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authorJacques Lucke <jacques@blender.org>2020-07-17 12:36:59 +0300
committerJacques Lucke <jacques@blender.org>2020-07-17 12:36:59 +0300
commit5910dbdbf7dc7999597a680f81c261fa7bbcf011 (patch)
treeedc962ebd6b11d89d3c29e571caeee0dcbe4ad79 /source
parent0a40c671b0b5a6735bd0137ebcb3ab7568ae4481 (diff)
Nodes: move some code from blenkernel directory to nodes
This also introduces the `blender::nodes` namespace. Eventually, we want to move most/all of the node implementation files into this namespace. The reason for this file-move is that the code fits much better into the `nodes` directory than in the `blenkernel` directory.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_node.h8
-rw-r--r--source/blender/blenkernel/CMakeLists.txt6
-rw-r--r--source/blender/blenkernel/intern/simulation.cc44
-rw-r--r--source/blender/nodes/CMakeLists.txt6
-rw-r--r--source/blender/nodes/NOD_derived_node_tree.hh (renamed from source/blender/blenkernel/BKE_derived_node_tree.hh)14
-rw-r--r--source/blender/nodes/NOD_node_tree_multi_function.hh (renamed from source/blender/blenkernel/BKE_node_tree_multi_function.hh)18
-rw-r--r--source/blender/nodes/NOD_node_tree_ref.hh (renamed from source/blender/blenkernel/BKE_node_tree_ref.hh)12
-rw-r--r--source/blender/nodes/function/node_function_util.hh2
-rw-r--r--source/blender/nodes/function/nodes/node_fn_boolean_math.cc2
-rw-r--r--source/blender/nodes/function/nodes/node_fn_combine_strings.cc2
-rw-r--r--source/blender/nodes/function/nodes/node_fn_float_compare.cc2
-rw-r--r--source/blender/nodes/function/nodes/node_fn_group_instance_id.cc6
-rw-r--r--source/blender/nodes/intern/derived_node_tree.cc (renamed from source/blender/blenkernel/intern/derived_node_tree.cc)6
-rw-r--r--source/blender/nodes/intern/node_socket.cc14
-rw-r--r--source/blender/nodes/intern/node_tree_multi_function.cc (renamed from source/blender/blenkernel/intern/node_tree_multi_function.cc)8
-rw-r--r--source/blender/nodes/intern/node_tree_ref.cc (renamed from source/blender/blenkernel/intern/node_tree_ref.cc)6
-rw-r--r--source/blender/nodes/shader/node_shader_util.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc4
24 files changed, 92 insertions, 90 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index acd4c75befd..1d01436c7e4 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -106,18 +106,18 @@ typedef struct bNodeSocketTemplate {
* However, achieving this requires quite a few changes currently. */
#ifdef __cplusplus
namespace blender {
-namespace bke {
+namespace nodes {
class SocketMFNetworkBuilder;
class NodeMFNetworkBuilder;
-} // namespace bke
+} // namespace nodes
namespace fn {
class MFDataType;
}
} // namespace blender
-using NodeExpandInMFNetworkFunction = void (*)(blender::bke::NodeMFNetworkBuilder &builder);
+using NodeExpandInMFNetworkFunction = void (*)(blender::nodes::NodeMFNetworkBuilder &builder);
using SocketGetMFDataTypeFunction = blender::fn::MFDataType (*)();
-using SocketExpandInMFNetworkFunction = void (*)(blender::bke::SocketMFNetworkBuilder &builder);
+using SocketExpandInMFNetworkFunction = void (*)(blender::nodes::SocketMFNetworkBuilder &builder);
#else
typedef void *NodeExpandInMFNetworkFunction;
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 46cf8e5b9b3..800fa7d18ee 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -107,7 +107,6 @@ set(SRC
intern/customdata_file.c
intern/data_transfer.c
intern/deform.c
- intern/derived_node_tree.cc
intern/displist.c
intern/displist_tangent.c
intern/dynamicpaint.c
@@ -188,8 +187,6 @@ set(SRC
intern/multires_unsubdivide.c
intern/nla.c
intern/node.c
- intern/node_tree_multi_function.cc
- intern/node_tree_ref.cc
intern/object.c
intern/object_deform.c
intern/object_dupli.c
@@ -298,7 +295,6 @@ set(SRC
BKE_customdata_file.h
BKE_data_transfer.h
BKE_deform.h
- BKE_derived_node_tree.hh
BKE_displist.h
BKE_displist_tangent.h
BKE_duplilist.h
@@ -359,8 +355,6 @@ set(SRC
BKE_multires.h
BKE_nla.h
BKE_node.h
- BKE_node_tree_multi_function.hh
- BKE_node_tree_ref.hh
