be allocated to be at
* least the size of ``BLI_dynstr_get_len(ds) + 1``.
*
* \param ds: The DynStr of interest.
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 0d02ff3c181..d6029c96f91 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -573,7 +573,7 @@ float dist_signed_squared_to_corner_v3v3v3(
dist_a = dist_signed_squared_to_plane_v3(p, plane_a);
dist_b = dist_signed_squared_to_plane_v3(p, plane_b);
#else
- /* calculate without he planes 4th component to avoid float precision issues */
+ /* calculate without the planes 4th component to avoid float precision issues */
sub_v3_v3v3(s_p_v2, p, v2);
dist_a = dist_signed_squared_to_plane3_v3(s_p_v2, plane_a);
@@ -1960,7 +1960,7 @@ bool isect_axial_line_tri_v3(const int axis, const float p1[3], const float p2[3
/**
* \return The number of point of interests
- * 0 - lines are colinear
+ * 0 - lines are collinear
* 1 - lines are coplanar, i1 is set to intersection
* 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
*/
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 3eeb68df492..e20d4e61d01 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -792,7 +792,7 @@ static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, bool e
/* intersect the lines */
isect_kind = isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2);
if (isect_kind == 0) {
- /* lines are colinear: we already tested for this, but this used a different epsilon */
+ /* lines are collinear: we already tested for this, but this used a different epsilon */
copy_v3_v3(meetco, off1a); /* just to do something */
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co);
if (fabsf(d - e2->offset_l) > BEVEL_EPSILON)
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index ca8a35e4ed9..8853422df8f 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1429,7 +1429,7 @@ static size_t animfilter_block_data(bAnimContext *ac, ListBase *anim_data, bDope
IdAdtTemplate *iat = (IdAdtTemplate *)id;
/* NOTE: this macro is used instead of inlining the logic here, since this sort of filtering is still needed
- * in a few places in he rest of the code still - notably for the few cases where special mode-based
+ * in a few places in the rest of the code still - notably for the few cases where special mode-based
* different types of data expanders are required.
*/
ANIMDATA_FILTER_CASES(iat,
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 33ea3ceac09..2b0aba9e3fb 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -2038,16 +2038,16 @@ static void project_bucket_clip_face(
int inside_bucket_flag = 0;
int inside_face_flag = 0;
int flip;
- bool colinear = false;
+ bool collinear = false;
float bucket_bounds_ss[4][2];
- /* detect pathological case where face the three vertices are almost colinear in screen space.
+ /* detect pathological case where face the three vertices are almost collinear in screen space.
* mostly those will be culled but when flood filling or with smooth shading it's a possibility */
if (dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS) < 0.5f ||
dist_squared_to_line_v2(v2coSS, v3coSS, v1coSS) < 0.5f)
{
- colinear = true;
+ collinear = true;
}
/* get the UV space bounding box */
@@ -2077,7 +2077,7 @@ static void project_bucket_clip_face(
return;
}
/* handle pathological case here, no need for further intersections below since tringle area is almost zero */
- if (colinear) {
+ if (collinear) {
int flag;
(*tot) = 0;
diff --git a/source/blender/python/mathutils/mathutils_bvhtree.c b/source/blender/python/mathutils/mathutils_bvhtree.c
index 506b64709e3..a207b63e652 100644
--- a/source/blender/python/mathutils/mathutils_bvhtree.c
+++ b/source/blender/python/mathutils/mathutils_bvhtree.c
@@ -522,8 +522,8 @@ static PyObject *py_bvhtree_overlap(PyBVHTree *self, PyBVHTree *other)
item = PyTuple_New(2);
PyTuple_SET_ITEMS(item,
- PyLong_FromLong(overlap[i].indexA),
- PyLong_FromLong(overlap[i].indexB));
+ PyLong_FromLong(overlap[i].indexA),
+ PyLong_FromLong(overlap[i].indexB));
PyList_Append(ret, item);
Py_DECREF(item);
diff --git a/source/blender/python/mathutils/mathutils_geometry.c b/source/blender/python/mathutils/mathutils_geometry.c
index 2684371fd6a..81d000991d0 100644
--- a/source/blender/python/mathutils/mathutils_geometry.c
+++ b/source/blender/python/mathutils/mathutils_geometry.c
@@ -203,7 +203,7 @@ static PyObject *M_Geometry_intersect_line_line(PyObject *UNUSED(self), PyObject
}
if (result == 0) {
- /* colinear */
+ /* collinear */
Py_RETURN_NONE;
}
else {
diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
index 3203fcf9d6b..d30a3d3a75d 100644
--- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp
+++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
@@ -34,7 +34,7 @@
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir)
{
-// precondition: 3 vertices are non-colinear
+// precondition: 3 vertices are non-collinear
MT_Vector3 vec1 = p[1].xyz()-p[0].xyz();
MT_Vector3 vec2 = p[2].xyz()-p[0].xyz();