BKE_object.h
BKE_object_deform.h
BKE_object_facemap.h
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index 831de084500..f38001bf69f 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -45,10 +45,10 @@
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
-#include "BKE_node_tree_multi_function.hh"
#include "BKE_pointcache.h"
#include "BKE_simulation.h"
+#include "NOD_node_tree_multi_function.hh"
#include "NOD_simulation.h"
#include "BLT_translation.h"
@@ -216,16 +216,19 @@ static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulati
}
static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
- fn::MFNetwork &network, MFNetworkTreeMap &network_map, const DerivedNodeTree &tree)
+ fn::MFNetwork &network,
+ nodes::MFNetworkTreeMap &network_map,
+ const nodes::DerivedNodeTree &tree)
{
- Span<const DNode *> attribute_dnodes = tree.nodes_by_type("SimulationNodeParticleAttribute");
+ Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
+ "SimulationNodeParticleAttribute");
uint amount = attribute_dnodes.size();
if (amount == 0) {
return {};
}
Vector<fn::MFInputSocket *> name_sockets;
- for (const DNode *dnode : attribute_dnodes) {
+ for (const nodes::DNode *dnode : attribute_dnodes) {
fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
name_sockets.append(&name_socket);
}
@@ -309,10 +312,10 @@ class CustomDataAttributesRef {
}
};
-static std::string dnode_to_path(const DNode &dnode)
+static std::string dnode_to_path(const nodes::DNode &dnode)
{
std::string path;
- for (const DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
+ for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
path = parent->node_ref().name() + "/" + path;
}
path = path + dnode.name();
@@ -373,10 +376,10 @@ static void add_missing_particle_states(Simulation *simulation, Span<std::string
}
static void reinitialize_empty_simulation_states(Simulation *simulation,
- const DerivedNodeTree &tree)
+ const nodes::DerivedNodeTree &tree)
{
VectorSet<std::string> state_names;
- for (const DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
+ for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
state_names.add(dnode_to_path(*dnode));
}
@@ -385,10 +388,11 @@ static void reinitialize_empty_simulation_states(Simulation *simulation,
add_missing_particle_states(simulation, state_names);
}
-static void update_simulation_state_list(Simulation *simulation, const DerivedNodeTree &tree)
+static void update_simulation_state_list(Simulation *simulation,
+ const nodes::DerivedNodeTree &tree)
{
VectorSet<std::string> state_names;
- for (const DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
+ for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
state_names.add(dnode_to_path(*dnode));
}
@@ -672,14 +676,15 @@ class ParticleFunctionForce : public ParticleForce {
};
static Vector<const ParticleForce *> create_forces_for_particle_simulation(
- const DNode &simulation_node,
- MFNetworkTreeMap &network_map,
+ const nodes::DNode &simulation_node,
+ nodes::MFNetworkTreeMap &network_map,
ResourceCollector &resources,
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
{
Vector<const ParticleForce *> forces;
- for (const DOutputSocket *origin_socket : simulation_node.input(2, "Forces").linked_sockets()) {
- const DNode &origin_node = origin_socket->node();
+ for (const nodes::DOutputSocket *origin_socket :
+ simulation_node.input(2, "Forces").linked_sockets()) {
+ const nodes::DNode &origin_node = origin_socket->node();
if (origin_node.idname() != "SimulationNodeForce") {
continue;
}
@@ -701,12 +706,13 @@ static Vector<const ParticleForce *> create_forces_for_particle_simulation(
}
static Map<std::string, Vector<const ParticleForce *>> collect_forces(
- MFNetworkTreeMap &network_map,
+ nodes::MFNetworkTreeMap &network_map,
ResourceCollector &resources,
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
{
Map<std::string, Vector<const ParticleForce *>> forces_by_simulation;
- for (const DNode *dnode : network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
+ for (const nodes::DNode *dnode :
+ network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
std::string name = dnode_to_path(*dnode);
Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
*dnode, network_map, resources, attribute_inputs);
@@ -729,12 +735,12 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
- NodeTreeRefMap tree_refs;
+ nodes::NodeTreeRefMap tree_refs;
/* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
- const DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
+ const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
fn::MFNetwork network;
ResourceCollector resources;
- MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
+ nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
network, network_map, tree);
fn::mf_network_optimization::constant_folding(network, resources);
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index f644cdc134a..bb2541fd7a6 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -273,9 +273,12 @@ set(SRC
texture/node_texture_tree.c
texture/node_texture_util.c
+ intern/derived_node_tree.cc
intern/node_common.c
intern/node_exec.c
intern/node_socket.cc
+ intern/node_tree_multi_function.cc
+ intern/node_tree_ref.cc
intern/node_util.c
composite/node_composite_util.h
@@ -286,7 +289,10 @@ set(SRC
NOD_common.h
NOD_composite.h
+ NOD_derived_node_tree.hh
NOD_function.h
+ NOD_node_tree_multi_function.hh
+ NOD_node_tree_ref.hh
NOD_shader.h
NOD_simulation.h
NOD_socket.h
diff --git a/source/blender/blenkernel/BKE_derived_node_tree.hh b/source/blender/nodes/NOD_derived_node_tree.hh
index 083057835a5..24144496c92 100644
--- a/source/blender/blenkernel/BKE_derived_node_tree.hh
+++ b/source/blender/nodes/NOD_derived_node_tree.hh
@@ -14,11 +14,11 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#ifndef __BKE_DERIVED_NODE_TREE_HH__
-#define __BKE_DERIVED_NODE_TREE_HH__
+#ifndef __NOD_DERIVED_NODE_TREE_HH__
+#define __NOD_DERIVED_NODE_TREE_HH__
/** \file
- * \ingroup bke
+ * \ingroup nodes
*
* DerivedNodeTree provides a flattened view on a bNodeTree, i.e. node groups are inlined. It
* builds on top of NodeTreeRef and supports similar queries efficiently.
@@ -30,9 +30,9 @@
* There is a dot graph exporter for debugging purposes.
*/
-#include "BKE_node_tree_ref.hh"
+#include "NOD_node_tree_ref.hh"
-namespace blender::bke {
+namespace blender::nodes {
class DSocket;
class DInputSocket;
@@ -512,6 +512,6 @@ inline Span<const DGroupInput *> DerivedNodeTree::group_inputs() const
return group_inputs_;
}
-} // namespace blender::bke
+} // namespace blender::nodes
-#endif /* __BKE_DERIVED_NODE_TREE_HH__ */
+#endif /* __NOD_DERIVED_NODE_TREE_HH__ */
diff --git a/source/blender/blenkernel/BKE_node_tree_multi_function.hh b/source/blender/nodes/NOD_node_tree_multi_function.hh
index 7219eb1726a..d40a630c9f2 100644
--- a/source/blender/blenkernel/BKE_node_tree_multi_function.hh
+++ b/source/blender/nodes/NOD_node_tree_multi_function.hh
@@ -14,11 +14,11 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#ifndef __BKE_NODE_TREE_FUNCTION_HH__
-#define __BKE_NODE_TREE_FUNCTION_HH__
+#ifndef __NOD_NODE_TREE_FUNCTION_HH__
+#define __NOD_NODE_TREE_FUNCTION_HH__
/** \file
- * \ingroup bke
+ * \ingroup nodes
*
* This file allows you to generate a multi-function network from a user-generated node tree.
*/
@@ -26,12 +26,11 @@
#include "FN_multi_function_builder.hh"
#include "FN_multi_function_network.hh"
-#include "BKE_derived_node_tree.hh"
+#include "NOD_derived_node_tree.hh"
#include "BLI_resource_collector.hh"
-namespace blender {
-namespace bke {
+namespace blender::nodes {
/* Maybe this should be moved to BKE_node.h. */
inline bool is_multi_function_data_socket(const bNodeSocket *bsocket)
@@ -44,7 +43,7 @@ inline bool is_multi_function_data_socket(const bNodeSocket *bsocket)
}
/**
- * A MFNetworkTreeMap maps various components of a bke::DerivedNodeTree to components of a
+ * A MFNetworkTreeMap maps various components of a DerivedNodeTree to components of a
* fn::MFNetwork. This is necessary for further processing of a multi-function network that has
* been generated from a node tree.
*/
@@ -384,7 +383,6 @@ MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
const DerivedNodeTree &tree,
ResourceCollector &resources);
-} // namespace bke
-} // namespace blender
+} // namespace blender::nodes
-#endif /* __BKE_NODE_TREE_FUNCTION_HH__ */
+#endif /* __NOD_NODE_TREE_FUNCTION_HH__ */
diff --git a/source/blender/blenkernel/BKE_node_tree_ref.hh b/source/blender/nodes/NOD_node_tree_ref.hh
index b1e8904d718..b5e4a768bd3 100644
--- a/source/blender/blenkernel/BKE_node_tree_ref.hh
+++ b/source/blender/nodes/NOD_node_tree_ref.hh
@@ -14,11 +14,11 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#ifndef __BKE_NODE_TREE_REF_HH__
-#define __BKE_NODE_TREE_REF_HH__
+#ifndef __NOD_NODE_TREE_REF_HH__
+#define __NOD_NODE_TREE_REF_HH__
/** \file
- * \ingroup bke
+ * \ingroup nodes
*
* NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data
* structure. It should not be used after anymore, after the underlying node tree changed.
@@ -58,7 +58,7 @@
#include "RNA_access.h"
-namespace blender::bke {
+namespace blender::nodes {
class SocketRef;
class InputSocketRef;
@@ -440,6 +440,6 @@ inline bNodeTree *NodeTreeRef::btree() const
return btree_;
}
-} // namespace blender::bke
+} // namespace blender::nodes
-#endif /* __BKE_NODE_TREE_REF_HH__ */
+#endif /* __NOD_NODE_TREE_REF_HH__ */
diff --git a/source/blender/nodes/function/node_function_util.hh b/source/blender/nodes/function/node_function_util.hh
index 938cb5dd593..8e09ab0f24f 100644
--- a/source/blender/nodes/function/node_function_util.hh
+++ b/source/blender/nodes/function/node_function_util.hh
@@ -27,11 +27,11 @@
#include "DNA_node_types.h"
#include "BKE_node.h"
-#include "BKE_node_tree_multi_function.hh"
#include "BLT_translation.h"
#include "NOD_function.h"
+#include "NOD_node_tree_multi_function.hh"
#include "node_util.h"
diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
index 3a145311a08..231771abbfa 100644
--- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
+++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
@@ -71,7 +71,7 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &bnode)
return blender::fn::dummy_multi_function;
}
-static void node_boolean_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void node_boolean_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode());
builder.set_matching_fn(fn);
diff --git a/source/blender/nodes/function/nodes/node_fn_combine_strings.cc b/source/blender/nodes/function/nodes/node_fn_combine_strings.cc
index a880933bc12..a545c4f0749 100644
--- a/source/blender/nodes/function/nodes/node_fn_combine_strings.cc
+++ b/source/blender/nodes/function/nodes/node_fn_combine_strings.cc
@@ -28,7 +28,7 @@ static bNodeSocketTemplate fn_node_combine_strings_out[] = {
};
static void fn_node_combine_strings_expand_in_mf_network(
- blender::bke::NodeMFNetworkBuilder &builder)
+ blender::nodes::NodeMFNetworkBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SO<std::string, std::string, std::string> combine_fn{
"Combine Strings", [](const std::string &a, const std::string &b) { return a + b; }};
diff --git a/source/blender/nodes/function/nodes/node_fn_float_compare.cc b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
index fb2c4d88caf..f8bd9a30940 100644
--- a/source/blender/nodes/function/nodes/node_fn_float_compare.cc
+++ b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
@@ -90,7 +90,7 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &node)
return blender::fn::dummy_multi_function;
}
-static void node_float_compare_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void node_float_compare_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode());
builder.set_matching_fn(fn);
diff --git a/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc b/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc
index c61c941ee0d..1e22cde721d 100644
--- a/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc
+++ b/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc
@@ -22,11 +22,11 @@ static bNodeSocketTemplate fn_node_group_instance_id_out[] = {
};
static void fn_node_group_instance_id_expand_in_mf_network(
- blender::bke::NodeMFNetworkBuilder &builder)
+ blender::nodes::NodeMFNetworkBuilder &builder)
{
- const blender::bke::DNode &node = builder.dnode();
+ const blender::nodes::DNode &node = builder.dnode();
std::string id = "/";
- for (const blender::bke::DParentNode *parent = node.parent(); parent;
+ for (const blender::nodes::DParentNode *parent = node.parent(); parent;
parent = parent->parent()) {
id = "/" + parent->node_ref().name() + id;
}
diff --git a/source/blender/blenkernel/intern/derived_node_tree.cc b/source/blender/nodes/intern/derived_node_tree.cc
index 01317eeb5ce..daec67b53a9 100644
--- a/source/blender/blenkernel/intern/derived_node_tree.cc
+++ b/source/blender/nodes/intern/derived_node_tree.cc
@@ -14,13 +14,13 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "BKE_derived_node_tree.hh"
+#include "NOD_derived_node_tree.hh"
#include "BLI_dot_export.hh"
#define UNINITIALIZED_ID UINT32_MAX
-namespace blender::bke {
+namespace blender::nodes {
static const NodeTreeRef &get_tree_ref(NodeTreeRefMap &node_tree_refs, bNodeTree *btree)
{
@@ -438,4 +438,4 @@ std::string DerivedNodeTree::to_dot() const
return digraph.to_dot_string();
}
-} // namespace blender::bke
+} // namespace blender::nodes
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index 02124465dda..3a82438a211 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -34,13 +34,13 @@
#include "BKE_lib_id.h"
#include "BKE_node.h"
-#include "BKE_node_tree_multi_function.hh"
#include "RNA_access.h"
#include "RNA_types.h"
#include "MEM_guardedalloc.h"
+#include "NOD_node_tree_multi_function.hh"
#include "NOD_socket.h"
struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree,
@@ -517,7 +517,7 @@ static bNodeSocketType *make_socket_type_bool()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE);
socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<bool>(); };
- socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
bool value = builder.socket_default_value<bNodeSocketValueBoolean>()->value;
builder.set_constant_value(value);
};
@@ -528,7 +528,7 @@ static bNodeSocketType *make_socket_type_float(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_FLOAT, subtype);
socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<float>(); };
- socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
float value = builder.socket_default_value<bNodeSocketValueFloat>()->value;
builder.set_constant_value(value);
};
@@ -539,7 +539,7 @@ static bNodeSocketType *make_socket_type_int(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_INT, subtype);
socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<int>(); };
- socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
int value = builder.socket_default_value<bNodeSocketValueInt>()->value;
builder.set_constant_value(value);
};
@@ -552,7 +552,7 @@ static bNodeSocketType *make_socket_type_vector(PropertySubType subtype)
socktype->get_mf_data_type = []() {
return blender::fn::MFDataType::ForSingle<blender::float3>();
};
- socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
blender::float3 value = builder.socket_default_value<bNodeSocketValueVector>()->value;
builder.set_constant_value(value);
};
@@ -565,7 +565,7 @@ static bNodeSocketType *make_socket_type_rgba()
socktype->get_mf_data_type = []() {
return blender::fn::MFDataType::ForSingle<blender::Color4f>();
};
- socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
blender::Color4f value = builder.socket_default_value<bNodeSocketValueRGBA>()->value;
builder.set_constant_value(value);
};
@@ -576,7 +576,7 @@ static bNodeSocketType *make_socket_type_string()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_STRING, PROP_NONE);
socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<std::string>(); };
- socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) {
std::string value = builder.socket_default_value<bNodeSocketValueString>()->value;
builder.set_constant_value(value);
};
diff --git a/source/blender/blenkernel/intern/node_tree_multi_function.cc b/source/blender/nodes/intern/node_tree_multi_function.cc
index 537ec056126..f77b19354a4 100644
--- a/source/blender/blenkernel/intern/node_tree_multi_function.cc
+++ b/source/blender/nodes/intern/node_tree_multi_function.cc
@@ -14,13 +14,12 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "BKE_node_tree_multi_function.hh"
+#include "NOD_node_tree_multi_function.hh"
#include "BLI_color.hh"
#include "BLI_float3.hh"
-namespace blender {
-namespace bke {
+namespace blender::nodes {
/* Maybe this should be moved to BKE_node.h. */
static std::optional<fn::MFDataType> try_get_multi_function_data_type_of_socket(
@@ -342,5 +341,4 @@ MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
return network_map;
}
-} // namespace bke
-} // namespace blender
+} // namespace blender::nodes
diff --git a/source/blender/blenkernel/intern/node_tree_ref.cc b/source/blender/nodes/intern/node_tree_ref.cc
index 5c998a06cb5..186ca750f10 100644
--- a/source/blender/blenkernel/intern/node_tree_ref.cc
+++ b/source/blender/nodes/intern/node_tree_ref.cc
@@ -14,11 +14,11 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "BKE_node_tree_ref.hh"
+#include "NOD_node_tree_ref.hh"
#include "BLI_dot_export.hh"
-namespace blender::bke {
+namespace blender::nodes {
NodeTreeRef::NodeTreeRef(bNodeTree *btree) : btree_(btree)
{
@@ -174,4 +174,4 @@ std::string NodeTreeRef::to_dot() const
return digraph.to_dot_string();
}
-} // namespace blender::bke
+} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 2aed485c8bc..b0ba1ea194f 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -73,7 +73,7 @@
#ifdef __cplusplus
# include "FN_multi_function_builder.hh"
-# include "BKE_node_tree_multi_function.hh"
+# include "NOD_node_tree_multi_function.hh"
# include "BLI_color.hh"
# include "BLI_float3.hh"
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 3f8a516c175..b026499ec4b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -128,7 +128,7 @@ class MapRangeFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_map_range_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
bNode &bnode = builder.bnode();
bool clamp = bnode.custom1 != 0;
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index c6762f17919..c7035da8c70 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -147,7 +147,7 @@ static int gpu_shader_math(GPUMaterial *mat,
}
static const blender::fn::MultiFunction &get_base_multi_function(
- blender::bke::NodeMFNetworkBuilder &builder)
+ blender::nodes::NodeMFNetworkBuilder &builder)
{
const int mode = builder.bnode().custom1;
switch (mode) {
@@ -347,11 +347,11 @@ static const blender::fn::MultiFunction &get_base_multi_function(
}
}
-static void sh_node_math_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const blender::fn::MultiFunction &base_function = get_base_multi_function(builder);
- const blender::bke::DNode &dnode = builder.dnode();
+ const blender::nodes::DNode &dnode = builder.dnode();
blender::fn::MFNetwork &network = builder.network();
blender::fn::MFFunctionNode &base_node = network.add_function(base_function);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index 8cab115c0b5..4b4b80ea1ad 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -89,7 +89,7 @@ class SeparateRGBFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_seprgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_seprgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static SeparateRGBFunction fn;
builder.set_matching_fn(fn);
@@ -146,7 +146,7 @@ static int gpu_shader_combrgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_rgb", in, out);
}
-static void sh_node_combrgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_combrgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::Color4f> fn{
"Combine RGB", [](float r, float g, float b) { return blender::Color4f(r, g, b, 1.0f); }};
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index d9af37ab46b..03e18acc245 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -74,7 +74,7 @@ class MF_SeparateXYZ : public blender::fn::MultiFunction {
}
};
-static void sh_node_sepxyz_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_sepxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static MF_SeparateXYZ separate_fn;
builder.set_matching_fn(separate_fn);
@@ -113,7 +113,7 @@ static int gpu_shader_combxyz(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_xyz", in, out);
}
-static void sh_node_combxyz_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_combxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{
"Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }};
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index 76409c836d8..21f15bcf6f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -157,7 +157,7 @@ class ColorBandFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_valtorgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_valtorgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
bNode &bnode = builder.bnode();
const ColorBand *color_band = (const ColorBand *)bnode.storage;
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 64701018d63..1d7c3f47233 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -39,7 +39,7 @@ static int gpu_shader_value(GPUMaterial *mat,
return GPU_stack_link(mat, node, "set_value", in, out, link);
}
-static void sh_node_value_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_value_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const bNodeSocket *bsocket = builder.dnode().output(0).bsocket();
const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 8301ab4d855..c18ad8bb244 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -161,7 +161,7 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
}
static const blender::fn::MultiFunction &get_multi_function(
- blender::bke::NodeMFNetworkBuilder &builder)
+ blender::nodes::NodeMFNetworkBuilder &builder)
{
using blender::float3;
@@ -271,7 +271,7 @@ static const blender::fn::MultiFunction &get_multi_function(
};
}
-static void sh_node_vector_math_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_vector_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const blender::fn::MultiFunction &fn = get_multi_function(builder);
builder.set_matching_fn(fn);